The sprint discussion thread

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> > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> > Without getting into the discussion of whether this specific trade off needs to exist or not, you just mentioned a game that has variable speed but doesn’t give you a trade off, because Haste allows you to keep shooting.
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> It really must be hard for many people to learn when to and when not to sprint. People are always complaining that you can’t shoot while sprinting. If you learned to use the mechanic right, you wouldn’t have any problems.

Thing is, is if you axe that Sprint mechanic you never need to learn to use a mechanic that has no tactical or combat-based applications. It’s really just a movement aid to get from Point A to Point B, but you can do the exact same thing with an increased BMS. And you can utilize it in combat by moving and shooting.

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> > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> > Without getting into the discussion of whether this specific trade off needs to exist or not, you just mentioned a game that has variable speed but doesn’t give you a trade off, because Haste allows you to keep shooting.
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> It really must be hard for many people to learn when to and when not to sprint. People are always complaining that you can’t shoot while sprinting. If you learned to use the mechanic right, you wouldn’t have any problems.

Who said I don’t know how to use the mechanic? I didn’t mention anyone’s knowledge of the mechanic, just the fact there is a mechanic in Halo (not named Sprint) that allows you to do both.

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> > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> Thing is, is if you axe that Sprint mechanic you never need to learn to use a mechanic that has no tactical or combat-based applications. It’s really just a movement aid to get from Point A to Point B, but you can do the exact same thing with an increased BMS. And you can utilize it in combat by moving and shooting.

Right, we should also axe jump so that people don’t have to learn how to use it. Jump is just a movement aid to get from a low place to a higher place, just use ramps/stairs instead.

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> > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> Who said I don’t know how to use the mechanic? I didn’t mention anyone’s knowledge of the mechanic, just the fact there is a mechanic in Halo (not named Sprint) that allows you to do both.

Did I say you specifically didn’t know how to use sprint? I said people but I didn’t name anyone. I just so happened to be quoting you and another person while pointing this out to let you guys know that people need to learn how to use it before saying it is defective. Let us say hairdryers are new and no one knows how to use them and burn their hair off and tell the company to get rid of it.

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> > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> > Thing is, is if you axe that Sprint mechanic you never need to learn to use a mechanic that has no tactical or combat-based applications. It’s really just a movement aid to get from Point A to Point B, but you can do the exact same thing with an increased BMS. And you can utilize it in combat by moving and shooting.
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> Right, we should also axe jump so that people don’t have to learn how to use it. Jump is just a movement aid to get from a low place to a higher place, just use ramps/stairs instead.
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> > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.

That’s the fallacy of false equivalency. Jump’s utility in both combat and out of combat cannot be understated as it changes your hitbox based on your height and can make you a harder target to hit. Heights in Halo 3 are specifically tuned so that players can jump up to them, enabling players to get the high-ground advantage or break the line of sight during combat. Sprint has no practical application in combat, as it delays shield regen, players are slowed down when shot and is just a movement aid to move from Point A to Point B. The same can be done by simply increasing the BMS, which would enable the faster speed people want while also enabling players to utilize it in combat.

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> Did I say you specifically didn’t know how to use sprint? I said people but I didn’t name anyone. I just so happened to be quoting you and another person while pointing this out to let you guys know that people need to learn how to use it before saying it is defective. Let us say hairdryers are new and no one knows how to use them and burn their hair off and tell the company to get rid of it.

That’s why I also said “I didn’t mention anyone’s knowledge of the mechanic” because so far this topic is under the impression that the player knows how to use it to a reasonable level (alongside arguments about how much depth is behind “how to use Sprint” in the first place).

Its just a thinly veiled way of saying “you hate it because you’re bad lol”

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> > > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> That’s the fallacy of false equivalency. Jump’s utility in both combat and out of combat cannot be understated as it changes your hitbox based on your height and can make you a harder target to hit. Heights in Halo 3 are specifically tuned so that players can jump up to them, enabling players to get the high-ground advantage or break the line of sight during combat. Sprint has no practical application in combat, as it delays shield regen, players are slowed down when shot and is just a movement aid to move from Point A to Point B. The same can be done by simply increasing the BMS, which would enable the faster speed people want while also enabling players to utilize it in combat.

