The sprint discussion thread

After seeing the arguments made in this thread, it seems like both keeping sprint and removing would be viable in a Halo game (prepare for 2-4 quotes arguing against this). Concisely put, I like sprint because sprint is the foundation for Spartan Abilities, and I absolutely love how BA they make you feel. Also, I personally think that Halo 5 has balanced them very well; except for Spartan Charge, which needs some tweaks, they are not overpowering and could definitely make a return in Halo 6.

On other side, sprint introduces an additional mechanic which makes map-creating very difficult. You wonder why the maps in the classic Halos are considered the best? They don’t have sprint -Yoinking!- up the map design. It makes it easier on Forgers as well; I know many have quit because they decide it is not worth the trouble to balance the maps with two movement speeds. In his CoD: WW2 review, The Act Man astutely pointed out that bad map design completely ruins the multiplayer, no matter how well the weapons (and in Halo’s case, Spartan Abilities) are balanced. I think that Eden, Tyrant, Plaza, and Molten all work well with sprint and the Spartan Abilities, but those are just four maps. The other maps in Halo 5’s 4v4 Arena (Truth, Mercy, Empire, Coliseum, etc.) would have been much improved without the sprint mechanic, and the classic Halo proves that quality multiplayer does not require this mechanic.

Given one choice, I would vote to keep sprint In Halo 6 (more quotes incoming) because 343 Industries has proven that they can reconcile excellent map design with this mechanic and the Spartan Abilities. We just need this for a stunning majority of the maps, not a down-letting minority.

Now, to address one point I have seen so frequently: why not just increase the BMS? Through playing Halo 3 on the MCC I have grown more fond of the idea of being able to run at maximum speed while blasting someone with an SMG, and if the plan is to cut Spartan Abilities, I would say cut sprint out as well. However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging? That isn’t possible if you are moving at maximum BMS. It would be so much easier to keep sprint, because it introduces that second movement speed which replaces crouch and melee with slide and charge.

In summary, I see the good and the bad in both. I look back on some of my older posts and wonder how I could have been so blind to the benefits of a no-sprint game. It also comes down to not being bothered by the presence or lack of a mechanic. Halo 6 will have either sprinting Spartans or speed-walking Spartans, and in my eyes, they both belong in Halo.

Halo 6 should also have either sprinting Sangheili or speed-walking Sangheili. Sometimes I feel like playing as an Elite instead of a Spartan, and it’s a shame that I can’t do that in Halo 5.

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> > I’m pretty sure 343 has already done that idea Sir. It’s called backwards compatibility with XboxOne and the option to create your own server. If Halo 6 reverts back to 90’s style game play of crouch jumping across a map, it’ll fail straight up. Halo 5 is still limited in movement compared to other games. Heck, Splinter Cell had more mobility than Halo 5 and that game came out ages ago. Sam Fisher is more badass than any Spartan in my opinion. Halo 5 is finally a game where a player finally feels like they are the amazing athletic super solider of the future.
>
> No, I completey agree which is why I don’t tend to play throwback games since I own all the games except Spartan Strike since it’s not on console. If I wanted throwback I would just play one of the older games or even the MMC. I’m not saying to literally do a throwback. Use the same maps in mp halo 6 but give the option to do those maps without certain abilities giving it a more classic feeling. And expand it to warzone, etc and not just to a slayer match. That make sense? U would have like Halo 6 campaign, halo 6 MP, then halo 6 mp classic style. Once again its an idea tho not nessecarily a great idea.

FYI, if you have an Apple smartphone Spartan Strike is available on iOS, and it runs beautifully.

> 2535460583598749;15165:
> Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire. Maybe limited sprint with a “recharge” time is ok, but I can’t stand only walking.

“Slow gameplay”.

How did people get away from opponents in Halo CE to 3?
You could shoot back? Juke?
Why should sprint be there to help you escape enemies?

