The sprint discussion thread

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> whether its hit scan or projectile it doesn’t matter

Wow, okay I see this isn’t going to go anywhere.

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> 1) That’s the same as saying you are not using those same abilities in halo 5 aren’t you your just not using them as good as everyone else and your mad because which is why your on this forum.
>
> 2) ( halo ce pistal was broken)
>
> 3) also it’s good to note that not everyone can pull of these sprint tricks which is good to note and they are hard to master if you do it wrong in a fight you will be dead.
>
> 4) It’s the same as halo CE and halo 2 halo 5 has the largest skill gap because of sprint and guess what sprint didn’t break the game how halo CE pistal and halo 2 button combos broke the game why do you think duel Wielding was taken out of halo 2.
>
> 5) you said 343’s halo 5 doesn’t have a skill gap lol go play a team of champs or high onyxs and you will think differently after that.
>
> 6) word of advice in any game where you can’t run and shoot at the same time don’t turn a comer and continue running you stop before you hit the corner from what I’m thinking your sprinting haven’t found anyone you went somewhere where you had to turn you turned someone shot you twice you stop sprinting to fight back inevitably lost the fight because you were running around the map like a mad man not Thinking you might’ve also left your teammates behind am I correct? Because you do realize halo with the Exception of FFA is a team based game

1) No, it’s not the same because everybody can do the default H5 abilities if they wanted to do them. Everybody couldn’t do the button combos because they required a skill to execute them.

2) Please show me gameplay of you hitting 3 shots with the pistol everytime on the original CE and then you can come back and tell me it’s broken.

3) That’s good to know, but I’m not saying the Spartan ability tricks break the game.

4) I already said my opinion on why they didn’t break the game. Also, dual wielding has nothing to do with this argument, but I’m curious to know when they took dual wielding out of H2. Was it before or after they put dual wielding in H3 despite you implying it was removed for being broken?

5) I could’ve elaborated better, but I was talking about the weapons themselves. The only one with a reasonable skill gap in my opinion is the magnum.

6) Thanks for the advice, but I already know that stuff and I’m not sure what it has to do with my post. I will note that Spartan Charge encourages that type of behavior with sprinting into a room.

I hate formatting on this site.

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> > > > > > > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > > > > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > > > > > > >
> > > > > > > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> > > > >
> > > > > I must say, that out all the attempts to justify the decline of Halo as a franchise, this is the most hilarious one.
> > > > >
> > > > > “H3 was in 2007. 8 years later (H5’s release) is a lot of time.” - Bob was born in 2003. It’s 2018 now. 15 years have passed. What has this to do with sprint debate? Nothing, exactly like your argument.“Population decline can’t solely be blamed on sprint and enhanced mobility.” - You’re right, but it plays a huge role in it. A reason to buy a videogame depands on the genre. Take sports game as an example. You usually buy the newest version for the updated squads, likely upgraded graphics and eventually a new gamemode. Then there are games like god of war, where you buy the games for another campaign experience. There are ton of things, but you get what I’m trying to say.So when it comes to the FPS Genre, you have certain expectations. Obviously the gameplay, new maps, gamemodes, campaign (depends on the franchise) etc. etc.
> > > > > But of all these things, the gameplay is the most important one. Because the gameplay influences every other aspect of the game. And you really can’t judge the whole campaign experience as a selling point, because you have only have access to the things you’ve been shown (Like the ad campaign) So I was hyped for H5’s campaign (because of the marketing) and I was disappointed, after the purchase.
> > > > >
> > > > > “The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads.” - Ok, now this is what I was refering to in my first sentence. I mean what is this supposed to mean? I was in school 2007 and now I’m in University and I have a part time job, so what exactly should stop me to play Halo in particular?What about the other franchises? So, let’s say your statement is truth. I guess on this whole planet called earth only the Halo Fans are aging? Please explain the success of other franchises, which managed to grow within the same life cycle? (I’m not just talking about FPS Shooter)
> > > > >
> > > > > This modern gaming argument fascinates me everytime I see it. What is this supposed to mean? Sometimes I feel like people throw in some words and don’t even know what it means. Be specific? Is it fast gameplay, what you consider as modern gaming? Is it enhanched mobility? If you’re refering to this, your point makes even less sense, because the enhanched mobility trend is almost dead.
> > > > > Overwatch, which leans more towards Run’Gun, came out of nowhere and surpassed every other game. And correft me if I’m wrong, but the most characters can’t sprint, right? (I haven’t played it yet) I know that there are certain ways to move faster around the map, exactly like Halo back in the days. Battle Royale Games came and surpassed even Overwatch and both games are still the on the top. You can sprint in these games, but both of them play very slow. (That’s the point of this gamemode - this proves, that you don’t have to run across the map over and over again to have fun)
> > > > > Battlefield is currenlty more popular now and yup, you can sprint - the maps are huge, so sometimes you won’t find one single enemy to engage. Is this a bad thing? No, in fact I like battlefield for what it is. And there is no E.M. (Again, it can’t be anyway in a Worldwar game - this is not my point)
> > > > > Even COD tries to slow down the gameplay.
> > > > > All these games do offer a different experience. This is why they are currently on the top. Non of this games sold their own identity. Surely you can get inspired by certain things from other franchises, but sacrificing your own, unique gameplay experience is not an option. If you do this, you’ll turn into one of many, generic games on the market and become irrelevant.
> > > > > This is why I respect the decision to delay Infinite. It seems like 343 finally understands, that this can’t go on like this forever. I’d rather wait a few more years to have something new and unique, than just another ripoff.
> >
> > Your reply makes me feel a lot less like I’m cornered and makes me feel a lot more like you’re copping out.
> >
> > I mean honestly, all you’ve presented in this thread is conjecture, your own biases, and condescension. Get off your high horse.
>
> I really couldn’t care less what you think of me.
>
> The problem is not in me beeing arrogant, the problem is that you refuse to read arguments from the other side. While I’m trying to respond to every single one of your points, you’re just ignoring all of mine. This is disrispectful, not my attitude.
> I mean, you even complain about the act man. Sometimes you have to critisize the thing you like for the greater good. Feedback is the most important thing and if you give constructive feedback, it will benefit the franchise. As you see, they’ve started to listen.
>
> We’re not here for the sake of hating, we’re here to give our feedback. There are other aspects I like about H5 (forge, custom game browser) but why should I mention them in this particular thread?
> As I see, now you start to give gameplay reasons and I have nothing against them, but this is how this discussion should’ve been right from the start.

I’ve seen your arguments and responded plenty, and I’ve seen plenty of anti-sprint arguments.

I’m subscribed to Act Man, I don’t have a problem with him. I was just talking about how he contributed to H5’s squalid media atmosphere. The only reason that I even attacked you was because you were being annoyingly condescending when you yourself haven’t presented anything than conjecture.

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> Halo 5 is the most competitive halo game. Ppl like halo reach that has sprint but not halo 5. I’d say non sprint believers need to adjust and stop complaining it’s not good for community sprint adds depth to game

Terrible troll attempt.