So, sprint doesn’t change your hitbox in a small way? If you are shooting at someone then they sprint away and you shoot were they used to be, you would still hit them because sprint doesn’t change hit boxes at all right? Sprinting can also break the line of sight during combat by using the enviroment, same as jump. Were not Halo 5 maps tuned for sprint? Players only slow down when shot if they are not already at full sprint speed. How much do you really know about sprint? Of course sprint is just a movement aid it is the same thing in real life lol, is that a problem? Yes, increasing BMS would do the same thing definitely didn’t know that. In all seriousness, that would be the best way to keep all sides happy. Like the Reach MLG settings.

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> That’s why I also said “I didn’t mention anyone’s knowledge of the mechanic” because so far this topic is under the impression that the player knows how to use it to a reasonable level (alongside arguments about how much depth is behind “how to use Sprint” in the first place).
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> Its just a thinly veiled way of saying “you hate it because you’re bad lol”

If that is the way that you perceive things. Everyone sees something different.

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> > > > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> > That’s the fallacy of false equivalency. Jump’s utility in both combat and out of combat cannot be understated as it changes your hitbox based on your height and can make you a harder target to hit. Heights in Halo 3 are specifically tuned so that players can jump up to them, enabling players to get the high-ground advantage or break the line of sight during combat. Sprint has no practical application in combat, as it delays shield regen, players are slowed down when shot and is just a movement aid to move from Point A to Point B. The same can be done by simply increasing the BMS, which would enable the faster speed people want while also enabling players to utilize it in combat.
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> So, sprint doesn’t change your hitbox in a small way? If you are shooting at someone then they sprint away and you shoot were they used to be, you would still hit them because sprint doesn’t change hit boxes at all right? Sprinting can also break the line of sight during combat by using the enviroment, same as jump. Were not Halo 5 maps tuned for sprint? Players only slow down when shot if they are not already at full sprint speed. How much do you really know about sprint? Of course sprint is just a movement aid it is the same thing in real life lol, is that a problem? Yes, increasing BMS would do the same thing definitely didn’t know that. In all seriousness, that would be the best way to keep all sides happy. Like the Reach MLG settings.
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Kinda seems like you’re intentionally misconstruing the argument, though my assertion about hitbox changes was likely in error. It does rapidly reposition your hitbox, but not to the point where you have to change how weapons work to accommodate it. As in, increase bullet magnetism to make up for the fact that players can rapidly change between two very different speeds. Your point about breaking line of sight barely works because if you aren’t Sprinting before the fight starts, the enemy can slow you down by shooting at you. If you are Sprinting, continue to Sprint after someone fires at you, sure, but I would hardly call that a combat application because you’re not really getting into combat. That’s like saying running past enemies in the campaign is fighting them.
Halo 5 maps were tuned for Sprint, in the sense that travel times were made overall longer if you weren’t using Sprint so enemies wouldn’t literally spawn on you (which is still an issue, but w/e). There was no combat application for Sprint when fighting, however. It’s been a very, very long time since I played Halo 5 because I have had zero desire to touch it a long while, so some of what I remember may be out of date. That said, it only works as “Point A to Point B,” and is entirely useless outside of that. But because it is present in the game, other systems are changed to accommodate it like bullet magnetism, among others (grenade kill radius, I feel, is partially to blame on Sprint and Thruster Pack). Removing it entirely because it is entirely useless is a far better option than leaving it in. And why have a movement aid in the game when you have systems that can replicate the same experience without fundamentally changing the game?

You need to stop being so defensive over Sprint in Halo. It makes your messages come off as increasingly condescending.

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> > > > > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> Kinda seems like you’re intentionally misconstruing the argument, though my assertion about hitbox changes was likely in error.

Not at all.

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> It does rapidly reposition your hitbox, but not to the point where you have to change how weapons work to accommodate it. As in, increase bullet magnetism to make up for the fact that players can rapidly change between two very different speeds.

I believe the weapons were not changed because of sprint. It was thrust, gp, and sc. As stated before in this thread sprint is actually slower than the BMS of previous games so why would bullet magnetism need to be increased for a slower speed?

