The sprint discussion thread

> 2535454318282171;15644:
> I’m well aware that these arguments have probably already been made, but I want to lay out definitively where sprint helps and hurts halo, in my opinion:
> Spirt is useful when traversing large maps without vehicles, such as Warzone. Sprint DOES have a place there, and I would say there alone.
> The issue with sprint in BTB, Slayer, and most other forms of arena is that it makes vehicles rather useless. Why grab a mongoose if you can sprint across map?
> while you CAN add more vehicles to a large map to make it more easily traveled, you can’t remove sprint from a small one. Furthermore, sprint makes radar useless. It’s nearly impossible for me to anticipate someone flying around a corner to spartan charge or assassinate me if I briefly look away from radar. No sprint simply gives me more time to make strategic, well thought out gameplay decisions instead of getting into a fly-arround-the-map fest.
> However, some will argue that it’s possible to have both a sprint and no sprint halo game, two gamemodes. This is flawed for a few reasons. 1. Campaign, especially legendary campaign, is designed (now) with sprint in mind. This means that enemies are incredibly strong and overwhelming in number and damage, reducing many spots in levels to bullet sponge boss fights with little to no choice involved. Halo single player is like chess. Each weapon has strengths and weaknesses that can be carefully utilized. Sprint absolutely ruins even design by essentially allowing you to outrun and outmaneuver any enemy- level design and choice no longer matters. This is complicated; there are videos published by LNG, HiddenXperia, etc. that explain this better.
> 2. Halo throwback playlists, as they are today, are still somewhat broken. ADS on ARs is ridiculous, but that’s another debate. Bullet magnetism, meant to counter the sprint-behind-cover chicken strategy that’s so effective in normal arena, is so infuriating in throwback playlists. Maps designed to work with sprint just don’t play well with it not in mind. Weapon balancing, meant for sprint gameplay, simply feels off in normal gameplay.
> 3. The argument “if you don’t like it, don’t use it” is boneheaded. I don’t like it because everyone can use it; I’m not going to feel much better if I’m the only one not flying around the map when it gives people such a game breaking advantage. It truly is game breaking. Just because everyone can do it and it’s fair and balanced doesn’t make it good. Look at games like Madden and the more broken NBA 2ks- there are mechanics everyone CAN DO, but just because everyone can do it and it’s fair and balanced doesn’t make it FUN or strategic.
> 4. Some will argue they feel like a turtle with a gun without sprint- this is likely a effect of playing the modern, 343 Halo games, which focus on balancing sprint (while limited in Halo 4) with lots of bullet spongey enemies with large damage output (cough prometheans cough). Essentially, if you gave Halo 2’s jackal snipers more health and had more of them. Play Halo CE or 3 (I’d skip 2 because of it’s admittedly broken campaign) and come back to me about being a turtle with a gun. I tried to speed run levels in those games with success: mind you, I had no sprint.
> 5. The worst argument I’ve heard is “You had halo for 10 years, let us have ours.”
> What? Why is there a us and we? How about us, all of us? We’ve tried sprint and it didn’t go over particularly well as far as level and game design go, so can all of us maybe discuss this without making two sides?
>
> I always think that if there’s a problem, you can complain all you want, but you need to propose a solution. Here’s mine:
> 1. Sprint is now a campaign skull with a multiplier, able to be applied like all the other fun skulls like infinite ammo or the like. Therefore, in score-based campaign or for speed running, the game is put on the competitive, no sprint difficulty, but for those of us who want to run around, sprint is available , but not a feature the game is designed around. Same goes for clamber, spartan charge, ground pound, and thrust.
> 2. In arena, there are two solutions: Two playlists with separate 343 and forge maps with separate weapon tunings OR:
> Something interesting such as a mechanic where you can sprint while you have full shields, but at no other time. Clambering stays, spartan charge is gone, thrust is still there (I guess, I’d like it to go but whatever, maybe make it a running speed burst instead of actual jetpack mechanics), and ground pound is gone. You cannot thrust with non-full shields.
> Weapons would be tuned more closely to Halo 3 with reduced bullet magnet, etc.
> Oh, and PLEASE remove ADS on weapons without sights. ZOOM is fine and using the sights is fine, but increasing accuracy is not okay (Magnum, AR, BR (2x ZOOM is fine), Needler, Plasma pistol, rifle, SMG, Boltshot, shotguns, scattershots, I hope the storm rifle dies but if it stays that too, CE pistol, etc. Only DMRs, snipers, Carbines, Beam Rifles, Lightrifles, that weird looking promethean sniper whose name eludes me, SPNKR and Rocket launcher variants where lock on applies, and the Hydra should have true ADS features like better accuracy aimed down sights).3. In warzone, sprint stays largely as is due to the size of the maps and casual nature of gameplay.

