The sprint discussion thread

> 2533274813570993;15782:
> I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?

No, because game balance is still messed up. There are aspects of the game that are designed around Sprint (namely hitscan weapons). Removing Sprint only exacerbates the issue.

The game has to be built from the ground up for a specific movement style. Otherwise, things start to become non-functional or problematic, balance wisw. This is due in part to Halo’s much longer TTK relative to where this system primarily comes from. Call of Duty’s TTK is around 2 seconds, at best. Halo’s is much longer, creating imbalances in the system.

> 2533275031935123;15786:
> > 2533274813570993;15782:
> > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
>
> No, because game balance is still messed up. There are aspects of the game that are designed around Sprint (namely hitscan weapons). Removing Sprint only exacerbates the issue.
>
> The game has to be built from the ground up for a specific movement style. Otherwise, things start to become non-functional or problematic, balance wise. This is due in part to Halo’s much longer TTK relative to where this system primarily comes from. Call of Duty’s TTK is around 2 seconds, at best. Halo’s is much longer, creating imbalances in the system.

THIS.
YES.
The long TTK is designed for a no sprint and thrust game.
The reason sprint and juke and other CoD bull works is because the TTK in CoD is not even 2 seconds- it’s closer to 0.75. If you get shot/locked on to with a reticule in CoD, it’s incredibly unlikely that you survive the encounter. You’re toast. Halo takes 5 shots from a Magnum, which is probably closer to 2 seconds, maybe a touch longer. This is plenty of time to duck behind cover with a sprint thrust slide, essentially restarting the gunfight and leaving the aggressor to wait fort you to pop out. Sound familiar? It’s armor lock again, except this time the person who got shot at comes back at you with full shields. That’s nonsense.
The main reason that throwback playlists don’t work is because they’re never out on release, rely solely on forge throwback maps (or they’d be unbalanced as hell), and still feature aiming down sights, bullet magnetism through the roof, and histscan idiocy that are features of the 343i dumpster fire games that have been released. You know, we wouldn’t be so upset if sprint or thrust was a power up you could find on the map like active camo is.
Furthermore, we can’t just have throwbacks because the campaign is still BROKEN AS HELL. It’s the most poorly designed campaign I’ve seen since… Call of duty.

We want there to be sprint and other athletic abilities in Halo:Infinite.

#SpartansAreAthletes

Make it trend everyone.

I love having the option for sprint. I don’t even play anything from the MCC because I’m sooooo over crouch jumping across a map to get around. Like I’ve said before, I’ve been playing games since the mid 80’s and the game I’ve played back then had more ability than what Halo:CE came out with. Halo 5 is finally a game that’s true to Spartan capabilities. We used to have to watch cutscenes to see our Spartan do something cool and athletic. Now we control our Spartan the way they are portrayed in comic, cutscenes, and poster work. Going back to Halo CE movements is really robbing the player of the full Spartan experience.

Just ask yourself, what would King Leonidas do.

Spartans are bad -Yoink-, and so is sprint. No more cartoon crouch hopping across maps.

It’s funny how everyone tries to compare Halo to CoD, which I’ve never played nor will I. But as a guy who has been gaming since the mid 80’s, Halo finally getting to athletic abilities isn’t anything new, or a copy from CoD. It’s just literally movements that gamers from back in the day are all used to. Also, everyone wants Halo to be made by Bungie again but nobody is ever complaining about the moves and abilities the characters in Destiny have. You really think any game developer these days with the tech and visual tools they have at their disposal is going to make a limited 2d game in a 4d gaming world ? Halo is the game that’s supposed to be leading the digital gaming scape… and you want whoever is building Halo to … make the most basic game possible ?

#SpartansAreAthletes

> 2535441152633368;15788:
> We want there to be sprint and other athletic abilities in Halo:Infinite.

Who is “we”? It’s one thing to have a personal preference, but don’t go speaking for other people.

I also noticed how you “conveniently” didn’t respond to what people said before, about how you embellished how long it would take to cross the second CE level, or your speed compared to the marines of the first Halo 3 level, or how you assumed that anyone who is against Sprint just hasn’t played a CE level recently.
If all you’re gonna do is cover your ears and project onto others, why should people “trend” anything for you?

