The sprint discussion thread

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> > > > > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > > > > >
> > > > > > Talking to you halo 4
> > > > >
> > > > >
> > > > > Overwatch
> > > > >
> > > > > CS go
> > > > >
> > > > > Doom
> > > > >
> > > > > You’re wrong
> > > >
> > > >
> > > > CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
> > > >
> > > > Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
> > > >
> > > > Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
> > > >
> > > > Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.
> > >
> > >
> > > I don’t think you know what a MOBA is.
> >
> >
> > Notice how I said MOBA esque? What other genre does Overwatch fit into? Arena? Modern? Maybe science fiction. I wasn’t trying to imply that a first person shooter is suddenly a MOBA. I was trying to point out the obvious influences from real MOBAs and their effect on balance and fairness.
> >
> > You choose between different heroes rather than everyone starting with the same abilities, and you challenge others.
> >
> > But yes. Instead of offering a rebuttal against my other points, just misdirected with a comment about MOBAs. Great argument
>
>
> You said.
>
> “Overwatch is new, and a MOBA”.
>
> Overwatch is a “hero shooter”. Aka a beefed up class based shooter.
>
> Pointing out the differences between the sprintless games only strengthens the stance against sprint in halo. No sprint is being used to great effect in hugely successful games in every segment of the fps market(military, class based, arena) in 2016.
>
> People that are arguing for sprint in halo are going to have to up thier game because the tired old arguments about no sprint being “old”, “dated” and nostalgia fueled have been shot down by the market.

I’m pointing out that in some of the games you mentioned, the primary anti-sprint reason is fully implemented. A system where you cannot shoot but move faster.

Overwatch has clear influences from MOBAs, and struggles from the same balance issues. It’s not class based because it’s not like certain classes are meant to take down other classes. The heroes are broken down into Offense, Defense, Tank, Support. It’s pretty clear that it is the shooter MOBA. Movement also plays a huge aspect in Overwatch. Different move speeds, different characters.

Doom is neither popular or competitive so I don’t understand how it helps the no-sprint argument but alright.

CoD, Battlefield, Fallout . They all have sprint and are highly successful. So Halo will be as well because of sprint.

> 2533274886267116;19:
> The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract these gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well. Don’t get me wrong I had fun playing halo 3(my first halo and firs Xbox game) but ounce I got to other games like battlefield and even cod I noticed how slow the gameplay actually was.

Hmmm and how is making Halo “fast paced” working out for 343 Industries?.. Oh wait…

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> > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > >
> > > Talking to you halo 4
> >
> >
> > Overwatch
> >
> > CS go
> >
> > Doom
> >
> > You’re wrong
>
>
> CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
>
> Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
>
> Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
>
> Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.

Doom is way more popular then halo… maybe not the new one but, if doom didn’t exsist halo wouldn’t exsist… you know that right.

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> Id rather keep sprint.

It just needs to have a limit like the Halo reach sprint

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> > > > 2535406644267869;1689:
> > > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > > >
> > > > Talking to you halo 4
> > >
> > >
> > > Overwatch
> > >
> > > CS go
> > >
> > > Doom
> > >
> > > You’re wrong
> >
> >
> > CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
> >
> > Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
> >
> > Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
> >
> > Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.
>
>
> Doom is way more popular then halo… maybe not the new one but, if doom didn’t exsist halo wouldn’t exsist… you know that right.

If you want to say it WAS more popular than Halo, then sure, it was. But Halo CE managed to meet a much larger audience, and Halo has grown much larger than Doom could ever hope to be. Doom had a recent reboot. It hasn’t made any sort of sales news, it’s presence is not seen in Popular Games list of Xbox. The only places where Doom was a big thing before it came out were on gaming news websites, and here on Waypoint, where everyone treated it as the second coming of God.

I have no doubt that if Doom had sold millions of copies and made huge news splashes in the video game industry, many on Waypoint would use it as comparative evidence that Halo needs a reboot. The threads were there well before Doom came out. But guess what? None of those threads exist right now. Probably because Doom hasn’t done nearly as well as many expected.

Overwatch/Doom is the counter to the argument that Halo needs sprint to “be modern” or to “keep up” with other FPS’. That’s obviously not the case.

The way they both play compared to Halo is irrelevant.

Why do people hate sprint it works it adds to halo and improves it. Removing it would leave halo feeling outdated.
It also adds new tactics like running to cover and being able to rush more.
It makes you able to move around the maps quicker when you are in areas with no enemies and allows for a slightly slower moving during gun fights rather than constantly fast movement which would cause balancing issues with vehicles

Halo 5 is the first halo since halo 3 that feels like a halo game. I feel like this topic is more just another forum moaning at 343 essentially for not being bungie.

