The sprint discussion thread

> 2533274823394867;16624:
> o really have you ever done this achievement in halo 1 combat evolved anniversary the achievement: Complete the level “Halo” on any difficulty without entering a vehicle.
> then you know how pain in the -Yoink- long it will take if you need to walk the longst map off the game only for a achievement.
> and not fergot some players go for 100% compleet achievements and are achievement hunters also.
> if you never have done it then try it is i bet you get sick off it and that sprint is a good thing then to have.
> only players that have compleet that achievement like me know its a pain in the yoink at some point and you wish there was sprint back then.

That level was never meant to be played without a vehicle. Just because 343 throws in some random achievement 10 years later does not mean the game desperately needs sprint.
Besides, sprint wouldn’t even fix anything here. The level is so ridiculously large that it would still take forever. SPV3 has sprint, just play that level without a vehicle and tell me how sprint fixes everything. -.-
If you deliberately decide to forego the systems a level is built around, it’s your own fault. 343’s games also have levels where you’re supposed to use a vehicle. Have fun trying to sprint that Ghost escape sequence in Halo 4.

Oh, just so you know… I did that achievement. (twice, actually, one in CEA and once in the MCC.) You’re supposed to play coop. The second player can use vehicles and the first player will get the achievement. It’s the same with Reach’s achievement for finishing Exodus without Armor Abilities, a level built around the use of Armor Lock and Jetpack.

From a lot of the posts here I can see that all 343 has to do is keep sprint with modifications. All they have to do is allow players to shoot while still sprinting and everyone will be happy.

> 2533274801176260;16626:
> Oh, just so you know… I did that achievement. (twice, actually, one in CEA and once in the MCC.) You’re supposed to play coop. The second player can use vehicles and the first player will get the achievement. It’s the same with Reach’s achievement for finishing Exodus without Armor Abilities, a level built around the use of Armor Lock and Jetpack.

you know that MCC got all the achievements in the game what also is a easter egg from the normal version off the halo game.
like halo reach you get in MCC a achievement by dancing with DJ brute what is a easter egg same with flying a Pelican and Phantom that was a easter egg and has become a achievement.
what 343 is doing it make compleet some off the achievements what harder then it was back then and not what bungie has done from adding some campaign achievements and then only with matchmaking achievements.
and do you remember the halo 2 achievement from MCC to find all the doll’s will we know it was back then more a easter egg.
and you know there are now lot off guide’s are on youtube and on trueachievements where players can find then.

> 2533274801176260;16626:
> That level was never meant to be played without a vehicle. Just because 343 throws in some random achievement 10 years later does not mean the game desperately needs sprint.
> Besides, sprint wouldn’t even fix anything here. The level is so ridiculously large that it would still take forever.

and if there are way’s to get then easy like on that level you do it duo same like on mcc halo reach on exodus then its so easy to get it.
people have become smart with things like that how to get then easy and with less time.
and what for one is easy to get and for a other hard to get is normal.
if you need to keep the socpion intact on halo reach 9th mission on Legendary with the Scorpion intact.
that is for some easy and for others its hard to keep it intact but it can.

> 2533275001522797;16627:
> From a lot of the posts here I can see that all 343 has to do is keep sprint with modifications. All they have to do is allow players to shoot while still sprinting and everyone will be happy.

I wouldn’t say “happy” but it’s the absolute bare minimum they need to do for me to even consider playing the game…
…used, that is. I’m not buying at full price again until sprint is gone.

> 2533274973685362;4:
> didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> URAH THATS WHAT I LIKE TO HEAR there are modes for people who don’t like sprint which remove sprint so that’s another problem solved

> 2535436358049481;16630:
> > 2533274973685362;4:
> > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
>
> URAH THATS WHAT I LIKE TO HEAR there are modes for people who don’t like sprint which remove sprint so that’s another problem solved

Let’s say you disliked jumping, for the sake of the argument.
Think this through.
Would you realistically stop jumping in the normal modes?
Would you be happy to disable jumping in your own custom modes, and then play on the normal maps?
And that’s just the multiplayer portion of the game, completely leaving out any PvE mode, or other pvp mode which can’t be altered.

