The sprint discussion thread

> 2535460550943257;15185:
> As far as I can remember, 343 said that you won’t appear on radar if you are moving at walking speed. You seem to be interpreting this as any speed as long as you are not sprinting, and for quite a while I thought the same thing. However, after being surprise attacked from around corners several times, I’m not so sure that this interpretation is correct. I’ve had to make a deliberate effort to either crouch or just move really slowly if I don’t want to appear on radar, and that seems to work better. We’ll have to know for sure, but I’ve found crouch to be extremely helpful. You can also use crouch when taking cover behind smaller objects.
>
> When you are shot at, you either stop sprinting or sprint more slowly. If the radar range is increased and people have the time to react to someone sprinting towards them, then charging shouldn’t be a problem. The problem isn’t with sprint here; the radar is pathetic, and even without sprint this radar would have a difficult time preventing the double melee.
>
> Sliding into cover is very different from thrusting. For one, you need to be sprinting, and second, it does not force your thrusters to recharge. By thrusting into cover, you cannot thrust again for several seconds, so you are put at a distinct disadvantage against the enemy, who can attack you from multiple angles and still thrust. This is somewhat beside the point, though. In my last post, I was addressing how the slide makes you feel in comparison to running (speed-walking?) and crouching. If you have to slide or run a meter or two to crouch behind cover, you probably positioned yourself poorly to start with.
>
> “They can design maps and such around Sprint, but that just means anytime you’re not sprinting, you’re putting yourself at a disadvantage.” This is absolutely untrue. By sprinting, you sacrifice your ability to shoot a gun, throw grenades, make sharp turns, and if the radar does not report someone moving at maximum BMS, you sacrifice your invisibility on radar. It is much more advantageous to not sprint and keep your gun ready to fire. The way I use the Spartan Abilities, and I believe the way most people use them, is primarily to traverse the map, and if somebody presents himself as an excellent Spartan Charge target, that is secondary. If you are anticipating a gunfight, sprinting is usually a bad idea; you are better off leveling your weapon and preparing for the showdown.
>
> When I first started playing Halo 5, I would sprint around the map trying to satisfy myself with charges and Ground Pounds, but it turns out that sprinting makes you an excellent target for pistols, especially because your shields don’t recharge.

I’ve used the hybrid radar. You do not appear on radar unless you are firing a non-silenced weapon, Sprinting, or using an ability. If you are simply moving, you would not appear on radar. Surprise attacks are more common because the radar is feeding them less information, which is what crouching is for. Now crouching and regular movement do the same thing, except one is slower.

“You can also use crouch when taking cover behind smaller objects.”
There are very few areas that are specifically crouch height for you to be safe, and if there are, that makes you an easy target because you’re sitting there waiting to eat a grenade.

“By thrusting into cover, you cannot thrust again for several seconds, so you are put at a distinct disadvantage against the enemy, who can attack you from multiple angles and still thrust.”
The enemy you’re apparently trying to run away from? If you’re willing to slide or thrust away, you’re already at a disadvantage because of your poor positioning. And if you’re willing to use your thrust to escape, that means you’re focused on…escaping. Not fighting the enemy.

If the only thing sliding brings to the table is “feeling” better (which is subjective in itself), then there’s really not much of a difference removing it or putting it in options with Toggle Crouch like someone else brought up.

“This is absolutely untrue. By sprinting, you sacrifice your ability to shoot a gun, throw grenades, make sharp turns, and if the radar does not report someone moving at maximum BMS, you sacrifice your invisibility on radar.”
Guns have more accuracy because they’re meant to hit sprinting targets. That’s why the sandbox is such a mess.

Grenades have a higher blast radius because they’re meant to hit sprinting targets (and people who hide). And now because of the update, no matter where you are in the blast radius, you take a minimum damage of half your shields.

Making sharp turns is the littlest of problems, you can make 90 degree jumping Spartan Charges without issue, you can make a turn around a corner.

The hybrid radar is only active on the HCS playlist, where people use Sprint to get from place to place instead of attacking people.

Meanwhile, those who use Sprint can influence spawns faster, get to points of interest faster, and get power weapons faster. Because the maps are meant for Sprinting, putting you at a disadvantage if you don’t make use of it.