I agree that it breaks the ganeplay. Having sprint is just added fluff at this point that hurts the gameplay.

As Sirlnge516 has stated, all of what I am going to say was probably already said. This serves as more of to voice my support for not having sprint in Halo besides just saying, “I don’t want sprint in Halo”.

Many people like sprint in Halo for various reasons. Some are being too slow in old games, being lore friendly, other games do it,… I disagree with all of this because design affects your speed, gameplay circumvents lore, and making your games like others doesn’t help too much.

Tackling the too slow point, the game was built around your movement. There were man cannons, teleporters, and vehicles to address your speed and complement the sandbox. It also boils down to an easy escape. In classic movement Halo, if you wandered out, you were an idiot and could not escape an attack. In new movement Halo, sprint gives you an escape, this making it not as punishing.

For the lore arguement, spartans are supposed to be able to move waaaay faster than even Halo 5 so that doesn’t hold water all too well.

With the whole other games do it, I’ll use this poor analogy: Say you like Harley Davidson motorcycles, but they replace their cruisers with sports bikes to catch those type of people. Now the cruiser lovers don’t get their precious bikes anymore and more than likely, those who like Suzuki will stick with Suzuki’s sports bikes because that’s what they like. Now of course there will be Harley fans that like the sports bikes and maybe a few Suzuki fans will jump over, but Harley just alienated a large base of their audience. Many people like Halo because it is it’s own thing. Not Titanfall, not CounterStrike, but Halo. By no means am I saying DON’T CHANGE ANYTHING, you can make some pretty cool new cruiser bikes, but just remember that there is a reason why fans like bikes and your ones in particular. This point in particular spreads to a lot of changes that 343i and Halo Reach did that many did not like, but for this thread, it is sprint.

As an easy,albeit expensive but can get the money back, option is just Have a classic Halo game and a speedy Halo game. That way there are no playlist fudging and what not. You’d need two studios, but fans of each will buy their respective games. If not that, “returning to the roots” has been happening a lot lately and it’s no surprise why it is successful.

Thank you for reading and I hope this helped.

if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.

> 2533274817677471;9:
> People are always reluctant when it comes to change. People either like sprint or don’t. It’s here and you either accept it and learn to adapt or you don’t. Figure it out.
>
> It has its place in the game, it can be rather gratifying when you do a sprint/boost/slide/jump and blast your opponent with the shotty.
>
> Also, in CTF, if you time your sprint/flag grab/boost/throw you can really move the flag in a hurry.
>
> There are plenty more examples of utilizing the feature. Like I said it has it’s place in the game. The real key is balance and understanding the differences when to use it and when not to use it.

you say this but in the first 3 halos the map would be what you utilize, look at rat race, zanzibar, sandtrap, etc. so to say to utilize a feature that changes every map is absurd, but i think reach did it best it didnt change maps completely and you couldn’t know if someone had it.

> 2533274858221610;15648:
> if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.

Not sure why you would include strafing since it doesn’t require you to be moving at full speed and you can start it from a standstill. Also, you can’t strafe in the traditional sense while sprinting anyway.

