The sprint discussion thread

Just throwing my own two cents among the plenty others who have done so already, but I’m in favor of Sprint. Having played Halo and many other popular and not-so-popular shooter titles, I think sprinting is just a natural mechanic that had to be inevitably implemented and I was happy when it became a normal mechanic in Halo 4 rather than just an armor module like in Reach. Between my years of playing Halo and then having access to the MC Collection to be able to efficiently play amongst the different titles at once, I personally feel that sprint is a good mechanic to have. It speeds things up when its needed such as when you want to cross open terrain and flank opponents while they’re pinned down by your teammates - two things that are a bit more difficult to the point of you not being willing to do so with the tank speed of the earlier games. In other instances such as when you want to get the hell out of Dodge or rush towards an objective that’s being taken, sprinting can add to the psychological rush and enjoyment that comes when you’re speeding towards or away from what could be brutal death or a last-second save. It gets you in and out of combat when you need to and when you’re engaged sprinting is out of your mind as you revert back to the slower but no less enjoyable movements of Halo’s gameplay and combat. Having had sprinting and then when I go back to the previous Halo titles, I just wish I had sprinting whenever I come to those previously mentioned instances.

So I think sprinting should stay,. However, some of the other mechanics I think I’d rather see go. Sliding? Maybe. Clambering/Vaulting is another I’m not sure if I want to see go or not but I’m slightly leaning towards yes. Personally, I find Thrusting to be a bit much. I understand its uses and why its implemented such as a quick duck-away-from-grenades or blast back right into cover when you’re shot, but I don’t feel it to be a “Halo” mechanic. I don’t really have a good way to describe it other than I feel like it breaks the steady flow of what I consider to be Halo’s combat when players suddenly thrust in, out, and during combat. At times, it seems downright silly to have when I see it and use it myself.

Spartan Charge and Slam I’d definitely like to see go. Slam has been reduced to another round-the-corner or up the stairs cheap trick to me that’s kinda similar to the previous Boltshots and Maulers - tools which were later removed, thankfully, as I hope Slam will be too. Between grenades and various power weapons that a player may have to bait and kill you with, having an ability like Slam which you can use whenever and you’ll always have is a bit of a pain. Charge isn’t as bad, and I can kind of see its use to break that tradition of people waiting around the corner and killing you so you just go headfirst and hope for the best with this ability that may or may not give you an edge and even out those encounters, but overtime and seeing too many people using Charge as a more spammable thing that has them running around the map - particular in close quarters - charging and killing you before moving on to repeat the process. Granted, its nowhere near as bad as some of the aggravating serial knifers and meleers in certain other games, but its another thing that kind of breaks that Halo feel of combat and good times when its packed on with the other mechanics.

Basically what I’m saying in my own personal opinion is that sprinting is good to me and is a good mechanic to better get you into those fun-filled fights that we attribute to Halo - or add to the frantic rush of getting out. The other mechanics though I think are what tends to break the gameplay and firefights of what we consider traditionally Halo and are better off being removed.

Sarge221
I’m not going to bother quoting that entire post just to address your topic on Sprint, so I’m just going to tag you.

Sprint may be a natural component of other multiplayer games (I’ve played a whole lot of them too), but that doesn’t mean it works in Halo. Halo has had serious issues with Sprint because it messes with the entirety of balance. There are numerous posts throughout this topic regarding Sprint’s determential effects on gameplay.

I should also mention that some of the most popular games, the ones that have the largest E Sports following (and are also FPS) are games that don’t have Sprint. I’m talking about CS:GO and Overwatch here. TF2 also (I believe) has more active players currently than Halo 5, and doesn’t have Sprint. Kinda speaks volume on Sprint and how it’s a “modern” mechanic.