You know what’s easier? Simply increasing the Base Movement Speed. Now you can traverse the map just as effectively while always having your gun up and ready for a fight. You wouldn’t need at least 3 separate updates dedicated to fixing weapons because of their accuracy, wouldn’t need to make a whole new radar, and wouldn’t have to jump through so many hoops to do the same thing as a Custom Game setting.

> 2533274833081329;15186:
> > 2535460550943257;15185:
> > As far as I can remember, 343 said that you won’t appear on radar if you are moving at walking speed. You seem to be interpreting this as any speed as long as you are not sprinting, and for quite a while I thought the same thing. However, after being surprise attacked from around corners several times, I’m not so sure that this interpretation is correct. I’ve had to make a deliberate effort to either crouch or just move really slowly if I don’t want to appear on radar, and that seems to work better. We’ll have to know for sure, but I’ve found crouch to be extremely helpful. You can also use crouch when taking cover behind smaller objects.
> >
> > When you are shot at, you either stop sprinting or sprint more slowly. If the radar range is increased and people have the time to react to someone sprinting towards them, then charging shouldn’t be a problem. The problem isn’t with sprint here; the radar is pathetic, and even without sprint this radar would have a difficult time preventing the double melee.
> >
> > Sliding into cover is very different from thrusting. For one, you need to be sprinting, and second, it does not force your thrusters to recharge. By thrusting into cover, you cannot thrust again for several seconds, so you are put at a distinct disadvantage against the enemy, who can attack you from multiple angles and still thrust. This is somewhat beside the point, though. In my last post, I was addressing how the slide makes you feel in comparison to running (speed-walking?) and crouching. If you have to slide or run a meter or two to crouch behind cover, you probably positioned yourself poorly to start with.
> >
> > “They can design maps and such around Sprint, but that just means anytime you’re not sprinting, you’re putting yourself at a disadvantage.” This is absolutely untrue. By sprinting, you sacrifice your ability to shoot a gun, throw grenades, make sharp turns, and if the radar does not report someone moving at maximum BMS, you sacrifice your invisibility on radar. It is much more advantageous to not sprint and keep your gun ready to fire. The way I use the Spartan Abilities, and I believe the way most people use them, is primarily to traverse the map, and if somebody presents himself as an excellent Spartan Charge target, that is secondary. If you are anticipating a gunfight, sprinting is usually a bad idea; you are better off leveling your weapon and preparing for the showdown.
> >
> > When I first started playing Halo 5, I would sprint around the map trying to satisfy myself with charges and Ground Pounds, but it turns out that sprinting makes you an excellent target for pistols, especially because your shields don’t recharge.
>
> I’ve used the hybrid radar. You do not appear on radar unless you are firing a non-silenced weapon, Sprinting, or using an ability. If you are simply moving, you would not appear on radar. Surprise attacks are more common because the radar is feeding them less information, which is what crouching is for. Now crouching and regular movement do the same thing, except one is slower.
>
> “You can also use crouch when taking cover behind smaller objects.”
> There are very few areas that are specifically crouch height for you to be safe, and if there are, that makes you an easy target because you’re sitting there waiting to eat a grenade.
>
> “By thrusting into cover, you cannot thrust again for several seconds, so you are put at a distinct disadvantage against the enemy, who can attack you from multiple angles and still thrust.”
> The enemy you’re apparently trying to run away from? If you’re willing to slide or thrust away, you’re already at a disadvantage because of your poor positioning. And if you’re willing to use your thrust to escape, that means you’re focused on…escaping. Not fighting the enemy.
>
> If the only thing sliding brings to the table is “feeling” better (which is subjective in itself), then there’s really not much of a difference removing it or putting it in options with Toggle Crouch like someone else brought up.
>
> “This is absolutely untrue. By sprinting, you sacrifice your ability to shoot a gun, throw grenades, make sharp turns, and if the radar does not report someone moving at maximum BMS, you sacrifice your invisibility on radar.”
> Guns have more accuracy because they’re meant to hit sprinting targets. That’s why the sandbox is such a mess.
>
> Grenades have a higher blast radius because they’re meant to hit sprinting targets (and people who hide). And now because of the update, no matter where you are in the blast radius, you take a minimum damage of half your shields.
>
> Making sharp turns is the littlest of problems, you can make 90 degree jumping Spartan Charges without issue, you can make a turn around a corner.
>
> The hybrid radar is only active on the HCS playlist, where people use Sprint to get from place to place instead of attacking people.
>
> Meanwhile, those who use Sprint can influence spawns faster, get to points of interest faster, and get power weapons faster. Because the maps are meant for Sprinting, putting you at a disadvantage if you don’t make use of it.
>
> You know what’s easier? Simply increasing the Base Movement Speed. Now you can traverse the map just as effectively while always having your gun up and ready for a fight. You wouldn’t need at least 3 separate updates dedicated to fixing weapons because of their accuracy, wouldn’t need to make a whole new radar, and wouldn’t have to jump through so many hoops to do the same thing as a Custom Game setting.

