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> If Halo 6 comes out and I have less movement than I do now in Halo 5 I’m not buying it. Halo:CE was great because of what it was back in the day. Amazing, great story and concept. But the movements were limited to crouch jumping across the map. Sorry but how can you have all this great lore and story telling about how amazing and athletic the Spartan’s are only to have them limited to arcade style movement? (You know the game where you had to shoot off screen to reload) I tried to play Halo 3 the other day and didn’t even get into the first firefight before I got frustrated. There’s a scene where a group of marines scale the side of a rock face but your amazing athletic bio engineered 7 foot+ tall Spartan can’t ?? WHAT !! Also those same Marines are running WAY faster than Master Chief… Again… what ?
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> Halo 6 needs to keep the athletic abilities for Spartans’. If they are missing I won’t be buying Halo 6. If I want classic movement, then I’ll load one of the backwards compatible and visually enhanced Halo CE-3 games that 343i/Microsoft has given us. If I wanted to play a Halo game that was stuck in the past, I wouldn’t have bought an Xbox OneS Halo edition and a live account to go with it and just stuck to playing Halo CE on my Apple. (It had the Flamethrower!)
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> Heck, even Mario in NES’s classic Super Mario bros has sprint, clamber, ground pound, and power ups and he was just an over weight pasta loving Italian who got sucked into a bizarre world that made no sense. But we still loved it anyways. Let Halo’s movement’s evolve. Being able to “sprint” is a totally acceptable movement.
Your half ton super soldier can’t go prone either, despite us being shown two spartans going prone in Reach. How? Why?
Here are some other things:
-Corner leaning
-Wall hugging
-Blocking, grabbing, punching, kicking ( hand-to-hand combat more elaborate than gun but smacking )
-Blind firing
-Rolling grenades instead of arc throwing them
These aren’t necesserily shown to be done by spartans but considering normal humans can fo these (And we have some of them in other games seeing as you want to bring up an old Mario game).
Also, as you want to bring up “evolution”, could you elaborate on why sprint is a necessary “evolution”? Compared to far more simple things like a speed tweak, FoV change, motion blur and hud bobbing? Which also frees up the developers from balance things like map sizes, BMS vs Sprint speeds and so forth.
Then again, resorting to buzzwords and phrases to shine negative light on older Halo while simultaneously shine some sort of progressive positive light on newer installments won’t get you far.
“Evolve” is one of those words people see as something positive. “Let Halo evolve” implies there are people not wanting it to change, perhaps even being regressive. However users often fail to argument the actual subject. I could argue for multi-gravitation in Halo, something you could dislike and not want. My response? “Let Halo evolve, it’s the next step”.
Then of course, have you asked what others mayhap want instead? I mean, my vision / version of Halo could, to you, be far more Halo than Halo 5, and far more progressive and advanced than Halo 5 ( more evolved ).
Perhaps pro-sprinters are the true deniers of Halo evolution? Insisting on copy-cat mechanics for the sake of having them rather than spending development resources on new truly innovating stuff. An overweight italian could do it some decades ago, MC and Co needs to be able to do it and damn the consequences.