The sprint discussion thread

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> > > > > > > I tried playing HaloCE the other day and it was like master chief and the warthog were towing a boat anchor. My thumbs got sore from jamming the stick forward hoping he’d move just a little faster. Not to mention watching the marines at the beginning of Halo 3 clamber up the side of a cliff while Chief has to crouch hop jump along the creek was a little depressing.
> > > > > >
> > > > > > I’m still waiting for you to show me how the Marines are running faster than you, when it’s clear that it’s the opposite. Johnson told the marines to climb that rock wall and you to go the other way for a reason.
> > >
> > > Sprint speed was always the same 10.75m/s ever since it’s introduction in Reach. (Which ironically is slower than 12m/s, the Spartans’ highest documented running speed at which they are still able to shoot precisely. So much for lore consistency.)
> >
> > Great point. All they need to do in the next Halo then is slightly increase the speed of sprint to perfect it.
>
> Or remove it, increase FOV with an increase in BMS, and the game will actually work as intended again.

Hah… “As intended,” to whom, you? It’s crystal clear that the movement in Halos Reach, 4, and 5 indeed work as intended. Sprint has been balanced, fostered, and finely developed over the course of the past 3 AAA Halo titles. Both developers of Halo have absolutely intended to include sprint into Halo when they developed these games.

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> > > > > > > > I tried playing HaloCE the other day and it was like master chief and the warthog were towing a boat anchor. My thumbs got sore from jamming the stick forward hoping he’d move just a little faster. Not to mention watching the marines at the beginning of Halo 3 clamber up the side of a cliff while Chief has to crouch hop jump along the creek was a little depressing.
> > > > > > >
> > > > > > > I’m still waiting for you to show me how the Marines are running faster than you, when it’s clear that it’s the opposite. Johnson told the marines to climb that rock wall and you to go the other way for a reason.
> > > >
> > > > Sprint speed was always the same 10.75m/s ever since it’s introduction in Reach. (Which ironically is slower than 12m/s, the Spartans’ highest documented running speed at which they are still able to shoot precisely. So much for lore consistency.)
> > >
> > > Great point. All they need to do in the next Halo then is slightly increase the speed of sprint to perfect it.
> >
> > Or remove it, increase FOV with an increase in BMS, and the game will actually work as intended again.
>
> Hah… “As intended,” to whom, you? It’s crystal clear that the movement in Halos 4 and 5 indeed work as intended.

Or NOT. It’s ‘crystal clear’ that the movement in 4 and 5 indeed did not work as intended… otherwise they wouldn’t have needed all that balancing.

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> > > > > > > > > I tried playing HaloCE the other day and it was like master chief and the warthog were towing a boat anchor. My thumbs got sore from jamming the stick forward hoping he’d move just a little faster. Not to mention watching the marines at the beginning of Halo 3 clamber up the side of a cliff while Chief has to crouch hop jump along the creek was a little depressing.
> > > > > > > >
> > > > > > > > I’m still waiting for you to show me how the Marines are running faster than you, when it’s clear that it’s the opposite. Johnson told the marines to climb that rock wall and you to go the other way for a reason.
> > > > >
> > > > > Sprint speed was always the same 10.75m/s ever since it’s introduction in Reach. (Which ironically is slower than 12m/s, the Spartans’ highest documented running speed at which they are still able to shoot precisely. So much for lore consistency.)
> > > >
> > > > Great point. All they need to do in the next Halo then is slightly increase the speed of sprint to perfect it.
> > >
> > > Or remove it, increase FOV with an increase in BMS, and the game will actually work as intended again.
> >
> > Hah… “As intended,” to whom, you? It’s crystal clear that the movement in Halos 4 and 5 indeed work as intended.
>
> Or NOT. It’s ‘crystal clear’ that the movement in 4 and 5 indeed did not work as intended… otherwise they wouldn’t have needed all that balancing.

With each game that 343i has developed they’ve sought out to deliver a unique Halo experience. Sprint has been carefully tweaked and refined over these past 3 AAA Halo titles in their efforts to enrich and enhance the overall gameplay experience.

Halo 5 pop was fine until fortnite blew up have you noticed more uneven matches than normal? Both teams will match with players that don’t belong but one will get more players that don’t belong in their game if you know what I’m saying I’m talking about ranked. When people were worried about halo 5 pop the first year and a half it was good and consistent

How is a Xbox not doing well not directly affecting halo sales? Not many people have the option to play it because they have either moved on to pc or PS4 or switch. Games like COD are selling games on multi platforms not just on poorly performing systems or good performing systems. But it’s everywhere you look at halo it’s only on Xbox one that not a lot of people have vs PS4 where at one point was doubled the Xbox sales. Now it’s unsure where Xbox is maybe fallen behind switch for all we know

59 million Xbox live user not 59 million Xbox one (Xbox live users) that number mostly likely is also including 360 I know serveral people who still play 360

I’m not going to argue with why I think halo isn’t doing well these are just some things to take into consideration. Halo just isn’t the

