Adding sprint to halo is a cool idea but I always believed that it was never needed, we have already levels built around the slow gameplay halo has always been known for. H1, H2, H3 up to Reach added interesting ways to get to areas that were far away.
Gravity lifts shot players into the skies to their destination without needing to go on foot.
Teleporters are a fun addition, you just teleport to place without needing to go there on foot.
Grenade jumping was invented and it used to reach higher places.
I think Halo 4 almost nailed how sprint could work but something felt off about it.
> 2535456029664360;16285:
> If sprint was switched to what it was in halo reach would you be ok with that?
No because then it is back to an armor ability and most people never want to see those again. Why is just removing it and making everyone faster at base a problem?
> 2535456029664360;16282:
> That was a good one. But I still dont understand why sprint is a huge problem or why you cant accept a but of gameplay change.
I can. I accepted dual wielding in Halo 2. I accepted the battle rifle in place of the CE Magnum. I accepted equipment in Halo 3. I accepted new guns, new vehicles and new types of grenades. I even accepted armor abilities in Halo Reach.
The reason I don’t accept sprint is because the only benefit it has on the game (at least on smaller maps) is an illusion. Its drawbacks, however, are very real. Anything sprint can do, an increased base movement speed can do better.
> 2535456029664360;16284:
> And yes there is pubg war mode
Didn’t know that. Regardless, I expected you to bring up CoD and I have the same counter for both. PUBG and CoD both have very fast kill times in comparison to Halo. If you took Halo 3 and injected sprint into the game, made it so every player has sprint just like in Halo 5, it would break the game. Escaping or drawing out gunfights would be many times easier because you’d be on maps that aren’t bloated like Halo 5’s are so cover would be too easy to find, meaning that trying to secure a kill would often be frustrating. There’s two ways to counter this negative while keeping sprint: 1. Decrease kill times so players at a disadvantage don’t have as much time to respond defensively (see: CoD and PUBG) or 2. Make maps larger and more open so it’s more difficult for players to escape when they’re at a disadvantage (see: Halo 4 and 5).
While I would love the idea of separate playlists, I believe that they should keep the sprint and charges in. It is simply a part of the game now, removing it would split the player base too much. Meanwhile I believe the campaign with no sprint is an absolutely phenomenal idea!
> 2533274804424245;16288:
> > 2535456029664360;16282:
> > That was a good one. But I still dont understand why sprint is a huge problem or why you cant accept a but of gameplay change.
>
> I can. I accepted dual wielding in Halo 2. I accepted the battle rifle in place of the CE Magnum. I accepted equipment in Halo 3. I accepted new guns, new vehicles and new types of grenades. I even accepted armor abilities in Halo Reach.
>
> The reason I don’t accept sprint is because the only benefit it has on the game (at least on smaller maps) is an illusion. Its drawbacks, however, are very real. Anything sprint can do, an increased base movement speed can do better.
>
>
>
>
> > 2535456029664360;16284:
> > And yes there is pubg war mode
>
> Didn’t know that. Regardless, I expected you to bring up CoD and I have the same counter for both. PUBG and CoD both have very fast kill times in comparison to Halo. If you took Halo 3 and injected sprint into the game, made it so every player has sprint just like in Halo 5, it would break the game. Escaping or drawing out gunfights would be many times easier because you’d be on maps that aren’t bloated like Halo 5’s are so cover would be too easy to find, meaning that trying to secure a kill would often be frustrating. There’s two ways to counter this negative while keeping sprint: 1. Decrease kill times so players at a disadvantage don’t have as much time to respond defensively (see: CoD and PUBG) or 2. Make maps larger and more open so it’s more difficult for players to escape when they’re at a disadvantage (see: Halo 4 and 5).
Yes that would work really well, and to make the game more fast paced with no sprint maps could be designed around playtyle and have many transport features such as man cannons and teleporters
I thought of this for a bit what if sprint could be a pick up ability like bubble shield?
> 2535456029664360;16290:
> > 2533274804424245;16288:
> > > 2535456029664360;16282:
> > > That was a good one. But I still dont understand why sprint is a huge problem or why you cant accept a but of gameplay change.
> >
> > I can. I accepted dual wielding in Halo 2. I accepted the battle rifle in place of the CE Magnum. I accepted equipment in Halo 3. I accepted new guns, new vehicles and new types of grenades. I even accepted armor abilities in Halo Reach.