No, just not using sprint does not solve any problems.
Going in for customs only solves no other problems either, because for instance, you completely ignore the campaign portion of the game.

> 2533274795123910;16631:
> > 2535436358049481;16630:
> > > 2533274973685362;4:
> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> > URAH THATS WHAT I LIKE TO HEAR there are modes for people who don’t like sprint which remove sprint so that’s another problem solved
>
> Let’s say you disliked jumping, for the sake of the argument.
> Think this through.
> Would you realistically stop jumping in the normal modes?
> Would you be happy to disable jumping in your own custom modes, and then play on the normal maps?
> And that’s just the multiplayer portion of the game, completely leaving out any PvE mode, or other pvp mode which can’t be altered.
>
> No, just not using sprint does not solve any problems.
> Going in for customs only solves no other problems either, because for instance, you completely ignore the campaign portion of the game.

Mechanics are also fundamentally changed through the inclusion of Sprint, like with the Sniper example, so this is still nonsense. Sprint has further reaching ramifications than just movement speed being changed.

Imma just start by saying that yes, the first Halo game I played was Halo 4 and yes, I was in the first grade when I first played it. That doesn’t mean that my opinion isn’t a viable argument for the Bungie fanatics. Their games were amazing, I beat all of them, but sprint is an amazing mechanic in Halo. It allows for swift getaways, as intended, and it makes map navigation easier. Unlimited sprint also ties in with the lore of SPARTANS in general, specifically SPARTAN II’s. They were literally engineered to be able to maintain speeds like this for a reason, and adding this function into the game just to take it out is a little stupid, seeing as according to the sprint armor abilities in Halo Reach, the suit limiters can even be breached to reach higher speeds. SPARTANS are meant to be physically capable of this, and giving them this power just to take it away because of overly-nostalgic fans is far from reasonable. And once again to the Bungie fanatics, THEY INVENTED SPRINT! 343 merely made it better suited for the new games. The map design could be less heavily centered on SPARTAN abilities, and even remove the charge and ground pound, but the function should still stay. It has too many uses. It can be used in campaign maps with long areas, parkour jumps and maps in custom games, and evading enemy fire in matchmaking. Nostalgia is good, but the negative attitude of most veteran players is getting to the point where it is dividing the community over a trivial piece of possibly the best game to release this year. And yes, I get where those who prefer Bungie’s games are coming from, but in this case, the facts outweigh your opinions at this point. If sprint leaves in Infinite, I’ll be sad, but there’s literally no reason to make Super Humans limit their powers for no reason other than nostalgia. Heck, the top post on this has no supporting facts behind their post. And I get that a lot of my post is my opinion also, but there’s fact behind it. If you don’t want sprint, just don’t use it, but chances are you’ll be outmaneuvered by the superior movement system 343 has made available.

> 2535440276084812;16633:
> Sprint is an amazing mechanic in Halo. It allows for swift getaways, as intended,

If it was intended to allow swift getaways, why were the changes made for Sprint between Halo 4 and Halo 5?

> 2535440276084812;16633:
> and it makes map navigation easier.

In what way, does a slight speed increase with reduced turn rates, make map navigation easier?

> 2535440276084812;16633:
> Unlimited sprint also ties in with the lore of SPARTANS in general, specifically SPARTAN II’s. They were literally engineered to be able to maintain speeds like this for a reason, and adding this function into the game just to take it out is a little stupid, seeing as according to the sprint armor abilities in Halo Reach, the suit limiters can even be breached to reach higher speeds.

We’ve come a long way since Reach, where the Sprint Module was a suit-hack which overrode the suits limiter’s for a brief period of time, allowing short bursts of speed, not so long as to not risk harm to the user. The newer Gen. 2 model certainly had that function built in from the get-go.
Now, as lore is on the table.
Why would, or rather should, a Spartan, in an extremely advanced exoskeleton, not be able to move at top speed at all times, in all directions, while maintaining full accuracy.
All i343 need to do, as they write the lore, is write in a small lore explanation as to how Spartans suddenly can move at high speeds while being able to use their weapon without disadvantages.

