The sprint discussion thread

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> > > > > > > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
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> > > > > > > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
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> > > > > > > > third argument:
> > > > > > > > ill give an example for this one instead
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> > > > > > > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
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> > > > > > > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
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> > > > > > > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
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> > > > > > > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
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> > > > > > > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
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> > > > > > > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
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> > This is my only reply if any of you took offense to anything I said wasn’t trying to say your trash at halo or anything or talk down on you what I was saying you couldn’t expect low players to have mastered halo 5 movement machanics
>
> You’ve been posting for the past few pages that I’ve read through and have said pretty much nothing substantial in regards to why sprint is more beneficial than a bump in BMS. As I’ve said in other posts, you like sprint and that’s fine. But what benefits does it bring to halo other than you liking it?

A bump on one BMS reduces the overall control that a player has with their speed, as opposed to an optional sprint feature.

For comparison, a “bump,” in sensitivity technically speeds up the player’s ability to spin around faster, so why doesn’t everyone just play on the maximum sensitivity level? That question is rhetorical because (for most people) an increase in sensitivity creates difficulty controlling your movement and would therefore appeal to (way) fewer gamers.

With regards to sprint the “bump,” in speed is completely optional and fully controllable to any and all players when they chose to enable this voluntary feature… Sprint is a risk/reward mechanic that provides players with more options and sets up other useful advanced movement mechanics which (altogether) increase replayability. On the flip side, look at how poorly the lack of sprint turns out in Halo 5 (Also consider this as an example where sprinting would otherwise benefit gameplay).

[deleted]

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> > > > > > > > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
> > > > > > > >
> > > > > > > > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
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> > > > > > > > > third argument:
> > > > > > > > > ill give an example for this one instead
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> > > > > > > > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
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> > > > > > > > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
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> > > > > > > > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
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> > > > > > > > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
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> > > > > > > > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
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> > > > > > > > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
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> > > This is my only reply if any of you took offense to anything I said wasn’t trying to say your trash at halo or anything or talk down on you what I was saying you couldn’t expect low players to have mastered halo 5 movement machanics
> >
> > You’ve been posting for the past few pages that I’ve read through and have said pretty much nothing substantial in regards to why sprint is more beneficial than a bump in BMS. As I’ve said in other posts, you like sprint and that’s fine. But what benefits does it bring to halo other than you liking it?
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> A bump on one BMS reduces the overall control that a player has with their speed, as opposed to an optional sprint feature.
>
> For comparison, a “bump,” in sensitivity technically speeds up the player’s ability to spin around faster, so why doesn’t everyone just play on the maximum sensitivity level? That question is rhetorical because (for most people) an increase in sensitivity creates difficulty controlling your movement and would therefore appeal to (way) fewer gamers.
>
> With regards to sprint the “bump,” in speed is completely optional and fully controllable to any and all players when they chose to enable this voluntary feature… Sprint is a risk/reward mechanic that provides players with more options and sets up other useful advanced movement mechanics which (altogether) increase replayability. On the flip side, look at how poorly the lack of sprint turns out in Halo 5 (Also consider this as an example where sprinting would otherwise benefit gameplay)

So basically it just comes down to “feel” once again. You want to feel fast when you sprint. Just like people like to play on higher sensitivity to feel faster when turning? You also want the option of not moving as fast. I get that, its not bad for players to have options and control. But I would say that all halos have had this, you can walk slow or even crouch walk if you feel you are moving too fast in any of the classic halos…

As for that “Halo 5 no sprint challenge” video of course its going to feel slow. These maps were all built with sprint in mind and when you don’t use it, the maps are huge. I don’t feel slow when I play MCC. To be honest, A game of slayer Midship Halo 2 feels much faster paced than Truth H5 slayer.

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> IMO is easier to spawn trap in H5 than previous Halos because the addition of sprint has caused maps and sight lines to be elongated.

With all due respect, I disagree with this entirely. As someone who has been a part of each and every online Halo experience I’ll tell you that sprint truly helps gamers escape the spawn trap. Clearly you can get spawn trapped for a variety of reasons, including overall skill of your team (specifically when it comes to understanding the spawn placements, team shot, communication, and map placement/control), spawn placement, game type, and (yes), map design (But overall team skill and spawn placement are the two quintessential contributing factors to spawn trapping).

In lieu of favorable spawns and team skill, what else do you really need to escape the spawn trap?

You really require: distance and space, power weapons and/or OS/invisibility (if available), and/or vehicles (if present on the map and/or available). Since everything but the former are generally outside of your control (especially if you’re being spawn trapped) then you revert back to what you can control… Distance and space. Larger maps innately provide additional space and sprint empowers the player with another tool to create more distance. That’s not saying that sprint alone will save you from becoming spawn trapped, but it certainly provides the player with another way to potentially escape the situation (that otherwise did not exist without sprint).

In the classic Halos your only recourse if all else fails in a spawn trap was to try and lumber away from the situation like some gigantic, slow moving statue versus applying the agility and speed that sprint (combined with the other advanced movement mechanics) brings to the table in Halo 5.

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> > > > > Being good at any halo required you to know how to move around the map well I don’t know what game you are playing but halo 5 doesn’t distrup the golden triangle shooting, nades, and melee that is the original formula if you didn’t know but knowing how to move around the map without any advantages was what halo is and was that’s what made a good player good and a bad player bad so is halo 5 basing its entire gameplay around sprint no it’s basing its gameplay around thrust and extra movement machanics you probably never took the time to actually hone your skills with them
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> > > > This is a side note, but you should proof read your posts before clicking submit. I’m honestly having trouble having a deeper understanding of your post.
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> > > > Who said anything about a Golden Triangle? I know it’s a thing Bungie started, but that’s irrelevant to my point, since it only covers each players’ offensive options. Any game that is played at a high level is about all about map movement and map control. That isn’t unique to Halo. Does it matter if someone is good or bad at a game to criticize it? I could be the worst player in Overwatch, and know when something is or isn’t fair based on my experiences playing the game and watching others better than me play the game. I’m aware Halo 5 is built around Spartan Abilities, so what are you trying to say?
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> > > > > plus wasn’t sprint a armor ability so shouldn’t you be on my side of the argument or isn’t just you want to have an advantage over someone like other games such as CoD
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> > > > No, because introducing a new mechanic, that is mandatory to use to play competitively, completely changes the design of the game and what it’s previous iterations were meant to be. You can introduce as many band--Yoink!- as possible to rectify those changes, just like 343 did in Halo 5, but in the end, the core design of the multiplayer gameplay has changed a lot compared to previous games. Just look at the map design and how players fight and look for each other in Arena matchmaking. Compared to Halo CE and Halo 2, Halo 5 is pretty passive and claustrophobic because of the introduction of Spartan Abilities. You could even see some changes in Halo: Reach’s map design compared to previous titles because of Loadouts and on-spawn Armor Abilities.
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> > > > > staying true to fair abilities was andnis what halo is if I’m able to use a jet pack so should you when you spawn other than that it’s just weapons that’s what halos original formula is and was
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> > > > What? Is this about equal spawns? Equal spawns aren’t unique to Halo. The games that Halo was influenced by, like Quake and Unreal, had equal starts as well. If it’s about the introduction of Armor Abilities as map pickups, they’re the same as every other pick-up, except when you pick them up, you gain something temporarily, just like the original trilogy’s power-ups. You may be overpowered for a little bit, but that power is going to run out eventually, unlike with Spartan Abilities where you always have that power.
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> > > > I’m sorry, but we can’t have a proper discussion if I can’t completely understand why you think the inclusion of sprint, and Spartan Abilities in general, is good for Halo. Saying you like sprint and Spartan Abilities is fine and I’ll let you have that opinion, but you need to back it up if we’re to discuss this. I want to understand you, and you should want to understand me. It’s only fair. A lot of your post was defining what Halo is and Halo 5’s mechanics are, which we already know what they are.
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> Power rangers lol :joy::joy::joy: it’s funny because that what my friend always says Spartans look like power rangers they look like toys. But sprint mostly isn’t going anywhere I’d say they need a classic playlist or two in halo infinite to cater to the guys that liked halo before reach because I don’t see halo returning at all

