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> > > Firstly it increases the pace and flow of combat which I see as new and familiar at the same time. All Players would be capable of preforming Sprint which means faster movement.
> >
> > So it’s “nah it does not increase the pace”?
> > You don’t explain why or how it increases the pacing, because all you’re doing is saying the same thing I asked you to elaborate on, with different wording.
> > Pace and flow of “combat”?
> > Is combat here an encounter where you’re using your weapons and other tools to actively fight another player? Because you can’t use sprint in combat, you can’t hurt your opponent while sprinting.
> > All players are capable of sprinting, and faster movement is achieved, but your leaving out map design from that. There’s also the question why offensive capabilities need to be disabled with higher movement speeds.
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> > > 2793974233125388;15849:
> > > Sprint opens up combat opportunities such as Being able to take cover faster, allow players to avoid threats like grenades and travel faster while not breaking concept or moving at ridiculous speeds like thrust or dash.
> >
> > Considering that there’s the stopping power thing in which being shot throws you out of sprint if you haven’t reached maximum velocity, taking cover faster isn’t actually something you’ll be doing with sprint, in combat, as long as your opponent can actually hit you. If they can’t hit you while you’re facing away from them moving in a forward line only, I don’t see why you’d be running from them. That’s besides the point though.
> > Your only point provided from “combat opportunities” is an escape method which overshadow most other escape tactics, then again most ususally thrust into safesty first, then take a hike with sprint as to decrease the chance of getting knocked out of sprint. Either way, taking cover easier is also one of those things which have been nerfed and nerfed again with sprint.
> > Another thing to consider is the availability of cover, which comes down to map design again.
> > I’m quite sure grenades take sprinting and thrusting into account when those are balanced.
> > What do you want to achieve with “traveling faster”? Not even certain what “breaking concept” is supposed to mean, but hey, that’s me.
> > Traveling faster usually comes down to “get places at a timely fashion”, which comes, again, down to map design. You’re not going to get anywhere faster than a map designer intended you to. Wether or not sprint is present in the game.
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> > > And to your Third point, Spartan Abilities are a step too far for halo. The MK V Armour didn’t have thrusters requiring a EVA ascension pack to match the thrusting capability of the previous MK IV. A soldier shouldn’t be able to dash because it is similar to what you said about protection (it could cause collateral damage).
> >
> > So what with older armors not having thrusters if they didn’t have the upgraded pack?
> > I’m quite sure these are augmented soldiers encased in a highly advanced titanium armor, not your ordinary soldier.
> > I’d also question “collateral damage” as a lore argument to not have thrusting or dashing.
> > See, sprinting strains the moving part of the body, a muscle which does not have the time to properly stretch will tear apart at the weakest points.
> > A thrust applies g-forces, so does a spartan charge, we’ve got suits today which can protect a user somewhat from these g-forces and their negative impact on a body.
> > Quite sure a Mjolnir does the same, and better.
> > The only thing to worry about is the collision, the sudden stop, which applies more g-forces, but it’s unlikely those forces would have a larger impact on the user considering all the other stuff the suit and the wearer can experience.
> >
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> > > 2793974233125388;15849:
> > > Call of duty had the same problem with rapid pace combat (that’s titan fall’s thing).
> >
> > So what kind of pacing is wanted, and could you actually define that?
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> > > Spartan Charge Breaks the element of CQB. It also makes weapons like the Sniper Rifle and Rail gun and other long range weapons harder to use for less skilled players because everyone is dashing about.
> >
> > How does Spartan charge break CQB?
> > So should Snipers and Rail guns be easier to use for less skilled players?
> > Which in turn would mean they’re easier for everyone?
> >
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> > > To add on I respect you talking about the lore but there are instances where Spartans have been able to run. And Noble Two’s Module increased the speed capability temporarily which is similar (Not Exactly) to a stimulant boost from other games. Though I care for the Lore of halo (as I read halo books.) Were talking about the movement system in halo not the lore.
> >
> > I only brought up realism / lore due to this:
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> > > I think that Sprint Should Remain in the halo games, It seemed really flawed that an Armoured super soldier couldn’t sprint in the older games. It gave me an impression I was a walking tank rather than a Spartan.
> >
> > So it’s ok that an Armoured super soldier in an advanced armor can sprint in the game because it seems flawed they couldn’t?
> > But that same armoured super soldier in an advanced armor shouldn’t be able to thrust and charge, because you want it to be about gameplay reasons? Yet you take up some lore points as well.
> > You took up realism / lore, I questioned that.
> > I mean, we still have lots of other basic actions, for example prone, corner leaning and blind firing
>
> How about we take this on Xbox party?
Why don’t you just post your thoughts on the subject here? This is the place to discuss Sprint, not in private.
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> > > Do you think the kill times in Halo are fine?
> >
> > But this is what I think and I said that I enjoyed all halo games.
>
> And no the TTK aren’t fine
Why, because the TTK is too long for the gameplay that was more or less ripped off of Call of Duty’s frame and slapped on to Halo with Elmer’s Glue? A shorter TTK would work with this system. Shame that such a TTK would be from Call of Duty, and not Halo.
If you’re going to say something, you have to expand it beyond just “Yes” and “No”. You need to elaborate on your points, otherwise what you’re saying is pointless. And don’t fill your post with filler, as you’ve done in the past. A lot of what you wrote, especially towards the top of Naqser’s critique has no backing whatsoever. It means nothing.