> 2535433392829778;15543:
> I think it adds depth to halos gameplay because of the elements it brings to the table during gameplay such as movement speed, the need for quickly getting from one location to another, as well as more sudden sudden gunfights and the overall speed of the game is increase with sprinting. Just making it to where players can’t sprint while taking damage, having a cool down, and shields not recharging while sprinting would make it really balanced I think. Plus sprint jumping and with the addition of thruster pack and boost sliding can move players around very quickly which opens up the need for larger or more crowded maps that would strengthen variety.
Neither of the things you just described are something sprint adds to the game.
BMS can be increased, has been increased in fact since the Beta. You needed to get from one location to another just as much in sprint-less Halo games as you do in sprint games. Sudden gunfights also happened despite sprint being out of the game. Lastly, the “Overall speed of the game” has been debated to actually be slower with sprint, although, there are many factors weighing in on the speed of the game, however you want to define that then
If you mean sensation of speed, then FoV, slight motion blur, more bobbing and so forth help with that sensation immensly.
Crowded maps don’t really function with sprint as cover is plenty and kills become more rare. Or alternatively, no one use sprint and it becomes redundant.
Small maps, the size of Guardian, are missing, the Forge remake of Lockout in Halo 4 was larger and got poor reviews by the users. It was larger to accomodate sprint.
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> I’m a huge fan of the classic halo gameplay, halo CE is still my all time favorite halo game next to halo 2, and with slower movement and limited mobility it really tests your overall skill at halo when it comes to winning a game, every decision is more important because you don’t have the ability to get yourself out of engagements very easily. I think however by adding sprint halo becomes faster paced and more competitive. The decisions you make in halo 5 need to be faster if you want to come out on top because of how quickly the game plays. I think it should stay because of these influences but a playlist that reverts to the classic feel of halo should be integrated as well.
Halo CE - 3 all had the same movement speeds, FoV changed for the smaller with each title.
As I already mentioned, people argue sprint decrease the pace of the game, I’d like to ask how pace is increased when maps are relatively the same in terms of time to travel, while all you get is a slight speed boost forward. It’s a non-combat mechanic, you do not use it in combat. It provides a small speed boost between encounters, but the encounters use BMS, and a slight boost in BMS would nullify the “need” for sprint, if you want to increase the pace of the game ( and we need to remember there are other factors regarding game pace than just forward movement speed, becasue that’s what sprint provides to the player ).
Classic playlists don’t work out well due to the sandbox being made for the Vanilla experience, buttons being empty that could work with other mechanics still left.
