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> > > > > > > > > I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view.
> > > > > > > >
> > > > > > > > But this is a very demeaning thing to say, because it’s clearly meant to give the reader the impression that the people who complain about sprint only do so because they are newbies who can’t get a kill. Trying to offer it as an “explanation” for why people dislike sprint is at best misleading and disparaging, and at worst plain false.
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> > > > > > > > The reality is obviously highly nuanced. Some people in the community were skeptical of sprint even before the release of Reach, and the issue that it could make running away easier was surely understood before people played the beta. Then the verdict that this was indeed a problem was as much from being the one who ran away, as it was from someone else running away. In fact, personally being the one who ran away is probably ultimately the greater influence on the opinions of many, because any sensible person understands that you can’t evaluate the difficulty of something by the ease with which someone else does it. To convince yourself, you have to ensure that you can do it when you shouldn’t be able to.
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> > > > > > > > > Just said they way over analyze sprint to try and back up their opinion.
> > > > > > > >
> > > > > > > > Excuse us for trying to articulate our opinions clearly. Why anyone would expect anything but detailed analysis in a thread titled “The sprint discussion thread”, I don’t understand.
> > > > > > > >
> > > > > > > > You have a history of coming into this thread with dismissive posts that border being nonconstructive. If you don’t care to discuss sprint in the depth we do, then that’s fine. But mocking us for doing so is not.
> > > > > > >
> > > > > > > You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it. Halo plays just fine with and even without sprint and there are ways to play both. As for the future of Halo removing sprint at this point will more likely do more harm that good.
> > > > > >
> > > > > > There is such a thing as “implying”, without expressly “stating”
> > > > > > As for doing more harm than good… How? You cant make a statement like that without backing it up with some sort of information or data.
> > > > >
> > > > > (Bold) ya I kind of have to agree here with Delta5931. Why do you think it would do more harm then good LethalQ? What’s your reasoning behind thinking that?? I’m genuinely curious.
> > > > >
> > > > > The way I see things is, the people who think Halo 1-3 are slow or clunky, that can be fixed by an increased base speed… Pretty simple really and I think then most of those people would be ok with sprint not being in then.
> > > > >
> > > > > Then you have a pile of people who don’t care if sprint is in or not, so they’ll play/buy the new Halo game no matter what so you don’t have to worry about them… But, you have a bunch of people who absolutely hate how Halo has sprint in and how it’s changed how the game feels/plays and won’t buy a Halo game with it in. Those are the players who you hope to attract.
> > > > >
> > > > > I haven’t heard of anyone saying that won’t buy a Halo game if sprint isn’t in it. Now, I’m sure they’re out there for sure but if I had to wager, I’d say they’re many more people who won’t play a Halo with sprint, then without.
> > > > >
> > > > > Also, sales figures of pass games show us that Halo without sprint sells well and with the success of games like OverWatch and Doom (especially Overwatch) shows us that people are more then willing and ok with, playing a game that doesn’t have a sprint animation.
> > > > >
> > > > > Personally, I just don’t feel sprint is needed in Halo. I don’t hate it, but it does change a lot of things in the game with it being in. If it was me, my new Halo game would have a Halo 1-3 style game gameplay, with Clamber, Interactive environment like H2A had, and equipment that are map pick up, one time use items like Halo 3 did. The possibilities of equipment are nearly endless!!! Honestly!!!
> > > > > Just think about all the things you could do, my god!
> > > > >
> > > > > Anyways, that’s moreless my thought s
lol
> >
> > At least H5 is on the most played list and doom never has been for a long time.
>
> I know Doom has been brought up, but originally when we brought up Doom it was used as a counter to “Classic Halo is too slow without sprint”, and Doom perfectly demonstrates how games without sprint can feel fast.
>
> It’s also worth noting that Doom is not Halo. Doom does not have a reputation on consoles for being a strong MP game. Even on a design level, Doom (2016) and Halo, despite both being Arena shooters, do not play the same. Halo is focused more on map control while Doom is focused more on constantly moving around the map. This shows in the mechanics of each game. How picks up, health, weapons etc all work around the core design of each game.
>
> So comparing the two is not going to work. The different brands have different perceptions on each platform. The different gameplay styles have different audiences too. MCC did very well on the top list, even with the massive issues the game had, and continues to have.
>
> Also also, outside of NA Halo 5 is pretty much dead. Europe all bought PS4s and even with those that are left, Halo 5 is very low on the top played list.
>
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> > If there is a ton of people who don’t want sprint in Halo where are they? Why isn’t there way more games in customs being played with classic settings?
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> They bought Halo 4, and was disappointed.
>
> They bought MCC, and was disappointed.
>
> Why would they buy Halo 5 only to have to fix the game themselves to even enjoy it?
Those that did buy Halo 5 likely just quit playing when they realized how far removed the mechanics were from older Halos.