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> Sarge221I’m not going to bother quoting that entire post just to address your topic on Sprint, so I’m just going to tag you.
>
> Sprint may be a natural component of other multiplayer games (I’ve played a whole lot of them too), but that doesn’t mean it works in Halo. Halo has had serious issues with Sprint because it messes with the entirety of balance. There are numerous posts throughout this topic regarding Sprint’s determential effects on gameplay.
>
> I should also mention that some of the most popular games, the ones that have the largest E Sports following (and are also FPS) are games that don’t have Sprint. I’m talking about CS:GO and Overwatch here. TF2 also (I believe) has more active players currently than Halo 5, and doesn’t have Sprint. Kinda speaks volume on Sprint and how it’s a “modern” mechanic.

Perhaps. As just another veteran Halo player though, all I’m saying is that I prefer having Sprint in my Halo games and I’ve said my reasons as to why. Just another voice amongst the countless others is all.

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> > 2533275031935123;15827:
> > Sarge221I’m not going to bother quoting that entire post just to address your topic on Sprint, so I’m just going to tag you.
> >
> > Sprint may be a natural component of other multiplayer games (I’ve played a whole lot of them too), but that doesn’t mean it works in Halo. Halo has had serious issues with Sprint because it messes with the entirety of balance. There are numerous posts throughout this topic regarding Sprint’s determential effects on gameplay.
> >
> > I should also mention that some of the most popular games, the ones that have the largest E Sports following (and are also FPS) are games that don’t have Sprint. I’m talking about CS:GO and Overwatch here. TF2 also (I believe) has more active players currently than Halo 5, and doesn’t have Sprint. Kinda speaks volume on Sprint and how it’s a “modern” mechanic.
>
> Perhaps. As just another veteran Halo player though, all I’m saying is that I prefer having Sprint in my Halo games and I’ve said my reasons as to why. Just another voice amongst the countless others is all.

Thanks for your two cents… Good to see another true pro sprinter Halo veteran provide some good support to this thread and I concur with your assessment. I booted up some Halo 5 today and couldn’t imagine modern Halo without sprint. It would be like taking out the BR or the sniper, Halo just has to have it to be Halo.

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> I feel like you’ve taken this whole discussion the wrong way from the start. You’ve taken this as if there’s something to be won here, as if you can’t admit or discuss anything that might go against your agenda in fear of some unwanted consequences. Regardless of what we all want from Halo, this thread isn’t a fight to be won. If the only thing you want is sprint to be kept in the game, and you don’t want to discuss about the mechanic in depth, you don’t need to be here. Same goes for just wanting rid of sprint. I’m sure 343i knows better than to base their game design decisions on how many people are saying what in some forum thread. And if you still think that’s the most important part, then here you go: 20% of the participants in this thread have expressed clear feelings against sprint, while 57% have presented clear feelings in favor of sprint. Whoop-de-doo, you won, you have nothing to worry about, you can leave. 343i will not look at this thread and suddenly think “gee, a lot of people sure don’t like sprint, better remove it” unless they already had a good reason to believe so otherwise. Can we get back to having an open discussion about sprint now?
>
> I’ve told you before, I’m not here out of pure stubborness, fighting some fight. Heck, the two things I strongly believe in are 1) developers should not base design decisions too much on player feedback, and 2) the main purpose of forum discussion on game design decisions is not for players to provide direct feedback to the developers, but for players to share their thoughts with each other. You don’t find a person in this thread who values it less as a feedback source than I do. To me it has always been more about having a(ideally educational) discussion on everything regarding sprint. I come here, not because I think it will have any influence on future development of Halo, but because I find the topic interesting.

Don’t get me wrong, but Waypoint doesn’t represent the Halo Community by any means.
The most of the Run’N’Gun Supporters already gave up and left this franchise, because 343 (as well as Bungie during the development of Reach, but it seemed like they didn’t care anymore either) didn’t understand their own community. People can call me harsh (I really don’t care) but I see no point in beeing nice to people, who can’t bring one single argument and be rude at the same time (Go play MCC etc.)
I don’t think that 343 had enough competent people, to develop a proper game. If you ignore quality feedback for years (why Run’n Gun is essential for Halo’s Gameplay) then it’s not a big surprise, that Halo will just be known for it’s former glory. Ryan Darceys Conference about the spartan abilities portraits very well what went horribly wrong within the past few years. Designing Spartan Abilities for Halo 5: Guardians - YouTube

If they have learned from their lessons? Or do they have no other options at this point, because one of the biggest franchises in History is going downhill? Will they listen to the right people this time? Time will tell.

