The sprint discussion thread

> 2535444702990491;15838:
> I can give you one good reason why not having sprint in the Classic Halos was good.
>
> Now thing is that may very well be a supporting reason for no sprint, but good thing is there’s already 3 AAA Halo titles without sprint that can offer that good old natural sleep remedy; therefore this same old formula just isn’t really needed in the next Halo game.

Do you think the kill times in Halo are fine?

> 2727626560040591;15866:
> > 2535444702990491;15838:
> > I can give you one good reason why not having sprint in the Classic Halos was good.
> >
> > Now thing is that may very well be a supporting reason for no sprint, but good thing is there’s already 3 AAA Halo titles without sprint that can offer that good old natural sleep remedy; therefore this same old formula just isn’t really needed in the next Halo game.
>
> Do you think the kill times in Halo are fine?

But this is what I think and I said that I enjoyed all halo games.

> 2793974233125388;15867:
> > 2727626560040591;15866:
> > > 2535444702990491;15838:
> > > I can give you one good reason why not having sprint in the Classic Halos was good.
> > >
> > > Now thing is that may very well be a supporting reason for no sprint, but good thing is there’s already 3 AAA Halo titles without sprint that can offer that good old natural sleep remedy; therefore this same old formula just isn’t really needed in the next Halo game.
> >
> > Do you think the kill times in Halo are fine?
>
> But this is what I think and I said that I enjoyed all halo games.

And no the TTK aren’t fine

> 2793974233125388;15865:
> > 2533274795123910;15864:
> > > 2793974233125388;15849:
> > > Firstly it increases the pace and flow of combat which I see as new and familiar at the same time. All Players would be capable of preforming Sprint which means faster movement.
> >
> > So it’s “nah it does not increase the pace”?
> > You don’t explain why or how it increases the pacing, because all you’re doing is saying the same thing I asked you to elaborate on, with different wording.
> > Pace and flow of “combat”?
> > Is combat here an encounter where you’re using your weapons and other tools to actively fight another player? Because you can’t use sprint in combat, you can’t hurt your opponent while sprinting.
> > All players are capable of sprinting, and faster movement is achieved, but your leaving out map design from that. There’s also the question why offensive capabilities need to be disabled with higher movement speeds.
> >
> >
> >
> >
> > > 2793974233125388;15849:
> > > Sprint opens up combat opportunities such as Being able to take cover faster, allow players to avoid threats like grenades and travel faster while not breaking concept or moving at ridiculous speeds like thrust or dash.
> >
> > Considering that there’s the stopping power thing in which being shot throws you out of sprint if you haven’t reached maximum velocity, taking cover faster isn’t actually something you’ll be doing with sprint, in combat, as long as your opponent can actually hit you. If they can’t hit you while you’re facing away from them moving in a forward line only, I don’t see why you’d be running from them. That’s besides the point though.
> > Your only point provided from “combat opportunities” is an escape method which overshadow most other escape tactics, then again most ususally thrust into safesty first, then take a hike with sprint as to decrease the chance of getting knocked out of sprint. Either way, taking cover easier is also one of those things which have been nerfed and nerfed again with sprint.
> > Another thing to consider is the availability of cover, which comes down to map design again.
> > I’m quite sure grenades take sprinting and thrusting into account when those are balanced.
> > What do you want to achieve with “traveling faster”? Not even certain what “breaking concept” is supposed to mean, but hey, that’s me.
> > Traveling faster usually comes down to “get places at a timely fashion”, which comes, again, down to map design. You’re not going to get anywhere faster than a map designer intended you to. Wether or not sprint is present in the game.
> >
> >
> >
> >
> > > 2793974233125388;15849:
> > > And to your Third point, Spartan Abilities are a step too far for halo. The MK V Armour didn’t have thrusters requiring a EVA ascension pack to match the thrusting capability of the previous MK IV. A soldier shouldn’t be able to dash because it is similar to what you said about protection (it could cause collateral damage).
> >
> > So what with older armors not having thrusters if they didn’t have the upgraded pack?
> > I’m quite sure these are augmented soldiers encased in a highly advanced titanium armor, not your ordinary soldier.
> > I’d also question “collateral damage” as a lore argument to not have thrusting or dashing.
> > See, sprinting strains the moving part of the body, a muscle which does not have the time to properly stretch will tear apart at the weakest points.
> > A thrust applies g-forces, so does a spartan charge, we’ve got suits today which can protect a user somewhat from these g-forces and their negative impact on a body.
> > Quite sure a Mjolnir does the same, and better.
> > The only thing to worry about is the collision, the sudden stop, which applies more g-forces, but it’s unlikely those forces would have a larger impact on the user considering all the other stuff the suit and the wearer can experience.
> >
> >
> >
> >
> > > 2793974233125388;15849:
> > > Call of duty had the same problem with rapid pace combat (that’s titan fall’s thing).
> >
> > So what kind of pacing is wanted, and could you actually define that?
> >
> >
> >
> >
> > > 2793974233125388;15849:
> > > Spartan Charge Breaks the element of CQB. It also makes weapons like the Sniper Rifle and Rail gun and other long range weapons harder to use for less skilled players because everyone is dashing about.
> >
> > How does Spartan charge break CQB?
> > So should Snipers and Rail guns be easier to use for less skilled players?
> > Which in turn would mean they’re easier for everyone?
> >
> >
> >
> >
> > > 2793974233125388;15849:
> > > To add on I respect you talking about the lore but there are instances where Spartans have been able to run. And Noble Two’s Module increased the speed capability temporarily which is similar (Not Exactly) to a stimulant boost from other games. Though I care for the Lore of halo (as I read halo books.) Were talking about the movement system in halo not the lore.
> >
> > I only brought up realism / lore due to this:
> >
> >
> >
> >
> > > 2793974233125388;15807:
> > > I think that Sprint Should Remain in the halo games, It seemed really flawed that an Armoured super soldier couldn’t sprint in the older games. It gave me an impression I was a walking tank rather than a Spartan.
> >
> > So it’s ok that an Armoured super soldier in an advanced armor can sprint in the game because it seems flawed they couldn’t?
> > But that same armoured super soldier in an advanced armor shouldn’t be able to thrust and charge, because you want it to be about gameplay reasons? Yet you take up some lore points as well.
> > You took up realism / lore, I questioned that.
> > I mean, we still have lots of other basic actions, for example prone, corner leaning and blind firing
>
> How about we take this on Xbox party?

