> 2533274827519891;8:
> > 2535414876585185;3:
> > but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
>
> it improves by being able to get to a spot slightly faster? is that not the obvious answer?
fun fact: __the sprinting speed is the same as the old movement speed in halo 3/2/CE but they tweaked FOV to make it look faste__r… So that means the walking speed is now slower and we generally have slower gameplay, it just feels fast
> 2533274933061423;16486:
> > 2533274827519891;8:
> > > 2535414876585185;3:
> > > but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
> >
> > it improves by being able to get to a spot slightly faster? is that not the obvious answer?
>
> fun fact: __the sprinting speed is the same as the old movement speed in halo 3/2/CE but they tweaked FOV to make it look faste__r… So that means the walking speed is now slower and we generally have slower gameplay, it just feels fast
It’s actually not.
Sprint speed is faster than old BMS, and even Halo 5’s BMS is faster than the old BMS of CE/2/3.
Ontop of that, FoV generally decreased with each title, but I suspect Halo 4/5 increased it again. However I haven’t found any values and care not to look that deep right now. Though I assume Halo CE Still hold the highest FoV of all Halo titles.
> 2533274933061423;16486:
> > 2533274827519891;8:
> > > 2535414876585185;3:
> > > but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
> >
> > it improves by being able to get to a spot slightly faster? is that not the obvious answer?
>
> fun fact: __the sprinting speed is the same as the old movement speed in halo 3/2/CE but they tweaked FOV to make it look faste__r… So that means the walking speed is now slower and we generally have slower gameplay, it just feels fast
If it is a fact, where’s the proof? You have no article or video to back up what you’re saying.
> 2533275001522797;16488:
> > 2533274933061423;16486:
> > fun fact: __the sprinting speed is the same as the old movement speed in halo 3/2/CE but they tweaked FOV to make it look faste__r… So that means the walking speed is now slower and we generally have slower gameplay, it just feels fast
>
> If it is a fact, where’s the proof? You have no article or video to back up what you’re saying.
Cool someone asked for proof. Time to waste my lunch break on an unnecessary long post.
Real fun fact: Halo 5 has a faster movement speed than CE-3, even without Sprint involved.
> 2533274833081329;16489:
> > 2533275001522797;16488:
> > > 2533274933061423;16486:
> > > fun fact: __the sprinting speed is the same as the old movement speed in halo 3/2/CE but they tweaked FOV to make it look faste__r… So that means the walking speed is now slower and we generally have slower gameplay, it just feels fast
> >
> > If it is a fact, where’s the proof? You have no article or video to back up what you’re saying.
>
> Cool someone asked for proof. Time to waste my lunch break on an unnecessary long post.
>
> Real fun fact: Halo 5 has a faster movement speed than CE-3, even without Sprint involved.
>
> This video is for CE-Reach.This is Tsassi’s video for Halo 4 and Halo 5’s movement speeds.
>
> Halo CE - Halo 3: 2.25 units per second
>
> Halo Reach: 2.2 units per second
>
> Halo 4: 2.2 units per second.
>
> Halo 5: 2.6 units per second
>
> In terms of how fast the player moves, we can literally see this mathematically. There’s no debate here.
>
> If you’re trying to determine the players speed relative to map size, then you’re bringing up a whole different variable.
>
> m1ghty boy Your initial claim is incorrect.
ouch. was just repeating what i heard a while ago… i do like sprint in games but i think it only belongs in the way halo reach did it…
> 2533274933061423;16490:
> > 2533274833081329;16489:
> > > 2533275001522797;16488:
> > > > 2533274933061423;16486:
> > > > fun fact: __the sprinting speed is the same as the old movement speed in halo 3/2/CE but they tweaked FOV to make it look faste__r… So that means the walking speed is now slower and we generally have slower gameplay, it just feels fast
> > >
> > > If it is a fact, where’s the proof? You have no article or video to back up what you’re saying.
> >
> > Cool someone asked for proof. Time to waste my lunch break on an unnecessary long post.
> >
> > Real fun fact: Halo 5 has a faster movement speed than CE-3, even without Sprint involved.
> >
> > This video is for CE-Reach.This is Tsassi’s video for Halo 4 and Halo 5’s movement speeds.
