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> > > > I could go on for days about why sprint should stay but a short answer is this
> > > >
> > > > It adds for depth and skill to the game
> > >
> > > *Please see previous page for my link on the “depth vs complexity” ExtraCredits video.
> > >
> > > Sprint doesn’t really add depth to the game, it just adds to the complexity.
> > >
> > > Depth = The amount of choices given to a player
> > > Complexity = The amount of things a player has to learn/remember or calculations a player has to do in order to achieve the basics.
> > >
> > > See the issue is that with sprint, especially the sprint in Halo 5, the player has to remember more in order to achieve the same goal. In Halo CE-3 (and even Reach to a degree) players were given the maximum amount of depth for as little complexity as possible. Example;
> > >
> > > Goal: Move at maximum speed from A to B
> > > - Halo CE-3: Push the left stick. Depth: Player can move at maximum speed in any direction while also has full choice and control over direction to look, with full use of weaponry. - Halo 4/5: Press and push left stick. Depth: Player can move at full speed while only facing forward, and you lose use of weapons. Also don’t get shot.You are doing more, for less control.
> > >
> > > Things get even worse when you compound it with other Halo 5 design choices.
> > >
> > > Goal: Regenerate shields.
> > > - Halo CE-3: Don’t take damage for a few seconds. Depth: Player has full use of all abilities available, including moving at maximum speed. - Halo 5: Don’t take damage and don’t sprint before full regeneration. Depth: Player has use of some abilities but looses the ability to move at maximum speed.As you go through the list you see how depth (choice) is taken away from players, and it’s being replaced by more complex mechanics that are past off as actual depth.
> >
> > You say sprint doesn’t add depth then how would i super jump, how would I thrust slide mind you there are two ways to do this both require sprint there are many things you needs sprint for my guy not just running and staying alive if you thought about some of these I can name off like 4 things off the top of my head that you need sprint for and your telling me sprint doesn’t add depth? It’s because you are using it wrong believe me I consider myself a top teir play not a pro of the slightest but I play on the more skilled side of halo 5 skill gap
> >
> > 1) sprint isn’t as fast as you can move in halo 5 if you didn’t know
> >
> > 2) well would you want someone running while they are hurt doesn’t make sense or seems realistic to me although it’s a game and that shield recharge timer although not stated by 343 I thought was put in as a compromise for classic fans who didn’t want sprint in the game and it’s was also for balance I don’t think you want to have to shoot someone 5 times for them to just start running away it would turn the game into COD
> >
> > in short sprint doesn’t offer many options but the things you can do with sprint offers depth and replay ability with out sprint a lot of and I mean a lot of movement would be taken out of the game
>
> Don’t get me wrong, but you really seem to have no clue what you’re talking about.
> How does enhanched mobility not distrupt the golden triangle? For every single one of them (Ground Pound, Sprint, Clamber, Spartan Charge) you absolutely have to let your gun down.
>
> Enhanched Mobility added nothing but restriction into Halo. Because every player has every ability right from the start, you have to design every single map around all of them, which leads to horrible maps. They look different, but play the same. No variety, no replayibility.
> There is a huge difference between additions & restrictions. Equipments are additions. They will effect certain maps, but you don’t have to design your maps around them. You can have a map without any of them and it doesn’t break the gameplay.
>
> And how in the hell is sprint well implemented in Halo? Literally every aspect of the game had to change and it still doesn’t fit into Halos Sandbox. And there was no compromise for “classic” fans, we’re not “classic” Fans, we are Halo Fans.
Tbh I don’t even agree with the golden triangle but that’s something bungie in an interview I think for halo 3 or 2 I don’t remember the company that everyone loves but they made mistakes as well said because if you look at COD right infinite warfare or something can’t you shoot throw nades and Melee while sprinting
second if I’m not mistaken they broke the golden rule with reach themselves next if im not mistaken they never said that you had to be able to perform those actions at anytime. Because by that logic cod would be halo
. But I was just going off what the original developers said so if I don’t make any sense well then you are saying bungie doesn’t make any sense and they made halo plus you can’t shoot or throw nades at the same time so your point is irrelevant.
I wouldn’t expect a plat player to know how to spawn trap and warzone the only time you will get spawn trapped is if your triple capped dude your talking to a onyx lv player trust me it gets real sweaty I’ve played champs who won’t let you breathe I’ve played with champs who won’t let you move. I even played the best 2 slayer teams in halo 5 and I will tell you one thing they don’t mess around if your team not on top of it you will get spawn trapped bottom line
