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> > > > > > > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
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> > > > > > > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
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> > > > > > > > third argument:
> > > > > > > > ill give an example for this one instead
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> > > > > > > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
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> > > > > > > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
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> > > > > > > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
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> > > > > > > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
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> > > > > > > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
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> > > > > > > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
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> > This is my only reply if any of you took offense to anything I said wasn’t trying to say your trash at halo or anything or talk down on you what I was saying you couldn’t expect low players to have mastered halo 5 movement machanics
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> You’ve been posting for the past few pages that I’ve read through and have said pretty much nothing substantial in regards to why sprint is more beneficial than a bump in BMS. As I’ve said in other posts, you like sprint and that’s fine. But what benefits does it bring to halo other than you liking it?
A bump on one BMS reduces the overall control that a player has with their speed, as opposed to an optional sprint feature.
For comparison, a “bump,” in sensitivity technically speeds up the player’s ability to spin around faster, so why doesn’t everyone just play on the maximum sensitivity level? That question is rhetorical because (for most people) an increase in sensitivity creates difficulty controlling your movement and would therefore appeal to (way) fewer gamers.
With regards to sprint the “bump,” in speed is completely optional and fully controllable to any and all players when they chose to enable this voluntary feature… Sprint is a risk/reward mechanic that provides players with more options and sets up other useful advanced movement mechanics which (altogether) increase replayability. On the flip side, look at how poorly the lack of sprint turns out in Halo 5 (Also consider this as an example where sprinting would otherwise benefit gameplay).