No one cares about classic playlists. We don’t pay the 60€ for one single playlist. How about that, we get a new game, built around Run’N’Gun gameplay and people like you get one single gamemode, where you can fly around the map? Sounds fair, doesn’t it?

It’s up to 343 now. They can listen to quality feedback from Halo Fans, or they will do the same thing like they did during the past 6 years - copying all trends (for the most part) and get even more irrelevant.

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> > > > > > > > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
> > > > > > > >
> > > > > > > > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
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> > > > > > > > > 2535447612273772;15940:
> > > > > > > > > third argument:
> > > > > > > > > ill give an example for this one instead
> > > > > > > > >
> > > > > > > > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
> > > > > > > >
> > > > > > > > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
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> > > > > > > > > 2535447612273772;15940:
> > > > > > > > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
> > > > > > > >
> > > > > > > > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
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> > > > > > > > > 2535447612273772;15942:
> > > > > > > > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
> > > > > > > >
> > > > > > > > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
> > >
> > > This is my only reply if any of you took offense to anything I said wasn’t trying to say your trash at halo or anything or talk down on you what I was saying you couldn’t expect low players to have mastered halo 5 movement machanics
> >
> > You’ve been posting for the past few pages that I’ve read through and have said pretty much nothing substantial in regards to why sprint is more beneficial than a bump in BMS. As I’ve said in other posts, you like sprint and that’s fine. But what benefits does it bring to halo other than you liking it?
>
> A bump on one BMS reduces the overall control that a player has with their speed, as opposed to an optional sprint feature.
>
> For comparison, a “bump,” in sensitivity technically speeds up the player’s ability to spin around faster, so why doesn’t everyone just play on the maximum sensitivity level? That question is rhetorical because (for most people) an increase in sensitivity creates difficulty controlling your movement and would therefore appeal to (way) fewer gamers.
>
> With regards to sprint the “bump,” in speed is completely optional and fully controllable to any and all players when they chose to enable this voluntary feature… Sprint is a risk/reward mechanic that provides players with more options and sets up other useful advanced movement mechanics which (altogether) increase replayability. On the flip side, look at how poorly the lack of sprint turns out in Halo 5 (Also consider this as an example where sprinting would otherwise benefit gameplay).

Does anyone need more granularity to their movement than the analog stick provides? I very, very much doubt it. In fact, even that amount of granularity is completely overkill, as evidenced by the fact that players rarely, if ever, make use of it. Even in games like where movement speed affects accuracy, players get by with two speeds. In Halo the only advantage of moving slower than maximum speed is sneaking, and even that is rarely a useful action to take.

It’s also a pretty pretty absurd claim that sprint is completely optional. It’s about as optional as jumping: sure, you can in principle play without it, but you will be at a significant disadvantage to other players. I mean, you seem to acknowledge this with the video you linked. Speaking of which, of course the lack of sprint turns out poorly in Halo 5, because the maps have been designed with sprint in mind. Jumps, rooms, bridges, cover have all been designed with the assumption that the player will be sprinting. However, in a game that doesn’t have sprint, the maps would obviously be designed around movement without sprint.

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> > > > > > > > > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
> > > > > > > > >
> > > > > > > > > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
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> > > > > > > > > > third argument:
> > > > > > > > > > ill give an example for this one instead
> > > > > > > > > >
> > > > > > > > > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
> > > > > > > > >
> > > > > > > > > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
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> > > > > > > > > > 2535447612273772;15940:
> > > > > > > > > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
> > > > > > > > >
> > > > > > > > > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
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> > > > > > > > > > 2535447612273772;15942:
> > > > > > > > > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
> > > > > > > > >
> > > > > > > > > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
> > > >
> > > > This is my only reply if any of you took offense to anything I said wasn’t trying to say your trash at halo or anything or talk down on you what I was saying you couldn’t expect low players to have mastered halo 5 movement machanics
> > >
> > > You’ve been posting for the past few pages that I’ve read through and have said pretty much nothing substantial in regards to why sprint is more beneficial than a bump in BMS. As I’ve said in other posts, you like sprint and that’s fine. But what benefits does it bring to halo other than you liking it?
> >
> > A bump on one BMS reduces the overall control that a player has with their speed, as opposed to an optional sprint feature.
> >
> > For comparison, a “bump,” in sensitivity technically speeds up the player’s ability to spin around faster, so why doesn’t everyone just play on the maximum sensitivity level? That question is rhetorical because (for most people) an increase in sensitivity creates difficulty controlling your movement and would therefore appeal to (way) fewer gamers.
> >
> > With regards to sprint the “bump,” in speed is completely optional and fully controllable to any and all players when they chose to enable this voluntary feature… Sprint is a risk/reward mechanic that provides players with more options and sets up other useful advanced movement mechanics which (altogether) increase replayability. On the flip side, look at how poorly the lack of sprint turns out in Halo 5 (Also consider this as an example where sprinting would otherwise benefit gameplay)
>
> So basically it just comes down to “feel” once again. You want to feel fast when you sprint. Just like people like to play on higher sensitivity to feel faster when turning? You also want the option of not moving as fast. I get that, its not bad for players to have options and control. But I would say that all halos have had this, you can walk slow or even crouch walk if you feel you are moving too fast in any of the classic halos…

This really isn’t about “feeling,” anything- if you increase your sensitivity then you turn faster (but you sacrifice control). Different situations may favor different senitivities: for example in Swat I’d (generally) prefer an increased sensitivity so that I can swivel around faster to face an unexpected threat from the 6 o’clock. But for most other variants a slower sensitivity is better for mid-long range combat (particularly) with shields involved. In a vehicle a faster sensitivity is generally better, especially for the one-shot gauss and rocket hogs.

