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> > > > > > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> > Kinda seems like you’re intentionally misconstruing the argument, though my assertion about hitbox changes was likely in error.
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> Not at all.
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> > It does rapidly reposition your hitbox, but not to the point where you have to change how weapons work to accommodate it. As in, increase bullet magnetism to make up for the fact that players can rapidly change between two very different speeds.
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> I believe the weapons were not changed because of sprint. It was thrust, gp, and sc. As stated before in this thread sprint is actually slower than the BMS of previous games so why would bullet magnetism need to be increased for a slower speed?
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> > Your point about breaking line of sight barely works because if you aren’t Sprinting before the fight starts, the enemy can slow you down by shooting at you. If you are Sprinting, continue to Sprint after someone fires at you, sure, but I would hardly call that a combat application because you’re not really getting into combat. That’s like saying running past enemies in the campaign is fighting them.
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> Ever heard of spartan charge?
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> > > > > > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> > Halo 5 maps were tuned for Sprint, in the sense that travel times were made overall longer if you weren’t using Sprint so enemies wouldn’t literally spawn on you (which is still an issue, but w/e). There was no combat application for Sprint when fighting, however. It’s been a very, very long time since I played Halo 5 because I have had zero desire to touch it a long while, so some of what I remember may be out of date. That said, it only works as “Point A to Point B,” and is entirely useless outside of that. But because it is present in the game, other systems are changed to accommodate it like bullet magnetism, among others (grenade kill radius, I feel, is partially to blame on Sprint and Thruster Pack). Removing it entirely because it is entirely useless is a far better option than leaving it in. And why have a movement aid in the game when you have systems that can replicate the same experience without fundamentally changing the game?
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> I already discussed bullet magnetism. Grenade kill radius is even smaller in Halo 5 than the previous titles lol. Don’t believe me? You can visibly see the difference between Reach and 5 but you haven’t played in awhile so I won’t blame you. Sprint isn’t just for moving from A to B. It triggers the attack mechanic spartan charge. Sure, you can remove sprint and increase BMS but that adds another problem. The past 3 Halo games have had sprint so removing it now will mean, like you just said, fundamentally changing the game.
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> > You need to stop being so defensive over Sprint in Halo. It makes your messages come off as increasingly condescending.
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> Are you not being offensive against sprint? This is what a discussion is. I’m sorry if I am coming off condescending, I really am. You may perceive things anyway you like but the way I intended is to defend something that doesn’t need to be attacked compared to other things in the game but that is what this discussion is for. You asked nicely so I will stop defending sprint and be against it from now on. I need to anyways because I don’t care which way Halo goes, I am such a fan I will keep playing regardless. I guess I have been giving keeping sprint too much attention.
Because you’re rapidly alternating between two speeds. Fast and slow. You would need to increase magnetism to accommodate those two things.
Yeah, and Spartan Charge has widely been derided by the community as a terrible addition to the game that has grossly simplified combat to be “rush enemy, Spartan Charge, headshot, win.” This combo makes the game incredibly boring and not very fun to play. If you’re trying to argue that Halo should have Sprint, Spartan Charge isn’t the way you should go about that.
And four Halo games prior to that did not have Sprint in any capacity. Sprint was also drastically changed from Halo 4 to 5, which has to some degree fundamentally changed how the game plays. As for Grenades, there are threads from 2017 discussing the blast radius changes namely that it’s too large compared to previous titles. I can’t compare Halo Reach to 5 for various reasons, though I do not believe you could see the difference given the changes to the graphics engine from Halo Reach to Halo 5, and that can easily misconstrue the actual detonation radius. Unless we have an accurate, unified level of measurement across the two games, then I don’t see how we could compare them. And again, the “attack mechanic” of Spartan Charge can only be trigged prior to entering an engagement, so Sprint itself still has little to no actual combat utilization because you have to prime it before getting into combat. Spartan Charge has also been derided by the community at large. I have seen a number of players who like Halo 5 say that Spartan Charge is terrible. A number of posts in this thread (and no, I will not sift through 830+ pages just so I can get citations for you) have said that they want Sprint, but not Spartan Charge. Grenades in Halo 5 have a reason to have the larger kill radius because players have more capabilities to evade damage compared to prior titles.
There’s a difference between respectful discussion and being rude or condescending. I’m not saying you should stop defending Sprint, but aggressively defending your stance as you have been will not strengthen your position. The “I’m a fan, so I consume product!” stance is also not a particularly strong one. Don’t you want the products you’re a fan of to be of high quality? Or will you simply consume anything with the Halo name on it because it’s Halo? I have no interest in Halo Infinite if it has Sprint because I spent 50+ hours playing Halo 5 and I absolutely despise it. This is coming from someone who has purchased almost every main-line Halo game, and in some cases, twice (between PC and Xbox). But, even though I would describe myself as a fan of the series, I want my products to be quality, and I don’t see that in a Halo game that has Sprint. I disagree in that Sprint shouldn’t be attacked either. Sprint is the core by which a number of these mechanics have been introduced, changes to the overall balance, and a number of older players like myself, blame it for the overall decline in what we perceive as the quality of Halo games.