The sprint discussion thread

> 2533274823394867;16605:
> sure but you know also there is a gaming pass that xbox has and since that not counts as a sale like you buy in the game that are also a reason why its not selling good more since most are playing halo maybe with there gaming pass that is much cheaper then a disc version and also not forget the digital download’s.

Digital downloads were already considered in this figure.
The XBox Game Pass is irrelevant to this discussion because I was comparing the sales within the first few months of release. The game pass didn’t exist back then, much less had H5G included.

> 2533274823394867;16605:
> is true but most players not wane watch the campaing there wane play it and feel the experience on there own.

Again, so do I. I just won’t if the gameplay is horrible.

> 2533274823394867;16605:
> adding new things there can but at some point you need to make a big chance with some off the systems in the halo franchise.

No, you don’t. Why would you? That would just drive away your loyal customers. The importance of Brand awareness and Brand recognition is literally taught in marketing 101.

> 2533274823394867;16605:
> and who knows the reason there have adding sprint in the game was to make the game look more real.

So why can’t I go prone in the games?
Why do bullets magically carry over from a half-empty magazine to the next?
Why do I still have a clip in my gun if I cancel the reload animation after Chief has already removed the old one?
Why am I forced to carry two grenades of each type instead of, say, six of the same type?
If realism is your goal, adding sprint would not have been the first thing at the top of my head. Especially in Halo where the sprint mechanic directly contradicts lore.

> 2533274823394867;16605:
> its the same with sprint do you also walk with you gun up that way like in halo 3 or is it more that you sprint more and keep you gun in a diffrend way.

When I play lasertag, I keep my gun up at all times, even while running. I would do that even more so if I were in a real warzone where having your gun at the ready could mean the difference between life and death.

> 2533274823394867;16605:
> that are things we all most accept same if we not like to see it in some off the game’s then we still all most accept it that its happing.

Sure, I accept it. I just don’t have to buy it.

> 2533274823394867;16605:
> and still if the developers like 343 wane see new players play the halo game’s then there need to chance things here and there and if its adding sprint in the game and keep it in the halo game’s to let new generation off players trying to play it then its a good thing then keep the old stuff and not adding new things in the game.

CS’s, DotA’s and LoL’s initial player base must’ve been humongous, when they first saw the light of day. Not to mention the numerous sports title’s being released every single year, and racing titles for that matter.
CS:GO being perhaps the most impressive one considering it didn’t change much, compared to what’s being asked for here.

Then we could always look at games like C&C 4, or Duke Nukem Forever.
Games which changed things up quite a bit, only to fail and tank extremely hard. Sure, DNF’s technical issues didn’t exactly help it, but the gameplay alone was enough on its own to not be, attractive, for the general player base. Where were these “new players”?
Compare it to the success story that is Doom 2016.
Yeah, it did change some things, but the “behind the curtains story” was that the first version they had, called Doom 4, essentially got nicknamed “Call of Doom”, due to being a lot like Call of Duty, at which point they replaced almost all of the development staff, scrapped the version they had and started over. Releasing a well recieved version which went against almost everything which today’s “modern gamer”, or “new generation player”, allegedly require to even pick up a game. It lacked sprint, aiming down the sights, it even lacked reloading.

It’s not about not adding new things, it is what gets added and what it does to the experience.

> 2533274801176260;16606:
> No, you don’t. Why would you? That would just drive away your loyal customers. The importance of Brand awareness and Brand recognition is literally taught in marketing 101.

you know also that time’s are chancing hard at some point same as for game’s.
this is now a good exemple: the old zelda game’s have chance hard in the last years since it was first you need to compleet things in the same circle alwasy by first you most go there before you can go there since there was no other way.
now there have broke there own brand circle from the game now it has become more a open wold game and planty off game’s are doing it also like need for speed game’s.
there give the players more freedom and own choose to make.
that was a big chance same with the DLC’s there never have done in any off there game’s and there see now also that adding a dlc system is something good.
and somethings you gamble right with it and somethings you gamble wrong with it.

old players that have play halo 3 in the old day’s know what LAN Party’s are now the kids from today not know what LAN Party’s are but only wane see more online gaming and not the old school LAN party’s.
that are also big chance’s in the game’s that the old LAN party’s are gone more and have been replace by Online party’s more.

what most have forget maybe on the halo game’s is that company’s like 343 and same go’s for Activision with cod that there have focus more on the less skilled players in there comunnety more.
the old day’s off having skill with the game to become good and better are gone more there focus more on the less skilled players to give then also a chance to win.

and if sprint for halo is something to make it what easyer for the less skilled player then its the company choose to do it.
i know the old school players wane see more skill in the game like the old day’s but.

and here is something that was also diffrend between halo 5 and halo 4 and that was more the dlc maps.
the remake’s from all the old maps are looking worse since it was not done by a developer but by communety members and thats also a reason most players are not happy about halo 5 since the remake old maps’s that look worse then the original map layout from the other halo’s.
it was more steel looking and more gray/black looking then the original map thats something most off the communety also not like that the layout was looking worse from the remake’s.

