The sprint discussion thread

> 2533274823394867;16424:
> that topic proofs most off points you get with some off the comunnety members like few years ago with halo reach and halo 4.

Excuse me, what?

> 2533274823394867;16424:
> most off the things you see more in some off the shooters coming more is there trying to add in there game’s more the same things you can do in real life.

So?
Why should i343 so like everyone else?
And what should Halo include “everyday action” mechanics?

> 2533274823394867;16424:
> like running ( sprinting) jumping and climb on things and fall damage are things you see more commen in shooters to have real things in there game’s.

And for some reason, i343 should do what everyone else is doing, conforming the gaming experiences.

> 2533274823394867;16424:
> that 343 is now looking on how there can add sprint in the best way’s we have see halo 4 and it was not working good from the feedback i think.

Hence the many many nerfs.

> 2533274823394867;16424:
> now on halo 5 its a new thing to test out and still not good.
> there will not give up to have the right type sprint for the halo game thats something we all most give then the time for it.

And sprint gets some special treatment in that regard.
Why didn’t
-Flinch
-Custom Loadouts
-Grenade Indicators
-Spartan Ops
-Firefight as a mode on its own
-Dual Wielding
-Armor Abilities

See the same procedure? Why were these cut?

> 2533274823394867;16424:
> who knows we see in halo 6 a other new sprinting option that maybe will work who knows.
> and maybe its like in the real wold you cant sprint long only for some time then you need to wait for some time use sprint again thats something we maybe gone see.

Yeah who knows?
And what if it doesn’t? Cut it then or change it yet again for Halo 7 and hope it sticks then?
It’s seen so many nerfs, when is it time to let it go?

> 2533274795123910;16426:
> Excuse me, what?

between halo reach and halo 4 when sprint was add in the halo game some comunnety members on the old halowaypoint forum told there are true halo fans since there know what the best is for halo and know how a real halo game looks like and there calling then a true halo fan like you read on that topic link from yours you see some members also told it.

> 2533274795123910;16426:
> o?
> Why should i343 so like everyone else?
> And what should Halo include “everyday action” mechanics?

i can call a few mechanics most shooters are using now what you can do also in real life.
with you gun swim in the waters and shoot from the waters to the enemy and dive under water, sprint,jump,prone,crouch,Steady Aim,weapon attachments,Fall Damage.
in halo mechanics i see more sprint,jump,Fall Damage,Crouch steady aim and weapon attachments like in halo 5 you can use in warzone and some off then in campaign mode from halo 5.

> 2533274795123910;16426:
> And for some reason, i343 should do what everyone else is doing, conforming the gaming experiences.

if you are in the army then you go also sprint like hell more and jump if you not wane get hit by the enemy.
and for crouch and steady aim is something you also do to hide little more that others cant see easy.
and for weapon attachments you put then also on your gun like a scope and silinder if its a stealth mission you most do.
to use a other exemple: in game’s like need for speed there are adding the cops also in the game that if you drive to hard you get the cops on your -Yoink- like in real life you get also the cops on your tail for driving super fast.

> 2533274795123910;16426:
> Hence the many many nerfs.

sprint is a mechanic and if you wane chance it compleet then that it most work diffrend then its in the release game then you cant do it.
the only thing there can do is make it diffrend in there new halo game and thats all there can do.
this is really for me the first time a game developer is not messing with a release game in weapon belance or things like that since there know if you chance something in a release game from mechanics then it can become worse and there wane use that time for the new version off the same game that gets a release soon.
like if there see things thats is wrong in halo 5 there using it to make Halo 6 only better with it and not gone mess up it in halo 5 but using the feedback for halo 6 to chance a lot things in the new halo game.

> 2533274795123910;16426:
> And sprint gets some special treatment in that regard.
> Why didn’t
> -Flinch
> -Custom Loadouts
> -Grenade Indicators
> -Spartan Ops
> -Firefight as a mode on its own
> -Dual Wielding
> -Armor AbilitiesSee the same procedure? Why were these cut?