As for the “8 years is a long time, people change” point. Its true, people do change. Less time for games. But that doesn’t change the fact that non-sprint Halo sold better, held a better population and were always higher regarded than “modern” halo. Honestly, we can argue all day and night about sprint, but 343 knows what they need to do to make halo a top game again.

I’m also not against having AA’s as pickups on map that are like Camo or OS where they expire if you die or after a certain period of time. I think that would be a good compromise as someone earlier was looking for suggestions on how to appease both communities.

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> > > > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
> > >
> > > Isn’t that exactly what people wanted in the first place? To move faster than Halo 2 & Halo 3 because they felt so slow? That’s basically the main complaint (both satirical and legitimate) in this thread about those two.
> > >
> > > Like there’s the solution, it solved the problem that everyone was having. The game is not (as) slow anymore, and there’s no Sprint animation anymore. What’s the problem here?
> > >
> > > The weapons sucked? That’s a sandbox problem. Maps are too large? That’s a map design problem. Sprint never made any of them better (more people argue it made them worse).
> >
> > That’s the main complaint for a lot of people, but my main complaint is in that H1-3 felt restricted. A slow game can be serviced by map design, but a feeling of restriction boils down to the fundamental classic movement system itself. That’s why I’d rather keep sprint. Illusion or not, it definitely feels more free than the one geared system. I also prefer it because 2 geared caters to my flanking playstyle a lot more than a universal max speed.
> >
> > Also, remark No.4 was a lot more about the increase proposed rather than the idea of increase in BMS itself. If I’m going to tolerate a classic movement system, I’d expect bigger maps to lessen nade spamming and a bigger bump than 15%. My big problems with classic movement were the terrible nade spam and the limiting feeling.
>
> But a feeling can be recreated. Feelings can be fooled and even biased. Sometimes they’re subjective, sometimes they’re entirely false information.
>
> People thought Halo 3 moves the slowest, but Halo Reach moves marginally slower than the entire trilogy, probably the entire series. So if you’re using any Armor Ability other than Sprint, you are objectively moving slower than ever even though people didn’t feel that way because there is the eventual option of Sprint even though they’re using Hologram.
>
> I still can’t wrap my head around how it’s more “free” than one movement system that lets you do the abilities of both movement systems. I understand that it suits your playstyle, but that’s also more of a map design issue, creating areas and paths where it’s optimal to flank with. Halo CE was pretty heavily about flanking. Like tsassi said, is jumping in both systems limiting and should we create a separate system for vertical travel? We even have Clamber to compliment it.
>
> Nade spamming really won’t go away simply because it’s the nature/design of grenades to be used to weaken someone or trap someone, and there’s no reason not to throw grenades, especially when there is a chance to pick up grenades from the person you defeated, replenishing your supply to continue spamming grenades. Sprint didn’t really decrease that because it still happens very frequently in Halo 5. If anything, it only made it worse considering the update that made grenades take half your shields away at minimum no matter how far you are from the center of the blast radius.

Hmmm. That’s something to think about, with the whole flank routes thing, but a lot of maps are going to require such routes. It might make map design less diverse.

Why are we arguing like idiots sprint is better,sprint is worse.Whatever we say does it make any difference. no.
They will decide our opinion isn’t helping them obviously look at halo 5 . No classic movement, no elites,no good campaign.

The stastics say classic halo was a huge positive in every way.

They choose sprint in halo infinite with abilities it will fail like h4 and h5 .Whatever we say it won’t help.

#Return classic halo again

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> Why are we arguing like idiots sprint is better,sprint is worse.Whatever we say does it make any difference. no.
> They will decide our opinion isn’t helping them obviously look at halo 5 . No classic movement, no elites,no good campaign.

It might not for H5, but it could still have an impact on Infinite and other Halo games if they decide to make spinoffs.

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> > > > > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
> > > >
> > > > Isn’t that exactly what people wanted in the first place? To move faster than Halo 2 & Halo 3 because they felt so slow? That’s basically the main complaint (both satirical and legitimate) in this thread about those two.
> > > >
> > > > Like there’s the solution, it solved the problem that everyone was having. The game is not (as) slow anymore, and there’s no Sprint animation anymore. What’s the problem here?
> > > >
> > > > The weapons sucked? That’s a sandbox problem. Maps are too large? That’s a map design problem. Sprint never made any of them better (more people argue it made them worse).
> > >
> > > That’s the main complaint for a lot of people, but my main complaint is in that H1-3 felt restricted. A slow game can be serviced by map design, but a feeling of restriction boils down to the fundamental classic movement system itself. That’s why I’d rather keep sprint. Illusion or not, it definitely feels more free than the one geared system. I also prefer it because 2 geared caters to my flanking playstyle a lot more than a universal max speed.
> > >
> > > Also, remark No.4 was a lot more about the increase proposed rather than the idea of increase in BMS itself. If I’m going to tolerate a classic movement system, I’d expect bigger maps to lessen nade spamming and a bigger bump than 15%. My big problems with classic movement were the terrible nade spam and the limiting feeling.
> >
> > That’s a lot of use of the word feel.
>
> Yeah, it is. To me, gameplay is half about how it feels, so that’s why I have gripes with classic. It just feels like I’m on a collar midmatch, so my concentration is constantly breaking.

Alright so what it boils down to is you like the feel in general of the new games while I do not like the feel and overall changes to maps, vehicles, movement and what not. This isn’t so much of an arguement of how sprint hurts, helps Halo. It is me saying why I don’t like the changes and reasons why, and to you the reasons don’t matter since the game overall feels better. Do I have that right?

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> > > > > > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
> > > > >
> > > > > Isn’t that exactly what people wanted in the first place? To move faster than Halo 2 & Halo 3 because they felt so slow? That’s basically the main complaint (both satirical and legitimate) in this thread about those two.
> > > > >
> > > > > Like there’s the solution, it solved the problem that everyone was having. The game is not (as) slow anymore, and there’s no Sprint animation anymore. What’s the problem here?
> > > > >
> > > > > The weapons sucked? That’s a sandbox problem. Maps are too large? That’s a map design problem. Sprint never made any of them better (more people argue it made them worse).
> > > >
> > > > That’s the main complaint for a lot of people, but my main complaint is in that H1-3 felt restricted. A slow game can be serviced by map design, but a feeling of restriction boils down to the fundamental classic movement system itself. That’s why I’d rather keep sprint. Illusion or not, it definitely feels more free than the one geared system. I also prefer it because 2 geared caters to my flanking playstyle a lot more than a universal max speed.
> > > >
> > > > Also, remark No.4 was a lot more about the increase proposed rather than the idea of increase in BMS itself. If I’m going to tolerate a classic movement system, I’d expect bigger maps to lessen nade spamming and a bigger bump than 15%. My big problems with classic movement were the terrible nade spam and the limiting feeling.
> > >
> > > That’s a lot of use of the word feel.
> >
> > Yeah, it is. To me, gameplay is half about how it feels, so that’s why I have gripes with classic. It just feels like I’m on a collar midmatch, so my concentration is constantly breaking.
>
> Alright so what it boils down to is you like the feel in general of the new games while I do not like the feel and overall changes to maps, vehicles, movement and what not. This isn’t so much of an arguement of how sprint hurts, helps Halo. It is me saying why I don’t like the changes and reasons why, and to you the reasons don’t matter since the game overall feels better. Do I have that right?