> 2533274801176260;16606:
> When I play lasertag, I keep my gun up at all times, even while running. I would do that even more so if I were in a real warzone where having your gun at the ready could mean the difference between life and death.

then google this is then: weapon positions army.
you see then some photo’s where the position there use are more the same you see today in shooter game’s that there keep there weapon close to the body and point it down to the ground.
that there not use only 1 position more like in the old game’s.

> 2533274823394867;16608:
> this is now a good exemple: the old zelda game’s have chance hard in the last years since it was first you need to compleet things in the same circle alwasy by first you most go there before you can go there since there was no other way.
> now there have broke there own brand circle from the game now it has become more a open wold game and planty off game’s are doing it also like need for speed game’s.
> there give the players more freedom and own choose to make.

Are you really taking Breath of the Wild as an example for franchises needing to change? You know, the game that is literally the most like the original Zelda from 1986 and has been consistently lauded as Zelda “going back to its roots”?

> 2533274823394867;16608:
> what most have forget maybe on the halo game’s is that company’s like 343 and same go’s for Activision with cod that there have focus more on the less skilled players in there comunnety more.
> the old day’s off having skill with the game to become good and better are gone more there focus more on the less skilled players to give then also a chance to win.

So that’s why they made H5G the game with the highest skill floor of the entire franchise? O.o

> 2533274823394867;16608:
> then google this is then: weapon positions army.
> you see then some photo’s where the position there use are more the same you see today in shooter game’s that there keep there weapon close to the body and point it down to the ground.
> that there not use only 1 position more like in the old game’s.

Actually, you don’t. These are the results when you google for “Weapon Positions Army”.

> 2533274823394867;16608:
> and if sprint for halo is something to make it what easyer for the less skilled player then its the company choose to do it.
> i know the old school players wane see more skill in the game like the old day’s but.

There’s just one catch with this.
“Easy” games do not feel rewarding, those do not gain popularity.
Again, looking at CS:GO, DotA and LoL.

> 2533274823394867;16608:
> and here is something that was also diffrend between halo 5 and halo 4 and that was more the dlc maps.
> the remake’s from all the old maps are looking worse since it was not done by a developer but by communety members and thats also a reason most players are not happy about halo 5 since the remake old maps’s that look worse then the original map layout from the other halo’s.
> it was more steel looking and more gray/black looking then the original map thats something most off the communety also not like that the layout was looking worse from the remake’s.

Commumity member made maps are not considered DLC.
I’m also uncertain what the point of that paragraph is.

> 2533274801176260;16609:
> Are you really taking Breath of the Wild as an example for franchises needing to change? You know, the game that is literally the most like the original Zelda from 1986 and has been consistently lauded as Zelda “going back to its roots”?

then you forget what the developers off zelda told about about breath of the wild that with a open wold system there can bring out dlc’s for the game for the first time in the series since there was always later when the game was release there wane add some things in the game then and there cant.
for exemple: if there wane add new stuff in the game like add a master mode in the game then there need to add it in there new game or add new missions to compleet and rewards.
or there wane add a full new story to it then there cant but with open wold system there can do it there have told it.

things chance hard in game’s now you get that a Battle Royal is hot more since the launch off fortnite.
now more game’s titels like cod and battlefield are using the same system formule for there own game’s.
that it will become a sucses is something there not know.
in cod case there have learn to not replace the campaing mode for a battle royal mode.
now there are developting a seprate cod battle royal game that has notting to do with the main game.

the reason that sprint is in the halo game’s can also come from the game titel owner that has make that call that sprint is something that needs to stay in the halo game’s.
and in this case it can come from microsoft that there tell that there come with a list and on that list are things there wane see in the halo game’s and if sprint is one off the things on the list then its something a developer studio has to do if there like it or not.

> 2533274801176260;16609:
> Actually, you don’t. These are the results when you google for “Weapon Positions Army”.

then please explane this since this screen shot to me then
if you scroll what down you see here and there photo’s that some off the photo’s still telling the diffrend when there are runing with a gun that its not the same like in halo 3.
Imgur

> 2533274795123910;16610:
> There’s just one catch with this.
> “Easy” games do not feel rewarding, those do not gain popularity.
> Again, looking at CS:GO, DotA and LoL.

CS:GO is not a full game has no campaing its only multiplayer.
DotA is a Multiplayer online battle arena game type
LoL is also a Multiplayer online battle arena game type

and who tells there wane become popularity.
if there wane make halo become popularity then the old way’s there use to be with making the perfect game are gone there are now new way’s and other way’s to make gain popularity for a game and thats ( and i really not like to tell this since for a lot off reasons i hate then also) is to let populiery streams play your game to make you game popular again.
you know why mixer streamer platform has become big since there lure some off the popular streams to it to lure new members to there streaming platform.

