The sprint discussion thread

Sprint should’ve been with halo long ago. Not sure why it took Halo 5 and Reach to break the glass ceiling.

Super soilders should be able to sprint. Basic stuff here guys. As far as gameplay goes…ive lost count how many people ive heard say “the other halo games are too slow” “i cant play them anymore”. It’s true…Halo 5/343 did nothing wrong with sprint and abilities. And this is coming from a CE fanboy.

It’s not basic stuff though. Adding sprint created a host of problems which is likely why it wasn’t implemented for so long and it wasn’t even the main game that it was in. You don’t add stuff for the sake of lore if it hurts the game. We’ve already seen the effects of sprint among other things. Super soldiers should also be able to prone yet we still haven’t seen that yet. I wonder why.

> 2533274852319616;15326:
> Sprint should’ve been with halo long ago. Not sure why it took Halo 5 and Reach to break the glass ceiling.
>
> Super soilders should be able to sprint. Basic stuff here guys. As far as gameplay goes…ive lost count how many people ive heard say “the other halo games are too slow” “i cant play them anymore”. It’s true…Halo 5/343 did nothing wrong with sprint and abilities. And this is coming from a CE fanboy.

And super soldiers should be able to run and shoot at the same time.

Don’t know why we’ve suddenly lost the ability to do that.

CE still remains faster than Halo 5 at a higher level.

> 2533274833081329;15328:
> > 2533274852319616;15326:
> > Sprint should’ve been with halo long ago. Not sure why it took Halo 5 and Reach to break the glass ceiling.
> >
> > Super soilders should be able to sprint. Basic stuff here guys. As far as gameplay goes…ive lost count how many people ive heard say “the other halo games are too slow” “i cant play them anymore”. It’s true…Halo 5/343 did nothing wrong with sprint and abilities. And this is coming from a CE fanboy.
>
> And super soldiers should be able to run and shoot at the same time.
>
> Don’t know why we’ve suddenly lost the ability to do that.
>
> CE still remains faster than Halo 5 at a higher level.

Now youre starting to take a mile instead of an inch. Shooting and running isnt balanced.

Halo Ce wasnt a balanced game. The pistol was iconic for this very reason. But sometimes i think Halo would be better off if it had a heavy side/leaning. The fans seem to not appreciate balance…they complain more.

> 2533274852319616;15329:
> > 2533274833081329;15328:
> > > 2533274852319616;15326:
> > > Sprint should’ve been with halo long ago. Not sure why it took Halo 5 and Reach to break the glass ceiling.
> > >
> > > Super soilders should be able to sprint. Basic stuff here guys. As far as gameplay goes…ive lost count how many people ive heard say “the other halo games are too slow” “i cant play them anymore”. It’s true…Halo 5/343 did nothing wrong with sprint and abilities. And this is coming from a CE fanboy.
> >
> > And super soldiers should be able to run and shoot at the same time.
> >
> > Don’t know why we’ve suddenly lost the ability to do that.
> >
> > CE still remains faster than Halo 5 at a higher level.
>
> Now youre starting to take a mile instead of an inch. Shooting and running isnt balanced.
>
> Halo Ce wasnt a balanced game. The pistol was iconic for this very reason. But sometimes i think Halo would be better off if it had a heavy side/leaning. The fans seem to not appreciate balance…they complain more.

Shooting and running isn’t balanced says…who? If we’re going to go by “lore” here, then why stop at Sprint? These Spartans were fast enough to run and shoot while maintaining a level of accuracy. They can even do it in Halo 5 cutscenes.

You’re the one who just said that the shooting and running we’ve always had was too slow. So how is it unbalanced? It’s not like you’re going any faster in Halo 5 with Sprint, and there are ways to go even faster than that in Halo 5 (Speed Boost, any Custom Game).

Halo CE’s Pistol was balanced, especially at higher level play.

