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> > > > However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging?
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> > > The whole existence of Spartan Charge is because of the double melee problem in Halo Reach and Halo 4. It’s there to prevent you from going from Sprint to an immediate melee and pull off the second melee before the opponent can even realize what’s going on and react.
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> > > Slide has really limited use except for being part of a slide combo to move faster. Buf if we really have to keep it, leave it as an option alongside Toggle Crouch.
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> > What you just mentioned is actually a reason to keep Sprint, because it limits how effective the double-melee is. Also, this could be helped by increasing the radar range, so you can see if someone is sprinting up to you and react more quickly. If you have plenty of time to see your opponent on radar and you still miss him, I would put the blame on the player and not the mechanic.
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> > You mentioned one reason to keep slide, and it also makes you feel so awesome when you pull of a slide and a shotgun kill, or when you are being shot at and you slide behind cover. Compare that to running as fast as you can to some cover and then crouching. That sounds like a lame alternative to slide.
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> > The only reason I can see to ditch slide is because it helps you traverse the maps more quickly and it quickens the gameplay, but 343 has shown through several Halo 5 maps that they can design excellent maps around the Spartan Abilities and sprint, but they would have to go all-out in fully implementing these abilities. Otherwise, 343 would be better off without sprint.
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> The double melee problem happens because of Sprint. That’s why Halo 5’s radar was so horrible for the first like 6 months of launch. Increasing the radar range means it feeds you too much information at one time (which promotes camping), and the old radar range means you were able to Sprint up to someone and immediately Spartan Charge by the time you even show up on radar. 343 had to make an entirely new radar just to balance Sprint, and because of it, crouch lost its main benefit and it became near useless. That should be a good indicator that Sprint pretty much sucks resources out of everything else.
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> Back then, with everyone moving the same speed, you already couldn’t double melee someone because they’d see you coming on the radar, and if they don’t, you both move the same speed anyway, which meant it’s for unaware opponents or for battles with close range weapons.
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> Sliding into cover isn’t much different than people thrusting into cover. If anything, that makes fights more threatening and having to use your limited resources to escape a firefight you clearly messed up through bad positioning.
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> They can design maps and such around Sprint, but that just means anytime you’re not sprinting, you’re putting yourself at a disadvantage. The game tries to play around Sprint, but the only reason that’s done is because we had to change almost everything else in the game to make it work, from the sandbox to the accuracy to the spawn system to many more things.
As far as I can remember, 343 said that you won’t appear on radar if you are moving at walking speed. You seem to be interpreting this as any speed as long as you are not sprinting, and for quite a while I thought the same thing. However, after being surprise attacked from around corners several times, I’m not so sure that this interpretation is correct. I’ve had to make a deliberate effort to either crouch or just move really slowly if I don’t want to appear on radar, and that seems to work better. We’ll have to know for sure, but I’ve found crouch to be extremely helpful. You can also use crouch when taking cover behind smaller objects.
When you are shot at, you either stop sprinting or sprint more slowly. If the radar range is increased and people have the time to react to someone sprinting towards them, then charging shouldn’t be a problem. The problem isn’t with sprint here; the radar is pathetic, and even without sprint this radar would have a difficult time preventing the double melee.
Sliding into cover is very different from thrusting. For one, you need to be sprinting, and second, it does not force your thrusters to recharge. By thrusting into cover, you cannot thrust again for several seconds, so you are put at a distinct disadvantage against the enemy, who can attack you from multiple angles and still thrust. This is somewhat beside the point, though. In my last post, I was addressing how the slide makes you feel in comparison to running (speed-walking?) and crouching. If you have to slide or run a meter or two to crouch behind cover, you probably positioned yourself poorly to start with.
“They can design maps and such around Sprint, but that just means anytime you’re not sprinting, you’re putting yourself at a disadvantage.” This is absolutely untrue. By sprinting, you sacrifice your ability to shoot a gun, throw grenades, make sharp turns, and if the radar does not report someone moving at maximum BMS, you sacrifice your invisibility on radar. It is much more advantageous to not sprint and keep your gun ready to fire. The way I use the Spartan Abilities, and I believe the way most people use them, is primarily to traverse the map, and if somebody presents himself as an excellent Spartan Charge target, that is secondary. If you are anticipating a gunfight, sprinting is usually a bad idea; you are better off leveling your weapon and preparing for the showdown.
When I first started playing Halo 5, I would sprint around the map trying to satisfy myself with charges and Ground Pounds, but it turns out that sprinting makes you an excellent target for pistols, especially because your shields don’t recharge.