> 2533274850465226;15100:
> > 2535429325033443;15099:
> > I can’t see war zone working without sprint. Maps too big. Take forever to traverse them even with sprint.
>
> In which case, make the maps smaller. Add mancannons or teleporters. Add vehicles outside of reqs. Make vehicle reqs more easily accessible. Sprint is the easy solution, not the creative one imo.
Making the maps smaller would focus firefights and the gsme would become more intense. More stuff in a smaller srea equals unpredictability and so long they keep in mind skill, I see it working. Warzone without sprint would be better considering then noone can escape your reqs and due to it being a faceoff than a skirmish would make it more satisfying.
I couldn’t imagine warzone without sprint. One thing that I will admit sprint does do, however, is to devalue the Mongoose and the new Scouthogs. Especially the Mongoose though because it isn’t suitable for anything but transportation.
> 2533274806739045;15107:
> I couldn’t imagine warzone without sprint. One thing that I will admit sprint does do, however, is to devalue the Mongoose and the new Scouthogs. Especially the Mongoose though because it isn’t suitable for anything but transportation.
-Teleporters
-Man cannons
-Escalators
-Conveyor belts
-Robotic arms grabbing you and pulling you along a specific path to a specific location
-Portals ala Portal
-Elevators
> 2533274806739045;15107:
> I couldn’t imagine warzone without sprint. One thing that I will admit sprint does do, however, is to devalue the Mongoose and the new Scouthogs. Especially the Mongoose though because it isn’t suitable for anything but transportation.
Well this is part of the issue with Sprint.
The Mongoose was designed to be a travel device. It’s purpose was to give players a way of traveling the map at a higher speed without the offensive capabilities of the Ghost or Hog, and without the abuse that would come from giving all players a faster movement option as a basic ability.
As soon as 343i added in Sprint, the Mongoose’s purpose was superseded by Sprint. It’s what I said before about how ‘throwing in as many mechanics as possible is bad game design’ The Vehicles, just like the Weapons, along with the base player abilities are meant to compliment each other. Filling certain roles for each item. It’s a balancing act. One that 343i threw out the window with terrible design.
It’s also what I said about Sprint being the answer to a problem that didn’t exist. For traversal, Halo had many options. Mancannons, Teleporters, Mongooses, etc. Rather than look at the gameplay as say “Hey guys, what is broken and could be improved?”, they said “Hey guys, what stuff do gamers like about other games that we can put in Halo?”
As far as Warzone goes, it could be a very interesting gamemode if it was more focused on large scale vehicle combat. Which, it does become after a while anyway. Once you have a vehicle, sprint is not an issue. Warzone’s biggest hurdle is the REQ system. The whole mode was designed around an MTX economy. Until that is dropped, you can’t balance the game mode.
> 2533274795123910;15103:
> > 2533275031935123;15101:
> > > 2533274795123910;15089:
> > > Me asking for map remakes only touches upon the subject of map scaling.
> > > Not looking for maps to play, or fan remakes. See I seriously doubt the 1:1 Midship remake is meant for Default Halo 5 gameplay if it takes around 5 seconds to get accros it.
> > >
> > > What’s the smallest map in Halo 5 and compare it to the smallest maps in the other installments in the series
> >
> > Pretty much all Arena maps. They were made tiny for Esports.
>
> What are you answering?
What the smallest map is in Halo 5. Almost all of the Arena maps that shipped with the game are tiny, 4v4 maps.
If you can figure out units of range in terms of the Halo map, you might be able to figure out total size. You’ve just got to get two people to play on the mp and compare distance relative to red reticle, and add up the ranges of said red reticle. Do the same thing for Halo 3, and you can compare relative size by units of in game range. Of course, total range will be different based on the weapon (and game), so you’ve got to account for that.
> 2533274816299345;15104:
> > 2533275031935123;15101:
> > I’m banking on them not including Warzone in future games.
>
> Are you aware of how much money MS got because of WZ? 100% chance it will return.