> 2535441152633368;15788:
> I love having the option for sprint. I don’t even play anything from the MCC because I’m sooooo over crouch jumping across a map to get around.

Oh, now we switched back to “I.” What happened to “we”?

You do realize Halo 4 has Sprint as well?

> 2535441152633368;15788:
> We used to have to watch cutscenes to see our Spartan do something cool and athletic. Now we control our Spartan the way they are portrayed in comic, cutscenes, and poster work.

You keep saying that, until you realize Spartans still can’t swim like it the novels and cutscenes. So what happened to that?

> 2535441152633368;15789:
> It’s funny how everyone tries to compare Halo to CoD, which I’ve never played nor will I. But as a guy who has been gaming since the mid 80’s, Halo finally getting to athletic abilities isn’t anything new, or a copy from CoD. It’s just literally movements that gamers from back in the day are all used to.

So it’s a bad thing to compare a Halo game to CoD, but it’s okay for you to compare Halo to X game in your past that you played simply because it has Sprint? Considering you haven’t even played Call of Duty, how do you even know how valid those complaints are?

> 2535441152633368;15789:
> Also, everyone wants Halo to be made by Bungie again but nobody is ever complaining about the moves and abilities the characters in Destiny have.

Again, who is this “everyone”? I feel like you’re just making up this boogyman group of people (strawmen, sorry) so you can bring up your argument more.

People don’t complain about Destiny’s movement because Destiny is not Halo.

> 2535441152633368;15789:
> You really think any game developer these days with the tech and visual tools they have at their disposal is going to make a limited 2d game in a 4d gaming world ?

What is DOOM 2016?

> 2535441152633368;15788:
> We want there to be sprint and other athletic abilities in Halo:Infinite.
>
> #SpartansAreAthletes
>
> Make it trend everyone.
>
> I love having the option for sprint. I don’t even play anything from the MCC because I’m sooooo over crouch jumping across a map to get around. Like I’ve said before, I’ve been playing games since the mid 80’s and the game I’ve played back then had more ability than what Halo:CE came out with. Halo 5 is finally a game that’s true to Spartan capabilities. We used to have to watch cutscenes to see our Spartan do something cool and athletic. Now we control our Spartan the way they are portrayed in comic, cutscenes, and poster work. Going back to Halo CE movements is really robbing the player of the full Spartan experience.
>
> Just ask yourself, what would King Leonidas do.
>
> Spartans are bad -Yoink-, and so is sprint. No more cartoon crouch hopping across maps.

Your entire arguement hinges on “immersion”, and I’d take a solid gameplay experience over immersion any day of the week, as would many other players. You also claim that we can do everything Spartans can do in the comics, cutscenes and movies, yet Spartans die when they touch water in the games and also cannot Sprint and shoot at the same time, something that was featured heavily in the (terrible) opening cutscene of Halo 5.

I have yet to see an arguement from anyone who is pro Sprint that doesn’t boil down to “Well, I like it because it’s immersive”, which is exactly what your meaningless ramble boils down to.
I should also mention that a number of “improvements” featured in Halo 5 were either influenced by or come directly from the Call of Duty games released at the time. Halo 5 was created to try and draw that audience in, and it failed because it was trying to be something it isn’t.

Give me good gameplay with bad graphics and no immersion, and I’ll play it for years. Give me a pretty game with horrible gameplay, and I’ll drop it in a week.

> 2535441152633368;15788:
> We want there to be sprint and other athletic abilities in Halo:Infinite.
>
> #SpartansAreAthletes
>
> Make it trend everyone.
>
> I love having the option for sprint. I don’t even play anything from the MCC because I’m sooooo over crouch jumping across a map to get around. Like I’ve said before, I’ve been playing games since the mid 80’s and the game I’ve played back then had more ability than what Halo:CE came out with. Halo 5 is finally a game that’s true to Spartan capabilities. We used to have to watch cutscenes to see our Spartan do something cool and athletic. Now we control our Spartan the way they are portrayed in comic, cutscenes, and poster work. Going back to Halo CE movements is really robbing the player of the full Spartan experience.
>
> Just ask yourself, what would King Leonidas do.
>
> Spartans are bad -Yoink-, and so is sprint. No more cartoon crouch hopping across maps.