No, that’s an intentionally skewed take to try and make my argument look bad. What I am saying is that the feel of the gameplay can not be compromised because uncomfortable gameplay leads to broken concentration, which is a big no-no in a sweaty game like Halo. What I find to be flawed in the argument on the antisprint side is that often the arguments disregard comfortable gameplay for maximum competitiveness. Sure, Classic may give you some more competitive maps, but the restrictions on movement options aren’t as easy of a barter as you make it seem and can even be seen as a net detriment.

In short, I find that the detriments of Sprint aren’t as serious as they’re often made out to be and the apparent benefits of interception and comfort, even if said comfort is illusory, far outweigh the resulting map elongation and other detriments. But, that’s my opinion, and you’re entitled to yours.

Sprinting has ruined competitive play. Everyone just runs away and no one wants to have a gun fight

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> > > > > > > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
> > > > > >
> > > > > > Isn’t that exactly what people wanted in the first place? To move faster than Halo 2 & Halo 3 because they felt so slow? That’s basically the main complaint (both satirical and legitimate) in this thread about those two.
> > > > > >
> > > > > > Like there’s the solution, it solved the problem that everyone was having. The game is not (as) slow anymore, and there’s no Sprint animation anymore. What’s the problem here?
> > > > > >
> > > > > > The weapons sucked? That’s a sandbox problem. Maps are too large? That’s a map design problem. Sprint never made any of them better (more people argue it made them worse).
> > > > >
> > > > > That’s the main complaint for a lot of people, but my main complaint is in that H1-3 felt restricted. A slow game can be serviced by map design, but a feeling of restriction boils down to the fundamental classic movement system itself. That’s why I’d rather keep sprint. Illusion or not, it definitely feels more free than the one geared system. I also prefer it because 2 geared caters to my flanking playstyle a lot more than a universal max speed.
> > > > >
> > > > > Also, remark No.4 was a lot more about the increase proposed rather than the idea of increase in BMS itself. If I’m going to tolerate a classic movement system, I’d expect bigger maps to lessen nade spamming and a bigger bump than 15%. My big problems with classic movement were the terrible nade spam and the limiting feeling.
> > > >
> > > > That’s a lot of use of the word feel.
> > >
> > > Yeah, it is. To me, gameplay is half about how it feels, so that’s why I have gripes with classic. It just feels like I’m on a collar midmatch, so my concentration is constantly breaking.
> >
> > Alright so what it boils down to is you like the feel in general of the new games while I do not like the feel and overall changes to maps, vehicles, movement and what not. This isn’t so much of an arguement of how sprint hurts, helps Halo. It is me saying why I don’t like the changes and reasons why, and to you the reasons don’t matter since the game overall feels better. Do I have that right?
>
> No, that’s an intentionally skewed take to try and make my argument look bad. What I am saying is that the feel of the gameplay can not be compromised because uncomfortable gameplay leads to broken concentration, which is a big no-no in a sweaty game like Halo. What I find to be flawed in the argument on the antisprint side is that often the arguments disregard comfortable gameplay for maximum competitiveness. Sure, Classic may give you some more competitive maps, but the restrictions on movement options aren’t as easy of a barter as you make it seem and can even be seen as a net detriment.
>
> In short, I find that the detriments of Sprint aren’t as serious as they’re often made out to be and the apparent benefits of interception and comfort, even if said comfort is illusory, far outweigh the resulting map elongation and other detriments. But, that’s my opinion, and you’re entitled to yours.

Okay, I’m back now.

You can “find” something not to be serious as it is. That doesn’t mean that it isn’t serious, it’s just that you’ve either elected not to address it because you know that your arguement hinges solely on immersion, which is an arguement that’s incredibly weak and can barely be considered an arguement in the first place, or that you don’t understand the issue, which after this long in this thread is a wee bit sad.

The “restrictions” you claim are also largely based on your “immersion”, and how the game “feels” to you. These “restrictions” lead to a game that plays better. You claim that the game is “sweaty”. Wouldn’t it then be better to have a game that plays better as opposed to “feels good”?

Again. I reiterate what I said earlier:
Give me a game that plays well with poor graphics and no immersion, and I’ll play it for years.

Give me a game that has the best graphics in the world, and is so immersive I may as well be in the game itself, but plays poorly, I’ll drop it after a week.