there got from this all a feedback from players.
the Spartan ops was stupid and players like to see a firefight game play more then a Spartan Ops and thats why there add Warzone in Halo 5 since its a FireFight type game you can play with spartans vs spartans and spartans VS AI’s also if you have follow the spartan ops series you know in it has been start with Jul M Dama and in halo 5 first mission it ends with killing Jul M Dama. also if you know that the halo Game starts with Halo Reach and then you get the story’s from halo 1 2 and 3 and 4. what has happing between halo 4 and halo 5 with master chief is something there gone release also like there have done with halo reach.
Flinch is again thanks to feedback and there have chance it.
the custom loadouts was a big disscusion in halo 4 forums back then and i like then since i can span with a Carbine and with plasma pistol and plasma grenate’s since i hate the basic Pistol,Frag and assault rifle loadouts since i like to have some freedome in it to choose what for basic weapon,type pistol and type grenate’s i wane span in then let the developers force me to use the things i not like to use.
same players choose DMR or a Battle Rilfe type gun as there span weapon and not a Assault Rifle type gun to span with.
for Dual Wielding is something that only was working if there add a SMG type gun in the game but since there not have add then its no use to add dual wielding in halo.
the halo reach firefight was to boring at some point and players like the challange more thats something there got also as feedback from make a firefight mode not to easy like in halo reach give it more a challange that you most work hard to compleet the firefight like in Warzone Firefight mode you never know there where there going to span and in halo reach firefight it was allways the same spots there are spaning in and then its boring if you know where there come from at the fun and challange are gone then.
for Armor Abilities most have been chance to mechanic like sprint and jetpack and the bubbleschield have been chance in the mechanic off automatic shield restoring.
and some have come back and some not thats something i cant tell since.
Grenade Indicators if you mean the Watchers from halo 4 and halo 5 campaign then its something you most ask 343 for it why there not have add it in multiplayer.

> 2533274795123910;16426:
> Yeah who knows?
> And what if it doesn’t? Cut it then or change it yet again for Halo 7 and hope it sticks then?
> It’s seen so many nerfs, when is it time to let it go?

if there have try all the diffrend ways to make it right then it will stay and then its something we all most accept that if there have try to chance it plenty off way’s to make most off us happy with it that its for then good and if its not then there not gone chance it more and it will stay like there have done in the last halo game.
and lets tell if there chance it in halo 6 and most still not like it and there have chance it a lot off time’s to keep sprint in the game then it will stay in halo 7 like it has been add in halo 6 and the players that are not happy with most accept it and deal with it that you have to do with that sprint.
but most off then wane see sprint remove and thats something there also thinking we not gone remove it but chance it and if chancing not help then its the players that hate the sprint option to chance and have to deal with it.
i have also deal with the custome loadouts since i like then and hate the basic loadout that i need to deal with now.

I’d say keep it but take out the thrusters and endless sprint. Also when a player is sprinting like in halo 5 their health should not recharge. And they have to stop for sprint to fully recharge.

Also none of that charging people or ground pound. Seems like a big majority of the players online are just running around the map full speed and dropping shields by charging you.

No armor abilitys in my opinion.

> 2533274847480519;16428:
> I’d say keep it but take out the thrusters and endless sprint. Also when a player is sprinting like in halo 5 their health should not recharge. And they have to stop for sprint to fully recharge.
>
> Also none of that charging people or ground pound. Seems like a big majority of the players online are just running around the map full speed and dropping shields by charging you.
>
> No armor abilitys in my opinion.

for slayer type game mode’s is removing endless sprint a good idea.
for grifball and Living Death playlist is endless sprint a good thing to have endless sprint since its not shooting but more a melee game type mode.
about the health recharge when you are sprinting point i like to keep it like its now with a chance that you most see a big diffrend that when you use sprint that recharge will be slower then when you not sprint.
if you remove the thrusters then you cant do the ground pound more and the high jumps you cant do more and then is a diffrend between high ground and low ground only biger in some multiplayer mode’s or the power slam option for the grifball playlist and living death playlist.
Naqser here is also your proof about the jump idea i told you about.

> 2533274823394867;16427:
> between halo reach and halo 4 when sprint was add in the halo game some comunnety members on the old halowaypoint forum told there are true halo fans since there know what the best is for halo and know how a real halo game looks like and there calling then a true halo fan like you read on that topic link from yours you see some members also told it.

Pretty much the large majority of that thread said there are no “true Halo fans”.
In fact, it’s a “no true scotsman” thing.

> 2533274823394867;16427:
> > 2533274795123910;16426:
> > And what should Halo include “everyday action” mechanics?
>
> i can call a few mechanics most shooters are using now what you can do also in real life.
> with you gun swim in the waters and shoot from the waters to the enemy and dive under water, sprint,jump,prone,crouch,Steady Aim,weapon attachments,Fall Damage.
> in halo mechanics i see more sprint,jump,Fall Damage,Crouch steady aim and weapon attachments like in halo 5 you can use in warzone and some off then in campaign mode from halo 5.

