The sprint discussion thread

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> > > > https://www.youtube.com/watch?v=9Bclcy2NvhA
> > > > proof that sprint does not elongate map design
> > >
> > > That video did not prove maps are not elongated from previous version featured in games without sprint.
> > >
> > > We did not see the other player and what he/she did. Meaning there could have been no sprinting.
> > > It looked to me like you got a speed bump from the geometry while going downhill.
> > > It seemed to me like the other player went in the outer arc, slightly slightly increasing the distance. Negligable I’d say, but still.
> > >
> > > I’m sure someone will be along to post the video of timed comparisons on Truth vs Midship, which is more thoroughly done.
> >
> > he was clearly sprinting the entire time.
> > point a to point b is what matters. he sprinted and i didn’t. doesn’t matter what exact path was taken
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> Should I be nitpicky and point out the part where he started moving well after you started jumping at 0:06, therefore the guy Sprinting caught up to you to end at the same point? He also traveled a longer path than you, he ran an outside curve while you jumped an inside curve. So despite two disadvantages, the guy Sprinting landed in the “same spot at the same time” as you.
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> > doesn’t matter what exact path was taken
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> Everything matters on the path that was taken! The simple distance that you two covered was different. Notice how you only stopped when you had no more ledges to jump on and the race was “over”? What if the race was to the other side of the room? Or on any other map in the game?
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> If it doesn’t matter what path was taken, then why wasn’t he allowed to jump on the ledges you did? Why didn’t you run the other direction around the map then?
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> You should probably answer all those posts on Reddit that you’re conveniently ignoring.

my argument is that maps are not stretched out to accommodate sprint. the maps in halo 5 are built around everything and not just sprint. my point is that the design of truth lets you move across the map in various different ways were you are not forced to sprint. sprint is only an option that grants you a different advantage. on a flat plain obviously sprint would win but if map design allows you to make jumps that can get you places then that proves that maps weren’t solely based around sprint.

i obliviously replied on reddit

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> > > he was clearly sprinting the entire time.
> > > point a to point b is what matters. he sprinted and i didn’t. doesn’t matter what exact path was taken
> >
> > Should I be nitpicky and point out the part where he started moving well after you started jumping at 0:06, therefore the guy Sprinting caught up to you to end at the same point? He also traveled a longer path than you, he ran an outside curve while you jumped an inside curve. So despite two disadvantages, the guy Sprinting landed in the “same spot at the same time” as you.
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> >
> >
> >
> > > doesn’t matter what exact path was taken
> >
> > Everything matters on the path that was taken! The simple distance that you two covered was different. Notice how you only stopped when you had no more ledges to jump on and the race was “over”? What if the race was to the other side of the room? Or on any other map in the game?
> >
> > If it doesn’t matter what path was taken, then why wasn’t he allowed to jump on the ledges you did? Why didn’t you run the other direction around the map then?
> >
> > You should probably answer all those posts on Reddit that you’re conveniently ignoring.
>
> my argument is that maps are not stretched out to accommodate sprint. the maps in halo 5 are built around everything and not just sprint. my point is that the design of truth lets you move across the map in various different ways were you are not forced to sprint. sprint is only an option that grants you a different advantage. on a flat plain obviously sprint would win but if map design allows you to make jumps that can get you places then that proves that maps weren’t solely based around sprint.
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> i obliviously replied on reddit

All you did was show that you can get around that one corner using the map’s geometry at a similar (not necessarily faster) speed as Sprint does. You can’t use it in most other places on the map or most other maps.

"The maps in halo 5 are built around everything and not just sprint."
So you’re saying at the end of the day, the maps are (at least partially) influenced by Sprint? If so then what are you arguing? It’s a direct contradiction to what you just said.

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> my argument is that maps are not stretched out to accommodate sprint. the maps in halo 5 are built around everything and not just sprint. my point is that the design of truth lets you move across the map in various different ways were you are not forced to sprint. sprint is only an option that grants you a different advantage. on a flat plain obviously sprint would win but if map design allows you to make jumps that can get you places then that proves that maps weren’t solely based around sprint.
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> i obliviously replied on reddit

No, you said maps weren’t elognated.

Also, as tsassi linked this already.
Then there’s also this page of an article regarding map design which has some interesting points for you.

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> if map design allows you to make jumps that can get you places then that proves that maps weren’t solely based around sprint.

No it doesn’t. All you did was prove that you can take advantage of the map geometry in a way that it wasn’t designed to get around the map faster. I’ll give you another example. I can go from the bottom floor of Truth to where you were at the end of your run by just clambering up the wall. That doesn’t mean 343 made the wall so it could intentionally be clambered up. It was just an unintentional side effect of 343’s designs that people discovered later on. My post is based on what looks like you getting a little boost from a round ledge.

