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> - You’re right, it was someone else and I got mixed in all the confusion with you responding to it. My apologies.It’s all good. Admittedly I often forget who I’m replying to in this debate as well… Especially true for all the ones with overly aggressive agendas; as their tone, demeanor, and approach is quite similar. I usually catch myself at the last second before I post or sometimes I get lucky I s’pose. - Sprint and Clamber are pretty much independent from each other.Hey look, I don’t have much invested in the clamber side of the house… I generally prefer it, but I think clamber is a nice to have; as sprint is my only need to have thing in Halo. Honestly I think clamber works best when combined with sprint to the point where I’d really not want to have clamber at all without sprint… As it stands I really don’t have much against clamber though; granted pretty much everything else I love about modern Halo would also evaporate without sprint. - The need to go faster in certain situations is a map decision, not a movement decision. If there’s a power weapon on the field and the map is designed for you to need to take X seconds to get to it, it will take X seconds to get to it, regardless of the speed you’re moving (that’s why maps got larger in the first place). From the other perspective, now you’ve added walking which takes you longer to get to the power weapon, but given the ability to shoot instead which basically separates the experience between “moving mode” and "shooting mode."But in your scenario walking to the power weapon instead of sprinting is a choice you get to make… And you cannot predict how long it takes for your opponents to move around the map when there are variants to the BMS. That’s not to say walking is not without it’s advantages - you get to shoot first given your sacrifice of moving faster. This dynamic is so much more pure IMO then walking around with your gun at the ready all the time. No soldier in any military would ever do that- you would be aiming your gun at your buddies’ backs everywhere you move. It’s just so mindless and robotic for soldiers to move at the exact same speed all the time with their guns ready to fire at every second. - It’s like playing as an siege vehicle (Kodiak/Cobra for a Halo Wars example) where you can’t use the turret while moving and you have to stop and hunker down before you can shoot.Understand the concept behind this argument but it’s oblique to me when comparing RTS strategies to FPS movement mechanics. There’s a specific purpose for having a heavier shot in those vehicles when locked down in order to properly counter certain strategies that are inherent to RTS games.
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> > > > 1) Yeah, that article talks about two types of immersion. ‘Impersonal’ and ‘personal’… In short it means that we’ll accept the notion of a non-sprinting Spartan, and still be fully immersed, as long as it was established that he doesn’t sprint. Which is how MC was established.
>
> - 1) No, for a start, **-snip-**No offense but this point is simply too emotional and subjective for me to find and benefit to respond to. - 2) He was a blank slate for a reason. That blank slate allowed players to mold that character to their liking. He stayed silent for a reason. That allowed players to respond for him. He was an avatar that the player could identify with. Regardless, his mechanics were very much set, and even without sprint, players immersed themselves with that character.But… you can sprint with that exact same character in Reach. I remember how awesome that was to be able to sprint with a Spartan for the first time in Halo… This led to hope that sprint would become a permanent movement mechanic in Halo. And eventually we were indeed rewarded with permanent sprint in modern Halo. - 3) You’ve been arguing that immersion is the utmost important thing when it comes to sprint, **-snip-**Let me stop you right there… Nowhere did I say that “immersion,” is the “utmost important thing when it comes to sprint.” To me it’s important and (clearly) debatable with you fine anti sprint folk; but that’s really not what I’ve suggested here.
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> - 4) If it has to be one or the other, **-snip-**I was being sarcastic to match your tone and debating style with me. Honestly if that’s how you feel then fine, to each their own… But for what it’s worth, to me it would “doom,” my own modern Halo experience to strip sprint away from it like this. - Like I said, I’m here to discuss game mechanics. And it’s really disheartening to see one single mechanic get so much worship that players don’t seem to be able to imagine games without it, or even want to enjoy a game without it. - “Worship”? Wow since we’re at that level- I consider myself a christian so the only entity that I worship is the God that I believe in. I do enjoy modern Halo very much- it’s one of my favorite hobbies these days and while that would unfortunately all be taken away from me if sprint were taken away from Halo there’s nothing about Halo that I worship.