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> > > Halo returning to its roots wouldn’t save it, trust me. True, the current state of Halo is unhealthy but the factors involved are more expanse than simple gameplay gimmicks like sprint, or the artstyle. Recognize that Halo as a franchise will be 17 years old November this year. Halo is very old.
> > >
> > > Halo’s decline is more a result of fatigue of a franchise that’s had it’s glory days come and gone. 343i’s innovations and additions are not to blame, rather it’s the communal desire to go nearly a decade back in time amongst the peak of Halo 3. Everyone had an Xbox. Games were very limited in quantity. Halo stood on top for a long time because it was one of those games that were funded and developed the most. Halo sold the Xbox. Today, any game can do that. The standard previously set by classic Halos is constantly superceded and frequented that the milestone isn’t something so redeeming anymore. Today, even Indie developers can create small-time games with more fidelity and intricacies that outclass those of a decade ago. Every developer seems to have the money they need. This doesn’t necessarily mean Halo has declined, just that other games have caught up. This illustrates the illusion that Halo has become “generic” or “soulless”, just because new games are capable of competing. Halo still has a huge surplus of funding from Microsoft and it definitely shows; the most recent FPS installment, Halo 5, has so much intricate attention to detail, tuning, and collaborative efforts that regardless of whether you would identify it to be Halo whatsoever, it’s a great, well-rounded, meticulous game. The idea that Halo has become “generic” is the modern fundamentalism of First-Person-Shooters. As much as you want to say that it’s unique, it’s still an FPS. Halo isn’t “special” anymore, but it’s not like its lost that status, it’s because everything else has caught up.
> >
> > People really don’t give Halo the credit it deserves. Back in it’s “heyday” Halo went up against Call of Duty, battlefield, and the like, and won for years. Later years became 2nd and 3rd, but it was old then and Reach was not as well recieved due to things such as armor abilites and bloom.
> >
> > I’m genuinely surprised that Call of Duty hasn’t suffered such huge fatigue, if that was the issue, or Battlefield.
> >
> > Halo is “generic and soulless” because instead of doing things the Halo way, they decided to copy other games and their mechanics. Even ignoring sprint, there is spartan charge (5), QTEs (4), a form of ADS (5),…
> >
> > People want to go back a decade because that was the peak of Halo. Every Halo after 3 keeps on implementing changes to core gameplay. And no, I am not saying Halo can never change, rather the changes made should more of affect the sandbox, and not change the player.
> >
> > Everything else didn’t catch up to Halo, Halo compromised itself by making decisive changes to the core game.
>
> Halo isn’t doing well because the Xbox one isn’t doing well halo I don’t know why you guys keep blaming halo down fall on 343. Yea they could have made halo 4 better and fixed mcc before hit came out but there are multiple factors that go into why halo isn’t populated. For example like I said before super smash bros and legend of Zelda are two of the best ( not the best two) franchises in gaming and they couldn’t revive a dead Wii U but Nintendo was smart and waited for a innovative switch and sold Zelda and the switch’s sold well because both Zelda and the switch was something new people don’t want the same old thing again part of the reason fortnite is successful plus it’s free what makes you think halo is going to revive halo 5 yea it will help the Xbox sell a few more copies.
>
> factors that also contributed to low player count.
> 1) fortnite ( there wasn’t a free to play and good game like this during halo prime)
> 2) Xbox sold poorly (a franchise can’t revive a dead console)
> 3) Halo mcc was plagued with bugs and was unplayable especially the multiplayer halos heart and soul. IVE seen videos telling people not to buy halo 5 for that reason.
> 4) halo 5 a too competitive game (social and warzone. Shouldn’t be a sweat fest driving away casuals)
>
> But halo 5 isn’t a bad game it wasn’t given enough time and was made at the wrong system at the wrong time if you know what I mean
>
> i could go on for days
>
> During halo 3 (prime)
> nothing but good things were happening

Dude come on, we already had this talk earlier. Both Smash and Zelda were multiplatform. Mario Kart, Super Mario Wiiu, and the like sold extremely well. The WiiU died for other reasons. Anyways, as Celestis pointed out, the Xbox One outsold the 360 by each point in their lives.

On your factors:
1 Guess CoD and Overwatch should be hurting from a game with different gameplay
2 The Xbone sold better than the 360 at their respective times
3 Imagine people losing faith after a broken game
4 How is it too competitive compared to old ones?

I would say go on, but this is the sprint thread.

Halo could maybe, just maybe, not be doing well because they changed the game for the worse.

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> > > > Halo returning to its roots wouldn’t save it, trust me. True, the current state of Halo is unhealthy but the factors involved are more expanse than simple gameplay gimmicks like sprint, or the artstyle. Recognize that Halo as a franchise will be 17 years old November this year. Halo is very old.
> > > >
> > > > Halo’s decline is more a result of fatigue of a franchise that’s had it’s glory days come and gone. 343i’s innovations and additions are not to blame, rather it’s the communal desire to go nearly a decade back in time amongst the peak of Halo 3. Everyone had an Xbox. Games were very limited in quantity. Halo stood on top for a long time because it was one of those games that were funded and developed the most. Halo sold the Xbox. Today, any game can do that. The standard previously set by classic Halos is constantly superceded and frequented that the milestone isn’t something so redeeming anymore. Today, even Indie developers can create small-time games with more fidelity and intricacies that outclass those of a decade ago. Every developer seems to have the money they need. This doesn’t necessarily mean Halo has declined, just that other games have caught up. This illustrates the illusion that Halo has become “generic” or “soulless”, just because new games are capable of competing. Halo still has a huge surplus of funding from Microsoft and it definitely shows; the most recent FPS installment, Halo 5, has so much intricate attention to detail, tuning, and collaborative efforts that regardless of whether you would identify it to be Halo whatsoever, it’s a great, well-rounded, meticulous game. The idea that Halo has become “generic” is the modern fundamentalism of First-Person-Shooters. As much as you want to say that it’s unique, it’s still an FPS. Halo isn’t “special” anymore, but it’s not like its lost that status, it’s because everything else has caught up.
> > >
> > > People really don’t give Halo the credit it deserves. Back in it’s “heyday” Halo went up against Call of Duty, battlefield, and the like, and won for years. Later years became 2nd and 3rd, but it was old then and Reach was not as well recieved due to things such as armor abilites and bloom.
> > >
> > > I’m genuinely surprised that Call of Duty hasn’t suffered such huge fatigue, if that was the issue, or Battlefield.
> > >
> > > Halo is “generic and soulless” because instead of doing things the Halo way, they decided to copy other games and their mechanics. Even ignoring sprint, there is spartan charge (5), QTEs (4), a form of ADS (5),…
> > >
> > > People want to go back a decade because that was the peak of Halo. Every Halo after 3 keeps on implementing changes to core gameplay. And no, I am not saying Halo can never change, rather the changes made should more of affect the sandbox, and not change the player.
> > >
> > > Everything else didn’t catch up to Halo, Halo compromised itself by making decisive changes to the core game.
> >
> > Halo isn’t doing well because the Xbox one isn’t doing well halo I don’t know why you guys keep blaming halo down fall on 343. Yea they could have made halo 4 better and fixed mcc before hit came out but there are multiple factors that go into why halo isn’t populated. For example like I said before super smash bros and legend of Zelda are two of the best ( not the best two) franchises in gaming and they couldn’t revive a dead Wii U but Nintendo was smart and waited for a innovative switch and sold Zelda and the switch’s sold well because both Zelda and the switch was something new people don’t want the same old thing again part of the reason fortnite is successful plus it’s free what makes you think halo is going to revive halo 5 yea it will help the Xbox sell a few more copies.
> >
> > factors that also contributed to low player count.
> > 1) fortnite ( there wasn’t a free to play and good game like this during halo prime)
> > 2) Xbox sold poorly (a franchise can’t revive a dead console)
> > 3) Halo mcc was plagued with bugs and was unplayable especially the multiplayer halos heart and soul. IVE seen videos telling people not to buy halo 5 for that reason.
> > 4) halo 5 a too competitive game (social and warzone. Shouldn’t be a sweat fest driving away casuals)
> >
> > But halo 5 isn’t a bad game it wasn’t given enough time and was made at the wrong system at the wrong time if you know what I mean
> >
> > i could go on for days
> >
> > During halo 3 (prime)
> > nothing but good things were happening
>
> Dude come on, we already had this talk earlier. Both Smash and Zelda were multiplatform. Mario Kart, Super Mario Wiiu, and the like sold extremely well. The WiiU died for other reasons. Anyways, as Celestis pointed out, the Xbox One outsold the 360 by each point in their lives.
>
> On your factors:
> 1 Guess CoD and Overwatch should be hurting from a game with different gameplay
> 2 The Xbone sold better than the 360 at their respective times
> 3 Imagine people losing faith after a broken game
> 4 How is it too competitive compared to old ones?
>
> I would say go on, but this is the sprint thread.
>
> Halo could maybe, just maybe, not be doing well because they changed the game for the worse.

