The sprint discussion thread

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> > > > Just watch this. I feel like this video was made just for you.
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> Doing a 360 isn’t the point, the point was the fact that standard moving (in both older games and Halo 5), allowed you to interact with your environment while facing any direction. If you need to turn around and shoot people while retreating, you can do that (it’s actually recommended to do that - it prevents the opponent from pushing up). In order to do that effectively with Sprint, you would need a sensitivity high enough to turn mid thrust, fire, return to the forwards direction before landing in order to Sprint and jump again, and repeat. Even trying to explain this just shows how convoluted it is to do a function that we used to be able to do with much more freedom and control of movement, even if mechanically possible (especially since we now just limited this to only working in the air, falling in a predictable arc).
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> Similarly, those Sprint jumps he is seen doing without Clamber by running forward, because all that momentum only works in one direction. The original video had him make jumps…backwards.
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> Like the two videos claim to be connected in some way because it has the phrase “in 90 seconds” in it but the whole point of the original video flies right over his head. They even somewhat agree with each other over Clamber.
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> I know Shotzzy used it in tournaments - I didn’t say a high level player will never fall for it. It’s just not a guarantee and someone can take advantage of it, which is why he doesn’t use that technique all the time.
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> > Whoever you saw use it, used it wrong. You have to learn these things not just do it and expect it to work the first time.
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> Again, can we not fall back to the “you just don’t know how it works” tripe? If I know how to use it but I don’t like it anyway, what happens then? If I took this and used it for something like Spartan Charge, can we say people just don’t know how to use it?

Who do you know looks behind them while pushing forward somewhere? It isn’t smart because you are leaving your back exposed. So, people looked forward and if they were being shot in the back, yes they could turn around while still moving at full speed and shooting them. However, if they were smart they would find cover because they were shot first. I don’t see this as a problem because it is the same thing in Halo 5. Also, you can spring jump backwards and sideways as well, I don’t know why you think that you can’t. His part countering the original was 90 seconds. All of the extra time was showing the argument from the first video and then summarizing what he said at the end while watching the trailer. It makes me wonder if you even watched the full video. True, you didn’t say a high level player would “never” fall for it. You said not many, which is funny because it works, like I said earlier, 99% of the time I use it. Maybe, Shotzzy just didn’t want to use it all the time, ever think of that? Even though it works, using often against them same opponents makes them expect it, just like any other thing you would do in game. I’m just saying that you can know how to use something and still use it wrong. When I said to learn how to use it. I meant learning to use it right. Everyone knows to sprint then press melee to spartan charge. Some people may not know that if you do that in front of an enemy player it damages them.

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> Yeah probably wont buy infinte if it doesn’t have sprint. Makes for more action!

No it doesn’t. It destroys map design

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> > > > > Just watch this. I feel like this video was made just for you.
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> > Doing a 360 isn’t the point, the point was the fact that standard moving (in both older games and Halo 5), allowed you to interact with your environment while facing any direction. If you need to turn around and shoot people while retreating, you can do that (it’s actually recommended to do that - it prevents the opponent from pushing up). In order to do that effectively with Sprint, you would need a sensitivity high enough to turn mid thrust, fire, return to the forwards direction before landing in order to Sprint and jump again, and repeat. Even trying to explain this just shows how convoluted it is to do a function that we used to be able to do with much more freedom and control of movement, even if mechanically possible (especially since we now just limited this to only working in the air, falling in a predictable arc).
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> > Similarly, those Sprint jumps he is seen doing without Clamber by running forward, because all that momentum only works in one direction. The original video had him make jumps…backwards.
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> > Like the two videos claim to be connected in some way because it has the phrase “in 90 seconds” in it but the whole point of the original video flies right over his head. They even somewhat agree with each other over Clamber.
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> > —
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> > I know Shotzzy used it in tournaments - I didn’t say a high level player will never fall for it. It’s just not a guarantee and someone can take advantage of it, which is why he doesn’t use that technique all the time.
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> > > Whoever you saw use it, used it wrong. You have to learn these things not just do it and expect it to work the first time.
> >
> > Again, can we not fall back to the “you just don’t know how it works” tripe? If I know how to use it but I don’t like it anyway, what happens then? If I took this and used it for something like Spartan Charge, can we say people just don’t know how to use it?
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> Who do you know looks behind them while pushing forward somewhere? It isn’t smart because you are leaving your back exposed. So, people looked forward and if they were being shot in the back, yes they could turn around while still moving at full speed and shooting them. However, if they were smart they would find cover because they were shot first. I don’t see this as a problem because it is the same thing in Halo 5. Also, you can spring jump backwards and sideways as well, I don’t know why you think that you can’t. His part countering the original was 90 seconds. All of the extra time was showing the argument from the first video and then summarizing what he said at the end while watching the trailer. It makes me wonder if you even watched the full video. True, you didn’t say a high level player would “never” fall for it. You said not many, which is funny because it works, like I said earlier, 99% of the time I use it. Maybe, Shotzzy just didn’t want to use it all the time, ever think of that? Even though it works, using often against them same opponents makes them expect it, just like any other thing you would do in game. I’m just saying that you can know how to use something and still use it wrong. When I said to learn how to use it. I meant learning to use it right. Everyone knows to sprint then press melee to spartan charge. Some people may not know that if you do that in front of an enemy player it damages them.

I did watch the video. If anything the biggest issue was before the 90 seconds part, where he summarized it by saying *“1. Sprinting restricts your ability to shoot and throw nades while in Classic Halo you can move at top speed while shooting at the same time.”*My big issue right there was omitting the “all directions” part that is happening in the video as he’s saying that sentence. It’s a major part of the original video’s argument - 2nd place to being the argument. He then spends the first 33 out of 90 seconds going “watch you can move at top speed and shoot at the same time!” He says he’s trying to refute something that’s misleading and then doesn’t include that part in his own demonstrations.

If you’re at any point retreating to cover (which the average player will do often), you don’t want to have your back exposed to free shots and the opponent pushing up and should fire back. However, firing back means you’re not moving at top speed - unless you’re doing the slide jumps or thrust-Sprint jumps while constantly turning around in each shot.

(I confused Spring jump for Slide jump, because he does both in the same sequence)

But for the last part, even if someone knows how to use it right, even if someone knows how to use it to a high level, they could still dislike it based on their own opinion alone. That’s why I brought up Spartan Charge, even if they know how to and do use it effectively, they could still dislike using it - but it works.

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> His part countering the original was 90 seconds. All of the extra time was showing the argument from the first video and then summarizing what he said at the end while watching the trailer. It makes me wonder if you even watched the full video.

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> His 90 seconds never actually contradict the whole "all directions" part, which was like the the second sentence in the original video.

At this point I’m completely lost what this Sprint argument has turned into the last time I was here, but I’ve already made videos that contradict the whole “sprint isn’t faster paced” logic that people seem to make up. Yes, Sprint is indeed way faster paced, the reason why Sprint doesn’t work on the older maps is because the older maps weren’t built with Spartan abilities in mind (at least with Halo 5).
Funny enough if you actually think Halo Reach, 4’s, or 5’s base movement speed is slower because of Sprint, it’s actually not. Halo 5 actually has the fastest base movement speed of them all, with Halo 1 being a close second. Halo 2, 3, Reach, and 4 have identical base movement speeds and are all slower then Halo 5’s, and Halo 1’s.

