The sprint discussion thread

> 2533274830420921;16023:
> > 2535444702990491;16022:
> > > 2533274830420921;16018:
> > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> >
> > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
>
> 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
>
> 2.People who are playing halo 5 ( like myself) are playing because MCC doesn’t work at all.
>
> 3.When MCC gets fixed ,everybody from h5 are migrating to MCC.
>
> 4. Anti- sprinters are not here there gone. Halo 5 is dead, can’t find any games anymore online except infection.

  1. Population decline can’t solely be blamed on sprint and enhanced mobility. H3 was in 2007. 8 years later (H5’s release) is a lot of time. The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads. This is all conjecture, but it’s definitely more reasonable to assume people just grew out of Halo than assuming a simple Sprint animation is solely responsible for the population decline.

  2. MCC doesn’t work, you’re right. It’s also filled with tryhards.

  3. Again, that’s a baseless statement with no evidence backing it.

  4. Halo 5 is quite active for a game about 3 years into its lifespan.

> 2533274830420921;16023:
> 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.

FYI, Halo 5 had sold five million copies three months after launch. For context, Halo 3 had sold 8.1 million copies about the same time ater launch. At this point, Halo 5 has almost certainly sold significantly more than 6 million copies. You’re comparing apples to oranges.

> 2533274944752684;16024:
> Aside from that being a ridiculously subjective statement, Halo 3 had a ridiculous amount of issues like the supreme dominance of the BR (the H3BR was and is still the worst iteration of the BR) and ridiculous nade spamming.

“Aside from”, as if the usefulness of the BR and nade spam being problems weren’t subjective?

> 2533274944752684;16024:
> We like EM because it feels more free and fluid, and increasing BMS only makes movement feel twitchier

Care to elaborate? What is it about an animation that prevents you from performing combat actions in order to move at maximum speed that feels more free and fluid? This would be in contrast to just seamlessly transitioning to maximum speed and being free to do everything else while moving? As far as I understand, freedom usually means being able to do more things with less restrictions, which to me feels like the opposite of sprint. On the other hand, fluidity, to me at least, is about seamlessness and continuity, and there’s a very clear discontinuity from going from not sprinting to sprinting.

> 2533274944752684;16024:
> and would have detrimental effects on strafing (longer strafes), all that and still feeling limiting because of being one-geared.

Why would strafe length be an issue? It’s not like hitting a strafing player in Halo 5 is anywhere near unreasonably difficult, and even if it was, the effectiveness of strafing is highly dependent on the amount of aim assist, which can be tuned to adjust for changes in movement speed.

The concept of feeling limited is something I still can’t wrap my head around. If you can do everything (and more) with the single gear, why would it matter? Surely, extra gears are useful only insofar as the single gear actually limits you in some way.

> 2533274944752684;16024:
> Not only that, but an increase in BMS will likely call for the map elongation so many classic guys here dread.

Not as badly as having sprint, because the increased BMS wouldn’t be as high as the Halo 5 sprint speed.

> 2533274944752684;16026:
> > 2533274830420921;16023:
> > > 2535444702990491;16022:
> > > > 2533274830420921;16018:
> > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > >
> > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> >
> > 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
> >
> > 2.People who are playing halo 5 ( like myself) are playing because MCC doesn’t work at all.
> >
> > 3.When MCC gets fixed ,everybody from h5 are migrating to MCC.
> >
> > 4. Anti- sprinters are not here there gone. Halo 5 is dead, can’t find any games anymore online except infection.
>
> 1. Population decline can’t solely be blamed on sprint and enhanced mobility. H3 was in 2007. 8 years later (H5’s release) is a lot of time. The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads. This is all conjecture, but it’s definitely more reasonable to assume people just grew out of Halo than assuming a simple Sprint animation is solely responsible for the population decline.
>
> 2. MCC doesn’t work, you’re right. It’s also filled with tryhards.
>
> 3. Again, that’s a baseless statement with no evidence backing it.
>
> 4. Halo 5 is quite active for a game about 3 years into its lifespan.

you can’t soley base the population based on Halo 5 saying was bad you also have to take into consideration that Xbox one as a whole sold poorly compared to past generations because of its really bad launch most of the people who bought a Xbox ( this is my opinion right now are people who are either Xbox fans, halo fans , or another popular exclusive fan) people are playing PlayStation this generation so please don’t try to bring up halos population or popularity. Also it’s good to note even the switch that just released is doing better than Xbox and it’s only been out for 1 year compared to Xbox one 5 years

but overall as a whole games are becoming more popular you can see each gen they are selling more

also it’s good to note a game like fortnite didn’t exist during halo prime around halo 3 those are more things to take into consideration

saying a game was bad because it didn’t sell well it’s isn’t a good argument in it self that like saying super smash bros Wii U was bad no it wasn’t it was arguably imo the best smash to be released but it didn’t sell well because Wii U well no one wanted it which is why they waited for the Switch to sell legend of Zelda which is one of the best franchises in all of gaming and it sold crazy because of that Everyone wanted a switch

> 2793974233125388;16020:
> > 2533274829213703;16015:
> > > 2533275025909973;16012:
> > > I hate this idea, but what about a “sprint button” that makes you go into a sprint, BUT, your gun stays up. Much like the gung-ho perk in Call Of Duty. I’m sorry for referencing COD guys but it’s the only one I know that’s done it. Seems pretty good?? You can still aim and shoot while in it…
> >
> > I think just increasing the game speed and using the analog stick half way or all the way would accomplish this.
>
> if your gun stays up while sprinting what’s the point in sniping or not running?

Well I mean if you can move faster, then what’s the point in adding in sprint?

> 2727626560040591;15979:
> > 2793974233125388;15957:
> > Consider this In Halo CE the pistol was OP wasn’t it? it outclassed the assault rifle as a starting weapon its the main reason its famous. in Halo 2 Button Combos broke the game because not everyone could preform them in game. the game. And some people who say sprint is bad say that Halo 2 wasn’t broken. It was.
>
> And I’m sure you were 3 shotting people with the pistol every time in the original CE, right? Pfff. No, H2 wasn’t broken. It would’ve been broken if everybody could’ve did those combos, but they couldn’t, they were hard to pull off in a fight and you were basically dead if you messed up. You know what 3 shotting in CE and the H2 button combos have in common? A skill gap! It’s something 343 could try having in their next game cause H5 hardly has one.