> >
> > The reason I don’t accept sprint is because the only benefit it has on the game (at least on smaller maps) is an illusion. Its drawbacks, however, are very real. Anything sprint can do, an increased base movement speed can do better.
> >
> >
> >
> >
> > > 2535456029664360;16284:
> > > And yes there is pubg war mode
> >
> > Didn’t know that. Regardless, I expected you to bring up CoD and I have the same counter for both. PUBG and CoD both have very fast kill times in comparison to Halo. If you took Halo 3 and injected sprint into the game, made it so every player has sprint just like in Halo 5, it would break the game. Escaping or drawing out gunfights would be many times easier because you’d be on maps that aren’t bloated like Halo 5’s are so cover would be too easy to find, meaning that trying to secure a kill would often be frustrating. There’s two ways to counter this negative while keeping sprint: 1. Decrease kill times so players at a disadvantage don’t have as much time to respond defensively (see: CoD and PUBG) or 2. Make maps larger and more open so it’s more difficult for players to escape when they’re at a disadvantage (see: Halo 4 and 5).
>
> Yes that would work really well, and to make the game more fast paced with no sprint maps could be designed around playtyle and have many transport features such as man cannons and teleporters
>
> I thought of this for a bit what if sprint could be a pick up ability like bubble shield?
That’s essentially Speed Boost, which we already have in Halo 5.
So why not just use the Speed Boost power up like how we do Active Camo and Overshield?
> 2533274833081329;16291:
> > 2535456029664360;16290:
> > > 2533274804424245;16288:
> > > > 2535456029664360;16282:
> > > > That was a good one. But I still dont understand why sprint is a huge problem or why you cant accept a but of gameplay change.
> > >
> > > I can. I accepted dual wielding in Halo 2. I accepted the battle rifle in place of the CE Magnum. I accepted equipment in Halo 3. I accepted new guns, new vehicles and new types of grenades. I even accepted armor abilities in Halo Reach.
> > >
> > > The reason I don’t accept sprint is because the only benefit it has on the game (at least on smaller maps) is an illusion. Its drawbacks, however, are very real. Anything sprint can do, an increased base movement speed can do better.
> > >
> > >
> > >
> > >
> > > > 2535456029664360;16284:
> > > > And yes there is pubg war mode
> > >
> > > Didn’t know that. Regardless, I expected you to bring up CoD and I have the same counter for both. PUBG and CoD both have very fast kill times in comparison to Halo. If you took Halo 3 and injected sprint into the game, made it so every player has sprint just like in Halo 5, it would break the game. Escaping or drawing out gunfights would be many times easier because you’d be on maps that aren’t bloated like Halo 5’s are so cover would be too easy to find, meaning that trying to secure a kill would often be frustrating. There’s two ways to counter this negative while keeping sprint: 1. Decrease kill times so players at a disadvantage don’t have as much time to respond defensively (see: CoD and PUBG) or 2. Make maps larger and more open so it’s more difficult for players to escape when they’re at a disadvantage (see: Halo 4 and 5).
> >
> > Yes that would work really well, and to make the game more fast paced with no sprint maps could be designed around playtyle and have many transport features such as man cannons and teleporters
> >
> > I thought of this for a bit what if sprint could be a pick up ability like bubble shield?
>
> That’s essentially Speed Boost, which we already have in Halo 5.
>
> So why not just use the Speed Boost power up like how we do Active Camo and Overshield?
Yea and that has a sprint animation, that would be dope
> 2535456029664360;16292:
> > 2533274833081329;16291:
> > > 2535456029664360;16290:
> > > > 2533274804424245;16288:
> > > > > 2535456029664360;16282:
> > > > > That was a good one. But I still dont understand why sprint is a huge problem or why you cant accept a but of gameplay change.
> > > >
> > > > I can. I accepted dual wielding in Halo 2. I accepted the battle rifle in place of the CE Magnum. I accepted equipment in Halo 3. I accepted new guns, new vehicles and new types of grenades. I even accepted armor abilities in Halo Reach.
> > > >
> > > > The reason I don’t accept sprint is because the only benefit it has on the game (at least on smaller maps) is an illusion. Its drawbacks, however, are very real. Anything sprint can do, an increased base movement speed can do better.