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> Your point about breaking line of sight barely works because if you aren’t Sprinting before the fight starts, the enemy can slow you down by shooting at you. If you are Sprinting, continue to Sprint after someone fires at you, sure, but I would hardly call that a combat application because you’re not really getting into combat. That’s like saying running past enemies in the campaign is fighting them.

Ever heard of spartan charge?

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> > > > > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> Halo 5 maps were tuned for Sprint, in the sense that travel times were made overall longer if you weren’t using Sprint so enemies wouldn’t literally spawn on you (which is still an issue, but w/e). There was no combat application for Sprint when fighting, however. It’s been a very, very long time since I played Halo 5 because I have had zero desire to touch it a long while, so some of what I remember may be out of date. That said, it only works as “Point A to Point B,” and is entirely useless outside of that. But because it is present in the game, other systems are changed to accommodate it like bullet magnetism, among others (grenade kill radius, I feel, is partially to blame on Sprint and Thruster Pack). Removing it entirely because it is entirely useless is a far better option than leaving it in. And why have a movement aid in the game when you have systems that can replicate the same experience without fundamentally changing the game?

I already discussed bullet magnetism. Grenade kill radius is even smaller in Halo 5 than the previous titles lol. Don’t believe me? You can visibly see the difference between Reach and 5 but you haven’t played in awhile so I won’t blame you. Sprint isn’t just for moving from A to B. It triggers the attack mechanic spartan charge. Sure, you can remove sprint and increase BMS but that adds another problem. The past 3 Halo games have had sprint so removing it now will mean, like you just said, fundamentally changing the game.

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> You need to stop being so defensive over Sprint in Halo. It makes your messages come off as increasingly condescending.

Are you not being offensive against sprint? This is what a discussion is. I’m sorry if I am coming off condescending, I really am. You may perceive things anyway you like but the way I intended is to defend something that doesn’t need to be attacked compared to other things in the game but that is what this discussion is for. You asked nicely so I will stop defending sprint and be against it from now on. I need to anyways because I don’t care which way Halo goes, I am such a fan I will keep playing regardless. I guess I have been giving keeping sprint too much attention.

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> > honestly, i have played all the halo games, and i prefer the sprint and spartan charge as tactical tools.
> > 1.the sprint function allows you to get away from hopeless situations with at least a small chance of success, also, you NEED to sprint to not get sniped in most game modes
> > 2.spartan charge is a move that i use to push people back when i first encounter them at close range, so i can pop them with a headshot. its also really handy if i’m trailing a person and i don’t want to be too vulnerable
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> Fair enough. For a lot of people, these are negatives, but tastes differ, so your opinion is as valid as anybody elses.
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> However
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> > 3. I’ve always wanted games to be a bit faster paced, I just prefer more action
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> This is not a valid argument. Sprint actually makes the game slower because it repeatedly interrupts combat and the elongated maps force players to run around like headless chicken before finding an enemy. This was also timed on high-level play, wherein games with sprint, less kills were done in a longer period of time than in Halo titles without sprint. Halo CE to this day is still the fastest game in the franchise.

i said it felt faster, maybe because i was running around the map, at this point, IDK any more, discussions are tricky things to navigate…