Here’s videos that I made myself which prove everything I’m saying:
Halo 1 vs 2 vs Reach BMS comparison:
Halo 3 vs 5 BMS comparison:
Halo 3 vs 4 BMS comparison

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> but I’ve already made videos that contradict the whole “sprint isn’t faster paced” logic that people seem to make up. Yes, Sprint is indeed way faster paced, the reason why Sprint doesn’t work on the older maps is because the older maps weren’t built with Spartan abilities in mind (at least with Halo 5).

As far as I recall, if it was indeed you who made a “sprint video”, you missed the point entirely.

Yes, sprint is in terms of raw speed faster.
Yes, with a faster speed you cover a larger distance.

That’s entirely besides the point though.
As time traveled supposidely is a metric used by map designers, the faster you get, the longer the distance you need to create in order to get the desired time.

If the gates are 10 seconds apart for BMS, and sprint is 25% faster, then to achieve the 10 seconds to travel between them, the gates need to be 25% further apart from each other.

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> Funny enough if you actually think Halo Reach, 4’s, or 5’s base movement speed is slower because of Sprint, it’s actually not. Halo 5 actually has the fastest base movement speed of them all, with Halo 1 being a close second. Halo 2, 3, Reach, and 4 have identical base movement speeds and are all slower then Halo 5’s, and Halo 1’s.
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> Here’s videos that I made myself which prove everything I’m saying:
> Halo 1 vs 2 vs Reach BMS comparison:
> Halo 3 vs 5 BMS comparison:
>
Halo 3 vs 4 BMS comparison

So, what’s the actual distances traveled in your videos?
What velocities did you get out of your experiment?

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> > but I’ve already made videos that contradict the whole “sprint isn’t faster paced” logic that people seem to make up. Yes, Sprint is indeed way faster paced, the reason why Sprint doesn’t work on the older maps is because the older maps weren’t built with Spartan abilities in mind (at least with Halo 5).
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> As far as I recall, if it was indeed you who made a “sprint video”, you missed the point entirely.
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> Yes, sprint is in terms of raw speed faster.
> Yes, with a faster speed you cover a larger distance.
>
> That’s entirely besides the point though.
> As time traveled supposidely is a metric used by map designers, the faster you get, the longer the distance you need to create in order to get the desired time.
>
> If the gates are 10 seconds apart for BMS, and sprint is 25% faster, then to achieve the 10 seconds to travel between them, the gates need to be 25% further apart from each other.
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> > Funny enough if you actually think Halo Reach, 4’s, or 5’s base movement speed is slower because of Sprint, it’s actually not. Halo 5 actually has the fastest base movement speed of them all, with Halo 1 being a close second. Halo 2, 3, Reach, and 4 have identical base movement speeds and are all slower then Halo 5’s, and Halo 1’s.
> >
> > Here’s videos that I made myself which prove everything I’m saying:
> > Halo 1 vs 2 vs Reach BMS comparison:
> > Halo 3 vs 5 BMS comparison:
> >
Halo 3 vs 4 BMS comparison
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> So, what’s the actual distances traveled in your videos?
> What velocities did you get out of your experiment?

He’s actually right. I did a test. Yes, the Halo 2 BMS is faster than Halo 5’s walk speed but Halo 5’s sprint speed is actually faster. In any video you will see, the Halo 2 example will reach a certain location first. How would a game with a slower speed reach a location faster than a game that has a faster speed? The maps in Halo 5 are way bigger than Halo 2 so, it takes longer. If you play on one of the maps in Halo 5 that have been forged to be the same size as the original in Halo 2(Heretic, Sanctuary) you will see that Halo 5 does have the fastest speed. Sprint seems more accurate to lore. When you read the books you will see sentences like “He began to sprint towards the sound of gunfire” obviously he was moving at a slower speed. In classic Halo, you cannot move at a slower speed. You move at the same peed at all times which isn’t accurate to lore or reality. Do you run the same speed everywhere? To the bathroom, kitchen, etc… It makes more since to have two different speeds but at the same time one speed is easier. Not to mention that everything doesn’t have to be accurate to lore or the plasma pistol would be a one shot weapon when overcharged. Also, his argument which you completely missed was which was truly enhanced movement stated in both videos.

EDIT: My bad, quoted the wrong person.

2nd EDIT: I just read what I quoted. What Nightlev has shared is not besides the point at all. His post was about sprint and this thread is about sprint, check. One of the arguments that Vegetable and I were discussing were whether classic Halo or modern Halo with sprint is faster, check. Also, he quoted us directly, check. Seems completely relevant and on topic to me. You may want to read what we were discussing earlier before making false assumptions.

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> > > but I’ve already made videos that contradict the whole “sprint isn’t faster paced” logic that people seem to make up. Yes, Sprint is indeed way faster paced, the reason why Sprint doesn’t work on the older maps is because the older maps weren’t built with Spartan abilities in mind (at least with Halo 5).
> >
> > As far as I recall, if it was indeed you who made a “sprint video”, you missed the point entirely.
> >
> > Yes, sprint is in terms of raw speed faster.
> > Yes, with a faster speed you cover a larger distance.
> >
> > That’s entirely besides the point though.
> > As time traveled supposidely is a metric used by map designers, the faster you get, the longer the distance you need to create in order to get the desired time.
> >
> > If the gates are 10 seconds apart for BMS, and sprint is 25% faster, then to achieve the 10 seconds to travel between them, the gates need to be 25% further apart from each other.
> >
> >
> >
> >
> > > 2533274887581216;16729:
> > > Funny enough if you actually think Halo Reach, 4’s, or 5’s base movement speed is slower because of Sprint, it’s actually not. Halo 5 actually has the fastest base movement speed of them all, with Halo 1 being a close second. Halo 2, 3, Reach, and 4 have identical base movement speeds and are all slower then Halo 5’s, and Halo 1’s.
> > >
> > > Here’s videos that I made myself which prove everything I’m saying:
> > > Halo 1 vs 2 vs Reach BMS comparison:
> > > Halo 3 vs 5 BMS comparison:
> > >
Halo 3 vs 4 BMS comparison
> >
> > So, what’s the actual distances traveled in your videos?
> > What velocities did you get out of your experiment?
>
> One of the arguments that Vegetable and I were discussing were whether classic Halo or modern Halo with sprint is faster, check. Also, he quoted us directly, check. Seems completely relevant and on topic to me. You may want to read what we were discussing earlier before making false assumptions.

It was? That answer is easy.

Halo 5 is the fastest movement in the series because the walk speed is 2.59 units per second and Halo CE-3 is 2.25 units per second. Sprint speed is even faster than that. Assuming all distances are equal, Halo 5 will always be the fastest without even needing Sprint involved - didn’t need game comparison videos to do that much.

The consistent problem that I have with Sprint is that I just proved Sprint isn’t the only way to be faster (because Halo 5 is still faster without Sprint), and 95% of the attempts to justify it falls flat on its face once you apply it to other parts of the same game.

Like the whole “in the books Chief sprints!” thing. I care less than 0% about what the lore says about what is primarily a game mechanic - and I know most people here feels the same, after all the books never mention Chief having to slide jump to move faster. If we’re allowed to take liberties with lore purely due to gameplay, why is Sprint not given the same treatment?