> 2535460550943257;15166:
> Now, to address one point I have seen so frequently: why not just increase the BMS? Through playing Halo 3 on the MCC I have grown more fond of the idea of being able to run at maximum speed while blasting someone with an SMG, and if the plan is to cut Spartan Abilities, I would say cut sprint out as well. However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging? That isn’t possible if you are moving at maximum BMS. It would be so much easier to keep sprint, because it introduces that second movement speed which replaces crouch and melee with slide and charge.

Spartan Charge: Full forward speed > Hold Melee button to charge Charge ( Like Spartan Laser, Rail Gun, Plasma Pistol, Plasma Thrower )
Slide: Full forward speed > Tap or hold crouch to slide ( Depends on Crouch settings, the other option just crouches, for instance, if it’s toggle to Crouch, you have to hold the Crouch button to initiate slide )

> 2535460550943257;15166:
> However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging?

The whole existence of Spartan Charge is because of the double melee problem in Halo Reach and Halo 4. It’s there to prevent you from going from Sprint to an immediate melee and pull off the second melee before the opponent can even realize what’s going on and react.

Slide has really limited use except for being part of a slide combo to move faster. Buf if we really have to keep it, leave it as an option alongside Toggle Crouch.

> 2535460583598749;15165:
> Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire.

Have you even played multiplayer in the previous Halos that didn’t have sprint because that’s not accurate at all. Now if you decided to push out too far or make a dumb play and go out in the open with enemies nearby, then your claim would have some validity, but you should die because you made a dumb play. With sprint, you can make those same dumb plays and get away with it which is why it’s bad for the game.

> 2727626560040591;15170:
> > 2535460583598749;15165:
> > Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire.
>
> Have you even played the previous Halos that didn’t have sprint because that’s not accurate at all. Now if you decided to push out too far or make a dumb play and go out in the open with enemies nearby, then your claim would have some validity, but you should die because you made a dumb play. With sprint, you can make those same dumb plays and get away with it which is why it’s bad for the game.

> 2533274795123910;15168:
> > 2535460583598749;15165:
> > Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire. Maybe limited sprint with a “recharge” time is ok, but I can’t stand only walking.
>
> “Slow gameplay”.
>
> How did people get away from opponents in Halo CE to 3?
> You could shoot back? Juke?
> Why should sprint be there to help you escape enemies?
>
>
>
>
> > 2535460550943257;15166:
> > Now, to address one point I have seen so frequently: why not just increase the BMS? Through playing Halo 3 on the MCC I have grown more fond of the idea of being able to run at maximum speed while blasting someone with an SMG, and if the plan is to cut Spartan Abilities, I would say cut sprint out as well. However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging? That isn’t possible if you are moving at maximum BMS. It would be so much easier to keep sprint, because it introduces that second movement speed which replaces crouch and melee with slide and charge.
>
> Spartan Charge: Full forward speed > Hold Melee button to charge Charge ( Like Spartan Laser, Rail Gun, Plasma Pistol, Plasma Thrower )
> Slide: Full forward speed > Tap or hold crouch to slide ( Depends on Crouch settings, the other option just crouches, for instance, if it’s toggle to Crouch, you have to hold the Crouch button to initiate slide )

If you are out of shields, you can escape with thrusters and then run away. I wrote it in the wrong way. There are less chances to escape from enemy fire. And no, I played only Halo 4 and 5 multiplayer. Other Halo only Campaign.

> 2535460583598749;15171:
> If you are out of shields, you can escape with thrusters and then run away. I wrote it in the wrong way. There are less chances to escape from enemy fire. And no, I played only Halo 4 and 5 multiplayer. Other Halo only Campaign.

Why should you have mechanics in the game which allow you to more easily escape an encounter?

