The sprint discussion thread

> 2535441152633368;15661:
> Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
>
> there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.

CE still has my favorite Halo campaign to date. It’s not many weeks since I last played it, and it was as fun as it always is. I certainly never felt like I wasn’t getting around fast enough. In fact, I think introducing sprint would hinder the pacing of the campaign, because those silent moments when you’re not in an encounter really set the desolate tone of the game, and gives the game its sense of scale.

CE was meant to be the way it is. If Bungie had thought the pacing of the campaign needed to be faster, they would’ve designed the levels differently, spread out the encounters more, and perhaps also given Master Chief more speed. There are multiple ways you can approach slow pacing that don’t include the implementation of sprint. However, CE’s pacing, while not everyone’s cup of tea, probably works as the people who made the game intended. By assuming that everyone finds the campaign as painful as you do, you’re just projecting your own impatience onto others.

> 2535441152633368;15661:
> Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
>
> there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.

Believe it or not, there are enough people who can deal with 1 movement speed. Sprint is just an animation. You don’t need sprint, when your sandbox, the AI and the Level Design is designed around one movement speed. (Which it obviously was, considering the fact that the first triology was one of the most successful campain-experiences in the history of FPS Genres)
And no, it was not just about the great story. It needs more than a good story - it’s called replayibility. And you’ll just achieve that by good, exciting gameplay.

You have mentioned the first Level on Halo. Why would you need to sprint there? It literally takes one minute, before getting attacked by the covenant. Within this one minute, you get valuable information from cortana. After that you have to hold out on a forerunner structure and after that you’ll have a warthog for a long time.
And you consider Levels like this as a problem?
I don’t wanna even imagine how awkward Levels like Pillar of Autum, truth and reconciliation etc. would look with sprint. Every Level is designed around Run’n Gun Gameplay. If you add sprint, you’ll have to strech everything. And you will often be faced with pointless, empty hallways.

And then there’s the AI. There’s a obvious reason, why 343 tried to push the Prometheans, while kicking the Flood & the brutes entirely out of the game. Even the covenant got tossed to the side for this one particular reason (I’m not talking about lore, in my opinion it was a gameplay decision)
Every enemy AI in Halo was designed for one movement speed, right from the beginning. People come up with lore explanations like “he is a spartan, he should be able to sprint!!!”.
Well, let me ask you: Why I’m not able to crawl, to make a flip, to walk out of boundaries, to swim, to play the newest version of Tetris on Infinity, to book a ticket to miami, to take off my helmet and take a sleep, to dance, to eat, to take a picture of some grunts and share it on social media. Let me tell you: **It’s a game.**If you want to mix up Lore with Gameplay, you’ll run into a lot of issues.

Now let me get to my point with the Enemy AI, before I forget it. It’s impossible to design them properly for the sprint mechanic. Why can’t elites sprint? And if they would, it would just lead into more frustation. The elites in 4 & 5 just looks so helpless. Even reach couldn’t manage to properly balance these abilities out. I mean, the elites were fine, but the brutes were just a joke.
Brutes are even supposed to be slower, than elites. How will you manage to balance this issue, when you, as the player can sprint away. What’s the point in giving the brutes the rage mode, when you can just run away? What about the Flood? To fight against the flood was so exciting, because their movement speed was perfectly balanced with yours. They will always charge you, unlike other Enemies. Especially against the flood you’re supposed to Run’n Gun (well, obviously most of the time backwards)
How do you wanna balance the flood with the sprint mechanic? You would always have to sprint away first (your back is turned to the enemy), stop after a while and shoot. Same thing over and over again. How’s that exciting?
The first triology gave you the oppurtunity to do both things at the same time.

And this is the reason why 343 is trying to push the prometheans so much (Again, it’s just my opinion). It’s because of their teleport mechanics, it’s more or less to compensate the players ability to sprint. That’s just frustating and absolutely boring.

> 2535441152633368;15661:
> Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
>
> there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.

Great words indeed. I definitely felt like Chief was pulling an anchor in Halo 3- especially on the larger maps. The next Halo needs larger maps, with sprint to have a shot at being a top contender. Anyone arguing against sprint is arguing for Halo’s demise.

> 2535444702990491;15668:
> Great words indeed. I definitely felt like Chief was pulling an anchor in Halo 3- especially on the larger maps. The next Halo needs larger maps, with sprint to have a shot at being a top contender. Anyone arguing against sprint is arguing for Halo’s demise.