As for, cutting sprint overall, it’s been nerfed on a few occasions, directly and indirectly, so it’s less usefull now than it was before.
That and it wouldn’t be the first mechanic / feature to go. They simply make the decision.

> 2535440276084812;16633:
> SPARTANS are meant to be physically capable of this, and giving them this power just to take it away because of overly-nostalgic fans is far from reasonable.

One of the more interesting things is that whenever “nostalgia”, pops up, it’s practically always mentioned in a negative manner by those who wish to keep sprint.
Same with Halo 3 and so forth.
“Oooooh you just want Halo 3 because you’re a nostalgiatard”
In a thread, where the subject is a single mechanic.
Did Halo 4 suddently feel like any of the Halo OG’s when you stopped to use your weapon?
Ever thought that Halo 5 is so Halo OG when you eventually stopped for an encounter?

Are Halo 4 and Halo 5, Halo 4 and Halo 5 respectively only at the time when you sprint in those games?

Did you take a look in the thread to see if there are any gameplay arguments made?

> 2535440276084812;16633:
> And once again to the Bungie fanatics, THEY INVENTED SPRINT!

Totally forgot Bungie.
That studio too get mentioned a lot when it comes to making people look bad, rather than taking on the arguments themselves.
Okay, invented sprint is kind of a strong statement to make.
Do you mean overall in gaming? Or for Halo only, because invented would imply that they actually thought of the idea first?

> 2535440276084812;16633:
> 343 merely made it better suited for the new games.

Like, nerfing it?

> 2535440276084812;16633:
> The map design could be less heavily centered on SPARTAN abilities

Because maps which play poorly with mechanics not taken into account on the design, are great maps.
Either you make a map in which the mechanics aren’t that much of a use, and it’d defeat the whole purpose of the mechanics in the first place.
Or you make a map which can be broken because you haven’t taken the mechanics into account. Like a wall you don’t want players to get over, and they do because a mechanic in place allows players to do so.

> 2535440276084812;16633:
> and even remove the charge and ground pound

Augmented super soldiers shouldn’t be allowed to do these things? Why? Body slamming into another spartan, no matter how, does feel like something an Augmented super soldier clad in a titanium exoskeleton could do.

> 2535440276084812;16633:
> but the function should still stay. It has too many uses. It can be used in campaign maps with long areas, parkour jumps and maps in custom games, and evading enemy fire in matchmaking.

You know, I think some campaign map designers sigh heavily when they read about large areas in the campaign being traversed by foot, and that players want to speed past them.
If their job was to scoop you through a mission as fast as possible, there wouldn’t be any massive areas, it’d be a shooting gallery and you’d be done with the mission.

Large campaign environments have purpose.
They allow vehicle combat ( it is on you if vehicles are available and you either lose them all or decide not to use them, that’s a decision you make )
They mediate a sense of scope to the player, a sight for you to marvel at.
They provide some down time inbetween action, breather moments.

Parkour maps has existed since Halo 3.

Evading enemy fire has existed since the first shooter.
You’re not going to be evading enemy fire with sprint while in combat. Thrusters, sure, sprint no.

> 2535440276084812;16633:
> Nostalgia is good, but the negative attitude of most veteran players is getting to the point where it is dividing the community over a trivial piece of possibly the best game to release this year.

This community has been divided on this subject for a long time.
Also worth asking, negative attitude of most veteran players? No gameplay has been shown for Infinite yet, I don’t recall gameplay even having been talked about by i343.
So, “best game to release this year”, when it’s like possibly 10 months away, is taking things a little bit too far when it comes to predictions.
As far as I’m concerned, so far, quite a few “veteran players”, are happy with the art direction.