How much money did it actually make though? Were people dumb enough to buy the lootboxes, and did their purchase of the lootboxes in turn influence them to play Warzone, or was Warzone the main influence for the pruchase? We can’t know unless they release the numbers for total profits from their microtransaction nonsense
Warzone is a nightmare to balance in relation to other modes. It’s about as bad as dual wielding. Certain weapons have to be adjusted for the extreme ranges of Warzone, vehicles need to be designed with the idea that the enemy player could spawn in with a Hydra and virtually insta kill the vehicle. Now apply these same balances to Arena. The Wasp and Banshee instantly become the most annoying vehicles in the world to fight because you can’t magically spawn with a Hydra to take them down. The energy sword enables you to slide across half the map just by Smart Scoping it. The extreme magnetism of the Sniper is for Warzone, because there’s so many moving parts. Putting it in Arena, where there’s less, means the Sniper becomes unfun to fight against.
We also have to consider if Warzone was well played by the community. If the community, like me, played it once and never touched it again, do they really want to waste time developing something the vast majority of the community won’t use?
> 2533274863544717;15102:
> > 2535429325033443;15099:
> > I can’t see war zone working without sprint. Maps too big. Take forever to traverse them even with sprint.
>
> Well Warzone is a brand new idea for Halo. Who’s to say it will return? We have seen things come and go with this franchise.
From what I can tell war zone is pretty popular. I could be wrong though. I get quick matches when other playlists are dead. Not my favorite thing to play though. I’ve played a lot of arena and I’m not good at war zone. I prefer the traditional halo playlists like slayer. I could see it having appeal if I could get better at it. When I started H5 I over sprinted a lot. Hurt my game. I am very sparing with sprint in arena now. Let’s you move quick if you need to backup a teammate. In war zone I’m sprinting all the time just to catch up to the fight only to be killed immediately and start the run again. Can be frustrating but like I said I don’t have experience in war zone and it seems to be filled with good players except my team which usually stinks.
> 2533275031935123;15112:
> > 2533274816299345;15104:
> > > 2533275031935123;15101:
> > > > 2533274806739045;15107:
> > > > I couldn’t imagine warzone without sprint. One thing that I will admit sprint does do, however, is to devalue the Mongoose and the new Scouthogs. Especially the Mongoose though because it isn’t suitable for anything but transportation.
> > >
> > > I’m banking on them not including Warzone in future games.
> >
> > Are you aware of how much money MS got because of WZ? 100% chance it will return.
>
> How much money did it actually make though? Were people dumb enough to buy the lootboxes, and did their purchase of the lootboxes in turn influence them to play Warzone, or was Warzone the main influence for the pruchase? We can’t know unless they release the numbers for total profits from their microtransaction nonsense
>
> Warzone is a nightmare to balance in relation to other modes. It’s about as bad as dual wielding. Certain weapons have to be adjusted for the extreme ranges of Warzone, vehicles need to be designed with the idea that the enemy player could spawn in with a Hydra and virtually insta kill the vehicle. Now apply these same balances to Arena. The Wasp and Banshee instantly become the most annoying vehicles in the world to fight because you can’t magically spawn with a Hydra to take them down. The energy sword enables you to slide across half the map just by Smart Scoping it. The extreme magnetism of the Sniper is for Warzone, because there’s so many moving parts. Putting it in Arena, where there’s less, means the Sniper becomes unfun to fight against.
>
> We also have to consider if Warzone was well played by the community. If the community, like me, played it once and never touched it again, do they really want to waste time developing something the vast majority of the community won’t use?
Warzone itself isn’t the money maker, it’s the reqs themselves. A player can buy reqs and completely ignore warzone if they wanted as all they need to care about is the armor and emblems. I don’t doubt people bought reqs for weapons to use in warzone, but I don’t think there’s any data showing warzone was what people bought reqs for as the #1 reason. It’s essentially a guess on this matter. Nevertheless the reqs thensekves made millions+.
as for will warzone stay or go: it’s not hard to make another game mode with warzones req focus on weapons. I actually see 343 either ditching it or completely overhauling it because of how broken it is. It snow balls to much, easy for one team to outright destroy the other by req advantages and the community didn’t see it as a creative addition, it’s just a larger btb but with AI in play and the ability to call in weapons (something various games have done before H5).