Trying to figure out when did smash and Zelda become multi platforms? What are you even talking about? Then please tell me how Wii U died. Are you talking about those little Zelda spin offs that’s like saying halo 5 is multi-platform because forge is on pc. And why the did smash release on 3ds? Because Wii U wasn’t doing well. And for those exclusives that you mentioned of course they sold well what do you think people bought a Wii U for only the die hard Nintendo fans bought it just like only the die hard halo 5 fans buy halo and Xboxs every gen like what?

You can ask anyone on this forum why they bought an Xbox one and they will say halo. Mostly everyone on this forum is a die hard for halo so they are buying an xbox that’s the only reason I bought it. AND smash is why I bought a Wii U. Why it didn’t do well um halo a lot of old fans quit because they didn’t like it why do you think ninja quit. Your not forced to buy or play something you don’t like

  1. can you elaborate on one more

2)Xbox one sold better than Xbox 360 well but aren’t more people buying games than they were a decade ago or decades ago? It’s only natural for the gaming industry to continue growing

  1. people losing faith after a broken game I never said that but you can look up YouTube there are videos saying not to buy halo 5 because of mcc past servers have stopped me from buying games why wouldn’t it stop someone else and on top of that we are looking at a new generation of gamers

  2. halo 5 was designed to be competitive :expressionless: what I’m not even going to argue about this anymore halo 3 isn’t designed for competitive but people played competitively you see the difference. You can play competitively in a casual game.

halo maybe not doing well because of other factors it held a pretty good player count. Until 2018 and I’m still able to find games in every playlist and customs are always full

id go on but this is the sprint thread And we getting off topic

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> > > > > Halo returning to its roots wouldn’t save it, trust me. True, the current state of Halo is unhealthy but the factors involved are more expanse than simple gameplay gimmicks like sprint, or the artstyle. Recognize that Halo as a franchise will be 17 years old November this year. Halo is very old.
> > > > >
> > > > > Halo’s decline is more a result of fatigue of a franchise that’s had it’s glory days come and gone. 343i’s innovations and additions are not to blame, rather it’s the communal desire to go nearly a decade back in time amongst the peak of Halo 3. Everyone had an Xbox. Games were very limited in quantity. Halo stood on top for a long time because it was one of those games that were funded and developed the most. Halo sold the Xbox. Today, any game can do that. The standard previously set by classic Halos is constantly superceded and frequented that the milestone isn’t something so redeeming anymore. Today, even Indie developers can create small-time games with more fidelity and intricacies that outclass those of a decade ago. Every developer seems to have the money they need. This doesn’t necessarily mean Halo has declined, just that other games have caught up. This illustrates the illusion that Halo has become “generic” or “soulless”, just because new games are capable of competing. Halo still has a huge surplus of funding from Microsoft and it definitely shows; the most recent FPS installment, Halo 5, has so much intricate attention to detail, tuning, and collaborative efforts that regardless of whether you would identify it to be Halo whatsoever, it’s a great, well-rounded, meticulous game. The idea that Halo has become “generic” is the modern fundamentalism of First-Person-Shooters. As much as you want to say that it’s unique, it’s still an FPS. Halo isn’t “special” anymore, but it’s not like its lost that status, it’s because everything else has caught up.
> > > >
> > > > People really don’t give Halo the credit it deserves. Back in it’s “heyday” Halo went up against Call of Duty, battlefield, and the like, and won for years. Later years became 2nd and 3rd, but it was old then and Reach was not as well recieved due to things such as armor abilites and bloom.
> > > >
> > > > I’m genuinely surprised that Call of Duty hasn’t suffered such huge fatigue, if that was the issue, or Battlefield.
> > > >
> > > > Halo is “generic and soulless” because instead of doing things the Halo way, they decided to copy other games and their mechanics. Even ignoring sprint, there is spartan charge (5), QTEs (4), a form of ADS (5),…
> > > >
> > > > People want to go back a decade because that was the peak of Halo. Every Halo after 3 keeps on implementing changes to core gameplay. And no, I am not saying Halo can never change, rather the changes made should more of affect the sandbox, and not change the player.
> > > >
> > > > Everything else didn’t catch up to Halo, Halo compromised itself by making decisive changes to the core game.
> > >
> > > Halo isn’t doing well because the Xbox one isn’t doing well halo I don’t know why you guys keep blaming halo down fall on 343. Yea they could have made halo 4 better and fixed mcc before hit came out but there are multiple factors that go into why halo isn’t populated. For example like I said before super smash bros and legend of Zelda are two of the best ( not the best two) franchises in gaming and they couldn’t revive a dead Wii U but Nintendo was smart and waited for a innovative switch and sold Zelda and the switch’s sold well because both Zelda and the switch was something new people don’t want the same old thing again part of the reason fortnite is successful plus it’s free what makes you think halo is going to revive halo 5 yea it will help the Xbox sell a few more copies.
> > >
> > > factors that also contributed to low player count.
> > > 1) fortnite ( there wasn’t a free to play and good game like this during halo prime)
> > > 2) Xbox sold poorly (a franchise can’t revive a dead console)
> > > 3) Halo mcc was plagued with bugs and was unplayable especially the multiplayer halos heart and soul. IVE seen videos telling people not to buy halo 5 for that reason.
> > > 4) halo 5 a too competitive game (social and warzone. Shouldn’t be a sweat fest driving away casuals)
> > >
> > > But halo 5 isn’t a bad game it wasn’t given enough time and was made at the wrong system at the wrong time if you know what I mean
> > >
> > > i could go on for days
> > >
> > > During halo 3 (prime)
> > > nothing but good things were happening
> >
> > Dude come on, we already had this talk earlier. Both Smash and Zelda were multiplatform. Mario Kart, Super Mario Wiiu, and the like sold extremely well. The WiiU died for other reasons. Anyways, as Celestis pointed out, the Xbox One outsold the 360 by each point in their lives.
> >
> > On your factors:
> > 1 Guess CoD and Overwatch should be hurting from a game with different gameplay
> > 2 The Xbone sold better than the 360 at their respective times
> > 3 Imagine people losing faith after a broken game
> > 4 How is it too competitive compared to old ones?
> >
> > I would say go on, but this is the sprint thread.
> >
> > Halo could maybe, just maybe, not be doing well because they changed the game for the worse.
>
> Trying to figure out when did smash and Zelda become multi platforms? What are you even talking about?