I feel like the bold is a bit rude, especially when people went through so much time and effort to explain their arguments why they believe Sprint is so terrible. I mean, they are literally the 4 most recent comments. If you can’t even take the time to hear people out before you demean them so much with a broad stroke, why should they care whether you like Sprint?

Just about every large map in Halo’s campaign involved a vehicle in some fashion. Even Halo 3’s two biggest levels, The Ark and The Covenant, has a vehicle as soon as you make it to a large area. If you choose to ignore them to go on foot, well that’s your problem, not the game’s.

If Halo became so great without Sprint, why does it need Sprint now? Why not just put a Warthog/Mongoose and be done with it? That is the purpose of those vehicles, after all.

> 2535444702990491;15668:
> > 2535441152633368;15661:
> > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> >
> > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
>
> Great words indeed. I definitely felt like Chief was pulling an anchor in Halo 3- especially on the larger maps. The next Halo needs larger maps, with sprint to have a shot at being a top contender. Anyone arguing against sprint is arguing for Halo’s demise.

If you add sprint, but enlarge the maps, won’t that just make it the same? Then it would just “feel” fast.

Everyone, I’ve already proposed this, although I think it was looked over. This is my solution, at least for the campaign. What if the campaign was by default no sprint, balanced with flood (likely on zeta halo) prometheans (because) and covenant (because reasons) all for a “no sprint spartan,” but for those of us who are impatient, spartan abilities (ADS, sprint, thrust) are a skull that can be activated with a multiplier for score. Activating the skull would also rebalance the campaign. If need be, we can have a sprint and no sprint lobby for multiplayer.

I think this might be the best solution, what do you think?

> 2535441152633368;15661:
> Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
>
> there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.

you do realize youre actually going at the same speed as halo 5 while sprinting? Lol, In h5 they reduced base movement so that it would appear. youre running faster.

> 2535454318282171;15671:
> Everyone, I’ve already proposed this, although I think it was looked over. This is my solution, at least for the campaign. What if the campaign was by default no sprint, balanced with flood (likely on zeta halo) prometheans (because) and covenant (because reasons) all for a “no sprint spartan,” but for those of us who are impatient, spartan abilities (ADS, sprint, thrust) are a skull that can be activated with a multiplier for score. Activating the skull would also rebalance the campaign. If need be, we can have a sprint and no sprint lobby for multiplayer.
>
> I think this might be the best solution, what do you think?

This is one of those things I like, but I don’t know if 343i would/could do the extra work that retooling the campaign would do. Skulls before would change certain attributes or actions. Nothing would be rebalanced. While it gets a lot of grief, armor abilities in Halo Reach worked mostly well in the sense that you could sprint, but then no jet pack, evade roll, drop shield, etc… Seeing as how that did not go over well with the community at the time, I just think it won’t work.

That said, having a skull to let you sprint (along with other things like ADS and what not), and just letting it be an option that isn’t balanced may be the best. Same with adding it into custom games kinda like El Dewrito.

<mark>Do not make nonconstructive posts.</mark>

> 2535444702990491;15668:
> > 2535441152633368;15661:
> > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> >
> > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
>
> Great words indeed. I definitely felt like Chief was pulling an anchor in Halo 3- especially on the larger maps. The next Halo needs larger maps, with sprint to have a shot at being a top contender. Anyone arguing against sprint is arguing for Halo’s demise.

thats a false blanket statement. Halo has been in swift decline since h4, alot has to do with sprint. Your comment is asinine.

<mark>Do not post spam.</mark>

> 2533274829213703;15673:
> > 2535454318282171;15671:
> > Everyone, I’ve already proposed this, although I think it was looked over. This is my solution, at least for the campaign. What if the campaign was by default no sprint, balanced with flood (likely on zeta halo) prometheans (because) and covenant (because reasons) all for a “no sprint spartan,” but for those of us who are impatient, spartan abilities (ADS, sprint, thrust) are a skull that can be activated with a multiplier for score. Activating the skull would also rebalance the campaign. If need be, we can have a sprint and no sprint lobby for multiplayer.
> >
> > I think this might be the best solution, what do you think?
>
> This is one of those things I like, but I don’t know if 343i would/could do the extra work that retooling the campaign would do. Skulls before would change certain attributes or actions. Nothing would be rebalanced. While it gets a lot of grief, armor abilities in Halo Reach worked mostly well in the sense that you could sprint, but then no jet pack, evade roll, drop shield, etc… Seeing as how that did not go over well with the community at the time, I just think it won’t work.
>
> That said, having a skull to let you sprint (along with other things like ADS and what not), and just letting it be an option that isn’t balanced may be the best. Same with adding it into custom games kinda like El Dewrito.

it worked well in reach because there was a cooldown. The abilities now makes it feel like a soft armor lock. It haults fighting and creates a run away simulator.