> 2533274795123910;16610:
> Commumity member made maps are not considered DLC.
> I’m also uncertain what the point of that paragraph is.

here is a thread about it from the worst map remake Sandtrap in halo 5: https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/sandtrap-on-halo-5-is-awful/adfd375c-66c8-4b9b-9303-faed79b21ea4/posts?page=1
do you see the diffrend then between the halo 5 forge remake’s and the old original maps from older halo’s?
the diffrend is easy since the original map design is 100% good with the full map the layout off the stone’s from sandtrap are looking the same like the other things more old.
but the halo 5 version you see more steel and gray/black in a map sand map design.

forge maps are good for place’s like forge wold but there are worse if it come’s to a remake off a full map then its looking worse.

I Love sprint.

You are a Spartan not a slow tank.

> 2533274823394867;16605:
> adding new things there can but at some point you need to make a big chance with some off the systems in the halo franchise.
> and who knows the reason there have adding sprint in the game was to make the game look more real.

> 2533274899505470;16613:
> I Love sprint.
>
> You are a Spartan not a slow tank.

You guys should do your research first.
First of all, it is just a video game and not a documentary, it’s about gameplay & fun, not logic.
Lore should never come first, but even IF we prioritize lore - umm, you know that we’re playing as Spartans, right? We are talking about Super Soldiers and they ARE able to shoot at a very high speed.

Again, the game shouldnt be designed around lore, lore should be designed around the game. But you're wrong in both cases. The real reason Sprint is in the game is because they simply looked at a few games and copied it. This is not an opinion, it is a fact, confirmed at the GDC Conference.
However, times have changed and the advance movement hype is gone for years. This doesn't change the fact that chasing trends was always, is and will be an embarrasement for a huge Franchise like Halo. In order to be a giant again, **you (343)** has to set the trend.

And if you really want to come with the “pace” argument - Pace is not defined by animations. There are other way more important factors that decide how fast your game plays. TTK, Weapon Sandbox / Map Size / Sightlines / Map traversal tools (Vehicles, Man Cannons, Teleporters), Dynamique Map Elements, Respawn time, Respawn System in general, I could go on and on and on. A wider FOV can you also give you the imagination that the game plays “faster”, but in Reality there’s no difference.

https://www.youtube.com/watch?v=qfhhNuoQSME

I even think that specificly Sprint & Clamber slowed the pace of the game down. Streched out Maps, you can’t do following things at top speed: Shooting, Reloading, healing, additionally to that don’t forget about the fact that you have a very limited FOV while Sprinting, means you cant see what happens behind you and this means less engagements.

And again, let me pick up the “pace & trend” argument: CS, Overwatch, Doom and if I’m not mistaken Crossire have no sprint. And even the “big names” in the industry with sprint have way, way larger maps. (Battlefield, Pubg, Fortnite).
So, the “trend” and “fast paced” game you guys always refer to is just COD.

I was never a fan of the “Trend” Argument, but yet again you guys are failing to make constructive arguments. If someone wants to play COD, he’ll play COD. Let every Franchise be it’s own thing.
I don’t even like Battle Royale Games or Overwatch, but those games have brought something new to the market.
If you wan’t to be successful, you have to do your own thing and stand out, otherwise you’ll be just a slightly different version of an already existing game. It’s not like I’m expecting any support in the Halo 5 Subforum (where you barely find critical people) but in my eyes this game doesn’t stand out and you can really see that it was just part of a vanished trend.

However, I’d like to end it on a positive note. I feel like 343 has finally learned their lessons in several aspects and they feel more self-confident now. Only time will tell, but the best thing for this franchise is to be critical and push it to be it’s own thing again not listen to “mehhhh, just chase this trend, ahhh this has changes, chase this trend now!!” feedback. But this paragraph belongs more to the Infinite Sub-Forum.

