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> > > > > > > Being good at any halo required you to know how to move around the map well I don’t know what game you are playing but halo 5 doesn’t distrup the golden triangle shooting, nades, and melee that is the original formula if you didn’t know but knowing how to move around the map without any advantages was what halo is and was that’s what made a good player good and a bad player bad so is halo 5 basing its entire gameplay around sprint no it’s basing its gameplay around thrust and extra movement machanics you probably never took the time to actually hone your skills with them
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> > > > > > This is a side note, but you should proof read your posts before clicking submit. I’m honestly having trouble having a deeper understanding of your post.
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> > > > > > Who said anything about a Golden Triangle? I know it’s a thing Bungie started, but that’s irrelevant to my point, since it only covers each players’ offensive options. Any game that is played at a high level is about all about map movement and map control. That isn’t unique to Halo. Does it matter if someone is good or bad at a game to criticize it? I could be the worst player in Overwatch, and know when something is or isn’t fair based on my experiences playing the game and watching others better than me play the game. I’m aware Halo 5 is built around Spartan Abilities, so what are you trying to say?
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> > > > > > > plus wasn’t sprint a armor ability so shouldn’t you be on my side of the argument or isn’t just you want to have an advantage over someone like other games such as CoD
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> > > > > > No, because introducing a new mechanic, that is mandatory to use to play competitively, completely changes the design of the game and what it’s previous iterations were meant to be. You can introduce as many band--Yoink!- as possible to rectify those changes, just like 343 did in Halo 5, but in the end, the core design of the multiplayer gameplay has changed a lot compared to previous games. Just look at the map design and how players fight and look for each other in Arena matchmaking. Compared to Halo CE and Halo 2, Halo 5 is pretty passive and claustrophobic because of the introduction of Spartan Abilities. You could even see some changes in Halo: Reach’s map design compared to previous titles because of Loadouts and on-spawn Armor Abilities.
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> > > > > > > staying true to fair abilities was andnis what halo is if I’m able to use a jet pack so should you when you spawn other than that it’s just weapons that’s what halos original formula is and was
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> > > > > > What? Is this about equal spawns? Equal spawns aren’t unique to Halo. The games that Halo was influenced by, like Quake and Unreal, had equal starts as well. If it’s about the introduction of Armor Abilities as map pickups, they’re the same as every other pick-up, except when you pick them up, you gain something temporarily, just like the original trilogy’s power-ups. You may be overpowered for a little bit, but that power is going to run out eventually, unlike with Spartan Abilities where you always have that power.
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> > > > > > I’m sorry, but we can’t have a proper discussion if I can’t completely understand why you think the inclusion of sprint, and Spartan Abilities in general, is good for Halo. Saying you like sprint and Spartan Abilities is fine and I’ll let you have that opinion, but you need to back it up if we’re to discuss this. I want to understand you, and you should want to understand me. It’s only fair. A lot of your post was defining what Halo is and Halo 5’s mechanics are, which we already know what they are.
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> No your not paying 60$ plus tax for one playlist you would be paying for old gameplay, new gameplay, the campaign, warzone, forge, and ect you know the halo package.
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> Anyways now to get back to my point why I was saying there needs to be a compromise. To let the community see what it wants. (We all know the new halo isn’t going anywhere). But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place. Would the community be split no why because classic fans would have there style while newer fans would have their. YOu can’t make halo go back because of the fan base halo 5 has brought the community will then still be divided this is why I’m saying they need to return halo 3 throwback a permanent playlist but let community make maps for it to keep the game fresh and not stale
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> heck you might end realizing you didn’t even want the old style of play like I did ended up doing you might just want to rant and complain until you can play it again then you might not like it compared to the newer style
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> but this is what I did I complained till they brought it back now I don’t like it I will still play it but I don’t like it you guys might be the same way maybe or maybe not
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> but I’m saying the compromise is needed to see what the community really wants does this make sense to you now. Getting the best of both worlds ( besides 343 already said they wasn’t going back to the old way of playing when everything was easy) so you can either fight for a compromise or just not play halo because they already released a halo3 throw back playlist in halo 5
Why should I? I don’t want E.M. anymore, because it influences every other aspect of the game in a negative way. I’m not interested in a fake compromise, because it would not solve any problem. There is a word called resources, no matter what you do, you have to sacrifice another thing for it.
So why should I be happy to have just a handful of maps, a handful of weapons? (because every other weapon wouldn’t even work with the real movement system)
What people always forget is the campaign. Halo is not a Multiplayer only Game. The campaign plays a huge role in it and there is a big difference between Run’n’Gun Campaigns and E.M. Campaigns. I’ve literraly told you like 5 times, why it wouldn’t work and what elements in terms of gameplay had to be changed.
People still to this date enjoy the campaign of CE & 3 over and over again, because of the replayibility. These games are packed with an intense campaign experience, because everything is designed for your movement system. The covenant, the brutes and especially the flood are from the ground up not designed for E.M. combat. This is why they are not represented in the games anymore (or less, like the covenant). This is why they try to push the prometheans so much. (Teleport abilities / quick movement system) and the majority of the Halo Fans simply do no like this random stuff. And there’s no lore excuse for this, because the gameplay has affected lore this time.
And again, your suggestion is not a compromise, it would hurt the experience for everyone. People act like they’re willing to make compromises, but they aren’t (I’m not talking about you) - exactly like Vegeto30294 said: “So every time I see someone suggest having one classic playlist in a modern game, I retort, why not a classic game with one modern playlist in it? You still have your modern mechanics so you should be totally happy with that compromise.” The only thing I would have to throw in: I don’t consider this as modern anymore, because the E.M. trend is already dead, but that’ts another topic ^.^