> >
> > Halo CE - Halo 3: 2.25 units per second
> >
> > Halo Reach: 2.2 units per second
> >
> > Halo 4: 2.2 units per second.
> >
> > Halo 5: 2.6 units per second
> >
> > In terms of how fast the player moves, we can literally see this mathematically. There’s no debate here.
> >
> > If you’re trying to determine the players speed relative to map size, then you’re bringing up a whole different variable.
> >
> > m1ghty boy Your initial claim is incorrect.
>
> ouch. was just repeating what i heard a while ago… i do like sprint in games but i think it only belongs in the way halo reach did it…
I didn’t make it as an attack towards you (I only used your name because the notification system only quotes one person), but as a stage for numbers going forward so misinformation isn’t spread.
I’d rather keep sprint. With respect to the original halo games I love nothing more to walk normal speed to enjoy the campaign but… in multiplayer sprint makes everything tactical and interesting
I liked sprint but I think this should not be necessary maybe an option to disable or maybe not use it during the campaign seems to me sufficient considering that multiplayer mode makes everything more interesting
> 2535446738195725;16493:
> I liked sprint but I think this should not be necessary maybe an option to disable or maybe not use it during the campaign seems to me sufficient considering that multiplayer mode makes everything more interesting
Sprint and AA impact all part of the game, map, weapon sandbox ect Having it enabled for mp and not for campaign would be a devs ultimate nightmare.
> 2533274948861464;16492:
> I’d rather keep sprint. With respect to the original halo games I love nothing more to walk normal speed to enjoy the campaign but… in multiplayer sprint makes everything tactical and interesting
> 2535446738195725;16493:
> I liked sprint but I think this should not be necessary maybe an option to disable or maybe not use it during the campaign seems to me sufficient considering that multiplayer mode makes everything more interesting
“interesting”
What does that mean exactly?
(Disclaimer: I’m about to make the same argument I’ve been making for, I think, 9 years now, but for since I got a like that brought me back here I’ll rehash for the new users that have posted since)
My argument is very simple. Sprint is bad because it’s a limiting factor to the gameplay. Whilst sprinting players lose the ability to shoot, grenade, and scan their surroundings. To do any of these things, players must sacrifice their ability to traverse he map at full speed. Ultimately slowing down the pace of the gameplay. It also had the effect of layering in more complexity for zero added depth. This is bad for pro players as they are forced to choice engaging in a fight and helping their team or moving, and it’s bad for new players as they have a new layer of complexity to learn the game to even play the game. The tools that classic Halo gave a player was enough to pull off a comparatively larger number of moves and combinations in any given situation. Example: Jumping up to a higher level. Classic Halo allows you to look forward/sideways/backwards/spin and shoot/grenade/melee, all at full speed, and adjusting your tactic depending and what you see. Modern Halo you have to sprint and clamber. Those are your only options. That’s the opposite of tactical/interesting/fast/dynamic as far as I’m concerned.
The only players who benefit from this style of game are those that are already familiar with the genre, and just so happen to like it over other types.
What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it. Sure it takes away the ability to shoot but it only limiting if you’re poorly utilizing it. A common tactic for halo players or perhaps many players of the same genre is to drown the enemy in grenades and give relentless pursuit for a kill. Sprint in a situation like that would be useful in escaping situations like that. And situations like that are not telling of ones skill but certainly doesn’t let the other team have a 1 kill advantage over the other. And who says it’s limiting? Are you familiar with hit and run tactics? In a lot of matches there are tons of players who use the combination of sprint + spartan charge for a good kill so while sprint limits things like shooting and grenade throwing it doesn’t “limit” the third form of attacking in halo which is melee. Sprint keeps the game interesting because it can be used for a kill or in a fight of flight situation and as mentioned before running is not telling of ones skill. And yes it can be bad for pro players but as far as pro players go it’s their choice on how to engage/disengage or to sprint and not sprint. I’m no pro player either but it’s common sense when sprint should be used and not used, now does this always guarantee safety? No because the maps in which we are playing on can offer an adavantage or a disadvantage as a player it’s your judgement to make the decision of using it and not using. If I’m running from a brawl at low shields and I have a chance to live and fight another day im taking it cause multiplayer team games are about decisions and skill. What can I do that ensures my team winning? What can I do to make sure I’m not being a hindrance. It’s all decision making. My teammates are in trouble and I have the fire power to help them? Sprint to their aid and find cover to help them without getting yourself killed it’s all in the decision
> 2533274948861464;16497:
> What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it.