<mark>Do not make nonconstructive posts.</mark>

To all the sprint defenders, try your hand in the Halo 3 Thowback Playlist. You’ll get roflstomped most likely because there wont be a cruth for you to use when you make a mistake

> 2535465468607286;15676:
> To all the sprint defenders, try your hand in the Halo 3 Thowback Playlist. You’ll get roflstomped most likely because there wont be a cruth for you to use when you make a mistake

Quoting this one to not make the old testament look short. Just trying to discuss the point made by Sirlnge516. I would prefer no sprint in Halo, but totally optional ways to turn it on that don’t affect me are fine.

> 2535465468607286;15672:
> > 2535441152633368;15661:
> > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> >
> > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
>
> you do realize youre actually going at the same speed as halo 5 while sprinting? Lol, In h5 they reduced base movement so that it would appear. youre running faster.

Halo 5 sprint is as fast as old trilogy BMS?
What will I be shown if I ask for some kind of video, text or picture or whatever to back that claim?

> 2535465468607286;15674:
> > 2535444702990491;15668:
> > > 2535441152633368;15661:
> > > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> > >
> > > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
> >
> > Great words indeed. I definitely felt like Chief was pulling an anchor in Halo 3- especially on the larger maps. The next Halo needs larger maps, with sprint to have a shot at being a top contender. Anyone arguing against sprint is arguing for Halo’s demise.
>
> thats a false blanket statement. Halo has been in swift decline since h4, alot has to do with sprint. Your comment is asinine.

Same with this, do you have something to show for if asked to support that claim?

> 2535465468607286;15676:
> To all the sprint defenders, try your hand in the Halo 3 Thowback Playlist. You’ll get roflstomped most likely because there wont be a cruth for you to use when you make a mistake

However, I do feel as though base walk speed was faster in CE and 2 and maybe 3 than it is now. I feel like they slowed base walk speed, maybe a bit.

> 2533274795123910;15678:
> > 2535465468607286;15672:
> > > 2535441152633368;15661:
> > > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> > >
> > > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
> >
> > you do realize youre actually going at the same speed as halo 5 while sprinting? Lol, In h5 they reduced base movement so that it would appear. youre running faster.
>
> Halo 5 sprint is as fast as old trilogy BMS?
> What will I be shown if I ask for some kind of video, text or picture or whatever to back that claim?
>
>
>
>
> > 2535465468607286;15674:
> > > 2535444702990491;15668:
> > > > 2535441152633368;15661:
> > > > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> > > >
> > > > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
> > >
> > > Great words indeed. I definitely felt like Chief was pulling an anchor in Halo 3- especially on the larger maps. The next Halo needs larger maps, with sprint to have a shot at being a top contender. Anyone arguing against sprint is arguing for Halo’s demise.
> >
> > thats a false blanket statement. Halo has been in swift decline since h4, alot has to do with sprint. Your comment is asinine.
>
> Same with this, do you have something to show for if asked to support that claim?

lmfao. i guess we need to make a video and breakdown mechanics by the numbers just to appease you, and the decline of has has alot to do with sprint being added. That is a fact.

> 2535454318282171;15679:
> > 2535465468607286;15676:
> > To all the sprint defenders, try your hand in the Halo 3 Thowback Playlist. You’ll get roflstomped most likely because there wont be a cruth for you to use when you make a mistake
>
> However, I do feel as though base walk speed was faster in CE and 2 and maybe 3 than it is now. I feel like they slowed base walk speed, maybe a bit.

What if I told you CE,2 and 3 BMS are the same? And Halo 5’s default BMS is faster than that?

> 2533274795123910;15678:
> > 2535465468607286;15672:
> > > 2535441152633368;15661:
> > > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> > >
> > > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
> >
> > you do realize youre actually going at the same speed as halo 5 while sprinting? Lol, In h5 they reduced base movement so that it would appear. youre running faster.
>
> Halo 5 sprint is as fast as old trilogy BMS?
> What will I be shown if I ask for some kind of video, text or picture or whatever to back that claim?
>
>
>
>
> > 2535465468607286;15674:
> > > 2535444702990491;15668:
> > > > 2535441152633368;15661:
> > > > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> > > >
> > > > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
> > >
> > > Great words indeed. I definitely felt like Chief was pulling an anchor in Halo 3- especially on the larger maps. The next Halo needs larger maps, with sprint to have a shot at being a top contender. Anyone arguing against sprint is arguing for Halo’s demise.
> >
> > thats a false blanket statement. Halo has been in swift decline since h4, alot has to do with sprint. Your comment is asinine.
>
> Same with this, do you have something to show for if asked to support that claim?

