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> > I’d say that my take on all this is that Sprint is more of a mechanic that acts for information, not a mechanic that information collects for. Change your paradigm for a second. Instead of looking at it through the idea that spawn prediction and flow go into Sprint, think of it as Sprint going into spawn prediction and flow. What sets Sprint apart from increased movement speed is that it creates a voluntarily asymmetrical movement flow. When the teams patrol a map, increased movement speed would make it so only a change in velocity could intercept the other team. Sprint however can allow you to only need speed to intercept, meaning that a head on clash isn’t necessary for a gunfight to ensue.
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> > In short, the voluntary asymmetry that Sprint creates because not everyone is sprinting at the same time affects rythm and the direction of the team. If everyone got a universal speed buff, velocity change would be the only way to catch a team or player that isn’t camping. However, because everyone sprinting at the same time is near impossible probability wise, the asymmetry of speed and flow that Sprint creates allows for numerous techniques of interception that are otherwise not possible without it. Clamber and Stabilize would allow you take shortcuts to get the asymmetry of distance, but those are nonetheless situational and not as versatile as Sprint
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> I’m not sure how relevant this actually is for how encounters occur. After all, players start and stop often, turn around, and in general don’t run directly forward. This already seems to introduce plenty of what you call asymmetry into flow. It’s not like head-on encounters are the only way players run into each other in classic Halo. There are plenty of times one players encounters another from the side or from behind.
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> > Now on the last remark, making Slide a combo of Thrust and Crouch would mean changing the default setup, unless you happen to have grown two right thumbs. Not to mention that all that would do is get rid of a Thrust, so it’s really more of an inconvenience than anything when we already have a more convenient and effective mechanic for Slide.
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> To be honest, I didn’t even remember that the Halo 5 doesn’t have crouch on the left stick by default, because I don’t use the default control scheme, and the left stick is where crouch has traditionally been. But obviously, doing any changes to the mechanics means rethinking the button layouts.
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> I don’t see how this would get rid of Thrust. After all, when you press the Thruster Pack button alone, you still thrust normally, but when you also press crouch, you slide. In fact, Slide as a separate mechanic is redundant and awkward anyway. The essential functions of both Slide and Thruster Pack could be combined into a mechanic that performs an Evade-style roll when the player is on the ground, and a thrust when the player is in the air.
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> It’s not very progressive to think that the Spartan Abilities implemented exactly as they are in Halo 5 is the best movement system Halo could possibly have.
On the first point, the typical method of movement when I play is border patrol, everyone moves in a specific direction around the map, save for a few power position outliers here and there. Idk, maybe that’s just a thing I see in Platinum and Social. A good chunk of the team moves in one direction, and the methods of interception play out like I stated above. It’s likely a different situation with you, map movement plays a big part in CSR. If the other team is really cheeky, they’ll probably take a more unconventional flank route but that’s a change in velocity, like I stated above. Interception by speed simply won’t happen without Sprint if there is no camping taking place, simply because without Sprint there would be equilibrium of speed.
On the second note, I didn’t say get rid of Thrust. I said a Thrust. Remember that Thrust cools down after use. It’s just an inconvenience to have to burn it on Slide when Sprint does it more efficiently. Doesn’t make much sense to just rework Slide to be Thrust-dependent.
And how is Slide awkward? It’s one of the most effective ways of speedy movement, and gives you the surprise advantage on an unsuspecting enemy in CQC.
Lastly, it’s not that I don’t want Halo to evolve. I just dread regress. I really don’t want to go back to classic movement in any aspect.
