The sprint discussion thread

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> > > > I could go on for days about why sprint should stay but a short answer is this
> > > >
> > > > It adds for depth and skill to the game
> > >
> > > *Please see previous page for my link on the “depth vs complexity” ExtraCredits video.
> > >
> > > Sprint doesn’t really add depth to the game, it just adds to the complexity.
> > >
> > > Depth = The amount of choices given to a player
> > > Complexity = The amount of things a player has to learn/remember or calculations a player has to do in order to achieve the basics.
> > >
> > > See the issue is that with sprint, especially the sprint in Halo 5, the player has to remember more in order to achieve the same goal. In Halo CE-3 (and even Reach to a degree) players were given the maximum amount of depth for as little complexity as possible. Example;
> > >
> > > Goal: Move at maximum speed from A to B
> > > - Halo CE-3: Push the left stick. Depth: Player can move at maximum speed in any direction while also has full choice and control over direction to look, with full use of weaponry. - Halo 4/5: Press and push left stick. Depth: Player can move at full speed while only facing forward, and you lose use of weapons. Also don’t get shot.You are doing more, for less control.
> > >
> > > Things get even worse when you compound it with other Halo 5 design choices.
> > >
> > > Goal: Regenerate shields.
> > > - Halo CE-3: Don’t take damage for a few seconds. Depth: Player has full use of all abilities available, including moving at maximum speed. - Halo 5: Don’t take damage and don’t sprint before full regeneration. Depth: Player has use of some abilities but looses the ability to move at maximum speed.As you go through the list you see how depth (choice) is taken away from players, and it’s being replaced by more complex mechanics that are past off as actual depth.
> >
> > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth? It’s because you are using it wrong believe me I consider myself a top teir play not a pro of the slightest but I play on the more skilled side of halo 5 skill gap
> >
> > 1) sprint isn’t as fast as you can move in halo 5 if you didn’t know
> >
> > 2) well would you want someone running while they are hurt doesn’t make sense or seems realistic to me although it’s a game and that shield recharge timer although not stated by 343 I thought was put in as a compromise for classic fans who didn’t want sprint in the game and it’s was also for balance I don’t think you want to have to shoot someone 5 times for them to just start running away it would turn the game into COD
> >
> > in short sprint doesn’t offer many options but the things you can do with sprint offers depth and replay ability with out sprint a lot of and I mean a lot of movement would be taken out of the game
>
> Don’t get me wrong, but you really seem to have no clue what you’re talking about.
> How does enhanched mobility not distrupt the golden triangle? For every single one of them (Ground Pound, Sprint, Clamber, Spartan Charge) you absolutely have to let your gun down.
>
> Enhanched Mobility added nothing but restriction into Halo. Because every player has every ability right from the start, you have to design every single map around all of them, which leads to horrible maps. They look different, but play the same. No variety, no replayibility.
> There is a huge difference between additions & restrictions. Equipments are additions. They will effect certain maps, but you don’t have to design your maps around them. You can have a map without any of them and it doesn’t break the gameplay.
>
> And how in the hell is sprint well implemented in Halo? Literally every aspect of the game had to change and it still doesn’t fit into Halos Sandbox. And there was no compromise for “classic” fans, we’re not “classic” Fans, we are Halo Fans.

Tbh I don’t even agree with the golden triangle but that’s something bungie in an interview I think for halo 3 or 2 I don’t remember the company that everyone loves but they made mistakes as well said because if you look at COD right infinite warfare or something can’t you shoot throw nades and Melee while sprinting

second if I’m not mistaken they broke the golden rule with reach themselves next if im not mistaken they never said that you had to be able to perform those actions at anytime. Because by that logic cod would be halo :innocent:. But I was just going off what the original developers said so if I don’t make any sense well then you are saying bungie doesn’t make any sense and they made halo plus you can’t shoot or throw nades at the same time so your point is irrelevant.

So what? Who cares about the name of the company? This is about Halos Gameplay, people had shared their opinions about this topic in reach and they do it now, what’s your point?

Youre just trying to change the subject, but that’s what I expected anyway.

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> > > >
> >
> > Lol
> >
> > first argument:
> > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
> >
> > second arguement:
> > the flow of the game is fine from old and new halo
> >
> > third argument:
> > ill give an example for this one instead
> >
> > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
> >
> > fourth argument:
> > whats boring about about using sprint to get into a good position from a bad one
> >
> > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
>
> First point:
> Actually, that’s the opposite. I’ve had more instances of spawn killing in Halo 5 than I have in Halo 3. Granted, I’ve played significantly more Halo 5 than Halo 3 (thanks for removing progression in Halo MCC, 343). Spawn trapping can only occur in games like TF2 where spawns are set. Halo places spawns based on proximity to enemies (sometimes). Usually, the game will try and spawn you either close to allies or away from enemies.
>
> Second point:
> I think Tsassi did a fine job of addressing this. You, on the other hand, did not. You cannot make a statement without backing it up.
>
> Third point:
> I’d rather have a game that flows properly than some useless abilities that hardly make a difference to gameplay. Or, even worse, does damage to gameplay. Do these “cam jumps” really provide you with any noticeable advantage or benefit other than “looking cool”?
>
> Fourth point:
> For exactly the reason Tsassi pointed out. You’re basically not punished for playing poorly. You can run away from the encounter, and prolong the firefight. That’s the problem with Sprint. It doesn’t encourage wise or tactical gameplay.
> I don’t really understand how Sprint positively affects this, when an increase in BMS can accomplish the same thing, but also allow you to fight in case any enemy just so happens to be running towards you.

