The sprint discussion thread

> 2533274833081329;16402:
> > 2533274823394867;16399:
> > after reading some disscusions about the sprint i cant belive that in 2019 we talk about something stupid more like sprint in a game to get it remove.
> >
> > lets make it clear before i go replay start replaying on some post that this idot disscusion is stupid.
> > there never gone remove sprint from the game to make it all clear.
>
> If that’s how you really feel, then why bother making an argument in the first place? Why make this facade of caring about game balance, or how people feel towards a game when it’s just as simple as “they won’t remove it so stop complaining”?
>
> I can’t believe in 2019 were clinging on to a game mechanic that’s more than 20 years old. See how that sounds?

i go for stupid and idot more we mass discussion still about this.
it seems microtransactions is notting more then 1% off the big disscusion we have about a stupid sprint thing.

> 2533274804839145;16404:
> I say get rid of Sprint myself. Halo was doing just fine until they decided to try using mechanics used in other shooters if you ask me. And if it’s removed, trust me, Halo is still going to be around. Halo was considered one of the top FPS alongside the likes of Call of Duty and Battlefield without sprint or even ADS, which those other games have. I can’t help but notice when they started replicating them was when Halo started going downhill.
>
> You can say what you want but I’m connecting the dots. Just because a mechanic was introduced later in the series doesn’t mean it’s there to stay nor does it mean it was the right or wrong decision. Even H2A has power ups to increase movement speed. Why not just use something like that which would be almost the same as an overshield or active camo? Or even equipment like in Halo 3. If it’s a power up compared to everyone being able to do it would make matches much more interesting to me. Get rid of abilities and just make them power ups or equipment that only last for a certain time. And for those that want their sprint, well, you can still have it. Just not permanently.

you know that each shooter game is stealing other game’s meschanics.
the gear custome’s option was something from halo 3.
now others like call and duty and battlefield have copy it from halo and add it in there own titels.

the sprint was maybe in battlefield or call of duty first and now its also in halo.
Cod was the first game that has add a meschanics that you can play against a horde off AI’s
now halo and battlefield have copy that also and in halo its callt FireFight and warzone.
halo was the first that got a battle royal type meschanics call warzone.
now you see that Titanfall.Fortnite,Battelfield and call of duty have then also in there own way.
copying meschanics is something there allways do and will do from other games.

if sprint is gone a lot off generation off players move to call of duty and battlefield to play a real shooter game and then your halo game is death.

> 2533274795123910;16395:
> > 2533274805727985;16393:
> > IMO, sprint improves the game play and lends to faster, more exciting matches. I see a dozen people a day that crouch walk in matches on line. They obviously aren’t ‘sprinting’ at the moment, because they choose not too. Removing a basic ability from a formula that’s been working for a few years will not improve the game. Oh, the dozen or so people I see in a few hours of gameplay crouch walking is vastly eclipsed by the hundreds I see sprinting. the **“I don’t like it, so it shouldn’t be there” mentality is a bit entitled and very self serving.**Don’t like it, don’t use it. But a very small minority of the community trying to dictate how the majority should play is insulting to the majority.
>
> I think it was established by tsassi that matches are not faster in Halo 5 compared to Halo 3.

The guy who made this spreadsheet deserves credit. Granted, Halo 3 MLG is at 110% speed, but that’s irrelevant when the argument is that sprint doesn’t inherently make for a faster game. I also made this post, which I believe pretty well established that Halo CE is significantly faster than Halo 5.

At this point, I’d say that everyone should either accept that classic Halo somehow being slow is bogus, or provide evidence to support the claim. I think it’s fine to make the intuitive mistake of thinking that sprint makes gameplay faster, and we should explain to newcomers why that’s not the case (gameplay speed determined by travel times dictated by map design, with sprint players can’t move at maximum speed during combat, and all that) but if somebody insists sprint makes the game faster, we should ask them to show the data supporting this claim. If they can’t come up with something that meets at least the (fairly low) level of rigor of my CE v. 5 analysis, we can dismiss their argument.

> 2533274833081329;16400:
> > 2533274805727985;16398:
> > I play halo 5 when ever I have the time. I like the game, I don’t have issues with the mechanics of it. You seem to be stuck in your circular logic loop, trying to illicit a response when none is needed. Nobody is forcing you to play the game if you don’t like it. BFV has been untouched since early December because I don’t like it. It’s called “choice”, and adults utilize it. Try it.
>
> It is very possible to like the game while still having issues with one or more mechanics. I don’t know why it’s so black and white here, or why you boil down to “just don’t use it or play something else!” When someone has that response.
>
> This condescending attitude where you “heavily imply” that people who don’t like Sprint aren’t acting like adults is really annoying to put up with, especially when insulting is against the rules of Waypoint.
>
> The whole reason Sprint is the way it is in Halo 5 was because people didn’t like the way it was in Halo 4, right?

I find using circular logic to make a point more insulting than being called out on it. Have a nice day, and congratulations for inciting a “report-able” offense in your little hyperbolic rant. Is it crowded under the billygoat bridge? In honor of this thread, I’m going to exclusively sprint in every game tonight.

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> > 2533274833081329;16400:
> > > 2533274805727985;16398:
> > > I play halo 5 when ever I have the time. I like the game, I don’t have issues with the mechanics of it. You seem to be stuck in your circular logic loop, trying to illicit a response when none is needed. Nobody is forcing you to play the game if you don’t like it. BFV has been untouched since early December because I don’t like it. It’s called “choice”, and adults utilize it. Try it.
> >
> > It is very possible to like the game while still having issues with one or more mechanics. I don’t know why it’s so black and white here, or why you boil down to “just don’t use it or play something else!” When someone has that response.
> >
> > This condescending attitude where you “heavily imply” that people who don’t like Sprint aren’t acting like adults is really annoying to put up with, especially when insulting is against the rules of Waypoint.
> >
> > The whole reason Sprint is the way it is in Halo 5 was because people didn’t like the way it was in Halo 4, right?
>
> I find using circular logic to make a point more insulting than being called out on it. Have a nice day, and congratulations for inciting a “report-able” offense in your little hyperbolic rant. Is it crowded under the billygoat bridge? In honor of this thread, I’m going to exclusively sprint in every game tonight.