I won’t go into detail responding to every one of your points; I’m busy and usually don’t have too much time available for being on Waypoint. I think that Spartan Abilities and sandbox balancing can be reconciled with map design to work beautifully, like some Halo 5 maps have. I have liked Halo 5’s weapon balancing since I got the game in June 2016, so we probably disagree fundamentally.

I would be down to play a no-sprint Halo with a raised BMS. I started my Halo experience with Halo 4, but as I have played Halo 3 more and more on MCC I have gotten used to and very much enjoy the no-sprint feel. I just prefer the feeling of an ability-infused Halo multiplayer, but that is me and apparently you feel otherwise.

> 2535460550943257;15179:
> > 2533274795123910;15168:
> > > 2535460583598749;15165:
> > >
> >
> >
> >
> > > 2535460550943257;15166:
> > > Now, to address one point I have seen so frequently: why not just increase the BMS? Through playing Halo 3 on the MCC I have grown more fond of the idea of being able to run at maximum speed while blasting someone with an SMG, and if the plan is to cut Spartan Abilities, I would say cut sprint out as well. However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging? That isn’t possible if you are moving at maximum BMS. It would be so much easier to keep sprint, because it introduces that second movement speed which replaces crouch and melee with slide and charge.
> >
> > Spartan Charge: Full forward speed > Hold Melee button to charge Charge ( Like Spartan Laser, Rail Gun, Plasma Pistol, Plasma Thrower )
> > Slide: Full forward speed > Tap or hold crouch to slide ( Depends on Crouch settings, the other option just crouches, for instance, if it’s toggle to Crouch, you have to hold the Crouch button to initiate slide )
>
> Respectfully, did you read the rest of my post? I addressed this very solution.

Then you didn’t connect my post with yours.

“But what if you want to melee instead of charging?”.

Melee would be separated from Charging mechacally by the “Power charge timer”.
You press once to melee, you hold melee to charge. Making what you said wasn’t possible, possible. While also putting more skill requirements on Spartan Charge, I’d dare say.

> 2535460583598749;15178:
> NaqserLUKEPOWAVegeto30294UEG ShadowAngelI have never seen people fleeing, so I can’t understand why you hate sprinting so much. Furthermore, people who are not fan of the franchise, wouldn’t buy it only for this reason, unfortunately. Sprinting can be useful sometimes; let’s not discuss further on my comment, it’s just an opinion, like yours.

You have never seen people fleeing?
How is thrusting and then running away not fleeing?

Useful sometimes? Yes, if your end goal is to escape alive, then it increases your odds. But what can sprint do which a simple increased BMS can’t?

Why not discuss? If you post your opinion you share it for the whole world to see, disect and post about. It’s a FFA open season on opinions.

> 2533274795123910;15188:
> > 2535460550943257;15179:
> > > 2533274795123910;15168:
> > > > 2535460583598749;15165:
> > > >
> > >
> > >
> > >
> > > > 2535460550943257;15166:
> > > > Now, to address one point I have seen so frequently: why not just increase the BMS? Through playing Halo 3 on the MCC I have grown more fond of the idea of being able to run at maximum speed while blasting someone with an SMG, and if the plan is to cut Spartan Abilities, I would say cut sprint out as well. However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging? That isn’t possible if you are moving at maximum BMS. It would be so much easier to keep sprint, because it introduces that second movement speed which replaces crouch and melee with slide and charge.
> > >
> > > Spartan Charge: Full forward speed > Hold Melee button to charge Charge ( Like Spartan Laser, Rail Gun, Plasma Pistol, Plasma Thrower )
> > > Slide: Full forward speed > Tap or hold crouch to slide ( Depends on Crouch settings, the other option just crouches, for instance, if it’s toggle to Crouch, you have to hold the Crouch button to initiate slide )
> >
> > Respectfully, did you read the rest of my post? I addressed this very solution.
>
> Then you didn’t connect my post with yours.
>
> “But what if you want to melee instead of charging?”.
>
> Melee would be separated from Charging mechacally by the “Power charge timer”.
> You press once to melee, you hold melee to charge. Making what you said wasn’t possible, possible. While also putting more skill requirements on Spartan Charge, I’d dare say.
>
>
>
>
> > 2535460583598749;15178:
> > NaqserLUKEPOWAVegeto30294UEG ShadowAngelI have never seen people fleeing, so I can’t understand why you hate sprinting so much. Furthermore, people who are not fan of the franchise, wouldn’t buy it only for this reason, unfortunately. Sprinting can be useful sometimes; let’s not discuss further on my comment, it’s just an opinion, like yours.
>
> You have never seen people fleeing?
> How is thrusting and then running away not fleeing?
>
> Useful sometimes? Yes, if your end goal is to escape alive, then it increases your odds. But what can sprint do which a simple increased BMS can’t?
>
> Why not discuss? If you post your opinion you share it for the whole world to see, disect and post about. It’s a FFA open season on opinions.