I’m going to be honest I’ve checked your service records and you seem like a halo casual I may be wrong but I feel like you haven’t played halo competitively and you haven’t played try hards on the original games. You can for sure do it on the original halos you just haven’t figured it out it’s in fact easier to do

  1. spawn trapping can be done in any shooter Especially on On smaller maps spawn trapping is one of the easiest things to do and takes only a little thought to accomplish

  2. same as before

  3. What does these jumps and stuff do well um let me see if I stay alive with cam in that map cam will get me the power weapons aka the scatter and the rockets if you got those you control the map you pretty much win the game Unless the other team knows how to play halo which a lot of people don’t they just like a regular casual experience or are on the low end of the skill gap

  4. just because I got away from you doesn’t mean I survived your just thirsty for a kill if you chase me lol it’s a team game you call out where the enemy went and your teammates handle the rest you don’t chase him does this look like a cat and mouse game only an idiot would chase after someone

next how doesnt sprint encourage tactical gameplay dont take don’t take offense to this but do you know tactical gameplay Or are you mad because you let your enemy get away WHat is tactical gameplay to you ( not trying to being disrespectful or trying to piss you off I just need insight on how you play halo) because the way you are describing halo 5 your making it seem like a cat and mouse game around a medium sized map

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> sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me

No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.

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> third argument:
> ill give an example for this one instead
>
> on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing

No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.

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> secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons

I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.

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> You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?

Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.

[deleted]

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> > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
>
> No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
>
>
>
>
> > 2535447612273772;15940:
> > third argument:
> > ill give an example for this one instead
> >
> > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
>
> No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
>
>
>
>
> > 2535447612273772;15940:
> > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
>
> I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
>
>
>
>
> > 2535447612273772;15942:
> > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
>
> Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.

I’m going to cut this short can spawn trap in any arena based shooter it’s a fact if you have a team that knows what they are doing. You cannot debate this at all it possible on any and every map get that idea out if your head that map design is going to stop spawn trap if I know where you spawning and I set up for it I will get another free kill there is no debating this
Especially on smaller maps all I need to know is how long it will take for you to spawn and where you are spawning it’s not hard

Next the only spartan Ability that’s bad is spartan charge it’s the only ability that really doesn’t offer advanced movement and requires no skill it needs a nerf badly this is agreed in halo 5 community

you will likely engage the enemy enemy before the halfway point if you have basic knowledge of the map as if any ma halo 5 isn’t the first or only halo game where did you get that? I’ve played and I’m well above average in every game I’ve played

You said sprint is the least Significant part of those tricks have you played halo 5 have you mastered these movements do you know how to super jump, thrust slide both versions? I’m not going to get into the other moves you are sounding like someone who has never played halo 5 at all because I’m under the impression that you haven’t because I play this game a lot and your going to tell a high lv player that sprint is the least significant part of these tricks you got it backwards it’s the most important part of these tricks

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> > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
> >
> > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
> >
> >
> >
> >
> > > 2535447612273772;15940:
> > > third argument:
> > > ill give an example for this one instead
> > >
> > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
> >
> > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
> >
> >
> >
> >
> > > 2535447612273772;15940:
> > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
> >
> > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
> >
> >
> >
> >
> > > 2535447612273772;15942:
> > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
> >
> > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
>
> I’m going to cut this short can spawn trap in any arena based shooter it’s a fact if you have a team that knows what they are doing. You cannot debate this at all it possible on any and every map get that idea out if your head that map design is going to stop spawn trap if I know where you spawning and I set up for it I will get another free kill there is no debating this
> Especially on smaller maps all I need to know is how long it will take for you to spawn and where you are spawning it’s not hard
>
> Next the only spartan Ability that’s bad is spartan charge it’s the only ability that really doesn’t offer advanced movement and requires no skill it needs a nerf badly this is agreed in halo 5 community
>
> you will likely engage the enemy enemy before the halfway point if you have basic knowledge of the map as if any ma halo 5 isn’t the first or only halo game where did you get that? I’ve played and I’m well above average in every game I’ve played
>
> You said sprint is the least Significant part of those tricks have you played halo 5 have you mastered these movements do you know how to super jump, thrust slide both versions? I’m not going to get into the other moves you are sounding like someone who has never played halo 5 at all because I’m under the impression that you haven’t because I play this game a lot and your going to tell a high lv player that sprint is the least significant part of these tricks you got it backwards it’s the most important part of these tricks

I don’t know what Halo you’re playing, but you can’t spawn trap in anything except for Warzone, TBH.
Sprint makes the game more complex, sure. But that doesn’t make it play better. The most complicated game in the world isn’t going to be balanced; it’s going to be an unbalanced mess with all sorts of stupid glitchy tricks. The problem with sprint (which needs to go) and thrust (which also needs to go) is that it lowers the skill gap. Almost everyone can thrust sprint slide into cover now, meaning a poorly positioned defender doesn’t pay for poor positioning with a death; rather, they can retreat, use a grenade one the entrance, and avoid the death, much like armor lock allowed you to do in reach, except this takes slightly more skill and you come out of it with full shields and health. A poorly positioned attacker is also not going to be punished with a well thrown grenade or a few shots that turn the tables and get the attacker killed. Rather, that attacker, once forced to play defense, can employ a similar strategy. The only reason that people die in Halo is that A. People play overly aggressive and get into unbalanced situations (2v1s) or they expose themselves so baldy that sprint can’t even save them, or B. They happen to be alone and are pushed by two other players from operate directions. Hardly ever is a 1v1 going to end in a death for a player that doesn’t overextend themselves out of cover. I can almost entirely avoid dying in Halo if I neglect offense entirely. If I die, it occurs in a close gunfight where I don’t back down because I’d like to get a kill; it’s incredibly frustrating when I get 4 magnum shots on a guy and then he thrust sprints behind a wall. I’ve come close to bending my controller grips because I squeeze the grips very hard when that happens.

> 2535473481267884;15947:
> So what? Who cares about the name of the company? This is about Halos Gameplay, people had shared their opinions about this topic in reach and they do it now, what’s your point?
>
> Youre just trying to change the subject, but that’s what I expected anyway.