EDIT:

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> In classic Halo, you cannot move at a slower speed.

Of course you can. It’s “not pushing the stick all the way” The only problem is PC keyboards and how they’re binary (but some games have a “walk” key).

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> He’s actually right. I did a test. Yes, the Halo 2 BMS is faster than Halo 5’s walk speed but Halo 5’s sprint speed is actually faster. In any video you will see, the Halo 2 example will reach a certain location first. How would a game with a slower speed reach a location faster than a game that has a faster speed? The maps in Halo 5 are way bigger than Halo 2 so, it takes longer. If you play on one of the maps in Halo 5 that have been forged to be the same size as the original in Halo 2(Heretic, Sanctuary) you will see that Halo 5 does have the fastest speed.

Halo 2 BMS is faster than Halo 5 BMS because you get to locations in a shorter time, however play on a Forged 1:1 Halo 2 map in Halo 5 and Halo 5 is the fastest.
What?

Okay, you did a test.
What did you do?
What was the distance you ran?
What time did you do it in?

When you give a distance, and time, velocity can be calculated.
63 world units, or 83 metres are distances.
Midship base to base, for example, is not a distance which can be used in an equation.

Nighterlev’s videos only provided travel times on maps between different games. There’s no amount of distance provided, there’s no velocity anywhere.
Any of those maps could have been shorter or longer, with movement speeds altered between the games, which would net the times which were measured in the videos.

You don’t proclaim a car which maxes at 50 km/h to be faster than a car maxing at 100 km/h, when the 50 car completes a 40 km track while the 100 car must complete a 100 km track.
That is the video scenario, taken to its extreme.

Before I post a video regarding this velocity subject, and some pictures to go along with it, I want to see your numbers, and how you got them.
Because all you got now is what I described in extreme with the car example.

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> Sprint seems more accurate to lore. When you read the books you will see sentences like “He began to sprint towards the sound of gunfire” obviously he was moving at a slower speed. In classic Halo, you cannot move at a slower speed.

Lore again.
i343 can write whatever they want in the lore.
So, if the next book suddenly does away with “weapons down” sprint, you say it’s okay to move top speed and fire weapons with full accuracy, like Halo CE - 3.
And yes, you could move att slower speeds in Halo CE - 3.
You just didn’t tilt the stick to its max, and you could also crouch which lowered your speed.

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> You move at the same peed at all times which isn’t accurate to lore or reality.
> Do you run the same speed everywhere? To the bathroom, kitchen, etc… It makes more since to have two different speeds but at the same time one speed is easier. Not to mention that everything doesn’t have to be accurate to lore or the plasma pistol would be a one shot weapon when overcharged.

What I’m getting from this is.
Halo should be as realistic as possible, but only for things you think, some things doesn’t have to.
But that’s okay, they can write the lore as they want and you’ll change stances on what should and shouldn’t be possible to do in the game. How about that prone?

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> 2nd EDIT: I just read what I quoted. What Nightlev has shared is not besides the point at all. His post was about sprint and this thread is about sprint, check. One of the arguments that Vegetable and I were discussing were whether classic Halo or modern Halo with sprint is faster, check. Also, he quoted us directly, check. Seems completely relevant and on topic to me. You may want to read what we were discussing earlier before making false assumptions.

So you don’t even read what you quote?

Perhaps you should read what I quoted.
My post is under the assumption that I recall correctly, that Nighterlev made a video some time ago demonstrating sprint speed being in terms of raw speed, in velocity, faster than BMS. Henche the very first part of my own text: “As far as I recall, if it was indeed you who made a “sprint video”, you missed the point entirely.”
Which I clarified really hasn’t been something a lot of people argue would be the case, only seen a handful of cases, but rather, sprint doesn’t really make a difference between titles featuring sprint, and titles without because map design which use time to travel as a metric, dictate how long it’ll take to get somewhere. You’re not reaching a location “faster” than intended, because it was designed in a specific way, regardless if sprint is in or not. Que the “sprint is an illusion” video showcasing exactly that.

Sure, false assumptions, didn’t seem you know what I was talking about.
Then, who said something about peoples’ preferences regarding a mechanic’s impact on gameplay based on their skill and usage of said mechanic?

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> As far as I recall, if it was indeed you who made a “sprint video”, you missed the point entirely.

Which one? There’s multiple. The only ones I made are the ones that I linked, if you even clicked them at least.

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> Yes, sprint is in terms of raw speed faster.
> Yes, with a faster speed you cover a larger distance.

At least you’re agreeing with me on that, most people I’ve argued with who don’t like sprint won’t even admit to this.

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> As time traveled supposidely is a metric used by map designers, the faster you get, the longer the distance you need to create in order to get the desired time.

The reason why most people use the amount of time traveled to get from point A, to point B in Halo titles at least is to get a perspective as to just how much extra time it actually takes. I do not know if actual map designers use time at all when making a map, nor am I claiming they do.

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> If the gates are 10 seconds apart for BMS, and sprint is 25% faster, then to achieve the 10 seconds to travel between them, the gates need to be 25% further apart from each other.

Except, they don’t need to be further apart at all. Nor would they need to be “25% further apart”, as the speed difference can easily be countered with short time durations as to how long you can sprint at all (reach and h4), or you can go all out and allow users to sprint forever while also creating incredible small maps designed around the ability to walk, or sprint. This allows for much faster paced gameplay, more kills happening in a shorter amount of time, and so on. Such maps already exist in Halo 5 as well.

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> So, what’s the actual distances traveled in your videos?

Watch the videos, if you know the area/been on that map, you should already know the exact distance.

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> What velocities did you get out of your experiment?

Based off the amount of time both took on exact replica’s of the maps? It’d be the same, or in the case of Halo 1 and 5, faster. The only one I could really see you having a problem with is the Halo 5 one being on a Forge remake of Heretic, but then I’ll have to ask you, how does it H5 at 90% seemingly match Halo 3 at 110% on said map?

> 2533275001522797;16731:
> He’s actually right. I did a test. Yes, the Halo 2 BMS is faster than Halo 5’s walk speed but Halo 5’s sprint speed is actually faster.

I said Halo 5’s BMS is faster then Halo 2’s, not that Halo 2’s BMS is faster because it’s not. This is why I was saying Halo 2, 3, Reach, and 4’s BMS seem to be identical in speed, with Halo 5’s BMS simply being faster then all of them. The rest of your comment seems to agree with this though, so I’m just a bit confused why you included this sentence at all.

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> Halo CE-3 is 2.25 units

Based off the test I did, Halo CE is actually faster then Halo 2-3-Reach-4 so I’m not entirely sure if that math is accurate. I know which video you’re talking about as well.

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> The consistent problem that I have with Sprint is that I just proved Sprint isn’t the only way to be faster (because Halo 5 is still faster without Sprint), and 95% of the attempts to justify it falls flat on its face once you apply it to other parts of the same game.

Everyone in this thread already knows you can move faster without needing sprint by simply increasing the default base movement speed. The point of Sprint is an attempt to balance 2 methods of speed out, so players aren’t constantly moving at a set speed 24/7. It’s why it’s in the game at all, and probably one of the reasons why 343i didn’t go with the “speed boost” ability being the “Sprint” ability, despite both mechanics existing in both Halo 4, and 5.