Why should this game add something solely because another game is doing the same thing? I thought people hated it when they heard “Halo is like Call of Duty now,” so why are we…trying to make that statement true?
> 2533274948861464;16497:
> A common tactic for halo players or perhaps many players of the same genre is to drown the enemy in grenades and give relentless pursuit for a kill. Sprint in a situation like that would be useful in escaping situations like that. And situations like that are not telling of ones skill but certainly doesn’t let the other team have a 1 kill advantage over the other. And who says it’s limiting? Sprint keeps the game interesting because it can be used for a kill or in a fight of flight situation and as mentioned before running is not telling of ones skill.
Except 343i doesn’t want you to do that. That’s explicitly why they designed Sprint the way it is today. They don’t want you to use it to run away, or give fight or flight situations, or escaping with no shields.
> 2533274948861464;16497:
> What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it.
Cod games also have a time to kill which is much faster than Halo so escaping from fights with sprint likely isn’t a big issue as it is in Halo. 343 nerfed sprint so your shields don’t recharge while doing it, but it still didn’t fix it the escaping problem.
> 2533274833081329;16498:
> > 2533274948861464;16497:
> > What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it.
>
> Why should this game add something solely because another game is doing the same thing? I thought people hated it when they heard “Halo is like Call of Duty now,” so why are we…trying to make that statement true?
>
>
>
>
> > 2533274948861464;16497:
> > A common tactic for halo players or perhaps many players of the same genre is to drown the enemy in grenades and give relentless pursuit for a kill. Sprint in a situation like that would be useful in escaping situations like that. And situations like that are not telling of ones skill but certainly doesn’t let the other team have a 1 kill advantage over the other. And who says it’s limiting? Sprint keeps the game interesting because it can be used for a kill or in a fight of flight situation and as mentioned before running is not telling of ones skill.
>
> Except 343i doesn’t want you to do that. That’s explicitly why they designed Sprint the way it is today. They don’t want you to use it to run away, or give fight or flight situations, or escaping with no shields.
It’s not even just cod other games like pubg use it as well. I don’t believe for a minute that 343 would say anything like that cause halo is a game that is played and controlled by the player. Don’t act like one thing such as sprint could be such a defining dealbreaker for a franchise
> 2533274948861464;16500:
> > 2533274833081329;16498:
> > > 2533274948861464;16497:
> > > What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it.
> >
> > Why should this game add something solely because another game is doing the same thing? I thought people hated it when they heard “Halo is like Call of Duty now,” so why are we…trying to make that statement true?
> >
> >
> >
> >
> > > 2533274948861464;16497:
> > > A common tactic for halo players or perhaps many players of the same genre is to drown the enemy in grenades and give relentless pursuit for a kill. Sprint in a situation like that would be useful in escaping situations like that. And situations like that are not telling of ones skill but certainly doesn’t let the other team have a 1 kill advantage over the other. And who says it’s limiting? Sprint keeps the game interesting because it can be used for a kill or in a fight of flight situation and as mentioned before running is not telling of ones skill.
> >
> > Except 343i doesn’t want you to do that. That’s explicitly why they designed Sprint the way it is today. They don’t want you to use it to run away, or give fight or flight situations, or escaping with no shields.
>
> It’s not even just cod other games like pubg use it as well get over it. Well then I guess that sucks then cause that’s just what people do so unless you’re working for 343 then feel free to make halo in your “vision” at the end of the day sprint literally is just an option but players choose to use it so who’re you to try to take that away from other players
“If you don’t like it make your own game”
I didn’t expect to receive that statement so quickly. You didn’t answer my initial question either.
By your own words, 343 failed to design Sprint the way they wanted to because people still escape with it as if it’s a viable tactic. They made the game in their “vision” and you metaphorically threw it away and said “I sprint anyway you can’t take that away from me!”
This thread (and many others) have gone through why people think it’s bad, and possible compromises to not “take away from other players.”