No I wasn’t changing subject it’s just people say that’s bungie needs to make halo and that was bungie rule to halo

what I’m saying is you want halo to go back to what it was bungie had said what halo was the golden triangle you say abilities stop you from using gold triangle I say using one part of the triangle stops you from using others. Which I stated because you said I wasn’t making any sense and I’m trying to tell you that the golden triangle is what bungie intended it makes sense and it makes halo halo look up bungie interviews. But you said spartan abilities take stop you from using golden triangle but the problem with that theory is while you are shooting you can’t actively use the other two I was proving you wrong and you wrong that you made no sense that was what the original developers wanted halo to be along with some other things

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*Original post. Click at your own discretion.

K

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> > Being good at any halo required you to know how to move around the map well I don’t know what game you are playing but halo 5 doesn’t distrup the golden triangle shooting, nades, and melee that is the original formula if you didn’t know but knowing how to move around the map without any advantages was what halo is and was that’s what made a good player good and a bad player bad so is halo 5 basing its entire gameplay around sprint no it’s basing its gameplay around thrust and extra movement machanics you probably never took the time to actually hone your skills with them
>
> This is a side note, but you should proof read your posts before clicking submit. I’m honestly having trouble having a deeper understanding of your post.
>
> Who said anything about a Golden Triangle? I know it’s a thing Bungie started, but that’s irrelevant to my point, since it only covers each players’ offensive options. Any game that is played at a high level is about all about map movement and map control. That isn’t unique to Halo. Does it matter if someone is good or bad at a game to criticize it? I could be the worst player in Overwatch, and know when something is or isn’t fair based on my experiences playing the game and watching others better than me play the game. I’m aware Halo 5 is built around Spartan Abilities, so what are you trying to say?
>
>
> > plus wasn’t sprint a armor ability so shouldn’t you be on my side of the argument or isn’t just you want to have an advantage over someone like other games such as CoD
>
> No, because introducing a new mechanic, that is mandatory to use to play competitively, completely changes the design of the game and what it’s previous iterations were meant to be. You can introduce as many band--Yoink!- as possible to rectify those changes, just like 343 did in Halo 5, but in the end, the core design of the multiplayer gameplay has changed a lot compared to previous games. Just look at the map design and how players fight and look for each other in Arena matchmaking. Compared to Halo CE and Halo 2, Halo 5 is pretty passive and claustrophobic because of the introduction of Spartan Abilities. You could even see some changes in Halo: Reach’s map design compared to previous titles because of Loadouts and on-spawn Armor Abilities.
>
>
> > staying true to fair abilities was andnis what halo is if I’m able to use a jet pack so should you when you spawn other than that it’s just weapons that’s what halos original formula is and was
>
> What? Is this about equal spawns? Equal spawns aren’t unique to Halo. The games that Halo was influenced by, like Quake and Unreal, had equal starts as well. If it’s about the introduction of Armor Abilities as map pickups, they’re the same as every other pick-up, except when you pick them up, you gain something temporarily, just like the original trilogy’s power-ups. You may be overpowered for a little bit, but that power is going to run out eventually, unlike with Spartan Abilities where you always have that power.
>
> I’m sorry, but we can’t have a proper discussion if I can’t completely understand why you think the inclusion of sprint, and Spartan Abilities in general, is good for Halo. Saying you like sprint and Spartan Abilities is fine and I’ll let you have that opinion, but you need to back it up if we’re to discuss this. I want to understand you, and you should want to understand me. It’s only fair. A lot of your post was defining what Halo is and Halo 5’s mechanics are, which we already know what they are.

I didn’t know I was handing n a paper professor secondly ur not the only guy I have to respond to and this is my last response so don’t bother responding what point if a the golden triangle is what bungie designed halo around

halo 5 isn’t passive what are you talking about there the same styles of play still exist plus Plus Mentoria armor abilities was meant to make halo 5 competitive especially for the mlg because you can’t make casual game halo 3 competitive at core it it was designed to be casual it’s just like fortnite was designed to be a casual game it’s halo 5 was designed to be competitive I don’t know what level of halo you play at but I’ve seen some really skilled players play aggressively out just need a team who are on the same page as you

For a casual stand point yea armor abilities sound cool and fun but overall people will get angry just like what they did with br it was op it had to be nerfed plus if you are a good player playing someone who is worse than you that time you were op you were just in god mode he won’t kill you at all which isn’t fun at all

Finally you can reply to this but I’m done on this subject like omg what my argument was sprint allows for a ton of crazy movement machanics it doesn’t change the pace of the game those movement machanics some movements are still being learned even 2 and a half years after the game launch sprint is adding replay ability to the game compared to the original game which was new at the time which is why it thrived just like fortnite but in today’s light I would find boring because it’s to simple and to easy like COD there is nothing to learn no real skills to master halo 5 movements is still being mastered even today by pros

thinknim lying just look up shottzy he is mlg he plays for splice (again I will not reply after this I will read your comments but will not reply)

