The sprint discussion thread

They’re going to remove Ground Pound and Spartan Charge from HCS competitive play (playlist?) during the next season. I guess it’s a start although I have doubts they would ever remove sprint.

https://www.halowaypoint.com/en-us/news/forge-maps-and-abilities

Great news but hot damn, it should not take them 3 years to realize these things.

> 2535470638957427;15523:
> if 343 decides to keep sprint in or not i wouldnt care, but there is other ways to make a game more fast and competitive without adding sprint. halo 5 is not a bad game but its very flawed in its game design choices.

Agree somewhat. Halo has been on a steady decline since sprint in Reach, so it is time finally for a new Halo game with no sprint.

[deleted]

> 2535464451695009;15529:
> I mean sprint was a core reason the maps are designed the way they are, so I doubt they’ll remove it in this game’s lifetime.

They could always adjust the movement speed, but yeah, them removing sprint in this game is just wishful thinking at this point.

Does anyone think that an advanced mobility/Spartan abilities can be done and balanced without sprint? I love playing both classic and halo 5 with sprint (halo 4 and reach implemented sprint tarably) but I don’t think just going back to classic halo is the solution to halo’s problems. and I don’t think 343 is going back to a pure classic game for a while.

> 2535437944645598;15531:
> Does anyone think that an advanced mobility/Spartan abilities can be done and balanced without sprint? I love playing both classic and halo 5 with sprint (halo 4 and reach implemented sprint tarably) but I don’t think just going back to classic halo is the solution to halo’s problems. and I don’t think 343 is going back to a pure classic game for a while.

I mean the only Spartan Ability directly tied to Sprint is Spartan Charge, and that’s something a lot of people wanted removed anyway. So it’s kinda just a win-win here.

If Halo 5 was suddenly missing Sprint, Ground Pound, Thruster, and Stabilize would still be there. The only thing we would probably miss is sliding.

> 2533274833081329;15532:
> > 2535437944645598;15531:
> > Does anyone think that an advanced mobility/Spartan abilities can be done and balanced without sprint? I love playing both classic and halo 5 with sprint (halo 4 and reach implemented sprint tarably) but I don’t think just going back to classic halo is the solution to halo’s problems. and I don’t think 343 is going back to a pure classic game for a while.
>
> I mean the only Spartan Ability directly tied to Sprint is Spartan Charge, and that’s something a lot of people wanted removed anyway. So it’s kinda just a win-win here.
>
> If Halo 5 was suddenly missing Sprint, Ground Pound, Thruster, and Stabilize would still be there. The only thing we would probably miss is sliding.

Though, to be honest, Stabilizer, Thurster, and Ground Pound probably shouldn’t be in the game to begin with. They’re annoying abilities.

i forget sprint half the time so they should get rid of it in halo 6

> 2535442595140900;15534:
> i forget sprint half the time so they should get rid of it in halo 6

Sprint is really just a waste of a button/space at this point. There are much better things 343 could implement instead of sprint. Get creative!

I see no reason why sprinting would be seen as a detriment to competitive play. Personally, I’m in favor of sprint, and feel that things like Spartan Charge and Ground Pound should go. The abilities as a concept could be pulled and nearly everyone would be fine with it, but sprint has no reason to go. Floating and slamming into the ground or against a wall seem rather silly, thrusting is…fine but understandably questionable, but spartans can run, as demonstrated even pre-343.

> 2533274863205147;15536:
> I see no reason why sprinting would be seen as a detriment to competitive play. Personally, I’m in favor of sprint, and feel that things like Spartan Charge and Ground Pound should go. The abilities as a concept could be pulled and nearly everyone would be fine with it, but sprint has no reason to go. Floating and slamming into the ground or against a wall seem rather silly, thrusting is…fine but understandably questionable, but spartans can run, as demonstrated even pre-343.

Whether Spartans “can” actually run or not has no effect on competitive play, since you’re comparing the lore to the gameplay. Two different aspects.

Spartans can swim, demonstrated pre-343, yet Spartans die whenever they take a step underwater.