That’s the same as saying you are not using those same abilities in halo 5 aren’t you your just not using them as good as everyone else and your mad because which is why your on this forum.( halo ce pistal was broken) also it’s good to note that not everyone can pull of these sprint tricks which is good to note and they are hard to master if you do it wrong in a fight you will be dead. It’s the same as halo CE and halo 2 halo 5 has the largest skill gap because of sprint and guess what sprint didn’t break the game how halo CE pistal and halo 2 button combos broke the game why do you think duel Wielding was taken out of halo 2.

you said 343’s halo 5 doesn’t have a skill gap lol go play a team of champs or high onyxs and you will think differently after that.

word of advice in any game where you can’t run and shoot at the same time don’t turn a comer and continue running you stop before you hit the corner from what I’m thinking your sprinting haven’t found anyone you went somewhere where you had to turn you turned someone shot you twice you stop sprinting to fight back inevitably lost the fight because you were running around the map like a mad man not Thinking you might’ve also left your teammates behind am I correct? Because you do realize halo with the Exception of FFA is a team based game

But from what I’m see your agreeing with us it’s the same situation but with a different skin to it

> 2535447612273772;16028:
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> > > 2533274830420921;16023:
> > > > 2535444702990491;16022:
> > > > > 2533274830420921;16018:
> > > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > > >
> > > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> > >
> > > 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
> > >
> > > 2.People who are playing halo 5 ( like myself) are playing because MCC doesn’t work at all.
> > >
> > > 3.When MCC gets fixed ,everybody from h5 are migrating to MCC.
> > >
> > > 4. Anti- sprinters are not here there gone. Halo 5 is dead, can’t find any games anymore online except infection.
> >
> > 1. Population decline can’t solely be blamed on sprint and enhanced mobility. H3 was in 2007. 8 years later (H5’s release) is a lot of time. The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads. This is all conjecture, but it’s definitely more reasonable to assume people just grew out of Halo than assuming a simple Sprint animation is solely responsible for the population decline.
> >
> > 2. MCC doesn’t work, you’re right. It’s also filled with tryhards.
> >
> > 3. Again, that’s a baseless statement with no evidence backing it.
> >
> > 4. Halo 5 is quite active for a game about 3 years into its lifespan.
>
> you can’t soley base the population based on Halo 5 saying was bad you also have to take into consideration that Xbox one as a whole sold poorly compared to past generations because of its really bad launch most of the people who bought a Xbox ( this is my opinion right now are people who are either Xbox fans, halo fans , or another popular exclusive fan) people are playing PlayStation this generation so please don’t try to bring up halos population or popularity. Also it’s good to note even the switch that just released is doing better than Xbox and it’s only been out for 1 year compared to Xbox one 5 years
>
> but overall as a whole games are becoming more popular you can see each gen they are selling more
>
> also it’s good to note a game like fortnite didn’t exist during halo prime around halo 3 those are more things to take into consideration
>
> saying a game was bad because it didn’t sell well it’s isn’t a good argument in it self that like saying super smash bros Wii U was bad no it wasn’t it was arguably imo the best smash to be released but it didn’t sell well because Wii U well no one wanted it which is why they waited for the Switch to sell legend of Zelda which is one of the best franchises in all of gaming and it sold crazy because of that Everyone wanted a switch

Don’t bring up that Halo 3 sold consoles but Halo 5 didn’t. Ignore the fact that the competition Halo 3 had in 2007 is beating Halo 5 now. Also forget that Halo saw population growths up till Reach in longterm players. A game which began changing big things.

If a baker changes his chocolate cake to red velvet and doesn’t sell as well. You can’t exactly say it’s the red velvet, but the baker is sure as hell going to try to make chocolate cake again to see if that’s the problem.

> 2533274825830455;16027:
> > 2533274830420921;16023:
> > 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
>
> FYI, Halo 5 had sold five million copies three months after launch. For context, Halo 3 had sold 8.1 million copies about the same time ater launch. At this point, Halo 5 has almost certainly sold significantly more than 6 million copies. You’re comparing apples to oranges.
>
>
>
>
> > 2533274944752684;16024:
> > Aside from that being a ridiculously subjective statement, Halo 3 had a ridiculous amount of issues like the supreme dominance of the BR (the H3BR was and is still the worst iteration of the BR) and ridiculous nade spamming.
>
> “Aside from”, as if the usefulness of the BR and nade spam being problems weren’t subjective?
>
>
>
>
> > 2533274944752684;16024:
> > We like EM because it feels more free and fluid, and increasing BMS only makes movement feel twitchier
>
> Care to elaborate? What is it about an animation that prevents you from performing combat actions in order to move at maximum speed that feels more free and fluid? This would be in contrast to just seamlessly transitioning to maximum speed and being free to do everything else while moving? As far as I understand, freedom usually means being able to do more things with less restrictions, which to me feels like the opposite of sprint. On the other hand, fluidity, to me at least, is about seamlessness and continuity, and there’s a very clear discontinuity from going from not sprinting to sprinting.
>
>
>
>
> > 2533274944752684;16024:
> > and would have detrimental effects on strafing (longer strafes), all that and still feeling limiting because of being one-geared.
>
> Why would strafe length be an issue? It’s not like hitting a strafing player in Halo 5 is anywhere near unreasonably difficult, and even if it was, the effectiveness of strafing is highly dependent on the amount of aim assist, which can be tuned to adjust for changes in movement speed.
>
> The concept of feeling limited is something I still can’t wrap my head around. If you can do everything (and more) with the single gear, why would it matter? Surely, extra gears are useful only insofar as the single gear actually limits you in some way.
>
>
>
>
> > 2533274944752684;16024:
> > Not only that, but an increase in BMS will likely call for the map elongation so many classic guys here dread.
>
> Not as badly as having sprint, because the increased BMS wouldn’t be as high as the Halo 5 sprint speed.

  1. The BR is a pickup weapon that always dominated gunfights and had practically no counter aside from another BR or a full blown power weapon. Nade spam was a problem because of the exceptionally tight map design, so grenade splash damage was always accentuated in the often tight 4v4 maps. Grenades were practically an inescapable death sentence and discouraged longer range gunfights because again, you only got CQC weapons at spawn.

  2. I define freedom by the amount of choices you have, or we can even go by your definition here. Being restricted to only “walk, jump, crouch” is a pretty big restriction. 2 geared movement gives you that choice of one speed and another, which comes in handy on maps like Truth (or if you want, Midship) for pinches. EM gives us options. For example, Thrust lets us make big jumps and spice up our strafes. Slide lets us temporarily lower our profiles to catch enemies off guard. Clamber makes it easier to take higher routes (although it could be made unnecessary with map tweaks). Stabilize let’s us engage from angles we were never able to get before.

  3. Strafes would be longer because BMS increase accounts for all directions. An increased speed is more distance in less time, so strafes would get longer and gunfights would likely be simplified. Messing with the aim assist alone is risky because then you can compromise the ranged capabilities of the weapon, and so may mess with balancing.