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> > > 2727626560040591;15170:
> > > > 2535460583598749;15165:
> > > > Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire.
> > >
> > > Have you even played the previous Halos that didn’t have sprint because that’s not accurate at all. Now if you decided to push out too far or make a dumb play and go out in the open with enemies nearby, then your claim would have some validity, but you should die because you made a dumb play. With sprint, you can make those same dumb plays and get away with it which is why it’s bad for the game.
> >
> >
> >
> > > 2533274795123910;15168:
> > > > 2535460583598749;15165:
> > > > Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire. Maybe limited sprint with a “recharge” time is ok, but I can’t stand only walking.
> > >
> > > “Slow gameplay”.
> > >
> > > How did people get away from opponents in Halo CE to 3?
> > > You could shoot back? Juke?
> > > Why should sprint be there to help you escape enemies?
> > >
> > >
> > >
> > >
> > > > 2535460550943257;15166:
> > > > Now, to address one point I have seen so frequently: why not just increase the BMS? Through playing Halo 3 on the MCC I have grown more fond of the idea of being able to run at maximum speed while blasting someone with an SMG, and if the plan is to cut Spartan Abilities, I would say cut sprint out as well. However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging? That isn’t possible if you are moving at maximum BMS. It would be so much easier to keep sprint, because it introduces that second movement speed which replaces crouch and melee with slide and charge.
> > >
> > > Spartan Charge: Full forward speed > Hold Melee button to charge Charge ( Like Spartan Laser, Rail Gun, Plasma Pistol, Plasma Thrower )
> > > Slide: Full forward speed > Tap or hold crouch to slide ( Depends on Crouch settings, the other option just crouches, for instance, if it’s toggle to Crouch, you have to hold the Crouch button to initiate slide )
> >
> > If you are out of shields, you can escape with thrusters and then run away. I wrote it in the wrong way. There are less chances to escape from enemy fire. And no, I played only Halo 4 and 5 multiplayer. Other Halo only Campaign.
>
> Why should you have mechanics in the game which allow you to more easily escape an encounter?

Because in multiplayer as you try to kill the enemies, you also try to survive to give not the enemy a easy victory.

> 2535460583598749;15173:
> Because in multiplayer as you try to kill the enemies, you also try to survive to give not the enemy a easy victory.

People also tried to survive in the original Halos and there wasn’t easy victories without abilities, so I’m not sure of the point you’re trying to make.

> 2535460583598749;15173:
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> > > 2535460583598749;15171:
> > > > 2727626560040591;15170:
> > > > > 2535460583598749;15165:
> > > > > Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire.
> > > >
> > > > Have you even played the previous Halos that didn’t have sprint because that’s not accurate at all. Now if you decided to push out too far or make a dumb play and go out in the open with enemies nearby, then your claim would have some validity, but you should die because you made a dumb play. With sprint, you can make those same dumb plays and get away with it which is why it’s bad for the game.
> > >
> > >
> > >
> > > > 2533274795123910;15168:
> > > > > 2535460583598749;15165:
> > > > > Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire. Maybe limited sprint with a “recharge” time is ok, but I can’t stand only walking.
> > > >
> > > > “Slow gameplay”.
> > > >
> > > > How did people get away from opponents in Halo CE to 3?
> > > > You could shoot back? Juke?
> > > > Why should sprint be there to help you escape enemies?
> > > >
> > > >
> > > >
> > > >
> > > > > 2535460550943257;15166:
> > > > > Now, to address one point I have seen so frequently: why not just increase the BMS? Through playing Halo 3 on the MCC I have grown more fond of the idea of being able to run at maximum speed while blasting someone with an SMG, and if the plan is to cut Spartan Abilities, I would say cut sprint out as well. However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging? That isn’t possible if you are moving at maximum BMS. It would be so much easier to keep sprint, because it introduces that second movement speed which replaces crouch and melee with slide and charge.
> > > >
> > > > Spartan Charge: Full forward speed > Hold Melee button to charge Charge ( Like Spartan Laser, Rail Gun, Plasma Pistol, Plasma Thrower )
> > > > Slide: Full forward speed > Tap or hold crouch to slide ( Depends on Crouch settings, the other option just crouches, for instance, if it’s toggle to Crouch, you have to hold the Crouch button to initiate slide )
> > >
> > > If you are out of shields, you can escape with thrusters and then run away. I wrote it in the wrong way. There are less chances to escape from enemy fire. And no, I played only Halo 4 and 5 multiplayer. Other Halo only Campaign.
> >
> > Why should you have mechanics in the game which allow you to more easily escape an encounter?
>
> Because in multiplayer as you try to kill the enemies, you also try to survive to give not the enemy a easy victory.