> 2535433721770439;16614:
> > 2533274823394867;16605:
> > adding new things there can but at some point you need to make a big chance with some off the systems in the halo franchise.
> > and who knows the reason there have adding sprint in the game was to make the game look more real.
>
>
>
> > 2533274899505470;16613:
> > I Love sprint.
> >
> > You are a Spartan not a slow tank.
>
> You guys should do your research first.
> First of all, it is just a video game and not a documentary, it’s about gameplay & fun, not logic.
> Lore should never come first, but even IF we prioritize lore - umm, you know that we’re playing as Spartans, right? We are talking about Super Soldiers and they ARE able to shoot at a very high speed.
>
> Halo " Let's Sprint This" !!! - YouTube
>
> Again, the game shouldnt be designed around lore, lore should be designed around the game. But you’re wrong in both cases.
> The real reason Sprint is in the game is because they simply looked at a few games and copied it. This is not an opinion, it is a fact, confirmed at the GDC Conference.
>
> Designing Spartan Abilities for Halo 5: Guardians - YouTube
>
> However, times have changed and the advance movement hype is gone for years. This doesn’t change the fact that chasing trends was always, is and will be an embarrasement for a huge Franchise like Halo. In order to be a giant again, you (343) has to set the trend.
>
> And if you really want to come with the “pace” argument - Pace is not defined by animations. There are other way more important factors that decide how fast your game plays. TTK, Weapon Sandbox / Map Size / Sightlines / Map traversal tools (Vehicles, Man Cannons, Teleporters), Dynamique Map Elements, Respawn time, Respawn System in general, I could go on and on and on. A wider FOV can you also give you the imagination that the game plays “faster”, but in Reality there’s no difference.
>
> - YouTube
> Halo 3 - Glorious 150 Degree Field of View - YouTube
>
> I even think that specificly Sprint & Clamber slowed the pace of the game down. Streched out Maps, you can’t do following things at top speed: Shooting, Reloading, healing, additionally to that don’t forget about the fact that you have a very limited FOV while Sprinting, means you cant see what happens behind you and this means less engagements.
>
> And again, let me pick up the “pace & trend” argument again: CS, Overwatch, Doom and if I’m not mistaken Crossire have no sprint. And even the “big names” in the industry with sprint have way, way larger maps. (Battlefield, Pubg, Fortnite).
> So, the “trend” and “fast paced” game you guys always refer to is just COD.
>
> I was never a fan of the “Trend” Argument, but yet again you guys are failing to make constructive arguments. If someone wants to play COD, he’ll play COD. Let every Franchise.
> I don’t even like Battle Royale Games or Overwatch, but those games have brought something new to the market.
> If you wan’t to be successful, you have to do your own thing and stand out, otherwise you’ll be just a slightly different version of an already existing game. It’s not like I’m expecting any support in the Halo 5 Subforum (where you barely find critical people) but in my eyes this game doesn’t stand out and you can really see that it was just part of a vanished trend.
>
> However, I’d like to end it on a positive note. I feel like 343 has finally learned their lessons in several aspects and they feel more self-confident now. Only time will tell, but the best thing for this franchise is to be critical and push it to be it’s own thing again not listen to “mehhhh, just chase this trend, ahhh this has changes, chase this trend now!!” feedback. But this paragraph belongs more to the Infinite Sub-Forum.

There’s a lot of people who really like Sprint.
I Love Halo 2 movement, I feel is the Halo with the better movement.
But I don’t like halo 3 movement is sooo slow, really slow.
Huge maps and walking is not fun.
Infeccion is so boring, zombies cannot do anything but die.
If someone get infeccted, that person will rage quit.
CTF feels so awkward, like if you were walking trying to escape with the flag.

Halo 5 in my opinion.
Again, “in my opinion” has a great movement and it is quite fun.
I really wish to see Sprint back again.

I want every game to feel like a New game.

I don’t want to buy the same game over and over again.

Oh and Yeah, I have readed a lot of books, comics, short novels, etc about the EU of Halo.
I know pretty well of how spartans are on the EU.

Spartans from the games are nothing compared to the Spartans of the EU.

> 2533274823394867;16611:
> then you forget what the developers off zelda told about about breath of the wild that with a open wold system there can bring out dlc’s for the game for the first time in the series since there was always later when the game was release there wane add some things in the game then and there cant.

“as the series progressed, there were more added features. As we started doing that, we realized that the game was becoming more and more sequential. We really wanted to go back to the original spirit of Zelda, which is freedom.” […] “In past Zelda titles, there was a tendency for NPCs to explain everything about the world. We went back to the origins of Zelda, where [as you start the game,] you don’t know who you are, what you are supposed to do. In this new game, as you interact with nature and the world around you, you learn who you are.”

> 2533274823394867;16611:
> in cod case there have learn to not replace the campaing mode for a battle royal mode.
> now there are developting a seprate cod battle royal game that has notting to do with the main game.

Great. So how about 343 does the same, they develop a separate game where you play as a marine, with ADS and sprint and all the other stuff they stole from CoD, and leave the main series alone?

> 2533274823394867;16611:
> the reason that sprint is in the halo game’s can also come from the game titel owner that has make that call that sprint is something that needs to stay in the halo game’s.
> and in this case it can come from microsoft that there tell that there come with a list and on that list are things there wane see in the halo game’s and if sprint is one off the things on the list then its something a developer studio has to do if there like it or not.

Except we already know why sprint is in the game. This didn’t come from Microsoft, they put it in purely because most other games also have it, even though they knew it was bad for Halo and a large chunk of the development team wanted it thrown out.

> 2533274823394867;16611:
> then please explane this since this screen shot to me then

Easy. They are not in combat, so there is no immediate danger for lowering the weapon. It’s not like they were, oh, you know, in the middle of an intergalactic war with alien species, ancient robots and space zombies.

> 2533274899505470;16615:
> I Love Halo 2 movement, I feel is the Halo with the better movement.
> But I don’t like halo 3 movement is sooo slow, really slow.

That just proves his point.
Halo CE, 2 and 3 all have exactly the same movement.
The only difference is that Halo 3 has a lower FoV, so it feels slower.

> 2533274899505470;16615:
> I really wish to see Sprint back again.
>
> I want every game to feel like a New game.
>
> I don’t want to buy the same game over and over again.

So, since the last three games had sprint and you don’t want to buy the same game over and over again, let’s remove sprint for the next one and make it feel new again, okay?

> 2533274899505470;16615:
> Oh and Yeah, I have readed a lot of books, comics, short novels, etc about the EU of Halo.
> I know pretty well of how spartans are on the EU.
> Spartans from the games are nothing compared to the Spartans of the EU.