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> my argument is that maps are not stretched out to accommodate sprint.

But we already know that this is false, both empirically and from the developer’s mouth. Truth has a larger diameter than either Heretic or Midship. This is not something that’s up for debate.

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> the maps in halo 5 are built around everything and not just sprint. my point is that the design of truth lets you move across the map in various different ways were you are not forced to sprint. sprint is only an option that grants you a different advantage. on a flat plain obviously sprint would win but if map design allows you to make jumps that can get you places then that proves that maps weren’t solely based around sprint.

So what? No one has claimed otherwise. But this is entirely unrelated to whether maps are typically larger in Halo 5 than in previous games.

You’re building a straw man against the statement “maps in Halo 5 are built solely around sprint”. No one has ever claimed that to be the case, and it is not the same as “map sizes have increased due to sprint”.

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> > my argument is that maps are not stretched out to accommodate sprint.
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> But we already know that this is false, both empirically and from the developer’s mouth. Truth has a larger diameter than either Heretic or Midship. This is not something that’s up for debate.
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> > the maps in halo 5 are built around everything and not just sprint. my point is that the design of truth lets you move across the map in various different ways were you are not forced to sprint. sprint is only an option that grants you a different advantage. on a flat plain obviously sprint would win but if map design allows you to make jumps that can get you places then that proves that maps weren’t solely based around sprint.
>
> So what? No one has claimed otherwise. But this is entirely unrelated to whether maps are typically larger in Halo 5 than in previous games.
>
> You’re building a straw man against the statement “maps in Halo 5 are built solely around sprint”. No one has ever claimed that to be the case, and it is not the same as “map sizes have increased due to sprint”.

they are not tho. compare hang em high to empire. hang em high is massive compared to empire and hang em high is a 4v4 map. so what is “typically larger”? when all the dev maps in halo 5 are factually smaller than some of the older maps in halo.

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> > > my argument is that maps are not stretched out to accommodate sprint.
> >
> > But we already know that this is false, both empirically and from the developer’s mouth. Truth has a larger diameter than either Heretic or Midship. This is not something that’s up for debate.
> >
> >
> >
> >
> > > 2533274816735326;15306:
> > > the maps in halo 5 are built around everything and not just sprint. my point is that the design of truth lets you move across the map in various different ways were you are not forced to sprint. sprint is only an option that grants you a different advantage. on a flat plain obviously sprint would win but if map design allows you to make jumps that can get you places then that proves that maps weren’t solely based around sprint.
> >
> > So what? No one has claimed otherwise. But this is entirely unrelated to whether maps are typically larger in Halo 5 than in previous games.
> >
> > You’re building a straw man against the statement “maps in Halo 5 are built solely around sprint”. No one has ever claimed that to be the case, and it is not the same as “map sizes have increased due to sprint”.
>
> they are not tho. compare hang em high to empire. hang em high is massive compared to empire and hang em high is a 4v4 map. so what is “typically larger”? when all the dev maps in halo 5 are factually smaller than some of the older maps in halo.

You’re missing the point comparing a large map like Hang 'Em High to the Halo 5 maps. No one’s claiming the classic games didn’t have large 4v4 maps. They sure did. But they also had smaller maps like Wizard and Midship. In Halo 5, even the smallest maps are larger than these. Perhaps “typical” isn’t the right word here. So, let’s say that the minimum map size in Halo 5 is larger than the minimum map size in prior games. The point is that all Halo 5 maps are at least what would’ve been considered mid-sized in classic Halo games. There are no actual small maps in Halo 5, because such maps are not ideal for the movement speed in the game.

You have to realize that what you’re trying to argue against is basic map design wisdom: if you want your map to have a certain pace, player movement speed dictates how large your map needs to be. A corollary of this is that if you want to maintain a certain pace, but also want to increase the movement speed, you will have to design larger maps.

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> Take away sprint increase overall movement speed !!! Keep thrust and gp remove spartan charge make maps that actually use clamber well ( to actually make the most of this feature and not make it feel like an afterthought) then see how that is received in h6 then adjust accordingly for h7

Still not a true halo game

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> > Take away sprint increase overall movement speed !!! Keep thrust and gp remove spartan charge make maps that actually use clamber well ( to actually make the most of this feature and not make it feel like an afterthought) then see how that is received in h6 then adjust accordingly for h7
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> Still not a true halo game

Duel wielding was different from CE & h4 . Under that logic is h2 then not a true halo game ? At this point halo has had things like sprint in the game so some players like it maybe a compromise is the best thing ! Personally not fussed with or without. Would like to see the older art style come back and to fight a decent enemy not one that requires shoot from distance with a BR non stop . Older halos could be played in multiple styles and had overall a really good campaign. I would like to see that return.