I’m confused. A lot of people say they need sprint to fulfill the power fantasy that being a spartan brings, but then turn around and justify the mechanic by pointing to non-enhanced real life soldiers and say, “See! Spartans should be able to sprint just like real life soldiers.” Spartans are SUPER soldiers, they aren’t meant to share the restrictions you or I have. How is sprint (specifically the animation of swinging your arms) immersive in this context? It contradicts the power fantasy.
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> > I do feel that Halo 5 is overall one of the most (if not the most) competitive entries in the franchise, but I get where you’re coming from on this point in terms of “tactical balance.”
>
> - It was basically designed with competition in mind and the Bungie games, and maybe 4 as well, were designed with mostly fun and balance in mind, according to Bungie’s ViDocs. They were basically party games, so Halo 5 being the most comepetitive game in the franchise isn’t wrong.Yeah, I think we can certainly agree on this. And the follow up question would be, “Would they have succeeded in their efforts without sprint?” Sure sprint doesn’t make things any easier or more consistent- I’ve (mostly) bought into tsassi’s “complexity versus depth,” argument; albeit I personally find the complexity that sprint brings to modern Halo to be one of my favorite aspects of the game. Sprinting in Halo does not make it any easier; but when sprint is appropriately balanced like it was in Halo 5, then the game is certainly more competitive and (for me) much more fun.
>
> > 2535444702990491;16101:
> > How annoying can you possibly stoop yourself to in this debate? I posted an article to provide additional understanding to a common concept that someone else was trying to act like they completely didn’t comprehend. And sure you can take out whatever you want to from “immersion,” and yes there are multiple different forms of immersion in video games, but unless you’re playing puzzle games like tetris or card games like uno then (at least to a certain extent) immersion can and should be implemented to make the game more enjoyable and replay able.
>
> - Like I wrote on the last page, immersion is an opinionated topic and can’t be debated properly unless there’s a third party involved, which there isn’t. The only thing we can do is show each other mechanical and design differences and how they affect the game.I fully understand where you’re coming from… Perhaps no one can definitively “win,” this argument when debating the immersive aspects, but let’s be honest- is anyone really going to “win,” anything here. What do anyone of us have to gain from “winning,” anything in this debate; aside from mutual understanding and increased perspective on this issue? I think we can still effectively discuss the issue of immersion without going into it with this win/loss mentality.
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> > I think we can still effectively discuss the issue of immersion without going into it with this win/loss mentality.
>
> I thought about this for a while, and can’t even think about a way to discuss immersion without getting into a heated debate because it’s such an opinionated subject.
>
> Anyways, since we both understand each other’s positions…
I actually don’t think we do (fully) understand each other based upon your response. There’s a reason that I chose “discuss,” instead of “debate.” Those two things are not necessarily the same and (quite clearly) this can indeed be discussed at length. If it frustrates you so much to discuss the immersive aspects of sprint then perhaps you personally don’t have anything more to gain from contributing to this specific aspect of the discussion.
And I’ve seen anti sprinters get heated about immersion a number of times (for a wide array of different reasons); but lumping it altogether and trying to refute the entire thing as useless because you think it’s all opinionated is something that I neither understand or agree with. Besides even if it is opinionated, the vast majority of this entire debate is indeed opinionated anyway and ultimately boils down to whether or not you prefer to play Halo with sprint. Some of you just get heated when you feel like you can’t perceivably “win,” in your efforts to rebuke reasons for keeping sprint in Halo.
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> > > > > > > > > > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
> > > > > > > > >
> > > > > > > > > Isn’t that exactly what people wanted in the first place? To move faster than Halo 2 & Halo 3 because they felt so slow? That’s basically the main complaint (both satirical and legitimate) in this thread about those two.
