The sprint discussion thread

> 2535466914543129;1674:
> > 2535440283237581;1668:
> > > 2533274819567236;1662:
> > > > 2535466914543129;1659:
> > > > > 2535450900176268;1651:
> > > > > > 2533274799306209;1641:
> > > > > > It’s fine as is, I like sprint.
> > > > >
> > > > >
> > > > > I wonder how many people like this would still feel this way if someone actually sat down with them and thoroughly explained all the effects sprint has on the game.
> > > >
> > > >
> > > > I’ve seen this before yet every time someone says this they never go into detail.
> > >
> > >
> > > Are you only willing to read the explanations if they’re all in one single post? Because they’ve been pointed out numerous times throughout this thread and you still seem oblivious to them.
> >
> >
> > I actually listed and countered the seven most seen pro-Sprint arguments I’ve seen back on page 74. Now have it quoted on 84 as well (would’ve done it in this same comment, but my phone won’t allow it).
>
>
> I read your troll post and noticed that you don’t actually explain why sprint is bad you just talk -Yoink- about people who like it. And like I told someone in another post IF YOU WANT TO WALK BACKWARDS WHILE SHOOTING YOU STILL CAN!

The maps aren’t scaled to base movement speed . They’re mostly scaled for sprint speed. Try making jumps on maps without using sprint. You won’t make most of them.

Meaning if you want to shoot someone in front of you and make a jump behind you, you can’t do both at the same time. You have to stop shooting. Turn around. Sprint and then jump.

Halo has had sprint since Reach. Sprint is here to stay.

> 2533274886267116;19:
> The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract these gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well. Don’t get me wrong I had fun playing halo 3(my first halo and firs Xbox game) but ounce I got to other games like battlefield and even cod I noticed how slow the gameplay actually was.

OMFG did you really just call Battlefield fast-paced? You have to be joking… It’s fun but Battlefield can be one of the slowest games out there!

> 2533274855195763;1682:
> Halo has had sprint since Reach. Sprint is here to stay.

Bungee’s ultimate FU to hardcore fans. I remember hating it, but Halo 5 does it justice and turns it into a F Bungee

Removal of sprint will do no such thing.

> 2728966917079826;1685:
> Removal of sprint will do no such thing.

You’re kind of right, Maybe NOT having a half–Yoinked!- campaign, content at launch, Decent customization (Like H4), being able to actually EARN and unlock things, instead of this REQ pack bull****, 343 was like "The money from REQs will be put towards a bigger prizepool for HCS, WELL I DON’T GIVE A PALMER! How about they spend that money on better map designers and a half-decent engine for 2015. Rant over, unless someone triggers me

<mark>This post has been edited by a moderator. Do not make non-constructive posts.</mark>

hmmm… seems familiar… oh wait! there are 6 million threads just like this one!

> 2533275023909271;1687:
> hmmm… seems familiar… oh wait! there are 6 million threads just like this one!

Then it must be a problem right? Clearly A LOT of people don’t like it.

sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint

Talking to you halo 4

> 2535471109694535;1684:
> > 2533274855195763;1682:
> > Halo has had sprint since Reach. Sprint is here to stay.
>
>
> Bungee’s ultimate FU to hardcore fans. I remember hating it, but Halo 5 does it justice and turns it into a F Bungee

Idk if it was a FU to fans. Sprinting is good and helps in multiple ways.

> 2535406644267869;1689:
> sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
>
> Talking to you halo 4

Overwatch

CS go

Doom

You’re wrong

> 2533274921821201;1686:
> > 2728966917079826;1685:
> > Removal of sprint will do no such thing.
>
>
> You’re kind of right, Maybe NOT having a half–Yoinked!- campaign, content at launch, Decent customization (Like H4), being able to actually EARN and unlock things, instead of this REQ pack bull****, 343 was like "The money from REQs will be put towards a bigger prizepool for HCS, WELL I DON’T GIVE A PALMER! How about they spend that money on better map designers and a half-decent engine for 2015. Rant over, unless someone triggers me

Well the req system was implemented because of MS interference and the campaign had to be completely redone a year before release.

> 2535466914543129;1553:
> First of all the maps in Halo have always been big! Second, it’s a -Yoinking!- video game! And third, see second.