That was a typo by me,
“And why should Halo include “everyday action” mechanics?”, was the right question.

> 2533274823394867;16427:
> if you are in the army then you go also sprint like hell more and jump if you not wane get hit by the enemy.
> and for crouch and steady aim is something you also do to hide little more that others cant see easy.
> and for weapon attachments you put then also on your gun like a scope and silinder if its a stealth mission you most do.
> to use a other exemple: in game’s like need for speed there are adding the cops also in the game that if you drive to hard you get the cops on your -Yoink- like in real life you get also the cops on your tail for driving super fast.

Oh yes, Need for Speeds Cops will pull you over, not try to total your car.
Most of the things you just listed goes well into a simulator, like Arma.
Also doesn’t answer the question why i343 should be doing what everyone else is doing, conforming all the gaming experiences and making most games play like each other.

> 2533274823394867;16427:
> sprint is a mechanic and if you wane chance it compleet then that it most work diffrend then its in the release game then you cant do it.

It’s been nerfed from Halo 4 to Halo 5 Beta, from Halo 5 beta to Retail Halo 5, and it saw an indirect nerf with the Radar update, which of course only as far as I know, is used in a few playlists, if at all anymore.
Doesn’t change though that spring has seen a number of decreases in performance between different iterations of the games and versions of them.

> 2533274823394867;16427:
> this is really for me the first time a game developer is not messing with a release game in weapon belance

Pretty sure they’re done rebalancing on weapons

> 2533274823394867;16427:
> or things like that since there know if you chance something in a release game from mechanics then it can become worse and there wane use that time for the new version off the same game that gets a release soon.

Yes, and sprint even became worse from Halo 4 to Halo 5 beta, then it became worse from the Beta to Retail.

> 2533274823394867;16427:
> there got from this all a feedback from players.
> the Spartan ops was stupid and players like to see a firefight game play more then a Spartan Ops and thats why there add Warzone in Halo 5 since its a FireFight type game you can play with spartans vs spartans and spartans VS AI’s also if you have follow the spartan ops series you know in it has been start with Jul M Dama and in halo 5 first mission it ends with killing Jul M Dama.

Sprint is stupid, can it get cut now?

Spartan Ops had potential, but it was wasted with repeat environments, only 2 or 3 missions out of 50 you actually could fail, and extremely repetitive objectives.
Firefight could easily have co-existed alongside Spartan Ops.
Warzone Firefight was added way down the line, isn’t customizable, isn’t infinite and isn’t scorebased.
Erm, so? Jul dying does not prevent new seasons with other storylines for the game mode Spartan Ops.

> 2533274823394867;16427:
> also if you know that the halo Game starts with Halo Reach and then you get the story’s from halo 1 2 and 3 and 4. what has happing between halo 4 and halo 5 with master chief is something there gone release also like there have done with halo reach.

What?
This is relevant to what exactly?

> 2533274823394867;16427:
> Flinch is again thanks to feedback and there have chance it.

Nono, Flinch didn’t get changed, Flinch got removed, disabled, cut. It’s no longer in the game, it’s not in any active code. Not changed, removed.
But why was it removed? Why wasn’t it changed and given another chance, like sprint?
Sprint got feedback, so did Flinch, but Flinch got removed.

> 2533274823394867;16427:
> the custom loadouts was a big disscusion in halo 4 forums back then and i like then since i can span with a Carbine and with plasma pistol and plasma grenate’s since i hate the basic Pistol,Frag and assault rifle loadouts since i like to have some freedome in it to choose what for basic weapon,type pistol and type grenate’s i wane span in then let the developers force me to use the things i not like to use.

But why was that cut the way it was?
Why not change it and give it another shot, like Sprint?

> 2533274823394867;16427:
> for Dual Wielding is something that only was working if there add a SMG type gun in the game but since there not have add then its no use to add dual wielding in halo.

You do realise that game assets, like weapons, do not dictate what mechanics get included.
Developers don’t look at the weapons the artists have created and think “Wow, there are so many one handed weapons, they can be dual wielded, we need to implement that mechanics”.
If the developers made dual wielding, then assets would be created to be used with that mechanics.
Dual Wielding isn’t absent because there happen to be no one-handed weapons (considering the Pistol, SMG, Plasma Rifle, Plasma Pistol, and so forth are one handed weapons).