This is all my opinion by the way as someone who has brought every halo game ever on release before people rage at me :slight_smile:

> 2533274819567236;1706:
> Overwatch/Doom is the counter to the argument that Halo needs sprint to “be modern” or to “keep up” with other FPS’. That’s obviously not the case.
>
> The way they both play compared to Halo is irrelevant.

They’d need to be popular if that’s the case. For all purposes, Doom isn’t.

Overwatch is a good argument, but it’s also part of a very, very new genre of shooters, and is probably the best made version of them.

We all argue that gameplay is a major factor. Overwatch plays so differently to standard FPS games that it makes no sense to compare it to Halo.

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> CoD, Battlefield. They all have sprint and are highly successful. So Halo will be as well because of sprint.

They also have much faster kill times which helps negate the effects of being able to run away while being shot at like you can in Halo.

Halo has had sprint for 3 games now and it’s not getting successful. Anyway, solely adding sprint to a game or removing it isn’t going to determine whether it’s successful or not since it’s a combination of numerous things that will determine that.

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> > Overwatch/Doom is the counter to the argument that Halo needs sprint to “be modern” or to “keep up” with other FPS’. That’s obviously not the case.
> >
> > The way they both play compared to Halo is irrelevant.
>
>
> They’d need to be popular if that’s the case. For all purposes, Doom isn’t.
>
> Overwatch is a good argument, but it’s also part of a very, very new genre of shooters, and is probably the best made version of them.
>
> We all argue that gameplay is a major factor. Overwatch plays so differently to standard FPS games that it makes no sense to compare it to Halo.

Doesn’t matter what genre Overwatch is. It’s still a first person shooter. Even Halo is really the only one of its kind on console, even though it doesn’t act like it anymore, so it should follow its own rules instead of the rules of other games, just as Overwatch does.

Doom was praised for its fast paced gameplay, which doesn’t include sprint. The MP was ruined do to other issues that don’t revolve around what the player can or can’t do.

Any argument that sprint is necessary in today’s gaming culture or that it’s necessary for fast paced gameplay is proven wrong by those two examples alone. Those are arguments being made and those are arguments that are no longer valid.

> 2727626560040591;1709:
> > 2533274848599184;1701:
> > CoD, Battlefield. They all have sprint and are highly successful. So Halo will be as well because of sprint.
>
>
> They also have much faster kill times which helps negate the effects of being able to run away while being shot at like you can in Halo.

And thus why sprint will forever be ideal for games like that.

<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark>

*Original post. Click at your own discretion.

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> > > > > > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > > > > > > Talking to you halo 4
> > > > > >
> > > > > >
> > > > > > Overwatch
> > > > > > CS go
> > > > > > Doom
> > > > > > You’re wrong
> > > > >
> > > > >
> > > > > CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
> > > > > Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
> > > > > Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
> > > > > Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.
> > > >
> > > >
> > > > I don’t think you know what a MOBA is.
> > >
> > >
> > > Notice how I said MOBA esque? What other genre does Overwatch fit into? Arena? Modern? Maybe science fiction. I wasn’t trying to imply that a first person shooter is suddenly a MOBA. I was trying to point out the obvious influences from real MOBAs and their effect on balance and fairness.
> > > You choose between different heroes rather than everyone starting with the same abilities, and you challenge others.
> > > But yes. Instead of offering a rebuttal against my other points, just misdirected with a comment about MOBAs. Great argument
> >
> >
> > You said.
> > “Overwatch is new, and a MOBA”.
> > Overwatch is a “hero shooter”. Aka a beefed up class based shooter.
> > Pointing out the differences between the sprintless games only strengthens the stance against sprint in halo. No sprint is being used to great effect in hugely successful games in every segment of the fps market(military, class based, arena) in 2016.
> > People that are arguing for sprint in halo are going to have to up thier game because the tired old arguments about no sprint being “old”, “dated” and nostalgia fueled have been shot down by the market.
>
>
> I’m pointing out that in some of the games you mentioned, the primary anti-sprint reason is fully implemented. A system where you cannot shoot but move faster.
> Overwatch has clear influences from MOBAs, and struggles from the same balance issues. It’s not class based because it’s not like certain classes are meant to take down other classes. The heroes are broken down into Offense, Defense, Tank, Support. It’s pretty clear that it is the shooter MOBA. Movement also plays a huge aspect in Overwatch. Different move speeds, different characters.
> Doom is neither popular or competitive so I don’t understand how it helps the no-sprint argument but alright.
> CoD, Battlefield, Fallout . They all have sprint and are highly successful. So Halo will be as well because of sprint.