Why don’t you just post your thoughts on the subject here? This is the place to discuss Sprint, not in private.

> 2793974233125388;15868:
> > 2793974233125388;15867:
> > > 2727626560040591;15866:
> > > Do you think the kill times in Halo are fine?
> >
> > But this is what I think and I said that I enjoyed all halo games.
>
> And no the TTK aren’t fine

Why, because the TTK is too long for the gameplay that was more or less ripped off of Call of Duty’s frame and slapped on to Halo with Elmer’s Glue? A shorter TTK would work with this system. Shame that such a TTK would be from Call of Duty, and not Halo.

If you’re going to say something, you have to expand it beyond just “Yes” and “No”. You need to elaborate on your points, otherwise what you’re saying is pointless. And don’t fill your post with filler, as you’ve done in the past. A lot of what you wrote, especially towards the top of Naqser’s critique has no backing whatsoever. It means nothing.

> 2793974233125388;15865:
> How about we take this on Xbox party?

No thank you. I see no reason to do so.

> 2533274944752684;15863:
> > 2533274870910149;15860:
> > I dont like sprint. its Influence on map design (for example unnesesary stretching creating open long fields) and similiar to boosters it is a “ceap way to save somone who acctualy deserved to get killed”. Of course it is fair in a sense that evryone now has it but sprint and armorabilities in generall have too much what i would say negative influence on evrything around it . In older Halos higher Mobility was rather an Reward For good teamwork or individuall skill becuase you had to controll certain passages that where quicker or mancannons,teleports etc… maybe getting a certain vehicel into your controll or simply stealing enemies vehicels so a larger share of your own team can be transportet. The Design of Maps/Modes was the limiter, the Map designer decided how much mobility he wants to have on his map , wich sections to slow down wich to speed up . The entire map this way was balanced in itself. Sprint on the other hand limits modes and mapdesigners they have to factor in these , maybe taking some shortcoomings as cause for that. I never felt like the older halos lacked speed or something ( not in the fighting sense by nature halo fights due to the arena nature , ideas and simple ID of the franchise are slower in comparasion) the only areas wich were super slow were designed to be used with vehicels etc and usually would even take with sprint a long time to traverse so somone ones “tactical stupidity” in in my opinion no excuse to include sprint, espacialy when said section probably would be elongatet even more because the map designer dosent want somone running around without a vehicel in said section.
> >
> > And Guys letz be honest , Halo right now isnt doing as great as it was and it needs to be “different” or “special” to put simply “iconic” to its roots and game so people regognize it or atleast that it stands out in the mass market of sci fi Shooters , otherwise when time will pass by and the old fans arent really there anymore it will be forgotten with the rest, Though i am happy to see 343 understands how important the ID of Halo ist hence the return of the Artstyle in Infinite (hopefully gameplay too)
>
> 1. How do you determine who “deserves to get killed”? I can make the argument that the attacker didn’t deserve the kill with the same logic of bad positioning if sprint of all things saved the other player.
>
> 2. They never felt slow to you, but many think they did. Halo 3’s movement in particular feels so sluggish some compare it to tortoise movement or wading. But that’s just the vocal guys, who as a general rule are a minority. We don’t have any evidence that could point to the general opinion of speed among the silent majority.
>
> 3. The “map designer designs the flow of the game” logic itself is why classic feels limiting. It flows great, for sure. But the maps are designed in a way where there’s only one or two plays that are viable per section (don’t forget the atrocious nade spam on maps like Guardian and Midship). Sprint and other abilities help you dodge attacks so there isn’t always a strict “play-counterplay” pattern to everything. For example, on maps like Truth, you can’t just spam nades on the sides of the map, because that can be negated with a Thrust, making the plays more situational and less “textbook”, if you understand me.