> 2533274823394867;16427:
> the halo reach firefight was to boring at some point and players like the challange more thats something there got also as feedback from make a firefight mode not to easy like in halo reach give it more a challange that you most work hard to compleet the firefight like in Warzone Firefight mode you never know there where there going to span and in halo reach firefight it was allways the same spots there are spaning in and then its boring if you know where there come from at the fun and challange are gone then.

I remember the spawns of enemies in Warzone Firefight being quite predictable.
Interesting how Firefight got cut because it seemingly was “boring”, when that could’ve easily been adressed, but wasn’t.
Yet Sprint gets more chances.

> 2533274823394867;16427:
> for Armor Abilities most have been chance to mechanic like sprint and jetpack and the bubbleschield have been chance in the mechanic off automatic shield restoring. and some have come back and some not thats something i cant tell since.

There’s no jet pack anymore, shields have always automatically restored after not taking damage for a brief period of time.
Sprint was just made a global trait.
Armor Abilities are not present anymore.

> 2533274823394867;16427:
> Grenade Indicators if you mean the Watchers from halo 4 and halo 5 campaign then its something you most ask 343 for it why there not have add it in multiplayer.

No, I mean the blue icon/emblem/label on the HUD which tells you that you’re in dangerous proximity of a grenade and in which direction it is.

> 2533274823394867;16427:
> if there have try all the diffrend ways to make it right then it will stay and then its something we all most accept that if there have try to chance it plenty off way’s to make most off us happy with it that its for then good and if its not then there not gone chance it more and it will stay like there have done in the last halo game.
> and lets tell if there chance it in halo 6 and most still not like it and there have chance it a lot off time’s to keep sprint in the game then it will stay in halo 7 like it has been add in halo 6 and the players that are not happy with most accept it and deal with it that you have to do with that sprint.

In other words, use that shoehorn and that sledgehammer, sprint is not going anywhere and will be changed indefinately between each iteration no matter how worthless it gets.

> 2533274823394867;16427:
> but most off then wane see sprint remove and thats something there also thinking we not gone remove it but chance it and if chancing not help then its the players that hate the sprint option to chance and have to deal with it.

No matter how many hates sprint and want it removed, it’s not going to be removed, just changed, and everyone has to deal with it.

> 2533274823394867;16427:
> i have also deal with the custome loadouts since i like then and hate the basic loadout that i need to deal with now.

Because you have to deal with something, everyone else has to as well.
So, why does sprint get this extra special treatment over every other mechanic that has been in Halo but at some stage been removed? Why can sprint never be removed, only changed?

> 2533274795123910;16430:
> That was a typo by me,
> “And why should Halo include “everyday action” mechanics?”, was the right question.

is halo a shooter game or not and what make’s it more like a real shooter game if you have some off the everday action mechanics in the game like sprint,jump,Fall Damage,Crouch,steady aim.
then it feels like a shooter game and then you can go take a lot off way’s with it how do you wane make it is not my problem.

> 2533274795123910;16430:
> Oh yes, Need for Speeds Cops will pull you over, not try to total your car.
> Most of the things you just listed goes well into a simulator, like Arma.
> Also doesn’t answer the question why i343 should be doing what everyone else is doing, conforming all the gaming experiences and making most games play like each other.

do you wane see in each new release off the game with a upgrade off things what last time not cant and now have the tools to do it and update the game or keeping it in the downhill and keep it for ever like it was and hoping if there is coming a new version or there stop with it since you need a update to keep it alive or its gone forever and i bet we all old school or not we not wane see that halo die’s this fast with old downgrade mechanics.

> 2533274795123910;16430:
> It’s been nerfed from Halo 4 to Halo 5 Beta, from Halo 5 beta to Retail Halo 5, and it saw an indirect nerf with the Radar update, which of course only as far as I know, is used in a few playlists, if at all anymore.
> Doesn’t change though that spring has seen a number of decreases in performance between different iterations of the games and versions of them.

and if its still in the end game wrong like you see its not 100% perfect that it need still some chance’s then we see it soon and thats how game’s work more if there thinking its good but in the end its still wrong when the players are playing it then you need to bring it back and see what can become better for the next game and thats with all things in game’s.

> 2533274795123910;16430:
> Pretty sure they’re done rebalancing on weapons

i have still see worse with belancing weapons in shooter game’s that a developer update the game in 2 month’s time 20 time’s and 18 off the 20 times is more weapon belance and there only make it worse with each update to see it not happing with halo thats good since there know never mass with things like that in a end game.