I think sprint should stay, it feels like it should be a part of halo, but limiting sprint in some ways like halo 5 has done via halting shield recharge and not being able to sprint while taking damage is a good way to balance sprinting. However unlimited sprinting on top of thrusters and slide makes it “too” fast paced. I think classic game modes with slower movement should be permenant in playlists, or even put a cap to the amount of time someone can sprint for could add another layer of depth players have to master to outplay the enemy with map control. On a gameplay level sprint always leads to people running into gunfights for double melees and it’s been a huge problem since reach, now with spartan charging it’s even more rampant in the casual scene. Halo has always been the perfect game for casual players and competitive players, keeping sprint is a must but it needs to be perfected to promote intelligent use of the ability for map control or map movement instead of cheap kills.

> 2535433392829778;15538:
> I think sprint should stay, it feels like it should be a part of halo, but limiting sprint in some ways like halo 5 has done via halting shield recharge and not being able to sprint while taking damage is a good way to balance sprinting. However unlimited sprinting on top of thrusters and slide makes it “too” fast paced. I think classic game modes with slower movement should be permenant in playlists, or even put a cap to the amount of time a someone can sprint for could add another layer of depth players have to master to outplay the enemy with map control. On a gameplay level sprint always leads to people running into gunfights for double melees and it’s been a huge problem since reach, now with spartan charging it’s even more rampant in the casual scene. Halo has always been the perfect game for casual players and competitive players, keeping sprint is a must butnit needs to be perfected to promote intelligent use of the ability for map control or map movement instead of cheap kills.

Further nerfing sprint at this point just opens up the question “Why not just remove it?”
Sprint has been directly and indirectly nerfed atleast three times since Halo 4.

That’s what I’ve been saying as well for the longest time. Why not just remove it if they’re going to keep nerfing it? It also proves that 343 knows it’s bad, but they need to include it for “immersion” and “I’m a super soldier”. rolls eyes

Only thing left that I can think of would be to put a cool down meter on it like Reach or just make it a pickup item.

> 2727626560040591;15540:
> That’s what I’ve been saying as well for the longest time. Why not just remove it if they’re going to keep nerfing it? It also proves that 343 knows it’s bad, but they need to include it for “immersion” and “I’m a super soldier”. rolls eyes
>
> Only thing left that I can think of would be to put a cool down meter on it like Reach or just make it a pickup item.

I think all the necessary adjustments that should be made to sprint have been layed out, halo five nailed it pretty well but adding some sort of limit to sprint would perfect I think. Sprint isn’t a necessity and that’s why I love the older halos so much, but sprinting adds another depth to halos combat that just feels cemented. Maybe having playlists with classic movement should be implemented and let the community have a mix of both.

> 2535433392829778;15541:
> > 2727626560040591;15540:
> > That’s what I’ve been saying as well for the longest time. Why not just remove it if they’re going to keep nerfing it? It also proves that 343 knows it’s bad, but they need to include it for “immersion” and “I’m a super soldier”. rolls eyes
> >
> > Only thing left that I can think of would be to put a cool down meter on it like Reach or just make it a pickup item.
>
> I think all the necessary adjustments that should be made to sprint have been layed out, halo five nailed it pretty well but adding some sort of limit to sprint would perfect I think. Sprint isn’t a necessity and that’s why I love the older halos so much, but sprinting adds another depth to halos combat that just feels cemented. Maybe having playlists with classic movement should be implemented and let the community have a mix of both.

So, reverting it back to how it was in Halo 4, a nerf to the Halo 5 version of sprint.
If it isn’t a necessity, what are we doing with it.
And can you define this “depth” you’re speaking of?

> 2533274795123910;15542:
> > 2535433392829778;15541:
> > > 2727626560040591;15540:
> > > That’s what I’ve been saying as well for the longest time. Why not just remove it if they’re going to keep nerfing it? It also proves that 343 knows it’s bad, but they need to include it for “immersion” and “I’m a super soldier”. rolls eyes
> > >
> > > Only thing left that I can think of would be to put a cool down meter on it like Reach or just make it a pickup item.
> >
> > I think all the necessary adjustments that should be made to sprint have been layed out, halo five nailed it pretty well but adding some sort of limit to sprint would perfect I think. Sprint isn’t a necessity and that’s why I love the older halos so much, but sprinting adds another depth to halos combat that just feels cemented. Maybe having playlists with classic movement should be implemented and let the community have a mix of both.
>
> So, reverting it back to how it was in Halo 4, a nerf to the Halo 5 version of sprint.
> If it isn’t a necessity, what are we doing with it.
> And can you define this “depth” you’re speaking of?