Similarly sprint serves the benefit of adding more control to player movement; while simultaneously serving to set up more movement options that come along with the advanced movement system. If you just speed up one BMS then you are taking away that added control the player has with sprint when determining if, when, and where that added boost to speed is necessary and/or favorable based upon the situation at hand.

@tsassi: I have played and won entire games of Swat and Snipers without using sprint in Halos 4 and 5. Granted this isn’t the norm, but you generally don’t have to sprint very much to set yourself up to win. Sprint’s best uses include movement from your spawn point to power weapons, vehicles, and/or advantageous locations on the map as necessary. Once you and your team attains proper map positioning then you really only need sprint to help grab the power weapons, OS/Invisibility, and an occasional vehicle (as necessary). Otherwise the overuse of sprint can certainly serve as a detriment to the player using it, as it is indeed designed as a risk/reward feature (since your shields do not recharge until you stop moving).

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> With regards to sprint the “bump,” in speed is completely optional and fully controllable to any and all players when they chose to enable this voluntary feature… Sprint is a risk/reward mechanic that provides players with more options and sets up other useful advanced movement mechanics which (altogether) increase replayability. On the flip side, look at how poorly the lack of sprint turns out in Halo 5 (Also consider this as an example where sprinting would otherwise benefit gameplay).

Yes, just like how one base movement speed is fully controllable to any and all players at any moment in time. Want to go full speed, push the stick all the way. Want to go less than full speed? Push the stick part of the way. Seems voluntary to me.

Even then, the only reason you’d want to go less than full speed is to avoid the radar, which crouching accomplishes, and even then there are only so many times where you want to be moving less than full speed.

The only reason now you want to go less than full speed is because that’s the only way you can deal any sort of damage at all outside of Spartan Charge, aka shoot, throw grenades, and everything else. You linked a video that says “no Sprint is impossble”, when of course that happens when you play a game based around Sprint, with weapons meant to hit Sprinting targets, on a map made around Sprint… That’s like asking me to play Jenga in Custom Games but I’m not allowed to use the Jump button. Sure, I might win, but that’s not the norm and is anecdotal at best.

> 2535444702990491;15973:
> @tsassi: I have played and won entire games of Swat and Snipers without using sprint in Halos 4 and 5. Granted this isn’t the norm, but you generally don’t have to sprint very much to set yourself up to win. Sprint’s best uses include movement from your spawn point to power weapons, vehicles, and/or advantageous locations on the map as necessary. Once you and your team attains proper map positioning then you really only need sprint to help grab the power weapons, OS/Invisibility, and an occasional vehicle (as necessary). Otherwise the overuse of sprint can certainly serve as a detriment to the player using it, as it is indeed designed as a risk/reward feature (since your shields do not recharge until you stop moving).

I mean, you’re literally playing with one shot kill weapons (again, that are meant to hit Sprinting targets) with a potential TTK of…zero, you don’t want to be Sprinting because the time it takes to go from Sprinting to shooting, or from Sprinting to going to cover is longer than it takes for one bullet to hit your head at any range. That doesn’t help its case, that just further shows how Sprint is detrimental to the game as a whole, because the entire game is playing at a speed you cannot fight in.

Sprint is good and bad. I’m a fan of classic movement, but sprint allows a whole new level of skill. Granted the spartan bash isn’t my favorite thing. I just feel it forced us all to adapt with faster competitive scene.

Looks like I’m once again too late to the party. Interesting to see new faces in this thread…

> 2535441152633368;15788:
> Halo 5 is finally a game that’s true to Spartan capabilities. We used to have to watch cutscenes to see our Spartan do something cool and athletic. Now we control our Spartan the way they are portrayed in comic, cutscenes, and poster work. Going back to Halo CE movements is really robbing the player of the full Spartan experience.

Spartans in the universe don’t arbitrarily need to put their gun down to sprint, they can run and shoot at maximum accuracy simultaneously..

Spartans also don’t need to resort to crude iron sights to aim - a “technology” (it’s actually a stretch calling it that) that’s literally(!) over a millennium old (iron sights were invented in 1450) compared to the time that Halo takes place in - as they have direct camera feeds from their guns projected onto their HUD, that can predict where the bullet will go up to distances of at least two miles..

H5G’s depiction of Spartans is so far the furthest away from what they can actually do that we ever had. Talk about “robbing the player of the full Spartan experience”, H5G does exactly that.

> 2533274825830455;15972:
> > 2535444702990491;15966:
> > > 2535408243184272;15965:
> > > > 2535447612273772;15960:
> > > > > 2535454318282171;15956:
> > > > > > 2535447612273772;15954:
> > > > > > > 2535454318282171;15952:
> > > > > > > > 2535447612273772;15951:
> > > > > > > > > 2533274825830455;15949:
> > > > > > > > > > 2535447612273772;15940:
> > > > > > > > > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
> > > > > > > > >
> > > > > > > > > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > 2535447612273772;15940:
> > > > > > > > > > third argument:
> > > > > > > > > > ill give an example for this one instead
> > > > > > > > > >
> > > > > > > > > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
> > > > > > > > >
> > > > > > > > > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > 2535447612273772;15940:
> > > > > > > > > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
> > > > > > > > >
> > > > > > > > > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > 2535447612273772;15942:
> > > > > > > > > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
> > > > > > > > >
> > > > > > > > > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
> > > >
> > > > This is my only reply if any of you took offense to anything I said wasn’t trying to say your trash at halo or anything or talk down on you what I was saying you couldn’t expect low players to have mastered halo 5 movement machanics
> > >
> > > You’ve been posting for the past few pages that I’ve read through and have said pretty much nothing substantial in regards to why sprint is more beneficial than a bump in BMS. As I’ve said in other posts, you like sprint and that’s fine. But what benefits does it bring to halo other than you liking it?
> >
> > A bump on one BMS reduces the overall control that a player has with their speed, as opposed to an optional sprint feature.
> >
> > For comparison, a “bump,” in sensitivity technically speeds up the player’s ability to spin around faster, so why doesn’t everyone just play on the maximum sensitivity level? That question is rhetorical because (for most people) an increase in sensitivity creates difficulty controlling your movement and would therefore appeal to (way) fewer gamers.
> >
> > With regards to sprint the “bump,” in speed is completely optional and fully controllable to any and all players when they chose to enable this voluntary feature… Sprint is a risk/reward mechanic that provides players with more options and sets up other useful advanced movement mechanics which (altogether) increase replayability. On the flip side, look at how poorly the lack of sprint turns out in Halo 5 (Also consider this as an example where sprinting would otherwise benefit gameplay).
>
> Does anyone need more granularity to their movement than the analog stick provides? I very, very much doubt it. In fact, even that amount of granularity is completely overkill, as evidenced by the fact that players rarely, if ever, make use of it. Even in games like where movement speed affects accuracy, players get by with two speeds. In Halo the only advantage of moving slower than maximum speed is sneaking, and even that is rarely a useful action to take.
>
> It’s also a pretty pretty absurd claim that sprint is completely optional. It’s about as optional as jumping: sure, you can in principle play without it, but you will be at a significant disadvantage to other players. I mean, you seem to acknowledge this with the video you linked. Speaking of which, of course the lack of sprint turns out poorly in Halo 5, because the maps have been designed with sprint in mind. Jumps, rooms, bridges, cover have all been designed with the assumption that the player will be sprinting. However, in a game that doesn’t have sprint, the maps would obviously be designed around movement without sprint.