> > > >
> > > >
> > > >
> > > >
> > > > > 2535456029664360;16284:
> > > > > And yes there is pubg war mode
> > > >
> > > > Didn’t know that. Regardless, I expected you to bring up CoD and I have the same counter for both. PUBG and CoD both have very fast kill times in comparison to Halo. If you took Halo 3 and injected sprint into the game, made it so every player has sprint just like in Halo 5, it would break the game. Escaping or drawing out gunfights would be many times easier because you’d be on maps that aren’t bloated like Halo 5’s are so cover would be too easy to find, meaning that trying to secure a kill would often be frustrating. There’s two ways to counter this negative while keeping sprint: 1. Decrease kill times so players at a disadvantage don’t have as much time to respond defensively (see: CoD and PUBG) or 2. Make maps larger and more open so it’s more difficult for players to escape when they’re at a disadvantage (see: Halo 4 and 5).
> > >
> > > Yes that would work really well, and to make the game more fast paced with no sprint maps could be designed around playtyle and have many transport features such as man cannons and teleporters
> > >
> > > I thought of this for a bit what if sprint could be a pick up ability like bubble shield?
> >
> > That’s essentially Speed Boost, which we already have in Halo 5.
> >
> > So why not just use the Speed Boost power up like how we do Active Camo and Overshield?
>
> Yea and that has a sprint animation, that would be dope
FYA, speed boost is nowhere near the same thing as sprint and does not offer a comparable substitute.
For one, speed boost is temporary, as only one person on the map can get it at any given point in time, and it wears off quickly, with a very long respawn timer (~2:00 per speed boost spawn, which means in a ~10 minute game it can only be used up to 4x in total. The effects only last either as long as you can stay alive or about a minute. Each time it spawns you only even get a 1 in 10 chance to even get this (very temporary) pick up in a 5v5 match… Not to mention the sheer unbalanced OP’ness that happens when only one person in the entire game is moving faster than everyone else).
To each their own as far as gaming preference, but be sure to consider the broader picture of what speed boost really is before you make your own assessment.
Sprint fundamentally disrupts the Halo Formula and must be removed if Halo is to establish its own identity and feel like Halo again. Ideally sprint needs to be removed, but if it needs to be a compromise then have a speed boost as a powerup pickup or worse case go back to the limited sprint in Halo Reach.
The problem with 343 is that they keep trying to jump on bandwagons, first with Halo 4’s custom class system/kill streak rewards, and Halo 5 with the advanced mobility. This does not attract many new players, if anything it will just piss off old players, and those who like that kind of stuff will go play CoD or another game which does it better.
Here are my arguments against Sprint:
It disrupts the “Halo Formula” that was created by Halo 1, 2, and 3.
It stretches out maps, and makes them cater towards sprint, ruins map control, weapon tuning
Leads to a slower base movement speed
Proposed changes to balance after removing Sprint:
Increase base movement speed
Make a speed boost powerup a pickup
Worst case scenario: go back to the limited sprint in Halo Reach
Conclusion:
343 needs to respect Halo’s identity, or at the very least, the opinion of a lot of the community. So far 343 has made Halo 4 and 5, both with Sprint, and both games have sold less than any previous major Halo game, even Halo Reach sold more copies, and it was “controversial”.
I will never understand people’s obsession with an animation. You can have a fast base movement, sensible fovs, crisp strafe, etc, but apparently if you don’t see your arms swinging around you don’t feel like your’e moving quickly.
I also thought I was already a supersoldier moving around in a shielded suit of power armor smacking 9ft tall space gorillas in the face, ripping hatches off of tanks and taking on dozens of aliens at once, but I guess I was just fooling myself because you are only a super soldier if you can swing your arms around to get a minor speed boost.
Its not like I’m opposed to sprint as a concept. I openly cheered its addition to Battlefield because it actively solved a problem the franchise had and was easily accommodated because of the nature of the game. Problem: Getting around large maps as an infantry player can be chore when there are no transports around. Solution: Give the players the ability to move around the map at the cost of readiness. The maps are already large so there is little need to change the game to suit new mechanics. It slots right in with minimal effort.
What problem does sprint solve in Halo that couldn’t be solved by other less intrusive means? People can say “but Halo 3…” until they are blue in the face, but despite its god-awful field of view you were still getting where you needed to go in reasonable timeframe. Unless you go out of your way to do something sub-optimal like an absurdly long flank or choose to walk on missions like Tsavo Highway, the claims that it “takes forever” to get around are hyperbolic to say the least.
DOOM shows us you don’t need sprint to feel fast and powerful. CSGO shows us you don’t need to radically alter your formula to be successful. The failures of games like Battleborn and Lawbreakers shows us that doing something that is popular is not going to necessarily going to lead to success. Halo 3 shows that a huge suite of features can be as impactful if not more so than any core gameplay “innovations”.