I think it adds depth to halos gameplay because of the elements it brings to the table during gameplay such as movement speed, the need for quickly getting from one location to another, as well as more sudden sudden gunfights and the overall speed of the game is increase with sprinting. Just making it to where players can’t sprint while taking damage, having a cool down, and shields not recharging while sprinting would make it really balanced I think. Plus sprint jumping and with the addition of thruster pack and boost sliding can move players around very quickly which opens up the need for larger or more crowded maps that would strengthen variety.

> 2533274795123910;15542:
> > 2535433392829778;15541:
> > > 2727626560040591;15540:
> > > That’s what I’ve been saying as well for the longest time. Why not just remove it if they’re going to keep nerfing it? It also proves that 343 knows it’s bad, but they need to include it for “immersion” and “I’m a super soldier”. rolls eyes
> > >
> > > Only thing left that I can think of would be to put a cool down meter on it like Reach or just make it a pickup item.
> >
> > I think all the necessary adjustments that should be made to sprint have been layed out, halo five nailed it pretty well but adding some sort of limit to sprint would perfect I think. Sprint isn’t a necessity and that’s why I love the older halos so much, but sprinting adds another depth to halos combat that just feels cemented. Maybe having playlists with classic movement should be implemented and let the community have a mix of both.
>
> So, reverting it back to how it was in Halo 4, a nerf to the Halo 5 version of sprint.
> If it isn’t a necessity, what are we doing with it.
> And can you define this “depth” you’re speaking of?

I’m a huge fan of the classic halo gameplay, halo CE is still my all time favorite halo game next to halo 2, and with slower movement and limited mobility it really tests your overall skill at halo when it comes to winning a game, every decision is more important because you don’t have the ability to get yourself out of engagements very easily. I think however by adding sprint halo becomes faster paced and more competitive. The decisions you make in halo 5 need to be faster if you want to come out on top because of how quickly the game plays. I think it should stay because of these influences but a playlist that reverts to the classic feel of halo should be integrated as well.

> 2535433392829778;15543:
> > 2533274795123910;15542:
> > > 2535433392829778;15541:
> > > > 2727626560040591;15540:
> > > > That’s what I’ve been saying as well for the longest time. Why not just remove it if they’re going to keep nerfing it? It also proves that 343 knows it’s bad, but they need to include it for “immersion” and “I’m a super soldier”. rolls eyes
> > > >
> > > > Only thing left that I can think of would be to put a cool down meter on it like Reach or just make it a pickup item.
> > >
> > > I think all the necessary adjustments that should be made to sprint have been layed out, halo five nailed it pretty well but adding some sort of limit to sprint would perfect I think. Sprint isn’t a necessity and that’s why I love the older halos so much, but sprinting adds another depth to halos combat that just feels cemented. Maybe having playlists with classic movement should be implemented and let the community have a mix of both.
> >
> > So, reverting it back to how it was in Halo 4, a nerf to the Halo 5 version of sprint.
> > If it isn’t a necessity, what are we doing with it.
> > And can you define this “depth” you’re speaking of?
>
> I think it adds depth to halos gameplay because of the elements it brings to the table during gameplay such as movement speed, the need for quickly getting from one location to another, as well as more sudden sudden gunfights and the overall speed of the game is increase with sprinting. Just making it to where players can’t sprint while taking damage, having a cool down, and shields not recharging while sprinting would make it really balanced I think. Plus sprint jumping and with the addition of thruster pack and boost sliding can move players around very quickly which opens up the need for larger or more crowded maps that would strengthen variety.

Everything you’ve described has already been addressed in previous posts.

In short, Sprint does not increase the overall speed of the game. The fastest game in the series is Halo CE, and that had no Sprint. Increasing BMS, and increasing the Field of View would fix most of your complaints, if not all of them.

Sprint adds nothing to Halo and only takes away from the overall experience. You can see people argue for this point in the last 700+ pages of this post.