Using a game that was designed around sprint to prove that sprint is a benefit to gameplay is just nuts. That might as well have been a guy not sprinting on COD or Battlefield for all it proved.

I could make a game where everyone but one guy has armour lock, then use his poor performance as proof that armour lock is a benefit to the gameplay.

> 2535473481267884;15970:
> > 2535447612273772;15962:
> > > 2535473481267884;15958:
> > > > 2535447612273772;15955:
> > > > > 2535464451695009;15950:
> > > > > > 2535447612273772;15941:
> > > > > > Being good at any halo required you to know how to move around the map well I don’t know what game you are playing but halo 5 doesn’t distrup the golden triangle shooting, nades, and melee that is the original formula if you didn’t know but knowing how to move around the map without any advantages was what halo is and was that’s what made a good player good and a bad player bad so is halo 5 basing its entire gameplay around sprint no it’s basing its gameplay around thrust and extra movement machanics you probably never took the time to actually hone your skills with them
> > > > >
> > > > > This is a side note, but you should proof read your posts before clicking submit. I’m honestly having trouble having a deeper understanding of your post.
> > > > >
> > > > > Who said anything about a Golden Triangle? I know it’s a thing Bungie started, but that’s irrelevant to my point, since it only covers each players’ offensive options. Any game that is played at a high level is about all about map movement and map control. That isn’t unique to Halo. Does it matter if someone is good or bad at a game to criticize it? I could be the worst player in Overwatch, and know when something is or isn’t fair based on my experiences playing the game and watching others better than me play the game. I’m aware Halo 5 is built around Spartan Abilities, so what are you trying to say?
> > > > >
> > > > >
> > > > > > plus wasn’t sprint a armor ability so shouldn’t you be on my side of the argument or isn’t just you want to have an advantage over someone like other games such as CoD
> > > > >
> > > > > No, because introducing a new mechanic, that is mandatory to use to play competitively, completely changes the design of the game and what it’s previous iterations were meant to be. You can introduce as many band--Yoink!- as possible to rectify those changes, just like 343 did in Halo 5, but in the end, the core design of the multiplayer gameplay has changed a lot compared to previous games. Just look at the map design and how players fight and look for each other in Arena matchmaking. Compared to Halo CE and Halo 2, Halo 5 is pretty passive and claustrophobic because of the introduction of Spartan Abilities. You could even see some changes in Halo: Reach’s map design compared to previous titles because of Loadouts and on-spawn Armor Abilities.
> > > > >
> > > > >
> > > > > > staying true to fair abilities was andnis what halo is if I’m able to use a jet pack so should you when you spawn other than that it’s just weapons that’s what halos original formula is and was
> > > > >
> > > > > What? Is this about equal spawns? Equal spawns aren’t unique to Halo. The games that Halo was influenced by, like Quake and Unreal, had equal starts as well. If it’s about the introduction of Armor Abilities as map pickups, they’re the same as every other pick-up, except when you pick them up, you gain something temporarily, just like the original trilogy’s power-ups. You may be overpowered for a little bit, but that power is going to run out eventually, unlike with Spartan Abilities where you always have that power.
> > > > >
> > > > > I’m sorry, but we can’t have a proper discussion if I can’t completely understand why you think the inclusion of sprint, and Spartan Abilities in general, is good for Halo. Saying you like sprint and Spartan Abilities is fine and I’ll let you have that opinion, but you need to back it up if we’re to discuss this. I want to understand you, and you should want to understand me. It’s only fair. A lot of your post was defining what Halo is and Halo 5’s mechanics are, which we already know what they are.
> >
> > Power rangers lol :joy::joy::joy: it’s funny because that what my friend always says Spartans look like power rangers they look like toys. But sprint mostly isn’t going anywhere I’d say they need a classic playlist or two in halo infinite to cater to the guys that liked halo before reach because I don’t see halo returning at all
>
> No one cares about classic playlists. We don’t pay the 60€ for one single playlist. How about that, we get a new game, built around Run’N’Gun gameplay and people like you get one single gamemode, where you can fly around the map? Sounds fair, doesn’t it?
>
> It’s up to 343 now. They can listen to quality feedback from Halo Fans, or they will do the same thing like they did during the past 6 years - copying all trends (for the most part) and get even more irrelevant.

No your not paying 60$ plus tax for one playlist you would be paying for old gameplay, new gameplay, the campaign, warzone, forge, and ect you know the halo package.

Second how doesnt it sound fair im going to tell you a quick story

when halo 5 first came out they made this mode called breakout it was my favorite mode on the game. Mind you I was really bad at Halo 5 at the time A year after they released it they released a breakout 2.0 which in my opinion was completely garbage the dumbest idea anyone could have thought of but I still played it regardless of my biased opinions around this time I was a average player was around high plat. Now about a season ago 343 made a compromise they released the game mode elimination which consisted of three game modes breakout 1.0, breakout 2.0, and extermination. Now I jumped at the excitement that I was able to play the original breakout but mind you I’m really good at the game Now and I’m playing it and I’m like this game mode is really bad. I’m starting to see breakout 2.0 was a thing why they changed the game mode.

Anyways now to get back to my point why I was saying there needs to be a compromise. To let the community see what it wants. (We all know the new halo isn’t going anywhere). But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place. Would the community be split no why because classic fans would have there style while newer fans would have their. YOu can’t make halo go back because of the fan base halo 5 has brought the community will then still be divided this is why I’m saying they need to return halo 3 throwback a permanent playlist but let community make maps for it to keep the game fresh and not stale

heck you might end realizing you didn’t even want the old style of play like I did ended up doing you might just want to rant and complain until you can play it again then you might not like it compared to the newer style

but this is what I did I complained till they brought it back now I don’t like it I will still play it but I don’t like it you guys might be the same way maybe or maybe not

but I’m saying the compromise is needed to see what the community really wants does this make sense to you now. Getting the best of both worlds ( besides 343 already said they wasn’t going back to the old way of playing when everything was easy) so you can either fight for a compromise or just not play halo because they already released a halo3 throw back playlist in halo 5

> 2793974233125388;15957:
> Consider this In Halo CE the pistol was OP wasn’t it? it outclassed the assault rifle as a starting weapon its the main reason its famous. in Halo 2 Button Combos broke the game because not everyone could preform them in game. the game. And some people who say sprint is bad say that Halo 2 wasn’t broken. It was.