> 2533274858221610;15648:
> if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.

Mmmmm strafing has been thing since Halo 2. I’m gonna assume you mean sliding, which is just a cop out way to not get shouted in the face if you sprint full tilt at a guy. If you run at a guy, you should be PUNISHED, not rewarded with a slide or puke burp a spartan charge.

> 2535425958315383;15649:
> > 2533274817677471;9:
> > People are always reluctant when it comes to change. People either like sprint or don’t. It’s here and you either accept it and learn to adapt or you don’t. Figure it out.
> >
> > It has its place in the game, it can be rather gratifying when you do a sprint/boost/slide/jump and blast your opponent with the shotty.
> >
> > Also, in CTF, if you time your sprint/flag grab/boost/throw you can really move the flag in a hurry.
> >
> > There are plenty more examples of utilizing the feature. Like I said it has it’s place in the game. The real key is balance and understanding the differences when to use it and when not to use it.
>
> you say this but in the first 3 halos the map would be what you utilize, look at rat race, zanzibar, sandtrap, etc. so to say to utilize a feature that changes every map is absurd, but i think reach did it best it didnt change maps completely and you couldn’t know if someone had it.

In addition to the response that was posted below about map design, I’d like to thoroughly rebut xcasbonx.

Casbon, you initial point, essentially, “it’s here so deal with it” ignored the purpose of this thread, which is to discuss why it should or shouldn’t be here. If that argument were valid, nothing would ever change. Conversely, in Halo 3, sprint wasn’t there, so why was that dealt with? Furthermore, 343 clearly has the capability of hearing feedback, hence the old artstyle being trashed (THANK HEAVENS (though I didn’t mind the new chief or Halo 4 cortana that much)).

You say it has its place, which is true: mobility. However, that place can easily be taken by man cannons, teleporters, grav lifts, vehicles, etc. These features, however, do NOT come with the drawbacks of sprint, being that it gives you a way to chicken out of any conflict. I’ve had so many gunfights where I pop the guy’s shield with a magnum only to have him sprint then slide behind cover and throw a grenade in the doorway, entirely halting the conflict. Sprint is the new armor lock, and I HATE ARMOR LOCK. Saying it’s gratifying is fine, it’s equally frustrating for some people. Think about the guy who you just thrust slid sprint shotgunned. He probably was trying to hit you with his BR (or post patch magnum which has lower TTK) as you exposed yourself, running out into the open. But sucks for him, cause sprint baby, sprint!

Moving the flag in a hurry in CTF is not what the game was meant for… you were meant to go a little slower than other players to make capturing HARD and slow CTF down a bit. You weren’t mean to be a total turtle though, as you are now, hence why boost grab sprinting is a thing. Take sprint out and you can just hold the flag as in Halo 3.

You’re right, it has a role to fill. The issue here is you assume I (and others) don’t want it because we don’t know how to use it; this isn’t true. I abuse it to my advantage. I (or we) don’t like sprint because of what it did to campaign, arena, and the way the base game is coded (see: Bullet magnetism).
You’re right, the key is balance. We don’t have a balanced sprint; sprint is unbalanced just like armor lock was- it allows you to run behind cover and stall a conflict instead of being punished for being out in the open. Why don’t you play the Halo 3 throwback playlist and see for yourself if you don’t believe me. The gameplay is on smaller maps, much slower, and yet has a much higher skillcurve and is much more punishing. 343 needs to stop taking hints from Halo Reach (far and away the WORST Halo game produced by Bungie mechanically) and Halo 4 and needs to start taking hints from Halo 3.

tl;dr sprint is unbalanced

> 2533274858221610;15648:
> if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.

Could you give contexts and reasonings?
What’s “running”? Why should strafing go?
And out of every game no less?
Plenty of things have come and gone in Halo over the years, why would sprint be any different?

> 2535454318282171;15651:
> > 2533274858221610;15648:
> > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
>
> Mmmmm strafing has been thing since Halo 2.