I wrote something people can do to flee (I don’t flee, if you or other users ask). But I have never seen people fleeing. It’s possible, it’s not? So, if you say sprinting is useless to flee alive, why should it be removed? It doesn’t bother. I have always met serious people, they don’t run random through the map.

> 2535460583598749;15189:
> I wrote something people can do to flee (I don’t flee, if you or other users ask). But I have never seen people fleeing. It’s possible, it’s not? So, if you say sprinting is useless to flee alive, why should it be removed? It doesn’t bother. I have always met serious people, they don’t run random through the map.

Roughly 100 Arena matches and you’ve not seen a single one flee.
Call me sceptical.

So, when did I say it’s useless to get out alive?
That is one of it’s uses, one which has caused sprint to see nerf after nerf.
Why doesn’t shields recharge? One reason is that it’s easier to get away with sprint than without.

<mark>This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.</mark>

*Original post. Click at your own discretion.

I prefer sprint as IMHO it keeps the game fast paced. the problem I always had with Multiplayer in Halo :CE - Halo 3 was not sprint and even those games had big open areas. but guess what better not take your butt out there in those Halos or you are dead. and if they remove sprint that will be retarded especially in Game types like swat. camping is already a issue in swat if they remove sprint then Swat becomes a camp fest! and so would the other game types.

> 2533274832819558;15191:
>

Not sure I want Halo continuing to go down the Call of Duty rabbit hole. SWAT, as it is, is just Call of Duty MP with a higher emphasis on headshots.

As for “slow” gameplay of previous games: Previous Halo games had a higher BMS, as in Base Movement Speed. This means that players move about as fast as sprinting speed in Halo 5. The only reason you think you’re moving faster in Halo 5, is because the FOV is so low.

> 2533274832819558;15191:
>

Is this game slow?.

Then again, could you elaborate on “game fast pace”?

[Except keeping power positions,](http://Except keeping power positions,) how much camping goes on here?
I haven’t played SWAT Halo 5 in ages and I hear they’ve changed it a lot, what kind of camping is there? Or is it a power position question?

I’m also curious how Sprint, a simple “faster speed forward” mechanic prevents, or decreases camping. Could you explain that to me?

> 2533275031935123;15192:
> Previous Halo games had a higher BMS, as in Base Movement Speed. This means that players move about as fast as sprinting speed in Halo 5. The only reason you think you’re moving faster in Halo 5, is because the FOV is so low.

Nope, false.

Halo 5 has the Highest BMS of all Halos.
Halo CE to 3 has 2.25 units per second.
Halo 5 has higher than that. Then sprint on top of all that.

> > Previous Halo games had a higher BMS, as in Base Movement Speed. This means that players move about as fast as sprinting speed in Halo 5. The only reason you think you’re moving faster in Halo 5, is because the FOV is so low.
>
> Nope, false.
>
> Halo 5 has the Highest BMS of all Halos.
> Halo CE to 3 has 2.25 units per second.
> Halo 5 has higher than that. Then sprint on top of all that.

You haven’t actually listed the in game units that Halo 5 is using, so I don’t know if you’re actually telling the truth.
Sprint isn’t base movement speed either.

That video should show you what I’m talking about in terms of movement speeds across the games.