> 2533274795123910;16430:
> Yes, and sprint even became worse from Halo 4 to Halo 5 beta, then it became worse from the Beta to Retail.

still it was from then a good try with it and sadly its ending the wrong way there are hoping and its good news for then also since there see thats not a option more and we need to look for a other option with it.

> 2533274795123910;16430:
> Sprint is stupid, can it get cut now?Spartan Ops had potential, but it was wasted with repeat environments, only 2 or 3 missions out of 50 you actually could fail, and extremely repetitive objectives.
> Firefight could easily have co-existed alongside Spartan Ops.
> Warzone Firefight was added way down the line, isn’t customizable, isn’t infinite and isn’t scorebased.
> Erm, so? Jul dying does not prevent new seasons with other storylines for the game mode Spartan Ops.

you like to see with warzone firefight a custom game option if so then share you feedback on it the next time and suggest it then on the forums next time.
i think it can but then again maybe there are trying with spartan ops a new thing like most comunnety members wane see that there not copy things and it seems it was not a sucses and most still like to see a firefight type game play and give notting about a side story.
spartan ops was a good fail since it was super hard to compleet some off the missions on solo.

> 2533274795123910;16430:
> Nono, Flinch didn’t get changed, Flinch got removed, disabled, cut. It’s no longer in the game, it’s not in any active code. Not changed, removed.
> But why was it removed? Why wasn’t it changed and given another chance, like sprint?
> Sprint got feedback, so did Flinch, but Flinch got removed.

maybe that it was to easy to make no scope’s with your sniper rilfe with flinch.
and maybe it was super easy to see other player from far away with it then without it.

> 2533274795123910;16431:
> But why was that cut the way it was?
> Why not change it and give it another shot, like Sprint?

i am for that option to chance it also but it seems most the feedback was that great that change it was no option for then to do it and maybe there is no room for it with the other things there have add it all in the game and wane add in it and there make the choose from not bring it back.

> 2533274795123910;16431:
> I remember the spawns of enemies in Warzone Firefight being quite predictable.
> Interesting how Firefight got cut because it seemingly was “boring”, when that could’ve easily been adressed, but wasn’t.
> Yet Sprint gets more chances.

now i think there are not that predictable like in halo reach since you in the firefights of halo reach you know where the landing spots are on that map easy and on halo 5 it was little hard since it was not allways on the same place for 5 wave’s like on halo reach firefight.
thats more predictable then warzone firefight.

> 2533274795123910;16431:
> There’s no jet pack anymore, shields have always automatically restored after not taking damage for a brief period of time.
> Sprint was just made a global trait.
> Armor Abilities are not present anymore.

then why have there add health kits in the campaign mode off halo reach then?
its still has to do with the shields that there are not going down faster is maybe a thing.

> 2533274795123910;16431:
> No, I mean the blue icon/emblem/label on the HUD which tells you that you’re in dangerous proximity of a grenade and in which direction it is.

more like this? https://static.gamespot.com/uploads/scale_super/mig/1/8/6/6/881866-944074_20080627_003.jpgand if it so.
then i not look on it if it was there or not.

> 2533274795123910;16431:
> In other words, use that shoehorn and that sledgehammer, sprint is not going anywhere and will be changed indefinately between each iteration no matter how worthless it gets.

yea.

> 2533274795123910;16431:
> No matter how many hates sprint and want it removed, it’s not going to be removed, just changed, and everyone has to deal with it.

100% right.

> 2533274795123910;16431:
> Because you have to deal with something, everyone else has to as well.
> So, why does sprint get this extra special treatment over every other mechanic that has been in Halo but at some stage been removed? Why can sprint never be removed, only changed?

maybe it has to do with the update off the game there doing where you need some things that cant be remove and if you remove it its more a downgrade then a update off the game.
what is the point then from making a new version off the game if you go for downgrade’s and not for the update’s in each new game?

> 2533274816299345;2:
> Id rather keep sprint.

I like to see more episode about Halo Infinite!

> 2533274823394867;16432:
> is halo a shooter game or not and what make’s it more like a real shooter game if you have some off the everday action mechanics in the game like sprint,jump,Fall Damage,Crouch,steady aim.
> then it feels like a shooter game and then you can go take a lot off way’s with it how do you wane make it is not my problem.

“Real shooter”.
So.
A mechanic which prohibit shooting, three mechanics which has nothing to do with shooting, make a game a “real shooter”.
Clearly Doom, Overwatch, CSGO, Quake and MechWarrior, aren’t “real shooters”.
A decreased use of weapons, and unrelated mechanics to actual shooting, makes a game a “real shooter”.