To keep sprint involved with this, warzones a good example of maps being to big and dead zones being a result of it. Furthermore it has mancannons, more than any other mode in the game showing even sprint wasn’t enough to cover the map by itself because a warzone map is obnoxiously large. Another issue is the areas that aren’t deadzones lack so much cover that your pretty much a free kill if shot at. I believe someone even mentioned warzone is where vehicles are used for the most, I’ll agree, but sprint hinders their effectiveness. The high bullet magnetism because of sprint makes it pointless to be a gunner in any vehicle, invis+sprint combo makes it easy to just take out tanks on spawn and you can outrun a tank anyways lol.
Omegarogueghost So to “I can only imagine warzone without sprint”: if you stick to BMS and kept to a warzone map designed with sprint then of course they’ll be issue, now imagine a warzone map designed without sprint in mind
> 2533275031935123;15111:
> > 2533274795123910;15103:
> > > 2533275031935123;15101:
> > > > 2533274795123910;15089:
> > > > Me asking for map remakes only touches upon the subject of map scaling.
> > > > Not looking for maps to play, or fan remakes. See I seriously doubt the 1:1 Midship remake is meant for Default Halo 5 gameplay if it takes around 5 seconds to get accros it.
> > > >
> > > > What’s the smallest map in Halo 5 and compare it to the smallest maps in the other installments in the series
> > >
> > > Pretty much all Arena maps. They were made tiny for Esports.
> >
> > What are you answering?
>
> What the smallest map is in Halo 5. Almost all of the Arena maps that shipped with the game are tiny, 4v4 maps.
> If you can figure out units of range in terms of the Halo map, you might be able to figure out total size. You’ve just got to get two people to play on the mp and compare distance relative to red reticle, and add up the ranges of said red reticle. Do the same thing for Halo 3, and you can compare relative size by units of in game range. Of course, total range will be different based on the weapon (and game), so you’ve got to account for that.
You can always use the in-game coordinates. In Halo 5 you get them with Reload + D-Pad Right. Conveniently, even though Halo 5 scales Forge units by a factor of 10 compared to prior games, the camera units remain the same.
I honestly don’t care if Sprint is in the game or not. I play without Sprint. I’ve played Halo for nearly a decade before it was introduced in Halo Reach. I still play without sprinting and can keep up and play better than those who do. It’s a players preference
> 2533274795123910;15105:
> > 2533274816299345;15104:
> > > 2533275031935123;15101:
> > > I’m banking on them not including Warzone in future games.
> >
> > Are you aware of how much money MS got because of WZ? 100% chance it will return.
>
> You seriously can’t give it a 100% return chance. The mode feels shoehorned in, and that to include the REQ system with gameplay altering stuff. Just like HW2’s Blitz.
>
> Given the recent massive backlash and government looking into it, the system is either getting a massive overhaul, or getting scrapped in favour of a more, at the time, PR friendly approach and older gameplay feel to it. BTB 2.0.
>
> As for sprint in all that mess. Not even in Warzone maps would sprint be “needed” were the maps made with no-sprint in mind.
> As stated before, there are loads of ways to work with trabsportation which does not result in sprint.
> Adding that last part for OT.
What government investigation are you referring to? Forgive me if I should know.
> 2533275031935123;15111:
> > 2533274795123910;15103:
> > > 2533275031935123;15101:
> > > > 2533274795123910;15089:
> > > > Me asking for map remakes only touches upon the subject of map scaling.
> > > > Not looking for maps to play, or fan remakes. See I seriously doubt the 1:1 Midship remake is meant for Default Halo 5 gameplay if it takes around 5 seconds to get accros it.
> > > >
> > > > What’s the smallest map in Halo 5 and compare it to the smallest maps in the other installments in the series
> > >
> > > Pretty much all Arena maps. They were made tiny for Esports.
> >
> > What are you answering?
>
> What the smallest map is in Halo 5. Almost all of the Arena maps that shipped with the game are tiny, 4v4 maps.