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> > > > > 2535447612273772;15940:
> > > > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
> > > >
> > > > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
> > > >
> > > >
> > > >
> > > >
> > > > > 2535447612273772;15940:
> > > > > third argument:
> > > > > ill give an example for this one instead
> > > > >
> > > > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
> > > >
> > > > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
> > > >
> > > >
> > > >
> > > >
> > > > > 2535447612273772;15940:
> > > > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
> > > >
> > > > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
> > > >
> > > >
> > > >
> > > >
> > > > > 2535447612273772;15942:
> > > > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
> > > >
> > > > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
>
> What?:expressionless: I wouldn’t expect a plat player to know how to spawn trap and warzone the only time you will get spawn trapped is if your triple capped dude your talking to a onyx lv player trust me it gets real sweaty I’ve played champs who won’t let you breathe I’ve played with champs who won’t let you move. I even played the best 2 slayer teams in halo 5 and I will tell you one thing they don’t mess around if your team not on top of it you will get spawn trapped bottom line
> expecally in swat which I hate playing because it’s not skill but you can get spawn trapped in any game kid trust and believe me your properly not good enough or know enough to do it but people do do it I’ve done it myself if I’m running with a team
>
> do you ever wonder why 343 is catering to the pros and not the casual when it comes to the game it’s because the pros are trying to make the game fair because pros know what they are doing and how to play the game most people on this forum don’t know how to play halo or what they are doing I don’t think it’s fun when I get spawn trapped in arena or in warzone
>
> half of the people on this forum properly doesn’t even know how to play halo peoperly they are just moving around the map shooting yes you are playing the game but it’s more to halo than that
>
> finally halo 5 is the most competitive halo game period from the main series how does these abilities lower the skill gap from what I’m seeing you just don’t know how to use the abilities to the best of their abilities heck I’m still learning the game so are pros 2 and a half years into the game no other halo was like that there was no depth it was all simple
>
> and what glitches are are you talking about I didn’t know physics was a glitch glitches is are in fortnite where you can go glitch underground and kill people but not be killed

  1. Wow, insulting me based on my rank, because platinum 6 is real down low, innit?
    I don’t care if your a champion; you don’t get to champ by spawn trapping because Halo spawns you (or at least tries to spawn you) away from gunfights with no or few enemies nearby. Unless one team is total garbage and the other is all champs who have spawns memorized, spawn trapping is impossible, especially considering it would require a team to spread out, where one person could easily be pushed by two others and die (assume the two other players aren’t incompetent.) Warzone triple capping is the only type of spawn trapping I’ve ever seen in Halo and that’s because the spawns become overly predictable in that case. Usually though, the other team will just go right for the core in that case.
  2. Halo should, 100%, not be built for competitive gaming only… that’s not how one makes a quality game. If you want to make a high skill curve game that has a clear cut competitive tier, that’s fine but that’s not Halo. The skill curve in Halo isn’t nearly as high as other games such as League of Legends and such; I’d even argue PubG and Realm Royale have higher curves than Halo. In fact, the skill gap is lessened, not widened, by sprint, because it’s much easier for me, a platinum, to avoid dying to an onyx in Halo 5 than in Halo 3. A champ or diamond or onyx would wipe the floor with me in Halo 3 MCC. In Halo 5, I could probably get away much more frequently due to me being able to abuse spartan abilities to duck into cover much more easily and evade attackers. I’m not saying it would allow me to win that gunfight, but I could certainly avoid it and let someone else engage with the high skill player, take their health down, and then I would clean up.
  3. I’m saying that a game that’s overly complicated is unbalanced and probably glitchy, not actually broken glitchy, but glitchy as in easily abused. Spin move in madden is glitchy, for example. It’s not broken, per se, but it’s very over powered and hard to counter. Spartan abilities in Halo 5 are glitchy. They’re easy enough to execute and abuse and very hard to counter.

> 2533275031935123;15927:
> > 2533274971636122;15926:
> > Halo was always a modular game, so I imagine a solution could be simple:
> >
> > Campaign: Sprint enabled
> > Classic Arena: Sprint disabled
> > BTB, Invasion and Warzone: Sprint enabled
> >
> > This would please almost everyone.
>
> No, it would not.
>
> Sprint has major issues with balance. Even if it’s confined to areas like that, it still messes with overall game balance. Hitscan weapons become either too reliable or too unreliable to be useful. Additionally, it still has the issue of prolonging firefights and the various other problems that have already been discussed to death in this thread. An increase in BMS replacing Sprint would, quite literally, solve all the problems with Halo 5 (and if the Spartan Abilities were removed as well, but that’s a whole other can of worms)
>
> There isn’t really a compromise here. Sprint doesn’t play nice with Halo, and we have two (maybe three) games to prove it.

Can I Make a point? how does a short boost (maybe 25 per cent) to the player’s speed by holding down the movement button can break the game? Also how does it break the game if all players are capable. I cant prove my point because its obvious what sprint does. You know what it can do and your forcing me to tell you something which is easy to grasp. Consider this In Halo CE the pistol was OP wasn’t it? it outclassed the assault rifle as a starting weapon its the main reason its famous. in Halo 2 Button Combos broke the game because not everyone could preform them in game. the game. And some people who say sprint is bad say that Halo 2 wasn’t broken. It was. Halo Reach armour lock. The players worst nightmare. Sprint only increases movement speed by 25 per cent. if you could shoot while sprinting everyone would be sprinting and it would make long range weapons feel more useless. And if you increased base movement to the same speed as sprint it wouldn’t be halo it would feel more Doom. Again im considering sprint I wouldn’t care too much if it isn’t in Halo: Infinite.