Probably not, but the irony is that Chief (and multiplayer Spartans) from the first three games were closer to the EU version than in 343’s games.

@Celestis

do you know that other big problems what halo got in the old day’s that thanks to 343 have fix it by copying things from other game’s have there fix some off the big problems in the halo series will people still hate to see it in the halo game’s but it has on the other side 1 off the big problems the halo game’s got.

and one off the big problems was mass quiting in matchmaking’s.
like Kono Dio Da1635 have told all that mass quiting in halo 3 and also in halo reach was a big pain in the -Yoink-.
in halo 3 and halo reach most off the maps on Infeccion was a mass quiting spree by the zombie side.
since it was always a hell to become a zombie on most off the maps back then and what will happing then there quit.
for exemple in halo 3 foundery the 2 zombie’s spam in a room and in the open arena there was a house and what was happing then allways the zombie’s never can enter the house since there are 2 turerts on the roof players use to camp and what will haping then the zombie’s quit.
same in normal matchmaking how many time’s i was the only one left from my team will the others have quit the game all or that the other teams members have quit.

what 343 has done good is adding the JIP system in halo 4 that has fix the most off the quiting problems from the halo series.
and then you have people that cry more its becoming more like COD and the JIP needs to be remove will it has fix 1 off the big problems in the halo series got and 343 has done it.

for the game type Infeccion is sprint a good thing since you not gone walk away from the zombie’s but run more.
and like i have show think all on this thread that sprint has become good to use in a Infeccion game type since you can reach some spots what you normaly never can reach.

and like a lot off others have told it all on this thread that the comunnety is split and will stay split about adding or remove sprint in the halo game’s.
and thats something 343 cant fix since there need to choose for 1 side and cant make both side 's happy about sprint.
and if 343 choose for adding sprint in the halo series then the people that hate sprint are not happy and if 343 choose to and no sprint then the people that wane see sprint stay in the halo series are not happy.
that means one side will allways be happy and the other side not.
thats also how the real world sadly also works that you never can make both side’s happy with most off the things.

> 2533274823394867;16612:
> CS:GO is not a full game has no campaing its only multiplayer.
> DotA is a Multiplayer online battle arena game type
> LoL is also a Multiplayer online battle arena game type

What on earth does that even matter?
CS:GO is “not a full game”? Because it lacks a specific mode?
You know fully well you do not want to acknowledge any of these games, and with that display of denial, would also shrug away any other example given where the game has changed far less than Halo has, yet has enjoyed success.

What if I yet again talk about Command and Conquer 4? Or Duke Nukem Forever?
Or Doom 2016? No?

Going with the displayed actions, you do not want to acknowledge games which have changed little over the years, decade(s) even, yet retaining a high player base. Because it means nothing you like, and happen to enjoy now, is acutally safe from removal, or change. CS:GO, DotA and LoL are as much games as Halo, Gears and Doom. No amount of side stepping and goal post moving is going to change that. Their success lie in their gameplay.
The gameplay of those titles are intriguing enough, in this day and age, for some of the “new generation of players”, to jump into, to learn, to enjoy, despite the games and the gameplay being old. Heck, many of my co-workers weren’t even born when CS 1.6 was released, and yet they’re playing it almost at a daily basis.

> 2533274823394867;16612:
> and who tells there wane become popularity.

The developers and publishers do not acutally want their games to become popular?

> 2533274823394867;16612:
> if there wane make halo become popularity then the old way’s there use to be with making the perfect game are gone there are now new way’s and other way’s to make gain popularity for a game and thats ( and i really not like to tell this since for a lot off reasons i hate then also) is to let populiery streams play your game to make you game popular again. you know why mixer streamer platform has become big since there lure some off the popular streams to it to lure new members to there streaming platform.

Let me get this straight.
We won’t be getting good games anymore, those days are gone.
In this day, and age, we’ll be getting crap games, but in order for the crap games to be popular, streamers are “lured” to play these crap games, then the crap games become popular.

If this was true, the gaming crash can’t come quicker, and harder, fast enough.
You do realise that many streamers have been called out on positive claims they’ve made for yet to be released poor games?
Games the general gaming player base like, will get streamed.
As far as mixer goes, wasn’t it Ninja who proclaimed that he got more freedom streaming going to mixer with his new deal, more choice in what to stream, as he didn’t have to rely on specific games to get viewers, and thus an income? Meaning the streamer is more stuck with what to stream, rather than the public blindly playing whatever their “favourite” streamer happen to be streaming at that moment.

Mixer got big because there were deals made with more popular streamers, and they getting to influence the future of Mixer, being different than Twitch.

> 2533274823394867;16612:
> here is a thread about it from the worst map remake Sandtrap in halo 5: https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/sandtrap-on-halo-5-is-awful/adfd375c-66c8-4b9b-9303-faed79b21ea4/posts?page=1
> do you see the diffrend then between the halo 5 forge remake’s and the old original maps from older halo’s?
> the diffrend is easy since the original map design is 100% good with the full map the layout off the stone’s from sandtrap are looking the same like the other things more old.
> but the halo 5 version you see more steel and gray/black in a map sand map design.
>
> forge maps are good for place’s like forge wold but there are worse if it come’s to a remake off a full map then its looking worse.