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> > > > > > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> > Kinda seems like you’re intentionally misconstruing the argument, though my assertion about hitbox changes was likely in error.
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> Not at all.
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> > It does rapidly reposition your hitbox, but not to the point where you have to change how weapons work to accommodate it. As in, increase bullet magnetism to make up for the fact that players can rapidly change between two very different speeds.
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> I believe the weapons were not changed because of sprint. It was thrust, gp, and sc. As stated before in this thread sprint is actually slower than the BMS of previous games so why would bullet magnetism need to be increased for a slower speed?
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> > Your point about breaking line of sight barely works because if you aren’t Sprinting before the fight starts, the enemy can slow you down by shooting at you. If you are Sprinting, continue to Sprint after someone fires at you, sure, but I would hardly call that a combat application because you’re not really getting into combat. That’s like saying running past enemies in the campaign is fighting them.
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> Ever heard of spartan charge?
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> > > > > > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> > Halo 5 maps were tuned for Sprint, in the sense that travel times were made overall longer if you weren’t using Sprint so enemies wouldn’t literally spawn on you (which is still an issue, but w/e). There was no combat application for Sprint when fighting, however. It’s been a very, very long time since I played Halo 5 because I have had zero desire to touch it a long while, so some of what I remember may be out of date. That said, it only works as “Point A to Point B,” and is entirely useless outside of that. But because it is present in the game, other systems are changed to accommodate it like bullet magnetism, among others (grenade kill radius, I feel, is partially to blame on Sprint and Thruster Pack). Removing it entirely because it is entirely useless is a far better option than leaving it in. And why have a movement aid in the game when you have systems that can replicate the same experience without fundamentally changing the game?
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> I already discussed bullet magnetism. Grenade kill radius is even smaller in Halo 5 than the previous titles lol. Don’t believe me? You can visibly see the difference between Reach and 5 but you haven’t played in awhile so I won’t blame you. Sprint isn’t just for moving from A to B. It triggers the attack mechanic spartan charge. Sure, you can remove sprint and increase BMS but that adds another problem. The past 3 Halo games have had sprint so removing it now will mean, like you just said, fundamentally changing the game.
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> > You need to stop being so defensive over Sprint in Halo. It makes your messages come off as increasingly condescending.
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> Are you not being offensive against sprint? This is what a discussion is. I’m sorry if I am coming off condescending, I really am. You may perceive things anyway you like but the way I intended is to defend something that doesn’t need to be attacked compared to other things in the game but that is what this discussion is for. You asked nicely so I will stop defending sprint and be against it from now on. I need to anyways because I don’t care which way Halo goes, I am such a fan I will keep playing regardless. I guess I have been giving keeping sprint too much attention.

Because you’re rapidly alternating between two speeds. Fast and slow. You would need to increase magnetism to accommodate those two things.

Yeah, and Spartan Charge has widely been derided by the community as a terrible addition to the game that has grossly simplified combat to be “rush enemy, Spartan Charge, headshot, win.” This combo makes the game incredibly boring and not very fun to play. If you’re trying to argue that Halo should have Sprint, Spartan Charge isn’t the way you should go about that.

And four Halo games prior to that did not have Sprint in any capacity. Sprint was also drastically changed from Halo 4 to 5, which has to some degree fundamentally changed how the game plays. As for Grenades, there are threads from 2017 discussing the blast radius changes namely that it’s too large compared to previous titles. I can’t compare Halo Reach to 5 for various reasons, though I do not believe you could see the difference given the changes to the graphics engine from Halo Reach to Halo 5, and that can easily misconstrue the actual detonation radius. Unless we have an accurate, unified level of measurement across the two games, then I don’t see how we could compare them. And again, the “attack mechanic” of Spartan Charge can only be trigged prior to entering an engagement, so Sprint itself still has little to no actual combat utilization because you have to prime it before getting into combat. Spartan Charge has also been derided by the community at large. I have seen a number of players who like Halo 5 say that Spartan Charge is terrible. A number of posts in this thread (and no, I will not sift through 830+ pages just so I can get citations for you) have said that they want Sprint, but not Spartan Charge. Grenades in Halo 5 have a reason to have the larger kill radius because players have more capabilities to evade damage compared to prior titles.

There’s a difference between respectful discussion and being rude or condescending. I’m not saying you should stop defending Sprint, but aggressively defending your stance as you have been will not strengthen your position. The “I’m a fan, so I consume product!” stance is also not a particularly strong one. Don’t you want the products you’re a fan of to be of high quality? Or will you simply consume anything with the Halo name on it because it’s Halo? I have no interest in Halo Infinite if it has Sprint because I spent 50+ hours playing Halo 5 and I absolutely despise it. This is coming from someone who has purchased almost every main-line Halo game, and in some cases, twice (between PC and Xbox). But, even though I would describe myself as a fan of the series, I want my products to be quality, and I don’t see that in a Halo game that has Sprint. I disagree in that Sprint shouldn’t be attacked either. Sprint is the core by which a number of these mechanics have been introduced, changes to the overall balance, and a number of older players like myself, blame it for the overall decline in what we perceive as the quality of Halo games.

I beleive that sprint and spartan charge should remain, but maybe change how they work.