> 2533274833081329;15330:
> > 2533274852319616;15329:
> > > 2533274833081329;15328:
> > > > 2533274852319616;15326:
> > > > Sprint should’ve been with halo long ago. Not sure why it took Halo 5 and Reach to break the glass ceiling.
> > > >
> > > > Super soilders should be able to sprint. Basic stuff here guys. As far as gameplay goes…ive lost count how many people ive heard say “the other halo games are too slow” “i cant play them anymore”. It’s true…Halo 5/343 did nothing wrong with sprint and abilities. And this is coming from a CE fanboy.
> > >
> > > And super soldiers should be able to run and shoot at the same time.
> > >
> > > Don’t know why we’ve suddenly lost the ability to do that.
> > >
> > > CE still remains faster than Halo 5 at a higher level.
> >
> > Now youre starting to take a mile instead of an inch. Shooting and running isnt balanced.
> >
> > Halo Ce wasnt a balanced game. The pistol was iconic for this very reason. But sometimes i think Halo would be better off if it had a heavy side/leaning. The fans seem to not appreciate balance…they complain more.
>
> Shooting and running isn’t balanced says…who? If we’re going to go by “lore” here, then why stop at Sprint? These Spartans were fast enough to run and shoot while maintaining a level of accuracy. They can even do it in Halo 5 cutscenes.
>
> You’re the one who just said that the shooting and running we’ve always had was too slow. So how is it unbalanced? It’s not like you’re going any faster in Halo 5 with Sprint, and there are ways to go even faster than that in Halo 5 (Speed Boost, any Custom Game).
>
> Halo CE’s Pistol was balanced, especially at higher level play.

The halo community wants inbalance. The CE pistol was OP. Yet it was popular. The BR over shadows everything in the sandbox. Yet it is popular.

> 2533274852319616;15331:
> > 2533274833081329;15330:
> > > 2533274852319616;15329:
> > > > 2533274833081329;15328:
> > > > > 2533274852319616;15326:
> > > > > Sprint should’ve been with halo long ago. Not sure why it took Halo 5 and Reach to break the glass ceiling.
> > > > >
> > > > > Super soilders should be able to sprint. Basic stuff here guys. As far as gameplay goes…ive lost count how many people ive heard say “the other halo games are too slow” “i cant play them anymore”. It’s true…Halo 5/343 did nothing wrong with sprint and abilities. And this is coming from a CE fanboy.
> > > >
> > > > And super soldiers should be able to run and shoot at the same time.
> > > >
> > > > Don’t know why we’ve suddenly lost the ability to do that.
> > > >
> > > > CE still remains faster than Halo 5 at a higher level.
> > >
> > > Now youre starting to take a mile instead of an inch. Shooting and running isnt balanced.
> > >
> > > Halo Ce wasnt a balanced game. The pistol was iconic for this very reason. But sometimes i think Halo would be better off if it had a heavy side/leaning. The fans seem to not appreciate balance…they complain more.
> >
> > Shooting and running isn’t balanced says…who? If we’re going to go by “lore” here, then why stop at Sprint? These Spartans were fast enough to run and shoot while maintaining a level of accuracy. They can even do it in Halo 5 cutscenes.
> >
> > You’re the one who just said that the shooting and running we’ve always had was too slow. So how is it unbalanced? It’s not like you’re going any faster in Halo 5 with Sprint, and there are ways to go even faster than that in Halo 5 (Speed Boost, any Custom Game).
> >
> > Halo CE’s Pistol was balanced, especially at higher level play.
>
> The halo community wants inbalance. The CE pistol was OP. Yet it was popular. The BR over shadows everything in the sandbox. Yet it is popular.

The Halo CE Pistol was only OP if used in ideal circumstances. Those ideal circumstances do not happen often for even pros. At higher levels of play you see people drop the Pistol for other weapons because those other weapons have a niche that the CE Pistol can’t fulfill.

The BR was overpowered in Halo 2 but everything was overpowered in Halo 2, yet underpowered at the same time because of Dual Wielding.

Being popular doesn’t make it good, which is funny because Sprint fits that bill exactly. Couldn’t make it fit in a gameplay perspective, can’t even make it fit from a lore perspective.

Pn

> 2533274852319616;15329:
> > 2533274833081329;15328:
> > > 2533274852319616;15326:
> > > Sprint should’ve been with halo long ago. Not sure why it took Halo 5 and Reach to break the glass ceiling.
> > >
> > > Super soilders should be able to sprint. Basic stuff here guys. As far as gameplay goes…ive lost count how many people ive heard say “the other halo games are too slow” “i cant play them anymore”. It’s true…Halo 5/343 did nothing wrong with sprint and abilities. And this is coming from a CE fanboy.
> >
> > And super soldiers should be able to run and shoot at the same time.
> >
> > Don’t know why we’ve suddenly lost the ability to do that.
> >
> > CE still remains faster than Halo 5 at a higher level.
>
> Now youre starting to take a mile instead of an inch. Shooting and running isnt balanced.
>
> Halo Ce wasnt a balanced game. The pistol was iconic for this very reason. But sometimes i think Halo would be better off if it had a heavy side/leaning. The fans seem to not appreciate balance…they complain more.

elaborate on how it’s unbalanced, max speed and shooting that is.