And?
The only thing I see here is a decreased skill gap where there’s less effort in getting away.
Why couldn’t we have even better escape mechanics if what you’re saying is the end goal?

> 2535460583598749;15165:
> Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire. Maybe limited sprint with a “recharge” time is ok, but I can’t stand only walking.

If you “walked” as fast as you Sprinted, what would be the problem? You’d still be escaping from enemy fire.

> 2535460583598749;15173:
> > 2533274795123910;15172:
> > > 2535460583598749;15171:
> > > > 2727626560040591;15170:
> > > > > 2535460583598749;15165:
> > > > > Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire.
> > > >
> > > > Have you even played the previous Halos that didn’t have sprint because that’s not accurate at all. Now if you decided to push out too far or make a dumb play and go out in the open with enemies nearby, then your claim would have some validity, but you should die because you made a dumb play. With sprint, you can make those same dumb plays and get away with it which is why it’s bad for the game.
> > >
> > >
> > >
> > > > 2533274795123910;15168:
> > > > > 2535460583598749;15165:
> > > > > Removing sprint would be stupid. Everything would be so slow, and no chances to escape from enemy fire. Maybe limited sprint with a “recharge” time is ok, but I can’t stand only walking.
> > > >
> > > > “Slow gameplay”.
> > > >
> > > > How did people get away from opponents in Halo CE to 3?
> > > > You could shoot back? Juke?
> > > > Why should sprint be there to help you escape enemies?
> > > >
> > > >
> > > >
> > > >
> > > > > 2535460550943257;15166:
> > > > > Now, to address one point I have seen so frequently: why not just increase the BMS? Through playing Halo 3 on the MCC I have grown more fond of the idea of being able to run at maximum speed while blasting someone with an SMG, and if the plan is to cut Spartan Abilities, I would say cut sprint out as well. However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging? That isn’t possible if you are moving at maximum BMS. It would be so much easier to keep sprint, because it introduces that second movement speed which replaces crouch and melee with slide and charge.
> > > >
> > > > Spartan Charge: Full forward speed > Hold Melee button to charge Charge ( Like Spartan Laser, Rail Gun, Plasma Pistol, Plasma Thrower )
> > > > Slide: Full forward speed > Tap or hold crouch to slide ( Depends on Crouch settings, the other option just crouches, for instance, if it’s toggle to Crouch, you have to hold the Crouch button to initiate slide )
> > >
> > > If you are out of shields, you can escape with thrusters and then run away. I wrote it in the wrong way. There are less chances to escape from enemy fire. And no, I played only Halo 4 and 5 multiplayer. Other Halo only Campaign.
> >
> > Why should you have mechanics in the game which allow you to more easily escape an encounter?
>
> Because in multiplayer as you try to kill the enemies, you also try to survive to give not the enemy a easy victory.

And how would you go about rewarding players who clearly won a fight but can’t get that last shot when someone tucks and runs? Being able to run away from fights isn’t fun nor rewarding. How do you punish bad placement if players can run away? How do you punish players who go in to aggressive and enter a 2v1 fight but they’re able to run away? If a player is flat out losing, they deserve the death, not being rewarded to run away and frustrate the other team. Survival in halo is better when it’s actively fight after fight, how many bullets do you soak up over a simple “-Yoink- this -Yoink- I’m out” and then running away.

give players a viable way to chase players then maybe escaping could be a good excuse, as of right now, you can’t even do damage to players when chasing them.

Naqser
LUKEPOWA
Vegeto30294
UEG ShadowAngel
I have never seen people fleeing, so I can’t understand why you hate sprinting so much. Furthermore, people who are not fan of the franchise, wouldn’t buy it only for this reason, unfortunately. Sprinting can be useful sometimes; let’s not discuss further on my comment, it’s just an opinion, like yours.