> 2535447612273772;15955:
> > 2535464451695009;15950:
> > > 2535447612273772;15941:
> > > Being good at any halo required you to know how to move around the map well I don’t know what game you are playing but halo 5 doesn’t distrup the golden triangle shooting, nades, and melee that is the original formula if you didn’t know but knowing how to move around the map without any advantages was what halo is and was that’s what made a good player good and a bad player bad so is halo 5 basing its entire gameplay around sprint no it’s basing its gameplay around thrust and extra movement machanics you probably never took the time to actually hone your skills with them
> >
> > This is a side note, but you should proof read your posts before clicking submit. I’m honestly having trouble having a deeper understanding of your post.
> >
> > Who said anything about a Golden Triangle? I know it’s a thing Bungie started, but that’s irrelevant to my point, since it only covers each players’ offensive options. Any game that is played at a high level is about all about map movement and map control. That isn’t unique to Halo. Does it matter if someone is good or bad at a game to criticize it? I could be the worst player in Overwatch, and know when something is or isn’t fair based on my experiences playing the game and watching others better than me play the game. I’m aware Halo 5 is built around Spartan Abilities, so what are you trying to say?
> >
> >
> > > plus wasn’t sprint a armor ability so shouldn’t you be on my side of the argument or isn’t just you want to have an advantage over someone like other games such as CoD
> >
> > No, because introducing a new mechanic, that is mandatory to use to play competitively, completely changes the design of the game and what it’s previous iterations were meant to be. You can introduce as many band--Yoink!- as possible to rectify those changes, just like 343 did in Halo 5, but in the end, the core design of the multiplayer gameplay has changed a lot compared to previous games. Just look at the map design and how players fight and look for each other in Arena matchmaking. Compared to Halo CE and Halo 2, Halo 5 is pretty passive and claustrophobic because of the introduction of Spartan Abilities. You could even see some changes in Halo: Reach’s map design compared to previous titles because of Loadouts and on-spawn Armor Abilities.
> >
> >
> > > staying true to fair abilities was andnis what halo is if I’m able to use a jet pack so should you when you spawn other than that it’s just weapons that’s what halos original formula is and was
> >
> > What? Is this about equal spawns? Equal spawns aren’t unique to Halo. The games that Halo was influenced by, like Quake and Unreal, had equal starts as well. If it’s about the introduction of Armor Abilities as map pickups, they’re the same as every other pick-up, except when you pick them up, you gain something temporarily, just like the original trilogy’s power-ups. You may be overpowered for a little bit, but that power is going to run out eventually, unlike with Spartan Abilities where you always have that power.
> >
> > I’m sorry, but we can’t have a proper discussion if I can’t completely understand why you think the inclusion of sprint, and Spartan Abilities in general, is good for Halo. Saying you like sprint and Spartan Abilities is fine and I’ll let you have that opinion, but you need to back it up if we’re to discuss this. I want to understand you, and you should want to understand me. It’s only fair. A lot of your post was defining what Halo is and Halo 5’s mechanics are, which we already know what they are.
>
> I didn’t know I was handing n a paper professor secondly ur not the only guy I have to respond to and this is my last response so don’t bother responding what point if a the golden triangle is what bungie designed halo around
>
> halo 5 isn’t passive what are you talking about there the same styles of play still exist plus Plus Mentoria armor abilities was meant to make halo 5 competitive especially for the mlg because you can’t make casual game halo 3 competitive at core it it was designed to be casual it’s just like fortnite was designed to be a casual game it’s halo 5 was designed to be competitive I don’t know what level of halo you play at but I’ve seen some really skilled players play aggressively out just need a team who are on the same page as you
>
> For a casual stand point yea armor abilities sound cool and fun but overall people will get angry just like what they did with br it was op it had to be nerfed plus if you are a good player playing someone who is worse than you that time you were op you were just in god mode he won’t kill you at all which isn’t fun at all
>
> Finally you can reply to this but I’m done on this subject like omg what my argument was sprint allows for a ton of crazy movement machanics it doesn’t change the pace of the game those movement machanics some movements are still being learned even 2 and a half years after the game launch sprint is adding replay ability to the game compared to the original game which was new at the time which is why it thrived just like fortnite but in today’s light I would find boring because it’s to simple and to easy like COD there is nothing to learn no real skills to master halo 5 movements is still being mastered even today by pros
>
> thinknim lying just look up shottzy he is mlg he plays for splice (again I will not reply after this I will read your comments but will not reply)

!? :smiley:
You really don’t get it. Halo was easy to play, hard to master. It really seems like you have no clue about Complexity, Depth, what makes a Game competitive / casual (if you call H5 competitive & H3 just for casuals) & or how Halos Sandbox works. The only thing that has gotten more complex is the movement system. And Halos true formular is not about the movement system built in your spartan. Everything else has gotten way easier. TTK decreased, Bullet Magnetism increased, overpowered hitscan weapons all over the place (Guardians and H4), weapons range have massively increased (precision weapons as well as automatics), grenade hitmarkers (why!?), weapon pads (everyone knows when the weapons will spawn now, which leads to unnatural movements of the players). It’s way easier to get kills with every weapon now. So how’s that more competitive? And the funny thing is, even the pros (the people you consider as an argument) seem to like the Run’n’Gun gameplay more. This basicially proves, what I’ve said. The first triology was accessable for everyone - casuals, pros, the gunplay was so much more fun, because it was balanced and not chaotic like nowdays.
There is much more focus on the movement system now, than the sandbox & Enviroment. And the majority of the Halo Fans don’t want this stuff in their game.

Of course H5 has a lot of replability. So much, that the game was out of the top 10 after like 9-10 months. The biggest exclusive franchise of Xbox…this is sad.
And stop insulting other players for their ranks, it’s none of your business. Not everyone want’s to fly across the map like a Powerranger and be “competitive” all the time.
We wan’t additions and more depth into Halos Sandbox & Maps, not restrictions & random stuff.

> 2535447612273772;15951:
> I’m going to cut this short can spawn trap in any arena based shooter it’s a fact if you have a team that knows what they are doing. You cannot debate this at all it possible on any and every map get that idea out if your head that map design is going to stop spawn trap if I know where you spawning and I set up for it I will get another free kill there is no debating this

No, this is certainly not true in general. A successful spawn trap requires that the team attempting it will have fast access to any spawn point where the members of the opposing team can spawn. If this is not true, then there will exist a spawn location where the opposing team will be able to spawn without being killed instantly. Of course, you’re correct to the extent that it’s very difficult to design a map without any possibility of a spawn trap, especially on small maps. However, there are design decisions that can be made to make the creation of spawn traps more difficult.

In any case, that’s all besides the point, which was that lack of sprint in no way makes setting up a spawn trap easier.

> 2535447612273772;15951:
> You said sprint is the least Significant part of those tricks have you played halo 5 have you mastered these movements do you know how to super jump, thrust slide both versions?

You’d have to specify which trick you mean by “super jump”. I’m fairly certain I know all the basic combos in Halo 5, but hey, maybe you can surprise me.