I’ve made my point long ago. I’ve asked a question, you refused to answer it.

I mean you can do what you want. Are you so emotionally charged by my responses that you’re going to Sprint out of spite? What happened to the whole “be an adult” thing?

link

> like it has been suggest on the halo 4 topic’s when halo 4 was out and some wane see that in halo 5 sprint was remove and since its not happing in halo 5 then it will also come to Halo Infinite multiplayer and in the future off the halo titels that are coming.
> to bring halo back to the halo 3 time’s is not gone happing more since there keep adding new things in halo and also some things become standard in each titel like sprint.
> and if the maps become biger then its more fun also.
> to make a good main point halo will never go back to old school more like in the halo 3 time’s.
> this game needs to stay modern to keep the new generation off gamers also happy and not only focus on the old generation and the new generation like’s to play game’s that have sprint and in almost all new shooter game’s you have sprint in it.
> there is not one new shooter game that has no sprint in there game.

First of all, we know nothing of Infinite’s gameplay, and while I did hear that Infinite’s gameplay was to be close to Halo 5’s, that was a long time ago, a lot of things could’ve changed since then. However, sprint will probably stick with Infinite, but it’s still quite a claim, based on nothing tangiable, that Sprint will stay for Infinite, seeing as we’ve had quite a few different mechanics over the ages which have seen that exact phrase said about it.
People were quite sure Armor Abilities and Dual Wielding were going to stay indefinately, where are they now?

Then we have the “go back to Halo 3”, there are not many that actually advocate going entirely back to how Halo 3 was, as that had its share of problems.
It’s been said before, and will be said again, but people who oppose sprint and many of the new additions to Halo 5, aren’t opposed to change overall.

Did you see what happened with Halo 4 when it tried to do things that the people in charge of the game design thought they’d “keep the new generation” happy?
I mean, pretty much every “standard” mechanic got crammed into that game, and where did that lead us?
Not only this, but what does this “new generation” like? Who are they?
How come old games like LoL, DotA 2, TF2, CSGO, to name a few, are still top played games? These are games that haven’t seen many changes, and are played by millions.
Either the “old generation” is incredibly large, or gamers aren’t grouped into “old” and “new” generations. Where would you even draw the line between “old” and “new” generation?

Last but not least, no games today with no sprint?
-CSGO
-Mothergunship
-Doom 2016
-Doom Hell on Earth
-Vermintide 2
To name a few.

> 2533274823394867;16381:
> sprint need to stay standart in the halo game’s since if you remove sprint from the game a lot off players will play other shooter game’s since there not like the old school way since there are fan off the new school off the shooter game’s.
>
> that old school players not like it is there choose but at some point there need to adept to new things also staying in the past will make the game only get a worse reputation in the shooters line.
> if you think is good there are E sports teams in halo now thanks to the chance’s it has give us.
>
> for small multiplayer maps has sprint no use its good for the large maps there is sprint good for.

I’d be more inclined to believe gamers are more happy with a sprintless game that is good, rather than a mediocre game which has sprint. Regardless of old vs new school.

I don’t think many here who dislike sprint have had any issues with “adapting” to the new mechanics, the thing is, you don’t need to like something you adapt to.
Interesting how Doom got praised for sticking to the past, with quite a few different things. I mean, even something as standard as reloading is absent from Doom.

What does sprint have to do with good e-sports teams in Halo???

Sprint is not a necessity for larger maps.
Though I’d say that the map traversal tools we’ve seen, have decreased since the inclusion of sprint, not to mention, less experimentation with such things.

> 2533274823394867;16384:
> if you follow some game site’s on facebook like IGN that is also one off the game site’s that are giving game’s a Rate that are releasing and if there rate a game like some others game site’s also do a good rate like 9 from the 10 stars and not give it a low rate then some new players also gone see it on some streamer platforms from how the game looks like and if its maybe something there like to play also.
> its easy.
> let me tell it this way.
> the main halo game from halo 1 to halo 6 are all 6 shooters and what do think most new players if its a shooter then it most have sprint since there thinking then its a shooter and shooters have sprint.
> and if there see it has no sprint then its for then not the feeling there are playing a shooter game without sprint since the new generation see lots off game’s that have sprint and there thinking from a game without sprint is no shooter game more.
> and thats why to get new players play the game and make the comunnety strong with old school and new school mix a good thing.
> there are maybe some games that have no sprint the question is do there get new players from the new generation to play it and to let the game stay alive for a long time.
>
> i am from a mix generation between old and new school in the halo game’s
> halo 3 was my first halo i have play was not bad in that time but when reach came out with sprint it was for me feeling more like a shooter game and later on i am still playing the halo game’s.
> for me the mix generation is the feeling that sprint make’s it more like a shooter game since its for some weapons now harder to get kills with and more a challange like sniper weapons from the UNSC covenant and now prometheans sniper versions.
> same for the vehicles its now little easyer to evade then with sprint and make the belance in the game more good that snipers weapons and vehicles are not that power full more like in the past.

I’d argue that game reviewers aren’t really sitting with a checklist for mechanics and a table for how the rating is affected if the mechanics aren’t there.
Because I’ve never seen such a checklist, and I’ve asked for a list of standards for modern games since forever.
No, sprinting is not really a requirement for a game to be called a “shooter”. What would you call Doom Hell on Earth? Or CSGO, which is very succesful game, and that game can’t have survived on its old community only. Not to mention the other big non-shooter games that came out ages ago but are still played.