> > > > > > > > >
> > > > > > > > > Like there’s the solution, it solved the problem that everyone was having. The game is not (as) slow anymore, and there’s no Sprint animation anymore. What’s the problem here?
> > > > > > > > >
> > > > > > > > > The weapons sucked? That’s a sandbox problem. Maps are too large? That’s a map design problem. Sprint never made any of them better (more people argue it made them worse).
> > > > > > > >
> > > > > > > > That’s the main complaint for a lot of people, but my main complaint is in that H1-3 felt restricted. A slow game can be serviced by map design, but a feeling of restriction boils down to the fundamental classic movement system itself. That’s why I’d rather keep sprint. Illusion or not, it definitely feels more free than the one geared system. I also prefer it because 2 geared caters to my flanking playstyle a lot more than a universal max speed.
> > > > > > > >
> > > > > > > > Also, remark No.4 was a lot more about the increase proposed rather than the idea of increase in BMS itself. If I’m going to tolerate a classic movement system, I’d expect bigger maps to lessen nade spamming and a bigger bump than 15%. My big problems with classic movement were the terrible nade spam and the limiting feeling.
> > > > > > >
> > > > > > > That’s a lot of use of the word feel.
> >
> > .
>
> 1) Since Default places sprint on the left stick, as does every other game out there, it’s safe to assume that the vast majority of players are playing that way.
>
> 2a) Sprint in of itself IS a restriction. You are restricted to only moving forward to sprint, and it removes your ability to use weapons while moving at that speed. If you really appreciated freedom, you’d appreciate being able to jump, melee, grenade, shoot, regenerate shield, or any combination of those, whilst also moving at top speed in any direction you pleased.
>
> 2b) Grenade spam is a completely other matter that is unrelated to sprint. I mean, you already admitted it’s already bad in Halo 5, with sprint, and with larger maps. Grenade spam comes down to what grenades players have on spawn, how many of them they get, how many they can carry at any given time, and what grenades spawn on map. If you want to change grenade spam, you changes these. You can see Bungie doing this between Halo 2 and 3. In Halo 2, grenade spam was very bad. You could carry 4 frags and 4 plasmas. In Halo 3 you could carry 2 frags, 2 plasmas, and 2 brute, and 2 flame grenades. The brutes weren’t always available and the flame grenades were really rare. Meaning the usual grenades carried were effectively halved.
>
> 3) That’s flanking, not intercepting. Intercepting is catching someone to stop them moving on towards a destination. And since Halo 5’s main way of traveling to a location is sprinting, it’s a far less common sight to find someone just walking to where they need to be. So we are assuming a player just had a big fight (not with you of course because otherwise you would also be wary about sprinting before your shield recharged), and you are coming up behind them to finish them off, and you want to swoop in in zero effort and pick up an easy kill from a player who apparently defended his location?.
>
> See, this is where I start to lose interest in “modern” Halo. Classic Halo requires great team work and lots of forward thinking in order to flank the players. That’s tactical to me. Where as Halo 5 caters to the lone wolf style of play, where a good player who defended himself can get flanked out in a moment’s notice because players are sprinting around trying to pick up kills one at a time. If you want to flank a guy, you don’t just run in a kill him, you start that journey early. You predict where that player will likely go/stay, and you start moving in on their position, and if you want to clean up a kill, you co-ordinate with your team to start the fight at the right time for you to do so.
>
>
> > tactical shooters "are about caution, care, cooperation, coordination, planning, and pacing. In these games, making decisive pushes, quick moves for cover, strategic retreats, and last ditch grabs at the gold are not only important to success, but balanced in such a way that they become enjoyable activities in play
>
> That sounds a hellva lot more like Classic Halo to me. Classic Halo was far more tactical than Halo 5.
-
That’s still extremely easy to mitigate. The default setup can simply be changed to the Helljumper setup, and that setup’s been proven time and time again to be objectively superior to the default, and not just in the sprint aspect. What is now the “default” setup can be renamed to “H5”, and Helljumper can become the default.