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> Duel wielding was different from CE & h3 . Under that logic is h2 then not a true halo game ?

Wat? Did you mean H2?

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> > Duel wielding was different from CE & h3 . Under that logic is h2 then not a true halo game ?
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> Wat? Did you mean H2?

The guy said that basically having advanced mechanics in any way like the compromise to sprint ( I suggested as just an idea .) Isn’t a true halo game . So I asked then h2 had duel wielding with CE & h4 not , so does that make h2 not a true halo game ? Basically I’m asking because there’s change ( for good or bad that’s subjective) does that mean it’s got no right to be a halo game. Historically things that don’t evolve die out . I’m pointing out the fact that compromise is best and just because something is different doesn’t mean it has no merit. Halo reach is radically different but for the most part it is universally regarded as a good game and a solid entry into the halo franchise. A lot of players having experience halo with just sprint and some have played with both an idea of taking sprint out and increasing overall movement speed could be a compromise.

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> > > Duel wielding was different from CE & h3 . Under that logic is h2 then not a true halo game ?
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> > Wat? Did you mean H2?
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> The guy said that basically having advanced mechanics in any way like the compromise to sprint ( I suggested as just an idea .) Isn’t a true halo game . So I asked then h2 had duel wielding with CE & h3 not , so does that make h2 not a true halo game ?

Halo 3 had duel wielding.

I’m not really interested in that stuff, but I think I just misinterpreted your post since I thought you were saying that CE had dual wielding.

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> **NOTE: If you have no other business in this thread than to tell people how little you value their opinion, then you have no business in this thread. Posts that are only meant to dismiss someone’s opinion contribute nothing to the discussion and will be moderated.****MODERATOR EDIT:****As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.**Original OP:
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> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3

I completely disagree!

the spring has brought an entire new dynamic to Halo that makes it so enjoyable. The sprinting keeps the game fast, and combined with the dash and rocket pack its a whole new world for Halo players. 343 better leave it. I love it.

Oh…go back and play MCC with normal movement the game is painfully slow. I can barely go back and play Halo 3 because of it. Halo 5 FTW!

Sprint objectively adds no value to the game that upping base movement speed can’t add. However it introduces plenty of problems already articulated in this thread and as seen directly in the lackluster map design of H5. Clamber is just as problematic in the vertical sense. They both need to go.

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> I completely disagree!
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> the spring has brought an entire new dynamic to Halo that makes it so enjoyable. The sprinting keeps the game fast, and combined with the dash and rocket pack its a whole new world for Halo players. 343 better leave it. I love it.
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> Oh…go back and play MCC with normal movement the game is painfully slow. I can barely go back and play Halo 3 because of it. Halo 5 FTW!

There are other ways to make a fast game without Sprint.

Halo CE still remains far faster than Halo 5.

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> Oh…go back and play MCC with normal movement the game is painfully slow. I can barely go back and play Halo 3 because of it. Halo 5 FTW!

And I’m guessing you only played for a short time so of course you’re not going to be used to it. Play it for a month without playing anything else and then see how you feel. The same will happen with H6 without sprint. People will get used to the movement speed within a week if it’s all they play.

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> > Oh…go back and play MCC with normal movement the game is painfully slow. I can barely go back and play Halo 3 because of it. Halo 5 FTW!
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> And I’m guessing you only played for a short time so of course you’re not going to be used to it. Play it for a month without playing anything else and then see how you feel. The same will happen with H6 without sprint. People will get used to the movement speed within a week if it’s all they play.

I think and hope you are wrong.

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> > > Oh…go back and play MCC with normal movement the game is painfully slow. I can barely go back and play Halo 3 because of it. Halo 5 FTW!
> >
> > And I’m guessing you only played for a short time so of course you’re not going to be used to it. Play it for a month without playing anything else and then see how you feel. The same will happen with H6 without sprint. People will get used to the movement speed within a week if it’s all they play.
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> I think and hope you are wrong.

Captain, as somebody who couldn’t care less about sprint, I can tell you that Luke is correct. Actually, I don’t remember how many games I played, but in less than an hour of classic-Halo BTB, the no-sprint doesn’t feel slow at all. Then, when you return to Halo 5 you get assaulted with just how fast it is. What you are experiencing is the shock from shifting between two radically different movement styles.

I like sprint but Spartan charge either has to go away completely or they need to implement a way to block it that leaves the player vunerable.