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> Any of those maps could have been shorter or longer

The only one this could apply to is the Forged Halo 5 map, the rest of them were the exact same maps built on the exact same map geometry. Bungie did this a lot when making map remakes, and changed very little about the maps themselves other then a nice new layer of graphics.
The problem I have with that argument being applied to just Halo 5 though, is why does Halo 5 at 90%, match Halo 3’s 110% movement speed on said maps?

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> Que the “sprint is an illusion” video showcasing exactly that.

You mean the exact same video that doesn’t seem to understand anything about map design, or how much smaller maps exist in Halo 5 as well which makes the whole “sprint is a illusion” video invalid to begin with…?
Yes, you do indeed travel certain distances in a much shorter amount of time when using sprint. The maps, being designed around these spartan abilities, balance it out around them. Some maps are bigger, some are way smaller then most of Halo 1-3’s own maps which weren’t designed around sprint at all. Are you telling me that Halo 5 sprint isn’t a illusion only on maps that are really small? Because if you are, then that type of argument is extremely poorly made.

> 2533274795123910;16730:
> Then, who said something about peoples’ preferences regarding a mechanic’s impact on gameplay based on their skill and usage of said mechanic?

As for this, he’s correct that people complaining about the mechanic don’t seem to know how to use it properly, but that’s not what any of this argument is about at all now. I’m not even sure why you brought that up involving him. I do have other issues with the rest of his argument that he made involving other Halo mechanics on the other hand.

Sprint just makes the game better. If infinite doesn’t have it I think it will be a huge step backwards. Love the player movement in halo 5, very challenging

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> Which one? There’s multiple. The only ones I made are the ones that I linked, if you even clicked them at least.

There was a video made by someone who “demonstrated” that sprint is faster than BMS, by putting up two points in forge, then not sprinting between them, and then sprinting between them to “prove sprint is faster”. That’s what I recall.

> 2533274887581216;16734:
> The reason why most people use the amount of time traveled to get from point A, to point B in Halo titles at least is to get a perspective as to just how much extra time it actually takes. I do not know if actual map designers use time at all when making a map, nor am I claiming they do.

Extra time?
No, the kicker is that with the fastest default possible speed you can achieve in a game, you’ll get from one place to another in a specific time.
Halo 3’s Midship times are quite consistent in map traversal times to that of Halo 5’s Truth when sprinting.
Even Guardian from Halo 3 have map crossing times quite close to that of Halo 4’s Mercy, when using the unlimited Sprint perk.

Map designer interview.

> 2533274887581216;16734:
> Except, they don’t need to be further apart at all. Nor would they need to be “25% further apart”, as the speed difference can easily be countered with short time durations as to how long you can sprint at all (reach and h4), or you can go all out and allow users to sprint forever while also creating incredible small maps designed around the ability to walk, or sprint. This allows for much faster paced gameplay, more kills happening in a shorter amount of time, and so on. Such maps already exist in Halo 5 as well.

What’s the smallest Dev made map in Halo 5? And how does it compare to the smallest maps from the Original Trilogy?
We do know Truth is larger than Midship, and that Mercy is larger than Guardian.

Well, I’d argue that simple math dictate that most bursts of speed which alter your velocity for a considerable amount of time, is taken into account, and do alter your time to travel. If the speed difference is countered in such a way, if even possible, that it has no single effect on your time to travel, then the whole mechanic as a map traversal tool is void.

Faster paced gameplay? You can cite that as much as you want, when again, it’s the developers setting the pace, and that’s done through many other aspects than a mechanic which you do not use in combat. I can easily increase or decrease the pacing of Halo 5 as it is in multiplayer, by tweaking a lot of different player settings, but never ever touching anything movement related.
I do need to store the links to tsassi’s check up on Halo 3 vs Halo 5 “pacing”, because I do believe Halo 3 had more kills per minute.

> 2533274887581216;16734:
> Watch the videos, if you know the area/been on that map, you should already know the exact distance.

That’s not an answer, that’s you claiming you proved something, but putting your responsability of providing missing data in your tests, on me, when I’m asking you to provide more data. So far, the car example I provided earlier is still in effect.
What’s the distance in units, or alternatively metres?

> 2533274887581216;16734:
> Based off the amount of time both took on exact replica’s of the maps? It’d be the same, or in the case of Halo 1 and 5, faster. The only one I could really see you having a problem with is the Halo 5 one being on a Forge remake of Heretic, but then I’ll have to ask you, how does it H5 at 90% seemingly match Halo 3 at 110% on said map?

No, what’s the values of the velocities?
The movement speed has a static value in numbers. You’re claiming something is faster than the other, but you’ve provided no numerical value on the distances traveled, and you’ve failed to provide any numerical values which can be compared with each other to actually reach a proper conclusion which is faster.

> 2533274887581216;16734:
> Based off the test I did, Halo CE is actually faster then Halo 2-3-Reach-4 so I’m not entirely sure if that math is accurate. I know which video you’re talking about as well.

This video?
It provides far longer times for better accuracy, it also provides a distance traveled, and in the description, you also have very exact calculations. I’ll also provide these three links.
Halo CE.
Halo 3.
Halo Reach.

While the calculations are what they are, you can easily see that Halo CE, 2 and 3 have the same speeds, Reach is slightly slower, as shown in the picture as well.

> 2533274887581216;16734:
> Everyone in this thread already knows you can move faster without needing sprint by simply increasing the default base movement speed. The point of Sprint is an attempt to balance 2 methods of speed out, so players aren’t constantly moving at a set speed 24/7. It’s why it’s in the game at all, and probably one of the reasons why 343i didn’t go with the “speed boost” ability being the “Sprint” ability, despite both mechanics existing in both Halo 4, and 5.

i343 has gone on the record stating that sprint is in Halo due to “player expectations”.
Additionally, if sprint is used for map traversal, you’re always using that speed for moving the map, and that’s one speed always used for that.
Then there’s default speed which is always used in combat, and will always be that.
You don’t really do anything different than before.

> 2533274887581216;16734:
> The only one this could apply to is the Forged Halo 5 map, the rest of them were the exact same maps built on the exact same map geometry. Bungie did this a lot when making map remakes, and changed very little about the maps themselves other then a nice new layer of graphics.
> The problem I have with that argument being applied to just Halo 5 though, is why does Halo 5 at 90%, match Halo 3’s 110% movement speed on said maps?

First of all.
On short distances Reach’s small difference in BMS makes hardly any noticeable difference.
Second, you can’t say they’re the same if you actually haven’t gotten any numerical measurements.

If you’re playing Halo 5 on a map replica from Halo 3 meant to be 1:1, then of course Halo 5 at 90% and Halo 3’s 110% match, to some degree.
2.59 * 0.9 = 2.33
2.25 * 1.1 = 2.47
In that case Halo 5 is slightly slower, and Halo 3 is slightly faster.
But I see no such video.

