> 2533274823394867;16612:
> CS:GO is not a full game has no campaing its only multiplayer.
> DotA is a Multiplayer online battle arena game type
> LoL is also a Multiplayer online battle arena game type
What on earth does that even matter?
CS:GO is “not a full game”? Because it lacks a specific mode?
You know fully well you do not want to acknowledge any of these games, and with that display of denial, would also shrug away any other example given where the game has changed far less than Halo has, yet has enjoyed success.
What if I yet again talk about Command and Conquer 4? Or Duke Nukem Forever?
Or Doom 2016? No?
Going with the displayed actions, you do not want to acknowledge games which have changed little over the years, decade(s) even, yet retaining a high player base. Because it means nothing you like, and happen to enjoy now, is acutally safe from removal, or change. CS:GO, DotA and LoL are as much games as Halo, Gears and Doom. No amount of side stepping and goal post moving is going to change that. Their success lie in their gameplay.
The gameplay of those titles are intriguing enough, in this day and age, for some of the “new generation of players”, to jump into, to learn, to enjoy, despite the games and the gameplay being old. Heck, many of my co-workers weren’t even born when CS 1.6 was released, and yet they’re playing it almost at a daily basis.
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> and who tells there wane become popularity.
The developers and publishers do not acutally want their games to become popular?
> 2533274823394867;16612:
> if there wane make halo become popularity then the old way’s there use to be with making the perfect game are gone there are now new way’s and other way’s to make gain popularity for a game and thats ( and i really not like to tell this since for a lot off reasons i hate then also) is to let populiery streams play your game to make you game popular again. you know why mixer streamer platform has become big since there lure some off the popular streams to it to lure new members to there streaming platform.
Let me get this straight.
We won’t be getting good games anymore, those days are gone.
In this day, and age, we’ll be getting crap games, but in order for the crap games to be popular, streamers are “lured” to play these crap games, then the crap games become popular.
If this was true, the gaming crash can’t come quicker, and harder, fast enough.
You do realise that many streamers have been called out on positive claims they’ve made for yet to be released poor games?
Games the general gaming player base like, will get streamed.
As far as mixer goes, wasn’t it Ninja who proclaimed that he got more freedom streaming going to mixer with his new deal, more choice in what to stream, as he didn’t have to rely on specific games to get viewers, and thus an income? Meaning the streamer is more stuck with what to stream, rather than the public blindly playing whatever their “favourite” streamer happen to be streaming at that moment.
Mixer got big because there were deals made with more popular streamers, and they getting to influence the future of Mixer, being different than Twitch.
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> here is a thread about it from the worst map remake Sandtrap in halo 5: https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/sandtrap-on-halo-5-is-awful/adfd375c-66c8-4b9b-9303-faed79b21ea4/posts?page=1
> do you see the diffrend then between the halo 5 forge remake’s and the old original maps from older halo’s?
> the diffrend is easy since the original map design is 100% good with the full map the layout off the stone’s from sandtrap are looking the same like the other things more old.
> but the halo 5 version you see more steel and gray/black in a map sand map design.
>
> forge maps are good for place’s like forge wold but there are worse if it come’s to a remake off a full map then its looking worse.
This serioulsy has nothing to do with DLC, brand recognition and gameplay.
There’s zero meaning, zero relevancy.
> 2533274823394867;16618:
> do you know that other big problems what halo got in the old day’s that thanks to 343 have fix it by copying things from other game’s have there fix some off the big problems in the halo series will people still hate to see it in the halo game’s but it has on the other side 1 off the big problems the halo game’s got.
>
> and one off the big problems was mass quiting in matchmaking’s.
> like Kono Dio Da1635 have told all that mass quiting in halo 3 and also in halo reach was a big pain in the -Yoink-.in halo 3 and halo reach most off the maps on Infeccion was a mass quiting spree by the zombie side.
> since it was always a hell to become a zombie on most off the maps back then and what will happing then there quit.
> for exemple in halo 3 foundery the 2 zombie’s spam in a room and in the open arena there was a house and what was happing then allways the zombie’s never can enter the house since there are 2 turerts on the roof players use to camp and what will haping then the zombie’s quit.
> same in normal matchmaking how many time’s i was the only one left from my team will the others have quit the game all or that the other teams members have quit
>
> what 343 has done good is adding the JIP system in halo 4 that has fix the most off the quiting problems from the halo series.
> and then you have people that cry more its becoming more like COD and the JIP needs to be remove will it has fix 1 off the big problems in the halo series got and 343 has done it.
Mass quitting, if there’s a mass amount of quitting, you look at the cause. The number one cause being that the players who quit didn’t find it enjoyable.
It was never fun joining an infection game, and becoming the first zombie for the third game in a row, it wasn’t fun being a Zombie because the whole game mode became less and less interesting as it started to focus more on giving the human side fun, at the expense of the Zombie / flood side’s fun.
JiP would not have fixed that in Halo 3.
JiP then, it did not in anyway, fix mass quitting.
Mass quitting still happened, it was infuriating being in a game with quitters, it was infuriating ending up in a game that was lost. Halo is not a game in which JiP functions well.
Thus, it wasn’t removed because it was too much CoD, it was removed because it in the end solved nothing,
> 2533274823394867;16618:
> for the game type Infeccion is sprint a good thing since you not gone walk away from the zombie’s but run more.
> and like i have show think all on this thread that sprint has become good to use in a Infeccion game type since you can reach some spots what you normaly never can reach.
“Running” is relevant. Sprinting gives you no edge over the infected as long as they too can sprint.
In actuallity, it gives you less of an edge with you being defenceless.
Also, no, you do not reach any place you “normally never can reach”, with sprint.if you can reach it with sprint, the map designer meant for you to be able to reach it with sprint.