> 2533274801176260;15247:
> but I absoluteley disagree that “the basic mechanics are about the same” in Reach, given that Reach had bloom and sprint, amongst the rest of the AAs, all of which ODST was lacking. Which ironically is the entire point of this thread: Games with sprint do not play the same as those without.
Well, that definitely goes to the definition of “basic mechanics”. I kind of suspected it wouldn’t translate clearly enough, but by “basic” I practically mean things like movement, health, and the general weapon mechanics (which would include recoil, bloom, hitscan/projectiles, and so on). These are mechanics that somehow set the tune for the gameplay. For example, if there’s really agressive recoil and movement based bloom with low health, it leads to stop-and-shoot gameplay where hitting the first shots is very important. Then if there’s moderate health and fast movement without accuracy impeding mechanics, you get something more like Quake, and so on.
In my opinion, these mechanics are the strongest determining factor on how the game feels, For Reach I don’t really factor in sprint, because it wasn’t yet the default, and I don’t factor in armor abilities because they were stuff on the top.
> 2533274801176260;15247:
> I also find it… well, interesting, that you mention the same criteria for both of these games, namely health, movement and jumping, yet come to different conclusions on how familiar they feel. It even goes so far that, if I remove the titles from the quotes, you couldn’t tell which game you are talking about:
They key differentiating phrases are “significantly” in the first quote, “marginally” and “but it’s still directly inspired by CE” in the second, and “slightly” in the third. In ODST I felt the effect of these changes more so than I did in Reach. Although when it comes to the health system of ODST, I suspect I’ve been tricked psychologically into thinking that it’s more different than it actually is. But I guess that doesn’t matter if we just discuss the feel of the game.
> 2533274801176260;15247:
> Sure, the game was meant for the same target audience - but then again, so was Halo Wars. Could it have been even more different than it was? Of course. But I don’t consider “it could be worse” an argument, in any discussion. Plus, if A Blue Illusion and CUSTARDP00DLETK are to believed, they seemingly wanted to throw in all of those mechanics that were initially meant for Halo, but didn’t work. So that would explain why it’s still remotely similar to its predecessors, with Bungie not purposely trying to turn the apple on its head, but also not wanting to make another game following the Halo formula. Although I have to admit, I’ve never seen this alleged source, otherwise I would have used it as an argument in that farce of a discussion with Comedic Hermit, way back when.
I wouldn’t say Halo Wars was intended for the same audience as Reach. If we consider what kind of a Halo player you would have to be to get Halo Wars, you would either have to already be interested in RTS games, or you would have to be really into the Halo lore to get a game in a genre you don’t normally play. If you’re the kind of player that mostly just enjoys the Halo multiplayer, and has no real interest in RTS games or Halo lore, you probably don’t care about Halo Wars. The relative smallness of the Halo Wars target audience is evident in the fact that it never received the same level of marketing or hype (and ultimately, sales) as Halo Reach did. Reach, on the other hand, as an FPS Halo game, was clearly always going to be the next big Halo. Bungie really needed to get those players on board who just liked Halo for its gameplay, and nothing else.
> 2533274801176260;15247:
> “Consequently, I move slightly slower and jump slightly lower, but not enough for it to make meaningful difference in gameplay.” is almost word for word exactly how I feel about ODST.
Well, I have to admit that ODST retains such a level of movement, at least again AI, you can do a lot of the stuff you could in Halo 3. It’s not that I think ODST is a huge deperarture from Halo 3. It’s just that to me Reach feels like an even smaller deperarture.