To this statistic - I mean, Quality over Quantity - right? I mean I’d rather read one quality post with various, good arguments than 10 posts with content like “I wanna have sprint because I feel faster, in H3 you were so slow like a turtle and btw. I will repeat these nonsense 10 times a day, because I have no clue what I’m talking about”

And it seems more like We’re the majority on every platform outside of Waypoint, even though so many people already left because of these gameplay changes. While the Run’Gun Supporters try to explain, why all these abilities won’t work in Halos Sandbox, I haven’t seen one good argument from the other side. I mean just look at one the last posts - another one, who tries to drag this into a “Bungie vs 343” Fight. It’s not like we “fight” just for our own benefits.

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> > > Sarge221I’m not going to bother quoting that entire post just to address your topic on Sprint, so I’m just going to tag you.
> > >
> > > Sprint may be a natural component of other multiplayer games (I’ve played a whole lot of them too), but that doesn’t mean it works in Halo. Halo has had serious issues with Sprint because it messes with the entirety of balance. There are numerous posts throughout this topic regarding Sprint’s determential effects on gameplay.
> > >
> > > I should also mention that some of the most popular games, the ones that have the largest E Sports following (and are also FPS) are games that don’t have Sprint. I’m talking about CS:GO and Overwatch here. TF2 also (I believe) has more active players currently than Halo 5, and doesn’t have Sprint. Kinda speaks volume on Sprint and how it’s a “modern” mechanic.
> >
> > Perhaps. As just another veteran Halo player though, all I’m saying is that I prefer having Sprint in my Halo games and I’ve said my reasons as to why. Just another voice amongst the countless others is all.
>
> Thanks for your two cents… Good to see another true pro sprinter Halo veteran provide some good support to this thread and I concur with your assessment. I booted up some Halo 5 today and couldn’t imagine modern Halo without sprint. It would be like taking out the BR or the sniper, Halo just has to have it to be Halo.

Oh, so to be a “true Halo veteran”, you have to be a pro sprinter? I’ve played all the Halo games. Thoroughly. And I’ve found the Halo games I enjoy most to be the ones without Sprint. They’re the most well balanced and the most fun to play because I can simply pick up the controller and start playing.

I truly wonder what it’s like living in an echo chamber, where you don’t have to address anyone’s complaints regarding an asinine and broken system that’s only done damage to a once fantastic and great series.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> > > Sarge221I’m not going to bother quoting that entire post just to address your topic on Sprint, so I’m just going to tag you.
> > >
> > > Sprint may be a natural component of other multiplayer games (I’ve played a whole lot of them too), but that doesn’t mean it works in Halo. Halo has had serious issues with Sprint because it messes with the entirety of balance. There are numerous posts throughout this topic regarding Sprint’s determential effects on gameplay.
> > >
> > > I should also mention that some of the most popular games, the ones that have the largest E Sports following (and are also FPS) are games that don’t have Sprint. I’m talking about CS:GO and Overwatch here. TF2 also (I believe) has more active players currently than Halo 5, and doesn’t have Sprint. Kinda speaks volume on Sprint and how it’s a “modern” mechanic.
> >
> > Perhaps. As just another veteran Halo player though, all I’m saying is that I prefer having Sprint in my Halo games and I’ve said my reasons as to why. Just another voice amongst the countless others is all.
>
> Thanks for your two cents… Good to see another true pro sprinter Halo veteran provide some good support to this thread and I concur with your assessment. I booted up some Halo 5 today and couldn’t imagine modern Halo without it.