  • sprint could go back to maybe halo 4 or halo reach play styles, y’know, temporary, delay before another full sprint, or maybe not, it just seems balanced in a way that still keeps the sprint halo has been integrating into the game, but a way to promote not sprinting, saving it as a manouver for when you need to get away from a situation. but keep unlimited sprint as a setting in custom games, which defaults to off. - spartan charge could maybe be an armour mod, but maybe buff the range of the charge, like increase strength, but decrease the knock back, and possibly change the damage or recovery to keep it in line with a normal melee (like same damage but 50% longer recovery). honestly, its a nice concept, but just like the REQ system, they just implemented it differently from how they should.Anyway, this is my idea, it clearly isn’t perfectly balanced, but maybe other people could come up with some changes, to try to keep whats new, but bring it closer to the “classic” games.

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> > > > > > > > > > Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously.
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> Because you’re rapidly alternating between two speeds. Fast and slow. You would need to increase magnetism to accommodate those two things.
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> Yeah, and Spartan Charge has widely been derided by the community as a terrible addition to the game that has grossly simplified combat to be “rush enemy, Spartan Charge, headshot, win.” This combo makes the game incredibly boring and not very fun to play. If you’re trying to argue that Halo should have Sprint, Spartan Charge isn’t the way you should go about that.
>
> And four Halo games prior to that did not have Sprint in any capacity. Sprint was also drastically changed from Halo 4 to 5, which has to some degree fundamentally changed how the game plays. As for Grenades, there are threads from 2017 discussing the blast radius changes namely that it’s too large compared to previous titles. I can’t compare Halo Reach to 5 for various reasons, though I do not believe you could see the difference given the changes to the graphics engine from Halo Reach to Halo 5, and that can easily misconstrue the actual detonation radius. Unless we have an accurate, unified level of measurement across the two games, then I don’t see how we could compare them. And again, the “attack mechanic” of Spartan Charge can only be trigged prior to entering an engagement, so Sprint itself still has little to no actual combat utilization because you have to prime it before getting into combat. Spartan Charge has also been derided by the community at large. I have seen a number of players who like Halo 5 say that Spartan Charge is terrible. A number of posts in this thread (and no, I will not sift through 830+ pages just so I can get citations for you) have said that they want Sprint, but not Spartan Charge. Grenades in Halo 5 have a reason to have the larger kill radius because players have more capabilities to evade damage compared to prior titles.
>
> There’s a difference between respectful discussion and being rude or condescending. I’m not saying you should stop defending Sprint, but aggressively defending your stance as you have been will not strengthen your position. The “I’m a fan, so I consume product!” stance is also not a particularly strong one. Don’t you want the products you’re a fan of to be of high quality? Or will you simply consume anything with the Halo name on it because it’s Halo? I have no interest in Halo Infinite if it has Sprint because I spent 50+ hours playing Halo 5 and I absolutely despise it. This is coming from someone who has purchased almost every main-line Halo game, and in some cases, twice (between PC and Xbox). But, even though I would describe myself as a fan of the series, I want my products to be quality, and I don’t see that in a Halo game that has Sprint. I disagree in that Sprint shouldn’t be attacked either. Sprint is the core by which a number of these mechanics have been introduced, changes to the overall balance, and a number of older players like myself, blame it for the overall decline in what we perceive as the quality of Halo games.

Walk speed is slower than the walk speed of previous Halo titles. Sprint speed is also slower than the walk speed of previous Halo titles according to previous posts and even a website or proof. So, bullet magnetism was increased for slower speeds? I don’t think so. You said sprint had nothing to do with combat and I mentioned that spartan charge which requires sprint is a combat mechanic. This discussion about how good that mechanic is or how fun it is to use is irrelevant to the topic. You made an incorrect statement and I corrected it. Maybe when the older Halo games were switched to MCC the radius of grenades were altered. I’m basing grenade radius off of games in the MCC and can tell a difference between them and Halo 5. Did I mention how strong my stances are? I’m pretty sure I didn’t. I’m a person who doesn’t like to something halfway. If I do a job, I do it whole heartedly. That being said if I am defending something(sprint, no sprint, a family member) I’m going to do it all the way. That is just my mindset, I’m sorry if I have offended you once again. The problem is that Halo 5 is high quality overall other than the campaign. A good example of low quality was MCC at launch but look at it today. You believe that removing sprint will return Halo to its former glory? Once again you can perceive things however you like. I was just trying to say that I won’t quit on a franchise that has been a huge part of my life because of one mechanic I don’t agree with. Of course we all know that sprint isn’t needed and the BMS should just be increased.