I think I strafed in the original Doom?

> 2533274795123910;15652:
> > 2533274858221610;15648:
> > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
>
> Could you give contexts and reasonings?
> What’s “running”? Why should strafing go?
> And out of every game no less?
> Plenty of things have come and gone in Halo over the years, why would sprint be any different?
>
>
>
>
> > 2535454318282171;15651:
> > > 2533274858221610;15648:
> > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> >
> > Mmmmm strafing has been thing since Halo 2.
>
> I think I strafed in the original Doom?

I meant in online Halo. I think strafing, as in moving side to side, has technically been a thing since pong. Not relevant, point is: removing sprint would not evolve halo, as it would allow for more teleporters and man cannons and the like to fill the role.

> 2535454318282171;15653:
> > 2533274795123910;15652:
> > > 2533274858221610;15648:
> > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> >
> > Could you give contexts and reasonings?
> > What’s “running”? Why should strafing go?
> > And out of every game no less?
> > Plenty of things have come and gone in Halo over the years, why would sprint be any different?
> >
> >
> >
> >
> > > 2535454318282171;15651:
> > > > 2533274858221610;15648:
> > > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> > >
> > > Mmmmm strafing has been thing since Halo 2.
> >
> > I think I strafed in the original Doom?
>
> I meant in online Halo. I think strafing, as in moving side to side, has technically been a thing since pong. Not relevant, point is: removing sprint would not evolve halo, as it would allow for more teleporters and man cannons and the like to fill the role.

sprint actually makes the game slower and chaotic. Cant run full speed unless you sprint and cant shoot while sprinting. The get out of jail free crap has got to go. Tell me though, what good has sprint added to halo? Aside from clearing the map in 5 seconds?

> 2533274858221610;15648:
> if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.

evolved how and what good did it add?

> 2535465468607286;15654:
> > 2535454318282171;15653:
> > > 2533274795123910;15652:
> > > > 2533274858221610;15648:
> > > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> > >
> > > Could you give contexts and reasonings?
> > > What’s “running”? Why should strafing go?
> > > And out of every game no less?
> > > Plenty of things have come and gone in Halo over the years, why would sprint be any different?
> > >
> > >
> > >
> > >
> > > > 2535454318282171;15651:
> > > > > 2533274858221610;15648:
> > > > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> > > >
> > > > Mmmmm strafing has been thing since Halo 2.
> > >
> > > I think I strafed in the original Doom?
> >
> > I meant in online Halo. I think strafing, as in moving side to side, has technically been a thing since pong. Not relevant, point is: removing sprint would not evolve halo, as it would allow for more teleporters and man cannons and the like to fill the role.
>
> sprint actually makes the game slower and chaotic. Cant run full speed unless you sprint and cant shoot while sprinting. The get out of jail free crap has got to go. Tell me though, what good has sprint added to halo? Aside from clearing the map in 5 seconds?

I’m ant sprint and totally agree with you. It has no real purpose other than moving fast, “muh emersion,” and running from a fight, unnecessarily extending fights and not punishing people for ducking behind cover.

> 2535454318282171;15656:
> > 2535465468607286;15654:
> > > 2535454318282171;15653:
> > > > 2533274795123910;15652:
> > > > > 2533274858221610;15648:
> > > > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> > > >
> > > > Could you give contexts and reasonings?
> > > > What’s “running”? Why should strafing go?
> > > > And out of every game no less?
> > > > Plenty of things have come and gone in Halo over the years, why would sprint be any different?
> > > >
> > > >
> > > >
> > > >
> > > > > 2535454318282171;15651:
> > > > > > 2533274858221610;15648:
> > > > > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> > > > >
> > > > > Mmmmm strafing has been thing since Halo 2.
> > > >
> > > > I think I strafed in the original Doom?
> > >
> > > I meant in online Halo. I think strafing, as in moving side to side, has technically been a thing since pong. Not relevant, point is: removing sprint would not evolve halo, as it would allow for more teleporters and man cannons and the like to fill the role.
> >
> > sprint actually makes the game slower and chaotic. Cant run full speed unless you sprint and cant shoot while sprinting. The get out of jail free crap has got to go. Tell me though, what good has sprint added to halo? Aside from clearing the map in 5 seconds?
>
> I’m ant sprint and totally agree with you. It has no real purpose other than moving fast, “muh emersion,” and running from a fight, unnecessarily extending fights and not punishing people for ducking behind cover.