I am PRO SPRINT. it doesn’t make halo unbalanced at all. If there is no sprint, could there be clamber? could a spartan boost slide? strafe fluidly? I believe halo will suffer more sales if they evolve a spartan abitiltes. i love this game(H5). I am a leader board specialist (ex #13 in XP total world wide), a spartan co. founder multiple times(tyranny unit is one of the earliest company’s to master the kill commendations worlds top company), and i’ve earned 2 other armors and 3 other helmets grinding for other world renown companies. I share this as proof of my LOVE for this HALO 5 experience. as a consumer who has helped the community by being a positive force (not like so many whom are hyper critical), I will sadly pass on the next chapter if they remove the SPRINT ABILITY. those PRO SPARTAN WALKERS haven’t put a strong logical argument to do anything , but make me LOL. Unfortunately, the PSW players have come off sounding to hyper critical, fussy, and very negative. Keep focus 343 industries, and halo will have a balance in the force, again one day

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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Also bad bait.

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You love Halo 5. Thats fine. We all have opinions, but can you elaborate on why sprint is more beneficial to Halo than a bump up in BMS? Also, what makes sprint balanced?

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> > > Sarge221I’m not going to bother quoting that entire post just to address your topic on Sprint, so I’m just going to tag you.
> > >
> > > Sprint may be a natural component of other multiplayer games (I’ve played a whole lot of them too), but that doesn’t mean it works in Halo. Halo has had serious issues with Sprint because it messes with the entirety of balance. There are numerous posts throughout this topic regarding Sprint’s determential effects on gameplay.
> > >
> > > I should also mention that some of the most popular games, the ones that have the largest E Sports following (and are also FPS) are games that don’t have Sprint. I’m talking about CS:GO and Overwatch here. TF2 also (I believe) has more active players currently than Halo 5, and doesn’t have Sprint. Kinda speaks volume on Sprint and how it’s a “modern” mechanic.
> >
> > Perhaps. As just another veteran Halo player though, all I’m saying is that I prefer having Sprint in my Halo games and I’ve said my reasons as to why. Just another voice amongst the countless others is all.
>
> Thanks for your two cents… Good to see another true pro sprinter Halo veteran provide some good support to this thread and I concur with your assessment. I booted up some Halo 5 today and couldn’t imagine modern Halo without sprint. It would be like taking out the BR or the sniper, Halo just has to have it to be Halo.

Using that logic, Halo Wars, 1&2, and even Halo CE-ODST just aren’t Halo because they don’t feature sprint.

It’s one thing to just prefer sprint. It’s another to try and justify your preference by claiming that Halo loses all its essence by removing one mechanic (especially one that didn’t feature in the first 4.5 games, and I’m counting Reach as a half inclusion, vs the 2.5 games it has been in).

You should try booting up Halo MCC and trying out Halo 2 Anniversary. It’s by no means perfect, or even the best Halo, but it’s a game, made this generation, that very much IS a Halo game and it doesn’t feature sprint.

Failing that. Could you at least explain how sprint is essential to the core Halo experience?.

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> 1) developers should not base design decisions too much on player feedback

It might have some drawbacks, but that’s probably one of the better things they could do especially on this forum.

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> > 1) developers should not base design decisions too much on player feedback
>
> It might have some drawbacks, but that’s probably one of the better things they could do especially on this forum.

The problem is how they listen.

For example, take this topic. The anti-Sprinters have proved time and time again why Sprint is bad for Halo, while pro sprinters mostly just say it’s good for immersion, and little else. Unfortunately, we’re in the minority. Even though they (pro Sprinters) have little to back themselves up on (if anything), they’re still in the majority, and I highly doubt 343 would listen to the minority over the majority.
Even if the minority knows what it’s talking about.

