The sprint discussion thread

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> > > > > > Can someone please explain why the hate for sprint?
> > > > >
> > > > > Because some one sprinted to cover and they didn’t get their kill when had sprint not been added they would have gotten it. All sprint is is tactical decision to either get to point A to point B a bit faster or be able to shoot. That is it. Others try and over complicate it and come out with long drawn out over analytical stuff as to why sprint is bad. I still play old and new Halo and I feel Halo plays better with it.
> > > >
> > > > So because you’re incapable of understanding other persons opinions, you try to make them seem insignificant and mock them?
> > > > Glad we have people like you to lift up the quality of these topics
> > >
> > > I didn’t mock anyone. Just spoke the truth.
> >
> > To paraphrase your last post “people don’t like sprint because they don’t get as many kills”, which is not just plain -Yoink- but also pretty taunting if you ask me… I think you made it clear that you’re either not willing or not capable of understanding what people don’t like about sprint so why do you still come here other then to try to downplay people who don’t sahre your point of view?
>
> I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view. Just said they way over analyze sprint to try and back up their opinion. And that is all whether some one who likes or dislikes sprint has. There is no right or wrong side when it comes to sprint in Halo.

“Pro-sprinters like sprint because it allows them to easier escape stuff they didn’t do good”
“Pro-sprinters don’t analyze at all in order to try to justify their opinion”

as said previously, there’s such a thing as implying.
Saying anti-sprinters can’t handle escapees in-game and say we over-analyze things is to me atleast putting me in negative light.
Then again, perhaps I should turn it around.
I’m so good at Halo people need sprint to escape me, and my analytical skills are so well trained it makes the results seem over-analyzed to the “layman”.

What you’ve used is just basic small things to make the opposition itself look bad, rather than tackle their arguments. I mean, why talk about things for games like depth and complexity, when you can say the opponents can’t do one thing and overdo another.

But hey, thanks for keeping the thread alive. I just got more motivated to do a longer input on some new thoughts I got about sprint, relating to older stuff said with some supporting things from newer games I’ve played recently.

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> You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it.

Why did you say that? Why did you think it was in any way appropriate to make up a fictional “explanation” for why people dislike sprint? What kind of impression do you think that gives about your attitude towards people who dislike sprint? What authority do you think you have to speak on behalf of a group you don’t belong?

Would you be fine with it if I started to speak on your behalf? Explaining all of your opinions with whatever comes to my head, even though I obviously know nothing about your reasons. Do you think that would give a fair, accurate, and respectful representation of your opinions? Or do you think I’d paint a simplistic biased picture of you whenever I disagree with the opinion? “Oh, LethalQ likes Clamber because he always used to fail jumps”. Would you be okay with being represented like this? Or would you perhaps feel a bit insulted?

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> > You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it.
>
> Why did you say that? Why did you think it was in any way appropriate to make up a fictional “explanation” for why people dislike sprint? What kind of impression do you think that gives about your attitude towards people who dislike sprint? What authority do you think you have to speak on behalf of a group you don’t belong?
>
> Would you be fine with it if I started to speak on your behalf? Explaining all of your opinions with whatever comes to my head, even though I obviously know nothing about your reasons. Do you think that would give a fair, accurate, and respectful representation of your opinions? Or do you think I’d paint a simplistic biased picture of you whenever I disagree with the opinion? “Oh, LethalQ likes Clamber because he always used to fail jumps”. Would you be okay with being represented like this? Or would you perhaps feel a bit insulted?

I said that because that was a reason an “anti sprinter” told me their reason was against sprint. Where did I say I was speaking for every one? What am I supposed to list every reason that people against sprint has used? I took one example and used it.

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> > > You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it.
> >
> > Why did you say that? Why did you think it was in any way appropriate to make up a fictional “explanation” for why people dislike sprint? What kind of impression do you think that gives about your attitude towards people who dislike sprint? What authority do you think you have to speak on behalf of a group you don’t belong?
> >
> > Would you be fine with it if I started to speak on your behalf? Explaining all of your opinions with whatever comes to my head, even though I obviously know nothing about your reasons. Do you think that would give a fair, accurate, and respectful representation of your opinions? Or do you think I’d paint a simplistic biased picture of you whenever I disagree with the opinion? “Oh, LethalQ likes Clamber because he always used to fail jumps”. Would you be okay with being represented like this? Or would you perhaps feel a bit insulted?
>
> I said that because that was a reason an “anti sprinter” told me their reason was against sprint. Where did I say I was speaking for every one? What am I supposed to list every reason that people against sprint has used? I took one example and used it.

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> > Can someone please explain why the hate for sprint?
>
> Because some one sprinted to cover and they didn’t get their kill when had sprint not been added they would have gotten it.

Hardly “An” anti-sprinter using the word “they”.
"They"usually denote a group of people, considering that people who dislike / hate sprint are called “anti-sprinters”, one can easily interpret that you’re talking about Anti-Sprinters.

Furthermore, you’re answering a question which has a multitude of reasons, with one reason and one reason only.
No where did you imply it was one of several reasons, or that there were more than one reason.
If you know you can answer a question with more than one reasons, but choose not to, why even bother?

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> > Can someone please explain why the hate for sprint?
>
> Because some one sprinted to cover and they didn’t get their kill when had sprint not been added they would have gotten it. All sprint is is tactical decision to either get to point A to point B a bit faster or be able to shoot. That is it. Others try and over complicate it and come out with long drawn out over analytical stuff as to why sprint is bad. I still play old and new Halo and I feel Halo plays better with it. Not saying Halo is bad without it either. To me the original Halo is like boxing. Your Spartan has limited stuff they can do offensively. It still takes a lot of skill to be good at it. “New” Halo is like MMA. Your Spartan can do a lot more offensively. But also takes a lot of skill to be good at. If Spartans are badyoink surgically altered humans, shouldn’t they be able to do a lot of stuff? To me the best mechanics would be, keep sprint and clamber (pretty much natural abilities) and get rid of slide, thusters, Spartan charge/ground pound. They need to bring back equipment like H3 and have a limited use thusters/jet pack as a map pick up, like the old bubble shields, energy drain etc…

Well that’s a gross oversimplification of it.

Especially coming from someone who has considered these discussions “lame” and dismissed the opinion of others, but continue to participate on how useless it is.

Yes Sprint is a tactical decision. But it’s not like we’ve never had tactical decisions without Sprint.

