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> -snip because quotes-
"Firth, don’t patronize me. Second, this thread was never about winning (for me, at least- can’t say the same about you)." - That remark was based on a different comment you made as if there was a war to be won here and that “anti sprinters are ruining Halo.” Really don’t have much room to stand on when you believe your way is the objectively correct way.
The compromise part of the comment was 100% serious though. You said you wanted to find a compromise, here is a compromise.
"Third, as stated before I would rather have two permanent BMS’ where you could still sprint and fire your weapon (If they do this then preferably small arms only but sprinting with all weapons at the ready is a much better compromise than no sprint at all)." - You just described one BMS. Seriously, I’m not being facetious or snarky here, you word for word described one BMS under a different control scheme.
- Hold control stick forward to walk, press stick to run. You can use weapons while running. - Hold control stick 50% (or some arbitrary percentage between 1 and 99) forward to walk, hold control stick 100% forward to run. You can use weapons while running.Both of them accomplish the exact same thing, you’re just requiring an extra button. Like Tsassi brought up, why don’t you consider those different movement speeds?
And speaking of running with weapons, what happened to the lore aspect you were so adamant about? I thought it “literally” didn’t make sense for a Spartan to Sprint while firing a weapon? I mean the whole purpose of Sprint was because of a need to go somewhere above all else, forgoing dealing damage. That’s why you showed that video of Chief running after killing Regret and said how it’s better than lumbering around with his weapon out and getting killed by the blast. I guess that argument goes out the window as long as you manage to keep Sprint.
And even if we go with “just small arms weapons”, what constitute as a “small arms weapon”? Halo’s sandbox never really defined any weapon that way (successfully). Every small arms weapon basically contend with every other weapon except for the actual power weapons. People right now believe that Halo 5’s Pistol is better than every precision weapon in the game minus the Snipers. The SMG is more powerful than the two handed AR. Plasma Pistol, Boltshot, and Plasma Rifle are all pick up weapons that kinda perform their roles better than the AR could. All you really did was indirectly buff some weapons and nerfed others.
"A temporary speed boost pick up is absolutely not a satisfactory substitute to permanent sprint." - I hope that’s not double standards I’m smelling. You were satisfied with speed boost in Halo 2A to the point of even calling it Sprint, implying that it is interchangeable to some degree between the two. But for some reason it doesn’t work for “X” Halo game, it’s now suddenly not enough and Sprint is required? Can’t have it both ways here.
Really don’t see how it’s not a satisfactory substitute. It’s the best compromise we’ve had for 800 pages, even better than “Increase BMS.” You get your two movement speeds, one functioning as a power weapon for an even better advantage, and anti sprinters get their consistent movement mechanics without headaches in map design and sandbox development. You even get to shoot your weapons while moving at the faster speed. Turns out a solution to Sprint was there even before Sprint existed in Halo in the first place.
Unless I’m mistaken, it looks like you’re being unwilling to accept compromise that “anti-sprinters” have accepted. Ironic.
"Fourth- All the speed boost in H2A does is give us a taste of the goodness that sprint could have provided us in the original Halo 2 (had the developers actually finished what they started with sprint during H2’s development and fully implemented it)." - No one here knows why Bungie didn’t fully implement Sprint back then. Maybe they actually ran out of time. Maybe it was a test bed for Custom Powerups that were to come in Halo 3. Maybe they realized it was a complete mistake and scrapped it because they believe it’s better without it. Maybe they were fully committed to it but one guy forgot to save his work and didn’t have a backup copy so they just left it out. There’s a really large number of possibilities.
Kinda contradicts your previous point where just because it’s implemented and wasn’t changed, means it worked as intended, but Sprint here was removed, so apparently that means Sprint didn’t work as intended, but one BMS did.
On a side note, I find it funny how a change in Sprint from Halo 5’s beta shouldn’t be considered, but a change in Sprint in pre-development in Halo 2 apparently makes all the difference.
"Contradicting yourself for me? Thanks! :-)" - I say “almost” because it’s not a good thing to make a guarantee when you don’t have statistical data, especially on something with as many factors as this. I’m sure in the tens of millions of games played in the Halo franchise, one person manage to chase another for an extended period of time. I’m just covering all my bases from potential outliers.
"The difference with sprint is that two BMS’ provide an option to break up the monotony of an otherwise continuous loop with the exact same movement speed." - But since you yourself are Sprinting during the chase, you are both moving at the exact same movement speed, starting another continuous loop. Except this time you can’t deal damage.
"Source? All the statements I’ve read from 343i have been pro-sprint" - GDC 2016 where they talk about designing Spartan Abilities. Sprint provided escapability problems (along with Thrusters), the inclusion of Sprint was apparently very divisive within the studio, and almost wasn’t implemented in Halo 5. The call was made to include it not because of gameplay benefits, but because it was familiar to gamers outside of Halo’s circle.
So you can argue that not even 343i believed Sprint was put in to benefit gameplay, it was implemented because of marketability for Warzone, and then the game itself.