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> > > > > Sarge221I’m not going to bother quoting that entire post just to address your topic on Sprint, so I’m just going to tag you.
> > > > >
> > > > > Sprint may be a natural component of other multiplayer games (I’ve played a whole lot of them too), but that doesn’t mean it works in Halo. Halo has had serious issues with Sprint because it messes with the entirety of balance. There are numerous posts throughout this topic regarding Sprint’s determential effects on gameplay.
> > > > >
> > > > > I should also mention that some of the most popular games, the ones that have the largest E Sports following (and are also FPS) are games that don’t have Sprint. I’m talking about CS:GO and Overwatch here. TF2 also (I believe) has more active players currently than Halo 5, and doesn’t have Sprint. Kinda speaks volume on Sprint and how it’s a “modern” mechanic.
> > > >
> > > > Perhaps. As just another veteran Halo player though, all I’m saying is that I prefer having Sprint in my Halo games and I’ve said my reasons as to why. Just another voice amongst the countless others is all.
>
> You love Halo 5. Thats fine. We all have opinions, but can you elaborate on why sprint is more beneficial to Halo than a bump up in BMS? Also, what makes sprint balanced?

I can give you one good reason why not having sprint in the Classic Halos was good.

The other night I was having trouble falling asleep so I put on Halo 3 and tried trudging around with the old, slow bulky Chief… And wouldn’t you know it, like Valerian Root combined with a six pack of good old heavy beer, it almost instantly knocked me straight out into deep REM sleep for the entire night. I’ll tell you fine people that that was easily the best rest I’ve gotten in ages- slept like a baby.

Now thing is that may very well be a supporting reason for no sprint, but good thing is there’s already 3 AAA Halo titles without sprint that can offer that good old natural sleep remedy; therefore this same old formula just isn’t really needed in the next Halo game.

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> > > > > 2693447455717420;15828:
> > > > > > 2533275031935123;15827:
> > > > > > Sarge221I’m not going to bother quoting that entire post just to address your topic on Sprint, so I’m just going to tag you.
> > > > > >
> > > > > > Sprint may be a natural component of other multiplayer games (I’ve played a whole lot of them too), but that doesn’t mean it works in Halo. Halo has had serious issues with Sprint because it messes with the entirety of balance. There are numerous posts throughout this topic regarding Sprint’s determential effects on gameplay.
> > > > > >
> > > > > > I should also mention that some of the most popular games, the ones that have the largest E Sports following (and are also FPS) are games that don’t have Sprint. I’m talking about CS:GO and Overwatch here. TF2 also (I believe) has more active players currently than Halo 5, and doesn’t have Sprint. Kinda speaks volume on Sprint and how it’s a “modern” mechanic.
> > > > >
> > > > > Perhaps. As just another veteran Halo player though, all I’m saying is that I prefer having Sprint in my Halo games and I’ve said my reasons as to why. Just another voice amongst the countless others is all.
> >
> > You love Halo 5. Thats fine. We all have opinions, but can you elaborate on why sprint is more beneficial to Halo than a bump up in BMS? Also, what makes sprint balanced?
>
> I can give you one good reason why not having sprint in the Classic Halos was good.
>
> The other night I was having trouble falling asleep so I put on H3 and tried trudging around with the old, slow bulky Chief… And wouldn’t you know it, like Valerian Root combined with a six pack of good old heavy beer, it almost instantly knocked me straight out into deep REM sleep for the entire night.
>
> Now thing is that may be a supporting reason for no sprint, but good thing is there’s already 3 AAA Halo titles without sprint that can offer that good old natural sleep remedy; therefore this same old formula just isn’t really needed in the next Halo game.

You’re dodging the question.
Just because you don’t like the “slow” gameplay (even though Halo CE is far faster than Halo 5), doesn’t mean it’s bad. Halo 3 is far and away more balanced than Halo 5 has ever been, and that’s all due to Sprint.
Thankfully for you Sprint fans, there’s already two AAA games (3 if you count Reach) for you to play. So this “new” age formula isn’t really needed in the next Halo game.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

Sprinting is for chickens.

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And for lions and tigers and spartans, oh my.

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> And for lions and tigers and spartans, oh my.

So I take it you aren’t taking the questions remotely seriously, and are just going around harassing other people?

If so, makes it easier to dismiss your comments as projection.