> 2533274823394867;16432:
> do you wane see in each new release off the game with a upgrade off things what last time not cant and now have the tools to do it and update the game or keeping it in the downhill and keep it for ever like it was and hoping if there is coming a new version or there stop with it since you need a update to keep it alive or its gone forever and i bet we all old school or not we not wane see that halo die’s this fast with old downgrade mechanics.

Really? it’s either current mechanics or no new things at all?
Innovating and adding new stuff does not mean “do what everyone else is doing”. There are other things which can be done which are not “everyday actions”.

> 2533274823394867;16432:
> and if its still in the end game wrong like you see its not 100% perfect that it need still some chance’s then we see it soon and thats how game’s work more if there thinking its good but in the end its still wrong when the players are playing it then you need to bring it back and see what can become better for the next game and thats with all things in game’s.

And for some reason all of that applies only to sprint, not other mechanics and features that were cut.

> 2533274823394867;16432:
> i have still see worse with belancing weapons in shooter game’s that a developer update the game in 2 month’s time 20 time’s and 18 off the 20 times is more weapon belance and there only make it worse with each update to see it not happing with halo thats good since there know never mass with things like that in a end game…

But they have rebalanced the weapons after the game was released.

> 2533274823394867;16432:
> still it was from then a good try with it and sadly its ending the wrong way there are hoping and its good news for then also since there see thats not a option more and we need to look for a other option with it.

Why not do the same for other mechanics? Why is sprint that special?

> 2533274823394867;16432:
> you like to see with warzone firefight a custom game option if so then share you feedback on it the next time and suggest it then on the forums next time.

You really think I haven’t done any of this?

> 2533274823394867;16432:
> spartan ops was a good fail since it was super hard to compleet some off the missions on solo.

No it wasn’t.
Infinite lives and basically no way to actually fail a mission made it easy to do all but a few solo.

> 2533274823394867;16432:
> maybe that it was to easy to make no scope’s with your sniper rilfe with flinch.
> and maybe it was super easy to see other player from far away with it then without it.

Yet flinch was cut, not changed.
Do you know what flinch even is?

> 2533274823394867;16433:
> i am for that option to chance it also but it seems most the feedback was that great that change it was no option for then to do it and maybe there is no room for it with the other things there have add it all in the game and wane add in it and there make the choose from not bring it back.

As opposed to all the feedback against sprint back with Reach and Halo 4 on this and several other forums?
No room for custom Loadouts on a digital platform?

> 2533274823394867;16433:
> now i think there are not that predictable like in halo reach since you in the firefights of halo reach you know where the landing spots are on that map easy and on halo 5 it was little hard since it was not allways on the same place for 5 wave’s like on halo reach firefight.

So how could WZ:FF be made more “random”.
But a dedicated FF would be like Reach? No change there?

> 2533274823394867;16433:
> then why have there add health kits in the campaign mode off halo reach then?
> its still has to do with the shields that there are not going down faster is maybe a thing…

Health kits do not recharge Shields.
Going down faster???

> 2533274823394867;16433:
> more like this? https://static.gamespot.com/uploads/scale_super/mig/1/8/6/6/881866-944074_20080627_003.jpgand if it so.
> then i not look on it if it was there or not.

Yes.
They are in Halo 4 but not Halo 5.

> 2533274823394867;16433:
> yea.
>
> 100% right.

No bad feedback is enough to remove sprint, No matters how useless it is ingame.
But other mechanics get removed for less.
Why does sprint out of all mechanics enjoy this kind of treatment?

> 2533274823394867;16433:
> maybe it has to do with the update off the game there doing where you need some things that cant be remove and if you remove it its more a downgrade then a update off the game.
> what is the point then from making a new version off the game if you go for downgrade’s and not for the update’s in each new game?

Understand that updates also remove things.
Understand that other things aside from sprint are available for implementation into Halo, and all these other “modern mechanics” (not including jumping which has been present since the mid 90’s)

> 2533274795123910;16436:
> Health kits do not recharge Shields.
> Going down faster???

the health kits was to restore the health bar and if that was red and low you die faster.
http://www.gamercast.net/media/blogs/gamercast/h/haloreach/haloreach1.jpgif you still own your halo reach manual book you can see it in there about it.

> 2533274795123910;16436:
> Yes.
> They are in Halo 4 but not Halo 5.

not see it and not have miss then in halo 5.