exactly, now it wouldnt be so bad if your shields didnt recharge within 2 seconds, because then you could flank without resetting the fight. Usually what happens is the enemy gets hit once or twice and goes into cover while the aggressor holds his position.

> 2535465468607286;15657:
> > 2535454318282171;15656:
> > > 2535465468607286;15654:
> > > > 2535454318282171;15653:
> > > > > 2533274795123910;15652:
> > > > > > 2533274858221610;15648:
> > > > > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> > > > >
> > > > > Could you give contexts and reasonings?
> > > > > What’s “running”? Why should strafing go?
> > > > > And out of every game no less?
> > > > > Plenty of things have come and gone in Halo over the years, why would sprint be any different?
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2535454318282171;15651:
> > > > > > > 2533274858221610;15648:
> > > > > > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> > > > > >
> > > > > > Mmmmm strafing has been thing since Halo 2.
> > > > >
> > > > > I think I strafed in the original Doom?
> > > >
> > > > I meant in online Halo. I think strafing, as in moving side to side, has technically been a thing since pong. Not relevant, point is: removing sprint would not evolve halo, as it would allow for more teleporters and man cannons and the like to fill the role.
> > >
> > > sprint actually makes the game slower and chaotic. Cant run full speed unless you sprint and cant shoot while sprinting. The get out of jail free crap has got to go. Tell me though, what good has sprint added to halo? Aside from clearing the map in 5 seconds?
> >
> > I’m ant sprint and totally agree with you. It has no real purpose other than moving fast, “muh emersion,” and running from a fight, unnecessarily extending fights and not punishing people for ducking behind cover.
>
> exactly, now it wouldnt be so bad if your shields didnt recharge within 2 seconds, because then you could flank without resetting the fight. Usually what happens is the enemy gets hit once or twice and goes into cover while the aggressor holds his position.

Forget shields recharging; frequently, when fights slow down to a stop (sprint into cover and throw grenade) an enemy team member is able to take you down. In REAL Halo, if you’re in the open and your shields pop, you’re probably toast.

> 2535454318282171;15658:
> > 2535465468607286;15657:
> > > 2535454318282171;15656:
> > > > 2535465468607286;15654:
> > > > > 2535454318282171;15653:
> > > > > > 2533274795123910;15652:
> > > > > > > 2533274858221610;15648:
> > > > > > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> > > > > >
> > > > > > Could you give contexts and reasonings?
> > > > > > What’s “running”? Why should strafing go?
> > > > > > And out of every game no less?
> > > > > > Plenty of things have come and gone in Halo over the years, why would sprint be any different?
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > 2535454318282171;15651:
> > > > > > > > 2533274858221610;15648:
> > > > > > > > if sprint goes, we might as well take running and straffing out of every game made. SPRINT EVOLVED just like HALO DID.
> > > > > > >
> > > > > > > Mmmmm strafing has been thing since Halo 2.
> > > > > >
> > > > > > I think I strafed in the original Doom?
> > > > >
> > > > > I meant in online Halo. I think strafing, as in moving side to side, has technically been a thing since pong. Not relevant, point is: removing sprint would not evolve halo, as it would allow for more teleporters and man cannons and the like to fill the role.
> > > >
> > > > sprint actually makes the game slower and chaotic. Cant run full speed unless you sprint and cant shoot while sprinting. The get out of jail free crap has got to go. Tell me though, what good has sprint added to halo? Aside from clearing the map in 5 seconds?
> > >
> > > I’m ant sprint and totally agree with you. It has no real purpose other than moving fast, “muh emersion,” and running from a fight, unnecessarily extending fights and not punishing people for ducking behind cover.
> >
> > exactly, now it wouldnt be so bad if your shields didnt recharge within 2 seconds, because then you could flank without resetting the fight. Usually what happens is the enemy gets hit once or twice and goes into cover while the aggressor holds his position.
>
> Forget shields recharging; frequently, when fights slow down to a stop (sprint into cover and throw grenade) an enemy team member is able to take you down. In REAL Halo, if you’re in the open and your shields pop, you’re probably toast.