> If you can figure out units of range in terms of the Halo map, you might be able to figure out total size. You’ve just got to get two people to play on the mp and compare distance relative to red reticle, and add up the ranges of said red reticle. Do the same thing for Halo 3, and you can compare relative size by units of in game range. Of course, total range will be different based on the weapon (and game), so you’ve got to account for that.
Did you compare it to the smallest maps of the previous games in the franchise?
> 2533274795123910;15118:
> > 2533275031935123;15111:
> > > 2533274795123910;15103:
> > > > 2533275031935123;15101:
> > > > > 2533274795123910;15089:
> > > > > Me asking for map remakes only touches upon the subject of map scaling.
> > > > > Not looking for maps to play, or fan remakes. See I seriously doubt the 1:1 Midship remake is meant for Default Halo 5 gameplay if it takes around 5 seconds to get accros it.
> > > > >
> > > > > What’s the smallest map in Halo 5 and compare it to the smallest maps in the other installments in the series
> > > >
> > > > Pretty much all Arena maps. They were made tiny for Esports.
> > >
> > > What are you answering?
> >
> > What the smallest map is in Halo 5. Almost all of the Arena maps that shipped with the game are tiny, 4v4 maps.
> > If you can figure out units of range in terms of the Halo map, you might be able to figure out total size. You’ve just got to get two people to play on the mp and compare distance relative to red reticle, and add up the ranges of said red reticle. Do the same thing for Halo 3, and you can compare relative size by units of in game range. Of course, total range will be different based on the weapon (and game), so you’ve got to account for that.
>
> Did you compare it to the smallest maps of the previous games in the franchise?
Uh… No.
You’d have to test total range units between all those maps, or do what the Monitor said to find the total size of the maps in game units.
> 2533274795123910;15120:
> > 2533275031935123;15119:
> > Uh… No.
>
>
>
> > 2533274795123910;15089:
> > What’s the smallest map in Halo 5 and compare it to the smallest maps in the other installments in the series
>
> So without checking anything, by what estimate are the arena maps “tiny”? Given Quotes and measurements done.
> In Halo 5 standards?
>
> Also, all this goes back to “Map size being accommodated to sprint, true or false?”
Based off of memory in comparison to maps like Valhalla from Halo 3 or Zanzibar from Halo 2, the total distance to travel from Point A (let’s say red spawn) to point B (blue spawn) in Halo 5 is, to my interpretation, less distance in comparison to the factory of Zanzibar to the beach of Zanzibar, or from canyon wall to beach on Valhalla.
When comparing them to maps like Lockout and Guardian, they appear to be slightly larger in a linear fashion.
Halo 5 maps seem to occupy a weird space between being large and being small. Medium size, really.
For the next Halo game, I think there should be sprint. BUT, I want sprint to be like it was from Halo Reach. Also, speed boost is completely unnecessary for this game. I know other games are using this method, but no one wants to play two games that act the same! Bring back the classic feel that we all know and love about Halo. I’m giving faith a future Halo game.
> 2533274844313982;15122:
> For the next Halo game, I think there should be sprint. BUT, I want sprint to be like it was from Halo Reach. Also, speed boost is completely unnecessary for this game. I know other games are using this method, but no one wants to play two games that act the same! Bring back the classic feel that we all know and love about Halo. I’m giving faith a future Halo game.
If we’re bringing back the classic feel, then why are we keeping Sprint yet removing Speed boost? Wouldn’t it be the other way around?
Maybe we should have an armor ability system from reach but with one catch if you want to be able to sprint you should race to spot with the armor ability and it should last until you die and respawn in a couple seconds when you die
> 2535408720103530;15124:
> Maybe we should have an armor ability system from reach but with one catch if you want to be able to sprint you should race to spot with the armor ability and it should last until you die and respawn in a couple seconds when you die
In other words, you’re suggesting armor abilities as pick-ups? I’ve never been completely opposed to the idea, but I think that if you’re going to go there, there are much more interesting possibilities than sprint. Ignoring all the problems relating to it, sprint is quite a boring mechanic.