> 2533274795123910;16436:
> Why does sprint out of all mechanics enjoy this kind of treatment?

maybe something between halo reach and halo 4 has happen that there see how the sprint was doing in halo reach good and what you can take out of it maybe with the campaign and other things who knows what the real reason is and whe as comunnety never gone know the truth about it.

> 2533274795123910;16436:
> Yet flinch was cut, not changed.
> Do you know what flinch even is?

i have no idea what it is.

> 2533274795123910;16436:
> No it wasn’t.
> Infinite lives and basically no way to actually fail a mission made it easy to do all but a few solo.

ow really there is 1 mission you need to defence the phantom and it not letting destroy.
try that is on legendary and solo then its worse for most off then.

> 2533274795123910;16436:
> But they have rebalanced the weapons after the game was released.

you got it wrong.
there where listing to the wrong players since 2 months later a ex member has leakt a lot off info that was secret out to the wold and there was some info that has explane a lot off things in the game that where happing.
one off then was there are only listing to populier streamers and if there good a feedback then it was good but if 90% off the comunnety disagree’s with it its still going to happing since there care not about all players feedback and only from top streamers and that has make a lot off players mad that there meaning was notting.
on halo we can have a disscusion about it and we see if there are listing or not that means there are listing to all comunnety members that are posting on this forum and have idea’s.

> 2533274795123910;16436:
> As opposed to all the feedback against sprint back with Reach and Halo 4 on this and several other forums?
> No room for custom Loadouts on a digital platform?

i still see some room for then with some big twist’s on it and not like to see the same thing happing in halo 4 again.
more a belance between the halo reach version and halo 4 version.
that you still span with a UNSC pistol and not can chance it and the only option the player gets is to choose the main weapon from the loadout system and you only have 1 loadout and not 4 or 5.
and for the grenate’s i still be fun to let the player choose what for type grenate there wane span but if its only with frag grenate then its also fine with me.

i have pick some off the quote’s out since i not feeling to make double post’s on it each time.

> 2533274823394867;16437:
> the health kits was to restore the health bar and if that was red and low you die faster.

That’s health, not Shields.
Shields always recharge automatically.
Only CE, Reach and ODST had non-recharging health.

> 2533274823394867;16437:
> not see it and not have miss then in halo 5.

Does not answer why they were cut

> 2533274823394867;16437:
> maybe something between halo reach and halo 4 has happen that there see how the sprint was doing in halo reach good and what you can take out of it maybe with the campaign and other things who knows what the real reason is and whe as comunnety never gone know the truth about it.

So it’s just defended because no reason at all.

> 2533274823394867;16437:
> i have no idea what it is.

I don’t understand why you commented on it then.

> 2533274823394867;16437:
> ow really there is 1 mission you need to defence the phantom and it not letting destroy.
> try that is on legendary and solo then its worse for most off then.

And I already said earlier that there were few missions you actually could fail at, 2-3 missions or so.
And that’s some 4-6% out of all missions in the entire SpOps mission gallery.
Those missions does not make the other 90+% any harder on Legendary solo.

> 2533274823394867;16437:
> you got it wrong.
> there where listing to the wrong players since 2 months later a ex member has leakt a lot off info that was secret out to the wold and there was some info that has explane a lot off things in the game that where happing.
> one off then was there are only listing to populier streamers and if there good a feedback then it was good but if 90% off the comunnety disagree’s with it its still going to happing since there care not about all players feedback and only from top streamers and that has make a lot off players mad that there meaning was notting.
> on halo we can have a disscusion about it and we see if there are listing or not that means there are listing to all comunnety members that are posting on this forum and have idea’s.

I got it wrong?
So this never happened?
Or does no weapons balance done count because some people feel the developers listened to the “wrong crowd”?

> 2533274795123910;16436:
> As opposed to all the feedback against sprint back with Reach and Halo 4 on this and several other forums?
> No room for custom Loadouts on a digital platform?

i still see some room for then with some big twist’s on it and not like to see the same thing happing in halo 4 again.
more a belance between the halo reach version and halo 4 version.
that you still span with a UNSC pistol and not can chance it and the only option the player gets is to choose the main weapon from the loadout system and you only have 1 loadout and not 4 or 5.
and for the grenate’s i still be fun to let the player choose what for type grenate there wane span but if its only with frag grenate then its also fine with me.
[/quote]
In your custom loudout eager, you forgot the first part about sprint.

> 2533274795123910;2133:
> That’s health, not Shields.
> Shields always recharge automatically.
> Only CE, Reach and ODST had non-recharging health.

it was hard to explane it good to let you understand it good.