Ok, I see how sprint is athletic. How is thrust, spartan charge, or ground pound athletic? How is clamber athletic, especially since they decreased jump height to add it?
If you’re on about being athletic, if a spartan looks like he’s sprinting when he’s really moving at the old base movement speed, is that fine?
If you look like you’re walking while moving at 150% of base movement speed, is that unathletic?
Does enhanced movement really make you feel super cool when you can’t even have a consistent gunfight without someone sprint sliding thrusting behind cover?

I’ll admit, I think the way you look and feel while you sprint is really cool, bad (in the good way), and an improvement as compared to CE. However, the way the game plays is so frustrating that it’s not worth it. I want base movement speed back and therefore, campaigns where enemies are not bullet sponges and where the final boss fight is not a broken mess. Where the weapons I pick up matter. Etc. It’s more of a gameplay thing than an aesthetic thing. If they would give us the sprint animation at base movement speed with the ability to hold a gun, that would be great.

The problem with sprint isn’t that it looks different, the problem is that it fundamentally changed gameplay balance in campaign and multiplayer for the worse. These issues were not balanced out, and Halo is now inherently broken. If sprint didn’t do these things, there would be zero outcry.

> 2535441152633368;15789:
> It’s funny how everyone tries to compare Halo to CoD, which I’ve never played nor will I. But as a guy who has been gaming since the mid 80’s, Halo finally getting to athletic abilities isn’t anything new, or a copy from CoD. It’s just literally movements that gamers from back in the day are all used to. Also, everyone wants Halo to be made by Bungie again but nobody is ever complaining about the moves and abilities the characters in Destiny have. You really think any game developer these days with the tech and visual tools they have at their disposal is going to make a limited 2d game in a 4d gaming world ? Halo is the game that’s supposed to be leading the digital gaming scape… and you want whoever is building Halo to … make the most basic game possible ?
>
> #SpartansAreAthletes

  1. You had spartan charge and thrust back in the day? Can I please live in your alternate timeline?
  2. We don’t want Bungie back. Look at Destiny. That game is also bad. Bungie stopped being good when they got supervised by… I think it was Activision? Also, Destiny =/= Halo in so many ways.
  3. Yes, the old Halos were 2d shooters… so were the old CoDs. CoD WWII is a 2D shooter for goodness sake. Without augmentation, spartans, like humans, move in two dimensions (barring natural height changes and jumping). Advocating for a 4d game is basically advocating for wall running. If there’s wall running in infinite, I WILL NOT BUY IT. Yes, Halo is supposed to be leading the gaming field, and it did so because, unlike other shooters, it didn’t need enhanced mobility and flashy, overhyped action to make you love the game. Copying CoD is not leading the industry, it’s piggybacking on another’s bandwagon. The reason Halo was a leader was it’s uniqueness. Halo is not unique anymore. Do something different, 343i. Sprint, if it is to remain in the game, must be balanced out by faster time to kill and even more open maps- which is the same old CoD formula. Yes, that’s a formula that works, but it’s not leading the field in a new direction. Please remove sprint so you can add something else unique and leading instead of investing so many resources into changing Halo’s core formula to balance a currently broken mechanic.

> 2533274813570993;15782:
> I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?

Nice of you to think to offer something like that.

Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.

> 2535444702990491;15794:
> > 2533274813570993;15782:
> > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
>
> Nice of you to think to offer something like that.
>
> Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.

It’s like people don’t read posts and jump to conclusions…

Just read the other posts in this thread to see how wrong you are. Honestly, it’s becoming tiriring to tell people to read before commenting.

> 2535444702990491;15794:
> > 2533274813570993;15782:
> > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
>
> Nice of you to think to offer something like that.
>
> Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.

I mean, how are you any different?