Exactly, In real halo gun skill trumps everything else which is how it should be.

> 2727626560040591;15645:
> > 2535454318282171;15644:
> > Spirt is useful when traversing large maps without vehicles, such as Warzone. Sprint DOES have a place there, and I would say there alone.
> >
> > The issue with sprint in BTB, Slayer, and most other forms of arena is that it makes vehicles rather useless. Why grab a mongoose if you can sprint across map?
>
> 343 made it so sprint was a necessity, but they can change that by adding more man cannons or teleporters. I also think with a higher BMS, moving around the map won’t be that much of a hassle.
>
> Vehicles are still useful in BTB especially with objective modes. From my own playing, I’ve used a Mongoose plenty of times to get to the enemy base quicker.

sprint isnt required, i never sprint unless i need to make a rediculous unrealistic jump to cross half the map. Its not needed, its used as a cructh for bad players and exploited by good players. Corner camping is rampant because h5 rewards the defensive scared player which ties into the fast TTK and all around over powered everything.

Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.

there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.

> 2535441152633368;15661:
> Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
>
> there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.

Played CE yesterday and had a blast. It’s almost as if the first open level after the cramped Pillar of Autumn wanted to show the scale of Halo, not to mention there are two encounters before you get to the first marines(plus it takes what, three minutes to get to the marines if you beeline?). If the warthog is too slow than I doubt sprint would help either.

Halo has only recently become a speed fest and has been perfectly fine for millions of players before that.

Edit: Removed stupid point of mine

> 2535441152633368;15661:
> Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
>
> there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.

  1. Your fault you jammed your thumbstick in and hurt yourself.
  2. I’ve played the campaigns over on legendary. Admittedly, I get my butt kicked, but it’s not because I move slow, it’s because I have bad Halo 5 habits and run headfirst into battle. But, again, I don’t feel that it’s slow. I do feel the maps in campaign are oversized and it’s difficult to get over huge terrain expanses. Good thing there’s a warthog. If you find that to be slow… I’m pretty sure it’s a similar speed now, bud. Grab a ghost if you REALLY need speed. Unless you req rally warthogs all the time, you should NOT feel its slow.
  3. (This is long, skip to the last paragraph if you don’t like reading) Would people please stop with the goodamn “you don’t have to use it if you don’t like it durr hurr durr” argument? I’ve already stated that this isn’t true. The campaign is designed so that the enemies just mob you immediately, forcing you to sprint around, duck behind cover, use spartan abilities, etc. and are set up in such a way that you can’t run past them - which is fine, for no a sprint Halo - but with sprint involved, just turns the game into a rehash of Gravemind on Halo 2, except everything is a damage sponge with a laser accurate super damage gun, just short of those sniper jackals. Even with these modifications to slow down gameplay, the rest of the campaign on legendary in Halo 5 is still agonizingly easy and your weapon choice barely matters. Remember when you had to look for a BR or a carbine, or always had to be concerned with picking up a plasma pistol to kill an elite, or really wanted to find a shotgun to kill the floodforms? Yeah, that’s over with. Just ADS your AR and spray everything until it dies, spartan charge it if it’s too close, and sprint by it if you can.