It’s logical a super soldier can prone. Jun and Noble 6 did it in Reach.
It’s logical a super soldier would be able to hold their own far longer in melee than two hits with counters, locks and so forth.

One reason why sprint was ditched from Halo 2 was pacing issues, another one a lot of people like to bring up was a lack of time. There was however plenty of time for Halo 3, yet I haven’t even seen anything to suggest it was tested for Halo 3, unlike the Mongoose which was tested for Halo 2, then fixed and implemented for Halo 3.

As far as “game speed” goes, you’re going to have to define that as well.
See, people often say Halo 3 had a slower BMS than CE and 2. Which is false, FoV can make you seen slower or faster even though you don’t change speed. Then you have map utilities like teleporters, man cannons, conveyor belts.
Last but not least, sprint is used outside of combat, not in combat. One part of game pace / speed for many isn’t just travel speed, but action in combat, responsive controlls and responsive mechanics to those controlls.

How fast kills are earned is also something people consider in that.

If you’ve ever tested MWO and know how to play an assault, you’ve surely noticed how fast it can get despite your lumbering speed once you encounter the enemy. How hectic it can become. If you’ve never played it, don’t go start with an assault or even a heavy.

Sprint has to my knowledge or memory never been implemented for “game speed” when the developers have explained its implementation.

I honestly like sprint. It offers a new dynamic to the game, you have an option to be able to travel faster across map but it makes you vulnerable because you cant engage targets as quickly.

I can understand the reasoning behind not wanting it in the game but I don’t think it is a valid point.

> 2535458298006257;15335:
> I can understand the reasoning behind not wanting it in the game but I don’t think it is a valid point.

If you don’t think it’s a valid point, then I’d wager you don’t actually understand the reasoning. Or, if you do believe you actually understand the reasoning, then would you like to enlighten us by telling why it’s not valid?

> 2533274852319616;15331:
> > 2533274833081329;15330:
> > > 2533274852319616;15329:
> > > > 2533274833081329;15328:
> > > > > 2533274852319616;15326:
> > > > > Sprint should’ve been with halo long ago. Not sure why it took Halo 5 and Reach to break the glass ceiling.
> > > > >
> > > > > Super soilders should be able to sprint. Basic stuff here guys. As far as gameplay goes…ive lost count how many people ive heard say “the other halo games are too slow” “i cant play them anymore”. It’s true…Halo 5/343 did nothing wrong with sprint and abilities. And this is coming from a CE fanboy.
> > > >
> > > > And super soldiers should be able to run and shoot at the same time.
> > > >
> > > > Don’t know why we’ve suddenly lost the ability to do that.
> > > >
> > > > CE still remains faster than Halo 5 at a higher level.
> > >
> > > Now youre starting to take a mile instead of an inch. Shooting and running isnt balanced.
> > >
> > > Halo Ce wasnt a balanced game. The pistol was iconic for this very reason. But sometimes i think Halo would be better off if it had a heavy side/leaning. The fans seem to not appreciate balance…they complain more.
> >
> > Shooting and running isn’t balanced says…who? If we’re going to go by “lore” here, then why stop at Sprint? These Spartans were fast enough to run and shoot while maintaining a level of accuracy. They can even do it in Halo 5 cutscenes.
> >
> > You’re the one who just said that the shooting and running we’ve always had was too slow. So how is it unbalanced? It’s not like you’re going any faster in Halo 5 with Sprint, and there are ways to go even faster than that in Halo 5 (Speed Boost, any Custom Game).
> >
> > Halo CE’s Pistol was balanced, especially at higher level play.
>
> The halo community wants inbalance. The CE pistol was OP. Yet it was popular. The BR over shadows everything in the sandbox. Yet it is popular.

You can’t start off saying how Spartans should sprint because “super soldier” and then say sprinting and shooting at the same time is an issue because of balance, it’s hypocritical because they “should” be able to do both.

id love to hear the imbalance argument on this though. Is it not already imbalanced when players lose fights, tuck and run to team mates across the map? The original winner is the one that gets punished because of sprint.

the CE pistol wasn’t OP. Unless you’re consistently hitting a perfect I won’t hear that. Wanna know what’s op? Automatics killing you just as fast but with more magnetism and aim assist to them than the magnum :ok_hand: How’s that for OP?

Nasser:

Regarding them having time to put sprint in H3 but not doing it: they also didn’t put it odst, a spin-off where that kind of experimentation would be better done and odst was done 2 years after H3 in 2009.
i don’t believe time was ever the true issue as they tested it, then threw it away the next 5 years. I know there’s a tweet I linked in this thread (probably 300 pages back by now) where one Bungie developer from H2 viewed sprint as a crutch so they ditched it.
i might try finding that tweet again if I can, can’t even remember who the developer was that said it anymore.