“If Spartans are badyoink surgically altered humans, shouldn’t they be able to do a lot of stuff?”
Oh of course. They were also capable of running and shooting at the same time, but of course whenever that gets brought up to someone, they don’t have much to say and the whole “immersion” aspect falls flat on its face.

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> I said that because that was a reason an “anti sprinter” told me their reason was against sprint. Where did I say I was speaking for every one? What am I supposed to list every reason that people against sprint has used? I took one example and used it.

But you were obviously speaking on behalf of someone. And really, since the person you quoted was not asking about any particular person, and you didn’t single out any particular person either, you were making a general commentary. If this wasn’t your intention, then you didn’t communicate what you wanted to say clearly enough.

But if you were commenting on behalf of this single mystery person, what did you hope to accomplish with that? Multiple anti-sprinters had already, by themselves, explained why they personally dislike sprint. What could one possibly hope to accomplish by speaking on behalf of someone else?

And even if your post was an honest attempt, backed by all the sympathy in the world towards anti-sprinters, was that really all you managed to come up with? Come on. I could give a more flattering and compelling defense of sprint in that amount of text. Even giving all the benefit of the doubt regarding your motives, this just shows how little you understand about the anti-sprint side.

> 2533274816788253;14958:
> > 2802686553820689;14942:
> > Can someone please explain why the hate for sprint?
>
> Because some one sprinted to cover and they didn’t get their kill when had sprint not been added they would have gotten it. All sprint is is tactical decision to either get to point A to point B a bit faster or be able to shoot. That is it. Others try and over complicate it and come out with long drawn out over analytical stuff as to why sprint is bad. I still play old and new Halo and I feel Halo plays better with it. Not saying Halo is bad without it either. To me the original Halo is like boxing. Your Spartan has limited stuff they can do offensively. It still takes a lot of skill to be good at it. “New” Halo is like MMA.

#notmyreason

I guess because my reason for not liking sprint isn’t “I didn’t get the kill 'cause the guy ran away” then I must be over-analyzing?, rather than say, having a reasonable excuse for preferring the gameplay without sprint, or even just being valid in my particular preference?, In fact, you tell me, since you are telling people how others feel and think. Am I just upset that I didn’t get that kill that one time, or am I just making long, complicated excuses for my preference?

I don’t think new Halo is like MMA at all. COD and Co are MMA. Classic Halo is Boxing, and new Halo is in between. New Halo is Kickboxing. It’s Kickboxing aimed at trying to sell to fans of Boxing and MMA, and while Kickboxing is a very enjoyable sport (I took classes in my youth) it’s not the same. In fact, trying to compare Halo to sports by using different sports only highlights how much Halo really has changed. You can’t start kicking in Boxing and still call it Boxing, and expect all the old fans to still enjoy the sport. Hell you can’t even expect the Boxers to just jump in to Kickboxing and fight well or enjoy it. The two sports are very, very different at a base level, despite both being “Boxing”. It might look superficially similar but the skill set is completely different.

So now this begs the question, why don’t they just let Boxers kick?. Did they just get kicked too many times or do they just over-analyze what effects kicking would have on the sport?

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> > > > I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view.
> > >
> > > But this is a very demeaning thing to say, because it’s clearly meant to give the reader the impression that the people who complain about sprint only do so because they are newbies who can’t get a kill. Trying to offer it as an “explanation” for why people dislike sprint is at best misleading and disparaging, and at worst plain false.
> > >
> > > The reality is obviously highly nuanced. Some people in the community were skeptical of sprint even before the release of Reach, and the issue that it could make running away easier was surely understood before people played the beta. Then the verdict that this was indeed a problem was as much from being the one who ran away, as it was from someone else running away. In fact, personally being the one who ran away is probably ultimately the greater influence on the opinions of many, because any sensible person understands that you can’t evaluate the difficulty of something by the ease with which someone else does it. To convince yourself, you have to ensure that you can do it when you shouldn’t be able to.
> > >
> > >
> > >
> > >
> > > > 2533274816788253;14962:
> > > > Just said they way over analyze sprint to try and back up their opinion.
> > >
> > > Excuse us for trying to articulate our opinions clearly. Why anyone would expect anything but detailed analysis in a thread titled “The sprint discussion thread”, I don’t understand.
> > >
> > > You have a history of coming into this thread with dismissive posts that border being nonconstructive. If you don’t care to discuss sprint in the depth we do, then that’s fine. But mocking us for doing so is not.
> >
> > You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it. Halo plays just fine with and even without sprint and there are ways to play both. As for the future of Halo removing sprint at this point will more likely do more harm that good.
>
> There is such a thing as “implying”, without expressly “stating”
> As for doing more harm than good… How? You cant make a statement like that without backing it up with some sort of information or data.

(Bold) ya I kind of have to agree here with Delta5931. Why do you think it would do more harm then good LethalQ? What’s your reasoning behind thinking that?? I’m genuinely curious.

The way I see things is, the people who think Halo 1-3 are slow or clunky, that can be fixed by an increased base speed… Pretty simple really and I think then most of those people would be ok with sprint not being in then.

Then you have a pile of people who don’t care if sprint is in or not, so they’ll play/buy the new Halo game no matter what so you don’t have to worry about them… But, you have a bunch of people who absolutely hate how Halo has sprint in and how it’s changed how the game feels/plays and won’t buy a Halo game with it in. Those are the players who you hope to attract.

I haven’t heard of anyone saying that won’t buy a Halo game if sprint isn’t in it. Now, I’m sure they’re out there for sure but if I had to wager, I’d say they’re many more people who won’t play a Halo with sprint, then without.

Also, sales figures of pass games show us that Halo without sprint sells well and with the success of games like OverWatch and Doom (especially Overwatch) shows us that people are more then willing and ok with, playing a game that doesn’t have a sprint animation.

Personally, I just don’t feel sprint is needed in Halo. I don’t hate it, but it does change a lot of things in the game with it being in. If it was me, my new Halo game would have a Halo 1-3 style game gameplay, with Clamber, Interactive environment like H2A had, and equipment that are map pick up, one time use items like Halo 3 did. The possibilities of equipment are nearly endless!!! Honestly!!!
Just think about all the things you could do, my god!