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> > > > > > > > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > > > > > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > > > > > > > >
> > > > > > > > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> > > > > >
> > > > > > I must say, that out all the attempts to justify the decline of Halo as a franchise, this is the most hilarious one.
> > > > > >
> > > > > > “H3 was in 2007. 8 years later (H5’s release) is a lot of time.” - Bob was born in 2003. It’s 2018 now. 15 years have passed. What has this to do with sprint debate? Nothing, exactly like your argument.“Population decline can’t solely be blamed on sprint and enhanced mobility.” - You’re right, but it plays a huge role in it. A reason to buy a videogame depands on the genre. Take sports game as an example. You usually buy the newest version for the updated squads, likely upgraded graphics and eventually a new gamemode. Then there are games like god of war, where you buy the games for another campaign experience. There are ton of things, but you get what I’m trying to say.So when it comes to the FPS Genre, you have certain expectations. Obviously the gameplay, new maps, gamemodes, campaign (depends on the franchise) etc. etc.
> > > > > > But of all these things, the gameplay is the most important one. Because the gameplay influences every other aspect of the game. And you really can’t judge the whole campaign experience as a selling point, because you have only have access to the things you’ve been shown (Like the ad campaign) So I was hyped for H5’s campaign (because of the marketing) and I was disappointed, after the purchase.
> > > > > >
> > > > > > “The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads.” - Ok, now this is what I was refering to in my first sentence. I mean what is this supposed to mean? I was in school 2007 and now I’m in University and I have a part time job, so what exactly should stop me to play Halo in particular?What about the other franchises? So, let’s say your statement is truth. I guess on this whole planet called earth only the Halo Fans are aging? Please explain the success of other franchises, which managed to grow within the same life cycle? (I’m not just talking about FPS Shooter)
> > > > > >
> > > > > > This modern gaming argument fascinates me everytime I see it. What is this supposed to mean? Sometimes I feel like people throw in some words and don’t even know what it means. Be specific? Is it fast gameplay, what you consider as modern gaming? Is it enhanched mobility? If you’re refering to this, your point makes even less sense, because the enhanched mobility trend is almost dead.
> > > > > > Overwatch, which leans more towards Run’Gun, came out of nowhere and surpassed every other game. And correft me if I’m wrong, but the most characters can’t sprint, right? (I haven’t played it yet) I know that there are certain ways to move faster around the map, exactly like Halo back in the days. Battle Royale Games came and surpassed even Overwatch and both games are still the on the top. You can sprint in these games, but both of them play very slow. (That’s the point of this gamemode - this proves, that you don’t have to run across the map over and over again to have fun)
> > > > > > Battlefield is currenlty more popular now and yup, you can sprint - the maps are huge, so sometimes you won’t find one single enemy to engage. Is this a bad thing? No, in fact I like battlefield for what it is. And there is no E.M. (Again, it can’t be anyway in a Worldwar game - this is not my point)
> > > > > > Even COD tries to slow down the gameplay.
> > > > > > All these games do offer a different experience. This is why they are currently on the top. Non of this games sold their own identity. Surely you can get inspired by certain things from other franchises, but sacrificing your own, unique gameplay experience is not an option. If you do this, you’ll turn into one of many, generic games on the market and become irrelevant.
> > > > > > This is why I respect the decision to delay Infinite. It seems like 343 finally understands, that this can’t go on like this forever. I’d rather wait a few more years to have something new and unique, than just another ripoff.
> > >
> > > Your reply makes me feel a lot less like I’m cornered and makes me feel a lot more like you’re copping out.
> > >
> > > I mean honestly, all you’ve presented in this thread is conjecture, your own biases, and condescension. Get off your high horse.
> >
> > I really couldn’t care less what you think of me.
> >
> > The problem is not in me beeing arrogant, the problem is that you refuse to read arguments from the other side. While I’m trying to respond to every single one of your points, you’re just ignoring all of mine. This is disrispectful, not my attitude.
> > I mean, you even complain about the act man. Sometimes you have to critisize the thing you like for the greater good. Feedback is the most important thing and if you give constructive feedback, it will benefit the franchise. As you see, they’ve started to listen.
> >
> > We’re not here for the sake of hating, we’re here to give our feedback. There are other aspects I like about H5 (forge, custom game browser) but why should I mention them in this particular thread?
> > As I see, now you start to give gameplay reasons and I have nothing against them, but this is how this discussion should’ve been right from the start.
>
> I’ve seen your arguments and responded plenty, and I’ve seen plenty of anti-sprint arguments.
>
> The only reason that I even attacked you was because you were being annoyingly condescending when you yourself haven’t presented anything than conjecture.

I’m not trying to “twist the knife,” here (for lack of better words), but I have to agree with Ben on this one. He’s basically speaking my mind verbatim, which is why I haven’t responded to all of your points either.

Maybe if you’d actually present your arguments in a reasonable manner you’d get responses in kind; but what’s even more annoying is that you go on the offensive as if you’re points are validated by lack of response. Make no mistake, you’re being avoided (at least in part) because you’re being condescending; not because you’re right. Have you actually read and considered our points for keeping sprint in Halo? It seems to me that you’re glossing over them and choosing to attack what’s easiest for you to debate.

> 2535444702990491;16077:
> > 2533274944752684;16067:
> > > 2535473481267884;16065:
> > > > 2533274944752684;16055:
> > > > > 2535473481267884;16053:
> > > > > > 2533274944752684;16049:
> > > > > > > 2535473481267884;16042:
> > > > > > > > 2533274944752684;16026:
> > > > > > > > > 2533274830420921;16023:
> > > > > > > > > > 2535444702990491;16022:
> > > > > > > > > > > 2533274830420921;16018:
> > > > > > > > > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > > > > > > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > > > > > > > > >
> > > > > > > > > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> > > > > > >
> > > > > > > I must say, that out all the attempts to justify the decline of Halo as a franchise, this is the most hilarious one.
> > > > > > >
> > > > > > > “H3 was in 2007. 8 years later (H5’s release) is a lot of time.” - Bob was born in 2003. It’s 2018 now. 15 years have passed. What has this to do with sprint debate? Nothing, exactly like your argument.“Population decline can’t solely be blamed on sprint and enhanced mobility.” - You’re right, but it plays a huge role in it. A reason to buy a videogame depands on the genre. Take sports game as an example. You usually buy the newest version for the updated squads, likely upgraded graphics and eventually a new gamemode. Then there are games like god of war, where you buy the games for another campaign experience. There are ton of things, but you get what I’m trying to say.So when it comes to the FPS Genre, you have certain expectations. Obviously the gameplay, new maps, gamemodes, campaign (depends on the franchise) etc. etc.
> > > > > > > But of all these things, the gameplay is the most important one. Because the gameplay influences every other aspect of the game. And you really can’t judge the whole campaign experience as a selling point, because you have only have access to the things you’ve been shown (Like the ad campaign) So I was hyped for H5’s campaign (because of the marketing) and I was disappointed, after the purchase.
> > > > > > >
> > > > > > > “The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads.” - Ok, now this is what I was refering to in my first sentence. I mean what is this supposed to mean? I was in school 2007 and now I’m in University and I have a part time job, so what exactly should stop me to play Halo in particular?What about the other franchises? So, let’s say your statement is truth. I guess on this whole planet called earth only the Halo Fans are aging? Please explain the success of other franchises, which managed to grow within the same life cycle? (I’m not just talking about FPS Shooter)
> > > > > > >
> > > > > > > This modern gaming argument fascinates me everytime I see it. What is this supposed to mean? Sometimes I feel like people throw in some words and don’t even know what it means. Be specific? Is it fast gameplay, what you consider as modern gaming? Is it enhanched mobility? If you’re refering to this, your point makes even less sense, because the enhanched mobility trend is almost dead.
> > > > > > > Overwatch, which leans more towards Run’Gun, came out of nowhere and surpassed every other game. And correft me if I’m wrong, but the most characters can’t sprint, right? (I haven’t played it yet) I know that there are certain ways to move faster around the map, exactly like Halo back in the days. Battle Royale Games came and surpassed even Overwatch and both games are still the on the top. You can sprint in these games, but both of them play very slow. (That’s the point of this gamemode - this proves, that you don’t have to run across the map over and over again to have fun)
> > > > > > > Battlefield is currenlty more popular now and yup, you can sprint - the maps are huge, so sometimes you won’t find one single enemy to engage. Is this a bad thing? No, in fact I like battlefield for what it is. And there is no E.M. (Again, it can’t be anyway in a Worldwar game - this is not my point)
> > > > > > > Even COD tries to slow down the gameplay.
> > > > > > > All these games do offer a different experience. This is why they are currently on the top. Non of this games sold their own identity. Surely you can get inspired by certain things from other franchises, but sacrificing your own, unique gameplay experience is not an option. If you do this, you’ll turn into one of many, generic games on the market and become irrelevant.
> > > > > > > This is why I respect the decision to delay Infinite. It seems like 343 finally understands, that this can’t go on like this forever. I’d rather wait a few more years to have something new and unique, than just another ripoff.
> > > >
> > > > Your reply makes me feel a lot less like I’m cornered and makes me feel a lot more like you’re copping out.
> > > >
> > > > I mean honestly, all you’ve presented in this thread is conjecture, your own biases, and condescension. Get off your high horse.
> > >
> > > I really couldn’t care less what you think of me.
> > >
> > > The problem is not in me beeing arrogant, the problem is that you refuse to read arguments from the other side. While I’m trying to respond to every single one of your points, you’re just ignoring all of mine. This is disrispectful, not my attitude.
> > > I mean, you even complain about the act man. Sometimes you have to critisize the thing you like for the greater good. Feedback is the most important thing and if you give constructive feedback, it will benefit the franchise. As you see, they’ve started to listen.
> > >
> > > We’re not here for the sake of hating, we’re here to give our feedback. There are other aspects I like about H5 (forge, custom game browser) but why should I mention them in this particular thread?
> > > As I see, now you start to give gameplay reasons and I have nothing against them, but this is how this discussion should’ve been right from the start.
> >
> > I’ve seen your arguments and responded plenty, and I’ve seen plenty of anti-sprint arguments.
> >
> > The only reason that I even attacked you was because you were being annoyingly condescending when you yourself haven’t presented anything than conjecture.
>
> I’m not trying to “twist the knife,” here (for lack of better words), but I have to agree with Ben here. He’s basically speaking my mind verbatim, which is why I haven’t responded to all of your points either. Maybe if you’d actually present your arguments in a reasonable manner you’d get responses in kind; but what’s even more annoying is that you go on the offensive as if you’re points are validated by lack of response. Make no mistake, you’re being avoided because you’re condescending; not because you’re right.