Zelda Breath of the Wild is on WiiU and Switch. Smash is on WiiU and 3DS. Multiple platforms. Mario Kart 8(for the time) and Super Mario Bros WiiU were only on WiiU. Halo 5 is only on Xbox One. There you go.

Edit: Since you decided to add a lot more, allow me to elaborate on some things.

Mario Kart sold 8.4 million copies. That is pretty damn well on a console that only had 13.5 million in the wild.

So you’re saying that changing the game caused many to not buy the game? What an idea.

1 If Fortnite is such a threat to Halo , shouldn’t it also take players from Overwatch, CoD, Battlefield? They are all shooters, and seeing as that is the only real similarity to Fortnite, those too should see big dips in populations.

2 So this point goes against your whole, “Halo isn’t doing well, because the market is smaller because of console sales”

3 People were wary of Halo 5 because the people making it made MCC. So while you can’t understand why people blame 343i, that is a pretty good reason to.

4 Halo 3 is competitive. See how that works without anything backing it up?

What are some common denominators between Halo 4 and 5. One of them is sprint. And as I have said before, If you bake chocolate cakes and switch to red velvet and sales dip, it could be the new baker, it could be that time has passed, it could even be advertisements. One thing is for sure though, you’ll think to bring back the chocolate cake.

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> > > > > > > > > > I tried playing HaloCE the other day and it was like master chief and the warthog were towing a boat anchor. My thumbs got sore from jamming the stick forward hoping he’d move just a little faster. Not to mention watching the marines at the beginning of Halo 3 clamber up the side of a cliff while Chief has to crouch hop jump along the creek was a little depressing.
> > > > > > > > >
> > > > > > > > > I’m still waiting for you to show me how the Marines are running faster than you, when it’s clear that it’s the opposite. Johnson told the marines to climb that rock wall and you to go the other way for a reason.
> > > > > >
> > > > > > Sprint speed was always the same 10.75m/s ever since it’s introduction in Reach. (Which ironically is slower than 12m/s, the Spartans’ highest documented running speed at which they are still able to shoot precisely. So much for lore consistency.)
> > > > >
> > > > > Great point. All they need to do in the next Halo then is slightly increase the speed of sprint to perfect it.
> > > >
> > > > Or remove it, increase FOV with an increase in BMS, and the game will actually work as intended again.
> > >
> > > Hah… “As intended,” to whom, you? It’s crystal clear that the movement in Halos 4 and 5 indeed work as intended.
> >
> > Or NOT. It’s ‘crystal clear’ that the movement in 4 and 5 indeed did not work as intended… otherwise they wouldn’t have needed all that balancing.
>
> With each game that 343i has developed they’ve sought out to deliver a unique Halo experience. Sprint has been carefully tweaked and refined over these past 3 AAA Halo titles in their efforts to enrich and enhance the overall gameplay experience.

Of course they have, that’s part of what game devs do. What you’re saying is only proving my point. If sprint was a good fit for Halo’s gameplay experience, it would fit well, with little need for careful tweaking and refinement and it certainly wouldn’t require continued efforts to do so “over these past 3 AAA Halo titles”. There are other ways to enrich and enhance the overall gameplay experience that don’t cause such turmoil in the Halo community that 800+ page “discussion” threads exist in their wake.

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> > > > > > > > > > > 2535441152633368;16124:
> > > > > > > > > > > I tried playing HaloCE the other day and it was like master chief and the warthog were towing a boat anchor. My thumbs got sore from jamming the stick forward hoping he’d move just a little faster. Not to mention watching the marines at the beginning of Halo 3 clamber up the side of a cliff while Chief has to crouch hop jump along the creek was a little depressing.
> > > > > > > > > >
> > > > > > > > > > I’m still waiting for you to show me how the Marines are running faster than you, when it’s clear that it’s the opposite. Johnson told the marines to climb that rock wall and you to go the other way for a reason.
> > > > > > >
> > > > > > > Sprint speed was always the same 10.75m/s ever since it’s introduction in Reach. (Which ironically is slower than 12m/s, the Spartans’ highest documented running speed at which they are still able to shoot precisely. So much for lore consistency.)
> > > > > >
> > > > > > Great point. All they need to do in the next Halo then is slightly increase the speed of sprint to perfect it.
> > > > >
> > > > > Or remove it, increase FOV with an increase in BMS, and the game will actually work as intended again.
> > > >
> > > > Hah… “As intended,” to whom, you? It’s crystal clear that the movement in Halos 4 and 5 indeed work as intended.
> > >
> > > Or NOT. It’s ‘crystal clear’ that the movement in 4 and 5 indeed did not work as intended… otherwise they wouldn’t have needed all that balancing.
> >
> > With each game that 343i has developed they’ve sought out to deliver a unique Halo experience. Sprint has been carefully tweaked and refined over these past 3 AAA Halo titles in their efforts to enrich and enhance the overall gameplay experience.
>
> Of course they have, that’s part of what game devs do. What you’re saying is only proving my point. If sprint was a good fit for Halo’s gameplay experience, it would fit well, with little need for careful tweaking and refinement and it certainly wouldn’t require continued efforts to do so “over these past 3 AAA Halo titles”. There are other ways to enrich and enhance the overall gameplay experience that don’t cause such turmoil in the Halo community that 800+ page “discussion” threads exist in their wake.

Disagree that my point somehow inadvertently “proves,” your point (I mean really? No offense but do you ever truly review your posts to consider yourself before you submit them?)

If the movement for those Halo titles somehow didn’t work as intended, then the developers would have had to have changed the movement within those specific games. Refining and tweaking sprint to suit a brand new Halo game (with brand new advanced movement mechanics which are built around sprint) is definitely not indicative that the previous Halo games’ movement mechanics somehow didn’t work as they were intended for those games.