Anyways, that’s moreless my thought s :wink: lol

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> > > > > I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view.
> > > >
> > > > But this is a very demeaning thing to say, because it’s clearly meant to give the reader the impression that the people who complain about sprint only do so because they are newbies who can’t get a kill. Trying to offer it as an “explanation” for why people dislike sprint is at best misleading and disparaging, and at worst plain false.
> > > >
> > > > The reality is obviously highly nuanced. Some people in the community were skeptical of sprint even before the release of Reach, and the issue that it could make running away easier was surely understood before people played the beta. Then the verdict that this was indeed a problem was as much from being the one who ran away, as it was from someone else running away. In fact, personally being the one who ran away is probably ultimately the greater influence on the opinions of many, because any sensible person understands that you can’t evaluate the difficulty of something by the ease with which someone else does it. To convince yourself, you have to ensure that you can do it when you shouldn’t be able to.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274816788253;14962:
> > > > > Just said they way over analyze sprint to try and back up their opinion.
> > > >
> > > > Excuse us for trying to articulate our opinions clearly. Why anyone would expect anything but detailed analysis in a thread titled “The sprint discussion thread”, I don’t understand.
> > > >
> > > > You have a history of coming into this thread with dismissive posts that border being nonconstructive. If you don’t care to discuss sprint in the depth we do, then that’s fine. But mocking us for doing so is not.
> > >
> > > You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it. Halo plays just fine with and even without sprint and there are ways to play both. As for the future of Halo removing sprint at this point will more likely do more harm that good.
> >
> > There is such a thing as “implying”, without expressly “stating”
> > As for doing more harm than good… How? You cant make a statement like that without backing it up with some sort of information or data.
>
> (Bold) ya I kind of have to agree here with Delta5931. Why do you think it would do more harm then good LethalQ? What’s your reasoning behind thinking that?? I’m genuinely curious.
>
> The way I see things is, the people who think Halo 1-3 are slow or clunky, that can be fixed by an increased base speed… Pretty simple really and I think then most of those people would be ok with sprint not being in then.
>
> Then you have a pile of people who don’t care if sprint is in or not, so they’ll play/buy the new Halo game no matter what so you don’t have to worry about them… But, you have a bunch of people who absolutely hate how Halo has sprint in and how it’s changed how the game feels/plays and won’t buy a Halo game with it in. Those are the players who you hope to attract.
>
> I haven’t heard of anyone saying that won’t buy a Halo game if sprint isn’t in it. Now, I’m sure they’re out there for sure but if I had to wager, I’d say they’re many more people who won’t play a Halo with sprint, then without.
>
> Also, sales figures of pass games show us that Halo without sprint sells well and with the success of games like OverWatch and Doom (especially Overwatch) shows us that people are more then willing and ok with, playing a game that doesn’t have a sprint animation.
>
> Personally, I just don’t feel sprint is needed in Halo. I don’t hate it, but it does change a lot of things in the game with it being in. If it was me, my new Halo game would have a Halo 1-3 style game gameplay, with Clamber, Interactive environment like H2A had, and equipment that are map pick up, one time use items like Halo 3 did. The possibilities of equipment are nearly endless!!! Honestly!!!
> Just think about all the things you could do, my god!
>
> Anyways, that’s moreless my thought s :wink: lol

Doom a success? A game that lasted maybe a week on the most played list and now has never returned? Also while the original titles were successful I don’t attribute that due to “no sprint”. I don’t believe there is some huge treasure trove of gamers out there waiting to buy Halo once sprint is removed. I feel the majority of players playing today are used to it being there and maybe even started Halo with it there. What truly is hurting Halo right now is the game isn’t stable and doesn’t work for everyone. Majority of complaints are from out of the US players and the lag they have to put up with if they want to play. H5 mechanics aren’t bad and we would probably have a good player base if they could make a game that fully functions. Try and build off the player base they have not try and attract players that may or may not be there. If they truly were smart they would make a Remastered H3, stand alone game in 4k with the old school goodness with today’s graphics and then make H6 with similar mechanics of H5. Or in H6 offer a couple playlist with “classic” settings in multiplayer.

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> > > > > > 2533274816788253;14962:
> > > > > > I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view.
> > > > >
> > > > > But this is a very demeaning thing to say, because it’s clearly meant to give the reader the impression that the people who complain about sprint only do so because they are newbies who can’t get a kill. Trying to offer it as an “explanation” for why people dislike sprint is at best misleading and disparaging, and at worst plain false.
> > > > >
> > > > > The reality is obviously highly nuanced. Some people in the community were skeptical of sprint even before the release of Reach, and the issue that it could make running away easier was surely understood before people played the beta. Then the verdict that this was indeed a problem was as much from being the one who ran away, as it was from someone else running away. In fact, personally being the one who ran away is probably ultimately the greater influence on the opinions of many, because any sensible person understands that you can’t evaluate the difficulty of something by the ease with which someone else does it. To convince yourself, you have to ensure that you can do it when you shouldn’t be able to.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2533274816788253;14962:
> > > > > > Just said they way over analyze sprint to try and back up their opinion.
> > > > >
> > > > > Excuse us for trying to articulate our opinions clearly. Why anyone would expect anything but detailed analysis in a thread titled “The sprint discussion thread”, I don’t understand.
> > > > >
> > > > > You have a history of coming into this thread with dismissive posts that border being nonconstructive. If you don’t care to discuss sprint in the depth we do, then that’s fine. But mocking us for doing so is not.
> > > >
> > > > You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it. Halo plays just fine with and even without sprint and there are ways to play both. As for the future of Halo removing sprint at this point will more likely do more harm that good.
> > >
> > > There is such a thing as “implying”, without expressly “stating”
> > > As for doing more harm than good… How? You cant make a statement like that without backing it up with some sort of information or data.
> >
> > (Bold) ya I kind of have to agree here with Delta5931. Why do you think it would do more harm then good LethalQ? What’s your reasoning behind thinking that?? I’m genuinely curious.
> >
> > The way I see things is, the people who think Halo 1-3 are slow or clunky, that can be fixed by an increased base speed… Pretty simple really and I think then most of those people would be ok with sprint not being in then.
> >
> > Then you have a pile of people who don’t care if sprint is in or not, so they’ll play/buy the new Halo game no matter what so you don’t have to worry about them… But, you have a bunch of people who absolutely hate how Halo has sprint in and how it’s changed how the game feels/plays and won’t buy a Halo game with it in. Those are the players who you hope to attract.
> >
> > I haven’t heard of anyone saying that won’t buy a Halo game if sprint isn’t in it. Now, I’m sure they’re out there for sure but if I had to wager, I’d say they’re many more people who won’t play a Halo with sprint, then without.
> >
> > Also, sales figures of pass games show us that Halo without sprint sells well and with the success of games like OverWatch and Doom (especially Overwatch) shows us that people are more then willing and ok with, playing a game that doesn’t have a sprint animation.
> >
> > Personally, I just don’t feel sprint is needed in Halo. I don’t hate it, but it does change a lot of things in the game with it being in. If it was me, my new Halo game would have a Halo 1-3 style game gameplay, with Clamber, Interactive environment like H2A had, and equipment that are map pick up, one time use items like Halo 3 did. The possibilities of equipment are nearly endless!!! Honestly!!!
> > Just think about all the things you could do, my god!
> >
> > Anyways, that’s moreless my thought s :wink: lol
>
> Doom a success? A game that lasted maybe a week on the most played list and now has never returned? Also while the original titles were successful I don’t attribute that due to “no sprint”. I don’t believe there is some huge treasure trove of gamers out there waiting to buy Halo once sprint is removed. I feel the majority of players playing today are used to it being there and maybe even started Halo with it there. What truly is hurting Halo right now is the game isn’t stable and doesn’t work for everyone. Majority of complaints are from out of the US players and the lag they have to put up with if they want to play. H5 mechanics aren’t bad and we would probably have a good player base if they could make a game that fully functions. Try and build off the player base they have not try and attract players that may or may not be there. If they truly were smart they would make a Remastered H3, stand alone game in 4k with the old school goodness with today’s graphics and then make H6 with similar mechanics of H5. Or in H6 offer a couple playlist with “classic” settings in multiplayer.