> 2533274795123910;2133:
> Does not answer why they were cut

i not know it was missing in the first case and thats something you most ask 343 and not me since i not know the reason why its gone maybe there forgot it can happing.

> 2533274795123910;2133:
> I got it wrong?
> So this never happened?
> Or does no weapons balance done count because some people feel the developers listened to the “wrong crowd”?

there is still a diffrend between good weapon belance and not mass up with testing it first out on there test servers then not testing it and mass it good up and in that case keep massing it up without testing it out first.

sprint is something there are chansing it and we most see if there done it maybe right this time in halo 6

I personally enjoy the idea of sprint but make it like reach where if you sprint you can only sprint for a certain amount of time and add the halo 5 if you sprint your health does not recharge.

> 2533274823394867;16439:
> sprint is something there are chansing it and we most see if there done it maybe right this time in halo 6

And if it’s not done right in Halo 6, what then? Give it another chance for Halo 7, and Halo 8, and so on?

Why does Sprint get to have so many chances? You admitted that you don’t even know the reason why, just the fact that “it’s never going away.”

> 2533274833081329;16441:
> > 2533274823394867;16439:
> > sprint is something there are chansing it and we most see if there done it maybe right this time in halo 6
>
> And if it’s not done right in Halo 6, what then? Give it another chance for Halo 7, and Halo 8, and so on?
>
> Why does Sprint get to have so many chances? You admitted that you don’t even know the reason why, just the fact that “it’s never going away.”

there are 3 versions off sprint.
the halo reach version.
halo 4 version.
and halo 5 version.
the halo 6 version is maybe a new mechanic we never have see and if there is no new mechanic for it then its only the halo reach halo 4 or halo 5 version that is coming back and staying.

> 2533274823394867;16442:
> > 2533274833081329;16441:
> > > 2533274823394867;16439:
> > > sprint is something there are chansing it and we most see if there done it maybe right this time in halo 6
> >
> > And if it’s not done right in Halo 6, what then? Give it another chance for Halo 7, and Halo 8, and so on?
> >
> > Why does Sprint get to have so many chances? You admitted that you don’t even know the reason why, just the fact that “it’s never going away.”
>
> there are 3 versions off sprint.
> the halo reach version.
> halo 4 version.
> and halo 5 version.
> the halo 6 version is maybe a new mechanic we never have see and if there is no new mechanic for it then its only the halo reach halo 4 or halo 5 version that is coming back and staying.

That didn’t answer anything I said. You do that very often. You’re still admitting they have some connection by tying them all under the name “Sprint.”

Know what? Now removing the left stick press and increasing Base Movement speed is now a version of Sprint. We haven’t seen that before, so now it should be included. Seems to solve everyone’s problems.

> 2533274833081329;16443:
> > 2533274823394867;16442:
> > > 2533274833081329;16441:
> > > > 2533274823394867;16439:
> > > > sprint is something there are chansing it and we most see if there done it maybe right this time in halo 6
> > >
> > > And if it’s not done right in Halo 6, what then? Give it another chance for Halo 7, and Halo 8, and so on?
> > >
> > > Why does Sprint get to have so many chances? You admitted that you don’t even know the reason why, just the fact that “it’s never going away.”
> >
> > there are 3 versions off sprint.
> > the halo reach version.
> > halo 4 version.
> > and halo 5 version.
> > the halo 6 version is maybe a new mechanic we never have see and if there is no new mechanic for it then its only the halo reach halo 4 or halo 5 version that is coming back and staying.
>
> That didn’t answer anything I said. You do that very often. You’re still admitting they have some connection by tying them all under the name “Sprint.”
>
> Know what? Now removing the left stick press and increasing Base Movement speed is now a version of Sprint. We haven’t seen that before, so now it should be included. Seems to solve everyone’s problems.

and if there have test it all out with removing sprint and boost the basic movement speed and it shows that it give’s some problems that you not have think about and there have see.
if the crouch mechanic gets problems with it that its more walking then crouching is that then good.
there are maybe mechanics not working good more what we not have think about and there have see in the test’s.
do you like to see a halo game where a crouch is more walking then crouching then you can easy tell lets remove it.
why you not gone try it on your own and test it in forge mode on a halo game and see it on your own what for problems you get with boosting the basic moving speed what for type problems you can get

I say we just remove base movement and have it so players can only sprint, forever. Stopping to use my gun only slows me down and breaks my immersion.