> 2535447612273772;15951:
> I’m not going to get into the other moves you are sounding like someone who has never played halo 5 at all because I’m under the impression that you haven’t because I play this game a lot and your going to tell a high lv player that sprint is the least significant part of these tricks you got it backwards it’s the most important part of these tricks

No, it really isn’t. In all the tricks sprint just sets up the initial speed. Whether sprint was needed to perform these tricks or not would not change the difficulty of executing them, since the act of pressing whatever button you use to sprint is not a difficult one. It’s the timing of the rest of the actions that counts. Within a modified system of Spartan Abilities where no ability required sprint to activate, all these tricks would be possible, and indeed as difficult without sprint as with it.

> 2535454318282171;15956:
> > 2535447612273772;15954:
> > > 2535454318282171;15952:
> > > > 2535447612273772;15951:
> > > > > 2533274825830455;15949:
> > > > > > 2535447612273772;15940:
> > > > > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
> > > > >
> > > > > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2535447612273772;15940:
> > > > > > third argument:
> > > > > > ill give an example for this one instead
> > > > > >
> > > > > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
> > > > >
> > > > > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2535447612273772;15940:
> > > > > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
> > > > >
> > > > > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2535447612273772;15942:
> > > > > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
> > > > >
> > > > > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
> >
> > What?:expressionless: I wouldn’t expect a plat player to know how to spawn trap and warzone the only time you will get spawn trapped is if your triple capped dude your talking to a onyx lv player trust me it gets real sweaty I’ve played champs who won’t let you breathe I’ve played with champs who won’t let you move. I even played the best 2 slayer teams in halo 5 and I will tell you one thing they don’t mess around if your team not on top of it you will get spawn trapped bottom line
> > expecally in swat which I hate playing because it’s not skill but you can get spawn trapped in any game kid trust and believe me your properly not good enough or know enough to do it but people do do it I’ve done it myself if I’m running with a team
> >
> > do you ever wonder why 343 is catering to the pros and not the casual when it comes to the game it’s because the pros are trying to make the game fair because pros know what they are doing and how to play the game most people on this forum don’t know how to play halo or what they are doing I don’t think it’s fun when I get spawn trapped in arena or in warzone
> >
> > half of the people on this forum properly doesn’t even know how to play halo peoperly they are just moving around the map shooting yes you are playing the game but it’s more to halo than that
> >
> > finally halo 5 is the most competitive halo game period from the main series how does these abilities lower the skill gap from what I’m seeing you just don’t know how to use the abilities to the best of their abilities heck I’m still learning the game so are pros 2 and a half years into the game no other halo was like that there was no depth it was all simple
> >
> > and what glitches are are you talking about I didn’t know physics was a glitch glitches is are in fortnite where you can go glitch underground and kill people but not be killed
>
> 1. Wow, insulting me based on my rank, because platinum 6 is real down low, innit?
> I don’t care if your a champion; you don’t get to champ by spawn trapping because Halo spawns you (or at least tries to spawn you) away from gunfights with no or few enemies nearby. Unless one team is total garbage and the other is all champs who have spawns memorized, spawn trapping is impossible, especially considering it would require a team to spread out, where one person could easily be pushed by two others and die (assume the two other players aren’t incompetent.) Warzone triple capping is the only type of spawn trapping I’ve ever seen in Halo and that’s because the spawns become overly predictable in that case. Usually though, the other team will just go right for the core in that case.
> 2. Halo should, 100%, not be built for competitive gaming only… that’s not how one makes a quality game. If you want to make a high skill curve game that has a clear cut competitive tier, that’s fine but that’s not Halo. The skill curve in Halo isn’t nearly as high as other games such as League of Legends and such; I’d even argue PubG and Realm Royale have higher curves than Halo. In fact, the skill gap is lessened, not widened, by sprint, because it’s much easier for me, a platinum, to avoid dying to an onyx in Halo 5 than in Halo 3. A champ or diamond or onyx would wipe the floor with me in Halo 3 MCC. In Halo 5, I could probably get away much more frequently due to me being able to abuse spartan abilities to duck into cover much more easily and evade attackers. I’m not saying it would allow me to win that gunfight, but I could certainly avoid it and let someone else engage with the high skill player, take their health down, and then I would clean up.
> 3. I’m saying that a game that’s overly complicated is unbalanced and probably glitchy, not actually broken glitchy, but glitchy as in easily abused. Spin move in madden is glitchy, for example. It’s not broken, per se, but it’s very over powered and hard to counter. Spartan abilities in Halo 5 are glitchy. They’re easy enough to execute and abuse and very hard to counter.

This is my only reply if any of you took offense to anything I said wasn’t trying to say your trash at halo or anything or talk down on you what I was saying you couldn’t expect low players to have mastered halo 5 movement machanics
if anyone took offense to what is just send me a message I’ll apologie via message this is my last post on this forum I was only giving you the reality of competitive halo. IF you are reluctant to think that spawn trapping doesn’t exist in any shooter especially halo in arena and warzone then it’s on you if your reluctant to even try to understand anything I’ve tried to say it’s on you

also spawn trapping is a thing you don’t have to be a champ to do it please don’t be confused by what I said I’m only telling you the truth if you are competent and solo queing you can manipulate spawns if your queing of player

PS
it’s easier to spawn trap with a sniper but is not required

IMO is easier to spawn trap in H5 than previous Halos because the addition of sprint has caused maps and sight lines to be elongated. Plus with features like Spartan Charge and Ground Pound, It’s easier to move Objects around the map to block certain spawn points. This is seen in BtB quite often.