You’re funny

  1. bringing up the most played list list as a H5 fan…
  2. “No, you don’t know what’s hurting Halo, but I do, trust me!!1!1!!” yeah, sure…
  3. “Cater to your fanbase, don’t chase different players”, welcome to me world, that’s how people like me have been feeling for 7 years now…
  4. “just give the old fans old games, they will love it, I know what they want, trust me” yeah, sure…

> 2533274801973487;14975:
> You’re funny
> 1) bringing up the most played list list as a H5 fan…

I don’t really get what’s funny about this. Considering the context was Doom being given as an example of a game that “shows us that people are more then willing and ok with, playing a game that doesn’t have a sprint animation”, it’s completely appropriate to point out that it didn’t do any better than Halo 5, the popularity of which people in turn consider a failure.Therefore it can’t both be true at the same time that Halo 5 is an unsuccesful game, and that Doom is an example of a successful game without sprint.

After seeing you criticize LethalQ for mocking others, I sure thought you wouldn’t resort to doing the same thing. I don’t see the point of asking someone to take you seriously when you’re not even willing to return the favor.

> 2533274816788253;14974:
> Doom a success? A game that lasted maybe a week on the most played list and now has never returned? Also while the original titles were successful I don’t attribute that due to “no sprint”. I don’t believe there is some huge treasure trove of gamers out there waiting to buy Halo once sprint is removed. I feel the majority of players playing today are used to it being there and maybe even started Halo with it there. What truly is hurting Halo right now is the game isn’t stable and doesn’t work for everyone. Majority of complaints are from out of the US players and the lag they have to put up with if they want to play. H5 mechanics aren’t bad and we would probably have a good player base if they could make a game that fully functions. Try and build off the player base they have not try and attract players that may or may not be there. If they truly were smart they would make a Remastered H3, stand alone game in 4k with the old school goodness with today’s graphics and then make H6 with similar mechanics of H5. Or in H6 offer a couple playlist with “classic” settings in multiplayer.

At the same time you believe there isn’t a trove of people that are coming to play Halo once Sprint is removed, there isn’t a trove of gamers who specifically play new Halo because of Sprint. Even you yourself trying to speak for people here, only say that Sprint “isn’t that bad”, and play Halo both with and without Sprint.

So where are these people that require Sprint be in Halo over an alternative, and how large is that group? The people in the middle don’t care, and the people who want Sprint removed…don’t want Sprint.

Unless they started with Halo 5, they probably were used to Loadouts at the same time they got used to Sprint. But that’s not forcing 343i to make sure Loadouts is a universal mechanic, we’ve done away with that.

And even then, that only talks about Sprint from a purely opinionated standpoint. Now what about all the facts and reasoning everyone have been posting here for 700 pages? Those don’t just disappear.

Of course I would bring them up again, but knowing you, you wouldn’t pay attention and simply call them “over-analyzed”.

> 2533274816788253;14974:
> Try and build off the player base they have not try and attract players that may or may not be there.

Funny, I remember hearing and saying that phrase ever since Halo 4, arguably Halo Reach. You know, when they added Sprint (among other things) to attract players that wasn’t what they already had? Apparently it’s only applicable now, when the series has already changed and the playerbase has changed in response.

> 2533274816788253;14974:
> Or in H6 offer a couple playlist with “classic” settings in multiplayer.

That’s not gonna work. It’ll sound a bit hostile if I say “It’s one way or the other!” But for the most part, it is. The game obviously has to lean towards one side, or else you’re making essentially two different games. Or worse, half of a game twice. The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.

And really it just sounds like you’re just throwing those players a bone so they can stop complaining, further evidence by your previous statement to just remaster Halo 3. Not only does remastered games not traditionally do as well as the original games, not everyone wants an exact copy of Halo 3.

Seriously, what does Sprint have that simply moving faster does not have? What does Sprint have that requires it’s inclusion?

