> 2535460550943257;15185:
> As far as I can remember, 343 said that you won’t appear on radar if you are moving at walking speed. You seem to be interpreting this as any speed as long as you are not sprinting, and for quite a while I thought the same thing. However, after being surprise attacked from around corners several times, I’m not so sure that this interpretation is correct. I’ve had to make a deliberate effort to either crouch or just move really slowly if I don’t want to appear on radar, and that seems to work better. We’ll have to know for sure, but I’ve found crouch to be extremely helpful. You can also use crouch when taking cover behind smaller objects.
>
> When you are shot at, you either stop sprinting or sprint more slowly. If the radar range is increased and people have the time to react to someone sprinting towards them, then charging shouldn’t be a problem. The problem isn’t with sprint here; the radar is pathetic, and even without sprint this radar would have a difficult time preventing the double melee.
>
> Sliding into cover is very different from thrusting. For one, you need to be sprinting, and second, it does not force your thrusters to recharge. By thrusting into cover, you cannot thrust again for several seconds, so you are put at a distinct disadvantage against the enemy, who can attack you from multiple angles and still thrust. This is somewhat beside the point, though. In my last post, I was addressing how the slide makes you feel in comparison to running (speed-walking?) and crouching. If you have to slide or run a meter or two to crouch behind cover, you probably positioned yourself poorly to start with.
>
> “They can design maps and such around Sprint, but that just means anytime you’re not sprinting, you’re putting yourself at a disadvantage.” This is absolutely untrue. By sprinting, you sacrifice your ability to shoot a gun, throw grenades, make sharp turns, and if the radar does not report someone moving at maximum BMS, you sacrifice your invisibility on radar. It is much more advantageous to not sprint and keep your gun ready to fire. The way I use the Spartan Abilities, and I believe the way most people use them, is primarily to traverse the map, and if somebody presents himself as an excellent Spartan Charge target, that is secondary. If you are anticipating a gunfight, sprinting is usually a bad idea; you are better off leveling your weapon and preparing for the showdown.
>
> When I first started playing Halo 5, I would sprint around the map trying to satisfy myself with charges and Ground Pounds, but it turns out that sprinting makes you an excellent target for pistols, especially because your shields don’t recharge.
I’ve used the hybrid radar. You do not appear on radar unless you are firing a non-silenced weapon, Sprinting, or using an ability. If you are simply moving, you would not appear on radar. Surprise attacks are more common because the radar is feeding them less information, which is what crouching is for. Now crouching and regular movement do the same thing, except one is slower.
“You can also use crouch when taking cover behind smaller objects.”
There are very few areas that are specifically crouch height for you to be safe, and if there are, that makes you an easy target because you’re sitting there waiting to eat a grenade.
“By thrusting into cover, you cannot thrust again for several seconds, so you are put at a distinct disadvantage against the enemy, who can attack you from multiple angles and still thrust.”
The enemy you’re apparently trying to run away from? If you’re willing to slide or thrust away, you’re already at a disadvantage because of your poor positioning. And if you’re willing to use your thrust to escape, that means you’re focused on…escaping. Not fighting the enemy.
If the only thing sliding brings to the table is “feeling” better (which is subjective in itself), then there’s really not much of a difference removing it or putting it in options with Toggle Crouch like someone else brought up.
“This is absolutely untrue. By sprinting, you sacrifice your ability to shoot a gun, throw grenades, make sharp turns, and if the radar does not report someone moving at maximum BMS, you sacrifice your invisibility on radar.”
Guns have more accuracy because they’re meant to hit sprinting targets. That’s why the sandbox is such a mess.
Grenades have a higher blast radius because they’re meant to hit sprinting targets (and people who hide). And now because of the update, no matter where you are in the blast radius, you take a minimum damage of half your shields.
Making sharp turns is the littlest of problems, you can make 90 degree jumping Spartan Charges without issue, you can make a turn around a corner.
The hybrid radar is only active on the HCS playlist, where people use Sprint to get from place to place instead of attacking people.
Meanwhile, those who use Sprint can influence spawns faster, get to points of interest faster, and get power weapons faster. Because the maps are meant for Sprinting, putting you at a disadvantage if you don’t make use of it.
You know what’s easier? Simply increasing the Base Movement Speed. Now you can traverse the map just as effectively while always having your gun up and ready for a fight. You wouldn’t need at least 3 separate updates dedicated to fixing weapons because of their accuracy, wouldn’t need to make a whole new radar, and wouldn’t have to jump through so many hoops to do the same thing as a Custom Game setting.