> 2533274887581216;16734:
> You mean the exact same video that doesn’t seem to understand anything about map design, or how much smaller maps exist in Halo 5 as well which makes the whole “sprint is a illusion” video invalid to begin with…?
> Yes, you do indeed travel certain distances in a much shorter amount of time when using sprint. The maps, being designed around these spartan abilities, balance it out around them. Some maps are bigger, some are way smaller then most of Halo 1-3’s own maps which weren’t designed around sprint at all. Are you telling me that Halo 5 sprint isn’t a illusion only on maps that are really small? Because if you are, then that type of argument is extremely poorly made.

sigh
Yes, in a self contained game, sprint gets you places faster.
Now, compare it, as the video does, to Halo 3’s travel times. Where sprint does not exist, and tell me, that sprint is a necessity as a map traversal tool to get you places faster.
Truth the map is, as you say, balanced around the abilities, in sprint’s case, the travel time, as discussed earlier. Now, ponder the possibility that Sprint was absent, as it is in Halo 3, and you’d very much likely have a Truth map where the travel time still is in the close range to that of Halo 3’s, but on a smaller, tighter map.
Sprint in the map traversal tool aspect, is nullified to achieve specific map traversal times. You do not get any where faster than someone who designed the map intended you to. You get places faster in Halo 3 if you don’t crouch all the time.
That is true for non-sprint games, and sprint games.

> 2533274887581216;16734:
> As for this, he’s correct that people complaining about the mechanic don’t seem to know how to use it properly, but that’s not what any of this argument is about at all now. I’m not even sure why you brought that up involving him. I do have other issues with the rest of his argument that he made involving other Halo mechanics on the other hand.

You do realise what he said is essentially:
“You complain about an aspect of the mechanic? Git gud, then you’ll like it”
The whole premesis of that is that your preferences are tied to how good you are with something. If you dislike something, it means you suck with it. Once you don’t suck with it anymore, you’ll like it. There’s no possability of disliking something despite knowing how to use it properly, because with that, your preference is tied to your skill.
Apply that to everything you ever dislike.
A weapon OP? You don’t know how to use it.
Mechanic broken? You don’t know how to use it.
A map is unbalanced? You don’t know how to play on it.
A mission is boring? You don’t know how to appreciate it.

I brought it up due to “false assumptions”, after his rant about how I have no clue what’s going on. Had I wanted to chip in on their discussion, I would have, my post is completely detached from that discussion, with the first sentence because I talked about a video I remember being posted, I haven’t had the time to look up, and it could’ve been you who posted.

> 2533274833081329;16732:
> > 2533275001522797;16731:
> > > 2533274795123910;16730:
> > > > 2533274887581216;16729:
> > > > but I’ve already made videos that contradict the whole “sprint isn’t faster paced” logic that people seem to make up. Yes, Sprint is indeed way faster paced, the reason why Sprint doesn’t work on the older maps is because the older maps weren’t built with Spartan abilities in mind (at least with Halo 5).
>
> It was? That answer is easy.
>
> Halo 5 is the fastest movement in the series because the walk speed is 2.59 units per second and Halo CE-3 is 2.25 units per second. Sprint speed is even faster than that. Assuming all distances are equal, Halo 5 will always be the fastest without even needing Sprint involved - didn’t need game comparison videos to do that much.
>
> The consistent problem that I have with Sprint is that I just proved Sprint isn’t the only way to be faster (because Halo 5 is still faster without Sprint), and 95% of the attempts to justify it falls flat on its face once you apply it to other parts of the same game.
>
> Like the whole “in the books Chief sprints!” thing. I care less than 0% about what the lore says about what is primarily a game mechanic - and I know most people here feels the same, after all the books never mention Chief having to slide jump to move faster. If we’re allowed to take liberties with lore purely due to gameplay, why is Sprint not given the same treatment?
>
> EDIT:
>
>
>
>
> > 2533275001522797;16731:
> > In classic Halo, you cannot move at a slower speed.
>
> Of course you can. It’s “not pushing the stick all the way” The only problem is PC keyboards and how they’re binary (but some games have a “walk” key).

My bad, I didn’t know you didn’t care about lore because most fans do. I knew you would say “not pushing the stick all the way” but it still isn’t walking. It was a misspeak on my part, I mean to say walk not move. Everyone knows about the tip toe and crouching.

> 2533274795123910;16733:
> > 2533275001522797;16731:
> > He’s actually right. I did a test. Yes, the Halo 2 BMS is faster than Halo 5’s walk speed but Halo 5’s sprint speed is actually faster. In any video you will see, the Halo 2 example will reach a certain location first. How would a game with a slower speed reach a location faster than a game that has a faster speed? The maps in Halo 5 are way bigger than Halo 2 so, it takes longer. If you play on one of the maps in Halo 5 that have been forged to be the same size as the original in Halo 2(Heretic, Sanctuary) you will see that Halo 5 does have the fastest speed.
>
> Halo 2 BMS is faster than Halo 5 BMS because you get to locations in a shorter time, however play on a Forged 1:1 Halo 2 map in Halo 5 and Halo 5 is the fastest.
> What?
>
> Okay, you did a test.
> What did you do?
> What was the distance you ran?
> What time did you do it in?
>
> When you give a distance, and time, velocity can be calculated.
> 63 world units, or 83 metres are distances.
> Midship base to base, for example, is not a distance which can be used in an equation.
>
> Nighterlev’s videos only provided travel times on maps between different games. There’s no amount of distance provided, there’s no velocity anywhere.
> Any of those maps could have been shorter or longer, with movement speeds altered between the games, which would net the times which were measured in the videos.
>
> You don’t proclaim a car which maxes at 50 km/h to be faster than a car maxing at 100 km/h, when the 50 car completes a 40 km track while the 100 car must complete a 100 km track.
> That is the video scenario, taken to its extreme.
>
> Before I post a video regarding this velocity subject, and some pictures to go along with it, I want to see your numbers, and how you got them.
> Because all you got now is what I described in extreme with the car example.
>
>
>
>
> > 2533275001522797;16731:
> > Sprint seems more accurate to lore. When you read the books you will see sentences like “He began to sprint towards the sound of gunfire” obviously he was moving at a slower speed. In classic Halo, you cannot move at a slower speed.
>
> Lore again.
> i343 can write whatever they want in the lore.
> So, if the next book suddenly does away with “weapons down” sprint, you say it’s okay to move top speed and fire weapons with full accuracy, like Halo CE - 3.
> And yes, you could move att slower speeds in Halo CE - 3.
> You just didn’t tilt the stick to its max, and you could also crouch which lowered your speed.
>
>
>
>
> > 2533275001522797;16731:
> > You move at the same peed at all times which isn’t accurate to lore or reality.
> > Do you run the same speed everywhere? To the bathroom, kitchen, etc… It makes more since to have two different speeds but at the same time one speed is easier. Not to mention that everything doesn’t have to be accurate to lore or the plasma pistol would be a one shot weapon when overcharged.
>
> What I’m getting from this is.
> Halo should be as realistic as possible, but only for things you think, some things doesn’t have to.
> But that’s okay, they can write the lore as they want and you’ll change stances on what should and shouldn’t be possible to do in the game. How about that prone?
>
>
>
>
> > 2533275001522797;16731:
> > 2nd EDIT: I just read what I quoted. What Nightlev has shared is not besides the point at all. His post was about sprint and this thread is about sprint, check. One of the arguments that Vegetable and I were discussing were whether classic Halo or modern Halo with sprint is faster, check. Also, he quoted us directly, check. Seems completely relevant and on topic to me. You may want to read what we were discussing earlier before making false assumptions.
>
> So you don’t even read what you quote?
>
> Perhaps you should read what I quoted.
> My post is under the assumption that I recall correctly, that Nighterlev made a video some time ago demonstrating sprint speed being in terms of raw speed, in velocity, faster than BMS. Henche the very first part of my own text: “As far as I recall, if it was indeed you who made a “sprint video”, you missed the point entirely.”
> Which I clarified really hasn’t been something a lot of people argue would be the case, only seen a handful of cases, but rather, sprint doesn’t really make a difference between titles featuring sprint, and titles without because map design which use time to travel as a metric, dictate how long it’ll take to get somewhere. You’re not reaching a location “faster” than intended, because it was designed in a specific way, regardless if sprint is in or not. Que the “sprint is an illusion” video showcasing exactly that.
>
> Sure, false assumptions, didn’t seem you know what I was talking about.
> Then, who said something about peoples’ preferences regarding a mechanic’s impact on gameplay based on their skill and usage of said mechanic?