> 2533274801973487;14975:
> > 2533274816788253;14974:
> > > 2533274815533909;14973:
> > > > 2533275031935123;14965:
> > > > > 2533274816788253;14964:
> > > > > > 2533274825830455;14963:
> > > > > > > 2533274816788253;14962:
> > > > > > > I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view.
> > > > > >
> > > > > > But this is a very demeaning thing to say, because it’s clearly meant to give the reader the impression that the people who complain about sprint only do so because they are newbies who can’t get a kill. Trying to offer it as an “explanation” for why people dislike sprint is at best misleading and disparaging, and at worst plain false.
> > > > > >
> > > > > > The reality is obviously highly nuanced. Some people in the community were skeptical of sprint even before the release of Reach, and the issue that it could make running away easier was surely understood before people played the beta. Then the verdict that this was indeed a problem was as much from being the one who ran away, as it was from someone else running away. In fact, personally being the one who ran away is probably ultimately the greater influence on the opinions of many, because any sensible person understands that you can’t evaluate the difficulty of something by the ease with which someone else does it. To convince yourself, you have to ensure that you can do it when you shouldn’t be able to.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > 2533274816788253;14962:
> > > > > > > Just said they way over analyze sprint to try and back up their opinion.
> > > > > >
> > > > > > Excuse us for trying to articulate our opinions clearly. Why anyone would expect anything but detailed analysis in a thread titled “The sprint discussion thread”, I don’t understand.
> > > > > >
> > > > > > You have a history of coming into this thread with dismissive posts that border being nonconstructive. If you don’t care to discuss sprint in the depth we do, then that’s fine. But mocking us for doing so is not.
> > > > >
> > > > > You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it. Halo plays just fine with and even without sprint and there are ways to play both. As for the future of Halo removing sprint at this point will more likely do more harm that good.
> > > >
> > > > There is such a thing as “implying”, without expressly “stating”
> > > > As for doing more harm than good… How? You cant make a statement like that without backing it up with some sort of information or data.
> > >
> > > (Bold) ya I kind of have to agree here with Delta5931. Why do you think it would do more harm then good LethalQ? What’s your reasoning behind thinking that?? I’m genuinely curious.
> > >
> > > The way I see things is, the people who think Halo 1-3 are slow or clunky, that can be fixed by an increased base speed… Pretty simple really and I think then most of those people would be ok with sprint not being in then.
> > >
> > > Then you have a pile of people who don’t care if sprint is in or not, so they’ll play/buy the new Halo game no matter what so you don’t have to worry about them… But, you have a bunch of people who absolutely hate how Halo has sprint in and how it’s changed how the game feels/plays and won’t buy a Halo game with it in. Those are the players who you hope to attract.
> > >
> > > I haven’t heard of anyone saying that won’t buy a Halo game if sprint isn’t in it. Now, I’m sure they’re out there for sure but if I had to wager, I’d say they’re many more people who won’t play a Halo with sprint, then without.
> > >
> > > Also, sales figures of pass games show us that Halo without sprint sells well and with the success of games like OverWatch and Doom (especially Overwatch) shows us that people are more then willing and ok with, playing a game that doesn’t have a sprint animation.
> > >
> > > Personally, I just don’t feel sprint is needed in Halo. I don’t hate it, but it does change a lot of things in the game with it being in. If it was me, my new Halo game would have a Halo 1-3 style game gameplay, with Clamber, Interactive environment like H2A had, and equipment that are map pick up, one time use items like Halo 3 did. The possibilities of equipment are nearly endless!!! Honestly!!!
> > > Just think about all the things you could do, my god!
> > >
> > > Anyways, that’s moreless my thought s :wink: lol
> >
> > Doom a success? A game that lasted maybe a week on the most played list and now has never returned? Also while the original titles were successful I don’t attribute that due to “no sprint”. I don’t believe there is some huge treasure trove of gamers out there waiting to buy Halo once sprint is removed. I feel the majority of players playing today are used to it being there and maybe even started Halo with it there. What truly is hurting Halo right now is the game isn’t stable and doesn’t work for everyone. Majority of complaints are from out of the US players and the lag they have to put up with if they want to play. H5 mechanics aren’t bad and we would probably have a good player base if they could make a game that fully functions. Try and build off the player base they have not try and attract players that may or may not be there. If they truly were smart they would make a Remastered H3, stand alone game in 4k with the old school goodness with today’s graphics and then make H6 with similar mechanics of H5. Or in H6 offer a couple playlist with “classic” settings in multiplayer.
>
> You’re funny
> 1) bringing up the most played list list as a H5 fan…
> 2) “No, you don’t know what’s hurting Halo, but I do, trust me!!1!1!!” yeah, sure…
> 3) “Cater to your fanbase, don’t chase different players”, welcome to me world, that’s how people like me have been feeling for 7 years now…
> 4) “just give the old fans old games, they will love it, I know what they want, trust me” yeah, sure…

At least H5 is on the most played list and doom never has been for a long time.

> 2533274833081329;14977:
> > 2533274816788253;14974:
> > Doom a success? A game that lasted maybe a week on the most played list and now has never returned? Also while the original titles were successful I don’t attribute that due to “no sprint”. I don’t believe there is some huge treasure trove of gamers out there waiting to buy Halo once sprint is removed. I feel the majority of players playing today are used to it being there and maybe even started Halo with it there. What truly is hurting Halo right now is the game isn’t stable and doesn’t work for everyone. Majority of complaints are from out of the US players and the lag they have to put up with if they want to play. H5 mechanics aren’t bad and we would probably have a good player base if they could make a game that fully functions. Try and build off the player base they have not try and attract players that may or may not be there. If they truly were smart they would make a Remastered H3, stand alone game in 4k with the old school goodness with today’s graphics and then make H6 with similar mechanics of H5. Or in H6 offer a couple playlist with “classic” settings in multiplayer.
>
> At the same time you believe there isn’t a trove of people that are coming to play Halo once Sprint is removed, there isn’t a trove of gamers who specifically play new Halo because of Sprint. Even you yourself trying to speak for people here, only say that Sprint “isn’t that bad”, and play Halo both with and without Sprint.
>
> So where are these people that require Sprint be in Halo over an alternative, and how large is that group? The people in the middle don’t care, and the people who want Sprint removed…don’t want Sprint.
>
> Unless they started with Halo 5, they probably were used to Loadouts at the same time they got used to Sprint. But that’s not forcing 343i to make sure Loadouts is a universal mechanic, we’ve done away with that.
>
> And even then, that only talks about Sprint from a purely opinionated standpoint. Now what about all the facts and reasoning everyone have been posting here for 700 pages? Those don’t just disappear.
>
> Of course I would bring them up again, but knowing you, you wouldn’t pay attention and simply call them “over-analyzed”.
>
>
>
>
> > 2533274816788253;14974:
> > Try and build off the player base they have not try and attract players that may or may not be there.
>
> Funny, I remember hearing and saying that phrase ever since Halo 4, arguably Halo Reach. You know, when they added Sprint (among other things) to attract players that wasn’t what they already had? Apparently it’s only applicable now, when the series has already changed and the playerbase has changed in response.
>
>
>
>
> > 2533274816788253;14974:
> > Or in H6 offer a couple playlist with “classic” settings in multiplayer.
>
> That’s not gonna work. It’ll sound a bit hostile if I say “It’s one way or the other!” But for the most part, it is. The game obviously has to lean towards one side, or else you’re making essentially two different games. Or worse, half of a game twice. The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.
>
> And really it just sounds like you’re just throwing those players a bone so they can stop complaining, further evidence by your previous statement to just remaster Halo 3. Not only does remastered games not traditionally do as well as the original games, not everyone wants an exact copy of Halo 3.
>
> Seriously, what does Sprint have that simply moving faster does not have? What does Sprint have that requires it’s inclusion?