Nice of you to demean everyone who doesn’t like something you like.

Thanks for proving my previous statement correct though.

> 2535444702990491;15794:
> > 2533274813570993;15782:
> > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
>
> Nice of you to think to offer something like that.
>
> Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.

I literally proposed a compromise 3 times, but it’s very hard to come up with something feasible. Why don’t you try, see if you can do better, since you’re all high and mighty about people who can’t compromise.

> 2535441152633368;15789:
> It’s funny how everyone tries to compare Halo to CoD, which I’ve never played nor will I. But as a guy who has been gaming since the mid 80’s, Halo finally getting to athletic abilities isn’t anything new, or a copy from CoD. It’s just literally movements that gamers from back in the day are all used to. Also, everyone wants Halo to be made by Bungie again but nobody is ever complaining about the moves and abilities the characters in Destiny have. You really think any game developer these days with the tech and visual tools they have at their disposal is going to make a limited 2d game in a 4d gaming world ? Halo is the game that’s supposed to be leading the digital gaming scape… and you want whoever is building Halo to … make the most basic game possible ?
>
> #SpartansAreAthletes

What in gods name are you talking about?
Who cares about the abilities in destiny? We’re here to discuss about the future of Halo.
Stop trying to drag this into a “Bungie vs 343” discussion. You can surely mention the Halo Games, made by Bungie, but what has destiny to do with this? I don’t play Destiny, I don’t care about destiny. So what’s your point?

Not only that, you’ve mentioned that it was a pain for you to move around during the campaign in CE. Yet you fail to bring any specific examples.
It’s hilarious

> 2535454318282171;15797:
> > 2535444702990491;15794:
> > > 2533274813570993;15782:
> > > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
> >
> > Nice of you to think to offer something like that.
> >
> > Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.
>
> I literally proposed a compromise 3 times, but it’s very hard to come up with something feasible. Why don’t you try, see if you can do better, since you’re all high and mighty about people who can’t compromise.

You really have tried, people like me just keep shooting you down. Sorry about that.

> 2535444702990491;15794:
> > 2533274813570993;15782:
> > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
>
> Nice of you to think to offer something like that.
>
> Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.

What a shocking revelation.
People on the forums want Halo to be made like they want it.
I seriously do not see anyone on here being here for any other reason than that when they discuss gaming mechanics and how Halo should play, unless of course they’re getting paid.

Why would I want a compromise?
What do I even want? A Halo which takes CE as foundation and takes Halo in a different direction that “modern shooters”, especially in terms of mobility. I mean, one of i343’s reason for sprint’s inclusion was “players expect it”, very little about gameplay. Nothing of trying new things in gaming or having Halo go its own way. The Doom development comes to mind, but I liked that story.

Yes, I am a horrible selfish person when I have no regards to random people on the internet and their wishes for a franchise I like.

> 2535444702990491;15794:
> > 2533274813570993;15782:
> > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
>
> Nice of you to think to offer something like that.
>
> Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.

Well, when a company takes control of a beloved franchise that has seen success for over 10 years, decides to change everything from art style to mechanics, and tell the original fans of said franchise “if you don’t like it, play the old games” people are bound to get angry and I think we have every right to be. You say we are unwilling to compromise, yet we have constantly suggested to increase the bms and to either perfect one Spartan ability such as thrust, or try to implement certain abilities into the sandbox rather than as base mechanics. We’re more than willing to accept change and see Halo evolve, as long as that evolution isn’t at the cost of Halo’s identity. It seems like you’re the only one here that is unwilling to compromise.

> 2533274894112092;15801:
> > 2535444702990491;15794:
> > > 2533274813570993;15782:
> > > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
> >
> > Nice of you to think to offer something like that.
> >
> > Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.
>
> Well, when a company takes control of a beloved franchise that has seen success for over 10 years, decides to change everything from art style to mechanics, and tell the original fans of said franchise “if you don’t like it, play the old games” people are bound to get angry and I think we have every right to be. You say we are unwilling to compromise, yet we have constantly suggested to increase the bms and to either perfect one Spartan ability such as thrust, or try to implement certain abilities into the sandbox rather than as base mechanics. We’re more than willing to accept change and see Halo evolve, as long as that evolution isn’t at the cost of Halo’s identity. It seems like you’re the only one here that is unwilling to compromise.