>
> 4. There is no evidence that can pin the decline of Halo strictly on sprint and modern movement.

  1. We’re saying that a hypothetically well positioned attacker may not always get the kill of a hypothetically poorly positioned defender due to thrust and sprint allowing for a quick dodge behind cover. You pretty much have to be in the middle of nowhere on a map to be in remote danger of being killed. Also, please note how every singe map in the new Halo rotation has at least 3, often wide open avenues of attack except for Pegasus Security, which was fixed in Pegasus II. This is because of spartan abilities, yet that still does not solve the duck behind cover issue that halts gameplay. Thrust, sprint, nade, wait is now the meta. A poorly positioned attacker will likely also not be punished nearly as severely, due to the fact that he can also do the same should the defender get a few shots in. Point is: it’s nearly impossible to position yourself to surely kill someone who is not well positioned on defense.
  2. Okay this is a feeling and I’m sure people felt that way. Even I felt that way. but sprint is an overreaction to this. Increasing BMS and adding more man cannons? Yeah. Hell yeah. Sprint and spartan abilities was… not the way.
  3. The dodging of attacks and running away from them is precisely why the mechanic is broken. Maps do not flow great; they all suffer from artificial enlargement and a chronic lack of good cover to compensate for sprint and thrust. The strict play and counterplay is quintessential HALO. That’s what the campaigns were, that’s what the multiplayer was. Halo and CoD are on opposite sides of the spectrum, with CoD being highly situational and incredibly fast paced, and Halo being slower paced and very strategic. Avoiding a well placed grenade with a thrust is perhaps the single most infuriating mechanic in Halo and makes me want to smash my controller every time I see it done, even by my teammates. A well thrown grenade is meant to absolutely screw you over by killing you or by putting you in a situation where you will likely die, not allow you to just thrust out of the way like it’s nothing. Textbook is Halo. Situational is CoD.
  4. Actually, there kind of is. More modern gameplay in the mainstream titles and the resulting decline of Halo came with Halo 4; Halo 4 gave us “modern” features like kill streaks (ordinances), load outs (chose a grenade type), sprint, and abilities like promethean vision. Many who left the game at that time had cited these additions as the reason they did so, and by the time Halo 5 rolled around, only the people who were okay with these additions and the people who will never leave halo no matter what remained. The reason people left Halo 4 was because of the changes, and the changes were “modern movement and game mechanics.” Therefore, modern movement DID kill Halo; it may be too late to save it now. People always argued about which game would be the Halo killer. Let’s pretend this is Clue: I’d like to guess it was 343i, in Halo 4, with the CoD mechanics.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2533275031935123;15861:
> Just a quick word regarding Sprint potentially increasing the pace of gameplay:
>
> That’s bunk. The maps designed in Halo 5 gave been elongated to account for Sprint. All Sprint does in that case, is kill your ability to fight back against someone who is not sprinting. As such, an increase in BMS would accomplish what Sprint does, but also enables you to fight back on Halo 5 maps.
>
> Regarding combat options,
> You’re better off running than you are sprinting. Sprinting doesn’t enable you to fight back, so you have to stop sprinting in order to play. Therefore, sprinting increasing combat options is also absolute bunk.
>
> There are many, many pages of back and forth where this has been proven in greater detail. I suggest anyone curious check those out.