  • Sprint functioned in Reach as it was intended for Reach. The evidence is in the fact that the developer never saw fit to change sprint in Reach’s life cycle. - Sprint functioned in Halo 4 as it was intended for Halo 4. The evidence is in the fact that the developer never saw fit to change sprint in H4’s life cycle. - Sprint functioned in Halo 5 as it was intended for Halo 5. The evidence is in the fact that the developer never saw fit to change sprint in H5’s life cycle. - Heck sprint even functioned very well in H2A (via a “speed boost pickup,” which was pretty fun to mess around with and also sad that it wasn’t in the original game).Also the fact that an 800+ page “discussion,” exists is not indicative of “turmoil.” Halos Reach, 4, and 5 are still successful, which is why they keep making sequels. If the franchise was actually in turmoil then it would be much more evident to us and the company would be struggling to produce sequels. Plus none of us truly knows how “successful,” Halo 5 was- perhaps (with micro-transactions) it was the most financially successful Halo ever. We may not ever know the extent of Halo 5’s success, but micro transactions have funded massive purses in MLG events to boost its popularity providing some evidence behind its success (Generating at least over $1.5 million USD to the cause). If you’re willing to look at this objectively, the boost in MLG prize purses provided a boost to MLG competition and overall popularity (via the added ante), thus providing more interest in the franchise and revenue earned from these MLG events. Not only was Halo 5 successful but it boosted Halo back in the mix of the top-tier MLG games. Given the facts why should they change up the formula for Halo 5’s success and risk alienating all the fans that expect and appreciate sprint?

I’d prefer sprint to remain the way it is now but wouldn’t mind changes as long as two BMS’ remain. Anti sprinters talk about cat and mouse and yet the importance to be able to close the distance with a faster BMS CANNOT be overstated to break up cat and mouse games; I.E. if two players are moving at the exact same BMS away from each other than they could essentially chase each other for forever around a map. If one player sprints they can close the distance faster, thus breaking any such monotony. If it takes sprinting with small arms at the ready (or even any weapon for that matter) to solve your problems with sprint then so be it- as long as we have two BMS’ to pick between (While I think sprinting with a pistol at the ready could make things quite interesting for the next Halo, I am not in favor of sprinting with any weapon. But I’d just rather have sprint with any weapon then no sprint at all).

Yes i like the sprint, they should keep it in.

> 2535444702990491;16194:
> If the movement for those Halo titles somehow didn’t work as intended, then the developers would have had to have changed the movement within those specific games. Refining and tweaking sprint to suit a brand new Halo game (with brand new advanced movement mechanics which are built around sprint) is definitely not indicative that the previous Halo games’ movement mechanics somehow didn’t work as they were intended for those games.
>
>
> - Sprint functioned in Reach as it was intended for Reach. The evidence is in the fact that the developer never saw fit to change sprint in Reach’s life cycle. - Sprint functioned in Halo 4 as it was intended for Halo 4. The evidence is in the fact that the developer never saw fit to change sprint in H4’s life cycle. - Sprint functioned in Halo 5 as it was intended for Halo 5. The evidence is in the fact that the developer never saw fit to change sprint in H5’s life cycle. - Heck sprint even functioned very well in H2A (via a “speed boost pickup,” which was pretty fun to mess around with and also sad that it wasn’t in the original game).Also the fact that an 800+ page “discussion,” exists is not indicative of “turmoil.” Halos Reach, 4, and 5 are still successful, which is why they keep making sequels. If the franchise was actually in turmoil then it would be much more evident to us and the company would be struggling to produce sequels. Plus none of us truly knows how “successful,” Halo 5 was- perhaps (with micro-transactions) it was the most financially successful Halo ever. We may not ever know the extent of Halo 5’s success, but micro transactions have funded massive purses in MLG events to boost its popularity providing some evidence behind its success (Generating at least over $1.5 million USD to the cause). If you’re willing to look at this objectively, the boost in MLG prize purses provided a boost to MLG competition and overall popularity (via the added ante), thus providing more interest in the franchise and revenue earned from these MLG events. Not only was Halo 5 successful but it boosted Halo back in the mix of the top-tier MLG games. Given the facts why should they change up the formula for Halo 5’s success and risk alienating all the fans that expect and appreciate sprint?
>
> I’d prefer sprint to remain the way it is now but wouldn’t mind changes as long as two BMS’ remain. Anti sprinters talk about cat and mouse and yet the importance to be able to close the distance with a faster BMS CANNOT be overstated to break up cat and mouse games; I.E. if two players are moving at the exact same BMS away from each other than they could essentially chase each other for forever around a map. If one player sprints they can close the distance faster, thus breaking any such monotony. If it takes sprinting with small arms at the ready (or even any weapon for that matter) to solve your problems with sprint then so be it- as long as we have two BMS’ to pick between (While I think sprinting with a pistol at the ready could make things quite interesting for the next Halo, I am not in favor of sprinting with any weapon. But I’d just rather have sprint with any weapon then no sprint at all).

Remember the shield recharge thing implemented after Halo 4?
Remember the delta change after the beta?
Or the radar thing, which then again was for a few playlists, but still.
That’s sprint getting nerfed in different ways.

You could pump millions of dollars into a prize pool of any competition of any game, and that game would get viewers and increased popularity, for as long as that money is there. I’d call it “artificial”.

You’re saying that two players who can’t sprint would chase each other forever, when they can shoot and kill each other, which would be no different to two players sprinting unable to shoot and kill each other?

Also, define “small arm”, because the pistol is by many regarded as a small arm, yet quite effective. So would it then be how they’re visually represented, rather than their attributes?
Sprinting with small arms would also be seen as a nerf to sprint, which would further drive the question, why is sprint needed as if all these nerfs keep getting applied to it?
As was also stated before, you have plenty of BMS options to choose from. The lowest amount of bits I assume the analog stick use for forward movement is 4, which would mean 16 steps, could be 8 bits for a whooping 256 steps. You can tilt the stick in different angles for different results of speeds in the game, and crouch as well. Sprint is not needed for that.

