> 2535444702990491;16210:
> -again snip-
"That is definitely no compromise and (based off your routine tongue-in-cheek replies) I’m 99% certain that you know it. It’s false for you to suggest that completely cutting sprint is a compromise- it’s not, it’s just you getting your way." - That’s no different from you saying that you cannot remove Sprint no matter what and calling other uses a compromise. It’s you getting your way. You even go as far as calling people against Sprint stubborn, objectively wrong, and lost in nostalgia. That’s why I always said that there is no compromise with you. It’s a binary issue. Sprint exists or Sprint doesn’t exist. Any variation of an attempt at compromise simply falls in one of those two sections and we come right back to the “that’s no a compromise!” argument, unless 343i makes the equivalent of two games to satisfy one mechanic.
"I did not- As I have clarified multiple times, “speed boost,” in H2A was nothing more than a mere taste of what sprint could given us in the original game. That’s it- that was the purpose of that example. It’s not a substitute for sprint and its definitely not a substitute for two permanent BMS’." - You literally called it “Sprint.” You called it fun and working as intended within the parameters of a game that wasn’t built around Sprint. It’s not even an implication or taking your words out of context, you directly said it. By all intents and purposes, you should still be capable of having fun if the same thing was implemented in another Halo game. It’s only now that you’re saying that it’s no longer satisfactory and needs to be “entirely Sprint.”
"There are multiple problems trying to push “speed boost” as a substitute, to include that: speed boost is temporary, usually only one person on the map can get it at any given point in time, and it wears off quickly, with a very long respawn timer (~2:00 per speed boost spawn, which means in a ~10 minute game it can only be used about 4x in total)… Not to mention the sheer unbalanced OP’ness that happens when only one person in the entire game is moving faster than everyone else)" - Which means you’re contradicting your previous statement about it working as intended, since apparently Speed Boost is “unbalanced and OP”?
In which case, how is it OP in the first place? That’s the very purpose of a power up! Is it OP that one person has twice the shields of everyone else in the game? Or when one person can literally be invisible? That’s the incentive of picking it up on the map, and fighting other people to get to it.
"First of all- the lore argument remains as is. With sprint spartans can run faster as needed when the situation demands it. With one BMS all Spartans lumber around at the same speed all the time regardless of the circumstances, which (as demonstrated with the Classic Halos) is monotonous, robotic, and clunky by default…" - Which still works against lore because it “by definition”, it doesn’t make sense for them to Sprint while willing to shoot. That means circumstances aren’t enough to move “full speed” as people call it. You call it “monotonous, robotic, and clunky”, yet that is still your opinion, an opinion you used to chastise others for. Also, how fast you move can be faked, or fooled due to bias. A prime example is your comment about Halo 3 being slower than the others, when that objectively isn’t true.
Lore has nothing to do with gameplay. The fact that you’re pushing “shooting while sprinting” now is a strong example of that.
"The whole pressure sensitive joystick idea doesn’t solve this issue, it just compounds it- of course everyone would hammer the thumb stick out to the max all the time anyway, bringing us right back to square one with classic Halo movement mechanics" - You’ve literally proven Tsassi’s point in a different comment.
> 2533274825830455;16048:
> After all, it’s not as if you couldn’t run at two different speeds in classic Halo games. You absolutely could. In fact, you could run at at least 256 different speeds (or however many bits of the precision of the analog stick the games used), but players rarely if ever made use of that freedom. However, it would be an understatement to say that players rarely took advantage of that freedom. For all practical purposes, Halo 5 doesn’t have any more movement modes than classic games did, all it does is prevent the player from shooting when moving at the highest speed. If you want to move slower than maximum speed in classic Halo, you can absolutely do it.
> 2533274825830455;15972:
> Does anyone need more granularity to their movement than the analog stick provides? I very, very much doubt it. In fact, even that amount of granularity is completely overkill, as evidenced by the fact that players rarely, if ever, make use of it. Even in games like where movement speed affects accuracy, players get by with two speeds. In Halo the only advantage of moving slower than maximum speed is sneaking, and even that is rarely a useful action to take.
With Sprint (or rather, your compromise for Sprint), it’s no different. Everyone would Sprint all the time since you can shoot while doing it, you’re doing everything that you can in the slower BMS, so why would you purposely limit yourself to go slower? The only reason we choose not to Sprint now is because we can’t shoot while doing so.
"Yes you can. Have you played Halo 5? Not only can you absolutely deal damage when you’re sprinting (À la Shoulder Charge), but once you’ve closed the distance (thanks solely to two BMS’) you can easily come out of sprint to engage your opponent; instead of continuously moving around the map looking for each other at the exact same BMS." - Spartan Charge only works from a short distance and is essentially a replacement for melee. If you’re close enough to where you’re capable of using Spartan Charge effectively in a chase, then you didn’t need to chase them in the first place. You can damage them reliably with any weapon outside of a Shotgun.
And how are you closing the distance? You’re both Sprinting, you’re both moving the exact same speed. You’ve started that continuous loop that you said happens only with one BMS. The slower BMS is irrelevant here, because as you said: “of course everyone would hammer the thumb stick out to the max all the time.” With that logic, it’s not monotonous in the older games either. You have crouch, that’s a different movement speed. Why aren’t people crouch walking during chases and have regular movement break the “monotony”?