Wrong

> 2793974233125388;15872:
> > 2533275031935123;15861:
> > Just a quick word regarding Sprint potentially increasing the pace of gameplay:
> >
> > That’s bunk. The maps designed in Halo 5 gave been elongated to account for Sprint. All Sprint does in that case, is kill your ability to fight back against someone who is not sprinting. As such, an increase in BMS would accomplish what Sprint does, but also enables you to fight back on Halo 5 maps.
> >
> > Regarding combat options,
> > You’re better off running than you are sprinting. Sprinting doesn’t enable you to fight back, so you have to stop sprinting in order to play. Therefore, sprinting increasing combat options is also absolute bunk.
> >
> > There are many, many pages of back and forth where this has been proven in greater detail. I suggest anyone curious check those out.
>
> Wrong

Why, what an intelligent and comprehensive response you have written! I’m so glad you could further our discussion by thoroughly responding to Delta5931’s point with evidence and your own analysis! Great work, chum!

> 2535454318282171;15873:
> > 2793974233125388;15872:
> > > 2533275031935123;15861:
> > > Just a quick word regarding Sprint potentially increasing the pace of gameplay:
> > >
> > > That’s bunk. The maps designed in Halo 5 gave been elongated to account for Sprint. All Sprint does in that case, is kill your ability to fight back against someone who is not sprinting. As such, an increase in BMS would accomplish what Sprint does, but also enables you to fight back on Halo 5 maps.
> > >
> > > Regarding combat options,
> > > You’re better off running than you are sprinting. Sprinting doesn’t enable you to fight back, so you have to stop sprinting in order to play. Therefore, sprinting increasing combat options is also absolute bunk.
> > >
> > > There are many, many pages of back and forth where this has been proven in greater detail. I suggest anyone curious check those out.
> >
> > Wrong
>
> Why, what an intelligent and comprehensive response you have written! I’m so glad you could further our discussion by thoroughly responding to Delta5931’s point with evidence and your own analysis! Great work, chum!

I’m hoping to explain it to him through Xbox party “chum”

> 2793974233125388;15874:
> > 2535454318282171;15873:
> > > 2793974233125388;15872:
> > > > 2533275031935123;15861:
> > > > Just a quick word regarding Sprint potentially increasing the pace of gameplay:
> > > >
> > > > That’s bunk. The maps designed in Halo 5 gave been elongated to account for Sprint. All Sprint does in that case, is kill your ability to fight back against someone who is not sprinting. As such, an increase in BMS would accomplish what Sprint does, but also enables you to fight back on Halo 5 maps.
> > > >
> > > > Regarding combat options,
> > > > You’re better off running than you are sprinting. Sprinting doesn’t enable you to fight back, so you have to stop sprinting in order to play. Therefore, sprinting increasing combat options is also absolute bunk.
> > > >
> > > > There are many, many pages of back and forth where this has been proven in greater detail. I suggest anyone curious check those out.
> > >
> > > Wrong
> >
> > Why, what an intelligent and comprehensive response you have written! I’m so glad you could further our discussion by thoroughly responding to Delta5931’s point with evidence and your own analysis! Great work, chum!
>
> I’m hoping to explain it to him through Xbox party “chum”

Yes, because taking a discussion about sprint off of the sprint discussion threat makes a lot of sense!

