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> between halo reach and halo 4 when sprint was add in the halo game some comunnety members on the old halowaypoint forum told there are true halo fans since there know what the best is for halo and know how a real halo game looks like and there calling then a true halo fan like you read on that topic link from yours you see some members also told it.
Pretty much the large majority of that thread said there are no “true Halo fans”.
In fact, it’s a “no true scotsman” thing.
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> > And what should Halo include “everyday action” mechanics?
>
> i can call a few mechanics most shooters are using now what you can do also in real life.
> with you gun swim in the waters and shoot from the waters to the enemy and dive under water, sprint,jump,prone,crouch,Steady Aim,weapon attachments,Fall Damage.
> in halo mechanics i see more sprint,jump,Fall Damage,Crouch steady aim and weapon attachments like in halo 5 you can use in warzone and some off then in campaign mode from halo 5.
That was a typo by me,
“And why should Halo include “everyday action” mechanics?”, was the right question.
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> if you are in the army then you go also sprint like hell more and jump if you not wane get hit by the enemy.
> and for crouch and steady aim is something you also do to hide little more that others cant see easy.
> and for weapon attachments you put then also on your gun like a scope and silinder if its a stealth mission you most do.
> to use a other exemple: in game’s like need for speed there are adding the cops also in the game that if you drive to hard you get the cops on your -Yoink- like in real life you get also the cops on your tail for driving super fast.
Oh yes, Need for Speeds Cops will pull you over, not try to total your car.
Most of the things you just listed goes well into a simulator, like Arma.
Also doesn’t answer the question why i343 should be doing what everyone else is doing, conforming all the gaming experiences and making most games play like each other.
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> sprint is a mechanic and if you wane chance it compleet then that it most work diffrend then its in the release game then you cant do it.
It’s been nerfed from Halo 4 to Halo 5 Beta, from Halo 5 beta to Retail Halo 5, and it saw an indirect nerf with the Radar update, which of course only as far as I know, is used in a few playlists, if at all anymore.
Doesn’t change though that spring has seen a number of decreases in performance between different iterations of the games and versions of them.
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> this is really for me the first time a game developer is not messing with a release game in weapon belance
Pretty sure they’re done rebalancing on weapons
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> or things like that since there know if you chance something in a release game from mechanics then it can become worse and there wane use that time for the new version off the same game that gets a release soon.
Yes, and sprint even became worse from Halo 4 to Halo 5 beta, then it became worse from the Beta to Retail.
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> there got from this all a feedback from players.
> the Spartan ops was stupid and players like to see a firefight game play more then a Spartan Ops and thats why there add Warzone in Halo 5 since its a FireFight type game you can play with spartans vs spartans and spartans VS AI’s also if you have follow the spartan ops series you know in it has been start with Jul M Dama and in halo 5 first mission it ends with killing Jul M Dama.
Sprint is stupid, can it get cut now?
Spartan Ops had potential, but it was wasted with repeat environments, only 2 or 3 missions out of 50 you actually could fail, and extremely repetitive objectives.
Firefight could easily have co-existed alongside Spartan Ops.
Warzone Firefight was added way down the line, isn’t customizable, isn’t infinite and isn’t scorebased.
Erm, so? Jul dying does not prevent new seasons with other storylines for the game mode Spartan Ops.
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> also if you know that the halo Game starts with Halo Reach and then you get the story’s from halo 1 2 and 3 and 4. what has happing between halo 4 and halo 5 with master chief is something there gone release also like there have done with halo reach.
What?
This is relevant to what exactly?
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> Flinch is again thanks to feedback and there have chance it.
Nono, Flinch didn’t get changed, Flinch got removed, disabled, cut. It’s no longer in the game, it’s not in any active code. Not changed, removed.
But why was it removed? Why wasn’t it changed and given another chance, like sprint?
Sprint got feedback, so did Flinch, but Flinch got removed.