If there is a ton of people who don’t want sprint in Halo where are they? Why isn’t there way more games in customs being played with classic settings?

> 2533274816788253;14979:
> > 2533274833081329;14977:
> > > 2533274816788253;14974:
> > > Doom a success? A game that lasted maybe a week on the most played list and now has never returned? Also while the original titles were successful I don’t attribute that due to “no sprint”. I don’t believe there is some huge treasure trove of gamers out there waiting to buy Halo once sprint is removed. I feel the majority of players playing today are used to it being there and maybe even started Halo with it there. What truly is hurting Halo right now is the game isn’t stable and doesn’t work for everyone. Majority of complaints are from out of the US players and the lag they have to put up with if they want to play. H5 mechanics aren’t bad and we would probably have a good player base if they could make a game that fully functions. Try and build off the player base they have not try and attract players that may or may not be there. If they truly were smart they would make a Remastered H3, stand alone game in 4k with the old school goodness with today’s graphics and then make H6 with similar mechanics of H5. Or in H6 offer a couple playlist with “classic” settings in multiplayer.
> >
> > At the same time you believe there isn’t a trove of people that are coming to play Halo once Sprint is removed, there isn’t a trove of gamers who specifically play new Halo because of Sprint. Even you yourself trying to speak for people here, only say that Sprint “isn’t that bad”, and play Halo both with and without Sprint.
> >
> > So where are these people that require Sprint be in Halo over an alternative, and how large is that group? The people in the middle don’t care, and the people who want Sprint removed…don’t want Sprint.
> >
> > Unless they started with Halo 5, they probably were used to Loadouts at the same time they got used to Sprint. But that’s not forcing 343i to make sure Loadouts is a universal mechanic, we’ve done away with that.
> >
> > And even then, that only talks about Sprint from a purely opinionated standpoint. Now what about all the facts and reasoning everyone have been posting here for 700 pages? Those don’t just disappear.
> >
> > Of course I would bring them up again, but knowing you, you wouldn’t pay attention and simply call them “over-analyzed”.
> >
> >
> >
> >
> > > 2533274816788253;14974:
> > > Try and build off the player base they have not try and attract players that may or may not be there.
> >
> > Funny, I remember hearing and saying that phrase ever since Halo 4, arguably Halo Reach. You know, when they added Sprint (among other things) to attract players that wasn’t what they already had? Apparently it’s only applicable now, when the series has already changed and the playerbase has changed in response.
> >
> >
> >
> >
> > > 2533274816788253;14974:
> > > Or in H6 offer a couple playlist with “classic” settings in multiplayer.
> >
> > That’s not gonna work. It’ll sound a bit hostile if I say “It’s one way or the other!” But for the most part, it is. The game obviously has to lean towards one side, or else you’re making essentially two different games. Or worse, half of a game twice. The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.
> >
> > And really it just sounds like you’re just throwing those players a bone so they can stop complaining, further evidence by your previous statement to just remaster Halo 3. Not only does remastered games not traditionally do as well as the original games, not everyone wants an exact copy of Halo 3.
> >
> > Seriously, what does Sprint have that simply moving faster does not have? What does Sprint have that requires it’s inclusion?
>
> If there is a ton of people who don’t want sprint in Halo where are they? Why isn’t there way more games in customs being played with classic settings?

I didn’t say there was a “ton” of people, but okay. Many of those people are right here in this thread.

“Why isn’t there way more games in customs being played with classic settings?”
You’re really giving off the impression that you didn’t read my comment at all.

The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.

> 2533274833081329;14980:
> > 2533274816788253;14979:
> > > 2533274833081329;14977:
> > > > 2533274816788253;14974:
> > > > Doom a success? A game that lasted maybe a week on the most played list and now has never returned? Also while the original titles were successful I don’t attribute that due to “no sprint”. I don’t believe there is some huge treasure trove of gamers out there waiting to buy Halo once sprint is removed. I feel the majority of players playing today are used to it being there and maybe even started Halo with it there. What truly is hurting Halo right now is the game isn’t stable and doesn’t work for everyone. Majority of complaints are from out of the US players and the lag they have to put up with if they want to play. H5 mechanics aren’t bad and we would probably have a good player base if they could make a game that fully functions. Try and build off the player base they have not try and attract players that may or may not be there. If they truly were smart they would make a Remastered H3, stand alone game in 4k with the old school goodness with today’s graphics and then make H6 with similar mechanics of H5. Or in H6 offer a couple playlist with “classic” settings in multiplayer.
> > >
> > > At the same time you believe there isn’t a trove of people that are coming to play Halo once Sprint is removed, there isn’t a trove of gamers who specifically play new Halo because of Sprint. Even you yourself trying to speak for people here, only say that Sprint “isn’t that bad”, and play Halo both with and without Sprint.
> > >
> > > So where are these people that require Sprint be in Halo over an alternative, and how large is that group? The people in the middle don’t care, and the people who want Sprint removed…don’t want Sprint.
> > >
> > > Unless they started with Halo 5, they probably were used to Loadouts at the same time they got used to Sprint. But that’s not forcing 343i to make sure Loadouts is a universal mechanic, we’ve done away with that.
> > >
> > > And even then, that only talks about Sprint from a purely opinionated standpoint. Now what about all the facts and reasoning everyone have been posting here for 700 pages? Those don’t just disappear.
> > >
> > > Of course I would bring them up again, but knowing you, you wouldn’t pay attention and simply call them “over-analyzed”.
> > >
> > >
> > >
> > >
> > > > 2533274816788253;14974:
> > > > Try and build off the player base they have not try and attract players that may or may not be there.
> > >
> > > Funny, I remember hearing and saying that phrase ever since Halo 4, arguably Halo Reach. You know, when they added Sprint (among other things) to attract players that wasn’t what they already had? Apparently it’s only applicable now, when the series has already changed and the playerbase has changed in response.
> > >
> > >
> > >
> > >
> > > > 2533274816788253;14974:
> > > > Or in H6 offer a couple playlist with “classic” settings in multiplayer.
> > >
> > > That’s not gonna work. It’ll sound a bit hostile if I say “It’s one way or the other!” But for the most part, it is. The game obviously has to lean towards one side, or else you’re making essentially two different games. Or worse, half of a game twice. The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.
> > >
> > > And really it just sounds like you’re just throwing those players a bone so they can stop complaining, further evidence by your previous statement to just remaster Halo 3. Not only does remastered games not traditionally do as well as the original games, not everyone wants an exact copy of Halo 3.
> > >
> > > Seriously, what does Sprint have that simply moving faster does not have? What does Sprint have that requires it’s inclusion?
> >
> > If there is a ton of people who don’t want sprint in Halo where are they? Why isn’t there way more games in customs being played with classic settings?
>
> I didn’t say there was a “ton” of people, but okay. Many of those people are right here in this thread.
>
> “Why isn’t there way more games in customs being played with classic settings?”
> You’re really giving off the impression that you didn’t read my comment at all.
>
> The movement and weapons for Halo 5 would never fit in a game played like CE-3 and vice versa. Same with the maps. So you’d essentially have to create two weapon sandboxes and two sets of maps, which is twice the resources, or the more likely option, half the maps.

