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> > > > > > I believe in not going back, for example. If 343 removed sprint from Infinite they might as well go back on everything thrust, weapon skins, armor choices, MULTIPLAYER! You see my point removing sprint is just as ridiculous as removing multiplayer whats done is done and should move forward in all future games. I do not know of many games that added something new then removed it the next game. But, this is all just my opinion.
> > > > >
> > > > > In other words, no matter what, all new features must stay no matter their impact on the gameplay.
> > > > > Removing one feature means we need to remove an entire game mode section.
> > > > > No, I don’t see your point in how removing sprint is like removing Multiplayer.
> > > > >
> > > > > -Health packs
> > > > > -Bloom
> > > > > -Custom loadouts
> > > > > -Dual Wielding
> > > > > -Armor Abilities
> > > > > -Grenade Indicators
> > > > > -Spartan Ops
> > > > > -VISR
> > > > >
> > > > > Do you know what these are?
> > > > > You don’t know of games which have had things removed in the next installment?
> > > > > What did CoDWWII do to wall running and all that stuff?
> > > > > Morrowind to Oblivion to Skyrim
> > > > > Diablo 2 to Diablo 3
> > > > > I heard Destiny 2 did some reverts on things the Destiny DLCs had done good to Destiny 1.
> > > > > More?
> > > >
> > > > To me, everything included in the game that is an upgrade is equal like sprint and multiplayer. Things like spartan ops, bloom, and health packs were more like downgrades. Sprint is an upgrade so it stays. As for dual wielding that was removed because of 343 when I replied to this forum I meant Halo games made from 343 and it is my fault for not specifiying that fact.
> > >
> > > How exactly is Sprint an upgrade? Give me one situation where a mechanic that forces you out of combat (excluding Spartan charge) and can only be used moving forward is more beneficial than being able to run at top speed in all direction so while being able to shoot, melee and throw nades.
> >
> > How is sprint an upgrade? Imagine being born only able to walk and you can never run for the rest of your life. Is that enough?
>
> That’s an incredibly facetious argument. Gameplay trumps immersion.
>
> As for what Tennyson said (mobile is a pain to edit), making Halo homogenous with everything else is never the way to go. At that point, it joins the roster of bland military space shooters and loses the unique identity it once had. Halo 5 experienced a massive die off after release, and is in very dire straits now. I frequently get matched with the same people, game after game. Heck, I got matched with the same people in SWAT a day after I played them.
> You’re bringing up Titanfall 2, but the entire reason that game died was because EA very foolishly thought that putting it up against Battlefield 1, a hotly anticipated title, was a good idea. Titanfall 2 has more in common in terms of movement style with Halo 5 than it does with Halo 1-3.
>
> Sprint does massive damage to Halo. The fact that after 700+ pages of arguement, where the best defense Sprint has is “Immersion” should be pretty telling that the system has to go.
Halo should never be homogenous, of course. But like I said, there needs to be some damage control measures here. Going full Classic is going to anger a majority of the people who like H5’s flexibility. Going full Modern is going to make the Classic guys even angrier than before. We need a perfect mixture, not one that angers the fan base as a whole, but one that forces compromise. It’s my opinion that if we achieve such a mixture, we can’t take sprint out. Sprint is just too fundamental of a facet of gameplay at this point. We’ve had it since Reach. It would be quite jarring to many who enjoyed Reach and after to just all of a sudden play on HCE-style movement.
Sprint and its removal is one of those high-risk things. If we take it out, we could lose a large chunk of the community. But how much would we lose if we kept it in? Sure, make your argument for the gameplay benefits, but I don’t think the losses would be as high player-wise. I’m no fortune teller, but I have a hunch nonetheless.
Lastly on the Titanfall 2 remarks, I’d say it’s far more probable that Titanfall 2 got killed because it was tied to a bad name. Titanfall 1 felt incomplete at it’s absolute best and was an Xbox exclusive. There was no real campaign, the multiplayer was ridiculously erratic with the sheer amount of customizability, and it was niche in general. Titanfall 2, despite being a very good game, can’t really shake that tarnish that the first game had.
With that in mind, is Halo not by now a tarnished name? I mean, we have Act Man pumping out 5+ videos ragging on H5. While I do agree with him and I’m not jabbing at him in any way, that does not shine well on the Halo name. With all the severely negative press that the 343 games got, can we say that H6, no matter how much they listened to the online community, will recover? I severely doubt it, and I also doubt removing Sprint is going to help keep the game afloat.
Thoughts?