> 2535442765997359;16693:
> CSGO has sprint, it’s called using a knife. It is a very big part of the game and changes the way people navigate around the map.
Pretty sure that if you ask CSGO players if sprint is in CSGO, they’ll say no.
And tell you that the closest you can get is with the knife.
Or are we sprinting with the Energy Swords too? When not activating the sprint function?
> 2535442765997359;16693:
> DOOM’s base movement speed is way too high and the maps are very, very small.
Way too high? I’m not really certain what that’s supposed to mean.
From what I recall, they felt quite suitable for the speed at which you moved.
> 2535442765997359;16693:
> DOOM has a variation of sprint and it is called the Haste powerup.
That’s literally a map pick up which increases your base movement speed.
I could easily tell you that any Halo which let you increase the default speed in the customs menu’s also “had a variation of sprint”.
As was also noted, Halo also features those.
> 2535442765997359;16693:
> Variable movement speed is important for a multiplayer game as it adds an extra layer of skill that people have to master and refine, this separates the unskilled from the skilled.
Yeah, and since Halo CE have you been able to change your movement speed rather easily.
Unless of course you’re refering to “knowing when to sprint”, in which case, what new / other type of information do you need when you decide to start sprinting, as opposed to games lacking sprint?
> 2535442765997359;16693:
> Reaching from point A to B before your enemy is a very valuable asset with the risk that it leaves you vulnerable to enemy fire. It is a fair trade-off and people should use it judiciously. Henceforth, I conclude that Sprint should stay.
And without sprint, it isn’t a “very valuable asset” to reach point B before the enemy?
> 2535442765997359;16696:
> I find it very interesting how you casually managed to ignore what I wrote about csgo and variable movement speed being an integral part of the game.
And sprint isn’t the only way of adding that variable movement speed.
> 2535442765997359;16696:
> You used my statement regarding Doom which is, for all intents and purposes, a backwater game with a nearly extinct community
Yet here we are in 2020 with Doom: Eternal soon to be released, with quite the marketing behind it.
One of the more interesting things regarding Doom 2016, is that it got good scores and reviews, for the game that it was.
> 2535442765997359;16696:
> and chose to ignore the greatest FPS e-sport of all times, unmatched in quality and still going strong with an active and virile community. This reminds me of something, when CSGO first came out, the old guard absolutely hated the changes and started screeching how CSGO will die and how 1.6, the absolute meme of a game was the best CS ever. Fortunately, for the community of CS, the developers didn’t give a -Yoink- about the ramblings of players who had no idea how to design a video game and stuck to their guns.
Wasn’t it Valve who changed the spray patterns of the guns to be like 1.6, because of CS-fan feedback?
Then again, what kind of massive gameplay changes were made? I’m not seeing the Halo CE to Halo 2 changes, or Halo 3 to Reach, or Reach to Halo 4, or Halo 4 to Halo 5 changes being made between CS 1.6, CS:S and CS:Go.
> 2535442765997359;16696:
> I hope 343 does the same.
Stick to their guns? I’d say they did, and that got you Halo 4 and Halo 5.
> 2535442765997359;16696:
> So yes, change is good. If an old mechanic becomes stale, it deserves to be replaced with something better.
Change is good, untill you don’t think it is anymore. That’s all there is to it.
Just using “change” like that means everything which changes. At some point, you’ll dislike something which changed.
Of course it deserves to be replaced with something better, but let me guess, not if it’s sprint.
> 2535442765997359;16698:
> Well, popularity is an indicator of how well a change is received in the long run
Okay, how popular was Halo 4?
How did Halo 5 do in the long run?
> 2535442765997359;16698:
> Think of it as a medicine. You know you will hate it, but it will be beneficial for you in the long run.
With the difference here that with medicine, I’m improving my own health, but with a game, I can go do something else without it affecting my physical well-being in a negative manner.
> 2535442765997359;16698:
> I feel the best option at this point will be to have two modes, one the usual, simple no advanced mechanics mode and the other more H5 oriented multiplayer. Then, we let the community decide.
I think not two pages back, was this discussed.
> 2535442765997359;16698:
> The older halos and their style were prevalent during their times but that style is dying, part of it is because those mechanics and the exclusive platform never really allowed halo to take off as a major player in the FPS arena.
So, how’s this “new style” doing?
Proclaim the old style is dying, when there’s really been no attempt at it in current years.
I recall MLG picking up Halo 2 and Halo 3 for even TV aired competitions. Also being big enough to get their own playlists.
Then having issues with Reach and ending up dropping Halo with 4.
Feels like it was quite big back then, and being a major player in the FPS arena, being as influential as it was on FPS games.
> 2535442765997359;16698:
> Halo needs to adapt to survive or it will end up like doom, a backwater game with a nearly extinct community that people will play once and shelf forever.
And adapting in this context means?
Where do you think Doom would be now if they had gone ahead with the build the developers at one point called “Call of Doom”?
I.e, a one in a dozen games.
> 2535442765997359;16698:
> Everyone loves doom but the multiplayer is dead, why do you think that is? Love and sustainability are not always one and the same.
Because Doom multiplayer went ahead with 2 weapon slots and loadouts, along with crazy demon powers on the map. Doom 2016 MP never took off because it relied on features and mechanics that didn’t sit well with the community, which is why the Single Player got good scores, but the MP didn’t.