I’d also not go call specific mechanics which influence gameplay and gameplay experience “trivival”.

> 2535440276084812;16633:
> And yes, I get where those who prefer Bungie’s games are coming from, but in this case, the facts outweigh your opinions at this point.

So, you mention Bungie again.
But, can you actually enter a thread, speak of facts and not mention them, and how they outweigh someone elses opinions, without mentioning what kind of opinions you’re talking about?

> 2535440276084812;16633:
> If sprint leaves in Infinite, I’ll be sad, but there’s literally no reason to make Super Humans limit their powers for no reason other than nostalgia.

So you’re saying that Sprint should be removed, only because of nostalgia?

There are those who argue sprinting is limiting a “Super Human”.
Putting down the gun, reduce turn ratio and then move somewhat faster forward.
Can’t shoot, can’t melee, can’t strafe, can’t throw grenades as long as you’re in that sprint animation.

> 2535440276084812;16633:
> Heck, the top post on this has no supporting facts behind their post.

Top post in a thread with 800+ pages. What do you think the other pages contain?

> 2535440276084812;16633:
> And I get that a lot of my post is my opinion also, but there’s fact behind it.

Yet no fact spelled out to support those opinions.

> 2535440276084812;16633:
> If you don’t want sprint, just don’t use it, but chances are you’ll be outmaneuvered by the superior movement system 343 has made available.

“Superior”, nyyaah,
Would you elect to not jump if you disliked the jumping mechanic?
That suggestion is the same as the fourth post in this thread, on the first page.
Not only that but you defeated your own suggestion in the same sentence, in a smug manner nontheless.

Here’s a thought though.
For Halo Infinite, i343 should implement a “loadout” system, with a simplified version displayed here below

Loadout A: Advanced Mechanics
BMS: 100%
Sprint: 125%
Jump height: 100%
Clamber: Enabled

Loadout B: Simple mechanics
BMS: 125%
Jump height: 125%
Sprint: Disabled
Clamber: Disabled

> 2535440276084812;16633:
> but sprint is an amazing mechanic in Halo. It allows for swift getaways, as intended, and it makes map navigation easier.

You’re so willing to talk down to “Bungie fanatics”, but you make a statement that even 343i considers you wrong on.

For something with so much fact behind it, you make an objectively wrong statement.

There’s no point in even trying to comment on the rest of your post because you’re already firmly rooted in a stance that relies more on emotions towards some group of people than anything else.

> 2535440276084812;16633:
> It allows for swift getaways, as intended, and it makes map navigation easier.

At their GDC session on spartan abilities Ryan Darcey claims sprint was one of the most contentious discussions within the studio specifically because of it’s escapability problem. Designing Spartan Abilities for Halo 5: Guardians - YouTube
As for making navigation easier, sprint can only be used forwards and you have to abruptly stop using it in order to fire your weapon. I don’t see how that makes navigation easier.

> Unlimited sprint also ties in with the lore of SPARTANS in general.

Pretty sure the lore states that spartans are capable of running incredibly fast while maintaining their accuracy. We’ve seen this in both Halo legends and Forward Unto Dawn.
https://www.youtube.com/watch?v=dTGqNRhm_qQ&t=2629s skip to 1:05:30 if you’d like to see for yourself.
https://www.youtube.com/watch?v=rdTKUaWMYvo heres the package.

> And once again to the Bungie fanatics, THEY INVENTED SPRINT!

So? I can assure you most of us that don’t like sprint as it’s currently implemented also didn’t like it in Reach. This has nothing to do with Bungie vs 343.

> The map design could be less heavily centered on SPARTAN abilities, and even remove the charge and ground pound, but the function should still stay. It has too many uses.

You can’t just add in a plethora of base mechanics and then not balance your maps according to them. If they remove spartan charge we’ll likely run into the double melee problem again. And I fail to see sprints many uses, you gain an increase in speed at the cost of some directional control and your weapon is lowered. That’s it.