> 2533275031935123;15194:
> > > Previous Halo games had a higher BMS, as in Base Movement Speed. This means that players move about as fast as sprinting speed in Halo 5. The only reason you think you’re moving faster in Halo 5, is because the FOV is so low.
> >
> > Nope, false.
> >
> > Halo 5 has the Highest BMS of all Halos.
> > Halo CE to 3 has 2.25 units per second.
> > Halo 5 has higher than that. Then sprint on top of all that.
>
> You haven’t actually listed the in game units that Halo 5 is using, so I don’t know if you’re actually telling the truth.
> Sprint isn’t base movement speed either.
> Movespeed Comparisons - Halo 3 and Halo 5 - YouTube
> That video should show you what I’m talking about in terms of movement speeds across the games.

Lazy link.

That’s comparing the map time to travel. Not actual BMS speeds

> 2533274825830455;14609:
> > 2533274795123910;14608:
> > B: Halo 5 supposedly have a faster BMS than Halo CE - 3, think tsassi has to confirm this
>
> About 2.59 units per second versus 2.25 units per second, in Bungie’s units. In other words, Halo 5 is a 15% bump from Halo CE, 2, and 3.
>
>
>
>
> > 2533274795123910;14608:
> > C: Here’s someone who did some some research. Think someone did it earlier in this thread as well.
>
> Well, the same person did post it here, also.

> 2533274795123910;15195:
> > 2533275031935123;15194:
> > > > Previous Halo games had a higher BMS, as in Base Movement Speed. This means that players move about as fast as sprinting speed in Halo 5. The only reason you think you’re moving faster in Halo 5, is because the FOV is so low.
> > >
> > > Nope, false.
> > >
> > > Halo 5 has the Highest BMS of all Halos.
> > > Halo CE to 3 has 2.25 units per second.
> > > Halo 5 has higher than that. Then sprint on top of all that.
> >
> > You haven’t actually listed the in game units that Halo 5 is using, so I don’t know if you’re actually telling the truth.
> > Sprint isn’t base movement speed either.
> > Movespeed Comparisons - Halo 3 and Halo 5 - YouTube
> > That video should show you what I’m talking about in terms of movement speeds across the games.
>
> Lazy link.
>
> That’s comparing the map time to travel. Not actual BMS speeds

Well, then I’m completely lost, as it looks like time to travel a map vs BMS speed looks about the same. Honestly, what’s the difference, because I can’t tell.

> 2533275031935123;15196:
> > 2533274795123910;15195:
> > > 2533275031935123;15194:
> > > > > Previous Halo games had a higher BMS, as in Base Movement Speed. This means that players move about as fast as sprinting speed in Halo 5. The only reason you think you’re moving faster in Halo 5, is because the FOV is so low.
> > > >
> > > > Nope, false.
> > > >
> > > > Halo 5 has the Highest BMS of all Halos.
> > > > Halo CE to 3 has 2.25 units per second.
> > > > Halo 5 has higher than that. Then sprint on top of all that.
> > >
> > > You haven’t actually listed the in game units that Halo 5 is using, so I don’t know if you’re actually telling the truth.
> > > Sprint isn’t base movement speed either.
> > > Movespeed Comparisons - Halo 3 and Halo 5 - YouTube
> > > That video should show you what I’m talking about in terms of movement speeds across the games.
> >
> > Lazy link.
> >
> > That’s comparing the map time to travel. Not actual BMS speeds
>
> Well, then I’m completely lost, as it looks like time to travel a map vs BMS speed looks about the same. Honestly, what’s the difference, because I can’t tell.

Base movement speed is the measurement of how fast you are going.
2 m/s is you going forward 2 meters per second.
The time to travel is how long it takes you to cover a distance.
If you go 10 metres at 2 m/s it’ll take you 5 seconds.
If you got 15 metres at 3 m/s it’ll still take you 5 seconds.

Halo 5 maps are scaled for sprint, and they’ve used roughly the same times for Sprint speeds to cross a map, as some maps from the older games.