> 2533274823394867;16407:
> > 2533274804839145;16404:
> > I say get rid of Sprint myself. Halo was doing just fine until they decided to try using mechanics used in other shooters if you ask me. And if it’s removed, trust me, Halo is still going to be around. Halo was considered one of the top FPS alongside the likes of Call of Duty and Battlefield without sprint or even ADS, which those other games have. I can’t help but notice when they started replicating them was when Halo started going downhill.
> >
> > You can say what you want but I’m connecting the dots. Just because a mechanic was introduced later in the series doesn’t mean it’s there to stay nor does it mean it was the right or wrong decision. Even H2A has power ups to increase movement speed. Why not just use something like that which would be almost the same as an overshield or active camo? Or even equipment like in Halo 3. If it’s a power up compared to everyone being able to do it would make matches much more interesting to me. Get rid of abilities and just make them power ups or equipment that only last for a certain time. And for those that want their sprint, well, you can still have it. Just not permanently.
>
> you know that each shooter game is stealing other game’s meschanics.
> the gear custome’s option was something from halo 3.
> now others like call and duty and battlefield have copy it from halo and add it in there own titels.
>
> the sprint was maybe in battlefield or call of duty first and now its also in halo.
> Cod was the first game that has add a meschanics that you can play against a horde off AI’s
> now halo and battlefield have copy that also and in halo its callt FireFight and warzone.
> halo was the first that got a battle royal type meschanics call warzone.
> now you see that Titanfall.Fortnite,Battelfield and call of duty have then also in there own way.
> copying meschanics is something there allways do and will do from other games.
>
> if sprint is gone a lot off generation off players move to call of duty and battlefield to play a real shooter game and then your halo game is death.

Honestly, with verbiage like that along with the constant misspellings and lack of punctuation, I can only assume your first Halo experience was one of the games that had sprint in it (so from Reach onward). That’s really the only thing I can think of that would make logical sense as to why you’re fighting to hard to keep sprint in the games, despite your previous responses (which all, honestly, sound more like you just want to keep it because you like it compared to a “balance” thing. Because, realistically, Halo isn’t going to “die” without it no matter which angle you’re looking at). And if people want to not play Halo because of sprint, then more power to them, I guess. I didn’t play Halo for a long time after the garbage of Halo 4 (I literally owned it for about 2 weeks before selling it) and yet, here I am playing Halo 5 and MCC anyways. Trust me, there will be plenty who will still be playing the game, with or without sprint. Making guesses like that doesn’t put you in a positive light when you try pressing them as factual information compared to your opinion based off of you liking sprint.

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> > > IMO, sprint improves the game play and lends to faster, more exciting matches. I see a dozen people a day that crouch walk in matches on line. They obviously aren’t ‘sprinting’ at the moment, because they choose not too. Removing a basic ability from a formula that’s been working for a few years will not improve the game. Oh, the dozen or so people I see in a few hours of gameplay crouch walking is vastly eclipsed by the hundreds I see sprinting. the **“I don’t like it, so it shouldn’t be there” mentality is a bit entitled and very self serving.**Don’t like it, don’t use it. But a very small minority of the community trying to dictate how the majority should play is insulting to the majority.
> >
> > I think it was established by tsassi that matches are not faster in Halo 5 compared to Halo 3.
>
> The guy who made this spreadsheet deserves credit. Granted, Halo 3 MLG is at 110% speed, but that’s irrelevant when the argument is that sprint doesn’t inherently make for a faster game. I also made this post, which I believe pretty well established that Halo CE is significantly faster than Halo 5.
>
> At this point, I’d say that everyone should either accept that classic Halo somehow being slow is bogus, or provide evidence to support the claim. I think it’s fine to make the intuitive mistake of thinking that sprint makes gameplay faster, and we should explain to newcomers why that’s not the case (gameplay speed determined by travel times dictated by map design, with sprint players can’t move at maximum speed during combat, and all that) but if somebody insists sprint makes the game faster, we should ask them to show the data supporting this claim. If they can’t come up with something that meets at least the (fairly low) level of rigor of my CE v. 5 analysis, we can dismiss their argument.

i have see the spreadsheet and the match’s are longer then in the past.
is this not big proof that sprint give us longer match’s and not by most are telling its ending fast.
that means if i am corret that sprint is something there have add to let us play longer match’s then in the past without?

> 2533274823394867;16389:
> the answer about your important question first:
> if there remove sprint and boost the walking speed then you have a lot off players that are still not happy with it then there start crying and blaming that the moving speed needs to become lower.
> and you know what you get in the end Halo CE and Halo 2 and halo 3 moving speed.
> and then a other group is crying and blaming that its to slow.
> that means removing sprint will not make all people happy.
> what if there chance the sprint system like there have done in halo reach with the sprint armor abilitie.
> that you can use sprint for a max off 1 min but you get then also a cooldown for 1 min then its more belance and its not like sprinting like crazy people more.
>
> if there removing sprint then you get a other group that wane remove jump from the halo game’s and then we got again the same story again.
> most players are happy if there use the halo CE system with no sprint and no jump more boots on the ground.
> then you know if there use the Halo CE system with no sprint and no jump its a death game since new generation will not gone buy it and then you have no halo more.
> to have a good shooter game and to stay alive you most chance things some will not like.
>
> the main point is do you wane chance the sprint system that it has a cooldown and that you can sprint for a limit off time and not use sprint all the time.
> more like in halo reach that you have a limit off time to use the armor abilities but also at the same time a cooldown for it before you can use it again?

Halo 5’s BMS is the highest default BMS of all the Halo’s.
I’ve yet to see anyone wanting to decrease it, but that’s just me, maybe there’s a large part of the community wanting to decrease the BMS of Halo 5.
If sprint speeds up the movement speed, why would people suddenly want it lowered if the default movement speed was increased? (Which it has been)

On a side note though, noone can please everyone.
There will always be those who aren’t happy. But, in the sense of sprint, if the main goal is to “increase traveling speed”, then bumping BMS would be easier to do.

As far as nerfing sprint more goes though.
At what point does sprint become this uneccessary feature that shouldn’t be included anymore?
With every nerf we’ve seen done to it, it has been to decrease the effectiveness of sprint.

Jumping has been present in every Halo FPS, and why would a group suddenly want to remove jumping?
As I said in the earlier post, not many oppose all change, just the change that Halo has seen so far.