The issue is, is that we’re effectively saying the exact same thing over and over again. When you keep talking to someone who isn’t listening (or refuses to listen), it gets a little frustrating, no?

> 2533275031935123;16078:
> > 2535444702990491;16077:
> > > 2533274944752684;16067:
> > > > 2535473481267884;16065:
> > > > > 2533274944752684;16055:
> > > > > > 2535473481267884;16053:
> > > > > > > 2533274944752684;16049:
> > > > > > > > 2535473481267884;16042:
> > > > > > > > > 2533274944752684;16026:
> > > > > > > > > > 2533274830420921;16023:
> > > > > > > > > > > 2535444702990491;16022:
> > > > > > > > > > > > 2533274830420921;16018:
> > > > > > > > > > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > > > > > > > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > > > > > > > > > >
> > > > > > > > > > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> > > > > > > >
> > > > > > > > I must say, that out all the attempts to justify the decline of Halo as a franchise, this is the most hilarious one.
> > > > > > > >
> > > > > > > > “H3 was in 2007. 8 years later (H5’s release) is a lot of time.” - Bob was born in 2003. It’s 2018 now. 15 years have passed. What has this to do with sprint debate? Nothing, exactly like your argument.“Population decline can’t solely be blamed on sprint and enhanced mobility.” - You’re right, but it plays a huge role in it. A reason to buy a videogame depands on the genre. Take sports game as an example. You usually buy the newest version for the updated squads, likely upgraded graphics and eventually a new gamemode. Then there are games like god of war, where you buy the games for another campaign experience. There are ton of things, but you get what I’m trying to say.So when it comes to the FPS Genre, you have certain expectations. Obviously the gameplay, new maps, gamemodes, campaign (depends on the franchise) etc. etc.
> > > > > > > > But of all these things, the gameplay is the most important one. Because the gameplay influences every other aspect of the game. And you really can’t judge the whole campaign experience as a selling point, because you have only have access to the things you’ve been shown (Like the ad campaign) So I was hyped for H5’s campaign (because of the marketing) and I was disappointed, after the purchase.
> > > > > > > >
> > > > > > > > “The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads.” - Ok, now this is what I was refering to in my first sentence. I mean what is this supposed to mean? I was in school 2007 and now I’m in University and I have a part time job, so what exactly should stop me to play Halo in particular?What about the other franchises? So, let’s say your statement is truth. I guess on this whole planet called earth only the Halo Fans are aging? Please explain the success of other franchises, which managed to grow within the same life cycle? (I’m not just talking about FPS Shooter)
> > > > > > > >
> > > > > > > > This modern gaming argument fascinates me everytime I see it. What is this supposed to mean? Sometimes I feel like people throw in some words and don’t even know what it means. Be specific? Is it fast gameplay, what you consider as modern gaming? Is it enhanched mobility? If you’re refering to this, your point makes even less sense, because the enhanched mobility trend is almost dead.
> > > > > > > > Overwatch, which leans more towards Run’Gun, came out of nowhere and surpassed every other game. And correft me if I’m wrong, but the most characters can’t sprint, right? (I haven’t played it yet) I know that there are certain ways to move faster around the map, exactly like Halo back in the days. Battle Royale Games came and surpassed even Overwatch and both games are still the on the top. You can sprint in these games, but both of them play very slow. (That’s the point of this gamemode - this proves, that you don’t have to run across the map over and over again to have fun)
> > > > > > > > Battlefield is currenlty more popular now and yup, you can sprint - the maps are huge, so sometimes you won’t find one single enemy to engage. Is this a bad thing? No, in fact I like battlefield for what it is. And there is no E.M. (Again, it can’t be anyway in a Worldwar game - this is not my point)
> > > > > > > > Even COD tries to slow down the gameplay.
> > > > > > > > All these games do offer a different experience. This is why they are currently on the top. Non of this games sold their own identity. Surely you can get inspired by certain things from other franchises, but sacrificing your own, unique gameplay experience is not an option. If you do this, you’ll turn into one of many, generic games on the market and become irrelevant.
> > > > > > > > This is why I respect the decision to delay Infinite. It seems like 343 finally understands, that this can’t go on like this forever. I’d rather wait a few more years to have something new and unique, than just another ripoff.
> > > > >
> > > > > Your reply makes me feel a lot less like I’m cornered and makes me feel a lot more like you’re copping out.
> > > > >
> > > > > I mean honestly, all you’ve presented in this thread is conjecture, your own biases, and condescension. Get off your high horse.
> > > >
> > > > I really couldn’t care less what you think of me.
> > > >
> > > > The problem is not in me beeing arrogant, the problem is that you refuse to read arguments from the other side. While I’m trying to respond to every single one of your points, you’re just ignoring all of mine. This is disrispectful, not my attitude.
> > > > I mean, you even complain about the act man. Sometimes you have to critisize the thing you like for the greater good. Feedback is the most important thing and if you give constructive feedback, it will benefit the franchise. As you see, they’ve started to listen.
> > > >
> > > > We’re not here for the sake of hating, we’re here to give our feedback. There are other aspects I like about H5 (forge, custom game browser) but why should I mention them in this particular thread?
> > > > As I see, now you start to give gameplay reasons and I have nothing against them, but this is how this discussion should’ve been right from the start.
> > >
> > > I’ve seen your arguments and responded plenty, and I’ve seen plenty of anti-sprint arguments.
> > >
> > > The only reason that I even attacked you was because you were being annoyingly condescending when you yourself haven’t presented anything than conjecture.
> >
> > I’m not trying to “twist the knife,” here (for lack of better words), but I have to agree with Ben here. He’s basically speaking my mind verbatim, which is why I haven’t responded to all of your points either. Maybe if you’d actually present your arguments in a reasonable manner you’d get responses in kind; but what’s even more annoying is that you go on the offensive as if you’re points are validated by lack of response. Make no mistake, you’re being avoided because you’re condescending; not because you’re right.
>
> The issue is, is that we’re effectively saying the exact same thing over and over again. When you keep talking to someone who isn’t listening (or refuses to listen), it gets a little frustrating, no?