So why is sprint and other core gameplay alterations the only path for Halo? Why do we need to keep shoving this mechanic into Halo for little benefit? Why is it so wrong for Halo to continue doing what made it successful in the first place?
> 2535464451695009;16296:
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> > > > 2533274833081329;16291:
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> > > > > > 2533274804424245;16288:
> > > > > > > 2535456029664360;16282:
> > > > > > > That was a good one. But I still dont understand why sprint is a huge problem or why you cant accept a but of gameplay change.
> > > > > >
> > > > > > I can. I accepted dual wielding in Halo 2. I accepted the battle rifle in place of the CE Magnum. I accepted equipment in Halo 3. I accepted new guns, new vehicles and new types of grenades. I even accepted armor abilities in Halo Reach.
> > > > > >
> > > > > > The reason I don’t accept sprint is because the only benefit it has on the game (at least on smaller maps) is an illusion. Its drawbacks, however, are very real. Anything sprint can do, an increased base movement speed can do better.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > 2535456029664360;16284:
> > > > > > > And yes there is pubg war mode
> > > > > >
> > > > > > Didn’t know that. Regardless, I expected you to bring up CoD and I have the same counter for both. PUBG and CoD both have very fast kill times in comparison to Halo. If you took Halo 3 and injected sprint into the game, made it so every player has sprint just like in Halo 5, it would break the game. Escaping or drawing out gunfights would be many times easier because you’d be on maps that aren’t bloated like Halo 5’s are so cover would be too easy to find, meaning that trying to secure a kill would often be frustrating. There’s two ways to counter this negative while keeping sprint: 1. Decrease kill times so players at a disadvantage don’t have as much time to respond defensively (see: CoD and PUBG) or 2. Make maps larger and more open so it’s more difficult for players to escape when they’re at a disadvantage (see: Halo 4 and 5).
> > > > >
> > > > > Yes that would work really well, and to make the game more fast paced with no sprint maps could be designed around playtyle and have many transport features such as man cannons and teleporters
> > > > >
> > > > > I thought of this for a bit what if sprint could be a pick up ability like bubble shield?
> > > >
> > > > That’s essentially Speed Boost, which we already have in Halo 5.
> > > >
> > > > So why not just use the Speed Boost power up like how we do Active Camo and Overshield?
> > >
> > > Yea and that has a sprint animation, that would be dope
> >
> > Not to mention the sheer unbalanced OP’ness that happens when only one person in the entire game is moving faster than everyone else).
>
> - What’s the difference between having Overshields, Invisibility, and a Speed Boost other than their functionality?Sure all those “pick up,” power ups are similar (as they are in the same class), however your response just confirms exactly what I was suggesting… Speed boost (like overshield and invisibility) have nothing in common with everyone in the game having permanent sprint. As stated before “speed boost is nowhere near the same thing as sprint and does not offer a comparable substitute.” - By your logic, we have to remove Power-Ups, and Power Weapons especially, from the game due to how incredibly OP they are when used in the correct hands.In no way is that even remotely what I’ve suggested. The issue I have here isn’t with speed boost or any other pick ups- rather it’s when someone tries to push a pick up as a substitute to sprint. The point was intended to highlight another critical difference between sprint and speed boost.
> 2535444702990491;16297:
> > 2535464451695009;16296:
> > > 2535444702990491;16293:
> > > > 2535456029664360;16292:
> > > > > 2533274833081329;16291:
> > > > > > 2535456029664360;16290:
> > > > > > > 2533274804424245;16288:
> > > > > > > > 2535456029664360;16282:
> > > > > > > > That was a good one. But I still dont understand why sprint is a huge problem or why you cant accept a but of gameplay change.
> > > > > > >
> > > > > > > I can. I accepted dual wielding in Halo 2. I accepted the battle rifle in place of the CE Magnum. I accepted equipment in Halo 3. I accepted new guns, new vehicles and new types of grenades. I even accepted armor abilities in Halo Reach.