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> Walk speed is slower than the walk speed of previous Halo titles. Sprint speed is also slower than the walk speed of previous Halo titles according to previous posts and even a website or proof. So, bullet magnetism was increased for slower speeds? I don’t think so. You said sprint had nothing to do with combat and I mentioned that spartan charge which requires sprint is a combat mechanic. This discussion about how good that mechanic is or how fun it is to use is irrelevant to the topic. You made an incorrect statement and I corrected it. Maybe when the older Halo games were switched to MCC the radius of grenades were altered. I’m basing grenade radius off of games in the MCC and can tell a difference between them and Halo 5. Did I mention how strong my stances are? I’m pretty sure I didn’t. I’m a person who doesn’t like to something halfway. If I do a job, I do it whole heartedly. That being said if I am defending something(sprint, no sprint, a family member) I’m going to do it all the way. That is just my mindset, I’m sorry if I have offended you once again. The problem is that Halo 5 is high quality overall other than the campaign. A good example of low quality was MCC at launch but look at it today. You believe that removing sprint will return Halo to its former glory? Once again you can perceive things however you like. I was just trying to say that I won’t quit on a franchise that has been a huge part of my life because of one mechanic I don’t agree with. Of course we all know that sprint isn’t needed and the BMS should just be increased.

Yeah, and how exactly have we “proven” that? The issue isn’t the overall speed, it’s the idea of rapidly swapping between two speeds. You have to tune mechanics accordingly, otherwise, it doesn’t work and you have issues with hitscan weapons either not working or being too powerful. But because Halo has the longest TTK of any arena shooter on the market (triple-A, at any rate), hitscan becomes harder and harder to tune properly. This is why people scream that Halo 5 is unbalanced and unfun to play because of these mechanics in play that has changed the way the game plays.
Spartan Charge is a combat mechanic, I’ll give you that, but Sprint is not. Spartan Charge has utility in combat, but Sprint does not regardless of going in or out. You’re arguing on a technicality at this point and a bad one at that. I can almost guarantee that Spartan Charge will not make an appearance in Halo 5 given the sheer, vitriolic backlash it received because of how ridiculous it is as a power. If Spartan Charge is out, then why keep Sprint in?
Saying that grenade radius is the same as games in the MCC when we have had major graphics engines and mechanical changes since those games seems a bit… Limp.
Quality is in the eye of the beholder, so to speak, and I find Halo 5 to be the lowest quality of any Halo game released yet. Thing is, is that these complaints aren’t unwarranted. I’ve explained in this thread, as well as many others, why I think the changes to the gameplay and overall feel of Halo 5 have resulted in me being so apathetic towards it, on a level that I didn’t even experience with Halo 4. When did I ever say that removing Sprint would return Halo to it’s former glory? I certainly think it will help return Halo to it’s roots that made it the franchise it is, or was before Halo 5 took a megaton nuke to the parts of Halo I like, but only if they match it in other aspects of the game. Halo 5’s campaign is almost universally agreed to be a dismal failure. The multiplayer can be as good as it wants, but I come to Halo games for the campaign and stay if I find the multiplayer enjoyable. I found Halo 5 to be incredibly disappointing in both aspects.

Star Wars was a huge part of my life too, but I dropped it like it was hot back at the Force Awakens because I knew where the franchise was going. I’m completely apathetic to Star Wars now except for the older stuff. That’s a different discussion, but the point remains that just because you’re a fan of something, doesn’t mean you have to stick by it when the quality takes a nose-dive.

