> 2533274795123910;16578:
> Video.
> Halo CE picture.
> Halo 3 Picture.
> Halo Reach Picture.
Taking a look at the values in each game and seeing they are the same doesn’t really prove anything, as 0.512 walking speed in Halo 1 could be 0.700 walking speed in Halo 3 due to how different the engines are. **Here’s the video I was talking about earlier which more or less proves just this, and BMS in H2 is actually identical to Reach’s (despite everyone claiming it’s actually slower), but H1’s BMS is actually faster by 6-7 milliseconds give or take. **The H1 test shown in the video was done on H1 MCC, but I did a comparison with H1 OG to and the time frame was also identical in time, down to the millisecond. I just didn’t include the H1 OG comparison because I couldn’t be bothered with editing out the splitscreen stuff/making it look nice in the video. (you can’t start a H1 MP match without a second player being there as well, by LAN or by split screen.)
As for the video you show, the video I made doesn’t really seem to agree with it at all. Either that, or the guy doing that test didn’t account for the millisecond differences, because it’s very obvious.
> 2533274795123910;16578:
> Sprint belonging in Halo, “just like any other ability does”, pretty much means that any other ability belongs in Halo, which happens to include all the ones I listed.
> Any and all of those mechanics could very well have been on the drawing table for any Halo, as far as I’m concerned, it was never about “cut content”.
Yes, any other ability that works in Halo’s play style belongs in it for each specific title. People can claim “this ability doesn’t belong in Halo” all they want, but it’s not going to stop them from appearing in future Halo titles. I was referring to past abilities that were in Halo at one point, such as Equipment in H3, Armor abilities in Reach and 4, and finally the new Spartan Abilities in Halo 5. They all belong in Halo.
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> Hello dual wielding, flinching, greande indicators, armor abilities, equipment, plenty of game modes.
Dual wielding wasn’t scrapped, it was in H2, and H3. It never made the drawing board for Reach, and 343 hasn’t seen any reason to add it back in since. Not only that, you said ability as in: armor abilities, etc, and dual wielding isn’t exactly an “ability” more so a game mechanic. The same goes for grenade indicators.
Equipment was again, not scrapped, it simply got replaced with Armor abilities (in fact it’s even called a alteration of equipment on the Halopedia page), and as far as I’m aware to Bungie, armor abilities are the upgraded version of equipment.
Not really sure what you were going on about with the “game mode” part, as many different game modes have existed in each Halo title, but the dominant one of them all is Slayer.
> 2533274795123910;16578:
> Redefined? It’s been nerfed again and again
Sprint hasn’t gotten a single nerf in any of the Halo titles, what? How fast it is has changed from title to title yes, but the ability itself has never been nerfed in each specific title. It’s movement speed has remained identical since launch in each title. This by definition does not qualify as a nerf.
> 2533274795123910;16578:
> it’s usability in some of its areas driven down
Usability has remained largely the same, if anything it’s more useful in H5 then ever because it allows you to do certain jumps that would otherwise not be possible at all in the classic Halo design. I’ve seen long paths in H3 that could’ve easily been jumped over if Sprint was a thing. Sprint’s usability involves jumping larger distances, and moving from point A to point B much faster. This hasn’t changed, so how has the usability gone down?
> 2533274795123910;16578:
> the major driving point for its inclusion from i343 was “player expectations”.
Can I get a source for this?
> 2533274795123910;16578:
> “Permanently” is quite a strong word to use, considering the many different things that have been said to be here to stay, only to get axed later.
By axed, you mean it doesn’t show up in a new Halo title yes?
So far, Sprint has been in 3 different Halo First person shooter titles. That’s basically as far as permanent goes when it comes to Halo. The BR has appeared in 4 different Halo First person shooter titles. Like Sprint, it’s basically expected to appear in the next Halo title, and may as well be permanent.
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> You do realise that increasing Halo 5’s bms speed to 120% was not to mimic Halo 3? But to showcase that with an increased bms speed on Halo 5, you can, without sprint, reach the samish times to travel over a map similar to that of Halo 3’s midship.
Samish times to travel? With 120% BMS in H5, your traveling over a much larger distance in a shorter amount of time, which just so happens to some-what match Halo 3’s time to travel across Midship at it’s base BMS speed.
By this logic, changing my BMS speed in H5 to 200%, the time to cross Glacier, just so happens to match the amount of time required to travel the map Valhalla in Halo 3 at 150%. Keep in mind these numbers I just made up don’t actually mean anything. See how this just doesn’t make any sense to do now? It’s illogical at best, and doesn’t show anything of the sort at all. This video shows the correct way to do it on the other hand.
> 2533274833081329;16580:
> Trust me, I am very aware of the exact base movement speeds in each Halo game.
**This video shouldn’t surprise you at all then. **Nor should the 6-7 milisecond difference between Reach’s BMS and Halo 1’s BMS also surprise you. In fact, Halo 2’s BMS seems to be identical/match that of Reach’s entirely despite the common belief that Reach’s BMS is somehow “slower” but it’s not. Haven’t managed to do the test with Halo 3 though, because I don’t know of any proper Forged remakes of it in H3.
> 2533274833081329;16580:
> I even use those figures and compare them to real life scenarios explicitly to counter the “lore” argument and the belief that Chief walks no faster than a real life human.
Chief can walk faster then a real life Human if he chose to do so, but will purposely limit himself to walk slower depending on the situation so regular normal humans can keep up with him. You can see him doing this quite a lot in just about every instance he’s seen walking alongside a “normal” human.
Using in-game figures to explain the “lore” though isn’t exactly the smartest of ideas, because usually in-game stuff doesn’t apply to the actual lore at all unless it’s seen in a cut scene, or the books. This is getting off topic though, so either just don’t reply to this part of the comment, or keep it simple honestly.
> 2533274833081329;16580:
> But to go with your comment, it would actually be more correct to say “older Halo games had faster base movement speed.” Comparing the 3 older games (CE, 2, & 3) to the 3 newer games (Reach, 4, and 5), two out of the three newer Halo games have a slower base movement speed than the original trilogy.
Which of these Halo titles have a slower BMS? I just proved that CE’s BMS is faster then H2’s, and H2’s BMS is identical to Reach’s. Not sure on H4’s yet (haven’t done any test on it), but I have heard that H4’s BMS is apparently identical to either H3’s, or Reach’s. Your wording here is still incorrect though, because it doesn’t matter how many of the classic Halo titles there is which has a specifc BMS speed. If it’s slower, then it’s slower. Older Halo games have a slower base movement speed then H5 does.