> > > > > > >
> > > > > > > The reason I don’t accept sprint is because the only benefit it has on the game (at least on smaller maps) is an illusion. Its drawbacks, however, are very real. Anything sprint can do, an increased base movement speed can do better.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > 2535456029664360;16284:
> > > > > > > > And yes there is pubg war mode
> > > > > > >
> > > > > > > Didn’t know that. Regardless, I expected you to bring up CoD and I have the same counter for both. PUBG and CoD both have very fast kill times in comparison to Halo. If you took Halo 3 and injected sprint into the game, made it so every player has sprint just like in Halo 5, it would break the game. Escaping or drawing out gunfights would be many times easier because you’d be on maps that aren’t bloated like Halo 5’s are so cover would be too easy to find, meaning that trying to secure a kill would often be frustrating. There’s two ways to counter this negative while keeping sprint: 1. Decrease kill times so players at a disadvantage don’t have as much time to respond defensively (see: CoD and PUBG) or 2. Make maps larger and more open so it’s more difficult for players to escape when they’re at a disadvantage (see: Halo 4 and 5).
> > > > > >
> > > > > > Yes that would work really well, and to make the game more fast paced with no sprint maps could be designed around playtyle and have many transport features such as man cannons and teleporters
> > > > > >
> > > > > > I thought of this for a bit what if sprint could be a pick up ability like bubble shield?
> > > > >
> > > > > That’s essentially Speed Boost, which we already have in Halo 5.
> > > > >
> > > > > So why not just use the Speed Boost power up like how we do Active Camo and Overshield?
> > > >
> > > > Yea and that has a sprint animation, that would be dope
> > >
> > > Not to mention the sheer unbalanced OP’ness that happens when only one person in the entire game is moving faster than everyone else).
> >
> > - What’s the difference between having Overshields, Invisibility, and a Speed Boost other than their functionality?Sure all those “pick up,” power ups are similar (as they are in the same class), however your response just confirms exactly what I was suggesting… Speed boost (like overshield and invisibility) have nothing in common with everyone in the game having permanent sprint. As stated before “speed boost is nowhere near the same thing as sprint and does not offer a comparable substitute.” - By your logic, we have to remove Power-Ups, and Power Weapons especially, from the game due to how incredibly OP they are when used in the correct hands.In no way is that even remotely what I’ve suggested. The issue I have here isn’t with speed boost or any other pick ups- rather it’s when someone tries to push a pick up as a substitute to sprint. The point was intended to highlight another critical difference between sprint and speed boost.
Weren’t you the one who went on record as saying the Speed Boost in Halo 2 Anniversary was “sprint-like” and was a good addition to the game?
You also haven’t answered why an animation is so necessary to the game being playable when it’s been verifiably proven the game plays better without it. Gameplay is what’s going to retain the playerbase, not an animation that accomplishes nothing except helps you “feel”.
> 2535444702990491;16297:
> In no way is that even remotely what I’ve suggested. The issue I have here isn’t with speed boost or any other pick ups- rather it’s when someone tries to push a pick up as a substitute to sprint. The point was intended to highlight another critical difference between sprint and speed boost.
And this is relevant to that critical difference?
> 2535444702990491;16293:
> Not to mention the sheer unbalanced OP’ness that happens when only one person in the entire game is moving faster than everyone else).
How are we going to interpret that?
Unless I’ve missed something about speed boost, and it doesn’t offer a speed boost if you sprint in Halo 5, what exactly is the difference between having a speed boost in a non-sprint game, and a sprint game? One player will move faster regardless of sprint’s implementation or not. Should speed boost be eliminated from the game?
> 2533275031935123;16298:
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> > > 2535464451695009;16296:
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> > > > > > > > > 2535456029664360;16282:
> > > > > > > > > That was a good one. But I still dont understand why sprint is a huge problem or why you cant accept a but of gameplay change.
> > > > > > > >
> > > > > > > > I can. I accepted dual wielding in Halo 2. I accepted the battle rifle in place of the CE Magnum. I accepted equipment in Halo 3. I accepted new guns, new vehicles and new types of grenades. I even accepted armor abilities in Halo Reach.
> > > > > > > >
> > > > > > > > The reason I don’t accept sprint is because the only benefit it has on the game (at least on smaller maps) is an illusion. Its drawbacks, however, are very real. Anything sprint can do, an increased base movement speed can do better.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > 2535456029664360;16284:
> > > > > > > > > And yes there is pubg war mode
> > > > > > > >
> > > > > > > > Didn’t know that. Regardless, I expected you to bring up CoD and I have the same counter for both. PUBG and CoD both have very fast kill times in comparison to Halo. If you took Halo 3 and injected sprint into the game, made it so every player has sprint just like in Halo 5, it would break the game. Escaping or drawing out gunfights would be many times easier because you’d be on maps that aren’t bloated like Halo 5’s are so cover would be too easy to find, meaning that trying to secure a kill would often be frustrating. There’s two ways to counter this negative while keeping sprint: 1. Decrease kill times so players at a disadvantage don’t have as much time to respond defensively (see: CoD and PUBG) or 2. Make maps larger and more open so it’s more difficult for players to escape when they’re at a disadvantage (see: Halo 4 and 5).