What I’m realizing classic guys simply don’t understand is doing everything in a single gear when you have so few options feels limiting to a lot of people. It’s like having an ice cream shop where you can mix any two of 100 flavors, but each flavor has a strong twinge of chocolate. Sure you have 495 possible combos, but if each tastes so much like chocolate, is that really freedom? Being limited to that one gear and only having 3 ways of moving is like having that ice cream I was talking about. Sure you have “everything”, but it still tastes like chocolate.

  1. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.

> 2535447612273772;16030:
> also it’s good to note that not everyone can pull of these sprint tricks which is good to note and they are hard to master if you do it wrong in a fight you will be dead.

There are various tricks one can do with Spartan Abilities, fair enough. However, as I’ve already pointed out to you in the past, sprint is not the main component of these tricks. Calling them “sprint tricks” puts undue emphasis on the importance of sprint for these tricks, whereas in reality the could all exist with little modification in a game that has no sprint.

> 2535447612273772;16030:
> It’s the same as halo CE and halo 2 halo 5 has the largest skill gap because of sprint and guess what sprint didn’t break the game how halo CE pistal and halo 2 button combos broke the game why do you think duel Wielding was taken out of halo 2.

Again, it has been pointed out to you that sprint itself has a negligible contribution to the skill content of the game. Even if we concede that the matter with Spartan Abilities is a bit more complicated, the fact still remains that sprint itself adds barely anything to the skill pool.

Also, while discussion about which Halo game has the deepest gameplay is far beyond the scope of this thread, I might point out that for years there has been quite a significant agreement in the competitive community that Halo CE has the deepest gameplay. Mind you, I don’t have much interest in starting to defend this statement in this thread. It’s reasonable to say that if someone believes the CE pistol or the Halo 2 button combos broke the game, they haven’t taken the time to properly think it through.

> 2533274944752684;16032:
> > 2533274825830455;16027:
> > > 2533274830420921;16023:
> > > 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
> >
> > FYI, Halo 5 had sold five million copies three months after launch. For context, Halo 3 had sold 8.1 million copies about the same time ater launch. At this point, Halo 5 has almost certainly sold significantly more than 6 million copies. You’re comparing apples to oranges.
> >
> >
> >
> >
> > > 2533274944752684;16024:
> > > Aside from that being a ridiculously subjective statement, Halo 3 had a ridiculous amount of issues like the supreme dominance of the BR (the H3BR was and is still the worst iteration of the BR) and ridiculous nade spamming.
> >
> > “Aside from”, as if the usefulness of the BR and nade spam being problems weren’t subjective?
> >
> >
> >
> >
> > > 2533274944752684;16024:
> > > We like EM because it feels more free and fluid, and increasing BMS only makes movement feel twitchier
> >
> > Care to elaborate? What is it about an animation that prevents you from performing combat actions in order to move at maximum speed that feels more free and fluid? This would be in contrast to just seamlessly transitioning to maximum speed and being free to do everything else while moving? As far as I understand, freedom usually means being able to do more things with less restrictions, which to me feels like the opposite of sprint. On the other hand, fluidity, to me at least, is about seamlessness and continuity, and there’s a very clear discontinuity from going from not sprinting to sprinting.
> >
> >
> >
> >
> > > 2533274944752684;16024:
> > > and would have detrimental effects on strafing (longer strafes), all that and still feeling limiting because of being one-geared.
> >
> > Why would strafe length be an issue? It’s not like hitting a strafing player in Halo 5 is anywhere near unreasonably difficult, and even if it was, the effectiveness of strafing is highly dependent on the amount of aim assist, which can be tuned to adjust for changes in movement speed.
> >
> > The concept of feeling limited is something I still can’t wrap my head around. If you can do everything (and more) with the single gear, why would it matter? Surely, extra gears are useful only insofar as the single gear actually limits you in some way.
> >
> >
> >
> >
> > > 2533274944752684;16024:
> > > Not only that, but an increase in BMS will likely call for the map elongation so many classic guys here dread.
> >
> > Not as badly as having sprint, because the increased BMS wouldn’t be as high as the Halo 5 sprint speed.
>
> 1. The BR is a pickup weapon that always dominated gunfights and had practically no counter aside from another BR or a full blown power weapon. Nade spam was a problem because of the exceptionally tight map design, so grenade splash damage was always accentuated in the often tight 4v4 maps. Grenades were practically an inescapable death sentence and discouraged longer range gunfights because again, you only got CQC weapons at spawn.
>
> 2. I define freedom by the amount of choices you have, or we can even go by your definition here. Being restricted to only “walk, jump, crouch” is a pretty big restriction. 2 geared movement gives you that choice of one speed and another, which comes in handy on maps like Truth (or if you want, Midship) for pinches. EM gives us options. For example, Thrust lets us make big jumps and spice up our strafes. Slide lets us temporarily lower our profiles to catch enemies off guard. Clamber makes it easier to take higher routes (although it could be made unnecessary with map tweaks). Stabilize let’s us engage from angles we were never able to get before.
>
> 3. Strafes would be longer because BMS increase accounts for all directions. An increased speed is more distance in less time, so strafes would get longer and gunfights would likely be simplified. Messing with the aim assist alone is risky because then you can compromise the ranged capabilities of the weapon, and so may mess with balancing.
>
> What I’m realizing classic guys simply don’t understand is doing everything in a single gear when you have so few options feels limiting to a lot of people. It’s like having an ice cream shop where you can mix any two of 100 flavors, but each flavor has a strong twinge of chocolate. Sure you have 990 possible combos, but if each tastes so much like chocolate, is that really freedom? Being limited to that one gear and only having 3 ways of moving is like having that ice cream I was talking about. Sure you have the combos, but it still tastes like chocolate.
>
> 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.

ARs could slaughter BR users in CQC. Also BRs were meant to be a power weapon of sorts, like the SMG is or plasma rifle. A map with only snipers, shotguns, and rockets are pretty dull.

  1. How about we have a walk, jog, run, and sprint buttons. The options are endless.

  2. Seeing as they would just enlarge maps again, like Midship and Truth, it wouldn’t really simplify it. Plus aim assist has already been borked. You can snipe a guy after he ran behind a wall.

That is a really poor analogy analogy. Complexity does not equel depth and adding in something that resticts your actions is anything but liberating.

As I forgot his name said before, what makes sprint so magical that a bump in movement speed can’t fix. Unless you really just want to feel fast.