> 2727626560040591;16499:
> > 2533274948861464;16497:
> > > 2727626560040591;16499:
> > > > 2533274948861464;16497:
> > > > What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it.
> > >
> > > Cod games also have a time to kill which is much faster than Halo so escaping from fights with sprint likely isn’t a big issue as it is in Halo. 343 nerfed sprint so your shields don’t recharge while doing it, but it still didn’t fix it the escaping problem.
> >
> > If sprint is such an issue how come people still use it? Surely one team or spartan depending on the mode can win without using it. The solution to not wanting sprint could be to maybe not use it? It’s not for everyone apparently
> > What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it.
>
> Cod games also have a time to kill which is much faster than Halo so escaping from fights with sprint likely isn’t a big issue as it is in Halo. 343 nerfed sprint so your shields don’t recharge while doing it, but it still didn’t fix it the escaping problem.
> 2533274833081329;16501:
> > 2533274948861464;16500:
> > > 2533274833081329;16498:
> > > > 2533274948861464;16497:
> > > > What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it.
> > >
> > > Why should this game add something solely because another game is doing the same thing? I thought people hated it when they heard “Halo is like Call of Duty now,” so why are we…trying to make that statement true?
> > >
> > >
> > >
> > >
> > > > 2533274948861464;16497:
> > > > A common tactic for halo players or perhaps many players of the same genre is to drown the enemy in grenades and give relentless pursuit for a kill. Sprint in a situation like that would be useful in escaping situations like that. And situations like that are not telling of ones skill but certainly doesn’t let the other team have a 1 kill advantage over the other. And who says it’s limiting? Sprint keeps the game interesting because it can be used for a kill or in a fight of flight situation and as mentioned before running is not telling of ones skill.
> > >
> > > Except 343i doesn’t want you to do that. That’s explicitly why they designed Sprint the way it is today. They don’t want you to use it to run away, or give fight or flight situations, or escaping with no shields.
> >
> > It’s not even just cod other games like pubg use it as well get over it. Well then I guess that sucks then cause that’s just what people do so unless you’re working for 343 then feel free to make halo in your “vision” at the end of the day sprint literally is just an option but players choose to use it so who’re you to try to take that away from other players
>
> “If you don’t like it make your own game”
>
> I didn’t expect to receive that statement so quickly. You didn’t answer my initial question either.
>
> By your own words, 343 failed to design Sprint the way they wanted to because people still escape with it as if it’s a viable tactic. They made the game in their “vision” and you metaphorically threw it away and said "I sprint anyway you can’t take tha
> 2533274948861464;16503:
> > 2533274833081329;16501:
> > > 2533274948861464;16500:
> > > > 2533274833081329;16498:
> > > > > 2533274948861464;16497:
> > > > > What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it.
> > > >
> > > > Why should this game add something solely because another game is doing the same thing? I thought people hated it when they heard “Halo is like Call of Duty now,” so why are we…trying to make that statement true?
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274948861464;16497:
> > > > > A common tactic for halo players or perhaps many players of the same genre is to drown the enemy in grenades and give relentless pursuit for a kill. Sprint in a situation like that would be useful in escaping situations like that. And situations like that are not telling of ones skill but certainly doesn’t let the other team have a 1 kill advantage over the other. And who says it’s limiting? Sprint keeps the game interesting because it can be used for a kill or in a fight of flight situation and as mentioned before running is not telling of ones skill.
> > > >
> > > > Except 343i doesn’t want you to do that. That’s explicitly why they designed Sprint the way it is today. They don’t want you to use it to run away, or give fight or flight situations, or escaping with no shields.
> > >
> > > It’s not even just cod other games like pubg use it as well get over it. Well then I guess that sucks then cause that’s just what people do so unless you’re working for 343 then feel free to make halo in your “vision” at the end of the day sprint literally is just an option but players choose to use it so who’re you to try to take that away from other players
> >
> > “If you don’t like it make your own game”
> >
> > I didn’t expect to receive that statement so quickly. You didn’t answer my initial question either.
> >
> > By your own words, 343 failed to design Sprint the way they wanted to because people still escape with it as if it’s a viable tactic. They made the game in their “vision” and you metaphorically threw it away and said “I sprint anyway you can’t take that away from me!”