> 2533274823394867;16387:
> the question about you Answer was this more: **for me the mix generation is the feeling that sprint make’s it more like a shooter game since its for some weapons now harder to get kills with and more a challange like sniper weapons from the UNSC covenant and now prometheans sniper versions.****same for the vehicles its now little easyer to evade then with sprint and make the belance in the game more good that snipers weapons and vehicles are not that power full more like in the past.**shooter game’s have chance hard in the couple off years and there are keep changing things in the years with new things.
> most game publishers like microsoft,sony and activision that own some rights off the game titels and need company’s like treyarch and 343 to make there game’s have a list maybe what for things there most see in that game.
> most shooters are adding things in there game series what you can do in the real wold like sprinting,jump,and climb on things like a small wall.
> same for Crouch and Prone in most off the shooters.
> its part off the shooters in game’s and sure its not allways welcome by some off players in the comunnety thats true but its still beter then stay in the past with things then not adding new things.
>
> but i have a question for you now:
> if you wane evade a warthog or Ghost that is incoming do you then sprint away or you walk away to not get killed by it.
> and also i wane ask you this: do you wish that if there remove sprint that all the type vehicles in halo become not to power full to get super easy splatter kills?
> then i talk more about the vehicles like: Ghost’s,Mongoose and warthog’s that there are not becoming to powerfull.

So, a game is more of a shooter if it becomes easier to evade dangerous things with the press of a single button?

Now you’re talking about a list, can you provide the list you’re talking about?
And doing what everyone else has been doing is good? I don’t think it was a long time ago I was talking about how you practically can’t beat CoD / WoW / Starcraft etc at their own game.
Just because everyone else include sprint, does not mean Halo has to include sprint. We have yet to have prone and corner leaning.
Again, it’s not about not adding new things, it’s about what has been added.

I’m pretty sure that vehicles would be balanced around the non-sprint concept, like they were before sprint was included.

> 2533274823394867;16405:
> trust me its getting only worse and worse with it.
> i can show you a good example from few month’s ago.
> in cod black ops 4 there was a grenate that was a flashbang and stunbang in one grenate.
> a lot off players like to see it remove from the game since its was no part off the game.
> to keep it short in the end the developers have nerf it hard that grenate there where happy.
> you know what was happing there where crying about the armor it was to OP in there eye’s and the developers has nerf it.
> now its the turn about the weapons to give a lot a big nerf.

You know that’s game balance.
You’d see the same thing if Halo Infinite included a Spartan Laser Assault Rifle that made mince meat of anything the player glanced at.

> 2533274823394867;16405:
> between all the nerfs a lot off players left the game and on youtube you find video’s there giving bad feedback about the game since it has become crap and you know.
> in the end Activision need to lay off 800 people in the US since there are losing money and the stock from activision has drop hard to the bad feedback and the player basic.
> thanks to 1 game a big company like activision has to lay off 800 people thanks to the wrong choose off the developers.

Activision laying off people has nothing to do with them nerfing one single game.
That laying off, is the result of a greedy business model and anti-consumer behaviour.
BLOPS 4 getting bad feedback, is BLOPS 4 not being a good enough game to get good feedback.
Don’t try to put the blame of Acitvision laying off about 800 people, on people who have feedback on a single game.

> 2533274823394867;16405:
> old school players hate the truster boost’s and like to see it also not more in the game there like the old walking speed from Halo CE Halo 2 and Halo 3.
> and if you not trust me read then the 820 page’s off this topic then you will see the big hate about any type sprint is and that some tell to have the same as in halo 1-3 again.

What if I told you there are old schoolers who like thrusters?
And, if you did read the 820 pages, you’d see what I’ve said before.
It’s not that things have changed, it is what has changed.

> 2533274823394867;16413:
> > 2533274825830455;16408:
> > > 2533274795123910;16395:
> > > > 2533274805727985;16393:
> > > > IMO, sprint improves the game play and lends to faster, more exciting matches. I see a dozen people a day that crouch walk in matches on line. They obviously aren’t ‘sprinting’ at the moment, because they choose not too. Removing a basic ability from a formula that’s been working for a few years will not improve the game. Oh, the dozen or so people I see in a few hours of gameplay crouch walking is vastly eclipsed by the hundreds I see sprinting. the **“I don’t like it, so it shouldn’t be there” mentality is a bit entitled and very self serving.**Don’t like it, don’t use it. But a very small minority of the community trying to dictate how the majority should play is insulting to the majority.
> > >
> > > I think it was established by tsassi that matches are not faster in Halo 5 compared to Halo 3.
> >
> > The guy who made this spreadsheet deserves credit. Granted, Halo 3 MLG is at 110% speed, but that’s irrelevant when the argument is that sprint doesn’t inherently make for a faster game. I also made this post, which I believe pretty well established that Halo CE is significantly faster than Halo 5.
> >
> > At this point, I’d say that everyone should either accept that classic Halo somehow being slow is bogus, or provide evidence to support the claim. I think it’s fine to make the intuitive mistake of thinking that sprint makes gameplay faster, and we should explain to newcomers why that’s not the case (gameplay speed determined by travel times dictated by map design, with sprint players can’t move at maximum speed during combat, and all that) but if somebody insists sprint makes the game faster, we should ask them to show the data supporting this claim. If they can’t come up with something that meets at least the (fairly low) level of rigor of my CE v. 5 analysis, we can dismiss their argument.
>
> i have see the spreadsheet and the match’s are longer then in the past.
> is this not big proof that sprint give us longer match’s and not by most are telling its ending fast.
> that means if i am corret that sprint is something there have add to let us play longer match’s then in the past without?

No, it’s not proof of sprint giving us longer matches.
It’s a study concerning the claim that sprint speeds up the gameplay, making the game faster.
A faster match does not mean a long match, it means a shorter one.

The game developers pace the game by tweaking the mechanics and equipment in the game, along with the maps and so forth.
Let’s take an extreme case, without touching sprint or movement at all.
Decrease the Rate of Fire on all guns and reloading time increased, to the double.