Your logic makes no sense lol.
Doom, Overwatch and CS go are not like halo so we cannot say no sprint will be popular in halo but then you go on to compare halo to a single player RPG.

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> > > > > Wow, just have to love how the anti-sprinters give detailed reasons for removal of sprint from Halo and what the pro-sprinters give you? Stop sprinting then!!1 Play something else!! I love sprint!! It’s just a video game (got to love this one :'D)!! I like to move faster!! Makes gameplay faster!!! Maps are great now!! Just joking, no one can say that last one…
> > > > > Also, all the “vets” that say that not all of them are anti-sprint, if you played bad in the previous games and still play bad, your opinion is quite less significant than a person who played well back then and can still play well in Halo 5.
> > > >
> > > >
> > > > I was very good at halo 3. I’m not as good at halo 5 but I still think it’s a better game. All of this whining means nothing. When halo 3 came out the forums were filled with nothing but complaining about how it was the worst game ever. It was endless threads about how the br spread was broken and people saying they were quitting halo. Now Halo 3 was the good old days. I GUARANTEE in 10 years people will talk about how halo 5 was the best game ever and say halo 8 is awful. Screencap this and repost this when halo 8 comes out. Sprint makes halo faster, what is bad about this? I can’t understand why people have a problem with sprint.
> > >
> > >
> > > In case you didn’t notice, people have been saying Halo 3 was “the good old days” for years. So, we’ll see in no more than five years. That doesn’t seem to be working for Reach or Halo 4, so why do you think it will happen for Halo 5? Also, why are you comparing Halo 3’s BR spread to Halo 5’s, sprint, lack of content, server issues, awful campaign, lack of party restrictions, OP automatics? Not to mention how people have been quitting Halo for the last six years, if you didn’t notice.
> > >
> > > You don’t understand why people have a problem with sprint because you didn’t read this topic. If you care to educate yourself, read through it.
> >
> >
> > Haven’t you seen the endless forums of Reach being the last good halo after the MoR DLC?
>
>
> Because most of this forum is casual, it’s pretty obvious that they would enjoy Reach.
>
> Reach only had amazing custom games and a great forge. Thats where my memories are. Other than that everything else sucked.

Even most of the people at Team Beyond (myself included) really like MLG V7 from Reach. Even though that is a far deviation from the gameplay.

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> > > Overwatch/Doom is the counter to the argument that Halo needs sprint to “be modern” or to “keep up” with other FPS’. That’s obviously not the case.
> > >
> > > The way they both play compared to Halo is irrelevant.
> >
> >
> > They’d need to be popular if that’s the case. For all purposes, Doom isn’t.
> >
> > Overwatch is a good argument, but it’s also part of a very, very new genre of shooters, and is probably the best made version of them.
> >
> > We all argue that gameplay is a major factor. Overwatch plays so differently to standard FPS games that it makes no sense to compare it to Halo.
>
>
> Doesn’t matter what genre Overwatch is. It’s still a first person shooter. Even Halo is really the only one of its kind on console, even though it doesn’t act like it anymore, so it should follow its own rules instead of the rules of other games, just as Overwatch does.
>
> Doom was praised for its fast paced gameplay, which doesn’t include sprint. The MP was ruined do to other issues that don’t revolve around what the player can or can’t do.
>
> Any argument that sprint is necessary in today’s gaming culture or that it’s necessary for fast paced gameplay is proven wrong by those two examples alone. Those are arguments being made and those are arguments that are no longer valid.

Doom is not popular. Not in any sort of metric. That alone invalidates it for this argument. Your argument that the alternate reasons for MP lacking any sort of interest doesn’t matter. It has no sprint, and is not popular.

Overwatch being an FPS doesn’t mean anything. If it were an equal starts arena style game with no sprint, it would. However, it features multiple different heroes, with movement being a key difference between each hero. Nobody starts equal, and the game has not been fully balanced yet. It plays nothing like a traditional shooter.

As for CS Go, which was the third game mentioned in the original post, it contains an alternate movement speed where the user cannot fire a weapon. That is the same thing as Sprint, with a different animation.