This could be a very good middle ground solution. I have gotten used to the increased mobility we’ve seen in the series since Reach and would much rather have the above (or what we have now) than, let’s say, Halo 3’s “I’m stuck in knee-deep water” movement speed. With that said, this won’t stop people from complaining. Ever since Halo 2, this community has proven time and time again it cannot be satisfied completely. People tend to have rose tinted glasses on when remembering what the community was like back when Halo 2 and 3 were still fresh. But still I agree that sprint must either be tweaked or removed (I’d much rather have the former).

> 2533274870884222;15802:
> > 2533274894112092;15801:
> > > 2535444702990491;15794:
> > > > 2533274813570993;15782:
> > > > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
> > >
> > > Nice of you to think to offer something like that.
> > >
> > > Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.
> >
> > Well, when a company takes control of a beloved franchise that has seen success for over 10 years, decides to change everything from art style to mechanics, and tell the original fans of said franchise “if you don’t like it, play the old games” people are bound to get angry and I think we have every right to be. You say we are unwilling to compromise, yet we have constantly suggested to increase the bms and to either perfect one Spartan ability such as thrust, or try to implement certain abilities into the sandbox rather than as base mechanics. We’re more than willing to accept change and see Halo evolve, as long as that evolution isn’t at the cost of Halo’s identity. It seems like you’re the only one here that is unwilling to compromise.
>
> This could be a very good middle ground solution. I have gotten used to the increased mobility we’ve seen in the series since Reach and would much rather have the above (or what we have now) than, let’s say, Halo 3’s “I’m stuck in knee-deep water” movement speed. With that said, this won’t stop people from complaining. Ever since Halo 2, this community has proven time and time again it cannot be satisfied completely. People tend to have rose tinted glasses on when remembering what the community was like back when Halo 2 and 3 were still fresh. But still I agree that sprint must either be tweaked or removed (I’d much rather have the former).

Sprint can’t really be tweaked, as if it becomes slower, it becomes useless. Why? If you’re sprinting, you can’t even aim. It’s a movement mechanic, not a combat one, or rather, it’s a chicken-out-of-a-combat mechanic. So is thrust, as you can’t aim (c’mon, lets be real here, it’s almost impossible to hit a shot mid thrust) or really even be aimed at when thrusting. While I do think campaigns should feature base movement speed, the animation in the originals makes you feel like a turtle. Perhaps something marginally faster looking? 110% or 120% of BMS with no second gear should please a fair amount of people.

Furthermore, there’s a lore reason for you not to be able to sprint. That suit is HEAVY. I’ve worn heavy baseball equipment (thicker umpire padding, especially clunky steel tipped shoes and larger chest protectors) and been marginally slowed down. A near indestructible suit is going to feel like wading through water, even for an enhanced human.

Finally, I want to address one more argument; not that you or anyone else has made it, but I feel it coming like you can feel a sneeze coming. The argument “most people want sprint” is entirely invalid; I’m sure most people want to be able to do infinite damage with every shot while others do zero. I’m sure we all want to be able to fly in Halo, or at least parts of us do. Historically, what people want is not always best for them; some of the most awful regimes in history started because people supported them. We need to look at what’s good for game balance, what’s good for making the game unique and original first, THEN what people want. If everyone had their way, Halo would be an unbalanced mess. That’s why we’re gamers, not game developers.

> 2535454318282171;15803:
> Furthermore, there’s a lore reason for you not to be able to sprint. That suit is HEAVY. I’ve worn heavy baseball equipment (thicker umpire padding, especially clunky steel tipped shoes and larger chest protectors) and been marginally slowed down. A near indestructible suit is going to feel like wading through water, even for an enhanced human.

The suit is an exoskeleton which enhances the wearer’s strength.
It has a uses a special element which stretch and lengthen depending on voltage applied to it.
They don’t really feel the weight because it “moves on its own”, or keeps its own weight up.

