> 2535442765997359;16703:
>
Nice:
> 2535442765997359;16696:
> I find it very interesting how you casually managed to ignore what I wrote about
-Energy sword defined as sprinting? While not using the mechanic.
-Doom’s “way too high movement speed” and supposidely maps being to small.
-Doom’s “sprint” which is a power up, and Halo’s similar method of “sprint”
-How we’ve easily been able to change our movement speed earlier with no sprint, or what kind of special situational information we need to acquire for sprint which we don’t need for non-sprint, or do not benefit from with non-sprint.
-Question regarding GO’s spread pattern, in relation to 1.6 and the development period for GO. Along with what kind of massive changes CS:GO has seen, compared to those we’ve seen with Halo and its iterations. Thus, is that “sticking to their guns”? And how i343 sticking to their got us Halo 4 and 5.
-The dying style of the older Halos. Interesting to note here is that CS is older than Halo,yet you didn’t adress what kind of massive gameplay changes there have been, but reference it as the greatest FPS e-sport game of all time, also chose to ignore the OG Halos’ e-sport popularity, and their drop off from that.
-What “adaptation” means, and where Doom would be had they completed and released the “Call of Doom” game they had made.
-Answers regarding Doom’s MP.
> 2535442765997359;16703:
> I believe the topic that is being argued is the existence of varia8 movement speed, something that sprint offers. Knife functions the same way as sprint, you lose your ability to shoot for an increase in movement speed.
So, is that a yes on Energy Sword speed boost being sprinting?
Do you lose your offensive capabilities with the knife? Can you not use the knife at all?
Does it reduce your turn rate? Is it in the forward direction only?
> 2535442765997359;16703:
> As someone who plays CSGO regularly, I can assure you I think of this mechanic as a replacement for sprint.
And that’s you.
> 2535442765997359;16703:
> If it makes you happy, ditch the “sprint” animation but keep the variable movement mechanic in the game. I feel you are miffed at the sprint animation and not the mechanic itself, which is telling a lot.
Pray tell, what is it that it tells you?
Because I don’t know what you mean by ditching the sprint animation but keeping the “variable movement mechanic”, as the sprint “mechanic” isn’t dependant on a visual animation. Remove the animation and you’ve still got the exact same thing but no visual representation of what’s happening.
So, do I take the litreal meaning from someone who happily proclaim “players” know little of game design, the literal meaning above, or am I to take a more liberal interpretation where it’s merely a player activated speed boost which lasts for a short duration of time.
> 2535442765997359;16703:
> I believe I was discussing csgo and not 1.6. I criticized 1.6 and called it a “meme of a game”, thereby proving my point that players don’t understand anything about game design.
And I asked a question regarding the development of CS:GO and supposed feedback as well as a reaction to that feedback, which I heard quite some time ago, in relation to how “they stuck with their guns”.
> 2535442765997359;16703:
> I could counter-argue you by saying doom stuck to its old ways and now, we all see what happened to the MP.
As opposed to CS? Which has yet to be elaborated on the massive changes that has happened in terms of mechanics and so forth between each iteration
And no, in terms of Multiplayer, Doom “did not stick to its old ways”.
Customized loadouts, weapon unlocks based on time played, two weapon slots.
Massively powerful demon power-ups, also unlockable by playing more.
> 2535442765997359;16703:
> You seem to be missing the point. I quite like halo 5 and the community is very much active. Your assertion that it is not without any fact doesn’t change it.
If the top most played games on the Xbox App is anything to go by, Halo 5 isn’t on the top 30 list even, I count it to be placed on 43.
An active community is one thing, question is, how big is it?
> 2535442765997359;16698:
> It is perfectly reasonable to use popularity as a factor when discussing mechanics.
How popular is Halo 5? How popular did Halo 4 get?
In the long run?
> 2535442765997359;16696:
> CS:GO unmatched in quality and still going strong with an active and virile community.
So what exactly does “active and virile community” mean? Because CS:GO breaks population records, Halo 5 drops, even in these times when people are home and able to play.
What does “popular” mean then?
> 2535442765997359;16703:
> Moving from a point a to b before you enemy while having control of your movement speed introduces a semblance of mind-games in high rush combat where you need to balance risk and reward delicately. You could run to your cover and noob won’t be able to hit a running target, a competent player would. This introduces a level of sophistication to the otherwise bland gunplay where everyone can hit a shot owing to the constant moving speed.
So that’s a no then, not having sprint means it is not as important to reach B before the opponents.
I’m not really buying that a “noob” wouldn’t be able to hit another player running at constant sprint speed, but suddenly be able to hit that same player if it was constant bms only. Or that forward only sprint speed would make it more difficult for a noob, than against another player fighting back utilising good strafing, changing directions and so forth.