Yeah, I’d agree with you. But many of us are (generally) new to this thread… I’ve tried to read up on the hundreds upon hundreds of pages as best I could, but how should I know if why I’m saying sounds repetitive to you?

> 2535444702990491;16079:
> > 2533275031935123;16078:
> > > 2535444702990491;16077:
> > > > 2533274944752684;16067:
> > > > > 2535473481267884;16065:
> > > > > > 2533274944752684;16055:
> > > > > > > 2535473481267884;16053:
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> > > > > > > > > 2535473481267884;16042:
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> > > > > > > > > > > > 2535444702990491;16022:
> > > > > > > > > > > > > 2533274830420921;16018:
> > > > > > > > > > > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > > > > > > > > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > > > > > > > > > > >
> > > > > > > > > > > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> > > > > > > > >
> > > > > > > > > I must say, that out all the attempts to justify the decline of Halo as a franchise, this is the most hilarious one.
> > > > > > > > >
> > > > > > > > > “H3 was in 2007. 8 years later (H5’s release) is a lot of time.” - Bob was born in 2003. It’s 2018 now. 15 years have passed. What has this to do with sprint debate? Nothing, exactly like your argument.“Population decline can’t solely be blamed on sprint and enhanced mobility.” - You’re right, but it plays a huge role in it. A reason to buy a videogame depands on the genre. Take sports game as an example. You usually buy the newest version for the updated squads, likely upgraded graphics and eventually a new gamemode. Then there are games like god of war, where you buy the games for another campaign experience. There are ton of things, but you get what I’m trying to say.So when it comes to the FPS Genre, you have certain expectations. Obviously the gameplay, new maps, gamemodes, campaign (depends on the franchise) etc. etc.
> > > > > > > > > But of all these things, the gameplay is the most important one. Because the gameplay influences every other aspect of the game. And you really can’t judge the whole campaign experience as a selling point, because you have only have access to the things you’ve been shown (Like the ad campaign) So I was hyped for H5’s campaign (because of the marketing) and I was disappointed, after the purchase.
> > > > > > > > >
> > > > > > > > > “The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads.” - Ok, now this is what I was refering to in my first sentence. I mean what is this supposed to mean? I was in school 2007 and now I’m in University and I have a part time job, so what exactly should stop me to play Halo in particular?What about the other franchises? So, let’s say your statement is truth. I guess on this whole planet called earth only the Halo Fans are aging? Please explain the success of other franchises, which managed to grow within the same life cycle? (I’m not just talking about FPS Shooter)
> > > > > > > > >
> > > > > > > > > This modern gaming argument fascinates me everytime I see it. What is this supposed to mean? Sometimes I feel like people throw in some words and don’t even know what it means. Be specific? Is it fast gameplay, what you consider as modern gaming? Is it enhanched mobility? If you’re refering to this, your point makes even less sense, because the enhanched mobility trend is almost dead.
> > > > > > > > > Overwatch, which leans more towards Run’Gun, came out of nowhere and surpassed every other game. And correft me if I’m wrong, but the most characters can’t sprint, right? (I haven’t played it yet) I know that there are certain ways to move faster around the map, exactly like Halo back in the days. Battle Royale Games came and surpassed even Overwatch and both games are still the on the top. You can sprint in these games, but both of them play very slow. (That’s the point of this gamemode - this proves, that you don’t have to run across the map over and over again to have fun)
> > > > > > > > > Battlefield is currenlty more popular now and yup, you can sprint - the maps are huge, so sometimes you won’t find one single enemy to engage. Is this a bad thing? No, in fact I like battlefield for what it is. And there is no E.M. (Again, it can’t be anyway in a Worldwar game - this is not my point)
> > > > > > > > > Even COD tries to slow down the gameplay.
> > > > > > > > > All these games do offer a different experience. This is why they are currently on the top. Non of this games sold their own identity. Surely you can get inspired by certain things from other franchises, but sacrificing your own, unique gameplay experience is not an option. If you do this, you’ll turn into one of many, generic games on the market and become irrelevant.
> > > > > > > > > This is why I respect the decision to delay Infinite. It seems like 343 finally understands, that this can’t go on like this forever. I’d rather wait a few more years to have something new and unique, than just another ripoff.
> > > > > >
> > > > > > Your reply makes me feel a lot less like I’m cornered and makes me feel a lot more like you’re copping out.
> > > > > >
> > > > > > I mean honestly, all you’ve presented in this thread is conjecture, your own biases, and condescension. Get off your high horse.
> > > > >
> > > > > I really couldn’t care less what you think of me.
> > > > >
> > > > > The problem is not in me beeing arrogant, the problem is that you refuse to read arguments from the other side. While I’m trying to respond to every single one of your points, you’re just ignoring all of mine. This is disrispectful, not my attitude.
> > > > > I mean, you even complain about the act man. Sometimes you have to critisize the thing you like for the greater good. Feedback is the most important thing and if you give constructive feedback, it will benefit the franchise. As you see, they’ve started to listen.
> > > > >
> > > > > We’re not here for the sake of hating, we’re here to give our feedback. There are other aspects I like about H5 (forge, custom game browser) but why should I mention them in this particular thread?
> > > > > As I see, now you start to give gameplay reasons and I have nothing against them, but this is how this discussion should’ve been right from the start.
> > > >
> > > > I’ve seen your arguments and responded plenty, and I’ve seen plenty of anti-sprint arguments.
> > > >
> > > > The only reason that I even attacked you was because you were being annoyingly condescending when you yourself haven’t presented anything than conjecture.
> > >
> > > I’m not trying to “twist the knife,” here (for lack of better words), but I have to agree with Ben here. He’s basically speaking my mind verbatim, which is why I haven’t responded to all of your points either. Maybe if you’d actually present your arguments in a reasonable manner you’d get responses in kind; but what’s even more annoying is that you go on the offensive as if you’re points are validated by lack of response. Make no mistake, you’re being avoided because you’re condescending; not because you’re right.
> >
> > The issue is, is that we’re effectively saying the exact same thing over and over again. When you keep talking to someone who isn’t listening (or refuses to listen), it gets a little frustrating, no?
>
> Yeah, I’d agree with you. But many of us are (generally) new to this thread… I’ve tried to read up on the hundreds upon hundreds of pages as best I could, but how should I know if why I’m saying sounds repetitive to you?