> 2533274795123910;15168:
> > 2535460583598749;15165:
> >
>
>
>
> > 2535460550943257;15166:
> > Now, to address one point I have seen so frequently: why not just increase the BMS? Through playing Halo 3 on the MCC I have grown more fond of the idea of being able to run at maximum speed while blasting someone with an SMG, and if the plan is to cut Spartan Abilities, I would say cut sprint out as well. However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging? That isn’t possible if you are moving at maximum BMS. It would be so much easier to keep sprint, because it introduces that second movement speed which replaces crouch and melee with slide and charge.
>
> Spartan Charge: Full forward speed > Hold Melee button to charge Charge ( Like Spartan Laser, Rail Gun, Plasma Pistol, Plasma Thrower )
> Slide: Full forward speed > Tap or hold crouch to slide ( Depends on Crouch settings, the other option just crouches, for instance, if it’s toggle to Crouch, you have to hold the Crouch button to initiate slide )

Respectfully, did you read the rest of my post? I addressed this very solution.

> 2535460583598749;15178:
> NaqserLUKEPOWAVegeto30294UEG ShadowAngelI have never seen people fleeing, so I can’t understand why you hate sprinting so much. Furthermore, people who are not fan of the franchise, wouldn’t buy it only for this reason, unfortunately. Sprinting can be useful sometimes; let’s not discuss further on my comment, it’s just an opinion, like yours.

I know that I am butting in here, but I would like to point out.

> 2535460583598749;15171:
> If you are out of shields, you can escape with thrusters and then run away.

This sounds like “fleeing” to me. This whole thread is pretty much opinion. Yes, there have been some videos showing how sprinting really doesn’t help you move faster across the map, but that’s about it.

> 2535460583598749;15178:
> NaqserLUKEPOWAVegeto30294UEG ShadowAngelI have never seen people fleeing, so I can’t understand why you hate sprinting so much. Furthermore, people who are not fan of the franchise, wouldn’t buy it only for this reason, unfortunately. Sprinting can be useful sometimes; let’s not discuss further on my comment, it’s just an opinion, like yours.

This thread has lots of people giving lots of reasons why they do. If people aren’t fleeing when they have a mechanic to do so, then why carry that mechanic? No one’s given a reason how Sprinting can be useful, and in the case they do, they haven’t given a reason why Sprinting is useful in a way that just moving faster can’t accomplish the same thing.

Also you said “If you are out of shields, you can escape with thrusters and then run away.” which means you can flee and that’s why you hated walking.

I have very rarely seen people who have bought the game explicitly for Sprint, to the point where not having it would turn them away (At least, outside of hyperbolic statements). There are plenty of games that don’t have Sprint, it simply depends on what its purpose is (and this extends beyond first-person shooters).

It mainly depends on what they’re looking for out of Sprint. Do they want to move faster? Well, there are other ways to accomplish that. Do they want to feel fast? Again, other ways of accomplishing that.

If one is looking for Sprint for the sake of adding Sprint, then I feel like that’s a really arbitrary reason that isn’t worth much merit in the first place. At that point you can probably replace all words of “move” with “run” and they probably wouldn’t know the difference.

> 2533274833081329;15169:
> > 2535460550943257;15166:
> > However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging?
>
> The whole existence of Spartan Charge is because of the double melee problem in Halo Reach and Halo 4. It’s there to prevent you from going from Sprint to an immediate melee and pull off the second melee before the opponent can even realize what’s going on and react.
>
> Slide has really limited use except for being part of a slide combo to move faster. Buf if we really have to keep it, leave it as an option alongside Toggle Crouch.

What you just mentioned is actually a reason to keep Sprint, because it limits how effective the double-melee is. Also, this could be helped by increasing the radar range, so you can see if someone is sprinting up to you and react more quickly. If you have plenty of time to see your opponent on radar and you still miss him, I would put the blame on the player and not the mechanic.

You mentioned one reason to keep slide, and it also makes you feel so awesome when you pull of a slide and a shotgun kill, or when you are being shot at and you slide behind cover. Compare that to running as fast as you can to some cover and then crouching. That sounds like a lame alternative to slide.