> 2533274804839145;16412:
> Honestly, with verbiage like that along with the constant misspellings and lack of punctuation, I can only assume your first Halo experience was one of the games that had sprint in it (so from Reach onward). That’s really the only thing I can think of that would make logical sense as to why you’re fighting to hard to keep sprint in the games, despite your previous responses (which all, honestly, sound more like you just want to keep it because you like it compared to a “balance” thing. Because, realistically, Halo isn’t going to “die” without it no matter which angle you’re looking at). And if people want to not play Halo because of sprint, then more power to them, I guess. I didn’t play Halo for a long time after the garbage of Halo 4 (I literally owned it for about 2 weeks before selling it) and yet, here I am playing Halo 5 and MCC anyways. Trust me, there will be plenty who will still be playing the game, with or without sprint. Making guesses like that doesn’t put you in a positive light when you try pressing them as factual information compared to your opinion based off of you liking sprint.

my first halo game that i have play was halo 3 on the xbox 360 between 2007 and 2008.
i was then round a age off 15/16 years old back then i was playing halo 3 for the first time.
and halo 3 was a good game and its still is and it will not chance my mind it was a good game same for the multiplayer it was a good multiplayer and fun to play it also.
from that point i was more starting to become a halo fan.

back to your question:
the sprint from halo reach was not bad.
but when halo 4 was release with the standard sprint that has chance my game play style much then it was on halo reach back then.
and i was more accepting the sprint option and have my playstyle adept to it.
i was also in the mean time’s some call of duty game’s between halo reach and halo 4.
and i can more telling that i have feel in call of duty games that sprinting was a good thing to have.
that some players are old school players from the Halo CE release on the pc and first xbox that is a feeling most players not have how it was back then in the multiplayers thats something not many player can tell more that there are from the first generation off halo or battlefield or call of duty game’s thats something the new players that have play halo reach for the first time not can tell a game without sprint how it feels.
there are a few players that can tell there are true halo fans since there have play halo from the start on the first Xbox and pc and are still playing halo game’s after all years and chance’s halo has done in the game and still like to play halo game’s thats something a true halo fan can tell that the main key things are still the same like in the old day’s with some upgrade’s.

i have also a question for you:
now try is to play some halo 4 campaign for some time and then go back to halo 3 campaign and see the diffrend between the sprints that it feels like if you play longer the campaign mode and it feels like it take’s you long to reach that place what you most walk.

> 2533274823394867;16416:
> there are a few players that can tell there are true halo fans since there have play halo from the start on the first Xbox and pc and are still playing halo game’s after all years and chance’s halo has done in the game and still like to play halo game’s thats something a true halo fan can tell that the main key things are still the same like in the old day’s with some upgrade’s.
>
> i have also a question for you:
> now try is to play some halo 4 campaign for some time and then go back to halo 3 campaign and see the diffrend between the sprints that it feels like if you play longer the campaign mode and it feels like it take’s you long to reach that place what you most walk.

Define “true Halo Fan”.

Halo 3’s campaign was designed for no sprint.
If there’s a design error at some point, areas too large and so forth, adding a mechanic on top of that to patch it up, is not a good solution.
The problem is an isolated issue, the solution is a blanket solution put on everything, even things that wouldn’t have needed a fix, causing a ripple effect.

Even then, who’s to say that if sprint was part of Halo 3, you’d get to places “faster”, if the mission designers wanted it to take some time for you to get from A to B, because they wanted the player to feel the scope of the installation you were on.

> 2533274823394867;16416:
> > 2533274804839145;16412:
> > Honestly, with verbiage like that along with the constant misspellings and lack of punctuation, I can only assume your first Halo experience was one of the games that had sprint in it (so from Reach onward). That’s really the only thing I can think of that would make logical sense as to why you’re fighting to hard to keep sprint in the games, despite your previous responses (which all, honestly, sound more like you just want to keep it because you like it compared to a “balance” thing. Because, realistically, Halo isn’t going to “die” without it no matter which angle you’re looking at). And if people want to not play Halo because of sprint, then more power to them, I guess. I didn’t play Halo for a long time after the garbage of Halo 4 (I literally owned it for about 2 weeks before selling it) and yet, here I am playing Halo 5 and MCC anyways. Trust me, there will be plenty who will still be playing the game, with or without sprint. Making guesses like that doesn’t put you in a positive light when you try pressing them as factual information compared to your opinion based off of you liking sprint.
>
> my first halo game that i have play was halo 3 on the xbox 360 between 2007 and 2008.
> i was then round a age off 15/16 years old back then i was playing halo 3 for the first time.
> and halo 3 was a good game and its still is and it will not chance my mind it was a good game same for the multiplayer it was a good multiplayer and fun to play it also.
> from that point i was more starting to become a halo fan.
>
> back to your question:
> the sprint from halo reach was not bad.
> but when halo 4 was release with the standard sprint that has chance my game play style much then it was on halo reach back then.
> and i was more accepting the sprint option and have my playstyle adept to it.
> i was also in the mean time’s some call of duty game’s between halo reach and halo 4.
> and i can more telling that i have feel in call of duty games that sprinting was a good thing to have.
> that some players are old school players from the Halo CE release on the pc and first xbox that is a feeling most players not have how it was back then in the multiplayers thats something not many player can tell more that there are from the first generation off halo or battlefield or call of duty game’s thats something the new players that have play halo reach for the first time not can tell a game without sprint how it feels.
> there are a few players that can tell there are true halo fans since there have play halo from the start on the first Xbox and pc and are still playing halo game’s after all years and chance’s halo has done in the game and still like to play halo game’s thats something a true halo fan can tell that the main key things are still the same like in the old day’s with some upgrade’s.
>
> i have also a question for you:
> now try is to play some halo 4 campaign for some time and then go back to halo 3 campaign and see the diffrend between the sprints that it feels like if you play longer the campaign mode and it feels like it take’s you long to reach that place what you most walk.

Well, Halo 3 didn’t have sprint but the amount of time it took to get from point A to point B wasn’t an issue. That’s what the vehicles were for along with other things such as Grav Lifts. Notice how with sprint you don’t really see much of those anymore? Especially in 4v4 matches? There were ways of getting around just fine without sprint, but because of sprint, things were changed to accommodate it. Although, I don’t believe they did a good job with map designs, because I feel they are still too small/narrow. I’m not sure about you, but I’m not a fan of getting from one side of the map to the other in a matter of seconds due to things such as sprint, clambering, and the thrust boosts. Halo wasn’t ever a “twitchy” kind of shooter like Call of Duty, but for some reason it’s trying to be. That’s why I’m hopeful with Infinite with them saying they’re “going back to its roots” with it, but still no idea what that exactly means.