Deleted: accidentally double posted.

> 2533274852319616;15326:
> Super soilders should be able to sprint. Basic stuff here guys.

As already mentioned, super soldiers should also be able to shoot while sprinting. And they are. Arbitrarily forcing down the weapon for basic movement contradicts lore and actually limits what Spartans can do ingame.

> 2533274852319616;15329:
> Now youre starting to take a mile instead of an inch. Shooting and running isnt balanced.

We’ve had shooting and running for three straight games until Reach came along. None of them were imbalanced because of that.

> 2533274852319616;15329:
> As far as gameplay goes…ive lost count how many people ive heard say “the other halo games are too slow” “i cant play them anymore”. It’s true…Halo 5/343 did nothing wrong with sprint and abilities. And this is coming from a CE fanboy.

As a CE fanboy, you of all should be aware that CE to this day is still the fastest Halo title, without any fancy “enhanced mobility” fads, even (or especially) when compared to 343 games .

> 2533274852319616;15329:
> Shooting and running isnt balanced.

And sprinting is balanced? That must be why 343 has nerfed sprint to hell because it’s so balanced, lol…

> 2533274825830455;15336:
> > 2535458298006257;15335:
> > I can understand the reasoning behind not wanting it in the game but I don’t think it is a valid point.
>
> If you don’t think it’s a valid point, then I’d wager you don’t actually understand the reasoning. Or, if you do believe you actually understand the reasoning, then would you like to enlighten us by telling why it’s not valid?

From the people I talked to about sprint or no sprint their reasoning was that not having sprint in previous halo. Allowed people to move, jump and maneuver around the map with their gun up ready to fight and to do so while fighting. Just because a mechanic stops people from fighting for a couple seconds doesn’t make it bad. having sprint gives the choice to the user of being able to move faster across map but be vulnerable to attacks. While sprinting you give your enemy the advantage in engagements. So the way I see it, sprint makes the game more dynamic and more competitive. I like it.

> 2535458298006257;15341:
> Just because a mechanic stops people from fighting for a couple seconds doesn’t make it bad.

In a game that’s all about moving and shooting? Yeah that most likely ends up being a bad thing.

The thing is that we really don’t need that specific choice. It starts to promote a stop-and-shoot (or in Halo’s case slowdown-and-shoot) gameplay that really doesn’t work in its favor. You’ve always had both the mobility and the gun and was entirely designed to be used in tandem, the only thing you were limited by is how well you could use them.

Especially since just about everything in the game is trying its hardest to tell you not to Sprint. That’s why 343i made like 3 different mechanics on top of it to make sure you couldn’t use it for a fight.

Tried to get more freedom in movement, but ended up with more limitations in the process.

> 2535458298006257;15341:
> [having sprint gives the choice to the user of being able to move faster across map but be vulnerable to attacks. While sprinting you give your enemy the advantage in engagements.

So what’s the point of sprinting if it’s a mechanic that’s meant to be avoided? You don’t want to Sprint because you can’t fight back, and because you’re a target at just about any range, what’s its benefit that we didn’t have before? It’s not like moving fast across the map was a problem in the past, all you had to do was increase the Base Movement Speed. And even then, the only reason it’s this way now is because the maps are made bigger to accommodate for Sprint in the first place.

> 2533274833081329;15342:
> > 2535458298006257;15341:
> > Just because a mechanic stops people from fighting for a couple seconds doesn’t make it bad.
>
> In a game that’s all about moving and shooting? Yeah that most likely ends up being a bad thing.
>
> The thing is that we really don’t need that specific choice. It starts to promote a stop-and-shoot (or in Halo’s case slowdown-and-shoot) gameplay that really doesn’t work in its favor. You’ve always had both the mobility and the gun and was entirely designed to be used in tandem, the only thing you were limited by is how well you could use them.
>
> Especially since just about everything in the game is trying its hardest to tell you not to Sprint. That’s why 343i made like 3 different mechanics on top of it to make sure you couldn’t use it for a fight.
>
> Tried to get more freedom in movement, but ended up with more limitations in the process.
>
>
>
>
> > 2535458298006257;15341:
> > [having sprint gives the choice to the user of being able to move faster across map but be vulnerable to attacks. While sprinting you give your enemy the advantage in engagements.
>
> So what’s the point of sprinting if it’s a mechanic that’s meant to be avoided? You don’t want to Sprint because you can’t fight back, and because you’re a target at just about any range, what’s its benefit that we didn’t have before? It’s not like moving fast across the map was a problem in the past, all you had to do was increase the Base Movement Speed. And even then, the only reason it’s this way now is because the maps are made bigger to accommodate for Sprint in the first place.