> 2533274795123910;16196:
> > 2535444702990491;16194:
> > If the movement for those Halo titles somehow didn’t work as intended, then the developers would have had to have changed the movement within those specific games. Refining and tweaking sprint to suit a brand new Halo game (with brand new advanced movement mechanics which are built around sprint) is definitely not indicative that the previous Halo games’ movement mechanics somehow didn’t work as they were intended for those games.
> >
> >
> > - Sprint functioned in Reach as it was intended for Reach. The evidence is in the fact that the developer never saw fit to change sprint in Reach’s life cycle. - Sprint functioned in Halo 4 as it was intended for Halo 4. The evidence is in the fact that the developer never saw fit to change sprint in H4’s life cycle. - Sprint functioned in Halo 5 as it was intended for Halo 5. The evidence is in the fact that the developer never saw fit to change sprint in H5’s life cycle.Also the fact that an 800+ page “discussion,” exists is not indicative of “turmoil.” Halos Reach, 4, and 5 are still successful, which is why they keep making sequels. If the franchise was actually in turmoil then it would be much more evident to us and the company would be struggling to produce sequels. Plus none of us truly knows how “successful,” Halo 5 was- perhaps (with micro-transactions) it was the most financially successful Halo ever. We may not ever know the extent of Halo 5’s success, but micro transactions have funded massive purses in MLG events to boost its popularity providing some evidence behind its success (Generating at least over $1.5 million USD to the cause). If you’re willing to look at this objectively, the boost in MLG prize purses provided a boost to MLG competition and overall popularity (via the added ante), thus providing more interest in the franchise and revenue earned from these MLG events. Not only was Halo 5 successful but it boosted Halo back in the mix of the top-tier MLG games. Given the facts why should they change up the formula for Halo 5’s success and risk alienating all the fans that expect and appreciate sprint?
> >
> > I’d prefer sprint to remain the way it is now but wouldn’t mind changes as long as two BMS’ remain. Anti sprinters talk about cat and mouse and yet the importance to be able to close the distance with a faster BMS CANNOT be overstated to break up cat and mouse games; I.E. if two players are moving at the exact same BMS away from each other than they could essentially chase each other for forever around a map. If one player sprints they can close the distance faster, thus breaking any such monotony. If it takes sprinting with small arms at the ready (or even any weapon for that matter) to solve your problems with sprint then so be it- as long as we have two BMS’ to pick between (While I think sprinting with a pistol at the ready could make things quite interesting for the next Halo, I am not in favor of sprinting with any weapon. But I’d just rather have sprint with any weapon then no sprint at all).
>
> - Remember the shield recharge thing implemented after Halo 4? Remember the delta change after the beta? Or the radar thing, which then again was for a few playlists, but still. That’s sprint getting nerfed in different ways.No changes to the movement were required, therefore no “nerfing,” of Sprint was ever conducted (Nor should any gameplay change from a beta be seriously considered in this discussion. This is about whether or not sprint worked as intended. Like it or not (clearly you don’t) it still has indeed worked out, as intended.

> 2533274795123910;16196:
> - You could pump millions of dollars into a prize pool of any competition of any game, and that game would get viewers and increased popularity, for as long as that money is there. I’d call it "artificial"Call it whatever you want, the point provided was to demonstrate that Halo 5 was able to generate a massive amount of income due to its success. - You’re saying that two players who can’t sprint would chase each other forever, when they can shoot and kill each other, which would be no different to two players sprinting unable to shoot and kill each other?No. I am saying that two players continually moving at exactly the same speed will never catch one another. But two BMS’ easily break up this monotony when one player sprints and the other does not. - Also, define “small arm”, because the pistol is by many regarded as a small arm, yet quite effective. So would it then be how they’re visually represented, rather than their attributes?A pistol of some sort. Potentially some SMG’s as well, depending on their range and/or mid-long range accuracy.

> 2533274795123910;16196:
> - Sprinting with small arms would also be seen as a nerf to sprint, which would further drive the question, why is sprint needed as if all these nerfs keep getting applied to it?Two BMS’ enable the player to decide when a temporary boost to their movement speed is necessary; depending on the situation. I don’t view tweaks as nerfs either; especially if they can enhance/improve the current gameplay mechanics. In this case sprinting with small arms provides the player with more options then being left with just one BMS for any and every circumstance they encounter. - As was also stated before, you have plenty of BMS options to choose from. The lowest amount of bits I assume the analog stick use for forward movement is 4, which would mean 16 steps, could be 8 bits for a whooping 256 steps. You can tilt the stick in different angles for different results of speeds in the game, and crouch as well. Sprint is not needed for that.Not really, because if you confine all the movement abilities to one thumbstick like that you are still left with one BMS for every situation. It’s still restricting the player and overall reducing the control of their movement. It’s like sensitivity- if you increase it too much then it becomes less and less controllable (particularly for casual players). But you’d certainly want a boost to sensitivity for certain situations like being in a vehicle turret or even playing Swat. In the end of the day you’re empowering the player by providing two BMS’ versus trying to crunch too much speed into one thumb stick.

[deleted]

I dont mind sprint, but I do mind the boost and charge. Makes it annoying because most maps are nothing but cover so you get people to one shot and they just boost away.

> 2535444702990491;16194:
> If the movement for those Halo titles somehow didn’t work as intended, then the developers would have had to have changed the movement within those specific games. Refining and tweaking sprint to suit a brand new Halo game (with brand new advanced movement mechanics which are built around sprint) is definitely not indicative that the previous Halo games’ movement mechanics somehow didn’t work as they were intended for those games.
>
> - Sprint functioned in Reach as it was intended for Reach. The evidence is in the fact that the developer never saw fit to change sprint in Reach’s life cycle. - Sprint functioned in Halo 4 as it was intended for Halo 4. The evidence is in the fact that the developer never saw fit to change sprint in H4’s life cycle. - Sprint functioned in Halo 5 as it was intended for Halo 5. The evidence is in the fact that the developer never saw fit to change sprint in H5’s life cycle. - Heck sprint even functioned very well in H2A (via a “speed boost pickup,” which was pretty fun to mess around with and also sad that it wasn’t in the original game).

Actually, we don’t know whether sprint worked in those games as the developers had intended. Not everything get patched even if the developers think that it’s not working as intended, if they don’t think it’s a high priority issue. You’re partially correct that something getting changed for the next game doesn’t imply it didn’t work as intended in the previous, but you’re wrong that it not being patched in a current game’s life span implies that it worked as intended.

However, the fact still remains that each time it has appeared, sprint has gone through significant changes, not only changes, but changes that make the mechanic less effective at certain things. I know that you have trouble seeing through your love for sprint, but you should really try hard to consider why such a downward trajectory might occur.

> 2535444702990491;16194:
> I’d prefer sprint to remain the way it is now but wouldn’t mind changes as long as two BMS’ remain. Anti sprinters talk about cat and mouse and yet the importance to be able to close the distance with a faster BMS CANNOT be overstated to break up cat and mouse games; I.E. if two players are moving at the exact same BMS away from each other than they could essentially chase each other for forever around a map. If one player sprints they can close the distance faster, thus breaking any such monotony.

The situation where one player is comically chasing another around the map for ages doesn’t happen in the real world, because players don’t move like that. As soon as there’s a spot where the player being chased can’t escape easily, they can just be shot. The likelihood that a player running around will run into another player increases exponentially. Unless it’s BTB, or 1v1, the chase won’t last more than a few seconds. You can, of course, imagine such an unlikely hypothetical scenario, but you can also imagine the same scenario happening with sprint. After all,if players have sprint, both players have sprint, so distance won’t be closed.

> 2535444702990491;16194:
> If it takes sprinting with small arms at the ready (or even any weapon for that matter) to solve your problems with sprint then so be it- as long as we have two BMS’ to pick between (While I think sprinting with a pistol at the ready could make things quite interesting for the next Halo, I am not in favor of sprinting with any weapon. But I’d just rather have sprint with any weapon then no sprint at all).