> 2533274795123910;16417:
> > 2533274823394867;16416:
> > there are a few players that can tell there are true halo fans since there have play halo from the start on the first Xbox and pc and are still playing halo game’s after all years and chance’s halo has done in the game and still like to play halo game’s thats something a true halo fan can tell that the main key things are still the same like in the old day’s with some upgrade’s.
> >
> > i have also a question for you:
> > now try is to play some halo 4 campaign for some time and then go back to halo 3 campaign and see the diffrend between the sprints that it feels like if you play longer the campaign mode and it feels like it take’s you long to reach that place what you most walk.
>
> Define “true Halo Fan”.
>
> Halo 3’s campaign was designed for no sprint.
> If there’s a design error at some point, areas too large and so forth, adding a mechanic on top of that to patch it up, is not a good solution.
> The problem is an isolated issue, the solution is a blanket solution put on everything, even things that wouldn’t have needed a fix, causing a ripple effect.
>
> Even then, who’s to say that if sprint was part of Halo 3, you’d get to places “faster”, if the mission designers wanted it to take some time for you to get from A to B, because they wanted the player to feel the scope of the installation you were on.

1: to let you know before you gone ask it i gone still trying to replay so much that i can on the other post’s you questions to have at the points from that to have a good discussion.
that you not gone think i forgot it or not wane replay on it.

back to the topic.
a true halo fan what i see more is a player that has play from Halo CE thill Halo 5 and still like’s it to play the halo’s in campaigns and multiplayer and have chance there play style in the halo series.
it can still have there opinion about things like sprint or other things but there have not stop playing.
but a player that tells he is a true halo fan and has play halo CE 2,3 and little reach and have stop playing halo game’s is not a true halo fan in my eyes since he thinks what is better will he is not playing the full halo game becurse he/she not like’s the way the halo game’s are going with after halo 4 then its not a true fan that in my eyes.

let me tell it then on this way.
on halo 4 the living death playlist with sprint the players that most stay alive long use thanks to sprint some nasty tricks on most maps to stay long alive same go’s for halo reach thanks to the sprint there some place’s where cool the stay on and to give the extra safe chance’s you need to stay longer alive then the others.
without sprint it was no fun playing living death more since the players that are the zombie’s are doomd always.
in halo 3 it was worse to be the zombie to start with since it was no fun since you got no chance to evade the shots from the other team and fun was fast gone.
same for grifball and the halo 4 playlist richochet that are fun now things to have sprint to make it more fun.

> 2533274804839145;16418:
> > 2533274823394867;16416:
> > > 2533274804839145;16412:
> > > Honestly, with verbiage like that along with the constant misspellings and lack of punctuation, I can only assume your first Halo experience was one of the games that had sprint in it (so from Reach onward). That’s really the only thing I can think of that would make logical sense as to why you’re fighting to hard to keep sprint in the games, despite your previous responses (which all, honestly, sound more like you just want to keep it because you like it compared to a “balance” thing. Because, realistically, Halo isn’t going to “die” without it no matter which angle you’re looking at). And if people want to not play Halo because of sprint, then more power to them, I guess. I didn’t play Halo for a long time after the garbage of Halo 4 (I literally owned it for about 2 weeks before selling it) and yet, here I am playing Halo 5 and MCC anyways. Trust me, there will be plenty who will still be playing the game, with or without sprint. Making guesses like that doesn’t put you in a positive light when you try pressing them as factual information compared to your opinion based off of you liking sprint.
> >
> > my first halo game that i have play was halo 3 on the xbox 360 between 2007 and 2008.
> > i was then round a age off 15/16 years old back then i was playing halo 3 for the first time.
> > and halo 3 was a good game and its still is and it will not chance my mind it was a good game same for the multiplayer it was a good multiplayer and fun to play it also.
> > from that point i was more starting to become a halo fan.
> >
> > back to your question:
> > the sprint from halo reach was not bad.
> > but when halo 4 was release with the standard sprint that has chance my game play style much then it was on halo reach back then.
> > and i was more accepting the sprint option and have my playstyle adept to it.
> > i was also in the mean time’s some call of duty game’s between halo reach and halo 4.
> > and i can more telling that i have feel in call of duty games that sprinting was a good thing to have.
> > that some players are old school players from the Halo CE release on the pc and first xbox that is a feeling most players not have how it was back then in the multiplayers thats something not many player can tell more that there are from the first generation off halo or battlefield or call of duty game’s thats something the new players that have play halo reach for the first time not can tell a game without sprint how it feels.
> > there are a few players that can tell there are true halo fans since there have play halo from the start on the first Xbox and pc and are still playing halo game’s after all years and chance’s halo has done in the game and still like to play halo game’s thats something a true halo fan can tell that the main key things are still the same like in the old day’s with some upgrade’s.
> >
> > i have also a question for you:
> > now try is to play some halo 4 campaign for some time and then go back to halo 3 campaign and see the diffrend between the sprints that it feels like if you play longer the campaign mode and it feels like it take’s you long to reach that place what you most walk.
>
> Well, Halo 3 didn’t have sprint but the amount of time it took to get from point A to point B wasn’t an issue. That’s what the vehicles were for along with other things such as Grav Lifts. Notice how with sprint you don’t really see much of those anymore? Especially in 4v4 matches? There were ways of getting around just fine without sprint, but because of sprint, things were changed to accommodate it. Although, I don’t believe they did a good job with map designs, because I feel they are still too small/narrow. I’m not sure about you, but I’m not a fan of getting from one side of the map to the other in a matter of seconds due to things such as sprint, clambering, and the thrust boosts. Halo wasn’t ever a “twitchy” kind of shooter like Call of Duty, but for some reason it’s trying to be. That’s why I’m hopeful with Infinite with them saying they’re “going back to its roots” with it, but still no idea what that exactly means.

i can tell you this if developers tell there going back to the roots its only with the things you not wane get chance.
if there going back to halo reach and start from there with armor abileties again then most off the players on this topic that wane sprint be remove are not gone be happy since you are thinking then its halo 3 without sprint.
nobody knows what there mean by going back to the roots and its a option that there going back to halo 3 but then you most also understand its not the same like in halo 3.
then you most accept it that a halo without sprint is something that not is coming back more.