> 2533274795123910;15197:
> > 2533275031935123;15196:
> > > 2533274795123910;15195:
> > > > 2533275031935123;15194:
> > > > > > Previous Halo games had a higher BMS, as in Base Movement Speed. This means that players move about as fast as sprinting speed in Halo 5. The only reason you think you’re moving faster in Halo 5, is because the FOV is so low.
> > > > >
> > > > > Nope, false.
> > > > >
> > > > > Halo 5 has the Highest BMS of all Halos.
> > > > > Halo CE to 3 has 2.25 units per second.
> > > > > Halo 5 has higher than that. Then sprint on top of all that.
> > > >
> > > > You haven’t actually listed the in game units that Halo 5 is using, so I don’t know if you’re actually telling the truth.
> > > > Sprint isn’t base movement speed either.
> > > > Movespeed Comparisons - Halo 3 and Halo 5 - YouTube
> > > > That video should show you what I’m talking about in terms of movement speeds across the games.
> > >
> > > Lazy link.
> > >
> > > That’s comparing the map time to travel. Not actual BMS speeds
> >
> > Well, then I’m completely lost, as it looks like time to travel a map vs BMS speed looks about the same. Honestly, what’s the difference, because I can’t tell.
>
> Base movement speed is the measurement of how fast you are going.
> 2 m/s is you going forward 2 meters per second.
> The time to travel is how long it takes you to cover a distance.
> If you go 10 metres at 2 m/s it’ll take you 5 seconds.
> If you got 15 metres at 3 m/s it’ll still take you 5 seconds.
>
> Halo 5 maps are scaled for sprint, and they’ve used roughly the same times for Sprint speeds to cross a map, as some maps from the older games.

Well, that clears up some of my confusion, thanks.

In regards to the sprint, that just means we have to find a 1:1 scale for certain maps to use for comparison.

Sprint can not be removed, its too late

> 2535416010022389;15199:
> Sprint can not be removed, its too late

Says…who?

> 2533274833081329;15200:
> > 2535416010022389;15199:
> > Sprint can not be removed, its too late
>
> Says…who?

Well, two games into 343’s run kind of indicates that they want this game to be more… “Contemporary”.
They’ve taken all the worst evolutions of shooter games from over the years and packaged it into one game. Knowing 343, they’ll probably try to “fix it” again, by making it even more broken than last time. It’s what they did for Halo 5, after people complained about 4.

I just recently played DOOM 2016, and I’ve gotta say… That was a great game. Shows that there is actually a reason to go back to your roots.

> 2533274863760549;15183:
> I still don’t really mind sprint. I understand the argument that it makes Halo too similar to other shooters, but at the same time, it also makes sense logically for Spartans to be able to sprint. Main problem I still have with sprint is that the maps are all scaled larger to accommodate for sprint.
>
> If they kept sprint around, but stopped scaling the maps to sprint, that’d be great.

Do you mean, disregard a global game mechanic when designing the very playgrounds we play on?
What if maps were designed without jumping in mind, so you’d have to take certain routes to get to elevated locations. But then we have jumping, what happens then?

> 2533275031935123;15198:
> > 2533274795123910;15197:
> > > 2533275031935123;15196:
> > > > 2533274795123910;15195:
> > > > > 2533275031935123;15194:
> > > > > > > Previous Halo games had a higher BMS, as in Base Movement Speed. This means that players move about as fast as sprinting speed in Halo 5. The only reason you think you’re moving faster in Halo 5, is because the FOV is so low.
> > > > > >
> > > > > > Nope, false.
> > > > > >
> > > > > > Halo 5 has the Highest BMS of all Halos.
> > > > > > Halo CE to 3 has 2.25 units per second.
> > > > > > Halo 5 has higher than that. Then sprint on top of all that.
> > > > >
> > > > > You haven’t actually listed the in game units that Halo 5 is using, so I don’t know if you’re actually telling the truth.
> > > > > Sprint isn’t base movement speed either.
> > > > > Movespeed Comparisons - Halo 3 and Halo 5 - YouTube
> > > > > That video should show you what I’m talking about in terms of movement speeds across the games.
> > > >
> > > > Lazy link.
> > > >
> > > > That’s comparing the map time to travel. Not actual BMS speeds
> > >
> > > Well, then I’m completely lost, as it looks like time to travel a map vs BMS speed looks about the same. Honestly, what’s the difference, because I can’t tell.
> >
> > Base movement speed is the measurement of how fast you are going.
> > 2 m/s is you going forward 2 meters per second.
> > The time to travel is how long it takes you to cover a distance.
> > If you go 10 metres at 2 m/s it’ll take you 5 seconds.
> > If you got 15 metres at 3 m/s it’ll still take you 5 seconds.
> >
> > Halo 5 maps are scaled for sprint, and they’ve used roughly the same times for Sprint speeds to cross a map, as some maps from the older games.
>
> Well, that clears up some of my confusion, thanks.
>
> In regards to the sprint, that just means we have to find a 1:1 scale for certain maps to use for comparison.