If you can’t look at two maps and be able to tell they are more parallel compared to Heretic and Truth, idk what to tell you. Sure, it probably isn’t completely accurate but, it is more accurate than Halo 5’s Truth map. At least I tried something, what are you doing? Don’t answer, it isn’t even relevant. If you want numbers, get them yourself don’t make me do your work for you. I’m just saying some things make sense to be more realistic than others. I read a post by someone else and thought I quoted it, people makes mistakes you know. Not everyone is immortal like you are. Is it not true? All the people arguing against sprint haven’t even reached D3 in any playlist in Halo 5. Though like some people said earlier, knowledge about sprint is irrelevant because everyone supposedly knows how it works. If I could see one person who has at least hit Onyx arguing against sprint here, I’ll shut up because I am not convinced sprint is really bad when lower ranked players are the only ones arguing against it. I have checked the service records.

> 2533274887581216;16734:
> Everyone in this thread already knows you can move faster without needing sprint by simply increasing the default base movement speed.

You’d be surprised on how many people don’t know that. You’d be especially surprised of how many people don’t know Speed Boost already exists, since it’s not widely availble in Arena like its older brothers Overshield and Camo. I had to mention it to someone like 3 pages back.

> 2533274887581216;16734:
> The point of Sprint is an attempt to balance 2 methods of speed out, so players aren’t constantly moving at a set speed 24/7. It’s why it’s in the game at all, and probably one of the reasons why 343i didn’t go with the “speed boost” ability being the “Sprint” ability, despite both mechanics existing in both Halo 4, and 5.

And here’s my issue: Why do we need 2 methods of speed out and make the functions of one speed into two speeds?

Not why do we want that, because that’s a matter of opinion. Why do we need this, because people claim there is an objective need for this specific function with this specific name that no other variations can accomplish. You know, other than the fact that this function changed twice already and even 343i wasn’t unanimous in including it.

So whatever answer I’m going to get here not only won’t be shared by 343i, it won’t even be shared by the community that wants Sprint, because someone of them wants Sprint for entirely personal and subjective reasons (proof is someone said it on this page).

> 2533275001522797;16738:
> My bad, I didn’t know you didn’t care about lore because most fans do. I knew you would say “not pushing the stick all the way” but it still isn’t walking. It was a misspeak on my part, I mean to say walk not move. Everyone knows about the tip toe and crouching.

I do care about lore, but I know I don’t and most fans don’t care about lore to the point where the game needs to be a 1-1 recreation with the universe’s “reality.”

Again, that’s why I’ve said slide jumping. Chief does not slide jump in the lore, but if you like it in Halo 5, you’ve just created a contradiction with your previous statement.

Lore is just a weak scapegoat to try and justify this mechanic, but no other mechanic. People rejected the lore reason of why you can’t play as Elites in Halo 4.

> 2533275001522797;16738:
> If I could see one person who has at least hit Onyx arguing against sprint here, I’ll shut up because I am not convinced sprint is really bad when lower ranked players are the only ones arguing against it. I have checked the service records.

Isn’t this just low-grade stat flaming?

You just kinda proved Naqser right with an assertation like that. It’s just “git gud” with fluff behind it - waiting for the inevitable “1v1 me and I’ll show you” (I have been told that before).

> 2533275001522797;16738:
> > 2533274833081329;16732:
> > > 2533275001522797;16731:
> > >
>
>
>
> > 2533274795123910;16733:
> >
>
> If I could see one person who has at least hit Onyx arguing against sprint here, I’ll shut up because I am not convinced sprint is really bad when lower ranked players are the only ones arguing against it. I have checked the service records.

Yeah, play the game that you don’t like or your opinion isn’t worth much to me. Is that really the angle you’re going for here? I played 50 hours of Halo 5. I don’t need to play any more Halo 5 to know that I personally dislike the mechanic and to see the arguments of Naqser, Wild Vegetable and several others as well as my own experience with the systems to know that I don’t want it to come back.
Trying to say that you have to be Onyx, and therefore “skilled” as you define it, in order to argue against a mechanic is laughably foolish.

> 2533275001522797;16738:
> If you can’t look at two maps and be able to tell they are more parallel compared to Heretic and Truth, idk what to tell you.

I’m not even sure what you want to say with “parallel”. Pretty sure you want to use another word but I can’t even figure that out.

That doesn’t change anything though, if there are no values except one, there’s nothing to be gained from your experiment.
Well, you didn’t exactly provide anything other than claiming you did a test yourself, and that it supports another test.

> 2533275001522797;16738:
> Sure, it probably isn’t completely accurate but, it is more accurate than Halo 5’s Truth map.

Accurate to what?
You claimed things regarding the speeds, so did Nighterlev, but neither of you provided enough data to actually support that claim.
No actual distance was provided, you can’t calculate a velocity with a time only.
With no velocity, there’s no comparison to make.
See the earlier 50 vs 100 car.

> 2533275001522797;16738:
> At least I tried something

And when asked about it, your answer is that you “tried something”, with no values of your own, no explanation of what you did, no measurements.
For all that its worth, you could easily have just written that you did something, without ever doing anything.
Henche the massively confusing paragraph about Halo 2 being faster than Halo 5 but Halo 5 being faster still.

> 2533275001522797;16738:
> What are you doing? Don’t answer, it isn’t even relevant.

Why not answer? Because you’ll figure out that you haven’t actually done anything to support your claims? Or that what you’ve done, if you’ve actually done something, was a waste of time for you?

I’m asking you to actually back up claims you have, so that you would have some sort of ground to stand on when arguing.
There’s nothing to trust in your statements and claims if you do not have anything tangiable to show for it.
Why should I trust what you say regarding any speeds differences, when all you show is times, not actual velocity.

> 2533275001522797;16738:
> If you want numbers, get them yourself don’t make me do your work for you.

“This is faster than that, because I tested it”
Okay, what did you do and what values did you get?"
“Not my job to provide you with anything regarding with what I did, or how I did it, go do it yourself”

Yeah no that’s not how it works.
Your argument has no value, if you do not share anything, and tell others to do it for themselves.
I could just easily in this case manufacture completely false numbers and values supporting my cause, and have far more credibility than you because I’ve actually provided something to show for.

