> 2535440276084812;16633:
> Sprint is an amazing mechanic in Halo. It allows for swift getaways, as intended,
If it was intended to allow swift getaways, why were the changes made for Sprint between Halo 4 and Halo 5?
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> and it makes map navigation easier.
In what way, does a slight speed increase with reduced turn rates, make map navigation easier?
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> Unlimited sprint also ties in with the lore of SPARTANS in general, specifically SPARTAN II’s. They were literally engineered to be able to maintain speeds like this for a reason, and adding this function into the game just to take it out is a little stupid, seeing as according to the sprint armor abilities in Halo Reach, the suit limiters can even be breached to reach higher speeds.
We’ve come a long way since Reach, where the Sprint Module was a suit-hack which overrode the suits limiter’s for a brief period of time, allowing short bursts of speed, not so long as to not risk harm to the user. The newer Gen. 2 model certainly had that function built in from the get-go.
Now, as lore is on the table.
Why would, or rather should, a Spartan, in an extremely advanced exoskeleton, not be able to move at top speed at all times, in all directions, while maintaining full accuracy.
All i343 need to do, as they write the lore, is write in a small lore explanation as to how Spartans suddenly can move at high speeds while being able to use their weapon without disadvantages.
As for, cutting sprint overall, it’s been nerfed on a few occasions, directly and indirectly, so it’s less usefull now than it was before.
That and it wouldn’t be the first mechanic / feature to go. They simply make the decision.
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> SPARTANS are meant to be physically capable of this, and giving them this power just to take it away because of overly-nostalgic fans is far from reasonable.
One of the more interesting things is that whenever “nostalgia”, pops up, it’s practically always mentioned in a negative manner by those who wish to keep sprint.
Same with Halo 3 and so forth.
“Oooooh you just want Halo 3 because you’re a nostalgiatard”
In a thread, where the subject is a single mechanic.
Did Halo 4 suddently feel like any of the Halo OG’s when you stopped to use your weapon?
Ever thought that Halo 5 is so Halo OG when you eventually stopped for an encounter?
Are Halo 4 and Halo 5, Halo 4 and Halo 5 respectively only at the time when you sprint in those games?
Did you take a look in the thread to see if there are any gameplay arguments made?
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> And once again to the Bungie fanatics, THEY INVENTED SPRINT!
Totally forgot Bungie.
That studio too get mentioned a lot when it comes to making people look bad, rather than taking on the arguments themselves.
Okay, invented sprint is kind of a strong statement to make.
Do you mean overall in gaming? Or for Halo only, because invented would imply that they actually thought of the idea first?
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> 343 merely made it better suited for the new games.
Like, nerfing it?
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> The map design could be less heavily centered on SPARTAN abilities
Because maps which play poorly with mechanics not taken into account on the design, are great maps.
Either you make a map in which the mechanics aren’t that much of a use, and it’d defeat the whole purpose of the mechanics in the first place.
Or you make a map which can be broken because you haven’t taken the mechanics into account. Like a wall you don’t want players to get over, and they do because a mechanic in place allows players to do so.
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> and even remove the charge and ground pound
Augmented super soldiers shouldn’t be allowed to do these things? Why? Body slamming into another spartan, no matter how, does feel like something an Augmented super soldier clad in a titanium exoskeleton could do.
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> but the function should still stay. It has too many uses. It can be used in campaign maps with long areas, parkour jumps and maps in custom games, and evading enemy fire in matchmaking.
You know, I think some campaign map designers sigh heavily when they read about large areas in the campaign being traversed by foot, and that players want to speed past them.
If their job was to scoop you through a mission as fast as possible, there wouldn’t be any massive areas, it’d be a shooting gallery and you’d be done with the mission.
Large campaign environments have purpose.
They allow vehicle combat ( it is on you if vehicles are available and you either lose them all or decide not to use them, that’s a decision you make )
They mediate a sense of scope to the player, a sight for you to marvel at.
They provide some down time inbetween action, breather moments.
Parkour maps has existed since Halo 3.
Evading enemy fire has existed since the first shooter.
You’re not going to be evading enemy fire with sprint while in combat. Thrusters, sure, sprint no.
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> Nostalgia is good, but the negative attitude of most veteran players is getting to the point where it is dividing the community over a trivial piece of possibly the best game to release this year.
This community has been divided on this subject for a long time.
Also worth asking, negative attitude of most veteran players? No gameplay has been shown for Infinite yet, I don’t recall gameplay even having been talked about by i343.
So, “best game to release this year”, when it’s like possibly 10 months away, is taking things a little bit too far when it comes to predictions.
As far as I’m concerned, so far, quite a few “veteran players”, are happy with the art direction.
I’d also not go call specific mechanics which influence gameplay and gameplay experience “trivival”.
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> And yes, I get where those who prefer Bungie’s games are coming from, but in this case, the facts outweigh your opinions at this point.
So, you mention Bungie again.
But, can you actually enter a thread, speak of facts and not mention them, and how they outweigh someone elses opinions, without mentioning what kind of opinions you’re talking about?
> 2535440276084812;16633:
> If sprint leaves in Infinite, I’ll be sad, but there’s literally no reason to make Super Humans limit their powers for no reason other than nostalgia.
So you’re saying that Sprint should be removed, only because of nostalgia?
There are those who argue sprinting is limiting a “Super Human”.
Putting down the gun, reduce turn ratio and then move somewhat faster forward.
Can’t shoot, can’t melee, can’t strafe, can’t throw grenades as long as you’re in that sprint animation.
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> Heck, the top post on this has no supporting facts behind their post.
Top post in a thread with 800+ pages. What do you think the other pages contain?
> 2535440276084812;16633:
> And I get that a lot of my post is my opinion also, but there’s fact behind it.
Yet no fact spelled out to support those opinions.
> 2535440276084812;16633:
> If you don’t want sprint, just don’t use it, but chances are you’ll be outmaneuvered by the superior movement system 343 has made available.
“Superior”, nyyaah,
Would you elect to not jump if you disliked the jumping mechanic?
That suggestion is the same as the fourth post in this thread, on the first page.
Not only that but you defeated your own suggestion in the same sentence, in a smug manner nontheless.
Here’s a thought though.
For Halo Infinite, i343 should implement a “loadout” system, with a simplified version displayed here below
Loadout A: Advanced Mechanics
BMS: 100%
Sprint: 125%
Jump height: 100%
Clamber: Enabled
Loadout B: Simple mechanics
BMS: 125%
Jump height: 125%
Sprint: Disabled
Clamber: Disabled