-
What that boils down to is the way you define freedom. The way I see freedom in a video game (and how I think some others see it too, but that’s just my interpretation of pro EM responses) is how many options you have available to you all in all. In that sense, Classic is extremely restrictive because you’re limited to “walk, jump, crouch” in one gear.
2b) Grenade spamming is incredibly relevant to sprint, or should I say, the removal of sprint. The removal is sprint would bring about the shrinking of maps, meaning that splash damage would be infinitely more effective, thus incentivizing frequent grenade use. If it’s already bad in H5, it shouldn’t be exacerbated by returning to classic thus tightening maps and reducing movement speed.
- Sprint is still a great interception tool. You don’t use sprint to get all up in their grill. Sprint is often used to take the long way and catch them before their destination by using the speed imbalance provided by sprinting. In that sense, it works wonders for games like CTF. And with that, it still holds that great flanking value that I’ve touched on before.
Also, I find that classic Halo caters even more to lone wolf gameplay. That example you brought up with the “free kills” and the guy who defended his position is a classic example of punishment for lone wolfing. Sprint is used to prey on that kind of mistake of leaving your team’s territory and getting into a 1v1 with no backup. On the other hand, Classic Halo’s universal speed for everyone gives the other guy ample time to recharge his shields and probably even hide only to come back out and engage solo again. H5’s increased pace punishes this kind of soloing with sprint, which is why full fireteams happen to be so deadly in H5.
- These traits can still easily be found in H5. As a matter of fact, with the lone wolf punishing aspect of sprint I touched on earlier in play here, they might even be found more than in Classic Halo.
[deleted]
Will no sprint and no abilities bring halo back?Very high chance.
Option1.The people who love sprint and abilities they will buy halo infinite regardless if there’s no abilities or no sprint and it will bring classic fans back .Classic mechanics will bring back millions and modern fans will also buy why won’t they.l?
This is what must happen.
Option 2.Sprint and abilities return in halo infinite nobody who are classic fans will return and halo will continue its downward trajectory into abyss.The modern halo players will return but the classic won’t this will hurt halo in a massive way.
> 2533274830420921;16114:
> Will no sprint and no abilities bring halo back?Very high chance.
> Option1.The people who love sprint and abilities they will buy halo infinite regardless if there’s no abilities or no sprint and it will bring classic fans back .Classic mechanics will bring back millions and modern fans will also buy why won’t they.l?
> This is what must happen.
>
> Option 2.Sprint and abilities return in halo infinite nobody who are classic fans will return and halo will continue its downward trajectory into abyss.The modern halo players will return but the classic won’t this will hurt halo in a massive way.
Option 1: Conjecture. We have no idea if sprint and abilities even caused the decline, so what makes you so sure Classic will bring players back? And what makes you so sure modern and EM lovers are just going to buy a classic based H6 just like that? We’re not slaves to the IP, and if we don’t like the direction H6 goes in, there is nothing tying us to buying it or participating in the multiplayer.
Option 2: Like I said: there is no credible evidence that ties the population decline to EM. The rest of this part is is unbacked speculation.
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> > 2533274830420921;16114:
> > Will no sprint and no abilities bring halo back?Very high chance.
> > Option1.The people who love sprint and abilities they will buy halo infinite regardless if there’s no abilities or no sprint and it will bring classic fans back .Classic mechanics will bring back millions and modern fans will also buy why won’t they.l?
> > This is what must happen.
> >
> > Option 2.Sprint and abilities return in halo infinite nobody who are classic fans will return and halo will continue its downward trajectory into abyss.The modern halo players will return but the classic won’t this will hurt halo in a massive way.
>
> Option 1: Conjecture. We have no idea if sprint and abilities even caused the decline, so what makes you so sure Classic will bring players back? And what makes you so sure modern and EM lovers are just going to buy a classic based H6 just like that? We’re not slaves to the IP, and if we don’t like the direction H6 goes in, there is nothing tying us to buying it or participating in the multiplayer.