The only reason I can see to ditch slide is because it helps you traverse the maps more quickly and it quickens the gameplay, but 343 has shown through several Halo 5 maps that they can design excellent maps around the Spartan Abilities and sprint, but they would have to go all-out in fully implementing these abilities. Otherwise, 343 would be better off without sprint.

I still don’t really mind sprint. I understand the argument that it makes Halo too similar to other shooters, but at the same time, it also makes sense logically for Spartans to be able to sprint. Main problem I still have with sprint is that the maps are all scaled larger to accommodate for sprint.

If they kept sprint around, but stopped scaling the maps to sprint, that’d be great.

> 2535460550943257;15182:
> > 2533274833081329;15169:
> > > 2535460550943257;15166:
> > > However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging?
> >
> > The whole existence of Spartan Charge is because of the double melee problem in Halo Reach and Halo 4. It’s there to prevent you from going from Sprint to an immediate melee and pull off the second melee before the opponent can even realize what’s going on and react.
> >
> > Slide has really limited use except for being part of a slide combo to move faster. Buf if we really have to keep it, leave it as an option alongside Toggle Crouch.
>
> What you just mentioned is actually a reason to keep Sprint, because it limits how effective the double-melee is. Also, this could be helped by increasing the radar range, so you can see if someone is sprinting up to you and react more quickly. If you have plenty of time to see your opponent on radar and you still miss him, I would put the blame on the player and not the mechanic.
>
> You mentioned one reason to keep slide, and it also makes you feel so awesome when you pull of a slide and a shotgun kill, or when you are being shot at and you slide behind cover. Compare that to running as fast as you can to some cover and then crouching. That sounds like a lame alternative to slide.
>
> The only reason I can see to ditch slide is because it helps you traverse the maps more quickly and it quickens the gameplay, but 343 has shown through several Halo 5 maps that they can design excellent maps around the Spartan Abilities and sprint, but they would have to go all-out in fully implementing these abilities. Otherwise, 343 would be better off without sprint.

The double melee problem happens because of Sprint. That’s why Halo 5’s radar was so horrible for the first like 6 months of launch. Increasing the radar range means it feeds you too much information at one time (which promotes camping), and the old radar range means you were able to Sprint up to someone and immediately Spartan Charge by the time you even show up on radar. 343 had to make an entirely new radar just to balance Sprint, and because of it, crouch lost its main benefit and it became near useless. That should be a good indicator that Sprint pretty much sucks resources out of everything else.

Back then, with everyone moving the same speed, you already couldn’t double melee someone because they’d see you coming on the radar, and if they don’t, you both move the same speed anyway, which meant it’s for unaware opponents or for battles with close range weapons.

Sliding into cover isn’t much different than people thrusting into cover. If anything, that makes fights more threatening and having to use your limited resources to escape a firefight you clearly messed up through bad positioning.

They can design maps and such around Sprint, but that just means anytime you’re not sprinting, you’re putting yourself at a disadvantage. The game tries to play around Sprint, but the only reason that’s done is because we had to change almost everything else in the game to make it work, from the sandbox to the accuracy to the spawn system to many more things.