It’s true. I’ve tried.
Halo 5 is just too far removed from the mechanics of Halo 3 to be a viable Halo 3 clone with the proper settings.
For example, all Automatic Weapons deal extra damage when shooting enemies in the head. You can’t turn that off, either, which shoots a lot of balance in the foot. In addition to that, the Magnum is a powerhouse in this game whereas it was only okay in Halo 3, more viable as a close-range headshot weapon when used in conjunction with the AR. One more point, map makers keep on putting Promethean weapons into Halo 3 maps, but that’s a problem someone with basic knowledge of Forge could fix (read: not me).

Halo 3 just being in Halo 5 with similar mechanics doesn’t work. Good idea, that I’ve tried, but the two are too far removed from each other.

@ LethalQ quoting wasn’t working for some reason in our conversation, so trying this now.

I think I’ve had this conversation with you before about Doom ;)… but in case I’m thinking of someone else I’ll just say a few things. If we’re going to go off of most played then one could easily argue that games like Gears 4 and Halo 5 are not successful at all seeing as how those are flagship games for Xbox and should be doing much better than what they are, so I don’t think it’s really fair to use that only as a judge of what is successful or not. Doom has sold very well considering there hasn’t been a new Doom game and x amount of years, has gotten multiple Video Game Awards, was reviewed and received very well by critics and possibly the most important was it was received incredibly well by the fan base. I’m a huge Doom fan I’ll admit. I love the Originals (yes I’m older lol) and I can’t say enough good things about the new Doom. I have yet to hear a single negative thing a boat the game play or mechanics. I do agree that the multiplayer was lacking and definitely needed polish. It is very substandard and should be a lot better, but a game isn’t judge by one area as we know. We will agree to disagree here but I definitely think Doom has a lot of strong points as to why a sprint animation isn’t needed in a game for it to do well, as well as Overwatch.

I agree that the original halos were not successful because of no sprint nor do I think a sprint mechanic in Halo makes a Halo game not successful either… There has also been zero evidence that says having sprint in Halo is going to make it more successful though as well.

It’s hard to argue with the fact that sprint changes how the game play is, how the game mechanics work etc. I firmly believe one of the main reasons why Overwatch is so successful is that it’s simple to pick up and play like the original Halo games. What you always heard back in the day was Halo is simple to learn, hard to master and I agree with that.

In H5 you can now run, slide, climb, spartan charge, ground pound and thrust…on top of everything else you could do before. For many people that’s way too much to remember and it’s too complex. Look at COD, the newest one went back to there “boots on the ground” aka simpler is better and look how well that game has done and been received. That speaks volumes I feel. 343I/MS should take note of that.

Again, I’m not saying having all those mechanics like thrust, sprinting Etc. means a Halo game can’t be good. I’m just saying, it makes it a lot more complex, which in turn makes people not want to play it because they don’t want to put the time in. The realities of life are if something is hard or takes awhile to learn most people won’t do it unfortunately.

Though I do think there are a few more and bigger reasons of what is hurting Halo, I 100% agree with you that the lack of servers, especially outside of America is a problem. Disconnects and such is a pretty big issue too and if they were resolved would definitely help Halo. I myself never had disconnects until a monitors bounty update and now I get them quite frequently. Yet, I go play another game with dedicated servers and I never or very rarely get disconnected. It’s beyond frustrating.

I don’t know of anyone or have heard on forms, people that like sprinting that won’t play a non sprinting game. I don’t agree with you with the whole 343I/MS don’t know if “that fan base is there still or not” They do know there’s a whole fan base out there that aren’t playing the newest Halo because of sprint. Heck, even Josh homes said before Halo 5 came out that the “should the sprint mechanic be in Halo” is/was a huge topic of conversation and still is. They do know there are people who won’t play a Halo with the sprint mechanic because they don’t like that style in Halo. It’s all over forms, pro’s have said it, people have made you tube videos, etc. They might like sprinting in other games but not in Halo. Now, what we don’t know is how many people that like the sprint mechanic in Halo won’t play a Halo game that doesn’t have it.That we don’t know yet and unless they make one, will never know.

I definitely don’t think having a classic playlist really works at all. Vegeto30294 and others have already stated as to why and I agree with them. Yes, if it was there at launch it would definitely help and yes, you can make maps and such with forge to fit that classic style to make it so things don’t play that bad but let’s be honest here, people don’t want to play just forge maps or forge maps period. People want developer made Maps. I also don’t think having two types of games in one is a good idea. It’s splits up resources, how much time gets put into something, everything. I don’t think Halo 5 having Arena and warzone is even a good idea. I think all that is doing is splitting up your fanbase even more but that’s a other topic. Not to mention it’s like you’re making two completely different games.

I still maintain why not make a Halo game in that style and see what happens. I honestly can’t see it selling worse at all as long as the game is polished and complete. At least if they did that they could find out a thing or two and go from there. I don’t disagree that Halo 5 mechanics are terrible but again it comes back to are they necessary and are they making the game too complex for most people. I myself have multiple friends who have said that to me flat-out. I’m sure I’m not the only one who has heard that before either.

Anyways, good chat man

> 2533274825830455;14976:
> Considering the context was Doom being given as an example of a game that “shows us that people are more then willing and ok with, playing a game that doesn’t have a sprint animation”, it’s completely appropriate to point out that it didn’t do any better than Halo 5, the popularity of which people in turn consider a failure.Therefore it can’t both be true at the same time that Halo 5 is an unsuccesful game, and that Doom is an example of a successful game without sprint.

I think both sides just showed that people are willing to play a game with or without sprint, but that’s about it. Whether sprint or a lack of it caused it to be successful or a failure is just speculation.