Generally speaking, you don’t even need to go back to the first page. If you check, say, the last twenty pages, you can see the arguement for or against, and see the points we’re making.

[deleted]

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> > > > > > > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
> > > > > >
> > > > > > Isn’t that exactly what people wanted in the first place? To move faster than Halo 2 & Halo 3 because they felt so slow? That’s basically the main complaint (both satirical and legitimate) in this thread about those two.
> > > > > >
> > > > > > Like there’s the solution, it solved the problem that everyone was having. The game is not (as) slow anymore, and there’s no Sprint animation anymore. What’s the problem here?
> > > > > >
> > > > > > The weapons sucked? That’s a sandbox problem. Maps are too large? That’s a map design problem. Sprint never made any of them better (more people argue it made them worse).
> > > > >
> > > > > That’s the main complaint for a lot of people, but my main complaint is in that H1-3 felt restricted. A slow game can be serviced by map design, but a feeling of restriction boils down to the fundamental classic movement system itself. That’s why I’d rather keep sprint. Illusion or not, it definitely feels more free than the one geared system. I also prefer it because 2 geared caters to my flanking playstyle a lot more than a universal max speed.
> > > > >
> > > > > Also, remark No.4 was a lot more about the increase proposed rather than the idea of increase in BMS itself. If I’m going to tolerate a classic movement system, I’d expect bigger maps to lessen nade spamming and a bigger bump than 15%. My big problems with classic movement were the terrible nade spam and the limiting feeling.
> > > >
> > > > That’s a lot of use of the word feel.
> > >
> > > Yeah, it is. To me, gameplay is half about how it feels, so that’s why I have gripes with classic. It just feels like I’m on a collar midmatch, so my concentration is constantly breaking.
> >
> > Alright so what it boils down to is you like the feel in general of the new games while I do not like the feel and overall changes to maps, vehicles, movement and what not. This isn’t so much of an arguement of how sprint hurts, helps Halo. It is me saying why I don’t like the changes and reasons why, and to you the reasons don’t matter since the game overall feels better. Do I have that right?
>
> No, that’s an intentionally skewed take to try and make my argument look bad. What I am saying is that the feel of the gameplay can not be compromised because uncomfortable gameplay leads to broken concentration, which is a big no-no in a sweaty game like Halo. What I find to be flawed in the argument on the antisprint side is that often the arguments disregard comfortable gameplay for maximum competitiveness. Sure, Classic may give you some more competitive maps, but the restrictions on movement options aren’t as easy of a barter as you make it seem and can even be seen as a net detriment.
>
> In short, I find that the detriments of Sprint aren’t as serious as they’re often made out to be and the apparent benefits of interception and comfort, even if said comfort is illusory, far outweigh the resulting map elongation and other detriments. But, that’s my opinion, and you’re entitled to yours.

So to you, Halo CE- ODST had uncomfortable gameplay? As in it fidn’t feel good and broke concentration? That maximum competativeness with simplicity was what made Halo the juggernaut it was.(I know I know, we can’t for sure know why… but Halo 3 was very popular) The movement options are literally, move however you want with gun up, run looking dead ahead with gun down. Don’t entirely see the restictions.

Serious or not, there were a lot of changes made to accomidate sprint that affect many aspects of the game.

So uselessness of vehicles, teleporters, man cannons, motion trackers, redesigns of maps, weapon aiming, shield system, and all that jazz is worthwhile to implement an animation that locks you out of using your weapons and looking around, and slows the base movement speed (by map traversal, I know you”technically” move faster in Halo 5), for interception and more comfortable gameplay that millions did not have issues with?

Sorry for being late everyone. I had to go to sleep and run some errands by morning.

Anyway, let’s get to why I’m here.

> 2533274829213703;16082:
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> > > > > > > > 2533274944752684;16032:
> > > > > > > > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
> > > > > > >
> > > > > > > Isn’t that exactly what people wanted in the first place? To move faster than Halo 2 & Halo 3 because they felt so slow? That’s basically the main complaint (both satirical and legitimate) in this thread about those two.
> > > > > > >
> > > > > > > Like there’s the solution, it solved the problem that everyone was having. The game is not (as) slow anymore, and there’s no Sprint animation anymore. What’s the problem here?
> > > > > > >
> > > > > > > The weapons sucked? That’s a sandbox problem. Maps are too large? That’s a map design problem. Sprint never made any of them better (more people argue it made them worse).
> > > > > >
> > > > > > That’s the main complaint for a lot of people, but my main complaint is in that H1-3 felt restricted. A slow game can be serviced by map design, but a feeling of restriction boils down to the fundamental classic movement system itself. That’s why I’d rather keep sprint. Illusion or not, it definitely feels more free than the one geared system. I also prefer it because 2 geared caters to my flanking playstyle a lot more than a universal max speed.
> > > > > >
> > > > > > Also, remark No.4 was a lot more about the increase proposed rather than the idea of increase in BMS itself. If I’m going to tolerate a classic movement system, I’d expect bigger maps to lessen nade spamming and a bigger bump than 15%. My big problems with classic movement were the terrible nade spam and the limiting feeling.
> > > > >
> > > > > That’s a lot of use of the word feel.
> > > >
> > > > Yeah, it is. To me, gameplay is half about how it feels, so that’s why I have gripes with classic. It just feels like I’m on a collar midmatch, so my concentration is constantly breaking.
> > >
> > > Alright so what it boils down to is you like the feel in general of the new games while I do not like the feel and overall changes to maps, vehicles, movement and what not. This isn’t so much of an arguement of how sprint hurts, helps Halo. It is me saying why I don’t like the changes and reasons why, and to you the reasons don’t matter since the game overall feels better. Do I have that right?
> >
> > No, that’s an intentionally skewed take to try and make my argument look bad. What I am saying is that the feel of the gameplay can not be compromised because uncomfortable gameplay leads to broken concentration, which is a big no-no in a sweaty game like Halo. What I find to be flawed in the argument on the antisprint side is that often the arguments disregard comfortable gameplay for maximum competitiveness. Sure, Classic may give you some more competitive maps, but the restrictions on movement options aren’t as easy of a barter as you make it seem and can even be seen as a net detriment.
> >
> > In short, I find that the detriments of Sprint aren’t as serious as they’re often made out to be and the apparent benefits of interception and comfort, even if said comfort is illusory, far outweigh the resulting map elongation and other detriments. But, that’s my opinion, and you’re entitled to yours.
>
> So to you, Halo CE- ODST had uncomfortable gameplay? As in it fidn’t feel good and broke concentration? That maximum competativeness with simplicity was what made Halo the juggernaut it was.(I know I know, we can’t for sure know why… but Halo 3 was very popular) The movement options are literally, move however you want with gun up, run looking dead ahead with gun down. Don’t entirely see the restictions.
>
> Serious or not, there were a lot of changes made to accomidate sprint that affect many aspects of the game.
>
> So uselessness of vehicles, teleporters, man cannons, motion trackers, redesigns of maps, weapon aiming, shield system, and all that jazz is worthwhile to implement an animation that locks you out of using your weapons and looking around, and slows the base movement speed (by map traversal, I know you”technically” move faster in Halo 5), for interception and more comfortable gameplay that millions did not have issues with?