>
> Option 2: Like I said: there is no credible evidence that ties the population decline to EM. The rest of this part is is unbacked speculation.
I completely agree with Ben. Additionally Halo is still here- it hasn’t gone anywhere. Also MLG has been hugely successful during the entire Halo 5 era.
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> > > >
> > > >
> > > > > 1) Yeah, that article talks about two types of immersion. ‘Impersonal’ and ‘personal’… In short it means that we’ll accept the notion of a non-sprinting Spartan, and still be fully immersed, as long as it was established that he doesn’t sprint. Which is how MC was established.
> >
> > - 1) No, for a start, **-snip-**No offense but this point is simply too emotional and subjective for me to find and benefit to respond to. - 2) He was a blank slate for a reason. That blank slate allowed players to mold that character to their liking. He stayed silent for a reason. That allowed players to respond for him. He was an avatar that the player could identify with. Regardless, his mechanics were very much set, and even without sprint, players immersed themselves with that character.But… you can sprint with that exact same character in Reach. I remember how awesome that was to be able to sprint with a Spartan for the first time in Halo… This led to hope that sprint would become a permanent movement mechanic in Halo. And eventually we were indeed rewarded with permanent sprint in modern Halo. - 3) You’ve been arguing that immersion is the utmost important thing when it comes to sprint, **-snip-**Let me stop you right there… Nowhere did I say that “immersion,” is the “utmost important thing when it comes to sprint.” To me it’s important and (clearly) debatable with you fine anti sprint folk; but that’s really not what I’ve suggested here.
>
>
>
> > 2547348539238747;16105:
> > - 4) If it has to be one or the other, **-snip-**I was being sarcastic to match your tone and debating style with me. Honestly if that’s how you feel then fine, to each their own… But for what it’s worth, to me it would “doom,” my own modern Halo experience to strip sprint away from it like this. - Like I said, I’m here to discuss game mechanics. And it’s really disheartening to see one single mechanic get so much worship that players don’t seem to be able to imagine games without it, or even want to enjoy a game without it. - “Worship”? Wow since we’re at that level- I consider myself a christian so the only entity that I worship is the God that I believe in. I do enjoy modern Halo very much- it’s one of my favorite hobbies these days and while that would unfortunately all be taken away from me if sprint were taken away from Halo there’s nothing about Halo that I worship.
on phone so this will be a short reply.
-
Basing a game around game play is not an emotional choice. It’s a very practical one, and one that has worked since the beginning of game design.
-
Yes you can sprint, but there are also times you can’t. The presence of sprint is not what made that game immersive.
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Then what is?
-
I wasn’t being sarcastic. I was being very blunt. It’s not a personal thing. It’s just the easiest way for me to debate.
> 2535414876585185;1:
> **NOTE: If you have no other business in this thread than to tell people how little you value their opinion, then you have no business in this thread. Posts that are only meant to dismiss someone’s opinion contribute nothing to the discussion and will be moderated.****MODERATOR EDIT:****As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.**Original OP:
>
> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
I’ve been playing Halo since CE and honestly when sprint first came out in Reach as an ability I used that and jet pack most of the time. Then I thought why is sprinting a “special ability”? You play as the most elite soldier humanity has to offer, and for anyone who is a big enough fan to read into the lore Spartans were always highly mobile, which is in direct contrast to the game play of original games. That’s not to say the game play was bad, I thoroughly enjoyed them all, but sprint has always been a welcoming addition to the game for me. It fits the campaign very well as it makes you feel more like the super soldier you’re suppose to be in it. The same goes for multiplayer as it allows for more movement tactics. Want to rush an area or retreat quickly? You can and should be able to do that. Additionally they have a balancing system that doesn’t allow you to run if you want to recharge your shields, which I hate that but I understand why its there. It makes a seasoned player more cautious to not push too far/fast on the map or just run around willy nilly. If you do run around a lot you’re at a disadvantage because you’re weapon isn’t immediately available and first shots have always mattered. Sprinting just makes sense both lore and game play wise, and the lack thereof is just a thing of the past.