> > > > > > >
> > > > > > > Yes that would work really well, and to make the game more fast paced with no sprint maps could be designed around playtyle and have many transport features such as man cannons and teleporters
> > > > > > >
> > > > > > > I thought of this for a bit what if sprint could be a pick up ability like bubble shield?
> > > > > >
> > > > > > That’s essentially Speed Boost, which we already have in Halo 5.
> > > > > >
> > > > > > So why not just use the Speed Boost power up like how we do Active Camo and Overshield?
> > > > >
> > > > > Yea and that has a sprint animation, that would be dope
> > > >
> > > > Not to mention the sheer unbalanced OP’ness that happens when only one person in the entire game is moving faster than everyone else).
> > >
> > > - What’s the difference between having Overshields, Invisibility, and a Speed Boost other than their functionality?Sure all those “pick up,” power ups are similar (as they are in the same class), however your response just confirms exactly what I was suggesting… Speed boost (like overshield and invisibility) have nothing in common with everyone in the game having permanent sprint. As stated before “speed boost is nowhere near the same thing as sprint and does not offer a comparable substitute.” - By your logic, we have to remove Power-Ups, and Power Weapons especially, from the game due to how incredibly OP they are when used in the correct hands.In no way is that even remotely what I’ve suggested. The issue I have here isn’t with speed boost or any other pick ups- rather it’s when someone tries to push a pick up as a substitute to sprint. The point was intended to highlight another critical difference between sprint and speed boost.
>
> Weren’t you the one who went on record as saying the Speed Boost in Halo 2 Anniversary was “sprint-like” and was a good addition to the game?
Why do you conveniently leave out the fact that Balanced has numerous times also established that Speed Boost isn’t a good substitute for Sprint?
> 2533275001342172;16289:
> While I would love the idea of separate playlists, I believe that they should keep the sprint and charges in. It is simply a part of the game now, removing it would split the player base too much. Meanwhile I believe the campaign with no sprint is an absolutely phenomenal idea!
Many things in the past have been part of the game, yet are not anymore.
How would it split the playerbase more than it is split now? Many say we’re split already, so in what way would it be split more?
Keeping sprint in MP but not SP would make the gameplay inconsistent between the game modes. The same reason why sprint is universal in Halo 5 for all modes, a consistent mechanical experience throughout the default settings and modes.
Sprint may not ave been part of halo in h1 h2 h3 but in halo reach from there on sprint was a option of sorts and i like it however if sprint was part of the original trilogy this thread probably wouldn’t even exist. Almost all if not all games include these days include sprint or something like it. What really disappoints me is the lack of evidence to support the removal of sprint if their was reasonable proof or some evidence to show its not good for a series then i dont think removal of sprint needs to be on the table as i’ve read all 816 Pages of this and been up all night so im gonna go to bed but please provide evidence to the thread then 343i can look at it for future halo releases.
> 2535430336598763;16304:
> Sprint may not ave been part of halo in h1 h2 h3 but in halo reach from there on sprint was a option of sorts and i like it however if sprint was part of the original trilogy this thread probably wouldn’t even exist.
You’re right, if the original trilogy always had Sprint, then it wouldn’t have been a problem, because the whole game and franchise would have been built from the ground up with Sprint.
On the other side of the coin, if we never included Sprint and just fixed the FoV problem like we did in ODST, there probably wouldn’t have been such a large clamoring of Sprint, since the main problem “feeling faster” would have been accomplished.
It’s a lot easier to argue for something to continue the way it is than it is to argue for a change. Your post alone kinda supports that.
> 2535430336598763;16304:
> What really disappoints me is the lack of evidence to support the removal of sprint if their was reasonable proof or some evidence to show its not good for a series then i dont think removal of sprint needs to be on the table as i’ve read all 816 Pages of this and been up all night so im gonna go to bed but please provide evidence to the thread then 343i can look at it for future halo releases.
What do you consider as “evidence” or “proof” then? You say you’ve read all 816 pages full of people who have made long posts back and forth about why Sprint needs to stay/go, but apparently that isn’t valid as evidence. What evidence should be provided to you that’s different from what was said in the past?