> 2533274823394867;16420:
> > 2533274804839145;16418:
> > > 2533274823394867;16416:
> > > > 2533274804839145;16412:
> > > > Honestly, with verbiage like that along with the constant misspellings and lack of punctuation, I can only assume your first Halo experience was one of the games that had sprint in it (so from Reach onward). That’s really the only thing I can think of that would make logical sense as to why you’re fighting to hard to keep sprint in the games, despite your previous responses (which all, honestly, sound more like you just want to keep it because you like it compared to a “balance” thing. Because, realistically, Halo isn’t going to “die” without it no matter which angle you’re looking at). And if people want to not play Halo because of sprint, then more power to them, I guess. I didn’t play Halo for a long time after the garbage of Halo 4 (I literally owned it for about 2 weeks before selling it) and yet, here I am playing Halo 5 and MCC anyways. Trust me, there will be plenty who will still be playing the game, with or without sprint. Making guesses like that doesn’t put you in a positive light when you try pressing them as factual information compared to your opinion based off of you liking sprint.
> > >
> > > my first halo game that i have play was halo 3 on the xbox 360 between 2007 and 2008.
> > > i was then round a age off 15/16 years old back then i was playing halo 3 for the first time.
> > > and halo 3 was a good game and its still is and it will not chance my mind it was a good game same for the multiplayer it was a good multiplayer and fun to play it also.
> > > from that point i was more starting to become a halo fan.
> > >
> > > back to your question:
> > > the sprint from halo reach was not bad.
> > > but when halo 4 was release with the standard sprint that has chance my game play style much then it was on halo reach back then.
> > > and i was more accepting the sprint option and have my playstyle adept to it.
> > > i was also in the mean time’s some call of duty game’s between halo reach and halo 4.
> > > and i can more telling that i have feel in call of duty games that sprinting was a good thing to have.
> > > that some players are old school players from the Halo CE release on the pc and first xbox that is a feeling most players not have how it was back then in the multiplayers thats something not many player can tell more that there are from the first generation off halo or battlefield or call of duty game’s thats something the new players that have play halo reach for the first time not can tell a game without sprint how it feels.
> > > there are a few players that can tell there are true halo fans since there have play halo from the start on the first Xbox and pc and are still playing halo game’s after all years and chance’s halo has done in the game and still like to play halo game’s thats something a true halo fan can tell that the main key things are still the same like in the old day’s with some upgrade’s.
> > >
> > > i have also a question for you:
> > > now try is to play some halo 4 campaign for some time and then go back to halo 3 campaign and see the diffrend between the sprints that it feels like if you play longer the campaign mode and it feels like it take’s you long to reach that place what you most walk.
> >
> > Well, Halo 3 didn’t have sprint but the amount of time it took to get from point A to point B wasn’t an issue. That’s what the vehicles were for along with other things such as Grav Lifts. Notice how with sprint you don’t really see much of those anymore? Especially in 4v4 matches? There were ways of getting around just fine without sprint, but because of sprint, things were changed to accommodate it. Although, I don’t believe they did a good job with map designs, because I feel they are still too small/narrow. I’m not sure about you, but I’m not a fan of getting from one side of the map to the other in a matter of seconds due to things such as sprint, clambering, and the thrust boosts. Halo wasn’t ever a “twitchy” kind of shooter like Call of Duty, but for some reason it’s trying to be. That’s why I’m hopeful with Infinite with them saying they’re “going back to its roots” with it, but still no idea what that exactly means.
>
> i can tell you this if developers tell there going back to the roots its only with the things you not wane get chance.
> if there going back to halo reach and start from there with armor abileties again then most off the players on this topic that wane sprint be remove are not gone be happy since you are thinking then its halo 3 without sprint.
> nobody knows what there mean by going back to the roots and its a option that there going back to halo 3 but then you most also understand its not the same like in halo 3.
> then you most accept it that a halo without sprint is something that not is coming back more.

It seems you’re still stuck in the idea that without spring, then Halo simply wouldn’t be able to survive, which is a completely random thought that holds no factual substance. If they go with Halo Reach and include all those Spartan Abilities, then ya, a good majority of the fanbase wouldn’t like it, because they already don’t (granted, this does not mean the fanbase of Halo Reach whether or not they like the abilities is small in any way, because even those that do like it are pretty numerous). And I’m not exactly sure why you keep referencing Halo 3 in this, when it didn’t have sprint and wasn’t the very first Halo game in the series (I already understand it was your first Halo, but I’m sure you’ve played the others by now). My favorite is Halo 2, not Halo 3 (I feel it to be too “floaty” and I’m not a fan of having to lead with the BR, as this is something I only have to do in Halo 3 even among other shooters I play) so keep that in mind if you’re going to try using Halo 3’s mechanics as part of your stance against me. I think the campaign was better put together and I did like new stuff added in, like some weapons, vehicles, and the inclusion of equipment, but that’s about it. But because Halo 3 does seem to be the most popular, you’re probably guesstimating accurately in thinking they’ll try to have Infinite be more like Halo 3.

Also, to be frank; I may not like sprint in Halo, but because I thought Halo 6 was going to be the same as 5(before Infinite’s announcement), I just learned to get used to it incase Halo 6 was going to play the same way. I had to get used to the clamber and thrusts as well, even though I still do not like those mechanics and would prefer them gone and I wouldn’t miss them. But thinking just because I don’t like it and, assuming, it’s included in Infinite that people like me won’t even bother with Infinite is quite a…Reach.