> 2533274829213703;16031:
> > 2535447612273772;16028:
> > > 2533274944752684;16026:
> > > > 2533274830420921;16023:
> > > > > 2535444702990491;16022:
> > > > > > 2533274830420921;16018:
> > > > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > > > >
> > > > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> > > >
> > > > 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
> > > >
> > > > 2.People who are playing halo 5 ( like myself) are playing because MCC doesn’t work at all.
> > > >
> > > > 3.When MCC gets fixed ,everybody from h5 are migrating to MCC.
> > > >
> > > > 4. Anti- sprinters are not here there gone. Halo 5 is dead, can’t find any games anymore online except infection.
> > >
> > > 1. Population decline can’t solely be blamed on sprint and enhanced mobility. H3 was in 2007. 8 years later (H5’s release) is a lot of time. The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads. This is all conjecture, but it’s definitely more reasonable to assume people just grew out of Halo than assuming a simple Sprint animation is solely responsible for the population decline.
> > >
> > > 2. MCC doesn’t work, you’re right. It’s also filled with tryhards.
> > >
> > > 3. Again, that’s a baseless statement with no evidence backing it.
> > >
> > > 4. Halo 5 is quite active for a game about 3 years into its lifespan.
> >
> > you can’t soley base the population based on Halo 5 saying was bad you also have to take into consideration that Xbox one as a whole sold poorly compared to past generations because of its really bad launch most of the people who bought a Xbox ( this is my opinion right now are people who are either Xbox fans, halo fans , or another popular exclusive fan) people are playing PlayStation this generation so please don’t try to bring up halos population or popularity. Also it’s good to note even the switch that just released is doing better than Xbox and it’s only been out for 1 year compared to Xbox one 5 years
> >
> > but overall as a whole games are becoming more popular you can see each gen they are selling more
> >
> > also it’s good to note a game like fortnite didn’t exist during halo prime around halo 3 those are more things to take into consideration
> >
> > saying a game was bad because it didn’t sell well it’s isn’t a good argument in it self that like saying super smash bros Wii U was bad no it wasn’t it was arguably imo the best smash to be released but it didn’t sell well because Wii U well no one wanted it which is why they waited for the Switch to sell legend of Zelda which is one of the best franchises in all of gaming and it sold crazy because of that Everyone wanted a switch
>
> Don’t bring up that Halo 3 sold consoles but Halo 5 didn’t. Ignore the fact that the competition Halo 3 had in 2007 is beating Halo 5 now. Also forget that Halo saw population growths up till Reach in longterm players. A game which began changing big things.
>
> If a baker changes his chocolate cake to red velvet and doesn’t sell as well. You can’t exactly say it’s the red velvet, but the baker is sure as hell going to try to make chocolate cake again to see if that’s the problem.

How in the world did you get “ halo 3 sold consoles but halo 5 didn’t”
what I was referring to was Xbox 360 last gen before halo 3 game out was doing beyond good. Xbox one before halo 5 came out wasn’t doing good yes a game can sell consoles which is true which is why I brought my Xbox for halo not everyone is going to shell out money for one game ( Xbox is my main game)

which is is why I made the super smash bros Wii U and Zelda those arguably two of the best ( not the best) franchises of all of gaming and not even those games could save the Wii U reference which strongly supports my claim it also depends on how a system overall is doing for a game like halo an exclusive to be successful (this is what I was saying about Xbox one and halo 5) you can’t bring up a single game’s population (halo 5) while the system as a whole (Xbox one is failing)

OTher things go into buying a system than just one game such as

  1. price
  2. exclusives
  3. friends
  4. do I need to buy additional hardware
  5. ect

i honestly don’t even know what you are talking about
i don’t know how you got “halo 3 sold consoles but halo 5 didn’t”

> 2533274830420921;16023:
> > 2535444702990491;16022:
> > > 2533274830420921;16018:
> > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> >
> > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
>
> 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
>
> 2.People who are playing halo 5 ( like myself) are playing because MCC doesn’t work at all.
>
> 3.When MCC gets fixed ,everybody from h5 are migrating to MCC.
>
> 4. Anti- sprinters are not here there gone. Halo 5 is dead, can’t find any games anymore online except infection.

  1. I’ve talked about external factors already. Increased competition is the driving behind population variances- sprint may have a slight impact on this for some people but there’s no proof that sprint can be targeted as anything more than an annoyance to the anti sprint demographic. There are a vast array of reasons why Halo may have been more popular 12 years ago then it is today- and I disagree with your rationale when you try to pin everything against sprint to push your agenda.

  2. Okay, and even the MCC includes sprint. I play the MCC all the time and my biggest isauce (along with most pro sprinters) is the lack of sprint; particularly with H3. I get bored of the MCC because of the lack of sprint, particularly with H3.

  3. Absolutely not. I do agree that the MCC will certainly get some kind of a population boost after the fixes are implemented (how much and for how long remains to be seen); but not at the expense of a mass exodus from Halo 5’s population… And certainly not for reasons associated with sprint- heck the MCC has sprint. Plus you’re quite literally directly contradicting your next point- in that you’re trying to argue here that people will supposedly leave Halo 5 for a “fixed,” MCC but then you turn around and try to argue that H5 is “dead.” You simply can’t effectively try and push both arguments in your agenda because you completely contradict yourself.

  4. Halo 5 is far from “dead,” - I still find endless unique matches in any playlist that I search. The lack of any anti sprinters is far from being as impactful on the overall population for H5 as you’re suggesting.