> It can be used in campaign maps with long areas, parkour jumps and maps in custom games, and evading enemy fire in matchmaking

  • large campaign maps tend to provide us with vehicles - parkour jumps have been here since before sprint - I would argue it’s easier to hit a sprinting target because they can’t shoot back

> Nostalgia is good, but the negative attitude of most veteran players is getting to the point where it is dividing the community over a trivial piece of possibly the best game to release this year.

There are over 800 pages on this thread yet you keep bringing up nostalgia as if it’s the only reason people want the mechanic gone. You also bring up the negative attitude of veteran players yet I’ve seen plenty carefully explain their position towards sprint only to be met with “sprint is here to stay” or “go play mcc, halo needs to evolve” etc. This doesn’t apply to all veteran players of course but don’t act like it’s just the veterans causing trouble while all the new fans are saints.

> I get where those who prefer Bungie’s games are coming from, but in this case, the facts outweigh your opinions at this point.

What facts?

> 2533274795123910;16634:
> > 2535440276084812;16633:
> >
>
> Here’s a thought though.
> For Halo Infinite, i343 should implement a “loadout” system, with a simplified version displayed here below
>
> Loadout A: Advanced Mechanics
> BMS: 100%
> Sprint: 125%
> Jump height: 100%
> Clamber: Enabled
>
> Loadout B: Simple mechanics
> BMS: 125%
> Jump height: 125%
> Sprint: Disabled
> Clamber: Disabled

No, I don’t think this is the solution. While this is not a bad idea players won’t have equal starts. It would be HR/H4 again. I think it should be like HCEA. In HCEA for the 360 you could play the campaign or switch to a completely different menu to play multiplayer. I think Infinite should have a similar style shown below. While this may not be the best solution, it definitely keeps all sides happy and requires a lot more coding. It is all I can think of atm.

EDIT: Sorry if it comes out looking weird. Waypoint won’t let me use enter for some reason.

-CLASSIC MENU -MODERN MENU CLASSIC MENU: Classic Campaign
Classic Multiplayer
Classic Custom Games
Classic Forge
Theatre

  • Go to Modern Menu

MODERN MENU: Modern Campaign
Modern Multiplayer
Modern Custom Games
Modern Forge
Theatre

  • Go to Classic Menu

> 2533275001522797;16637:
> > 2533274795123910;16634:
> > > 2535440276084812;16633:
> > >
> >
> > Here’s a thought though.
> > For Halo Infinite, i343 should implement a “loadout” system, with a simplified version displayed here below
> >
> > Loadout A: Advanced Mechanics
> > BMS: 100%
> > Sprint: 125%
> > Jump height: 100%
> > Clamber: Enabled
> >
> > Loadout B: Simple mechanics
> > BMS: 125%
> > Jump height: 125%
> > Sprint: Disabled
> > Clamber: Disabled
>
> No, I don’t think this is the solution. While this is not a bad idea players won’t have equal starts. It would be HR/H4 again. I think it should be like HCEA. In HCEA for the 360 you could play the campaign or switch to a completely different menu to play multiplayer. I think Infinite should have a similar style shown below. While this may not be the best solution, it definitely keeps all sides happy and requires a lot more coding. It is all I can think of atm.
>
> EDIT: Sorry if it comes out looking weird. Waypoint won’t let me use enter for some reason.
>
> -CLASSIC MENU -MODERN MENU CLASSIC MENU: Classic Campaign
> Classic Multiplayer
> Classic Custom Games
> Classic Forge
> Theatre
> - Go to Modern Menu
>
> MODERN MENU: Modern Campaign
> Modern Multiplayer
> Modern Custom Games
> Modern Forge
> Theatre
> - Go to Classic Menu

Of course it wouldn’t be even starts, no one would choose the sprint loadout either because it’s extremely limited, it is subpar in every single way.
It’s a sarcastic suggestion, but please do ponder on how the gameplay would be if it, against all odds, was implemented.

We’re extremely unlikely going to get two different games in a single one.