To do what exactly?

> 2533274795123910;15202:
> > 2533274863760549;15183:
> > I still don’t really mind sprint. I understand the argument that it makes Halo too similar to other shooters, but at the same time, it also makes sense logically for Spartans to be able to sprint. Main problem I still have with sprint is that the maps are all scaled larger to accommodate for sprint.
> >
> > If they kept sprint around, but stopped scaling the maps to sprint, that’d be great.
>
> Do you mean, disregard a global game mechanic when designing the very playgrounds we play on?
> What if maps were designed without jumping in mind, so you’d have to take certain routes to get to elevated locations. But then we have jumping, what happens then?

Yes.

And nice strawman logical fallacy. In case you didn’t read my post, I think maps should be made before stating sprint into account.

I’m not going to bother defending the jump mechanic. There’s an obvious difference between the two.

> 2533274863760549;15203:
> > 2533274795123910;15202:
> > > 2533274863760549;15183:
> > > I still don’t really mind sprint. I understand the argument that it makes Halo too similar to other shooters, but at the same time, it also makes sense logically for Spartans to be able to sprint. Main problem I still have with sprint is that the maps are all scaled larger to accommodate for sprint.
> > >
> > > If they kept sprint around, but stopped scaling the maps to sprint, that’d be great.
> >
> > Do you mean, disregard a global game mechanic when designing the very playgrounds we play on?
> > What if maps were designed without jumping in mind, so you’d have to take certain routes to get to elevated locations. But then we have jumping, what happens then?
>
> Yes.
>
> And nice strawman logical fallacy. In case you didn’t read my post, I think maps should be made before stating sprint into account.
>
> I’m not going to bother defending the jump mechanic. There’s an obvious difference between the two.

Because sprint is excluded from messing up gameplay on smaller map and should thus not be compared to other movement mechanics on maps which had not taken the movement mechanics into question when designing said maps?
Remember why the Jetpack wasn’t a fan-favourite? Then again, sprint is for some reason untouchable in that regard.

Of course I read it, not scaling maps is not taking sprint into account, that is disregarding a mechanic. No matter how you put it, even if they start making a map, then go back to change it for sprint, that is taking sprint into account for the map.

But please do explain how sprint does not affect smaller maps, and as such can be ignored.
I mean, why are the map designers and creators who work with it scaling maps for sprint?

> 2533274795123910;15204:
> > 2533274863760549;15203:
> > > 2533274795123910;15202:
> > > > 2533274863760549;15183:
> > > > I still don’t really mind sprint. I understand the argument that it makes Halo too similar to other shooters, but at the same time, it also makes sense logically for Spartans to be able to sprint. Main problem I still have with sprint is that the maps are all scaled larger to accommodate for sprint.
> > > >
> > > > If they kept sprint around, but stopped scaling the maps to sprint, that’d be great.
> > >
> > > Do you mean, disregard a global game mechanic when designing the very playgrounds we play on?
> > > What if maps were designed without jumping in mind, so you’d have to take certain routes to get to elevated locations. But then we have jumping, what happens then?
> >
> > Yes.
> >
> > And nice strawman logical fallacy. In case you didn’t read my post, I think maps should be made before stating sprint into account.
> >
> > I’m not going to bother defending the jump mechanic. There’s an obvious difference between the two.
>
> Because sprint is excluded from messing up gameplay on smaller map and should thus not be compared to other movement mechanics on maps which had not taken the movement mechanics into question when designing said maps?
> Remember why the Jetpack wasn’t a fan-favourite? Then again, sprint is for some reason untouchable in that regard.
>
> Of course I read it, not scaling maps is not taking sprint into account, that is disregarding a mechanic. No matter how you put it, even if they start making a map, then go back to change it for sprint, that is taking sprint into account for the map.
>
> But please do explain how sprint does not affect smaller maps, and as such can be ignored.
> I mean, why are the map designers and creators who work with it scaling maps for sprint?

This must be a topic close to the heart. I literally just feel that maps shouldn’t be scaled to sprint, and sprint just added in afterwards. They could take sprint out and I really wouldn’t care. Just not a fan of the maps being so large to accommodate for it.

Honestly? I really don’t care enough about sprint, or jumping for that matter, do get in an argument over it. It’s a video-game.