  1. If you really want I’ll try and see if I can get some sort of benchmark and test the two speeds. I think that the old trilogy BMS is somewhere in between current walk speed and current sprint speed, maybe closer to walk speed. Sprint definitely feels faster, and from how fast we move around maps now, I believe it is measurably faster. The fact that sprint is so fast is what breaks gameplay, however.
  2. Really? Halo 3 was the largest Halo game for multiplayer and one of its bestsellers. That’s well established fact. Look at Halo 4’s sales numbers and how fast the recurrent player base fell off. This wasn’t just due to sprint, but the low sales and low player retention after launch (again, also well established fact) notes a game performing significantly worse than Halo 3 or 2 (CE had no multiplayer so…). Halo 5 had even lower opening sales and a similar player base to 4, if I remember correctly, but no 343 game has come even close to rivaling Halo 3 (player statistics wise) period. Halo has, factually, statistically, been dropping off after Halo Reach. That is indisputable if you look at the numbers. There is zero argument to be had here. You did in fact make a false blanket statement. Sprint is by no means keeping Halo alive. While it may or may not be due to sprint’s introduction, it has been factually established that every Halo game with spartan abilities or sprint has marked a decline in Halo’s sales and population. They occurred at the same time; there is correlation. Causation? Maybe not. Correlation? Certainly.

> 2533274795123910;15681:
> > 2535454318282171;15679:
> > > 2535465468607286;15676:
> > > To all the sprint defenders, try your hand in the Halo 3 Thowback Playlist. You’ll get roflstomped most likely because there wont be a cruth for you to use when you make a mistake
> >
> > However, I do feel as though base walk speed was faster in CE and 2 and maybe 3 than it is now. I feel like they slowed base walk speed, maybe a bit.
>
> What if I told you CE,2 and 3 BMS are the same? And Halo 5’s default BMS is faster than that?

I’d ask to see evidence. It doesn’t matter what BMS is faster or slower, they’re nearly impossible to compare and sprint is faster than all of them, which is the problem. The faster movement speed is the problem. If BMS was as fast as sprinting is, that would still be a problem. This isn’t a BMS versus sprint mechanic discussion, this is a speed of gameplay discussion.

> 2535454318282171;15679:
> > 2535465468607286;15676:
> > To all the sprint defenders, try your hand in the Halo 3 Thowback Playlist. You’ll get roflstomped most likely because there wont be a cruth for you to use when you make a mistake
>
> However, I do feel as though base walk speed was faster in CE and 2 and maybe 3 than it is now. I feel like they slowed base walk speed, maybe a bit.

its roughly a 10 percent drop in BMS and a 20 increase with sprint, h2 and 3 MLG settings BMS was the same as sprint is now at 110. This is easily proved by trying for yourself. The only time youre faster is when you slide thrust sprint jump combo.

> 2535465468607286;15680:
> > 2533274795123910;15678:
> > > 2535465468607286;15672:
> > > > 2535441152633368;15661:
> > > > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> > > >
> > > > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
> > >
> > > you do realize youre actually going at the same speed as halo 5 while sprinting? Lol, In h5 they reduced base movement so that it would appear. youre running faster.
> >
> > Halo 5 sprint is as fast as old trilogy BMS?
> > What will I be shown if I ask for some kind of video, text or picture or whatever to back that claim?
> >
> >
> >
> >
> > > 2535465468607286;15674:
> > > > 2535444702990491;15668:
> > > > > 2535441152633368;15661:
> > > > > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> > > > >
> > > > > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
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> > > > Great words indeed. I definitely felt like Chief was pulling an anchor in Halo 3- especially on the larger maps. The next Halo needs larger maps, with sprint to have a shot at being a top contender. Anyone arguing against sprint is arguing for Halo’s demise.
> > >
> > > thats a false blanket statement. Halo has been in swift decline since h4, alot has to do with sprint. Your comment is asinine.
> >
> > Same with this, do you have something to show for if asked to support that claim?
>
> lmfao. i guess we need to make a video and breakdown mechanics by the numbers just to appease you, and the decline of has has alot to do with sprint being added. That is a fact.

Halo 5 Sprint as fast as Halo 3 BMS, as in units per second. Yes or no? Not a difficult question. But please do go make a video.

If it is a fact, you should have something to prove it with, no?