> 2533274833081329;15184:
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> > > 2533274833081329;15169:
> > > > 2535460550943257;15166:
> > > > However, if they are going to stay, and I hope they do, sprint is going to be necessary to be able to charge, slide, crouch, and melee. Otherwise, you would have to move at maximum BMS to charge and slide, but what if you want to melee instead of charging?
> > >
> > > The whole existence of Spartan Charge is because of the double melee problem in Halo Reach and Halo 4. It’s there to prevent you from going from Sprint to an immediate melee and pull off the second melee before the opponent can even realize what’s going on and react.
> > >
> > > Slide has really limited use except for being part of a slide combo to move faster. Buf if we really have to keep it, leave it as an option alongside Toggle Crouch.
> >
> > What you just mentioned is actually a reason to keep Sprint, because it limits how effective the double-melee is. Also, this could be helped by increasing the radar range, so you can see if someone is sprinting up to you and react more quickly. If you have plenty of time to see your opponent on radar and you still miss him, I would put the blame on the player and not the mechanic.
> >
> > You mentioned one reason to keep slide, and it also makes you feel so awesome when you pull of a slide and a shotgun kill, or when you are being shot at and you slide behind cover. Compare that to running as fast as you can to some cover and then crouching. That sounds like a lame alternative to slide.
> >
> > The only reason I can see to ditch slide is because it helps you traverse the maps more quickly and it quickens the gameplay, but 343 has shown through several Halo 5 maps that they can design excellent maps around the Spartan Abilities and sprint, but they would have to go all-out in fully implementing these abilities. Otherwise, 343 would be better off without sprint.
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> The double melee problem happens because of Sprint. That’s why Halo 5’s radar was so horrible for the first like 6 months of launch. Increasing the radar range means it feeds you too much information at one time (which promotes camping), and the old radar range means you were able to Sprint up to someone and immediately Spartan Charge by the time you even show up on radar. 343 had to make an entirely new radar just to balance Sprint, and because of it, crouch lost its main benefit and it became near useless. That should be a good indicator that Sprint pretty much sucks resources out of everything else.
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> Back then, with everyone moving the same speed, you already couldn’t double melee someone because they’d see you coming on the radar, and if they don’t, you both move the same speed anyway, which meant it’s for unaware opponents or for battles with close range weapons.
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> Sliding into cover isn’t much different than people thrusting into cover. If anything, that makes fights more threatening and having to use your limited resources to escape a firefight you clearly messed up through bad positioning.
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> They can design maps and such around Sprint, but that just means anytime you’re not sprinting, you’re putting yourself at a disadvantage. The game tries to play around Sprint, but the only reason that’s done is because we had to change almost everything else in the game to make it work, from the sandbox to the accuracy to the spawn system to many more things.

As far as I can remember, 343 said that you won’t appear on radar if you are moving at walking speed. You seem to be interpreting this as any speed as long as you are not sprinting, and for quite a while I thought the same thing. However, after being surprise attacked from around corners several times, I’m not so sure that this interpretation is correct. I’ve had to make a deliberate effort to either crouch or just move really slowly if I don’t want to appear on radar, and that seems to work better. We’ll have to know for sure, but I’ve found crouch to be extremely helpful. You can also use crouch when taking cover behind smaller objects.

When you are shot at, you either stop sprinting or sprint more slowly. If the radar range is increased and people have the time to react to someone sprinting towards them, then charging shouldn’t be a problem. The problem isn’t with sprint here; the radar is pathetic, and even without sprint this radar would have a difficult time preventing the double melee.

Sliding into cover is very different from thrusting. For one, you need to be sprinting, and second, it does not force your thrusters to recharge. By thrusting into cover, you cannot thrust again for several seconds, so you are put at a distinct disadvantage against the enemy, who can attack you from multiple angles and still thrust. This is somewhat beside the point, though. In my last post, I was addressing how the slide makes you feel in comparison to running (speed-walking?) and crouching. If you have to slide or run a meter or two to crouch behind cover, you probably positioned yourself poorly to start with.

“They can design maps and such around Sprint, but that just means anytime you’re not sprinting, you’re putting yourself at a disadvantage.” This is absolutely untrue. By sprinting, you sacrifice your ability to shoot a gun, throw grenades, make sharp turns, and if the radar does not report someone moving at maximum BMS, you sacrifice your invisibility on radar. It is much more advantageous to not sprint and keep your gun ready to fire. The way I use the Spartan Abilities, and I believe the way most people use them, is primarily to traverse the map, and if somebody presents himself as an excellent Spartan Charge target, that is secondary. If you are anticipating a gunfight, sprinting is usually a bad idea; you are better off leveling your weapon and preparing for the showdown.

When I first started playing Halo 5, I would sprint around the map trying to satisfy myself with charges and Ground Pounds, but it turns out that sprinting makes you an excellent target for pistols, especially because your shields don’t recharge.