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> > 2535414876585185;1:
> > **NOTE: If you have no other business in this thread than to tell people how little you value their opinion, then you have no business in this thread. Posts that are only meant to dismiss someone’s opinion contribute nothing to the discussion and will be moderated.****MODERATOR EDIT:****As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.**Original OP:
> >
> > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > Thoughts? :3
>
> I’ve been playing Halo since CE and honestly when sprint first came out in Reach as an ability I used that and jet pack most of the time. Then I thought why is sprinting a “special ability”? You play as the most elite soldier humanity has to offer, and for anyone who is a big enough fan to read into the lore Spartans were always highly mobile, which is in direct contrast to the game play of original games. That’s not to say the game play was bad, I thoroughly enjoyed them all, but sprint has always been a welcoming addition to the game for me. It fits the campaign very well as it makes you feel more like the super soldier you’re suppose to be in it. The same goes for multiplayer as it allows for more movement tactics. Want to rush an area or retreat quickly? You can and should be able to do that. Additionally they have a balancing system that doesn’t allow you to run if you want to recharge your shields, which I hate that but I understand why its there. It makes a seasoned player more cautious to not push too far/fast on the map or just run around willy nilly. If you do run around a lot you’re at a disadvantage because you’re weapon isn’t immediately available and first shots have always mattered. Sprinting just makes sense both lore and game play wise, and the lack thereof is just a thing of the past.
"I’ve been playing CE"One person says this which is true,then all the h5 and h4 fans say this to make there argument serious. So your telling me every played since CE.Why are you lying ?Out of 10 people 4 played since CE.
Also " your supposed to feel like a supersoilder "
again another argument for lore in multiplayer. Go play COD.
The problem is so little amount of people saw the videos that explain why sprint and abilities are very, very,very bad for halo. Go check fayvn, or wpns gaming( I think that’s his channel)
Those people explain it and any argument you try for pro abilities and pro sprint have been PROVED.
So please go online type “why abilities and sprint ruin halo” and you’ll see what I mean.
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> > 2533274865691662;16119:
> > > 2535414876585185;1:
> > > **NOTE: If you have no other business in this thread than to tell people how little you value their opinion, then you have no business in this thread. Posts that are only meant to dismiss someone’s opinion contribute nothing to the discussion and will be moderated.****MODERATOR EDIT:****As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.**Original OP:
> > >
> > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > Thoughts? :3
> >
> > I’ve been playing Halo since CE and honestly when sprint first came out in Reach as an ability I used that and jet pack most of the time. Then I thought why is sprinting a “special ability”? You play as the most elite soldier humanity has to offer, and for anyone who is a big enough fan to read into the lore Spartans were always highly mobile, which is in direct contrast to the game play of original games. That’s not to say the game play was bad, I thoroughly enjoyed them all, but sprint has always been a welcoming addition to the game for me. It fits the campaign very well as it makes you feel more like the super soldier you’re suppose to be in it. The same goes for multiplayer as it allows for more movement tactics. Want to rush an area or retreat quickly? You can and should be able to do that. Additionally they have a balancing system that doesn’t allow you to run if you want to recharge your shields, which I hate that but I understand why its there. It makes a seasoned player more cautious to not push too far/fast on the map or just run around willy nilly. If you do run around a lot you’re at a disadvantage because you’re weapon isn’t immediately available and first shots have always mattered. Sprinting just makes sense both lore and game play wise, and the lack thereof is just a thing of the past.
>
> "I’ve been playing CE"One person says this which is true,then all the h5 and h4 fans say this to make there argument serious. So your telling me every played since CE.Why are you lying ?Out of 10 people 4 played since CE.
>
> Also " your supposed to feel like a supersoilder "
> again another argument for lore in multiplayer. Go play COD.