This serioulsy has nothing to do with DLC, brand recognition and gameplay.
There’s zero meaning, zero relevancy.

> 2533274823394867;16618:
> do you know that other big problems what halo got in the old day’s that thanks to 343 have fix it by copying things from other game’s have there fix some off the big problems in the halo series will people still hate to see it in the halo game’s but it has on the other side 1 off the big problems the halo game’s got.
>
> and one off the big problems was mass quiting in matchmaking’s.
> like Kono Dio Da1635 have told all that mass quiting in halo 3 and also in halo reach was a big pain in the -Yoink-.in halo 3 and halo reach most off the maps on Infeccion was a mass quiting spree by the zombie side.
> since it was always a hell to become a zombie on most off the maps back then and what will happing then there quit.
> for exemple in halo 3 foundery the 2 zombie’s spam in a room and in the open arena there was a house and what was happing then allways the zombie’s never can enter the house since there are 2 turerts on the roof players use to camp and what will haping then the zombie’s quit.
> same in normal matchmaking how many time’s i was the only one left from my team will the others have quit the game all or that the other teams members have quit
>
> what 343 has done good is adding the JIP system in halo 4 that has fix the most off the quiting problems from the halo series.
> and then you have people that cry more its becoming more like COD and the JIP needs to be remove will it has fix 1 off the big problems in the halo series got and 343 has done it.

Mass quitting, if there’s a mass amount of quitting, you look at the cause. The number one cause being that the players who quit didn’t find it enjoyable.
It was never fun joining an infection game, and becoming the first zombie for the third game in a row, it wasn’t fun being a Zombie because the whole game mode became less and less interesting as it started to focus more on giving the human side fun, at the expense of the Zombie / flood side’s fun.
JiP would not have fixed that in Halo 3.

JiP then, it did not in anyway, fix mass quitting.
Mass quitting still happened, it was infuriating being in a game with quitters, it was infuriating ending up in a game that was lost. Halo is not a game in which JiP functions well.
Thus, it wasn’t removed because it was too much CoD, it was removed because it in the end solved nothing,

> 2533274823394867;16618:
> for the game type Infeccion is sprint a good thing since you not gone walk away from the zombie’s but run more.
> and like i have show think all on this thread that sprint has become good to use in a Infeccion game type since you can reach some spots what you normaly never can reach.

“Running” is relevant. Sprinting gives you no edge over the infected as long as they too can sprint.
In actuallity, it gives you less of an edge with you being defenceless.
Also, no, you do not reach any place you “normally never can reach”, with sprint.if you can reach it with sprint, the map designer meant for you to be able to reach it with sprint.

> 2533274823394867;16618:
> do you know that other big problems what halo got in the old day’s that thanks to 343 have fix it by copying things from other game’s have there fix some off the big problems in the halo series will people still hate to see it in the halo game’s but it has on the other side 1 off the big problems the halo game’s got.

I know, but I don’t care. I don’t care about quitting (which will happen anyways) and I don’t care about JIP. I care about sprint.
Quitting and JIP will make some online matches frustrating. Sprint will make all online matches frustrating and the campaign as well, because everything from weapons, vehicles, level design and even A.I. needs to be “balanced” for it. (And I’m putting “balanced” in the biggest airquotes that I can…)

> 2533274823394867;16618:
> for the game type Infeccion is sprint a good thing since you not gone walk away from the zombie’s but run more.
> and like i have show think all on this thread that sprint has become good to use in a Infeccion game type since you can reach some spots what you normaly never can reach.

That has absolutely nothing to do with sprint. You can give any team any movement speed you want. Raise the BMS to 110% or 120% and you’re done.
Secondly, as has already been said, sprint does not allow you to “reach some spots [t]hat you normal[l]y never can”. If the developers don’t want you to reach that spot, you won’t, if they do, you will, whether that game has sprint or not.

> 2533274823394867;16618:
> and like a lot off others have told it all on this thread that the comunnety is split and will stay split about adding or remove sprint in the halo game’s.
> and thats something 343 cant fix since there need to choose for 1 side and cant make both side 's happy about sprint.
> and if 343 choose for adding sprint in the halo series then the people that hate sprint are not happy and if 343 choose to and no sprint then the people that wane see sprint stay in the halo series are not happy.
> that means one side will allways be happy and the other side not.
> thats also how the real world sadly also works that you never can make both side’s happy with most off the things.

That’s literally the first time I have agreed with you.

> 2533274801176260;16620:
> I know, but I don’t care. I don’t care about quitting (which will happen anyways) and I don’t care about JIP. I care about sprint.
> Quitting and JIP will make some online matches frustrating.

how many time’s in halo 3 and halo reach you end up with a team that has quit the match and leave you alone or a other team alone.
quitting a match can never be stopt and its allways become’s a problem in halo series since if you remove the leave button in the game then there are still 2 options left where 343 not has controle on.
and that is close the game and turn off your concole that are the 2 things you get then and that means mass quitting will never be gone.
what easy can be done also without the JIP is remove the win and lose stats and the kill/death stats for good from the halo series then players not have to focus on getting the best stats but then again you get unhappy communety members since there wane see there stats and care about it.
then only 1 option stay’s open and thats the JIP system.