> 2535454318282171;15803:
> > 2533274870884222;15802:
> > > 2533274894112092;15801:
> > > > 2535444702990491;15794:
> > > > > 2533274813570993;15782:
> > > > > I play Halo every single day. I don’t play other games. I use sprint often. It’s obviously well thought out by the game designers and works as intended - in this game. Seems to me that people are asking for Halo 5 to be one of the previous Halo games. That doesn’t really seem practical, but I suppose 343 could create playlists that didn’t allow sprint similar to the Halo 3 Throwbacks. Would that make the anti-sprint people happy?
> > > >
> > > > Nice of you to think to offer something like that.
> > > >
> > > > Generally speaking, anti sprinters have zero ability to accept any form of compromise. They want Halo to be made their way or no way at all with very little thought given to all of us modern Halo fans who prefer that 343i sticks with sprint and modern movement mechanics.
> > >
> > > Well, when a company takes control of a beloved franchise that has seen success for over 10 years, decides to change everything from art style to mechanics, and tell the original fans of said franchise “if you don’t like it, play the old games” people are bound to get angry and I think we have every right to be. You say we are unwilling to compromise, yet we have constantly suggested to increase the bms and to either perfect one Spartan ability such as thrust, or try to implement certain abilities into the sandbox rather than as base mechanics. We’re more than willing to accept change and see Halo evolve, as long as that evolution isn’t at the cost of Halo’s identity. It seems like you’re the only one here that is unwilling to compromise.
> >
> > This could be a very good middle ground solution. I have gotten used to the increased mobility we’ve seen in the series since Reach and would much rather have the above (or what we have now) than, let’s say, Halo 3’s “I’m stuck in knee-deep water” movement speed. With that said, this won’t stop people from complaining. Ever since Halo 2, this community has proven time and time again it cannot be satisfied completely. People tend to have rose tinted glasses on when remembering what the community was like back when Halo 2 and 3 were still fresh. But still I agree that sprint must either be tweaked or removed (I’d much rather have the former).
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> Sprint can’t really be tweaked, as if it becomes slower, it becomes useless. Why? If you’re sprinting, you can’t even aim. It’s a movement mechanic, not a combat one, or rather, it’s a chicken-out-of-a-combat mechanic. So is thrust, as you can’t aim (c’mon, lets be real here, it’s almost impossible to hit a shot mid thrust) or really even be aimed at when thrusting. While I do think campaigns should feature base movement speed, the animation in the originals makes you feel like a turtle. Perhaps something marginally faster looking? 110% or 120% of BMS with no second gear should please a fair amount of people.
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> Furthermore, there’s a lore reason for you not to be able to sprint. That suit is HEAVY. I’ve worn heavy baseball equipment (thicker umpire padding, especially clunky steel tipped shoes and larger chest protectors) and been marginally slowed down. A near indestructible suit is going to feel like wading through water, even for an enhanced human.
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> Finally, I want to address one more argument; not that you or anyone else has made it, but I feel it coming like you can feel a sneeze coming. The argument “most people want sprint” is entirely invalid; I’m sure most people want to be able to do infinite damage with every shot while others do zero. I’m sure we all want to be able to fly in Halo, or at least parts of us do. Historically, what people want is not always best for them; some of the most awful regimes in history started because people supported them. We need to look at what’s good for game balance, what’s good for making the game unique and original first, THEN what people want. If everyone had their way, Halo would be an unbalanced mess. That’s why we’re gamers, not game developers.

I dunno man, I feel that there is a slight difference between Stalinist era USSR and Halo’s sprinting mechanics. Inept jokes aside, calling the argument that X amount of the playerbase wants sprint “invalid” is overkill. Sprint can be done in a way that doesn’t mess with game balance. You say sprint can’t be tweaked but I disagree. You could, for example, introduce a acceleration system where your Spartan gradually builds up speed (as opposed to going from 0-60 immediately as it is now). This will force players to rely less on sprint as a disengagement tool. You could go further and tweak it so stuff like Shoulder Charge can’t be activated until you reach max speed.