> 2533274829213703;16034:
> > 2533274944752684;16032:
> > > 2533274825830455;16027:
> > > > 2533274830420921;16023:
> > > > 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
> > >
> > > FYI, Halo 5 had sold five million copies three months after launch. For context, Halo 3 had sold 8.1 million copies about the same time ater launch. At this point, Halo 5 has almost certainly sold significantly more than 6 million copies. You’re comparing apples to oranges.
> > >
> > >
> > >
> > >
> > > > 2533274944752684;16024:
> > > > Aside from that being a ridiculously subjective statement, Halo 3 had a ridiculous amount of issues like the supreme dominance of the BR (the H3BR was and is still the worst iteration of the BR) and ridiculous nade spamming.
> > >
> > > “Aside from”, as if the usefulness of the BR and nade spam being problems weren’t subjective?
> > >
> > >
> > >
> > >
> > > > 2533274944752684;16024:
> > > > We like EM because it feels more free and fluid, and increasing BMS only makes movement feel twitchier
> > >
> > > Care to elaborate? What is it about an animation that prevents you from performing combat actions in order to move at maximum speed that feels more free and fluid? This would be in contrast to just seamlessly transitioning to maximum speed and being free to do everything else while moving? As far as I understand, freedom usually means being able to do more things with less restrictions, which to me feels like the opposite of sprint. On the other hand, fluidity, to me at least, is about seamlessness and continuity, and there’s a very clear discontinuity from going from not sprinting to sprinting.
> > >
> > >
> > >
> > >
> > > > 2533274944752684;16024:
> > > > and would have detrimental effects on strafing (longer strafes), all that and still feeling limiting because of being one-geared.
> > >
> > > Why would strafe length be an issue? It’s not like hitting a strafing player in Halo 5 is anywhere near unreasonably difficult, and even if it was, the effectiveness of strafing is highly dependent on the amount of aim assist, which can be tuned to adjust for changes in movement speed.
> > >
> > > The concept of feeling limited is something I still can’t wrap my head around. If you can do everything (and more) with the single gear, why would it matter? Surely, extra gears are useful only insofar as the single gear actually limits you in some way.
> > >
> > >
> > >
> > >
> > > > 2533274944752684;16024:
> > > > Not only that, but an increase in BMS will likely call for the map elongation so many classic guys here dread.
> > >
> > > Not as badly as having sprint, because the increased BMS wouldn’t be as high as the Halo 5 sprint speed.
> >
> > 1. The BR is a pickup weapon that always dominated gunfights and had practically no counter aside from another BR or a full blown power weapon. Nade spam was a problem because of the exceptionally tight map design, so grenade splash damage was always accentuated in the often tight 4v4 maps. Grenades were practically an inescapable death sentence and discouraged longer range gunfights because again, you only got CQC weapons at spawn.
> >
> > 2. I define freedom by the amount of choices you have, or we can even go by your definition here. Being restricted to only “walk, jump, crouch” is a pretty big restriction. 2 geared movement gives you that choice of one speed and another, which comes in handy on maps like Truth (or if you want, Midship) for pinches. EM gives us options. For example, Thrust lets us make big jumps and spice up our strafes. Slide lets us temporarily lower our profiles to catch enemies off guard. Clamber makes it easier to take higher routes (although it could be made unnecessary with map tweaks). Stabilize let’s us engage from angles we were never able to get before.
> >
> > 3. Strafes would be longer because BMS increase accounts for all directions. An increased speed is more distance in less time, so strafes would get longer and gunfights would likely be simplified. Messing with the aim assist alone is risky because then you can compromise the ranged capabilities of the weapon, and so may mess with balancing.
> >
> > What I’m realizing classic guys simply don’t understand is doing everything in a single gear when you have so few options feels limiting to a lot of people. It’s like having an ice cream shop where you can mix any two of 100 flavors, but each flavor has a strong twinge of chocolate. Sure you have 990 possible combos, but if each tastes so much like chocolate, is that really freedom? Being limited to that one gear and only having 3 ways of moving is like having that ice cream I was talking about. Sure you have the combos, but it still tastes like chocolate.
> >
> > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
>
> ARs could slaughter BR users in CQC. Also BRs were meant to be a power weapon of sorts, like the SMG is or plasma rifle. A map with only snipers, shotguns, and rockets are pretty dull.
>
> 2. How about we have a walk, jog, run, and sprint buttons. The options are endless.
>
> 3. Seeing as they would just enlarge maps again, like Midship and Truth, it wouldn’t really simplify it. Plus aim assist has already been borked. You can snipe a guy after he ran behind a wall.
>
> That is a really poor analogy analogy. Complexity does not equel depth and adding in something that resticts your actions is anything but liberating.
>
> As I forgot his name said before, what makes sprint so magical that a bump in movement speed can’t fix. Unless you really just want to feel fast.

  1. Were we even playing the same game? The H3AR shot packing peanuts! No matter how good my strafe or aim, my H3AR never managed to down a single BR user. Teach me your magical ways! Anyway, the H3BR compared to the rest of the “normal weapons” category (read: starting weapons, smg’s, carbines, Plasma Rifles, that kind of stuff) it had no real counter. It was a midrange scoped 4-shot kill that still excelled in CQC. You don’t really have a viable way of countering it with your spawn weapons or a lot of other “normal weapons” for that matter.

  2. We’re limited to the buttons on the XB1 controller. That and it’s not necessary for pinches or interception to have anything higher than 2 geared.

  3. What I’m trying to say is that having 5000 versions of chocolate doesn’t change the fact that your only option is still chocolate! Going back to one gear is still limiting your actions. What’s the point of being able to “do everything” if everything is just shooting and throwing grenades? That’s not a lot of options. All you’ve done is extremely simplify and limit our movement options.

Adding in things like Sprint and Spartan abilities at least adds some flavor to gunfighting and engagement. All one geared Classic does side-to-side strafing gunfights and guns-up roaming. There’s really not much more to it, there’s no options!

> 2535447612273772;16035:
> > 2533274829213703;16031:
> > > 2535447612273772;16028:
> > > > 2533274944752684;16026:
> > > > > 2533274830420921;16023:
> > > > > > 2535444702990491;16022:
> > > > > > > 2533274830420921;16018:
> > > > > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > > > > >
> > > > > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> > > > >
> > > > > 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
> > > > >
> > > > > 2.People who are playing halo 5 ( like myself) are playing because MCC doesn’t work at all.
> > > > >
> > > > > 3.When MCC gets fixed ,everybody from h5 are migrating to MCC.
> > > > >
> > > > > 4. Anti- sprinters are not here there gone. Halo 5 is dead, can’t find any games anymore online except infection.
> > > >
> > > > 1. Population decline can’t solely be blamed on sprint and enhanced mobility. H3 was in 2007. 8 years later (H5’s release) is a lot of time. The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads. This is all conjecture, but it’s definitely more reasonable to assume people just grew out of Halo than assuming a simple Sprint animation is solely responsible for the population decline.
> > > >
> > > > 2. MCC doesn’t work, you’re right. It’s also filled with tryhards.
> > > >
> > > > 3. Again, that’s a baseless statement with no evidence backing it.
> > > >
> > > > 4. Halo 5 is quite active for a game about 3 years into its lifespan.
> > >
> > > you can’t soley base the population based on Halo 5 saying was bad you also have to take into consideration that Xbox one as a whole sold poorly compared to past generations because of its really bad launch most of the people who bought a Xbox ( this is my opinion right now are people who are either Xbox fans, halo fans , or another popular exclusive fan) people are playing PlayStation this generation so please don’t try to bring up halos population or popularity. Also it’s good to note even the switch that just released is doing better than Xbox and it’s only been out for 1 year compared to Xbox one 5 years
> > >
> > > but overall as a whole games are becoming more popular you can see each gen they are selling more
> > >
> > > also it’s good to note a game like fortnite didn’t exist during halo prime around halo 3 those are more things to take into consideration
> > >
> > > saying a game was bad because it didn’t sell well it’s isn’t a good argument in it self that like saying super smash bros Wii U was bad no it wasn’t it was arguably imo the best smash to be released but it didn’t sell well because Wii U well no one wanted it which is why they waited for the Switch to sell legend of Zelda which is one of the best franchises in all of gaming and it sold crazy because of that Everyone wanted a switch
> >
> > Don’t bring up that Halo 3 sold consoles but Halo 5 didn’t. Ignore the fact that the competition Halo 3 had in 2007 is beating Halo 5 now. Also forget that Halo saw population growths up till Reach in longterm players. A game which began changing big things.
> >
> > If a baker changes his chocolate cake to red velvet and doesn’t sell as well. You can’t exactly say it’s the red velvet, but the baker is sure as hell going to try to make chocolate cake again to see if that’s the problem.
>
> How in the world did you get “ halo 3 sold consoles but halo 5 didn’t”
> what I was referring to was Xbox 360 last gen before halo 3 game out was doing beyond good. Xbox one before halo 5 came out wasn’t doing good yes a game can sell consoles which is true which is why I brought my Xbox for halo not everyone is going to shell out money for one game ( Xbox is my main game)
>
> which is is why I made the super smash bros Wii U and Zelda those arguably two of the best ( not the best) franchises of all of gaming and not even those games could save the Wii U reference which strongly supports my claim it also depends on how a system overall is doing for a game like halo an exclusive to be successful (this is what I was saying about Xbox one and halo 5) you can’t bring up a single game’s population (halo 5) while the system as a whole (Xbox one is failing)
>
> OTher things go into buying a system than just one game such as
> 1) price
> 2) exclusives
> 3) friends
> 4) do I need to buy additional hardware
> 5) ect
>
> i honestly don’t even know what you are talking about
> i don’t know how you got “halo 3 sold consoles but halo 5 didn’t”