I will admit, anyone arguing that sprint needs to stay in Halo solely based on other games is arguing poorly. However, that doesn’t make these comparisons automatically correct.

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> > > > > > > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > > > > > > >
> > > > > > > > Talking to you halo 4
> > > > > > >
> > > > > > >
> > > > > > > Overwatch
> > > > > > >
> > > > > > > CS go
> > > > > > >
> > > > > > > Doom
> > > > > > >
> > > > > > > You’re wrong
> > > > > >
> > > > > >
> > > > > > CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
> > > > > >
> > > > > > Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
> > > > > >
> > > > > > Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
> > > > > >
> > > > > > Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.
> > > > >
> > > > >
> > > > > I don’t think you know what a MOBA is.
> > > >
> > > >
> > > > Notice how I said MOBA esque? What other genre does Overwatch fit into? Arena? Modern? Maybe science fiction. I wasn’t trying to imply that a first person shooter is suddenly a MOBA. I was trying to point out the obvious influences from real MOBAs and their effect on balance and fairness.
> > > >
> > > > You choose between different heroes rather than everyone starting with the same abilities, and you challenge others.
> > > >
> > > > But yes. Instead of offering a rebuttal against my other points, just misdirected with a comment about MOBAs. Great argument
> > >
> > >
> > > You said.
> > >
> > > “Overwatch is new, and a MOBA”.
> > >
> > > Overwatch is a “hero shooter”. Aka a beefed up class based shooter.
> > >
> > > Pointing out the differences between the sprintless games only strengthens the stance against sprint in halo. No sprint is being used to great effect in hugely successful games in every segment of the fps market(military, class based, arena) in 2016.
> > >
> > > People that are arguing for sprint in halo are going to have to up thier game because the tired old arguments about no sprint being “old”, “dated” and nostalgia fueled have been shot down by the market.
> >
> >
> > I’m pointing out that in some of the games you mentioned, the primary anti-sprint reason is fully implemented. A system where you cannot shoot but move faster.
> >
> > Overwatch has clear influences from MOBAs, and struggles from the same balance issues. It’s not class based because it’s not like certain classes are meant to take down other classes. The heroes are broken down into Offense, Defense, Tank, Support. It’s pretty clear that it is the shooter MOBA. Movement also plays a huge aspect in Overwatch. Different move speeds, different characters.
> >
> > Doom is neither popular or competitive so I don’t understand how it helps the no-sprint argument but alright.
> >
> > CoD, Battlefield, Fallout . They all have sprint and are highly successful. So Halo will be as well because of sprint.
>
>
> Your logic makes no sense lol.
>
> Doom, Overwatch and CS go are not like halo so we cannot say no sprint will be popular in halo but then you go on to compare halo to a single player RPG.

It’s the same logic you are using. I’d use the /s but I figured adding in Fallout would show the sarcasm.

The same logic you apply to Doom, CS Go, and Overwatch is the same logic applied to CoD, Battlefield, and Fallout. That is to say, the logic is flawed.

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> > > > > 2535406644267869;1689:
> > > > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > > > >
> > > > > Talking to you halo 4
> > > >
> > > >
> > > > Overwatch
> > > >
> > > > CS go
> > > >
> > > > Doom
> > > >
> > > > You’re wrong
> > >
> > >
> > > CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
> > >
> > > Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
> > >
> > > Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
> > >
> > > Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.
> >
> >
> > Doom is way more popular then halo… maybe not the new one but, if doom didn’t exsist halo wouldn’t exsist… you know that right.
>
>
> If you want to say it WAS more popular than Halo, then sure, it was. But Halo CE managed to meet a much larger audience, and Halo has grown much larger than Doom could ever hope to be. Doom had a recent reboot. It hasn’t made any sort of sales news, it’s presence is not seen in Popular Games list of Xbox. The only places where Doom was a big thing before it came out were on gaming news websites, and here on Waypoint, where everyone treated it as the second coming of God.
>
> I have no doubt that if Doom had sold millions of copies and made huge news splashes in the video game industry, many on Waypoint would use it as comparative evidence that Halo needs a reboot. The threads were there well before Doom came out. But guess what? None of those threads exist right now. Probably because Doom hasn’t done nearly as well as many expected.

Doom was a critical darling. Which is usually all that can be hoped for fir a new IP or a reboot. Sales usually follow with the sequel.

Other than that doom mp was severely gimped by the same thing that Halo MP has been gimped by. “Modernisation”. The doom campaign is universally praised meanwhile the MP tosses much of what the campaign does well and institutes many “moderm” features like loudouts, perks and random pw spawns.