I’ve already stated earlier my complaints with classic. What I do disagree with in that first but is the assertion of maximizing competitiveness. I think a balance between the 2 should be struck, personally.

Now what I really object to is the assertion that things like mancannons, the radar, teleporter and all that became useless. Mancannons and teleporters still move you around a lot faster than sprint, the teleporters especially. I don’t personally see how a 20% faster second gear automatically renders the 2 useless. The radar’s uselessness stems from the fact that it’s tiny. All it needs a range bump and it’ll be fine.

Sprint isn’t outrunning a mongoose anytime soon buddy. Vehicles still hold a lot of transportation and offensive value.

I don’t really see how weapon aiming becomes useless with sprint. Do you mean it’s harder? I mean that’s pretty subjective, but hitting a sprinter with a 5 shot from a Magnum or 3 shotting him with a LightRifle isn’t all that hard with decent aim and positioning. If you’re talking about aim assist, you’ll need to elaborate a little further with the exact issue.

All in all though, I’m speaking for myself here, not the millions who played H3. Even then though, I wonder how a full switch back to classic may be received after a game like H5. It would be incredibly jarring to say the least.

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> > > > > > > > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
> > > > > > >
> > > > > > > Isn’t that exactly what people wanted in the first place? To move faster than Halo 2 & Halo 3 because they felt so slow? That’s basically the main complaint (both satirical and legitimate) in this thread about those two.
> > > > > > >
> > > > > > > Like there’s the solution, it solved the problem that everyone was having. The game is not (as) slow anymore, and there’s no Sprint animation anymore. What’s the problem here?
> > > > > > >
> > > > > > > The weapons sucked? That’s a sandbox problem. Maps are too large? That’s a map design problem. Sprint never made any of them better (more people argue it made them worse).
> > > > > >
> > > > > > That’s the main complaint for a lot of people, but my main complaint is in that H1-3 felt restricted. A slow game can be serviced by map design, but a feeling of restriction boils down to the fundamental classic movement system itself. That’s why I’d rather keep sprint. Illusion or not, it definitely feels more free than the one geared system. I also prefer it because 2 geared caters to my flanking playstyle a lot more than a universal max speed.
> > > > > >
> > > > > > Also, remark No.4 was a lot more about the increase proposed rather than the idea of increase in BMS itself. If I’m going to tolerate a classic movement system, I’d expect bigger maps to lessen nade spamming and a bigger bump than 15%. My big problems with classic movement were the terrible nade spam and the limiting feeling.
> > > > >
> > > > > That’s a lot of use of the word feel.
> > > >
> > > > Yeah, it is. To me, gameplay is half about how it feels, so that’s why I have gripes with classic. It just feels like I’m on a collar midmatch, so my concentration is constantly breaking.
> > >
> > > Alright so what it boils down to is you like the feel in general of the new games while I do not like the feel and overall changes to maps, vehicles, movement and what not. This isn’t so much of an arguement of how sprint hurts, helps Halo. It is me saying why I don’t like the changes and reasons why, and to you the reasons don’t matter since the game overall feels better. Do I have that right?
> >
> > No, that’s an intentionally skewed take to try and make my argument look bad. What I am saying is that the feel of the gameplay can not be compromised because uncomfortable gameplay leads to broken concentration, which is a big no-no in a sweaty game like Halo. What I find to be flawed in the argument on the antisprint side is that often the arguments disregard comfortable gameplay for maximum competitiveness. Sure, Classic may give you some more competitive maps, but the restrictions on movement options aren’t as easy of a barter as you make it seem and can even be seen as a net detriment.
> >
> > In short, I find that the detriments of Sprint aren’t as serious as they’re often made out to be and the apparent benefits of interception and comfort, even if said comfort is illusory, far outweigh the resulting map elongation and other detriments. But, that’s my opinion, and you’re entitled to yours.
>
> Okay, I’m back now.
>
> You can “find” something not to be serious as it is. That doesn’t mean that it isn’t serious, it’s just that you’ve either elected not to address it because you know that your arguement hinges solely on immersion, which is an arguement that’s incredibly weak and can barely be considered an arguement in the first place, or that you don’t understand the issue, which after this long in this thread is a wee bit sad.
>
> The “restrictions” you claim are also largely based on your “immersion”, and how the game “feels” to you. These “restrictions” lead to a game that plays better. You claim that the game is “sweaty”. Wouldn’t it then be better to have a game that plays better as opposed to “feels good”?
>
> Again. I reiterate what I said earlier:
> Give me a game that plays well with poor graphics and no immersion, and I’ll play it for years.
>
> Give me a game that has the best graphics in the world, and is so immersive I may as well be in the game itself, but plays poorly, I’ll drop it after a week.

And that’s where we fundamentally differ. You really only care about gameplay judging by your little slogan there.

Immersion, like it or not, is a huge part of how someone experiences a game and plays a big part in how they perform online. It’s not nearly as cut and dry as you make it seem. If someone can’t get immersed and get into a rhythm, the online experience is compromised, especially in a game that requires as much “in the moment” thinking as Halo. That’s just the facts. If you’re in the middle of a match and you keep nagging back to reality because of uncomfortable mechanics, the experience is a lot worse.

That’s why I want a balance to be struck. Your extreme bias towards gameplay doesn’t apply for everyone, and claiming it does is intellectually dishonest projection of your own biases.

Now I’m only speaking for myself here, as I should. Claiming that I speak for everyone is intellectually dishonest. I personally believe a game is 2/3 gameplay, 1/3 immersion. Like you, I don’t really care about graphics, and have been immersed in games with some pretty bad graphics.

And it’s my personal belief that immersion is necessary for a good online experience, and that’s backed by my experience. To sum it up, I dislike classic for the following reasons:

  • Uncomfortable mechanics breaking immersion - Incessant grenade spamming on the resulting tight maps - Classic utilizes textbook “play-counterplay” patterns and doesn’t sufficiently cater to live reactions

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> > > > I hate this idea, but what about a “sprint button” that makes you go into a sprint, BUT, your gun stays up. Much like the gung-ho perk in Call Of Duty. I’m sorry for referencing COD guys but it’s the only one I know that’s done it. Seems pretty good?? You can still aim and shoot while in it…
> > >
> > > I think just increasing the game speed and using the analog stick half way or all the way would accomplish this.
> >
> > if your gun stays up while sprinting what’s the point in sniping or not running?
>
> Well I mean if you can move faster, then what’s the point in adding in sprint?

to allow players to move faster without the use of weapons to keep balance.