Smash bros was also released on 3DS and the WiiU never got an exclusive Zelda game. Maroi Kart and Mario bros U sold like hotcakes.

Also the Xbox One is nowhere near as bad as WiiU sales wise.

Halo 3 doubled Xbox 360 sales: Xbox 360 sales - Wikipedia

> 2533274802441922;16025:
> > 2535444702990491;16022:
> > > 2533274830420921;16018:
> > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> >
> > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
>
> I don’t think you’ll see Halo Infinite have longterm success if they can’t get back to having iconic maps that keep people coming back for more. H5 doesn’t really have any of those (IMO, but multiple surveys seem to show that others share that opinion) and I don’t see people sticking with the title for long. If MCC runs even 80% of expectations, I think you’ll see a split community.
>
> The best solution I can think of is creating a simple core with No sprint/Clamber/thruster and building your maps around that. BUT include sprinting animations and Spartan abilities into the sandbox so these can be turned on/off in custom games and playlists.
>
> Why do it this way? Maps designed with a simple core can work just fine with sprint added to it. But if sprint is included in the core design, then map design is affected.
>
> TLDR - keep it simple, but give us options.

Interesting concept. Sure, that’s a way to potentially skin the cat. I don’t agree that it’s the best way, but I understand why you think so. I think there can absolutely be a split compromise in both Infinite’s campaign and its multiplayer. The older generation spartan armor could be one faster BMS, while the newer suits include both a slower BMS and sprint; but both caps out at roughly the same speed. For campaign, players can mix the mechanics in COOP no problem- but in MM you just split the difference. Some playlists feature smaller maps designed for the classic movement mechanics and others (particular BTB, larger social 4v4 variants, Invasion/Warzone type of variants, etc) feature advanced movement controls. In customs your compromise fits- the community can be free to tinker with movement mechanics however they want. That would appeal to the largest amount of fans IMO. And it doesn’t shrink the anti sprint / classic fans into the “one or two playlist/s only” corner.

> 2533274944752684;16037:
> > 2533274829213703;16034:
> > > 2533274944752684;16032:
> > > > 2533274825830455;16027:
> > > > > 2533274830420921;16023:
> > > > > 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
> > > >
> > > > FYI, Halo 5 had sold five million copies three months after launch. For context, Halo 3 had sold 8.1 million copies about the same time ater launch. At this point, Halo 5 has almost certainly sold significantly more than 6 million copies. You’re comparing apples to oranges.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274944752684;16024:
> > > > > Aside from that being a ridiculously subjective statement, Halo 3 had a ridiculous amount of issues like the supreme dominance of the BR (the H3BR was and is still the worst iteration of the BR) and ridiculous nade spamming.
> > > >
> > > > “Aside from”, as if the usefulness of the BR and nade spam being problems weren’t subjective?
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274944752684;16024:
> > > > > We like EM because it feels more free and fluid, and increasing BMS only makes movement feel twitchier
> > > >
> > > > Care to elaborate? What is it about an animation that prevents you from performing combat actions in order to move at maximum speed that feels more free and fluid? This would be in contrast to just seamlessly transitioning to maximum speed and being free to do everything else while moving? As far as I understand, freedom usually means being able to do more things with less restrictions, which to me feels like the opposite of sprint. On the other hand, fluidity, to me at least, is about seamlessness and continuity, and there’s a very clear discontinuity from going from not sprinting to sprinting.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274944752684;16024:
> > > > > and would have detrimental effects on strafing (longer strafes), all that and still feeling limiting because of being one-geared.
> > > >
> > > > Why would strafe length be an issue? It’s not like hitting a strafing player in Halo 5 is anywhere near unreasonably difficult, and even if it was, the effectiveness of strafing is highly dependent on the amount of aim assist, which can be tuned to adjust for changes in movement speed.
> > > >
> > > > The concept of feeling limited is something I still can’t wrap my head around. If you can do everything (and more) with the single gear, why would it matter? Surely, extra gears are useful only insofar as the single gear actually limits you in some way.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274944752684;16024:
> > > > > Not only that, but an increase in BMS will likely call for the map elongation so many classic guys here dread.
> > > >
> > > > Not as badly as having sprint, because the increased BMS wouldn’t be as high as the Halo 5 sprint speed.
> > >
> > > 1. The BR is a pickup weapon that always dominated gunfights and had practically no counter aside from another BR or a full blown power weapon. Nade spam was a problem because of the exceptionally tight map design, so grenade splash damage was always accentuated in the often tight 4v4 maps. Grenades were practically an inescapable death sentence and discouraged longer range gunfights because again, you only got CQC weapons at spawn.
> > >
> > > 2. I define freedom by the amount of choices you have, or we can even go by your definition here. Being restricted to only “walk, jump, crouch” is a pretty big restriction. 2 geared movement gives you that choice of one speed and another, which comes in handy on maps like Truth (or if you want, Midship) for pinches. EM gives us options. For example, Thrust lets us make big jumps and spice up our strafes. Slide lets us temporarily lower our profiles to catch enemies off guard. Clamber makes it easier to take higher routes (although it could be made unnecessary with map tweaks). Stabilize let’s us engage from angles we were never able to get before.
> > >
> > > 3. Strafes would be longer because BMS increase accounts for all directions. An increased speed is more distance in less time, so strafes would get longer and gunfights would likely be simplified. Messing with the aim assist alone is risky because then you can compromise the ranged capabilities of the weapon, and so may mess with balancing.
> > >
> > > What I’m realizing classic guys simply don’t understand is doing everything in a single gear when you have so few options feels limiting to a lot of people. It’s like having an ice cream shop where you can mix any two of 100 flavors, but each flavor has a strong twinge of chocolate. Sure you have 990 possible combos, but if each tastes so much like chocolate, is that really freedom? Being limited to that one gear and only having 3 ways of moving is like having that ice cream I was talking about. Sure you have the combos, but it still tastes like chocolate.
> > >
> > > 4. Well then what’ve you accomplished? All you have then is a slightly faster Halo 2/3, which doesn’t make a good compromise.
> >
> > ARs could slaughter BR users in CQC. Also BRs were meant to be a power weapon of sorts, like the SMG is or plasma rifle. A map with only snipers, shotguns, and rockets are pretty dull.
> >
> > 2. How about we have a walk, jog, run, and sprint buttons. The options are endless.
> >
> > 3. Seeing as they would just enlarge maps again, like Midship and Truth, it wouldn’t really simplify it. Plus aim assist has already been borked. You can snipe a guy after he ran behind a wall.
> >
> > That is a really poor analogy analogy. Complexity does not equel depth and adding in something that resticts your actions is anything but liberating.
> >
> > As I forgot his name said before, what makes sprint so magical that a bump in movement speed can’t fix. Unless you really just want to feel fast.
>
> 1. Were we even playing the same game? The H3AR shot packing peanuts! No matter how good my strafe or aim, my H3AR never managed to down a single BR user. Teach me your magical ways! Anyway, the H3BR compared to the rest of the “normal weapons” category (read: starting weapons, smg’s, carbines, Plasma Rifles, that kind of stuff) it had no real counter. It was a midrange scoped 4-shot kill that still excelled in CQC. You don’t really have a viable way of countering it with your spawn weapons or a lot of other “normal weapons” for that matter.
>
> 2. We’re limited to the buttons on the XB1 controller. That and it’s not necessary for pinches or interception to have anything higher than 2 geared.
>
> 3. What I’m trying to say is that having 5000 versions of chocolate doesn’t change the fact that your only option is still chocolate! Going back to one gear is still limiting your actions. What’s the point of being able to “do everything” if everything is just shooting and throwing grenades? That’s not a lot of options. All you’ve done is extremely simplify and limit our movement options.
>
> Adding in things like Sprint and Spartan abilities at least adds some flavor to gunfighting and engagement. All one geared Classic does side-to-side strafing gunfights and guns-up roaming. There’s really not much more to it, there’s no options!