> 2533274816788253;14979:
> If there is a ton of people who don’t want sprint in Halo where are they? Why isn’t there way more games in customs being played with classic settings?

If I had to guess, most didn’t even buy this game, quit playing it and/or don’t frequent this website. Sprint isn’t the only reason why a die hard classic fan wouldn’t play this game. Here is a link to where a lot of them that I know of frequent if you really want to find classic fans.

> 2727626560040591;14983:
> > 2533274825830455;14976:
> > Considering the context was Doom being given as an example of a game that “shows us that people are more then willing and ok with, playing a game that doesn’t have a sprint animation”, it’s completely appropriate to point out that it didn’t do any better than Halo 5, the popularity of which people in turn consider a failure.Therefore it can’t both be true at the same time that Halo 5 is an unsuccesful game, and that Doom is an example of a successful game without sprint.
>
> I think both sides just showed that people are willing to play a game with or without sprint, but that’s about it. Whether sprint or a lack of it caused it to be successful or a failure is just speculation.
>
>
> > 2533274816788253;14979:
> > If there is a ton of people who don’t want sprint in Halo where are they? Why isn’t there way more games in customs being played with classic settings?
>
> If I had to guess, most didn’t even buy this game, quit playing it and/or don’t frequent this website.

A lot of people left Halo 5, and the one problem I keep hearing is that this game doesn’t feel like Halo. It’s time once and for all for a classic Halo. No more of these overcomplicated sprint/spartan ability games, and lack of quality campaign/content.

> 2533274816788253;14978:
> > 2533274801973487;14975:
> > > 2533274816788253;14974:
> > > > 2533274815533909;14973:
> > > > > 2533275031935123;14965:
> > > > > > 2533274816788253;14964:
> > > > > > > 2533274825830455;14963:
> > > > > > > > 2533274816788253;14962:
> > > > > > > > I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view.
> > > > > > >
> > > > > > > But this is a very demeaning thing to say, because it’s clearly meant to give the reader the impression that the people who complain about sprint only do so because they are newbies who can’t get a kill. Trying to offer it as an “explanation” for why people dislike sprint is at best misleading and disparaging, and at worst plain false.
> > > > > > >
> > > > > > > The reality is obviously highly nuanced. Some people in the community were skeptical of sprint even before the release of Reach, and the issue that it could make running away easier was surely understood before people played the beta. Then the verdict that this was indeed a problem was as much from being the one who ran away, as it was from someone else running away. In fact, personally being the one who ran away is probably ultimately the greater influence on the opinions of many, because any sensible person understands that you can’t evaluate the difficulty of something by the ease with which someone else does it. To convince yourself, you have to ensure that you can do it when you shouldn’t be able to.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > 2533274816788253;14962:
> > > > > > > > Just said they way over analyze sprint to try and back up their opinion.
> > > > > > >
> > > > > > > Excuse us for trying to articulate our opinions clearly. Why anyone would expect anything but detailed analysis in a thread titled “The sprint discussion thread”, I don’t understand.
> > > > > > >
> > > > > > > You have a history of coming into this thread with dismissive posts that border being nonconstructive. If you don’t care to discuss sprint in the depth we do, then that’s fine. But mocking us for doing so is not.
> > > > > >
> > > > > > You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it. Halo plays just fine with and even without sprint and there are ways to play both. As for the future of Halo removing sprint at this point will more likely do more harm that good.
> > > > >
> > > > > There is such a thing as “implying”, without expressly “stating”
> > > > > As for doing more harm than good… How? You cant make a statement like that without backing it up with some sort of information or data.
> > > >
> > > > (Bold) ya I kind of have to agree here with Delta5931. Why do you think it would do more harm then good LethalQ? What’s your reasoning behind thinking that?? I’m genuinely curious.
> > > >
> > > > The way I see things is, the people who think Halo 1-3 are slow or clunky, that can be fixed by an increased base speed… Pretty simple really and I think then most of those people would be ok with sprint not being in then.
> > > >
> > > > Then you have a pile of people who don’t care if sprint is in or not, so they’ll play/buy the new Halo game no matter what so you don’t have to worry about them… But, you have a bunch of people who absolutely hate how Halo has sprint in and how it’s changed how the game feels/plays and won’t buy a Halo game with it in. Those are the players who you hope to attract.
> > > >
> > > > I haven’t heard of anyone saying that won’t buy a Halo game if sprint isn’t in it. Now, I’m sure they’re out there for sure but if I had to wager, I’d say they’re many more people who won’t play a Halo with sprint, then without.
> > > >
> > > > Also, sales figures of pass games show us that Halo without sprint sells well and with the success of games like OverWatch and Doom (especially Overwatch) shows us that people are more then willing and ok with, playing a game that doesn’t have a sprint animation.
> > > >
> > > > Personally, I just don’t feel sprint is needed in Halo. I don’t hate it, but it does change a lot of things in the game with it being in. If it was me, my new Halo game would have a Halo 1-3 style game gameplay, with Clamber, Interactive environment like H2A had, and equipment that are map pick up, one time use items like Halo 3 did. The possibilities of equipment are nearly endless!!! Honestly!!!
> > > > Just think about all the things you could do, my god!
> > > >
> > > > Anyways, that’s moreless my thought s :wink: lol
>
> At least H5 is on the most played list and doom never has been for a long time.

I know Doom has been brought up, but originally when we brought up Doom it was used as a counter to “Classic Halo is too slow without sprint”, and Doom perfectly demonstrates how games without sprint can feel fast.

It’s also worth noting that Doom is not Halo. Doom does not have a reputation on consoles for being a strong MP game. Even on a design level, Doom (2016) and Halo, despite both being Arena shooters, do not play the same. Halo is focused more on map control while Doom is focused more on constantly moving around the map. This shows in the mechanics of each game. How picks up, health, weapons etc all work around the core design of each game.

So comparing the two is not going to work. The different brands have different perceptions on each platform. The different gameplay styles have different audiences too. MCC did very well on the top list, even with the massive issues the game had, and continues to have.

Also also, outside of NA Halo 5 is pretty much dead. Europe all bought PS4s and even with those that are left, Halo 5 is very low on the top played list.

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> If there is a ton of people who don’t want sprint in Halo where are they? Why isn’t there way more games in customs being played with classic settings?

They bought Halo 4, and was disappointed.

They bought MCC, and was disappointed.

Why would they buy Halo 5 only to have to fix the game themselves to even enjoy it?