And I’m sure you were 3 shotting people with the pistol every time in the original CE, right? Pfff. No, H2 wasn’t broken. It would’ve been broken if everybody could’ve did those combos, but they couldn’t, they were hard to pull off in a fight and you were basically dead if you messed up. You know what 3 shotting in CE and the H2 button combos have in common? A skill gap! It’s something 343 could try having in their next game cause H5 hardly has one.

> 2535447612273772;15978:
> > 2535473481267884;15970:
> > No one cares about classic playlists. We don’t pay the 60€ for one single playlist. How about that, we get a new game, built around Run’N’Gun gameplay and people like you get one single gamemode, where you can fly around the map? Sounds fair, doesn’t it?
> >
> > It’s up to 343 now. They can listen to quality feedback from Halo Fans, or they will do the same thing like they did during the past 6 years - copying all trends (for the most part) and get even more irrelevant.
>
> No your not paying 60$ plus tax for one playlist you would be paying for old gameplay, new gameplay, the campaign, warzone, forge, and ect you know the halo package.
>
> Second how doesnt it sound fair im going to tell you a quick story
>
> when halo 5 first came out they made this mode called breakout it was my favorite mode on the game. Mind you I was really bad at Halo 5 at the time A year after they released it they released a breakout 2.0 which in my opinion was completely garbage the dumbest idea anyone could have thought of but I still played it regardless of my biased opinions around this time I was a average player was around high plat. Now about a season ago 343 made a compromise they released the game mode elimination which consisted of three game modes breakout 1.0, breakout 2.0, and extermination. Now I jumped at the excitement that I was able to play the original breakout but mind you I’m really good at the game Now and I’m playing it and I’m like this game mode is really bad. I’m starting to see breakout 2.0 was a thing why they changed the game mode.
>
> Anyways now to get back to my point why I was saying there needs to be a compromise. To let the community see what it wants. (We all know the new halo isn’t going anywhere). But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place. Would the community be split no why because classic fans would have there style while newer fans would have their. YOu can’t make halo go back because of the fan base halo 5 has brought the community will then still be divided this is why I’m saying they need to return halo 3 throwback a permanent playlist but let community make maps for it to keep the game fresh and not stale
>
> heck you might end realizing you didn’t even want the old style of play like I did ended up doing you might just want to rant and complain until you can play it again then you might not like it compared to the newer style
>
> but this is what I did I complained till they brought it back now I don’t like it I will still play it but I don’t like it you guys might be the same way maybe or maybe not
>
> but I’m saying the compromise is needed to see what the community really wants does this make sense to you now. Getting the best of both worlds ( besides 343 already said they wasn’t going back to the old way of playing when everything was easy) so you can either fight for a compromise or just not play halo because they already released a halo3 throw back playlist in halo 5

If you’re buying X Halo game for a “classic Halo experience” and the only thing that’s classic is one playlist, then yes you did spend $60+ for one playlist. If you don’t enjoy the mechanics of the rest of the game, then it’s irrelevant to you.

I bet if we had a fully classic Halo game, and limited new Halo mechanics to one playlist, half this place would have a full-scale riot and claim that 343 ruined Halo because they didn’t get what they want. So why pretend that doing it the other way is a “fair” compromise?

> 2535447612273772;15978:
> But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place.

I don’t see how they’re any more selfish than the people who like modern Halo and only want the modern games. At the end of the day it’s people pushing what they want. You’ve seen it right here in this thread the past few pages about how Sprint is “mandatory”, “necessary”, “essential”, etc. There’s no compromise for that. You even said it yourself, “new Halo isn’t going anywhere.” So clearly we can’t compromise on that because it’s already a “fact” that modern Halo can’t change much and will always exist, and the best we can get is a fraction of the game.

Even if you want to make a compromise, that wouldn’t really work. The game obviously has to lean towards one side, either classic or modern, or else you’re making essentially two different games. Or worse, half of a game twice.The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.

So every time I see someone suggest having one classic playlist in a modern game, I retort, why not a classic game with one modern playlist in it? You still have your modern mechanics so you should be totally happy with that compromise.

> 2533274833081329;15980:
> > 2535447612273772;15978:
> > > 2535473481267884;15970:
> > > No one cares about classic playlists. We don’t pay the 60€ for one single playlist. How about that, we get a new game, built around Run’N’Gun gameplay and people like you get one single gamemode, where you can fly around the map? Sounds fair, doesn’t it?
> > >
> > > It’s up to 343 now. They can listen to quality feedback from Halo Fans, or they will do the same thing like they did during the past 6 years - copying all trends (for the most part) and get even more irrelevant.
> >
> > No your not paying 60$ plus tax for one playlist you would be paying for old gameplay, new gameplay, the campaign, warzone, forge, and ect you know the halo package.
> >
> > Second how doesnt it sound fair im going to tell you a quick story
> >
> > when halo 5 first came out they made this mode called breakout it was my favorite mode on the game. Mind you I was really bad at Halo 5 at the time A year after they released it they released a breakout 2.0 which in my opinion was completely garbage the dumbest idea anyone could have thought of but I still played it regardless of my biased opinions around this time I was a average player was around high plat. Now about a season ago 343 made a compromise they released the game mode elimination which consisted of three game modes breakout 1.0, breakout 2.0, and extermination. Now I jumped at the excitement that I was able to play the original breakout but mind you I’m really good at the game Now and I’m playing it and I’m like this game mode is really bad. I’m starting to see breakout 2.0 was a thing why they changed the game mode.
> >
> > Anyways now to get back to my point why I was saying there needs to be a compromise. To let the community see what it wants. (We all know the new halo isn’t going anywhere). But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place. Would the community be split no why because classic fans would have there style while newer fans would have their. YOu can’t make halo go back because of the fan base halo 5 has brought the community will then still be divided this is why I’m saying they need to return halo 3 throwback a permanent playlist but let community make maps for it to keep the game fresh and not stale
> >
> > heck you might end realizing you didn’t even want the old style of play like I did ended up doing you might just want to rant and complain until you can play it again then you might not like it compared to the newer style
> >
> > but this is what I did I complained till they brought it back now I don’t like it I will still play it but I don’t like it you guys might be the same way maybe or maybe not
> >
> > but I’m saying the compromise is needed to see what the community really wants does this make sense to you now. Getting the best of both worlds ( besides 343 already said they wasn’t going back to the old way of playing when everything was easy) so you can either fight for a compromise or just not play halo because they already released a halo3 throw back playlist in halo 5
>
> If you’re buying X Halo game for a “classic Halo experience” and the only thing that’s classic is one playlist, then yes you did spend $60+ for one playlist. If you don’t enjoy the mechanics of the rest of the game, then it’s irrelevant to you.
>
> I bet if we had a fully classic Halo game, and limited new Halo mechanics to one playlist, half this place would have a full-scale riot and claim that 343 ruined Halo because they didn’t get what they want. So why pretend that doing it the other way is a “fair” compromise?
>
>
>
>
> > 2535447612273772;15978:
> > But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place.
>
> I don’t see how they’re any more selfish than the people who like modern Halo and only want the modern games. At the end of the day it’s people pushing what they want. You’ve seen it right here in this thread the past few pages about how Sprint is “mandatory”, “necessary”, “essential”, etc. There’s no compromise for that. You even said it yourself, “new Halo isn’t going anywhere.” So clearly we can’t compromise on that because it’s already a “fact” that modern Halo can’t change much and will always exist, and the best we can get is a fraction of the game.
>
> Even if you want to make a compromise, that wouldn’t really work. The game obviously has to lean towards one side, either classic or modern, or else you’re making essentially two different games. Or worse, half of a game twice.The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.
>
> So every time I see someone suggest having one classic playlist in a modern game, I retort, why not a classic game with one modern playlist in it? You still have your modern mechanics so you should be totally happy with that compromise.