> 2533274804839145;16421:
> Also, to be frank; I may not like sprint in Halo, but because I thought Halo 6 was going to be the same as 5(before Infinite’s announcement), I just learned to get used to it incase Halo 6 was going to play the same way. I had to get used to the clamber and thrusts as well, even though I still do not like those mechanics and would prefer them gone and I wouldn’t miss them. But thinking just because I don’t like it and, assuming, it’s included in Infinite that people like me won’t even bother with Infinite is quite a…Reach.

this is now something thats shows you are a true halo fan more.
since you hate it and not like it in halo but you are still playing it and thats something all old generation off players most do if there are telling there are the true halo fans.
you accept it and deal with something you hate and not like to see in halo game’s thats something most off the players like to see it more.
i also hate some things and not like to see it more in halo game’s but when it has i still keep playing it since i love the game much and that there are things i hate what are not part off halo but i am playing it still.
i not gone ask you to chance your thoughts about sprint that it most stay thats something i not gone do.
to have a discussion about sprint to tell my reasons why it most stay and see your thoughts about it and the same go’s for your thoughts about removing sprint then i share my thoughts about it also.
i like to see a good big discussion about it the good and bad side about the points we make then have a fight more from i am right and you are wrong more in that way.

some off the comunety are thinking from so long it has sprint i am not gone play it then your are not a true halo fan in most players eyes.

i am happy to see that 343 is accepting comunnety feedback about things and there can learn from it also from what is not better and what do we need to chance a other way more like that.
this is something you not see much in this time’s that a company that is developing a game is also listing to the comunety for feedback about there game’s and what can be better and where are the big problems.
in most game’s the developers not care about the comunety from that game and there not gone listing to then.

what i like about halo its one off the few games that are following 1 main story in diffrend halo titels thats something you not gone see much in shooter game’s and its also the only game left where i play the campaign first before i gone play the multiplayer.
and with the titels off cod i am more for the multiplayer then for a campaign since it has no main story line like in halo.

and about the way Halo Infinite is going to take thats with this less info notting to tell what it will be thats something we all have to wait when there share more info at the E3 and also what for info there gone give us.

> 2533274823394867;16419:
> > 2533274795123910;16417:
> > > 2533274823394867;16416:
> > > there are a few players that can tell there are true halo fans since there have play halo from the start on the first Xbox and pc and are still playing halo game’s after all years and chance’s halo has done in the game and still like to play halo game’s thats something a true halo fan can tell that the main key things are still the same like in the old day’s with some upgrade’s.
> > >
> > > i have also a question for you:
> > > now try is to play some halo 4 campaign for some time and then go back to halo 3 campaign and see the diffrend between the sprints that it feels like if you play longer the campaign mode and it feels like it take’s you long to reach that place what you most walk.
> >
> > Define “true Halo Fan”.
> >
> > Halo 3’s campaign was designed for no sprint.
> > If there’s a design error at some point, areas too large and so forth, adding a mechanic on top of that to patch it up, is not a good solution.
> > The problem is an isolated issue, the solution is a blanket solution put on everything, even things that wouldn’t have needed a fix, causing a ripple effect.
> >
> > Even then, who’s to say that if sprint was part of Halo 3, you’d get to places “faster”, if the mission designers wanted it to take some time for you to get from A to B, because they wanted the player to feel the scope of the installation you were on.
>
> 1: to let you know before you gone ask it i gone still trying to replay so much that i can on the other post’s you questions to have at the points from that to have a good discussion.
> that you not gone think i forgot it or not wane replay on it.
>
> back to the topic.
> a true halo fan what i see more is a player that has play from Halo CE thill Halo 5 and still like’s it to play the halo’s in campaigns and multiplayer and have chance there play style in the halo series.
> it can still have there opinion about things like sprint or other things but there have not stop playing.
> but a player that tells he is a true halo fan and has play halo CE 2,3 and little reach and have stop playing halo game’s is not a true halo fan in my eyes since he thinks what is better will he is not playing the full halo game becurse he/she not like’s the way the halo game’s are going with after halo 4 then its not a true fan that in my eyes.
>
> let me tell it then on this way.
> on halo 4 the living death playlist with sprint the players that most stay alive long use thanks to sprint some nasty tricks on most maps to stay long alive same go’s for halo reach thanks to the sprint there some place’s where cool the stay on and to give the extra safe chance’s you need to stay longer alive then the others.
> without sprint it was no fun playing living death more since the players that are the zombie’s are doomd always.
> in halo 3 it was worse to be the zombie to start with since it was no fun since you got no chance to evade the shots from the other team and fun was fast gone.
> same for grifball and the halo 4 playlist richochet that are fun now things to have sprint to make it more fun.

Of course, the only way to be a “true Halo fan” is to bang your head bloody against a wall, playing something you dislike.
There’s no such things as a “true” fan. You’re either a fan or you’re not.

I don’t feel like a few special game modes being improved in your opinion, excuses the inclusion of sprint in the whole game. If the modes weren’t up to par before, perhaps they could use some other alterations other than slapping sprint in top of it all?

> 2533274795123910;16423:
> Of course, the only way to be a “true Halo fan” is to bang your head bloody against a wall, playing something you dislike.
> There’s no such things as a “true” fan. You’re either a fan or you’re not.I don’t feel like a few special game modes being improved in your opinion, excuses the inclusion of sprint in the whole game. If the modes weren’t up to par before, perhaps they could use some other alterations other than slapping sprint in top of it all?

that topic proofs most off points you get with some off the comunnety members like few years ago with halo reach and halo 4.

most off the things you see more in some off the shooters coming more is there trying to add in there game’s more the same things you can do in real life.
like running ( sprinting) jumping and climb on things and fall damage are things you see more commen in shooters to have real things in there game’s.
that 343 is now looking on how there can add sprint in the best way’s we have see halo 4 and it was not working good from the feedback i think.
now on halo 5 its a new thing to test out and still not good.
there will not give up to have the right type sprint for the halo game thats something we all most give then the time for it.
who knows we see in halo 6 a other new sprinting option that maybe will work who knows.
and maybe its like in the real wold you cant sprint long only for some time then you need to wait for some time use sprint again thats something we maybe gone see.

> 2533274823394867;16424:
> there will not give up to have the right type sprint for the halo game thats something we all most give then the time for it.

Which is pretty much what I said before.

Sprint has to exist…for some reason. It’s like a constant instead of a variable like other game mechanics. No matter what happens, Sprint has to be shoved in in one way or another, or we’ll make it fit. Doesn’t matter how people feel towards it, or what it actually does, Sprint has to exist.

> 2533274823394867;16424:
> and maybe its like in the real wold you cant sprint long only for some time then you need to wait for some time use sprint again thats something we maybe gone see.

That’s just Halo 4’s Sprint.