Let me illustrate in a, quick discussion:

People are Class and Mode.
Class: “Okay, the Classic game, is just the Modern settings disabled, there’s really not anything new in here”
Mode: “What’s the matter? Thought you wanted Classic gameplay? The new stuff is in the Modern settings”
Class: “There are specific things I do not like in the modern settings, there are some I feel are salvagable, and there are other new ideas I’d like to see explored instead of resources being used on what I dislike in the Modern settings”.

Classic vs Modern settings does not work because it implies no new stuff is added outside of non-player assets, to the Classic settings.
Just because I dislike sprint doesn’t mean I autmatically dislike thrusters. Just because I’m not fond of Clamber doesn’t mean I’m against the idea of wall-jumping.
So no, it would not “keep all sides happy”.

And that’s ignoring split development resources ( modern is going to suffer from this as well), disproportionate support post-launch, the most-likely feeling of “watered down”, and the population issues which highly likely comes along.

PS: HCEA used Reach multiplayer, a few Halo CE MP maps were remade for Reach and you then played Reach MP on those.

> 2533274795123910;16638:
> > 2533275001522797;16637:
> > > 2533274795123910;16634:
> > > > 2535440276084812;16633:
> > > >
>
> Of course it wouldn’t be even starts, no one would choose the sprint loadout either because it’s extremely limited, it is subpar in every single way.
> It’s a sarcastic suggestion, but please do ponder on how the gameplay would be if it, against all odds, was implemented.
>
> We’re extremely unlikely going to get two different games in a single one.
>
> Let me illustrate in a, quick discussion:
>
> People are Class and Mode.
> Class: “Okay, the Classic game, is just the Modern settings disabled, there’s really not anything new in here”
> Mode: “What’s the matter? Thought you wanted Classic gameplay? The new stuff is in the Modern settings”
> Class: “There are specific things I do not like in the modern settings, there are some I feel are salvagable, and there are other new ideas I’d like to see explored instead of resources being used on what I dislike in the Modern settings”.
>
> Classic vs Modern settings does not work because it implies no new stuff is added outside of non-player assets, to the Classic settings.
> Just because I dislike sprint doesn’t mean I autmatically dislike thrusters. Just because I’m not fond of Clamber doesn’t mean I’m against the idea of wall-jumping.
> So no, it would not “keep all sides happy”.

I knew there would be opposition when I typed classic. I should have been more clear that I called it classic because it plays like classic Halo. That doesn’t necessarily mean that some new mechanics are there.

> 2533274795123910;16638:
> > 2533275001522797;16637:
> > > 2533274795123910;16634:
> > > > 2535440276084812;16633:
> > > >
>
> PS: HCEA used Reach multiplayer, a few Halo CE MP maps were remade for Reach and you then played Reach MP on those.

I looked back at my post and I never see where I denied HCEA using Reach multiplayer. I don’t see what Reach has to do with my menu suggestion besides the fact that Reach would be modern and HCEA would be classic.

> 2533275001522797;16639:
> I knew there would be opposition when I typed classic. I should have been more clear that I called it classic because it plays like classic Halo. That doesn’t necessarily mean that some new mechanics are there.

They’re not going to make two different games with different mechanics in each mode, in a single game.
Regardless of what you choose to call it and how you mean for each mode to play.

my first halo game was halo 3.
it was not a bad game but when halo reach was releast it was better then it was in halo 3.
since most off the matchmaking maps where bigger then it was in halo 3.
and the infection maps there are the best since with the use off sprint it was more and more fun.
same with the jet packs in firefight it was a good ability to use there on most off the firefight maps.
same go’s for the zombie’s in the infection mode that was with sprint also fair for then.
that the 3 host zombie’s have unlimit sprint was good for then sadly most off the time’s it was that the spartans there got better spots.
but with the abilitys in the halo reach campaing it was also good to show that you need to think hard.

if you play solo on legedary mode then in most case’s you take on a lot off missions you never keep the sprint ability since the other ability’s are much better like bubbleschield.
same go’s for matchmaking how manny players not took the sprint ability but took jetpack or bubbleschield ability more since it was more usefull.

and not forget that sprint has also a thing to chance the weapon holding from attack mode to basic mode more what you are learning in the army.
and not forget also what most off you all not have think about is in halo series you play in a army game more its not like the cod way be happy but the UNSC is also a ARMY.
its only a modern army.