> 2535473481267884;15958:
> > 2535447612273772;15955:
> > > 2535464451695009;15950:
> > > > 2535447612273772;15941:
> > > > Being good at any halo required you to know how to move around the map well I don’t know what game you are playing but halo 5 doesn’t distrup the golden triangle shooting, nades, and melee that is the original formula if you didn’t know but knowing how to move around the map without any advantages was what halo is and was that’s what made a good player good and a bad player bad so is halo 5 basing its entire gameplay around sprint no it’s basing its gameplay around thrust and extra movement machanics you probably never took the time to actually hone your skills with them
> > >
> > > This is a side note, but you should proof read your posts before clicking submit. I’m honestly having trouble having a deeper understanding of your post.
> > >
> > > Who said anything about a Golden Triangle? I know it’s a thing Bungie started, but that’s irrelevant to my point, since it only covers each players’ offensive options. Any game that is played at a high level is about all about map movement and map control. That isn’t unique to Halo. Does it matter if someone is good or bad at a game to criticize it? I could be the worst player in Overwatch, and know when something is or isn’t fair based on my experiences playing the game and watching others better than me play the game. I’m aware Halo 5 is built around Spartan Abilities, so what are you trying to say?
> > >
> > >
> > > > plus wasn’t sprint a armor ability so shouldn’t you be on my side of the argument or isn’t just you want to have an advantage over someone like other games such as CoD
> > >
> > > No, because introducing a new mechanic, that is mandatory to use to play competitively, completely changes the design of the game and what it’s previous iterations were meant to be. You can introduce as many band--Yoink!- as possible to rectify those changes, just like 343 did in Halo 5, but in the end, the core design of the multiplayer gameplay has changed a lot compared to previous games. Just look at the map design and how players fight and look for each other in Arena matchmaking. Compared to Halo CE and Halo 2, Halo 5 is pretty passive and claustrophobic because of the introduction of Spartan Abilities. You could even see some changes in Halo: Reach’s map design compared to previous titles because of Loadouts and on-spawn Armor Abilities.
> > >
> > >
> > > > staying true to fair abilities was andnis what halo is if I’m able to use a jet pack so should you when you spawn other than that it’s just weapons that’s what halos original formula is and was
> > >
> > > What? Is this about equal spawns? Equal spawns aren’t unique to Halo. The games that Halo was influenced by, like Quake and Unreal, had equal starts as well. If it’s about the introduction of Armor Abilities as map pickups, they’re the same as every other pick-up, except when you pick them up, you gain something temporarily, just like the original trilogy’s power-ups. You may be overpowered for a little bit, but that power is going to run out eventually, unlike with Spartan Abilities where you always have that power.
> > >
> > > I’m sorry, but we can’t have a proper discussion if I can’t completely understand why you think the inclusion of sprint, and Spartan Abilities in general, is good for Halo. Saying you like sprint and Spartan Abilities is fine and I’ll let you have that opinion, but you need to back it up if we’re to discuss this. I want to understand you, and you should want to understand me. It’s only fair. A lot of your post was defining what Halo is and Halo 5’s mechanics are, which we already know what they are.
> >
> > I didn’t know I was handing n a paper professor secondly ur not the only guy I have to respond to and this is my last response so don’t bother responding what point if a the golden triangle is what bungie designed halo around
> >
> > halo 5 isn’t passive what are you talking about there the same styles of play still exist plus Plus Mentoria armor abilities was meant to make halo 5 competitive especially for the mlg because you can’t make casual game halo 3 competitive at core it it was designed to be casual it’s just like fortnite was designed to be a casual game it’s halo 5 was designed to be competitive I don’t know what level of halo you play at but I’ve seen some really skilled players play aggressively out just need a team who are on the same page as you
> >
> > For a casual stand point yea armor abilities sound cool and fun but overall people will get angry just like what they did with br it was op it had to be nerfed plus if you are a good player playing someone who is worse than you that time you were op you were just in god mode he won’t kill you at all which isn’t fun at all
> >
> > Finally you can reply to this but I’m done on this subject like omg what my argument was sprint allows for a ton of crazy movement machanics it doesn’t change the pace of the game those movement machanics some movements are still being learned even 2 and a half years after the game launch sprint is adding replay ability to the game compared to the original game which was new at the time which is why it thrived just like fortnite but in today’s light I would find boring because it’s to simple and to easy like COD there is nothing to learn no real skills to master halo 5 movements is still being mastered even today by pros
> >
> > thinknim lying just look up shottzy he is mlg he plays for splice (again I will not reply after this I will read your comments but will not reply)
>
> !? :smiley:
> You really don’t get it. Halo was easy to play, hard to master. It really seems like you have no clue about Complexity, Depth, what makes a Game competitive / casual (if you call H5 competitive & H3 just for casuals) & or how Halos Sandbox works. The only thing that has gotten more complex is the movement system. And Halos true formular is not about the movement system built in your spartan. Everything else has gotten way easier. TTK decreased, Bullet Magnetism increased, overpowered hitscan weapons all over the place (Guardians and H4), weapons range have massively increased (precision weapons as well as automatics), grenade hitmarkers (why!?), weapon pads (everyone knows when the weapons will spawn now, which leads to unnatural movements of the players). It’s way easier to get kills with every weapon now. So how’s that more competitive? And the funny thing is, even the pros (the people you consider as an argument) seem to like the Run’n’Gun gameplay more. This basicially proves, what I’ve said. The first triology was accessable for everyone - casuals, pros, the gunplay was so much more fun, because it was balanced and not chaotic like nowdays.
> There is much more focus on the movement system now, than the sandbox & Enviroment. And the majority of the Halo Fans don’t want this stuff in their game.
>
> Of course H5 has a lot of replability. So much, that the game was out of the top 10 after like 9-10 months. The biggest exclusive franchise of Xbox…this is sad.
> And stop insulting other players for their ranks, it’s none of your business. Not everyone want’s to fly across the map like a Powerranger and be “competitive” all the time.
> We wan’t additions and more depth into Halos Sandbox & Maps, not restrictions & random stuff.