> 2533275001522797;16738:
> I’m just saying some things make sense to be more realistic than others.

So yeah, when it’s actually suits you, the “realism” card is out for something you like.
But as soon as it’s something which would be realistic to have, you’ll argue against it if you dislike it, despite using the “realism” card earlier.
What’s it going to be? Have things due to realism? Or due to gameplay?

Oh, and “lore realism”, as I said, i343 could easily write out sprint, and it’d be realistic to the lore. New armor system which compensate aiming issues at high speeds, resulting in pin-point accuracy at all times, at all speeds.
You’d then be an opponent to sprint, right?

> 2533275001522797;16738:
> I read a post by someone else and thought I quoted it.

Your second edit still didn’t comprehend the post you said you read.

> 2533275001522797;16738:
> people makes mistakes you know. Not everyone is immortal like you are. Is it not true?

Being immortal has nothing to do with making mistakes.

> 2533275001522797;16738:
> All the people arguing against sprint haven’t even reached D3 in any playlist in Halo 5. Though like some people said earlier, knowledge about sprint is irrelevant because everyone supposedly knows how it works. If I could see one person who has at least hit Onyx arguing against sprint here, I’ll shut up because I am not convinced sprint is really bad when lower ranked players are the only ones arguing against it. I have checked the service records.

Yeah you’re just digging a deeper hole now, and as pointed out earlier, pretty much confirming what I said, this time with a skill rank attached.
You’ve picked an arbitrary skill rank for where you think people should be allowed to argue about a mechanic, and then proclaim you’ve seen no one with that or above skill rank against sprint, how many have you checked? How far back did you start checking, a year? two years? This is exactly the same phenomena which could be witnessed in the old Bungie Halo 3 and Reach forums. “You don’t get to say anything because you’re not a 50 in Halo 3”.
That, on top of “git gud and you’ll like it, because gaming preferences, i.e what you like and dislike in a game and its mechanics, is directly tied to you being good”

But you’re not going to say anything about people who are below Onyx, and still argue for sprint, now are you? Do they know how to use it? Despite not being in the Onyx and higher ranks?

> 2533274833081329;16739:
> > 2533274887581216;16734:
> >
>
>
>
> > 2533275001522797;16738:
> > My bad, I didn’t know you didn’t care about lore because most fans do. I knew you would say “not pushing the stick all the way” but it still isn’t walking. It was a misspeak on my part, I mean to say walk not move. Everyone knows about the tip toe and crouching.
>
> I do care about lore, but I know I don’t and most fans don’t care about lore to the point where the game needs to be a 1-1 recreation with the universe’s “reality.”
>
> Again, that’s why I’ve said slide jumping. Chief does not slide jump in the lore, but if you like it in Halo 5, you’ve just created a contradiction with your previous statement.
>
> Lore is just a weak scapegoat to try and justify this mechanic, but no other mechanic. People rejected the lore reason of why you can’t play as Elites in Halo 4.
>
>
>
>
> > 2533275001522797;16738:
> >
>
> Isn’t this just low-grade stat flaming?
>
> You just kinda proved Naqser right with an assertation like that. It’s just “git gud” with fluff behind it - waiting for the inevitable “1v1 me and I’ll show you” (I have been told that before).

Halo isn’t 1-1 with lore, I just explained that with the plasma pistol. The lore doesn’t mention slide jumping but, does that mean he didn’t do it? It says he kills stuff but does it mention where he aims, what type of bullet, the scope. Do you see what I’m trying to say? If you played a game and people were complaining about it and all the people who complain are slightly under average what would you think? Also I made this post why I don’t 1v1 anymore unless it is for fun with friends.

> 2533275031935123;16740:
> > 2533275001522797;16738:
> > > 2533274833081329;16732:
> > >
>
> Yeah, play the game that you don’t like or your opinion isn’t worth much to me. Is that really the angle you’re going for here? I played 50 hours of Halo 5. I don’t need to play any more Halo 5 to know that I personally dislike the mechanic and to see the arguments of Naqser, Wild Vegetable and several others as well as my own experience with the systems to know that I don’t want it to come back.
> Trying to say that you have to be Onyx, and therefore “skilled” as you define it, in order to argue against a mechanic is laughably foolish.

> 2533274795123910;16741:
> > 2533275001522797;16738:
> >
>
> I’m not even sure what you want to say with “parallel”. Pretty sure you want to use another word but I can’t even figure that out.
>
> That doesn’t change anything though, if there are no values except one, there’s nothing to be gained from your experiment.
> Well, you didn’t exactly provide anything other than claiming you did a test yourself, and that it supports another test.
>
>
>
>
> > 2533275001522797;16738:
> >
>
> Accurate to what?
> You claimed things regarding the speeds, so did Nighterlev, but neither of you provided enough data to actually support that claim.
> No actual distance was provided, you can’t calculate a velocity with a time only.
> With no velocity, there’s no comparison to make.
> See the earlier 50 vs 100 car.
>
>
>
>
> > 2533275001522797;16738:
> >
>
> And when asked about it, your answer is that you “tried something”, with no values of your own, no explanation of what you did, no measurements.
> For all that its worth, you could easily have just written that you did something, without ever doing anything.
> Henche the massively confusing paragraph about Halo 2 being faster than Halo 5 but Halo 5 being faster still.
>
>
>
>
> > 2533275001522797;16738:
> >
>
> Why not answer? Because you’ll figure out that you haven’t actually done anything to support your claims? Or that what you’ve done, if you’ve actually done something, was a waste of time for you?
>
> I’m asking you to actually back up claims you have, so that you would have some sort of ground to stand on when arguing.
> There’s nothing to trust in your statements and claims if you do not have anything tangiable to show for it.
> Why should I trust what you say regarding any speeds differences, when all you show is times, not actual velocity.
>
>
>
>
> > 2533275001522797;16738:
> >
>
> “This is faster than that, because I tested it”
> Okay, what did you do and what values did you get?"
> “Not my job to provide you with anything regarding with what I did, or how I did it, go do it yourself”
>
> Yeah no that’s not how it works.
> Your argument has no value, if you do not share anything, and tell others to do it for themselves.
> I could just easily in this case manufacture completely false numbers and values supporting my cause, and have far more credibility than you because I’ve actually provided something to show for.
>
>
>
>
> > 2533275001522797;16738:
> > I’m just saying some things make sense to be more realistic than others.
>
> So yeah, when it’s actually suits you, the “realism” card is out for something you like.
> But as soon as it’s something which would be realistic to have, you’ll argue against it if you dislike it, despite using the “realism” card earlier.
> What’s it going to be? Have things due to realism? Or due to gameplay?
>
> Oh, and “lore realism”, as I said, i343 could easily write out sprint, and it’d be realistic to the lore. New armor system which compensate aiming issues at high speeds, resulting in pin-point accuracy at all times, at all speeds.
> You’d then be an opponent to sprint, right?
>
>
>
>
> > 2533275001522797;16738:
> >
>
> Your second edit still didn’t comprehend the post you said you read.
>
>
>
>
> > 2533275001522797;16738:
> >
>
> Being immortal has nothing to do with making mistakes.
> Yeah you’re just digging a deeper hole now, and as pointed out earlier, pretty much confirming what I said, this time with a skill rank attached.
> You’ve picked an arbitrary skill rank for where you think people should be allowed to argue about a mechanic, and then proclaim you’ve seen no one with that or above skill rank against sprint, how many have you checked? How far back did you start checking, a year? two years? This is exactly the same phenomena which could be witnessed in the old Bungie Halo 3 and Reach forums. “You don’t get to say anything because you’re not a 50 in Halo 3”.
> That, on top of “git gud and you’ll like it, because gaming preferences, i.e what you like and dislike in a game and its mechanics, is directly tied to you being good”
>
> But you’re not going to say anything about people who are below Onyx, and still argue for sprint, now are you? Do they know how to use it? Despite not being in the Onyx and higher ranks?