No they haven’t. Also, the big maps that were in the game were accommodated with other means of travel like teleporters, man cannons and vehicles. I can’t even with your second point. So I guess to you it wouldn’t matter if Halo was just a Spartan in an empty room staring at four walls because it’s a video game so who cares right?

> 2535470844817406;1567:
> > 2533275007449996;1566:
> > try putting yourself in our shoes…reverse the roles…imagine theres something in a franchise you believe is ruining the game…so you try to voice your opinion on it and someone who disagrees with you basically says shut up it doesnt matter…thats not a reasonable respons
>
>
> The way I see it is as long as its called halo its halo.

Really? I’ll repeat my first statement. H6 is just a Spartan standing in an empty room staring at four walls, but who cares because it has Halo on the title. Some people aren’t complacent with gameplay decisions so we’d rather voice our opinions instead of putting up with it and being quiet about it.

> 2535471109694535;1586:
> Instead of shouting, “Let’s remove sprint” let’s unite and scream “Let’s improve sprint.”

I’d like that, but how do you improve something that’s already been nerfed dramatically without it being a completely useless mechanic? I guess that’s a discussion for another thread.

> 2533274813599536;1598:
> To all you Halo Vets, I want you to know that you do not represent us all.

If you’re implying that all Halo vets want sprint removed only so it can be like the original Halos, then you’re mistaken. I’m a Halo vet and I’m for new additions to the game as long as they aren’t vastly negative to gameplay, but that isn’t the case with sprint among some other things.

> 2533274916041027;1623:
> Heck when I played Halos 1-3 I would constantly find myself pressing the X button for sprint in vain without knowing it.

That’s just muscle memory/habit or whatever you wanna call it. The same can be said when you decide to use a new control scheme. If you started only playing MCC minus H4 for a few days to a week, your brain would get used to not having a sprint button.

I almost forgot, but here’s some more points for why it negatively affects maps.

> The only actual gameplay element that has been brought up so far is sprint. We say sprint is broken, you say that sprint enables creativity. Well, first of all, that would be true if Halo was actually a game with different classes that had incredibly distinct mobility differences, but that’s not the case and never has been. Halo will never be a class shooter, no matter how much anyone tries to force it, as long as it still vaguely plays like Halo. So we’re left with every Spartan awarded the ability to burn out and take off across the battlefield. As I mentioned in a post a while ago, this has many detrimental effects on gameplay:
>
>
>
> - Sprint influences map design by pushing developers to make larger maps, which is inappropriate for Halo’s core gameplay
>
>
>
> - It creates a large area of “no man’s land” on a map where nobody is actually expected to have a gunfight
>
>
>
> - It also creates areas that are just segues into different parts of the map, e.g. the hallways on Adrift - those are not ideal fighting locations (see Chill Out for proper map-making inspiration)
>
>
>
> - Sprint deconstructs the spawning system because players are able to get back in the battle too quickly, especially with a straight-shooting weapon like the DMR and lots of open spaces
>
>
>
> - Sprint ruins map geometry by creating gaps that can only be traversed with sprint-powered jumps; jumping and shooting is kind of important in Halo
>
>
>
> - Most significantly, it causes the Spartan to lower their weapon - at no point in a Halo game should a person be unable to shoot their gun unless they’re holding the objective (lol, flagnum)
>
>
>
> - It downplays the vertical aspect of Halo hugely, creating maps that are horizontally gigantic but vertically insignificant
>
> This is probably not even the entire list of problems that sprint brings to the table. But the thing is, man…I don’t even have to think that long or that hard to come up with a list of reasons why sprint is bad news for this game series. The lack of consequential logic here baffles me to no end, as does the complete absence of respect for Halo’s fundamental gameplay.

Source Page

> 2533274941065371;1690:
> > 2535471109694535;1684:
> > > 2533274855195763;1682:
> > > Halo has had sprint since Reach. Sprint is here to stay.
> >
> >
> > Bungee’s ultimate FU to hardcore fans. I remember hating it, but Halo 5 does it justice and turns it into a F Bungee
>
>
> Idk if it was a FU to fans. Sprinting is good and helps in multiple ways.