Halo 4’s sprint was bad enough, but UNLIMITED SPRINT in Halo 5 is downright stomach turning. And don’t even get me started on Halo 5’s arena. If I don’t use sprint, I put myself at a major disadvantage to every other player in the game who is using this broken mechanic to chicken out of fights. I’m not going to ruin my K/D when I mess up if I have the option of whipping around a corner and cowering while my shields come back. If I was that far away from cover in the Halo 3 throwback playlist (or in Halo 3 or Halo 2 or MCC Halo CE which I never play because MCC is broken), I’d get lasered in the head, and deservedly so. Sprint takes all the skill out of Halo. I used to be good at Halo 3 (the little I played of it), but now when I play the old throwback playlist, I get whooped because I catch myself trying to sprint, thrust, and slide when I’ve been over aggressive and I play way too aggressive in general. I do the same in campaign, like you do. I just happen to realize it’s because we’ve used these abilities as a crutch too long. You don’t see your crutch. That’s fine; it’s just some of us want to be able to walk under our own strength, and are sick of being forced into abusing a broken mechanic like to remain competitive.

> 2535441152633368;15661:
> Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
>
> there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.

If even the Warthog couldn’t make you feel fast enough, then what would? It’s not like the Warthog has a Sprint button on it. Warthog moves faster than you on foot whether you’re Sprinting or not.

That’s basically confirming that speed isn’t just how much you’re swinging your arms, but how quickly you traverse the map and how it visually looks when doing so.

Which means…Sprint isn’t a necessity.


Besides, weren’t you the one that said that you couldn’t even move faster than the Marines in the first level of Halo 3, which is very clearly false? I mean, I’m getting past the Marines just fine (on Legendary, not that it matters)

> 2535441152633368;15014:
> I tried to play Halo 3 the other day and didn’t even get into the first firefight before I got frustrated. There’s a scene where a group of marines scale the side of a rock face but your amazing athletic bio engineered 7 foot+ tall Spartan can’t ?? WHAT !! Also those same Marines are running WAY faster than Master Chief… Again… what ?

Either something is wrong with your controller or you’re being unfairly biased towards Sprint.

> 2533274833081329;15664:
> > 2535441152633368;15661:
> > Has anyone tried playing any campaign missions in Halo CE ? I tried the other day and was such a pain… literally. I had my thumb jammed so hard into the thumbstick hoping that Chief would find some extra get up and go… It never happened, and my hand just got too cramped up to soldier on anymore. Those who say sprint needs to go, hasn’t played CE missions in a long… long time. Getting to the first set of Marines after the lifeboat felt like ages, and was like Chief was dragging a boat anchor. The cool thing about sprint though in Halo 5, is that you don’t have to use it. But in Halo CE, man… I wish I had the option to move faster. Even the Warthog lacked get up and go.
> >
> > there’s more to Halo than just arena and war zone… and I’m telling you… sprint needs to stay in future Halo games, because I just can’t imagine playing any future titles and having to go back to CE mechanics. I just won’t.
>
> If even the Warthog couldn’t make you feel fast enough, then what would? It’s not like the Warthog has a Sprint button on it. Warthog moves faster than you on foot whether you’re Sprinting or not.
>
> That’s basically confirming that speed isn’t just how much you’re swinging your arms, but how quickly you traverse the map and how it visually looks when doing so.
>
> Which means…Sprint isn’t a necessity.
>
> —
>
> Besides, weren’t you the one that said that you couldn’t even move faster than the Marines in the first level of Halo 3, which is very clearly false?
>
>
>
>
> > 2535441152633368;15014:
> > I tried to play Halo 3 the other day and didn’t even get into the first firefight before I got frustrated. There’s a scene where a group of marines scale the side of a rock face but your amazing athletic bio engineered 7 foot+ tall Spartan can’t ?? WHAT !! Also those same Marines are running WAY faster than Master Chief… Again… what ?
>
> Either something is wrong with your controller or you’re being unfairly biased towards Sprint.

Wasn’t the rock scaling to split up so being spotted would be harder, AKA a creative way to make some of the marines go away?