I’d be ok with either or I would still get the two things for one.
its just like the halo 3 playlist people played it I played it it was ok but I’d perfer either because I’m not one of those guys that want things my way 100% of the time it’s not like I play every playlist in the game because I don’t I mainly play slayer with some elimination or warzone or I’ll play custom or social with friends warzone and slayer are the highest population playlists

and 343 wouldn’t be making 2 separate games because the community is more than capbilble of making maps they do it already all 343 has to do is adjust the sandbox for classic and modern styles

but couldn’t you say your selfish everyone on this forum is mainly selfish for only wanting halo the way they want it I have yet to see one unbiased opinion yet on this forum. All I see is I don’t like sprint I hate sprint sprint shouldn’t be in halo while I’ve gotten good with boths sides of halo and I will say halo 5 has the best gameplay of any halo not to be mistaken with content while halo 2 had the best story

> 2535447612273772;15981:
> > 2533274833081329;15980:
> > > 2535447612273772;15978:
> > > > 2535473481267884;15970:
> > > > No one cares about classic playlists. We don’t pay the 60€ for one single playlist. How about that, we get a new game, built around Run’N’Gun gameplay and people like you get one single gamemode, where you can fly around the map? Sounds fair, doesn’t it?
> > > >
> > > > It’s up to 343 now. They can listen to quality feedback from Halo Fans, or they will do the same thing like they did during the past 6 years - copying all trends (for the most part) and get even more irrelevant.
> > >
> > > No your not paying 60$ plus tax for one playlist you would be paying for old gameplay, new gameplay, the campaign, warzone, forge, and ect you know the halo package.
> > >
> > > Second how doesnt it sound fair im going to tell you a quick story
> > >
> > > when halo 5 first came out they made this mode called breakout it was my favorite mode on the game. Mind you I was really bad at Halo 5 at the time A year after they released it they released a breakout 2.0 which in my opinion was completely garbage the dumbest idea anyone could have thought of but I still played it regardless of my biased opinions around this time I was a average player was around high plat. Now about a season ago 343 made a compromise they released the game mode elimination which consisted of three game modes breakout 1.0, breakout 2.0, and extermination. Now I jumped at the excitement that I was able to play the original breakout but mind you I’m really good at the game Now and I’m playing it and I’m like this game mode is really bad. I’m starting to see breakout 2.0 was a thing why they changed the game mode.
> > >
> > > Anyways now to get back to my point why I was saying there needs to be a compromise. To let the community see what it wants. (We all know the new halo isn’t going anywhere). But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place. Would the community be split no why because classic fans would have there style while newer fans would have their. YOu can’t make halo go back because of the fan base halo 5 has brought the community will then still be divided this is why I’m saying they need to return halo 3 throwback a permanent playlist but let community make maps for it to keep the game fresh and not stale
> > >
> > > heck you might end realizing you didn’t even want the old style of play like I did ended up doing you might just want to rant and complain until you can play it again then you might not like it compared to the newer style
> > >
> > > but this is what I did I complained till they brought it back now I don’t like it I will still play it but I don’t like it you guys might be the same way maybe or maybe not
> > >
> > > but I’m saying the compromise is needed to see what the community really wants does this make sense to you now. Getting the best of both worlds ( besides 343 already said they wasn’t going back to the old way of playing when everything was easy) so you can either fight for a compromise or just not play halo because they already released a halo3 throw back playlist in halo 5
> >
> > If you’re buying X Halo game for a “classic Halo experience” and the only thing that’s classic is one playlist, then yes you did spend $60+ for one playlist. If you don’t enjoy the mechanics of the rest of the game, then it’s irrelevant to you.
> >
> > I bet if we had a fully classic Halo game, and limited new Halo mechanics to one playlist, half this place would have a full-scale riot and claim that 343 ruined Halo because they didn’t get what they want. So why pretend that doing it the other way is a “fair” compromise?
> >
> >
> >
> >
> > > 2535447612273772;15978:
> > > But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place.
> >
> > I don’t see how they’re any more selfish than the people who like modern Halo and only want the modern games. At the end of the day it’s people pushing what they want. You’ve seen it right here in this thread the past few pages about how Sprint is “mandatory”, “necessary”, “essential”, etc. There’s no compromise for that. You even said it yourself, “new Halo isn’t going anywhere.” So clearly we can’t compromise on that because it’s already a “fact” that modern Halo can’t change much and will always exist, and the best we can get is a fraction of the game.
> >
> > Even if you want to make a compromise, that wouldn’t really work. The game obviously has to lean towards one side, either classic or modern, or else you’re making essentially two different games. Or worse, half of a game twice.The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.
> >
> > So every time I see someone suggest having one classic playlist in a modern game, I retort, why not a classic game with one modern playlist in it? You still have your modern mechanics so you should be totally happy with that compromise.
>
> I’d be ok with either or I would still get the two things for one.
> its just like the halo 3 playlist people played it I played it it was ok but I’d perfer either because I’m not one of those guys that want things my way 100% of the time it’s not like I play every playlist in the game because I don’t I mainly play slayer with some elimination or warzone or I’ll play custom or social with friends warzone and slayer are the highest population playlists
>
> and 343 wouldn’t be making 2 separate games because the community is more than capbilble of making maps they do it already all 343 has to do is adjust the sandbox for classic and modern styles

People played the Halo 3 Throwback playlist, and it still had problems. Weapons were still too accurate to be used in such a playlist, which is partly why the Battle Rifle had that big update. Ever tried to dodge the Needler without Sprint or Thrust with how fast the needles move? Or the range of the shotgun? Good luck with that.

