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> Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
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> there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
Believe it or not, there are enough people who can deal with 1 movement speed. Sprint is just an animation. You don’t need sprint, when your sandbox, the AI and the Level Design is designed around one movement speed. (Which it obviously was, considering the fact that the first triology was one of the most successful campain-experiences in the history of FPS Genres)
And no, it was not just about the great story. It needs more than a good story - it’s called replayibility. And you’ll just achieve that by good, exciting gameplay.
You have mentioned the first Level on Halo. Why would you need to sprint there? It literally takes one minute, before getting attacked by the covenant. Within this one minute, you get valuable information from cortana. After that you have to hold out on a forerunner structure and after that you’ll have a warthog for a long time.
And you consider Levels like this as a problem?
I don’t wanna even imagine how awkward Levels like Pillar of Autum, truth and reconciliation etc. would look with sprint. Every Level is designed around Run’n Gun Gameplay. If you add sprint, you’ll have to strech everything. And you will often be faced with pointless, empty hallways.
And then there’s the AI. There’s a obvious reason, why 343 tried to push the Prometheans, while kicking the Flood & the brutes entirely out of the game. Even the covenant got tossed to the side for this one particular reason (I’m not talking about lore, in my opinion it was a gameplay decision)
Every enemy AI in Halo was designed for one movement speed, right from the beginning. People come up with lore explanations like “he is a spartan, he should be able to sprint!!!”.
Well, let me ask you: Why I’m not able to crawl, to make a flip, to walk out of boundaries, to swim, to play the newest version of Tetris on Infinity, to book a ticket to miami, to take off my helmet and take a sleep, to dance, to eat, to take a picture of some grunts and share it on social media. Let me tell you: **It’s a game.**If you want to mix up Lore with Gameplay, you’ll run into a lot of issues.
Now let me get to my point with the Enemy AI, before I forget it. It’s impossible to design them properly for the sprint mechanic. Why can’t elites sprint? And if they would, it would just lead into more frustation. The elites in 4 & 5 just looks so helpless. Even reach couldn’t manage to properly balance these abilities out. I mean, the elites were fine, but the brutes were just a joke.
Brutes are even supposed to be slower, than elites. How will you manage to balance this issue, when you, as the player can sprint away. What’s the point in giving the brutes the rage mode, when you can just run away? What about the Flood? To fight against the flood was so exciting, because their movement speed was perfectly balanced with yours. They will always charge you, unlike other Enemies. Especially against the flood you’re supposed to Run’n Gun (well, obviously most of the time backwards)
How do you wanna balance the flood with the sprint mechanic? You would always have to sprint away first (your back is turned to the enemy), stop after a while and shoot. Same thing over and over again. How’s that exciting?
The first triology gave you the oppurtunity to do both things at the same time.
And this is the reason why 343 is trying to push the prometheans so much (Again, it’s just my opinion). It’s because of their teleport mechanics, it’s more or less to compensate the players ability to sprint. That’s just frustating and absolutely boring.