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> > > > > > > > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > > > > > > > >
> > > > > > > > > Talking to you halo 4
> > > > > > > >
> > > > > > > >
> > > > > > > > Overwatch
> > > > > > > >
> > > > > > > > CS go
> > > > > > > >
> > > > > > > > Doom
> > > > > > > >
> > > > > > > > You’re wrong
> > > > > > >
> > > > > > >
> > > > > > > CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
> > > > > > >
> > > > > > > Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
> > > > > > >
> > > > > > > Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
> > > > > > >
> > > > > > > Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.
> > > > > >
> > > > > >
> > > > > > I don’t think you know what a MOBA is.
> > > > >
> > > > >
> > > > > Notice how I said MOBA esque? What other genre does Overwatch fit into? Arena? Modern? Maybe science fiction. I wasn’t trying to imply that a first person shooter is suddenly a MOBA. I was trying to point out the obvious influences from real MOBAs and their effect on balance and fairness.
> > > > >
> > > > > You choose between different heroes rather than everyone starting with the same abilities, and you challenge others.
> > > > >
> > > > > But yes. Instead of offering a rebuttal against my other points, just misdirected with a comment about MOBAs. Great argument
> > > >
> > > >
> > > > You said.
> > > >
> > > > “Overwatch is new, and a MOBA”.
> > > >
> > > > Overwatch is a “hero shooter”. Aka a beefed up class based shooter.
> > > >
> > > > Pointing out the differences between the sprintless games only strengthens the stance against sprint in halo. No sprint is being used to great effect in hugely successful games in every segment of the fps market(military, class based, arena) in 2016.
> > > >
> > > > People that are arguing for sprint in halo are going to have to up thier game because the tired old arguments about no sprint being “old”, “dated” and nostalgia fueled have been shot down by the market.
> > >
> > >
> > > I’m pointing out that in some of the games you mentioned, the primary anti-sprint reason is fully implemented. A system where you cannot shoot but move faster.
> > >
> > > Overwatch has clear influences from MOBAs, and struggles from the same balance issues. It’s not class based because it’s not like certain classes are meant to take down other classes. The heroes are broken down into Offense, Defense, Tank, Support. It’s pretty clear that it is the shooter MOBA. Movement also plays a huge aspect in Overwatch. Different move speeds, different characters.
> > >
> > > Doom is neither popular or competitive so I don’t understand how it helps the no-sprint argument but alright.
> > >
> > > CoD, Battlefield, Fallout . They all have sprint and are highly successful. So Halo will be as well because of sprint.
> >
> >
> > Your logic makes no sense lol.
> >
> > Doom, Overwatch and CS go are not like halo so we cannot say no sprint will be popular in halo but then you go on to compare halo to a single player RPG.
>
>
> It’s the same logic you are using. I’d use the /s but I figured adding in Fallout would show the sarcasm.
>
> The same logic you apply to Doom, CS Go, and Overwatch is the same logic applied to CoD, Battlefield, and Fallout. That is to say, the logic is flawed.

I know the logic is flawed lol.

People are only bringing up overwatch, cs go and doom in an effort to show how silly it is to say halo needs sprint because cod, BF and fallout do.

Having sprint does not make your game “modern”. Not having it does not make you “dated”. Different games use or do not use it for various reasons. If people are in favor of having sprint in halo they need to come up with something beyond the “nostalgia” BS I so often see thrown around here. Because it just makes no sense.