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> Yeah, and how exactly have we “proven” that? The issue isn’t the overall speed, it’s the idea of rapidly swapping between two speeds. You have to tune mechanics accordingly, otherwise, it doesn’t work and you have issues with hitscan weapons either not working or being too powerful. But because Halo has the longest TTK of any arena shooter on the market (triple-A, at any rate), hitscan becomes harder and harder to tune properly. This is why people scream that Halo 5 is unbalanced and unfun to play because of these mechanics in play that has changed the way the game plays.
> Spartan Charge is a combat mechanic, I’ll give you that, but Sprint is not. Spartan Charge has utility in combat, but Sprint does not regardless of going in or out. You’re arguing on a technicality at this point and a bad one at that. I can almost guarantee that Spartan Charge will not make an appearance in Halo 5 given the sheer, vitriolic backlash it received because of how ridiculous it is as a power. If Spartan Charge is out, then why keep Sprint in?
> Saying that grenade radius is the same as games in the MCC when we have had major graphics engines and mechanical changes since those games seems a bit… Limp.
> Quality is in the eye of the beholder, so to speak, and I find Halo 5 to be the lowest quality of any Halo game released yet. Thing is, is that these complaints aren’t unwarranted. I’ve explained in this thread, as well as many others, why I think the changes to the gameplay and overall feel of Halo 5 have resulted in me being so apathetic towards it, on a level that I didn’t even experience with Halo 4. When did I ever say that removing Sprint would return Halo to it’s former glory? I certainly think it will help return Halo to it’s roots that made it the franchise it is, or was before Halo 5 took a megaton nuke to the parts of Halo I like, but only if they match it in other aspects of the game. Halo 5’s campaign is almost universally agreed to be a dismal failure. The multiplayer can be as good as it wants, but I come to Halo games for the campaign and stay if I find the multiplayer enjoyable. I found Halo 5 to be incredibly disappointing in both aspects.
>
> Star Wars was a huge part of my life too, but I dropped it like it was hot back at the Force Awakens because I knew where the franchise was going. I’m completely apathetic to Star Wars now except for the older stuff. That’s a different discussion, but the point remains that just because you’re a fan of something, doesn’t mean you have to stick by it when the quality takes a nose-dive.

If the speeds are slower wouldn’t bullet magnetism be decreased? People think that Halo 5 is unfun and unbalanced just because of hitscan. So, what does that have to do with sprint. In case you didn’t know, hitscan was in every Halo game except 3. If people say the game in unfun, that is fine but unbalanced is just wrong. Everyone has to deal with the same hitscan. Their is no stronger or weaker hitscan, so how is that unbalanced? I never said the grenade radius is the same lol, I said it was stronger in every other game but Halo 5. You’re just making things up now. If you believe Halo 5 is the worst quality then that is your opinion. You have just over 2 days of gameplay so you didn’t even give the game a chance. This has nothing to do with the knowledge of sprint but let me just tell you that you won’t know everything about sprint after playing for just 2 days.

I like sprint because of movement like the thrust slide. If thrust is removed in Infinite, then I’ll be fine with sprint leaving too. I’m just saying I like the movement combos that can only be done with sprint. I never said that YOU said removing sprint would return Halo to its former glory I asked “You believe that removing sprint will return Halo to its former glory?”. That is a question btw because there is a question mark though it may party be my fault because I left out “do” in the beginning. You are proving my point. Though I don’t like Spartan Strike/Assault or the Wars series, I’m not going to give up on Halo. The quality may become bad for a product, but the former products still exist. I’m not going to completely ditch everything new because of the quality. I like to find something good in everything(even H4). I believe that there is something good in you too. Halo 5 may not be a good Halo game, but it is a good game overall.

I know this is an unpopular opinion, but I like sprint. At least in campaign.

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Just watch this. I feel like this video was made just for you.

Yeah probably wont buy infinte if it doesn’t have sprint. Makes for more action!

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> Just watch this. I feel like this video was made just for you.

His 90 seconds never actually contradict the whole "all directions" part, which was like the the second sentence in the original video.

“…In Halo 2, you can shoot, throw grenades, and even turn 360 degrees all while moving at top speed.”
ShyWay showed that due to Sprint’s mechanical design compared to other games, the response time is close to 0 and you’re carrying Sprint’s momentum. (Also, he’s giving up his use of Thrust to do it, which is one of the game’s most powerful defensive tool, in order to use it for movement.) But it doesn’t help that all of that still only works in the forwards direction because Sprint only works in the forwards direction.

For Clamber, he essentially said “Yes there are issues, but look at the cool stuff you can do with it!” The best one was the fake-out drop, but I don’t know how many people at a high level actually fall for the fake out and not just use that opportunity for a free headshot due to his very small range of movement.