Good news! Even without sprint you can have not just one, not just two, not even just three movement speeds to choose from. No, you can have 32,768 of them! A movement speed for every occasion! More than your thumb can handle! Isn’t that great?

> 2535444702990491;16194:
> - Heck sprint even functioned very well in H2A (via a “speed boost pickup,” which was pretty fun to mess around with and also sad that it wasn’t in the original game).

We have that in Halo 5. If a Speed Boost powerup is all we needed to function very well, then we could just do that, the same way we do for Overshield and Active Camo.

If H2A’s speed boost was enough for you to call it “Sprint” and functional, then you did it, you solved the Sprint problem. You found the compromise. You “won”!

Funny thing is, that is exactly what Anti sprinters say and what most would be okay with! This isn’t a new concept, we’ve had that since Halo 4 (technically Halo 3, since we’ve had Custom Powerups that can do the same thing.) DOOM has it too, in a power up called “Haste” that increases your speed. Perfectly acceptable in “modern” gaming since it exists in 3 separate “modern” games, 2 of them pushing advanced movement.

> 2535444702990491;16194:
> Anti sprinters talk about cat and mouse and yet the importance to be able to close the distance with a faster BMS CANNOT be overstated to break up cat and mouse games; I.E. if two players are moving at the exact same BMS away from each other than they could essentially chase each other for forever around a map. If one player sprints they can close the distance faster, thus breaking any such monotony.

That doesn’t happen. Like that almost never happens, turning around and running away is the worst decision you could do in the older Halo games.

  • You move the same speed going forwards and backwards. So you’re already disincentivized from turning around and running away. You might as well run backwards. - You can’t shoot behind you. You can’t deal damage or stop him from chasing you (without the involvement of a third party), so you just put yourself in a no-win situation. Also the person giving chase knows he can’t die without ending the chase, so he can give chase freely (again, without the involvement of a third party). - The person giving chase can shoot while giving chase. Combined with the first 2 points, he has every advantage in the world. He doesn’t have to worry about strafing because there are no bullets to dodge. He doesn’t have to worry about the victim getting away because they’re going the same speed.Realistically the chase doesn’t go on for very long and there are two conclusions.

  • The chaser shoots the victim down. Nothing changes. - The victim uses teammates or map geometry to get away.That’s why strafing (even backwards) is a far better decision.

Sprint makes this whole idea fall apart, and 343i knows this. You move faster going forwards than backwards, so you are incentivized to turn around and run away. The person giving chase has to Sprint to keep up with you, but at that point no distance is being closed, the chase goes on “forever”, just like you said about one BMS. He also can’t damage you while he’s Sprinting, so the victim is no longer in any danger unless there’s a third party.

That’s why 343i put mechanic after mechanic on top of Sprint in order to (attempt to) prevent you from running away, because they admitted that Sprint comes with escapability problems, which they want to avoid.

> 2533274833081329;16201:
> > 2535444702990491;16194:
> >
>
> - We have that in Halo 5. If a Speed Boost powerup is all we needed to function very well, then we could just do that, the same way we do for Overshield and Active Camo. - If H2A’s speed boost was enough for you to call it “Sprint” and functional, then you did it, you solved the Sprint problem. You found the compromise. You “won”!Firth, don’t patronize me. Second, this thread was never about winning (for me, at least- can’t say the same about you). Third, as stated before I would rather keep sprint as it was in Halo 5 but if it has to change then at least keep two permanent BMS’; where you could still sprint and fire your weapon (If they do this then preferably small arms only but sprinting with all weapons at the ready is a much better compromise than no sprint at all). A temporary speed boost pick up is absolutely not a satisfactory substitute to permanent sprint. Fourth- All the speed boost in H2A does is give us a taste of the goodness that sprint could have provided us in the original Halo 2 (had the developers actually finished what they started with sprint during H2’s development and fully implemented it).
>
> > 2535444702990491;16194:
> >
>
> - That doesn’t happen. Like that almost never happens…Contradicting yourself for me? Thanks! :slight_smile: The cat and mouse argument doesn’t hold up against sprint. It almost never happens with sprint because it doesn’t make sense. The difference with sprint is that two BMS’ provide an option to break up the monotony of an otherwise continuous loop with the exact same movement speed. - That’s why 343i put mechanic after mechanic on top of Sprint in order to (attempt to) prevent you from running away, because they admitted that Sprint comes with escapability problems, which they want to avoid.Source? All the statements I’ve read from 343i have been pro-sprint, like this from Josh Holmes, “Mobility has been such a core focus of the team from the beginning for Halo 5: Guardians, even while we were still working on Halo 4, a lot of the ideas that inspired that foundation of spartan abilities, just knowing that we wanted to focus on creating a more mobile experience, and kind of getting that into the core capabilities and abilities that you have as a Spartan on the battlefield.” He talks about how sprint helps make the gameplay experience more fluid and increase the pace of combat. Based off past precedence, we can certainly hope that they take this same approach with Halo Infinite, true to this spirit which makes modern Halo great.

> 2535444702990491;16202:
> -snip because quotes-

"Firth, don’t patronize me. Second, this thread was never about winning (for me, at least- can’t say the same about you)." - That remark was based on a different comment you made as if there was a war to be won here and that “anti sprinters are ruining Halo.” Really don’t have much room to stand on when you believe your way is the objectively correct way.

The compromise part of the comment was 100% serious though. You said you wanted to find a compromise, here is a compromise.

"Third, as stated before I would rather have two permanent BMS’ where you could still sprint and fire your weapon (If they do this then preferably small arms only but sprinting with all weapons at the ready is a much better compromise than no sprint at all)." - You just described one BMS. Seriously, I’m not being facetious or snarky here, you word for word described one BMS under a different control scheme.

  • Hold control stick forward to walk, press stick to run. You can use weapons while running. - Hold control stick 50% (or some arbitrary percentage between 1 and 99) forward to walk, hold control stick 100% forward to run. You can use weapons while running.Both of them accomplish the exact same thing, you’re just requiring an extra button. Like Tsassi brought up, why don’t you consider those different movement speeds?

And speaking of running with weapons, what happened to the lore aspect you were so adamant about? I thought it “literally” didn’t make sense for a Spartan to Sprint while firing a weapon? I mean the whole purpose of Sprint was because of a need to go somewhere above all else, forgoing dealing damage. That’s why you showed that video of Chief running after killing Regret and said how it’s better than lumbering around with his weapon out and getting killed by the blast. I guess that argument goes out the window as long as you manage to keep Sprint.

And even if we go with “just small arms weapons”, what constitute as a “small arms weapon”? Halo’s sandbox never really defined any weapon that way (successfully). Every small arms weapon basically contend with every other weapon except for the actual power weapons. People right now believe that Halo 5’s Pistol is better than every precision weapon in the game minus the Snipers. The SMG is more powerful than the two handed AR. Plasma Pistol, Boltshot, and Plasma Rifle are all pick up weapons that kinda perform their roles better than the AR could. All you really did was indirectly buff some weapons and nerfed others.