> 2533274848599184;1714:
> > 2533274819567236;1710:
> > > 2533274848599184;1708:
> > > > 2533274819567236;1706:
> > > > Overwatch/Doom is the counter to the argument that Halo needs sprint to “be modern” or to “keep up” with other FPS’. That’s obviously not the case.
> > > >
> > > > The way they both play compared to Halo is irrelevant.
> > >
> > >
> > > They’d need to be popular if that’s the case. For all purposes, Doom isn’t.
> > >
> > > Overwatch is a good argument, but it’s also part of a very, very new genre of shooters, and is probably the best made version of them.
> > >
> > > We all argue that gameplay is a major factor. Overwatch plays so differently to standard FPS games that it makes no sense to compare it to Halo.
> >
> >
> > Doesn’t matter what genre Overwatch is. It’s still a first person shooter. Even Halo is really the only one of its kind on console, even though it doesn’t act like it anymore, so it should follow its own rules instead of the rules of other games, just as Overwatch does.
> >
> > Doom was praised for its fast paced gameplay, which doesn’t include sprint. The MP was ruined do to other issues that don’t revolve around what the player can or can’t do.
> >
> > Any argument that sprint is necessary in today’s gaming culture or that it’s necessary for fast paced gameplay is proven wrong by those two examples alone. Those are arguments being made and those are arguments that are no longer valid.
>
>
> Doom is not popular. Not in any sort of metric. That alone invalidates it for this argument. Your argument that the alternate reasons for MP lacking any sort of interest doesn’t matter. It has no sprint, and is not popular.
>
> Overwatch being an FPS doesn’t mean anything. If it were an equal starts arena style game with no sprint, it would. However, it features multiple different heroes, with movement being a key difference between each hero. Nobody starts equal, and the game has not been fully balanced yet. It plays nothing like a traditional shooter.
>
> As for CS Go, which was the third game mentioned in the original post, it contains an alternate movement speed where the user cannot fire a weapon. That is the same thing as Sprint, with a different animation.
>
> I will admit, anyone arguing that sprint needs to stay in Halo solely based on other games is arguing poorly. However, that doesn’t make these comparisons automatically correct.

That’s where you’re wrong. That’s the argument people were making whether you agree with it or not. The success/praise (for Overwatch and Doom respectively) of those games proves that argument wrong.

> 2533274807714508;1707:
> Why do people hate sprint it works it adds to halo and improves it. Removing it would leave halo feeling outdated.
> It also adds new tactics like running to cover and being able to rush more.
> It makes you able to move around the maps quicker when you are in areas with no enemies and allows for a slightly slower moving during gun fights rather than constantly fast movement which would cause balancing issues with vehicles
>
> Halo 5 is the first halo since halo 3 that feels like a halo game. I feel like this topic is more just another forum moaning at 343 essentially for not being bungie.
>
> This is all my opinion by the way as someone who has brought every halo game ever on release before people rage at me :slight_smile:

“Would CAUSE vehicle balancing issues” because halo 5s movement definitely makes vehicles balanced

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> > > > 2533274848599184;1708:
> > > > > 2533274819567236;1706:
> > > > > Overwatch/Doom is the counter to the argument that Halo needs sprint to “be modern” or to “keep up” with other FPS’. That’s obviously not the case.
> > > > >
> > > > > The way they both play compared to Halo is irrelevant.
> > > >
> > > >
> > > > They’d need to be popular if that’s the case. For all purposes, Doom isn’t.
> > > >
> > > > Overwatch is a good argument, but it’s also part of a very, very new genre of shooters, and is probably the best made version of them.
> > > >
> > > > We all argue that gameplay is a major factor. Overwatch plays so differently to standard FPS games that it makes no sense to compare it to Halo.
> > >
> > >
> > > Doesn’t matter what genre Overwatch is. It’s still a first person shooter. Even Halo is really the only one of its kind on console, even though it doesn’t act like it anymore, so it should follow its own rules instead of the rules of other games, just as Overwatch does.
> > >
> > > Doom was praised for its fast paced gameplay, which doesn’t include sprint. The MP was ruined do to other issues that don’t revolve around what the player can or can’t do.
> > >
> > > Any argument that sprint is necessary in today’s gaming culture or that it’s necessary for fast paced gameplay is proven wrong by those two examples alone. Those are arguments being made and those are arguments that are no longer valid.
> >
> >
> > Doom is not popular. Not in any sort of metric. That alone invalidates it for this argument. Your argument that the alternate reasons for MP lacking any sort of interest doesn’t matter. It has no sprint, and is not popular.
> >
> > Overwatch being an FPS doesn’t mean anything. If it were an equal starts arena style game with no sprint, it would. However, it features multiple different heroes, with movement being a key difference between each hero. Nobody starts equal, and the game has not been fully balanced yet. It plays nothing like a traditional shooter.
> >
> > As for CS Go, which was the third game mentioned in the original post, it contains an alternate movement speed where the user cannot fire a weapon. That is the same thing as Sprint, with a different animation.
> >
> > I will admit, anyone arguing that sprint needs to stay in Halo solely based on other games is arguing poorly. However, that doesn’t make these comparisons automatically correct.
>
>
> That’s where you’re wrong. That’s the argument people were making whether you agree with it or not. The success/praise (for Overwatch and Doom respectively) of those games proves that argument wrong.

Sure. But that does not make the “remove sprint from Halo” argument correct. Which is what the OP is about.