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> > Just watch this. I feel like this video was made just for you.
>
> His 90 seconds never actually contradict the whole "all directions" part, which was like the the second sentence in the original video.
>
> “…In Halo 2, you can shoot, throw grenades, and even turn 360 degrees all while moving at top speed.”
> ShyWay showed that due to Sprint’s mechanical design compared to other games, the response time is close to 0 and you’re carrying Sprint’s momentum. (Also, he’s giving up his use of Thrust to do it, which is one of the game’s most powerful defensive tool, in order to use it for movement.) But it doesn’t help that all of that still only works in the forwards direction because Sprint only works in the forwards direction.
>
> For Clamber, he essentially said “Yes there are issues, but look at the cool stuff you can do with it!” The best one was the fake-out drop, but I don’t know how many people at a high level actually fall for the fake out and not just use that opportunity for a free headshot due to his very small range of movement.

It isn’t hard to do a 360 after the thrust slide if your sensitivity is high enough. Thrust returns in less than 10 seconds and the gentleman I was talking to shared that Halo 5 has the longest TTK, so it shouldn’t be a problem. Essentially, but not completely. He showed what it is useful for and the DBC works 99% of the time I use it. I play against all levels of competition except bronze players. Shotzzy used it in tournaments and faked out other pros. Whoever you saw use it, used it wrong. You have to learn these things not just do it and expect it to work the first time.

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> > > Just watch this. I feel like this video was made just for you.
> >
> > His 90 seconds never actually contradict the whole "all directions" part, which was like the the second sentence in the original video.
> >
> > “…In Halo 2, you can shoot, throw grenades, and even turn 360 degrees all while moving at top speed.”
> > ShyWay showed that due to Sprint’s mechanical design compared to other games, the response time is close to 0 and you’re carrying Sprint’s momentum. (Also, he’s giving up his use of Thrust to do it, which is one of the game’s most powerful defensive tool, in order to use it for movement.) But it doesn’t help that all of that still only works in the forwards direction because Sprint only works in the forwards direction.
> >
> > For Clamber, he essentially said “Yes there are issues, but look at the cool stuff you can do with it!” The best one was the fake-out drop, but I don’t know how many people at a high level actually fall for the fake out and not just use that opportunity for a free headshot due to his very small range of movement.
>
> It isn’t hard to do a 360 after the thrust slide if your sensitivity is high enough. Thrust returns in less than 10 seconds and the gentleman I was talking to shared that Halo 5 has the longest TTK, so it shouldn’t be a problem. Essentially, but not completely. He showed what it is useful for and the DBC works 99% of the time I use it. I play against all levels of competition except bronze players. Shotzzy used it in tournaments and faked out other pros. Whoever you saw use it, used it wrong. You have to learn these things not just do it and expect it to work the first time.

Doing a 360 isn’t the point, the point was the fact that standard moving (in both older games and Halo 5), allowed you to interact with your environment while facing any direction. If you need to turn around and shoot people while retreating, you can do that (it’s actually recommended to do that - it prevents the opponent from pushing up). In order to do that effectively with Sprint, you would need a sensitivity high enough to turn mid thrust, fire, return to the forwards direction before landing in order to Sprint and jump again, and repeat. Even trying to explain this just shows how convoluted it is to do a function that we used to be able to do with much more freedom and control of movement, even if mechanically possible (especially since we now just limited this to only working in the air, falling in a predictable arc).

Similarly, those Sprint jumps he is seen doing without Clamber by running forward, because all that momentum only works in one direction. The original video had him make jumps…backwards.

Like the two videos claim to be connected in some way because it has the phrase “in 90 seconds” in it but the whole point of the original video flies right over his head. They even somewhat agree with each other over Clamber.


I know Shotzzy used it in tournaments - I didn’t say a high level player will never fall for it. It’s just not a guarantee and someone can take advantage of it, which is why he doesn’t use that technique all the time.

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> Whoever you saw use it, used it wrong. You have to learn these things not just do it and expect it to work the first time.

Again, can we not fall back to the “you just don’t know how it works” tripe? If I know how to use it but I don’t like it anyway, what happens then? If I took this and used it for something like Spartan Charge, can we say people just don’t know how to use it?