"A temporary speed boost pick up is absolutely not a satisfactory substitute to permanent sprint." - I hope that’s not double standards I’m smelling. You were satisfied with speed boost in Halo 2A to the point of even calling it Sprint, implying that it is interchangeable to some degree between the two. But for some reason it doesn’t work for “X” Halo game, it’s now suddenly not enough and Sprint is required? Can’t have it both ways here.

Really don’t see how it’s not a satisfactory substitute. It’s the best compromise we’ve had for 800 pages, even better than “Increase BMS.” You get your two movement speeds, one functioning as a power weapon for an even better advantage, and anti sprinters get their consistent movement mechanics without headaches in map design and sandbox development. You even get to shoot your weapons while moving at the faster speed. Turns out a solution to Sprint was there even before Sprint existed in Halo in the first place.

Unless I’m mistaken, it looks like you’re being unwilling to accept compromise that “anti-sprinters” have accepted. Ironic.

"Fourth- All the speed boost in H2A does is give us a taste of the goodness that sprint could have provided us in the original Halo 2 (had the developers actually finished what they started with sprint during H2’s development and fully implemented it)." - No one here knows why Bungie didn’t fully implement Sprint back then. Maybe they actually ran out of time. Maybe it was a test bed for Custom Powerups that were to come in Halo 3. Maybe they realized it was a complete mistake and scrapped it because they believe it’s better without it. Maybe they were fully committed to it but one guy forgot to save his work and didn’t have a backup copy so they just left it out. There’s a really large number of possibilities.

Kinda contradicts your previous point where just because it’s implemented and wasn’t changed, means it worked as intended, but Sprint here was removed, so apparently that means Sprint didn’t work as intended, but one BMS did.

On a side note, I find it funny how a change in Sprint from Halo 5’s beta shouldn’t be considered, but a change in Sprint in pre-development in Halo 2 apparently makes all the difference.

"Contradicting yourself for me? Thanks! :-)" - I say “almost” because it’s not a good thing to make a guarantee when you don’t have statistical data, especially on something with as many factors as this. I’m sure in the tens of millions of games played in the Halo franchise, one person manage to chase another for an extended period of time. I’m just covering all my bases from potential outliers.

"The difference with sprint is that two BMS’ provide an option to break up the monotony of an otherwise continuous loop with the exact same movement speed." - But since you yourself are Sprinting during the chase, you are both moving at the exact same movement speed, starting another continuous loop. Except this time you can’t deal damage.

"Source? All the statements I’ve read from 343i have been pro-sprint" - GDC 2016 where they talk about designing Spartan Abilities. Sprint provided escapability problems (along with Thrusters), the inclusion of Sprint was apparently very divisive within the studio, and almost wasn’t implemented in Halo 5. The call was made to include it not because of gameplay benefits, but because it was familiar to gamers outside of Halo’s circle.

So you can argue that not even 343i believed Sprint was put in to benefit gameplay, it was implemented because of marketability for Warzone, and then the game itself.

> 2533274825830455;16200:
> > 2535444702990491;16194:
> > If the movement for those Halo titles somehow didn’t work as intended, then the developers would have had to have changed the movement within those specific games. Refining and tweaking sprint to suit a brand new Halo game (with brand new advanced movement mechanics which are built around sprint) is definitely not indicative that the previous Halo games’ movement mechanics somehow didn’t work as they were intended for those games.
> >
> >
> > - Sprint functioned in Reach as it was intended for Reach. The evidence is in the fact that the developer never saw fit to change sprint in Reach’s life cycle. - Sprint functioned in Halo 4 as it was intended for Halo 4. The evidence is in the fact that the developer never saw fit to change sprint in H4’s life cycle. - Sprint functioned in Halo 5 as it was intended for Halo 5. The evidence is in the fact that the developer never saw fit to change sprint in H5’s life cycle. - Heck sprint even functioned very well in H2A (via a “speed boost pickup,” which was pretty fun to mess around with and also sad that it wasn’t in the original game).
>
> Actually, we don’t know whether sprint worked in those games as the developers had intended. Not everything get patched even if the developers think that it’s not working as intended, if they don’t think it’s a high priority issue. You’re partially correct that something getting changed for the next game doesn’t imply it didn’t work as intended in the previous, but you’re wrong that it not being patched in a current game’s life span implies that it worked as intended.
> …

Thank you for putting it into very similar words that I’d have used.

…“Also the fact that an 800+ page “discussion,” exists is not indicative of “turmoil.” Halos Reach, 4, and 5 are still successful, which is why they keep making sequels. If the franchise was actually in turmoil then it would be much more evident to us and the company would be struggling to produce sequels. Plus none of us truly knows how “successful,” Halo 5 was- perhaps (with micro-transactions) it was the most financially successful Halo ever. We may not ever know the extent of Halo 5’s success, but micro transactions have funded massive purses in MLG events to boost its popularity providing some evidence behind its success (Generating at least over $1.5 million USD to the cause). If you’re willing to look at this objectively, the boost in MLG prize purses provided a boost to MLG competition and overall popularity (via the added ante), thus providing more interest in the franchise and revenue earned from these MLG events. Not only was Halo 5 successful but it boosted Halo back in the mix of the top-tier MLG games. Given the facts why should they change up the formula for Halo 5’s success and risk alienating all the fans that expect and appreciate sprint?”… - Don’t twist my words. I clearly said that it caused turmoil “in the Halo community”. I said nothing more than that, but nothing less and there can be (and is, like it or not) plenty of turmoil in the community regardless of how successful the franchise is. Where exactly did my post say anything at all about the franchise or its success? It didn’t. Whether or not you feel that an 800+ page discussion thread is indicative of turmoil, I’d wager that plenty of people on both sides of this issue would feel it is. Threads of this magnitude don’t just happen for no reason, or even for smaller issues. Had sprint not been such a controversial inclusion to the game(s), with each side of the debate so firmly entrenched in their views, this thread would’ve died long ago.

You can point out popularity, MTs and whatever else you want in an attempt to make your argument look good, but I’m not buying. None of that hinges on a single mechanic. I could just as easily ask why they changed the formula from the OG trilogy and risked alienating all the fans that expected and appreciated ‘classic gameplay’. What about those who expected and appreciated dual wielding? Health packs? Playing as Elites?

I think sprint is a good addition to Halo. It just seems weird to me to take it out, especially from campaign. Competitive without sprint is understandable, but I wouldn’t really appreciate removing it from any other playlists or gamemodes.