> 2793974233125388;15874:
> > 2535454318282171;15873:
> > > 2793974233125388;15872:
> > > > 2533275031935123;15861:
> > > > Just a quick word regarding Sprint potentially increasing the pace of gameplay:
> > > >
> > > > That’s bunk. The maps designed in Halo 5 gave been elongated to account for Sprint. All Sprint does in that case, is kill your ability to fight back against someone who is not sprinting. As such, an increase in BMS would accomplish what Sprint does, but also enables you to fight back on Halo 5 maps.
> > > >
> > > > Regarding combat options,
> > > > You’re better off running than you are sprinting. Sprinting doesn’t enable you to fight back, so you have to stop sprinting in order to play. Therefore, sprinting increasing combat options is also absolute bunk.
> > > >
> > > > There are many, many pages of back and forth where this has been proven in greater detail. I suggest anyone curious check those out.
> > >
> > > Wrong
> >
> > Why, what an intelligent and comprehensive response you have written! I’m so glad you could further our discussion by thoroughly responding to Delta5931’s point with evidence and your own analysis! Great work, chum!
>
> I’m hoping to explain it to him through Xbox party “chum”

Sprint doesn’t slow the pace of the game That’s utter rubbish. If people don’t like it I am sure 343 would include a Classic game mode. Sprinting isn’t a bad thing in halo and people who simply say it isn’t because it slows down combat is utter rubbish it brings new opportunities to the table. Being able to move more quickly to attain a position is more tactical and increases the flow of combat whilst not doing so drastically. People who say that people who want sprint don’t want a true halo game. That’s not an arguement. I am simply expressing a point on what I think I could be good idea. There is no need for a flame war.

> 2535454318282171;15875:
> > 2793974233125388;15874:
> > > 2535454318282171;15873:
> > > > 2793974233125388;15872:
> > > > > 2533275031935123;15861:
> > > > > Just a quick word regarding Sprint potentially increasing the pace of gameplay:
> > > > >
> > > > > That’s bunk. The maps designed in Halo 5 gave been elongated to account for Sprint. All Sprint does in that case, is kill your ability to fight back against someone who is not sprinting. As such, an increase in BMS would accomplish what Sprint does, but also enables you to fight back on Halo 5 maps.
> > > > >
> > > > > Regarding combat options,
> > > > > You’re better off running than you are sprinting. Sprinting doesn’t enable you to fight back, so you have to stop sprinting in order to play. Therefore, sprinting increasing combat options is also absolute bunk.
> > > > >
> > > > > There are many, many pages of back and forth where this has been proven in greater detail. I suggest anyone curious check those out.
> > > >
> > > > Wrong
> > >
> > > Why, what an intelligent and comprehensive response you have written! I’m so glad you could further our discussion by thoroughly responding to Delta5931’s point with evidence and your own analysis! Great work, chum!
> >
> > I’m hoping to explain it to him through Xbox party “chum”
>
> Yes, because taking a discussion about sprint off of the sprint discussion threat makes a lot of sense!

  1. I’m expressing an opinion on the thread I want to be challenged. But not harassed
  2. I’m making perfect sense by discussing it with halo players who may have a different take

I’ve still yet to see an argument in favor of sprint that would be better for gameplay and map design than a simple bump up in BMS or use of man-cannons/teleporters.

It also seems that after reading the past 10 or so pages, most pro-sprinters try to deflect off the topic when pressed for a real answer as to why sprint is so beneficial.

i honestly hope 343 reads this thread and takes the feedback seriously for their upcoming titles.

> 2793974233125388;15876:
> Sprint doesn’t slow the pace of the game That’s utter rubbish.

Yet you haven’t explained how sprint increases the pace of the game.

> 2793974233125388;15876:
> If people don’t like it I am sure 343 would include a Classic game mode. Sprinting isn’t a bad thing in halo and people who simply say it isn’t because it slows down combat is utter rubbish it brings new opportunities to the table.

Perhaps people want a Halo game which follows a different path than the “modern shooter” one?
Being against the “modern shooter” stuff doesn’t mean you’re against change overall.

So, explain how it isn’t bad, and how about more new opportunities to the table other than it being easier to get to cover. With them opportunities being new and all, it would mean in my world that those new opportunities are not available without sprint.

> 2793974233125388;15876:
> Being able to move more quickly to attain a position is more tactical and increases the flow of combat whilst not doing so drastically.

So, how exactly does sprint increase the flow of combat? Something sprint itself is not part of.
More quickly? Relative to what?
More tactical than what?

> 2793974233125388;15877:
> 1. I’m expressing an opinion on the thread I want to be challenged. But not harassed

You’re making quite a few claims.

> 2793974233125388;15876:
> Sprint doesn’t slow the pace of the game That’s utter rubbish.

And how is that rubbish?

> 2793974233125388;15876:
> If people don’t like it I am sure 343 would include a Classic game mode.

Why only a classic game mode? Why not a classic game?

