> 2533274833081329;16585:
> Except we already know that World Units are consistent across the game and across each engine in the series. You can even check this with Forge, because using those coordinates World Units and Forge Units were interchangeable (except Halo 5 by a factor of 10). If the World Units are a constant, then the player’s movement speed value in X game is also comparable to each other, because all it is is World Units/Time.
The problem I find with this math is that it’s basing it off Chief being 7 ft tall (at least according to the Halo CE link he posted). As far as I’m able to tell, Chief is different sizes in each Halo title, and even in the actual lore he’s actually 7 ft and 2 inches tall. Without the armor, he’s only 6 ft and 10 inches tall. The major problem I find with this is comparing Chief’s height across each Halo title in-game, he’s not the exact same size at all.
Another point is again, the base BMS speed in each Halo title seems to be different as well across identical distances. H3 didn’t have this exact map so I couldn’t make a direct comparison with it, and neither does H4. Might test it with a accurate Forge map later, or just use one of the many other base maps instead like The Pit in H3 and Pitfall in H4.
As I already said though, 0.512/2.25 walking speed/run forward is not the same in H2, as it is in H1 if H1 also has a max of 0.512/2.25 walking speed/run forward. H2 and Reach apparently have identical values though for speed, except in Reach you also have sprint which makes it just that much faster. So, considering H3 has 2.25 for run forward, it should be faster then Reach. Yet, if 2.25 is also the same in H2, then why does H2 and Reach have identical BMS speeds?
> 2533274833081329;16585:
> I’m pretty sure he means this video.
Watched the video, didn’t find anything that said “player expectations” at all. They instead stated this: “Leaving it out of H5 would be ignoring a huge portion of the gaming demographics expectations so the call was made to include it. Additionally, we didn’t want to create another resource to manage, this meant leaning towards infinite sprint, which in turn complemented giant battlegrounds in Warzone, our much hyped new multiplayer mode.” They also discussed and used Sprint in order to balance the other Spartan abilities as well.
I’m pretty sure they’ve also discussed the Sprint ability in other places as well along with explaining it’s balancing properly, like on the Waypoint News post.
Funny enough they were also going to include a “Boost jump” similar to Doom’s 2016 “boost jump”. Imagine if 343 included boost jump, people would’ve been calling Doom 2016 a copy of Halo 5’s gameplay lmfao.