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> Now thing is that may very well be a supporting reason for no sprint, but good thing is there’s already 3 AAA Halo titles without sprint that can offer that good old natural sleep remedy; therefore this same old formula just isn’t really needed in the next Halo game.

I love this line so much. It’s one of my favorite lines!

There’s also three AAA Halo titles with Sprint, including Halo 5! That means the next game really doesn’t need Sprint because it’s so recent.

Don’t worry, it won’t be a problem for you, you weren’t going to buy Infinite anyway.

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> >
>
> And for lions and tigers and spartans, oh my.

And spartan armor in older halo games were made too metallic solid and heavy with no need to sprint, while the new halo games have sprint because spartans are limited to plastic looking cheap armor, OH MY!?!

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The intellectual value of this post… it travels across the radio waves and blasts me in the face through the screen. Oh sagacious one, teach me your ways!

In all seriousness, why do I feel like we’ve got a bait post here?

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> > > > > > 2533275031935123;15827:
> > > > > > Sarge221I’m not going to bother quoting that entire post just to address your topic on Sprint, so I’m just going to tag you.
> > > > > >
> > > > > > Sprint may be a natural component of other multiplayer games (I’ve played a whole lot of them too), but that doesn’t mean it works in Halo. Halo has had serious issues with Sprint because it messes with the entirety of balance. There are numerous posts throughout this topic regarding Sprint’s determential effects on gameplay.
> > > > > >
> > > > > > I should also mention that some of the most popular games, the ones that have the largest E Sports following (and are also FPS) are games that don’t have Sprint. I’m talking about CS:GO and Overwatch here. TF2 also (I believe) has more active players currently than Halo 5, and doesn’t have Sprint. Kinda speaks volume on Sprint and how it’s a “modern” mechanic.
> > > > >
> > > > > Perhaps. As just another veteran Halo player though, all I’m saying is that I prefer having Sprint in my Halo games and I’ve said my reasons as to why. Just another voice amongst the countless others is all.
> >
> > You love Halo 5. Thats fine. We all have opinions, but can you elaborate on why sprint is more beneficial to Halo than a bump up in BMS? Also, what makes sprint balanced?
>
> I can give you one good reason why not having sprint in the Classic Halos was good.
>
> The other night I was having trouble falling asleep so I put on Halo 3 and tried trudging around with the old, slow bulky Chief… And wouldn’t you know it, like Valerian Root combined with a six pack of good old heavy beer, it almost instantly knocked me straight out into deep REM sleep for the entire night. I’ll tell you fine people that that was easily the best rest I’ve gotten in ages- slept like a baby.
>
> Now thing is that may very well be a supporting reason for no sprint, but good thing is there’s already 3 AAA Halo titles without sprint that can offer that good old natural sleep remedy; therefore this same old formula just isn’t really needed in the next Halo game.

Your argument boils down to “slow walking is boring” and “you’ve had you’re games, now let’s have ours”

  • Boring is better than broken. It’s less so for multiplayer and I’d argue that thrust does the most damage there, but sprint has got to go in campaign. I’m sick and tired of being aggrod by enemies like I’m playing H2A on legendary again. That wasn’t fun, but that game was poorly designed and didn’t need to be like that. The only way to balance sprint is to put in a ton of enemies in a tiny space so you can’t just run away from them, and still, H5G’s campaign is mostly mind numbingly easy (I haven’t played on my account all that much except to come back to it and fool around. I played through on someone else’s xbox, taking turns with the controller because split screen was gone and I basically speed ran everything that didn’t trap me in a room). Basically, broken campaigns are necessary to balance sprint. This is part of why CoD has literal dumpster fire campaigns that I’d need to be drugged out of my mind to play willingly. That’s fine for a FPS game not known for having chess-like strategic campaigns, but not fine for a game like Halo, or rather, a game that ought to be like Halo. We haven’t had a Halo campaign since Halo 4, and we haven’t had a Halo multiplayer since Halo 3. I hate the direction Bungie went with reach and I believe it sent a lot of wrong messages to 343 about what the player base wanted.