Of course every attempt at a classic game mode hasn’t worked since Reach. The best attempt at recreating the classic Halos was done by Microsoft’s Backwards Compatibility team, not even 343i themselves.

> 2793974233125388;15876:
> Sprinting isn’t a bad thing in halo and people who simply say it isn’t because it slows down combat is utter rubbish it brings new opportunities to the table.

You’re going to have to do more than repeat “utter rubbish” in order to get your point across. You talked about “more opportunities”, but Naqser said that it basically devolves down to “running away” and “map design.”

> 2793974233125388;15876:
> Being able to move more quickly to attain a position is more tactical and increases the flow of combat whilst not doing so drastically.

No one ever said moving faster was wrong, only that Sprint was the wrong way to do it. You can move faster withou thaving a Sprint mechanic in the game.

> 2793974233125388;15876:
> People who say that people who want sprint don’t want a true halo game.

I guess we’re playing the No True Scotsman game now? What is this mechanic marks the difference between a “true” Halo game and one that isn’t?

> 2793974233125388;15876:
> > 2793974233125388;15874:
> > > 2535454318282171;15873:
> > > > 2793974233125388;15872:
> > > > > 2533275031935123;15861:
> > > > > Just a quick word regarding Sprint potentially increasing the pace of gameplay:
> > > > >
> > > > > That’s bunk. The maps designed in Halo 5 gave been elongated to account for Sprint. All Sprint does in that case, is kill your ability to fight back against someone who is not sprinting. As such, an increase in BMS would accomplish what Sprint does, but also enables you to fight back on Halo 5 maps.
> > > > >
> > > > > Regarding combat options,
> > > > > You’re better off running than you are sprinting. Sprinting doesn’t enable you to fight back, so you have to stop sprinting in order to play. Therefore, sprinting increasing combat options is also absolute bunk.
> > > > >
> > > > > There are many, many pages of back and forth where this has been proven in greater detail. I suggest anyone curious check those out.
> > > >
> > > > Wrong
> > >
> > > Why, what an intelligent and comprehensive response you have written! I’m so glad you could further our discussion by thoroughly responding to Delta5931’s point with evidence and your own analysis! Great work, chum!
> >
> > I’m hoping to explain it to him through Xbox party “chum”
>
> Sprint doesn’t slow the pace of the game That’s utter rubbish. If people don’t like it I am sure 343 would include a Classic game mode. Sprinting isn’t a bad thing in halo and people who simply say it isn’t because it slows down combat is utter rubbish it brings new opportunities to the table. Being able to move more quickly to attain a position is more tactical and increases the flow of combat whilst not doing so drastically. People who say that people who want sprint don’t want a true halo game. That’s not an arguement. I am simply expressing a point on what I think I could be good idea. There is no need for a flame war.

First off, I’m not going to go into Xbox Live Party for you to explain. If you have something to say to me regarding Sprint, post it here. Otherwise, I’m not interested.

Second, you have no backing to prove any aspect of what you’re saying. We, the anti-Sprinters, have proven throughout this thread each of my points. At this point, I’m just reiterating what was said over 10 pages ago. If you can’t back up what you’re saying with any evidence of any kind, then your points are one of the following:

  • Blatantly false - Unverifiable - FacetiousTake your pick.

Additionally, we’re not going to tolerate a classic throwback mode. Sprint affects the entire game, and simply turning it off when it’s already in doesn’t fix the major issues with the system (namely how hitscan weapons behave). The game needs to be built from the ground up for one movement system, not two.

> 2533274833081329;15880:
> > 2793974233125388;15876:
> > Sprint doesn’t slow the pace of the game That’s utter rubbish.
>
> And how is that rubbish?
>
>
>
>
> > 2793974233125388;15876:
> > If people don’t like it I am sure 343 would include a Classic game mode.
>
> Why only a classic game mode? Why not a classic game?
>
> Of course every attempt at a classic game mode hasn’t worked since Reach.
>
>
>
>
> > 2793974233125388;15876:
> > Sprinting isn’t a bad thing in halo and people who simply say it isn’t because it slows down combat is utter rubbish it brings new opportunities to the table.
>
> You’re going to have to do more than repeat “utter rubbish” in order to get your point across. You talked about “more opportunities”, but Naqser said that it basically devolves down to “running away” and “map design.”
>
>
>
>
> > 2793974233125388;15876:
> > Being able to move more quickly to attain a position is more tactical and increases the flow of combat whilst not doing so drastically.
>
> No one ever said moving faster was wrong, only that Sprint was the wrong way to do it. You can move faster withou thaving a Sprint mechanic in the game.
>
>
>
>
> > 2793974233125388;15876:
> > People who say that people who want sprint don’t want a true halo game.
>
> I guess we’re playing the No True Scotsman game now? What is this mechanic marks the difference between a “true” Halo game and one that isn’t?