> 2533274801176260;16620:
> Sprint will make all online matches frustrating and the campaign as well, because everything from weapons, vehicles, level design and even A.I. needs to be “balanced” for it. (And I’m putting “balanced” in the biggest airquotes that I can…)

lets see you get then more large maps in the matchmaking and campaign.
you need to have good skill to use a sniper rife and also master the vehicles drive to make splater kills.
so far i see things that has become more better in the halo game’s since back in halo 3 a vehicle was to power full more since you got almost no chance to evade it.
now you have a chance to evade it.
i see more good things then bad things about sprint since it has give a new level about game play more.

> 2533274801176260;16620:
> That has absolutely nothing to do with sprint. You can give any team any movement speed you want. Raise the BMS to 110% or 120% and you’re done.
> Secondly, as has already been said, sprint does not allow you to “reach some spots [t]hat you normal[l]y never can”. If the developers don’t want you to reach that spot, you won’t, if they do, you will, whether that game has sprint or not.

you know the developers not think about things like that right.
in halo 5 in the game type Infeccion there is a map where players can hide and stay on some things.
like on this video: https://www.youtube.com/watch?v=WL_kyRSp1IE
who tells not this are spots where developers think about it with a 2 man work or solo.
and still this is why sprint make things fun more you can find new spots to hide in a infeccion game type map.
same it was on halo reach on some spots you need sprint to reach some cool spot and you win almost easy there.
and about the 110% and 120% basic moving speed there are place’s on some off the maps where running is more stupid to do since you die there and fall most case down hard or reach the kill barier.

> 2533274823394867;16621:
> lets see you get then more large maps in the matchmaking and campaign.

Achievable without sprint.
There are plenty if ways to allow fast travel over large distances without relying on a global player mechanic.

> 2533274823394867;16621:
> you need to have good skill to use a sniper rife and also master the vehicles drive to make splater kills.

Achievable without sprint.
Increase BMS and better strafing acceleration, increase jump height.
Decrease aim assist on the sniper rifle.
Increase speed required to make a splatter happen.

> 2533274823394867;16621:
> so far i see things that has become more better in the halo game’s since back in halo 3 a vehicle was to power full more since you got almost no chance to evade it.
> now you have a chance to evade it.

Which had nothing to do with sprint.
Plenty of times the “issues” of powerful vehicles was a result of a large difference in team skill.

> 2533274823394867;16621:
> i see more good things then bad things about sprint since it has give a new level about game play more.

What exactly does “new level about game play” mean?
Sprint disables your weapons as long as you want to move slightly faster, forward only.

> 2533274823394867;16621:
> you know the developers not think about things like that right.
> in halo 5 in the game type Infeccion there is a map where players can hide and stay on some things.
> like on this video: https://www.youtube.com/watch?v=WL_kyRSp1IE
> who tells not this are spots where developers think about it with a 2 man work or solo.
> and still this is why sprint make things fun more you can find new spots to hide in a infeccion game type map.
> same it was on halo reach on some spots you need sprint to reach some cool spot and you win almost easy there.
> and about the 110% and 120% basic moving speed there are place’s on some off the maps where running is more stupid to do since you die there and fall most case down hard or reach the kill barier.

Just because some spots goes unnoticed, doesn’t mean the developers do not think about their map design.
If running full speed is stupid, don’t tilt your thumbstick fully forward in those areas?

> 2533274823394867;16621:
> how many time’s in halo 3 and halo reach you end up with a team that has quit the match and leave you alone or a other team alone.
> quitting a match can never be stopt and its allways become’s a problem in halo series since if you remove the leave button in the game then there are still 2 options left where 343 not has controle on.
> and that is close the game and turn off your concole that are the 2 things you get then and that means mass quitting will never be gone.
> what easy can be done also without the JIP is remove the win and lose stats and the kill/death stats for good from the halo series then players not have to focus on getting the best stats but then again you get unhappy communety members since there wane see there stats and care about it.
> then only 1 option stay’s open and thats the JIP system.

Again, I don’t care. Besides the fact that this is completely off-topic.

> 2533274823394867;16621:
> lets see you get then more large maps in the matchmaking and campaign.

It’s not the large maps I have an issue with. Halo always had those, courtesy of vehicles, teleporters and man cannons. It’s the small maps that have disappeared, because every damn corridor now has to be stretched so you can sprint through it.

> 2533274823394867;16621:
> you need to have good skill to use a sniper rife and also master the vehicles drive to make splater kills.

Using a sniper rifle in H5G is easier than in any other game of the franchise because 343 had to increase the aim assist and bullet magnetism to a ridiculous level to compensate for sprint. The bullets literally fly in curves.

> 2533274823394867;16621:
> so far i see things that has become more better in the halo game’s since back in halo 3 a vehicle was to power full more since you got almost no chance to evade it.
> now you have a chance to evade it.