I meant equal lol. Must’ve been real hard to figure out. You prove my point with the cars though. Halo 5 is the 100 car because it is faster with sprint and the maps are bigger. This is literally the official Halo site. You can check all my games played to see the testing. You are the one who needs proof so I won’t link it mostly due to me having played a whole lot of customs for the past two days but, you will find it. You want measurements? If I give you a dollar your going to ask how long it is? I hate to tell you that you can’t measure everything. If you can measure a map in a video game, tell me how. If someone can’t look at two maps and be able to tell that they are the same size, idk. When did this discussion become about me? This is about sprint btw. I’m not saying people have to be a certain rank to argue about sprint. I’m saying everyone AGINST it hasn’t even reached that rank. Just saying. Let me remind you guys again that this is about sprint, a function in a game. Not what immortal or parallel means. Or how fast cars are. Just because you may be a lower rank doesn’t mean you cannot argue. I’m just saying play the game a little more, learn more about sprint and adapt. This discussion doesn’t matter anymore though, a friend told me 343 confirmed Infinite would be similar to Halo 5. That’s why many of the pros have started playing and streaming this game again. So, you can quote me if you want, but I won’t be reading it. If you want to play message me on xbox, I play with all skill levels.

> 2533275001522797;16742:
> I meant equal lol. Must’ve been real hard to figure out.

Yes, because “paralell” has nothing to do with different 3D objects being “equal”.

> 2533275001522797;16742:
> You prove my point with the cars though. Halo 5 is the 100 car because it is faster with sprint and the maps are bigger.

How can you be so sure when you haven’t measured the lengths you’ve traveled?
All you’ve got to show for is the times they have to complete their tracks, no distance traveled, no velocity provided.

> 2533275001522797;16742:
> This is literally the official Halo site. You can check all my games played to see the testing. You are the one who needs proof so I won’t link it mostly due to me having played a whole lot of customs for the past two days but, you will find it.

Again, it is not my job to find your work that you say support your claim.
The burden of proof is on you.

> 2533275001522797;16742:
> You want measurements? If I give you a dollar your going to ask how long it is? I hate to tell you that you can’t measure everything. If you can measure a map in a video game, tell me how. If someone can’t look at two maps and be able to tell that they are the same size, idk.

Yes, I want measurements when you claim something, and have nothing substantial to back it up.
Why would I ask how long a dollar is if you only give it to me?
If you told me it’s a forgery because it is too long, or too wide, I’d ask how long / wide it is, and then the same measurments for a real dollar, so I can hear what the difference is. If I then doubt you I can measure it myself.
The thing here is though, you haven’t given me a dollar. You say the dollar is too long, and that is all you say.

Considering this, I’d say it’s quite an extraordinary ability knowing two maps from two different games with different FoVs are the same size, without even knowing the respective measurements of the maps.

Tell you how? When I ask for results I’m told to get them myself, without being told how the not-provided results were achieved.
But now I should tell you how to do something for a test you’ve supposidely done.
Sure, you go to Forge and start looking for area object, item co-ordinates, or whatever you want to use to get a good measurement.

> 2533275001522797;16742:
> When did this discussion become about me?

Why on earth would it be about you? It’s about your method of testing.

> 2533275001522797;16742:
> This is about sprint btw.

The only reason it didn’t even get to sprint was because of sub-par testing and result sharing.
Get the basics right.

> 2533275001522797;16742:
> I’m not saying people have to be a certain rank to argue about sprint. I’m saying everyone AGINST it hasn’t even reached that rank. Just saying.

As I said, arbitrary rank where you think people have a “valid” opinion on sprint and that liking the mechanic kicks in, and “knowing how to use it”.

> 2533275001522797;16742:
> Let me remind you guys again that this is about sprint, a function in a game. Not what immortal or parallel means. Or how fast cars are.

Using the correct terms, and understanding when you’re told what you’ve provided would go a long way to decrease the amount of posts where you’re being told what you need to do to support your own argument.

> 2533275001522797;16742:
> Just because you may be a lower rank doesn’t mean you cannot argue. I’m just saying play the game a little more, learn more about sprint and adapt.

You’ve made it pretty clear that you think anyone below whatever rank you choose, doesn’t have a full understanding of sprint and its effects, and that once you reach full understanding, you’ll magically start liking it. You don’t take anyone below that rank seriously because:

> 2533275001522797;16738:
> If I could see one person who has at least hit Onyx arguing against sprint here, I’ll shut up because I am not convinced sprint is really bad when lower ranked players are the only ones arguing against it.

Have you convinced yourself that reaching Onyx relies soley on your skill with Sprint? There’s nothing else needed to hit Onyx, than understanding how sprint works, and how to use it?
I’ll reach Onyx in no time practicing sprint and sprint only.

> 2533275001522797;16742:
> This discussion doesn’t matter anymore though, a friend told me 343 confirmed Infinite would be similar to Halo 5. That’s why many of the pros have started playing and streaming this game again.

The discussion will matter as long as there are people to bother with it. If not for Infinite, then for the Halo after that, and so forth.
Sure, the friend who said something? I’m assuming you didn’t ask for a citation / source? Or if “similar” absolutely confirms sprint? That’d be, to my knowledge, so far, the only thing they’ve confirmed about gameplay.
Or am I going to assume it’s what one of the employed pro’s said about Inifinite’s gameplay plans a few months after the release of Halo 5? Almost five years ago? Who I doubt count as someone who’s qualified to make official statements regarding gameplay plans.

> 2533275001522797;16742:
> Halo isn’t 1-1 with lore, I just explained that with the plasma pistol. The lore doesn’t mention slide jumping but, does that mean he didn’t do it? It says he kills stuff but does it mention where he aims, what type of bullet, the scope. Do you see what I’m trying to say?

If Halo isn’t 1-1 with lore, then I don’t need to care how the gameplay is structured. I don’t need Sprint in my gameplay to be realistic, I need it to be entertaining. In my subjective opinion, Sprint takes away from my entertainment for multiple reasons (both in and outside the game)

Which comes to my conclusion: Lore is just a scapegoat and always has been.

> 2533275001522797;16742:
> If you played a game and people were complaining about it and all the people who complain are slightly under average what would you think?

See when I say that to the people who want Sprint and aren’t Onyx level, I get called an elitist, gatekeeping, the minority, unable to adapt, etc. etc.

This is just the same thing in the other direction, so I’ll also call it gatekeeping.

Halo infinite NEEDS to KEEP SPRINT!

its needs to refine halo 5’s gameplay