Again, you’re just making a playlist in a game with the mechanics not meant to suit that playlist. If anything, it’d be easier to do it the other way around. Classic game with a modern playlist.

343 would still need to make two separate sandboxes, because that’s out of the players hands, and Halo 5’s BTB is a perfect example of how people feel about a major playlists with just community maps.

> 2793974233125388;15957:
> Can I Make a point? how does a short boost (maybe 25 per cent) to the player’s speed by holding down the movement button can break the game? Also how does it break the game if all players are capable. I cant prove my point because its obvious what sprint does. You know what it can do and your forcing me to tell you something which is easy to grasp. Consider this In Halo CE the pistol was OP wasn’t it? it outclassed the assault rifle as a starting weapon its the main reason its famous. in Halo 2 Button Combos broke the game because not everyone could preform them in game. the game. And some people who say sprint is bad say that Halo 2 wasn’t broken. It was. Halo Reach armour lock. The players worst nightmare. Sprint only increases movement speed by 25 per cent. if you could shoot while sprinting everyone would be sprinting and it would make long range weapons feel more useless. And if you increased base movement to the same speed as sprint it wouldn’t be halo it would feel more Doom. Again im considering sprint I wouldn’t care too much if it isn’t in Halo: Infinite.

Because that 25% speed boost prevents you from doing anything else until you stop boosting. Meanwhile everything else in the game treats you as if you are boosting, when you’re not. The game is basically telling you to Sprint, but at the same time punishing you for listening and using it. But it’ll also punish you if you don’t use it because everyone else can use it.

“Consider this In Halo CE the pistol was OP wasn’t it? it outclassed the assault rifle as a starting weapon its the main reason its famous.”
Not really? I mean it was OP against Hunters, but there was also plenty of ammo to abuse that. It wasn’t more powerful than the Assault Rifle, it had a different role than the Assault Rifle, which gave it more use in average situations. Not even pros can reliably get a 3 shot kill every time. There are even times where you see people drop the Magnum for the sniper and keep the AR, because the AR is the best tool for clean up kills.

“Sprint only increases movement speed by 25 per cent. if you could shoot while sprinting everyone would be sprinting and it would make long range weapons feel more useless. And if you increased base movement to the same speed as sprint it wouldn’t be halo it would feel more Doom.”
But you just said Sprint is very minimal, increasing speed by only 25%. Not much with the sandbox would realistically change because they’re already meant to hit Sprinting targets, so long range weapons wouldn’t be any more useless than you see them now.

And for the DOOM comment, that still plays noticeably different from Halo, and it’s mainly the FOV that makes it look faster than it is.

> 2533274833081329;15982:
> > 2535447612273772;15981:
> > > 2533274833081329;15980:
> > > > 2535447612273772;15978:
> > > > > 2535473481267884;15970:
> > > > > No one cares about classic playlists. We don’t pay the 60€ for one single playlist. How about that, we get a new game, built around Run’N’Gun gameplay and people like you get one single gamemode, where you can fly around the map? Sounds fair, doesn’t it?
> > > > >
> > > > > It’s up to 343 now. They can listen to quality feedback from Halo Fans, or they will do the same thing like they did during the past 6 years - copying all trends (for the most part) and get even more irrelevant.
> > > >
> > > > No your not paying 60$ plus tax for one playlist you would be paying for old gameplay, new gameplay, the campaign, warzone, forge, and ect you know the halo package.
> > > >
> > > > Second how doesnt it sound fair im going to tell you a quick story
> > > >
> > > > when halo 5 first came out they made this mode called breakout it was my favorite mode on the game. Mind you I was really bad at Halo 5 at the time A year after they released it they released a breakout 2.0 which in my opinion was completely garbage the dumbest idea anyone could have thought of but I still played it regardless of my biased opinions around this time I was a average player was around high plat. Now about a season ago 343 made a compromise they released the game mode elimination which consisted of three game modes breakout 1.0, breakout 2.0, and extermination. Now I jumped at the excitement that I was able to play the original breakout but mind you I’m really good at the game Now and I’m playing it and I’m like this game mode is really bad. I’m starting to see breakout 2.0 was a thing why they changed the game mode.
> > > >
> > > > Anyways now to get back to my point why I was saying there needs to be a compromise. To let the community see what it wants. (We all know the new halo isn’t going anywhere). But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place. Would the community be split no why because classic fans would have there style while newer fans would have their. YOu can’t make halo go back because of the fan base halo 5 has brought the community will then still be divided this is why I’m saying they need to return halo 3 throwback a permanent playlist but let community make maps for it to keep the game fresh and not stale
> > > >
> > > > heck you might end realizing you didn’t even want the old style of play like I did ended up doing you might just want to rant and complain until you can play it again then you might not like it compared to the newer style
> > > >
> > > > but this is what I did I complained till they brought it back now I don’t like it I will still play it but I don’t like it you guys might be the same way maybe or maybe not
> > > >
> > > > but I’m saying the compromise is needed to see what the community really wants does this make sense to you now. Getting the best of both worlds ( besides 343 already said they wasn’t going back to the old way of playing when everything was easy) so you can either fight for a compromise or just not play halo because they already released a halo3 throw back playlist in halo 5
> > >
> > > If you’re buying X Halo game for a “classic Halo experience” and the only thing that’s classic is one playlist, then yes you did spend $60+ for one playlist. If you don’t enjoy the mechanics of the rest of the game, then it’s irrelevant to you.
> > >
> > > I bet if we had a fully classic Halo game, and limited new Halo mechanics to one playlist, half this place would have a full-scale riot and claim that 343 ruined Halo because they didn’t get what they want. So why pretend that doing it the other way is a “fair” compromise?
> > >
> > >
> > >
> > >
> > > > 2535447612273772;15978:
> > > > But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place.
> > >
> > > I don’t see how they’re any more selfish than the people who like modern Halo and only want the modern games. At the end of the day it’s people pushing what they want. You’ve seen it right here in this thread the past few pages about how Sprint is “mandatory”, “necessary”, “essential”, etc. There’s no compromise for that. You even said it yourself, “new Halo isn’t going anywhere.” So clearly we can’t compromise on that because it’s already a “fact” that modern Halo can’t change much and will always exist, and the best we can get is a fraction of the game.
> > >
> > > Even if you want to make a compromise, that wouldn’t really work. The game obviously has to lean towards one side, either classic or modern, or else you’re making essentially two different games. Or worse, half of a game twice.The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.
> > >
> > > So every time I see someone suggest having one classic playlist in a modern game, I retort, why not a classic game with one modern playlist in it? You still have your modern mechanics so you should be totally happy with that compromise.
> >
> > I’d be ok with either or I would still get the two things for one.
> > its just like the halo 3 playlist people played it I played it it was ok but I’d perfer either because I’m not one of those guys that want things my way 100% of the time it’s not like I play every playlist in the game because I don’t I mainly play slayer with some elimination or warzone or I’ll play custom or social with friends warzone and slayer are the highest population playlists
> >
> > and 343 wouldn’t be making 2 separate games because the community is more than capbilble of making maps they do it already all 343 has to do is adjust the sandbox for classic and modern styles
>
> People played the Halo 3 Throwback playlist, and it still had problems. Weapons were still too accurate to be used in such a playlist, which is partly why the Battle Rifle had that big update. Ever tried to dodge the Needler without Sprint or Thrust with how fast the needles move? Or the range of the shotgun? Good luck with that.
>
> Again, you’re just making a playlist in a game with the mechanics not meant to suit that playlist. If anything, it’d be easier to do it the other way around. Classic game with a modern playlist.
>
> 343 would still need to make two separate sandboxes, because that’s out of the players hands, and Halo 5’s BTB is a perfect example of how people feel about a major playlists with just community maps.

