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> > > > > > > > > > > Being good at any halo required you to know how to move around the map well I don’t know what game you are playing but halo 5 doesn’t distrup the golden triangle shooting, nades, and melee that is the original formula if you didn’t know but knowing how to move around the map without any advantages was what halo is and was that’s what made a good player good and a bad player bad so is halo 5 basing its entire gameplay around sprint no it’s basing its gameplay around thrust and extra movement machanics you probably never took the time to actually hone your skills with them
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> > > > > > > > > > This is a side note, but you should proof read your posts before clicking submit. I’m honestly having trouble having a deeper understanding of your post.
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> > > > > > > > > > Who said anything about a Golden Triangle? I know it’s a thing Bungie started, but that’s irrelevant to my point, since it only covers each players’ offensive options. Any game that is played at a high level is about all about map movement and map control. That isn’t unique to Halo. Does it matter if someone is good or bad at a game to criticize it? I could be the worst player in Overwatch, and know when something is or isn’t fair based on my experiences playing the game and watching others better than me play the game. I’m aware Halo 5 is built around Spartan Abilities, so what are you trying to say?
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> > > > > > > > > > > plus wasn’t sprint a armor ability so shouldn’t you be on my side of the argument or isn’t just you want to have an advantage over someone like other games such as CoD
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> > > > > > > > > > No, because introducing a new mechanic, that is mandatory to use to play competitively, completely changes the design of the game and what it’s previous iterations were meant to be. You can introduce as many band--Yoink!- as possible to rectify those changes, just like 343 did in Halo 5, but in the end, the core design of the multiplayer gameplay has changed a lot compared to previous games. Just look at the map design and how players fight and look for each other in Arena matchmaking. Compared to Halo CE and Halo 2, Halo 5 is pretty passive and claustrophobic because of the introduction of Spartan Abilities. You could even see some changes in Halo: Reach’s map design compared to previous titles because of Loadouts and on-spawn Armor Abilities.
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> > > > > > > > > > > staying true to fair abilities was andnis what halo is if I’m able to use a jet pack so should you when you spawn other than that it’s just weapons that’s what halos original formula is and was
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> > > > > > > > > > What? Is this about equal spawns? Equal spawns aren’t unique to Halo. The games that Halo was influenced by, like Quake and Unreal, had equal starts as well. If it’s about the introduction of Armor Abilities as map pickups, they’re the same as every other pick-up, except when you pick them up, you gain something temporarily, just like the original trilogy’s power-ups. You may be overpowered for a little bit, but that power is going to run out eventually, unlike with Spartan Abilities where you always have that power.
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> > > > > > > > > > I’m sorry, but we can’t have a proper discussion if I can’t completely understand why you think the inclusion of sprint, and Spartan Abilities in general, is good for Halo. Saying you like sprint and Spartan Abilities is fine and I’ll let you have that opinion, but you need to back it up if we’re to discuss this. I want to understand you, and you should want to understand me. It’s only fair. A lot of your post was defining what Halo is and Halo 5’s mechanics are, which we already know what they are.
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> > But his compromise isn’t good enough for you, so what makes you any better?
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> > He’s not willing to play a game that has Sprint in it. You’re not willing to play a game that doesn’t have Sprint in it. You’ve literally gone on record and said you will simply not play Halo Infinite if Sprint is removed from the game, and it takes 343i to announce Sprint for you to even pre-order. It’s all or nothing for you just like how it’s all or nothing to him and a lot of other people here, just in the other direction.
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> I know what I said but you’re taking it out of context and blowing it out of proportion to suit your needs for this debate (not surprised by your actions either).
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> You literally went out of your way to quote me from another thread to what, try to throw it in my face in this discussion? That other thread was intended to discuss whether or not to pre order Halo Infinite and for me personally I’ll need to see that sprint is in the next Halo title in order to do so. That doesn’t mean that I’m not open to compromise on the issue- I still believe (while I’d rather not give in at all on losing sprint) that a split compromise would satisfy the majority of gamers. So I’m willing to accept sprint to a lesser extent than what I’d personally prefer to see in Infinite, but I’m not going to enjoy the game if it’s wholly without sprint. That is not at all the same all or nothing mentality that you diehard anti sprinters are demonstrating in this thread. For you there is zero room for compromise on this issue, despite what your so called “fellow fans,” think about sprint (if you’d even call us that). Furthermore you’re also demanding that we pro sprinters accept your biased logic trains on this discussion, regardless as to how we view sprint.
I didn’t take anything out of context. You said that “anti-Sprinters” are not one to accept compromise. Not just even the comment I quoted, this isn’t the first time you said that.
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> Nice of you to think to offer something like that.
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> Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.
I used your quote because that area of discussion was about modern movement mechanics, and is relevant to this thread, which is about Sprint, a modern movement mechanic. That’s why you not only stopped at “won’t pre-order”, you won’t “buy or play it” without Sprint.
Realistically, there is no compromise between “with Sprint” or “without Sprint”, it’s a binary issue; it exists or doesn’t exist. The only real solution is if 343i makes the equivalent of two separate games to suit both playstyles, which even then isn’t ideal because you’d have two copies of each playlist, one with and one without Sprint.
Notice how I didn’t say there’s no compromise between “faster movement” and “slower movement”, because that’s not the same thing.
That’s why other people offered different solutions that you conveniently ignored when making that bold claim above. That’s why I offered the suggestion: “Make a classic game with one modern playlist with Sprint.” Apparently you and - in your words - “people who think like you” are okay with a “modern game with one classic playlist to appease us”, it shouldn’t be a problem when it’s the other way around, correct?