> 2533274795123910;16640:
> > 2533275001522797;16639:
> > I knew there would be opposition when I typed classic. I should have been more clear that I called it classic because it plays like classic Halo. That doesn’t necessarily mean that some new mechanics are there.
>
> They’re not going to make two different games with different mechanics in each mode, in a single game.
> Regardless of what you choose to call it and how you mean for each mode to play.

Don’t give up hope. They added Reach to the MCC. Now let’s return to the discussion of sprint.

> 2533275001522797;16642:
> > 2533274795123910;16640:
> > > 2533275001522797;16639:
> > > I knew there would be opposition when I typed classic. I should have been more clear that I called it classic because it plays like classic Halo. That doesn’t necessarily mean that some new mechanics are there.
> >
> > They’re not going to make two different games with different mechanics in each mode, in a single game.
> > Regardless of what you choose to call it and how you mean for each mode to play.
>
> Don’t give up hope. They added Reach to the MCC. Now let’s return to the discussion of sprint.

Hope?
It’s being realistic.
I can’t think of a single game which is divided in the way that’s proposed for the split between Sprint and No-Sprint.
And the MCC is a collection of games, not a single game with several modes.

> 2533274795123910;16643:
> > 2533275001522797;16642:
> > > 2533274795123910;16640:
> > > > 2533275001522797;16639:
> > > > I knew there would be opposition when I typed classic. I should have been more clear that I called it classic because it plays like classic Halo. That doesn’t necessarily mean that some new mechanics are there.
> > >
> > > They’re not going to make two different games with different mechanics in each mode, in a single game.
> > > Regardless of what you choose to call it and how you mean for each mode to play.
> >
> > Don’t give up hope. They added Reach to the MCC. Now let’s return to the discussion of sprint.
>
> Hope?
> It’s being realistic.
> I can’t think of a single game which is divided in the way that’s proposed for the split between Sprint and No-Sprint.
> And the MCC is a collection of games, not a single game with several modes.

Hey, I’m just coming up with solutions don’t get mad at me. Also, I don’t remember saying that the MCC wasn’t a collection of games, don’t know what you meant there. I mentioned Reach on the MCC because it seemed like something 343 would never do, but it is here. You said that 343 wouldn’t make two different games(of course they wouldn’t it is the same game) with different mechanics but, that sounds more realistic than Reach on MCC ever did.

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> > > > I knew there would be opposition when I typed classic. I should have been more clear that I called it classic because it plays like classic Halo. That doesn’t necessarily mean that some new mechanics are there.
> > >
> > > They’re not going to make two different games with different mechanics in each mode, in a single game.
> > > Regardless of what you choose to call it and how you mean for each mode to play.
> >
> > Don’t give up hope. They added Reach to the MCC. Now let’s return to the discussion of sprint.
>
> Hope?
> It’s being realistic.
> I can’t think of a single game which is divided in the way that’s proposed for the split between Sprint and No-Sprint.
> And the MCC is a collection of games, not a single game with several modes.

Your wrong
there is also a other game that has a split comunnety and thats the cod communety.
and there are all split since black ops 4 and then its not on about 1 topic like with halo no the cod communety has been split in a lot off topic’s.
you have the mini map discussion problem in the last cod from last year.
the bigst split was in black ops 4 series about a lot off things in the battle royal mode.

and if you wane know how the problems have end more it was more like things.
the mini map discussion has the remove the mini map side lost.
and the battle royal mode disscusion has the that needs to be nerft hard side won.
worst then the cod communety that always has a big split on yoink things is there not so far i know.

there are game’s that have a bigger split communety then halo it seems.