Its not a mechanic that’s to be avoided, its an option to use to travel the map. Having sprint gives you two movement speeds in game without changing any settings. it gives people another thing to use to their advantage, think about and another thing to use improperly and get punished for. It makes the game more dynamic and more competitive. Just because there is an original way of doing things doesn’t make it right. The real reason people don’t like sprint is because it changes the game. If people don’t like sprint then they can play the games that don’t have it.

> 2535458298006257;15343:
> Its not a mechanic that’s to be avoided, its an option to use to travel the map. Having sprint gives you two movement speeds in game without changing any settings. it gives people another thing to use to their advantage, think about and another thing to use improperly and get punished for. It makes the game more dynamic and more competitive. Just because there is an original way of doing things doesn’t make it right.

The problem with two movement speeds is that everything is tailored towards one, when you’re spending more time with the slower speed. There was never a need for two different movement speeds for two different reasons when you have one movement speed that does both and better. Again, leading to “stop-and-shoot” gameplay, something Halo was designed for not doing.

I’m not saying the classic movement was right because it was there first, it’s better because the gameplay fundamentally worked better with less restrictions and less problems.

> 2535458298006257;15341:
> The real reason people don’t like sprint is because it changes the game. If people don’t like sprint then they can play the games that don’t have it.

Of course that’s why, and that’s a perfectly valid reason. If someone doesn’t like the sequel to any game, it’s because there was some change they didn’t like.

I remember when Halo was one of those games they played without Sprint, and people who liked Sprint played the games that did have it. Funny how that worked out.

What gives you the authority to come into an established series, change the fundamental mechanics, and tell the original players of said game that if they don’t like the changes, they should leave and play other games? What prevents me from saying the same thing to you? “If you like Sprint, go play a game that already has it.” Chances are that would be more valid because said game would implement Sprint better than Halo.

> 2533274833081329;15344:
> > 2535458298006257;15343:
> > Its not a mechanic that’s to be avoided, its an option to use to travel the map. Having sprint gives you two movement speeds in game without changing any settings. it gives people another thing to use to their advantage, think about and another thing to use improperly and get punished for. It makes the game more dynamic and more competitive. Just because there is an original way of doing things doesn’t make it right.
>
> The problem with two movement speeds is that everything is tailored towards one, when you’re spending more time with the slower speed. There was never a need for two different movement speeds for two different reasons when you have one movement speed that does both and better. Again, leading to “stop-and-shoot” gameplay, something Halo was designed for not doing.
>
> I’m not saying the classic movement was right because it was there first, it’s better because the gameplay fundamentally worked better with less restrictions and less problems.
>
>
>
>
> > 2535458298006257;15343:
> > Just because a mechanic stops people from fighting for a couple seconds doesn’t make it bad.
>
> In a game that’s all about moving and shooting? Yeah that most likely ends up being a bad thing.
>
> The thing is that we really don’t need that specific choice. It starts to promote a stop-and-shoot (or in Halo’s case slowdown-and-shoot) gameplay that really doesn’t work in its favor. You’ve always had both the mobility and the gun and was entirely designed to be used in tandem, the only thing you were limited by is how well you could use them.
>
> Especially since just about everything in the game is trying its hardest to tell you not to Sprint. That’s why 343i made like 3 different mechanics on top of it to make sure you couldn’t use it for a fight.
>
> Tried to get more freedom in movement, but ended up with more limitations in the process.
>
>
>
>
> > 2535458298006257;15341:
> > The real reason people don’t like sprint is because it changes the game. If people don’t like sprint then they can play the games that don’t have it.
>
> Of course that’s why, and that’s a perfectly valid reason. If someone doesn’t like the sequel to any game, it’s because there was some change they didn’t like.
>
> I remember when Halo was one of those games they played without Sprint, and people who liked Sprint played the games they did. Funny how that worked out.
>
> What gives you the authority to come into an established series, change the fundamental mechanics, and tell the original players of said game that if they don’t like the changes, they should leave and play other games? What prevents me from saying the same thing to you? “If you like Sprint, go play a game that already has it.” Chances are that would be more valid because said game would implement Sprint better than Halo?

Well i am playing the game that has sprint (halo 5). While i enjoy the other halos they just seem way to slow to be fun. What gives 343i the right to change it, is the fact that they own the Halo franchise and can do so with it as they please.