Community made the new hcs maps no problems there they made slayer maps the only bad one was Orion

but i I also said two sandboxes would be needed did I not?

the br was always in a weird spot in halo either it’s to op or the worst gun in the game I think the br should keep accuracy but recieve nerfs in other areas

> 2535447612273772;15984:
> > 2533274833081329;15982:
> > > 2535447612273772;15981:
> > > > 2533274833081329;15980:
> > > > > 2535447612273772;15978:
> > > > > > 2535473481267884;15970:
> > > > > > No one cares about classic playlists. We don’t pay the 60€ for one single playlist. How about that, we get a new game, built around Run’N’Gun gameplay and people like you get one single gamemode, where you can fly around the map? Sounds fair, doesn’t it?
> > > > > >
> > > > > > It’s up to 343 now. They can listen to quality feedback from Halo Fans, or they will do the same thing like they did during the past 6 years - copying all trends (for the most part) and get even more irrelevant.
> > > > >
> > > > > No your not paying 60$ plus tax for one playlist you would be paying for old gameplay, new gameplay, the campaign, warzone, forge, and ect you know the halo package.
> > > > >
> > > > > Second how doesnt it sound fair im going to tell you a quick story
> > > > >
> > > > > when halo 5 first came out they made this mode called breakout it was my favorite mode on the game. Mind you I was really bad at Halo 5 at the time A year after they released it they released a breakout 2.0 which in my opinion was completely garbage the dumbest idea anyone could have thought of but I still played it regardless of my biased opinions around this time I was a average player was around high plat. Now about a season ago 343 made a compromise they released the game mode elimination which consisted of three game modes breakout 1.0, breakout 2.0, and extermination. Now I jumped at the excitement that I was able to play the original breakout but mind you I’m really good at the game Now and I’m playing it and I’m like this game mode is really bad. I’m starting to see breakout 2.0 was a thing why they changed the game mode.
> > > > >
> > > > > Anyways now to get back to my point why I was saying there needs to be a compromise. To let the community see what it wants. (We all know the new halo isn’t going anywhere). But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place. Would the community be split no why because classic fans would have there style while newer fans would have their. YOu can’t make halo go back because of the fan base halo 5 has brought the community will then still be divided this is why I’m saying they need to return halo 3 throwback a permanent playlist but let community make maps for it to keep the game fresh and not stale
> > > > >
> > > > > heck you might end realizing you didn’t even want the old style of play like I did ended up doing you might just want to rant and complain until you can play it again then you might not like it compared to the newer style
> > > > >
> > > > > but this is what I did I complained till they brought it back now I don’t like it I will still play it but I don’t like it you guys might be the same way maybe or maybe not
> > > > >
> > > > > but I’m saying the compromise is needed to see what the community really wants does this make sense to you now. Getting the best of both worlds ( besides 343 already said they wasn’t going back to the old way of playing when everything was easy) so you can either fight for a compromise or just not play halo because they already released a halo3 throw back playlist in halo 5
> > > >
> > > > If you’re buying X Halo game for a “classic Halo experience” and the only thing that’s classic is one playlist, then yes you did spend $60+ for one playlist. If you don’t enjoy the mechanics of the rest of the game, then it’s irrelevant to you.
> > > >
> > > > I bet if we had a fully classic Halo game, and limited new Halo mechanics to one playlist, half this place would have a full-scale riot and claim that 343 ruined Halo because they didn’t get what they want. So why pretend that doing it the other way is a “fair” compromise?
> > > >
> > > >
> > > >
> > > >
> > > > > 2535447612273772;15978:
> > > > > But if there was a compromise and the old fans weren’t so selfish as to only hearing what they want and not everyone else wanted halo would be a better place.
> > > >
> > > > I don’t see how they’re any more selfish than the people who like modern Halo and only want the modern games. At the end of the day it’s people pushing what they want. You’ve seen it right here in this thread the past few pages about how Sprint is “mandatory”, “necessary”, “essential”, etc. There’s no compromise for that. You even said it yourself, “new Halo isn’t going anywhere.” So clearly we can’t compromise on that because it’s already a “fact” that modern Halo can’t change much and will always exist, and the best we can get is a fraction of the game.
> > > >
> > > > Even if you want to make a compromise, that wouldn’t really work. The game obviously has to lean towards one side, either classic or modern, or else you’re making essentially two different games. Or worse, half of a game twice.The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.
> > > >
> > > > So every time I see someone suggest having one classic playlist in a modern game, I retort, why not a classic game with one modern playlist in it? You still have your modern mechanics so you should be totally happy with that compromise.
> > >
> > > I’d be ok with either or I would still get the two things for one.
> > > its just like the halo 3 playlist people played it I played it it was ok but I’d perfer either because I’m not one of those guys that want things my way 100% of the time it’s not like I play every playlist in the game because I don’t I mainly play slayer with some elimination or warzone or I’ll play custom or social with friends warzone and slayer are the highest population playlists
> > >
> > > and 343 wouldn’t be making 2 separate games because the community is more than capbilble of making maps they do it already all 343 has to do is adjust the sandbox for classic and modern styles
> >
> > People played the Halo 3 Throwback playlist, and it still had problems. Weapons were still too accurate to be used in such a playlist, which is partly why the Battle Rifle had that big update. Ever tried to dodge the Needler without Sprint or Thrust with how fast the needles move? Or the range of the shotgun? Good luck with that.
> >
> > Again, you’re just making a playlist in a game with the mechanics not meant to suit that playlist. If anything, it’d be easier to do it the other way around. Classic game with a modern playlist.
> >
> > 343 would still need to make two separate sandboxes, because that’s out of the players hands, and Halo 5’s BTB is a perfect example of how people feel about a major playlists with just community maps.
>
> Community made the new hcs maps no problems there they made slayer maps the only bad one was Orion
>
> but i I also said two sandboxes would be needed did I not?
>
> the br was always in a weird spot in halo either it’s to op or the worst gun in the game I think the br should keep accuracy but recieve nerfs in other areas

Community made maps are nice, but they’re aesthetically a step down from dev maps.