> >
> > This thread (and many others) have gone through why people think it’s bad, and possible compromises to not “take away from other players.”
>
> Because I’ve seem to have attracted many who oppose sprint as if it’s a step in a new direction that supposedly “ruins halo” and for some reason that last post did not correct itself as I’d rather respond in a less defensive way. So I apologize on that end but I come across comments that suggest we should run and gun at the same time now don’t get me wrong i think it’s a fun idea but that kind of style requires a lot of accuracy and getting used too and if new players would somehow have trouble getting used to this new style of fast paced multiplayer with sprint then how should we expect them to Get used to running and gunning
A grand total of 3 people replied to you since your first comment here, and none of them said the words “ruin Halo.”
“Getting used to Halo” isn’t any harder than getting used to these Sprint limitations in Halo 5. You already can’t Sprint in a firefight, so it’s not like your accuracy changed because you already aren’t Sprinting.
You’re heavily underestimating what players can do when they simply enjoy a game.
> 2533274833081329;16504:
> > 2533274948861464;16503:
> > > 2533274833081329;16501:
> > > > 2533274948861464;16500:
> > > > > 2533274833081329;16498:
> > > > > > 2533274948861464;16497:
> > > > > > What makes it interesting is that basically almost all modern shooters use sprint now if it were such a bad thing to have then cod games would never utilize it.
> > > > >
> > > > > Why should this game add something solely because another game is doing the same thing? I thought people hated it when they heard “Halo is like Call of Duty now,” so why are we…trying to make that statement true?
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2533274948861464;16497:
> > > > > > A common tactic for halo players or perhaps many players of the same genre is to drown the enemy in grenades and give relentless pursuit for a kill. Sprint in a situation like that would be useful in escaping situations like that. And situations like that are not telling of ones skill but certainly doesn’t let the other team have a 1 kill advantage over the other. And who says it’s limiting? Sprint keeps the game interesting because it can be used for a kill or in a fight of flight situation and as mentioned before running is not telling of ones skill.
> > > > >
> > > > > Except 343i doesn’t want you to do that. That’s explicitly why they designed Sprint the way it is today. They don’t want you to use it to run away, or give fight or flight situations, or escaping with no shields.
> > > >
> > > > It’s not even just cod other games like pubg use it as well get over it. Well then I guess that sucks then cause that’s just what people do so unless you’re working for 343 then feel free to make halo in your “vision” at the end of the day sprint literally is just an option but players choose to use it so who’re you to try to take that away from other players
> > >
> > > “If you don’t like it make your own game”
> > >
> > > I didn’t expect to receive that statement so quickly. You didn’t answer my initial question either.
> > >
> > > By your own words, 343 failed to design Sprint the way they wanted to because people still escape with it as if it’s a viable tactic. They made the game in their “vision” and you metaphorically threw it away and said “I sprint anyway you can’t take that away from me!”
> > >
> > > This thread (and many others) have gone through why people think it’s bad, and possible compromises to not “take away from other players.”
> >
> > Because I’ve seem to have attracted many who oppose sprint as if it’s a step in a new direction that supposedly “ruins halo” and for some reason that last post did not correct itself as I’d rather respond in a less defensive way. So I apologize on that end but I come across comments that suggest we should run and gun at the same time now don’t get me wrong i think it’s a fun idea but that kind of style requires a lot of accuracy and getting used too and if new players would somehow have trouble getting used to this new style of fast paced multiplayer with sprint then how should we expect them to Get used to running and gunning
>
> A grand total of 3 people replied to you since your first comment here, and none of them said the words “ruin Halo.”
>
> “Getting used to Halo” isn’t any harder than getting used to these Sprint limitations in Halo 5. You already can’t Sprint in a firefight, so it’s not like your accuracy changed because you already aren’t Sprinting.
>
> You’re heavily underestimating what players can do when they simply enjoy a game.
Yet it seems you’re understimaing the way people like me enjoy a game. I’ve seen your previous comments and you just can’t seem to replying and ranting about how much you hate sprint. If you don’t want to waste your lunch break maybe you can not tell people how to enjoy a game. See how that’s works?