5 AR shots then punch kills everytime.

Why stop at two?

what’s the point of sprinting if all you can do is sprint at that point?

what are equipment, extra weapons, vehicles, map hazards,…

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

> 2533274825830455;16033:
> > 2535447612273772;16030:
> > also it’s good to note that not everyone can pull of these sprint tricks which is good to note and they are hard to master if you do it wrong in a fight you will be dead.
>
> There are various tricks one can do with Spartan Abilities, fair enough. However, as I’ve already pointed out to you in the past, sprint is not the main component of these tricks. Calling them “sprint tricks” puts undue emphasis on the importance of sprint for these tricks, whereas in reality the could all exist with little modification in a game that has no sprint.
>
>
>
>
> > 2535447612273772;16030:
> > It’s the same as halo CE and halo 2 halo 5 has the largest skill gap because of sprint and guess what sprint didn’t break the game how halo CE pistal and halo 2 button combos broke the game why do you think duel Wielding was taken out of halo 2.
>
> Again, it has been pointed out to you that sprint itself has a negligible contribution to the skill content of the game. Even if we concede that the matter with Spartan Abilities is a bit more complicated, the fact still remains that sprint itself adds barely anything to the skill pool.
>
> Also, while discussion about which Halo game has the deepest gameplay is far beyond the scope of this thread, I might point out that for years there has been quite a significant agreement in the competitive community that Halo CE has the deepest gameplay. Mind you, I don’t have much interest in starting to defend this statement in this thread. It’s reasonable to say that if someone believes the CE pistol or the Halo 2 button combos broke the game, they haven’t taken the time to properly think it through.

Dude everytime you quote me I’m really starting to think your that you completely don’t understand what I’m saying it’s like I say something and it goes from one ear out the other and you just not hearing

your going to tell me someone who plays the game serveral times a week and a onyx lv player that sprint doesn’t have anything to do with how you perform these moves right. But someone who doesn’t even play the game is going to tell a good player who plays competitively on halo 5 that everything you know is wrong your doing it all wrong that’s not how you do it no offense but you sound well kinda dumb

thats like me going into halo reach (if I barely played or was new and you was an MLG pro who happened to be my friend) and you were telling me use the armor lock when you are about to die so your teammates can help you stay alive. But I say no your wrong imma use it when I first see someone so they waste their ammo on me then I will kill them or you tell me don’t ever use sprint to run into a fight use it to run out of a fight and I say it’s boring I like running at people head first I don’t like running away. Your going to look at me like I’m stupid and I have no desire to get better or learn.

its the same thing as you thinking you know more than me about a game you don’t even play which in that case I wouldn’t because in that scenario isn’t be new to reach

the guy who I quoted before hand had previously stated that using the pistol and performing those button combos was a form a skill gap right?
while in order to use those “tricks” you need to know certain button combos.
you say it’s not a skill gap it doesn’t give you an competitive edge then tell me who why don’t bronze silver gold plat players use them I barely see diamonds use it these so called “tricks” are mainly used among top teir players but these are not broken “tricks” unlike halo 2

lastly i Halo 5 was built around competitiveness for MLG what are you talking about yea halo CE paved the way for shooters to be competitive but anyone in their right mind would say halo 5 is way more competitive that halo CE where is the balance in that game three shot starting weapon oh that really good let’s team shoot the guy so he can die in an instant really competitive (sarcasm)

> 2533274944752684;16026:
> > 2533274830420921;16023:
> > > 2535444702990491;16022:
> > > > 2533274830420921;16018:
> > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
> > >
> > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
> >
> > 1.That’s not true,halo 5 has 5-6 million players, halo 3 had 13 million.
> >
> > 2.People who are playing halo 5 ( like myself) are playing because MCC doesn’t work at all.
> >
> > 3.When MCC gets fixed ,everybody from h5 are migrating to MCC.
> >
> > 4. Anti- sprinters are not here there gone. Halo 5 is dead, can’t find any games anymore online except infection.
>
> 1. Population decline can’t solely be blamed on sprint and enhanced mobility. H3 was in 2007. 8 years later (H5’s release) is a lot of time. The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads. This is all conjecture, but it’s definitely more reasonable to assume people just grew out of Halo than assuming a simple Sprint animation is solely responsible for the population decline.
>
> 2. MCC doesn’t work, you’re right. It’s also filled with tryhards.
>
> 3. Again, that’s a baseless statement with no evidence backing it.
>
> 4. Halo 5 is quite active for a game about 3 years into its lifespan.