Power rangers lol :joy::joy::joy: it’s funny because that what my friend always says Spartans look like power rangers they look like toys. But sprint mostly isn’t going anywhere I’d say they need a classic playlist or two in halo infinite to cater to the guys that liked halo before reach because I don’t see halo returning at all

> 2793974233125388;15957:
> > 2533275031935123;15927:
> > > 2533274971636122;15926:
> > > Halo was always a modular game, so I imagine a solution could be simple:
> > >
> > > Campaign: Sprint enabled
> > > Classic Arena: Sprint disabled
> > > BTB, Invasion and Warzone: Sprint enabled
> > >
> > > This would please almost everyone.
> >
> > No, it would not.
> >
> > Sprint has major issues with balance. Even if it’s confined to areas like that, it still messes with overall game balance. Hitscan weapons become either too reliable or too unreliable to be useful. Additionally, it still has the issue of prolonging firefights and the various other problems that have already been discussed to death in this thread. An increase in BMS replacing Sprint would, quite literally, solve all the problems with Halo 5 (and if the Spartan Abilities were removed as well, but that’s a whole other can of worms)
> >
> > There isn’t really a compromise here. Sprint doesn’t play nice with Halo, and we have two (maybe three) games to prove it.
>
> Can I Make a point? how does a short boost (maybe 25 per cent) to the player’s speed by holding down the movement button can break the game? Also how does it break the game if all players are capable. I cant prove my point because its obvious what sprint does. You know what it can do and your forcing me to tell you something which is easy to grasp. Consider this In Halo CE the pistol was OP wasn’t it? it outclassed the assault rifle as a starting weapon its the main reason its famous. in Halo 2 Button Combos broke the game because not everyone could preform them in game. the game. And some people who say sprint is bad say that Halo 2 wasn’t broken. It was. Halo Reach armour lock. The players worst nightmare. Sprint only increases movement speed by 25 per cent. if you could shoot while sprinting everyone would be sprinting and it would make long range weapons feel more useless. And if you increased base movement to the same speed as sprint it wouldn’t be halo it would feel more Doom. Again im considering sprint I wouldn’t care too much if it isn’t in Halo: Infinite.

In Short - Sprint effects Map design, which is why it can break the game.

Longer - If someone is designing a map, the designer can never assume the intent of the player. So when designing a map, the designer must keep in mind what is the absolute maximum distance a person can jump If they want to create an obstacle that can’t be bypassed. This leads to larger maps and ultimately (this part is an opinion on my part) More bland maps. The maps from Reach onward have gotten worse IMO. We started with an armor mod for unlimited sprint in reach, then a limited sprinting duration, to what we have now with H5.

Can we have good maps with sprint included? Absolutely. But this makes map design much more difficult. Keeping the sandbox as simple as possible (IE - A standard TTK that all guns are balanced off of AND 1 Base Movement Speed) gives map designers much more freedom in building their maps.

> 2535447612273772;15960:
> IF you are reluctant to think that spawn trapping doesn’t exist in any shooter especially halo in arena and warzone then it’s on you if your reluctant to even try to understand anything I’ve tried to say it’s on you
>
> also spawn trapping is a thing you don’t have to be a champ to do it please don’t be confused by what I said I’m only telling you the truth if you are competent and solo queing you can manipulate spawns if your queing of player
>
> PS
> it’s easier to spawn trap with a sniper but is not required

I’m starting to suspect that there’s some confusion between what you mean by a spawn trap, and what other people in this thread mean by a spawn trap. Do you, by any chance, consider predicting an individual player’s spawn and starting to shoot at them right as they respawn to be a spawn trap?

> 2535447612273772;15960:
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> > > > > > > sense sprint requires the map to be larger and you are saying you would prefer smaller maps with no sprint wouldn’t that encourage spawn trapping a lot more to me
> > > > > >
> > > > > > No, not in any way. How easy it is to set up a spawn trap at most depends on the travel times, not the distances. If the travel times remain equal, there is no effect. Spawn traps can also be prevented by other design decisions.
> > > > > >
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> > > > > > > 2535447612273772;15940:
> > > > > > > third argument:
> > > > > > > ill give an example for this one instead
> > > > > > >
> > > > > > > on the map white cell you sprint up to cam grab cam jump off of the map ground pound back on the map if spartan abilities were taken out said moves wouldn’t be a thing
> > > > > >
> > > > > > No, they wouldn’t. Of course, there’d be other kinds of moves that would. Besides, Spartan Abilities are in no way the only option for new movement mechanics, but they are a pretty bad one.
> > > > > >
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> > > > > > > 2535447612273772;15940:
> > > > > > > secondly your not running from your base to the enemy I don’t know what lv of halo 5 you play at but champ onyx league you hold a position close to the center it’s called controlling the map ( most maps you will likely be at the center of the map take regret for example you must hold top mid to win) your probably running around the map looking for people which is wrong and isn’t how halo is played in any way shape or formed it’s called control the map control the power weapons
> > > > > >
> > > > > > I don’t think you should take everything people say literally. We may be talking about the time to travel across the map, because that’s the easiest one to phrase, but with a little bit of effort you should be able to generalize that to all movement on the map. With that said, I’m sorry to hear that Halo 5 is your only experience of map control in Halo.
> > > > > >
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> > > > > > > 2535447612273772;15942:
> > > > > > > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth?
> > > > > >
> > > > > > Of all the things you can mention, sprint is the least significant part of the trick. Whatever difficult combo you can consider, sprint has no effect on the difficulty. In all these examples, the depth doesn’t come from sprint, it comes from all the other things you do.
>
> This is my only reply if any of you took offense to anything I said wasn’t trying to say your trash at halo or anything or talk down on you what I was saying you couldn’t expect low players to have mastered halo 5 movement machanics

I agree. So how can I have expected you to have mastered them?

You’ve been posting for the past few pages that I’ve read through and have said pretty much nothing substantial in regards to why sprint is more beneficial than a bump in BMS. As I’ve said in other posts, you like sprint and that’s fine. But what benefits does it bring to halo other than you liking it?