Most people complain about the paper vehicles being useless since Reach, so that’s actually something bad, not good.

> 2533274823394867;16621:
> you know the developers not think about things like that right.

Wrong. They do. Here is an episode of H5G’s “The Sprint” where they specifically talk about certain spots that they don’t want players to get to anymore and other spots that they do, but they want them to have to use specific abilities to do so.

> 2533274823394867;16621:
> and still this is why sprint make things fun more you can find new spots to hide in a infeccion game type map.

Again, has nothing to do with sprint. You can still do that with BMS.

> 2533274823394867;16621:
> same it was on halo reach on some spots you need sprint to reach some cool spot and you win almost easy there.

That game was “balanced” for sprint. If sprint hadn’t been in the game you could have reached those spots with BMS.

> 2533274823394867;16621:
> and about the 110% and 120% basic moving speed there are place’s on some off the maps where running is more stupid to do since you die there and fall most case down hard or reach the kill barier.

I’m not even sure what you’re trying to say here but once again, the level design is a certain way because of sprint. When you take it out, the levels will be designed differently.

> 2533274795123910;16622:
> Achievable without sprint.
> There are plenty if ways to allow fast travel over large distances without relying on a global player mechanic.

o really have you ever done this achievement in halo 1 combat evolved anniversary the achievement: Complete the level “Halo” on any difficulty without entering a vehicle.
then you know how pain in the -Yoink- long it will take if you need to walk the longst map off the game only for a achievement.
and not fergot some players go for 100% compleet achievements and are achievement hunters also.
if you never have done it then try it is i bet you get sick off it and that sprint is a good thing then to have.
only players that have compleet that achievement like me know its a pain in the yoink at some point and you wish there was sprint back then.

> 2533274795123910;16622:
> Achievable without sprint.
> Increase BMS and better strafing acceleration, increase jump height.
> Decrease aim assist on the sniper rifle.
> Increase speed required to make a splatter happen.

the Aim assist is staying in the halo series if there are become both playable on pc and xbox on launch then aim assist is need for concole players to make it what more fair for then vs pc players.
if there increase the jump height you get for sure players crying on the forum about it.

> 2533274795123910;16622:
> What exactly does “new level about game play” mean?
> Sprint disables your weapons as long as you want to move slightly faster, forward only

the new level about game play is more to do with some off the weapons like a sniper rilfe type weapons.
since the player needs to learn more now to shot a other player will its running and same go’s for grenate’s its also a new skill you need.
a frag grenate is now with sprint easy to evade then back then that means you need to trow the frag grenate more on the right place and the right time same go’s with plasma you need to learn more to let it stuck players more with it.

> 2533274795123910;16622:
> Just because some spots goes unnoticed, doesn’t mean the developers do not think about their map design.
> If running full speed is stupid, don’t tilt your thumbstick fully forward in those areas?

there are things the developers cant fix with kill bariers since some place’s like you have see on the video are on the map still and not outside the map.
in halo 4 not a lot off players have share the hidding spots on most off the maps for the game type flood.
halo 5 there are lot more there have share on youtube the hiding spots.
and in halo reach where sprint was limit to one side only off the field only it was to powerfull since on lot off place’s there you need sprint to reach the hiding spot and if you are a zombie in halo reach you got evade and not sprint and that was not fair more and was to powerfull.
in halo 5 there have both side’s use the same abilities but some spots still there have become powerful only its become powerful if you have players that not know how to get there and if you know how to come there its not power full.

its great the developers give the players on infection playlist in halo 5 more freedom then it was on halo 4.

> 2533274801176260;16623:
> It’s not the large maps I have an issue with. Halo always had those, courtesy of vehicles, teleporters and man cannons. It’s the small maps that have disappeared, because every damn corridor now has to be stretched so you can sprint through it.

like things in life developers need to make choose and a lot off then are hard to make.
like co-op campaign’s/split screen/small maps/sprint and what for new stuff we gone add and also lot more things.
its like what for game type’s are coming back and what for game type’s not.
that a lot off players like to see for exemple SWAT playlist back and its not coming back is hard for then but its a harder call the developers need to make.
and if small maps was one off the hard calls there have to make and there choose to not make small maps then its suxs for the players that like to see small maps but like with sprint you cant make all players happy.
we can agree and disagree with the decisions the developers make but its somebody needs to make then and if there are pain for a lot off players then its so.

we can keep talking about we wane see in the halo series sprint or not its not us decision to make it its the developers and 343 that most make then.
and like both things in the end you get some unhappy players that not gone like then.
thats how the world off making game’s work that big decisions are need to be take and if that means you end up with unhappy players then it will be.
and we have see it last year that some developers have left 343 since there not agree the decisions that have been make about the next halo game then there got a choose to stay and follow the decision that has been make or leave.
thats also a part off the real world if you not agree with some off the decisions that have been make then you need to choose to follow it or leave.
and if 343 choose’s to keep sprint in the halo series’s then its there call to do it the only thing the players that not like it is not buying the game then.