I must say, that out all the attempts to justify the decline of Halo as a franchise, this is the most hilarious one.

"H3 was in 2007. 8 years later (H5’s release) is a lot of time." - Bob was born in 2003. It’s 2018 now. 15 years have passed. What has this to do with the sprint debate? Nothing, exactly like your argument.“Population decline can’t solely be blamed on sprint and enhanced mobility.” - You’re right, but it plays a huge role in it. A reason to buy a videogame depands on the genre. Take sports game as an example. You usually buy the newest version for the updated squads, likely upgraded graphics and eventually a new gamemode. Then there are games like god of war, where you buy the games for another campaign experience. There are ton of things, but you get what I’m trying to say.So when it comes to the FPS Genre, you have certain expectations. Obviously the gameplay, new maps, gamemodes, campaign (depends on the franchise) etc. etc.
But of all these things, the gameplay is the most important one. Because the gameplay influences every other aspect of the game. And you really can’t judge the whole campaign experience as a selling point, because you have only have access to the things you’ve been shown (Like the ad campaign) So I was hyped for H5’s campaign (because of the marketing) and I was disappointed, after the purchase.

"The teenage audience would likely be in college or working jobs and would be busy, the adult audience would’ve probably grown out of Halo by now, and the child audience (read: squeakers) would’ve moved on with gaming fads." - Ok, now this is what I was refering to in my first sentence. I mean what is this supposed to mean? I was in school 2007 and now I’m in University and I have a part time job, so what exactly should stop me to play Halo in particular?What about the other franchises? So, let’s say your statement is truth. I guess on this whole planet called earth only the Halo Fans are aging? Please explain the success of other franchises, which managed to grow within the same life cycle? (I’m not just talking about FPS Shooter)

This modern gaming argument fascinates me everytime I see it. What is this supposed to mean? Sometimes I feel like people throw in some words and don’t even know what it means. Be specific? Is it fast gameplay, what you consider as modern gaming? Is it enhanched mobility? If you’re refering to this, your point makes even less sense, because the enhanched mobility trend is almost dead.
Overwatch, which leans more towards Run’Gun, came out of nowhere and surpassed every other game. And correct me if I’m wrong, but the most characters can’t sprint, right? (I haven’t played it yet) I know that there are certain ways to move faster around the map, exactly like Halo back in the days. Battle Royale Games came and surpassed even Overwatch and both games are still the on the top. You can sprint in these games, but both of them play very slow. (That’s the point of this gamemode - this proves, that you don’t have to run across the map over and over again to have fun)
Battlefield is currenlty more popular now and yup, you can sprint - the maps are huge, so sometimes you won’t find one single enemy to engage. Is this a bad thing? No, in fact I like battlefield for what it is. And there is no E.M. (Again, it can’t be anyway in a Worldwar game - this is not my point)
Even COD tries to slow down the gameplay.
All these games do offer a different experience. This is why they are currently on the top. Non of this games sold their own identity. Surely you can get inspired by certain things from other franchises, but sacrificing your own, unique gameplay experience is not an option. If you do this, you’ll turn into one of many, generic games on the market and become irrelevant.
This is why I respect the decision to delay Infinite. It seems like 343 finally understands, that this can’t go on like this forever. I’d rather wait a few more years to have something new and unique, than just another ripoff.

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> word of advice in any game where you can’t run and shoot at the same time don’t turn a comer and continue running you stop before you hit the corner from what I’m thinking your sprinting haven’t found anyone you went somewhere where you had to turn you turned someone shot you twice you stop sprinting to fight back inevitably lost the fight because you were running around the map like a mad man not Thinking you might’ve also left your teammates behind am I correct? Because you do realize halo with the Exception of FFA is a team based game

That alone is a fantastic point for keeping sprint. The whole concept of turning corners and/or entering new rooms at full speed while being able to shoot is both detrimental for gameplay and unrealistic. If you can go barreling around the map at full speed without regards for how you enter into a new engagement area then you’re sacrificing this risk/reward element that sprint brings to the table. This was never more apparent then when I played Swat on Blackout last night and players were just senselessly blasting shots across from BR1 to S1 at the same sight lines for literally the entire game to catch people doing just that. If players could sprint in this same situation then the game would have played so differently- with more skill and realism involved due to advanced movement mechanics that don’t allow for this type of mindless camping.

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> > word of advice in any game where you can’t run and shoot at the same time don’t turn a comer and continue running you stop before you hit the corner from what I’m thinking your sprinting haven’t found anyone you went somewhere where you had to turn you turned someone shot you twice you stop sprinting to fight back inevitably lost the fight because you were running around the map like a mad man not Thinking you might’ve also left your teammates behind am I correct? Because you do realize halo with the Exception of FFA is a team based game
>
> That alone is a fantastic point for keeping sprint. The whole concept of turning corners and/or entering new rooms at full speed while being able to shoot is both detrimental for gameplay and unrealistic. If you can go barreling around the map at full speed without regards for how you enter into a new engagement area then you’re sacrificing this risk/reward element that sprint brings to the table. This was never more apparent then when I played Swat on Blackout last night and players were just senselessly blasting shots across from BR1 to S1 at the same sight lines for literally the entire game to catch people doing just that. If players could sprint in this same situation then the game would have played so differently- with more skill and realism involved due to advanced movement mechanics that don’t allow for this type of mindless camping.

Doesn’t this slow down gameplay though, especially on Halo 5s enlarged maps?

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> > > > > When they reveil sprint or abilities in halo infinite in a couple of months.
> > > > > Everybody who is a classic fan are done , taking there briefcase and leaving halo.
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> > > > Yeah, yeah - anti sprinters said the same thing before Halo 5 and yet they still played it and they’re still here…
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> All these games do offer a different experience. This is why they are currently on the top. Non of this games sold their own identity. Surely you can get inspired by certain things from other franchises, but sacrificing your own, unique gameplay experience is not an option. If you do this, you’ll turn into one of many, generic games on the market and become irrelevant.
> This is why I respect the decision to delay Infinite. It seems like 343 finally understands, that this can’t go on like this forever. I’d rather wait a few more years to have something new and unique, than just another ripoff.

Been saying this for a while. “Keeping up with the jones’” has led the FPS market to stagnate over the last decade. The competition is still the same as before, just with the stagnation in the FPS genre, gameplay is less a selling factor as fandom.