>
> The problem is so little amount of people saw the videos that explain why sprint and abilities are very, very,very bad for halo. Go check fayvn, or wpns gaming( I think that’s his channel)
>
> Those people explain it and any argument you try for pro abilities and pro sprint have been PROVED.
>
> So please go online type “why abilities and sprint ruin halo” and you’ll see what I mean.
Boy you must live with a bunch of lairs to be this distrustful. I have been playing since then
CoD has no lore and is crap dished out every year. Guardians isn’t like that leap frog wall running pile of garbage. How long have you been a fan since you clearly don’t know what a Spartan is or should be capable of.
Either way if you can’t keep up with reasonable sprint and abilities idk what to tell you. Get good? Play CE, 2, or 3?
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> > > **NOTE: If you have no other business in this thread than to tell people how little you value their opinion, then you have no business in this thread. Posts that are only meant to dismiss someone’s opinion contribute nothing to the discussion and will be moderated.****MODERATOR EDIT:****As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.**Original OP:
> > >
> > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > Thoughts? :3
> >
> > I’ve been playing Halo since CE and honestly when sprint first came out in Reach as an ability I used that and jet pack most of the time. Then I thought why is sprinting a “special ability”? You play as the most elite soldier humanity has to offer, and for anyone who is a big enough fan to read into the lore Spartans were always highly mobile, which is in direct contrast to the game play of original games. That’s not to say the game play was bad, I thoroughly enjoyed them all, but sprint has always been a welcoming addition to the game for me. It fits the campaign very well as it makes you feel more like the super soldier you’re suppose to be in it. The same goes for multiplayer as it allows for more movement tactics. Want to rush an area or retreat quickly? You can and should be able to do that. Additionally they have a balancing system that doesn’t allow you to run if you want to recharge your shields, which I hate that but I understand why its there. It makes a seasoned player more cautious to not push too far/fast on the map or just run around willy nilly. If you do run around a lot you’re at a disadvantage because you’re weapon isn’t immediately available and first shots have always mattered. Sprinting just makes sense both lore and game play wise, and the lack thereof is just a thing of the past.
>
> The inclusion or lack of sprint isn’t indicative of the age of the game, just what kind of game the developers want to make. There are still games, especially shooters, that are released regularly on both consoles and PC that don’t have anything that could resemble sprint in their mechanics.
>
> EDIT: Also, those gameplay decisions such as flanking are based heavily on map design moreso than game mechanics.
There are still games like that but most mainstream games today have it. Again that doesn’t mean they’re bad because they lack sprint. And that’s true about flanking, but the speed of which you can maneuver helps.
FightingChances every game I’ve played since the mid 80’s that were first shooter or otherwise always had the option to move faster or slower than the base speed. Halo CE and following (I missed mp in 3-4+reach/ODST) were the first games I played where I felt the character lacked movement abilities that I had been accustomed to in prior gaming experiences. Halo CE was great but really struggled with mobility. Halo 5 has been the first Halo game that actually I would say has “classic” gameplay movements.
I remember loving when SplinterCell came out, such a cool immersive game but I disliked the reality it was placed in. Halo is such a cool fantasy game and now it moves like a proper game old school game with modern graphics and effects and even little movements that I could find in a game like SplinterCell is there, so now I feel like Halo 5 is a complete game movement wise. It’s great !!
When I bought an Xbox OneS to get back into gaming after been away since 2015/2016 I got the system with Halo 5 and the MCC. I played through all the old campaign missions to remember the good ole days playing split screen with friends but I don’t even load the old games anymore because the mobility is just soooo slow and clunky. I tried playing HaloCE the other day and it was like master chief and the warthog were towing a boat anchor. My thumbs got sore from jamming the stick forward hoping he’d move just a little faster. Not to mention watching the marines at the beginning of Halo 3 clamber up the side of a cliff while Chief has to crouch hop jump along the creek was a little depressing.
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