Through Man cannons. I have explained why in the thread. Sprint increases the pace without breaking the game allowing people to move through how about you read what I am trying to say.

> 2793974233125388;15882:
> > 2533274833081329;15880:
> > > 2793974233125388;15876:
> > > Sprint doesn’t slow the pace of the game That’s utter rubbish.
> >
> > And how is that rubbish?
> >
> >
> >
> >
> > > 2793974233125388;15876:
> > > If people don’t like it I am sure 343 would include a Classic game mode.
> >
> > Why only a classic game mode? Why not a classic game?
> >
> > Of course every attempt at a classic game mode hasn’t worked since Reach.
> >
> >
> >
> >
> > > 2793974233125388;15876:
> > > Sprinting isn’t a bad thing in halo and people who simply say it isn’t because it slows down combat is utter rubbish it brings new opportunities to the table.
> >
> > You’re going to have to do more than repeat “utter rubbish” in order to get your point across. You talked about “more opportunities”, but Naqser said that it basically devolves down to “running away” and “map design.”
> >
> >
> >
> >
> > > 2793974233125388;15876:
> > > Being able to move more quickly to attain a position is more tactical and increases the flow of combat whilst not doing so drastically.
> >
> > No one ever said moving faster was wrong, only that Sprint was the wrong way to do it. You can move faster withou thaving a Sprint mechanic in the game.
> >
> >
> >
> >
> > > 2793974233125388;15876:
> > > People who say that people who want sprint don’t want a true halo game.
> >
> > I guess we’re playing the No True Scotsman game now? What is this mechanic marks the difference between a “true” Halo game and one that isn’t?
>
> Through Man cannons. I have explained why in the thread. Sprint increases the pace without breaking the game allowing people to move through how about you read what I am trying to say.

I don’t know how many times I must repeat myself

> 2793974233125388;15882:
> > 2533274833081329;15880:
> > > 2793974233125388;15876:
> > > Sprint doesn’t slow the pace of the game That’s utter rubbish.
> >
> > And how is that rubbish?
> >
> >
> >
> >
> > > 2793974233125388;15876:
> > > If people don’t like it I am sure 343 would include a Classic game mode.
> >
> > Why only a classic game mode? Why not a classic game?
> >
> > Of course every attempt at a classic game mode hasn’t worked since Reach.
> >
> >
> >
> >
> > > 2793974233125388;15876:
> > > Sprinting isn’t a bad thing in halo and people who simply say it isn’t because it slows down combat is utter rubbish it brings new opportunities to the table.
> >
> > You’re going to have to do more than repeat “utter rubbish” in order to get your point across. You talked about “more opportunities”, but Naqser said that it basically devolves down to “running away” and “map design.”
> >
> >
> >
> >
> > > 2793974233125388;15876:
> > > Being able to move more quickly to attain a position is more tactical and increases the flow of combat whilst not doing so drastically.
> >
> > No one ever said moving faster was wrong, only that Sprint was the wrong way to do it. You can move faster withou thaving a Sprint mechanic in the game.
> >
> >
> >
> >
> > > 2793974233125388;15876:
> > > People who say that people who want sprint don’t want a true halo game.
> >
> > I guess we’re playing the No True Scotsman game now? What is this mechanic marks the difference between a “true” Halo game and one that isn’t?
>
> Through Man cannons. I have explained why in the thread. Sprint increases the pace without breaking the game allowing people to move through how about you read what I am trying to say.

Which are present on very, very few maps.

Again. We have proven that Sprint heavily breaks the game. If you aren’t going to bother reading through our posts, why should we bother reading yours or paying attention to them?

> 2793974233125388;15882:
> Through Man cannons. I have explained why in the thread. Sprint increases the pace without breaking the game allowing people to move through how about you read what I am trying to say.

So if we have man cannons, why do we need Sprint to go faster?

You have explained, a lot of people said otherwise, and you have yet to answer them.

how does Sprint not break the game but increasing BMS does?