At the time sprint sucked and was against fans wishes at the time

> 2535451304163302;1691:
> > 2535406644267869;1689:
> > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> >
> > Talking to you halo 4
>
>
> Overwatch
>
> CS go
>
> Doom
>
> You’re wrong

That’s 3 games that go against the tide

> 2535451304163302;1691:
> > 2535406644267869;1689:
> > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> >
> > Talking to you halo 4
>
>
> Overwatch
>
> CS go
>
> Doom
>
> You’re wrong

CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.

Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.

Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.

Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.

> 2535471109694535;1695:
> > 2535451304163302;1691:
> > > 2535406644267869;1689:
> > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > >
> > > Talking to you halo 4
> >
> >
> > Overwatch
> >
> > CS go
> >
> > Doom
> >
> > You’re wrong
>
>
> That’s 3 games that go against the tide

Well considering cs go and Overwatch are two of the most popular fps games this year and doom and Overwatch are the last two big fps releasesd, this is the tide.

> 2533274848599184;1696:
> > 2535451304163302;1691:
> > > 2535406644267869;1689:
> > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > >
> > > Talking to you halo 4
> >
> >
> > Overwatch
> >
> > CS go
> >
> > Doom
> >
> > You’re wrong
>
>
> CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
>
> Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
>
> Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
>
> Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.

I don’t think you know what a MOBA is.

Or you don’t know what overwatch is.

> 2535451304163302;1698:
> > 2533274848599184;1696:
> > > 2535451304163302;1691:
> > > > 2535406644267869;1689:
> > > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > > >
> > > > Talking to you halo 4
> > >
> > >
> > > Overwatch
> > >
> > > CS go
> > >
> > > Doom
> > >
> > > You’re wrong
> >
> >
> > CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
> >
> > Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
> >
> > Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
> >
> > Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.
>
>
> I don’t think you know what a MOBA is.

Notice how I said MOBA esque? What other genre does Overwatch fit into? Arena? Modern? Maybe science fiction. I wasn’t trying to imply that a first person shooter is suddenly a MOBA. I was trying to point out the obvious influences from real MOBAs and their effect on balance and fairness.

You choose between different heroes rather than everyone starting with the same abilities, and you challenge others.

But yes. Instead of offering a rebuttal against my other points, just misdirected with a comment about MOBAs. Great argument

> 2533274848599184;1699:
> > 2535451304163302;1698:
> > > 2533274848599184;1696:
> > > > 2535451304163302;1691:
> > > > > 2535406644267869;1689:
> > > > > sprinting is a key feature in fps shooters this generation, get used to it, at least your sheilds wont recharge wen u sprint
> > > > >
> > > > > Talking to you halo 4
> > > >
> > > >
> > > > Overwatch
> > > >
> > > > CS go
> > > >
> > > > Doom
> > > >
> > > > You’re wrong
> > >
> > >
> > > CS Go has a secondary movement speed that doesn’t allow you to shoot. So does Gears of War.
> > >
> > > Overwatch and Doom are acceptable comparisons, but neither are as popular as Halo.
> > >
> > > Overwatch is new, and a MOBA. Alternate movement speeds are staples of different characters. Everyone does not start out equal, but the game will eventually reach a decent balance point for a MOBA. Most MOBA esque games have balance issues. Even something with many iterations like LoL doesn’t have a fully balanced roster.
> > >
> > > Doom is neither popular nor ultra competitive right now. And it was always lauded as a campaign game. Not primarily multiplayer.
> >
> >
> > I don’t think you know what a MOBA is.
>
>
> Notice how I said MOBA esque? What other genre does Overwatch fit into? Arena? Modern? Maybe science fiction. I wasn’t trying to imply that a first person shooter is suddenly a MOBA. I was trying to point out the obvious influences from real MOBAs and their effect on balance and fairness.
>
> You choose between different heroes rather than everyone starting with the same abilities, and you challenge others.
>
> But yes. Instead of offering a rebuttal against my other points, just misdirected with a comment about MOBAs. Great argument

You said.

“Overwatch is new, and a MOBA”.

Overwatch is a “hero shooter”. Aka a beefed up class based shooter.

Pointing out the differences between the sprintless games only strengthens the stance against sprint in halo. No sprint is being used to great effect in hugely successful games in every segment of the fps market(military, class based, arena) in 2016.

People that are arguing for sprint in halo are going to have to up thier game because the tired old arguments about no sprint being “old”, “dated” and nostalgia fueled have been shot down by the market.