> 2535466914543129;1553:
> First of all the maps in Halo have always been big! Second, it’s a -Yoinking!- video game! And third, see second.
No they haven’t. Also, the big maps that were in the game were accommodated with other means of travel like teleporters, man cannons and vehicles. I can’t even with your second point. So I guess to you it wouldn’t matter if Halo was just a Spartan in an empty room staring at four walls because it’s a video game so who cares right?
> 2535470844817406;1567:
> > 2533275007449996;1566:
> > try putting yourself in our shoes…reverse the roles…imagine theres something in a franchise you believe is ruining the game…so you try to voice your opinion on it and someone who disagrees with you basically says shut up it doesnt matter…thats not a reasonable respons
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> The way I see it is as long as its called halo its halo.
Really? I’ll repeat my first statement. H6 is just a Spartan standing in an empty room staring at four walls, but who cares because it has Halo on the title. Some people aren’t complacent with gameplay decisions so we’d rather voice our opinions instead of putting up with it and being quiet about it.
> 2535471109694535;1586:
> Instead of shouting, “Let’s remove sprint” let’s unite and scream “Let’s improve sprint.”
I’d like that, but how do you improve something that’s already been nerfed dramatically without it being a completely useless mechanic? I guess that’s a discussion for another thread.
> 2533274813599536;1598:
> To all you Halo Vets, I want you to know that you do not represent us all.
If you’re implying that all Halo vets want sprint removed only so it can be like the original Halos, then you’re mistaken. I’m a Halo vet and I’m for new additions to the game as long as they aren’t vastly negative to gameplay, but that isn’t the case with sprint among some other things.
> 2533274916041027;1623:
> Heck when I played Halos 1-3 I would constantly find myself pressing the X button for sprint in vain without knowing it.
That’s just muscle memory/habit or whatever you wanna call it. The same can be said when you decide to use a new control scheme. If you started only playing MCC minus H4 for a few days to a week, your brain would get used to not having a sprint button.
I almost forgot, but here’s some more points for why it negatively affects maps.
> The only actual gameplay element that has been brought up so far is sprint. We say sprint is broken, you say that sprint enables creativity. Well, first of all, that would be true if Halo was actually a game with different classes that had incredibly distinct mobility differences, but that’s not the case and never has been. Halo will never be a class shooter, no matter how much anyone tries to force it, as long as it still vaguely plays like Halo. So we’re left with every Spartan awarded the ability to burn out and take off across the battlefield. As I mentioned in a post a while ago, this has many detrimental effects on gameplay:
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> - Sprint influences map design by pushing developers to make larger maps, which is inappropriate for Halo’s core gameplay
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> - It creates a large area of “no man’s land” on a map where nobody is actually expected to have a gunfight
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> - It also creates areas that are just segues into different parts of the map, e.g. the hallways on Adrift - those are not ideal fighting locations (see Chill Out for proper map-making inspiration)
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> - Sprint deconstructs the spawning system because players are able to get back in the battle too quickly, especially with a straight-shooting weapon like the DMR and lots of open spaces
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> - Sprint ruins map geometry by creating gaps that can only be traversed with sprint-powered jumps; jumping and shooting is kind of important in Halo
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> - Most significantly, it causes the Spartan to lower their weapon - at no point in a Halo game should a person be unable to shoot their gun unless they’re holding the objective (lol, flagnum)
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> - It downplays the vertical aspect of Halo hugely, creating maps that are horizontally gigantic but vertically insignificant
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> This is probably not even the entire list of problems that sprint brings to the table. But the thing is, man…I don’t even have to think that long or that hard to come up with a list of reasons why sprint is bad news for this game series. The lack of consequential logic here baffles me to no end, as does the complete absence of respect for Halo’s fundamental gameplay.
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