A simpler gameplay is a better one in my opinion.
So im kind of convinced we don’t need to sprint. However…it’s still a great addition for machinimas…
> 2533275007381065;14945:
> > 2802686553820689;14942:
> > Can someone please explain why the hate for sprint?
>
> Because it’s an unnecessary complication for the game. Halo was most accessible when you had grenades, shoot, jump, and scope buttons. Another option would be just increasing base movement speed to be fast.
>
> I personally am neutral with sprint, it could be removed and I’d be fine with it, as long as base speed was bumped up to halo 1 and 2’s levels.
Halo CE to 3 all had the same movement speeds.
Halo: Reach slightly decreased it.
Don’t recall if Halo 4 was at Reach or Trilogy level.
Halo 5 has had its speed bumped and has the fastest default Base Movement speed of all FPS Halo games to date.
> 2533274795123910;14947:
> > 2533275007381065;14945:
> > > 2802686553820689;14942:
> > > Can someone please explain why the hate for sprint?
> >
> > Because it’s an unnecessary complication for the game. Halo was most accessible when you had grenades, shoot, jump, and scope buttons. Another option would be just increasing base movement speed to be fast.
> >
> > I personally am neutral with sprint, it could be removed and I’d be fine with it, as long as base speed was bumped up to halo 1 and 2’s levels.
>
> Halo CE to 3 all had the same movement speeds.
> Halo: Reach slightly decreased it.
> Don’t recall if Halo 4 was at Reach or Trilogy level.
> Halo 5 has had its speed bumped and has the fastest default Base Movement speed of all FPS Halo games to date.
Really? Halo 1 and 2 felt pretty similar, but halo 3 felt slower. I had no idea 5 had the fastest movement speed, I guess I just assumed the slowed it down to accommodate sprint.
> 2533275007381065;14948:
> > 2533274795123910;14947:
> > > 2533275007381065;14945:
> > > > 2802686553820689;14942:
> > > > Can someone please explain why the hate for sprint?
> > >
> > > Because it’s an unnecessary complication for the game. Halo was most accessible when you had grenades, shoot, jump, and scope buttons. Another option would be just increasing base movement speed to be fast.
> > >
> > > I personally am neutral with sprint, it could be removed and I’d be fine with it, as long as base speed was bumped up to halo 1 and 2’s levels.
> >
> > Halo CE to 3 all had the same movement speeds.
> > Halo: Reach slightly decreased it.
> > Don’t recall if Halo 4 was at Reach or Trilogy level.
> > Halo 5 has had its speed bumped and has the fastest default Base Movement speed of all FPS Halo games to date.
>
> Really? Halo 1 and 2 felt pretty similar, but halo 3 felt slower. I had no idea 5 had the fastest movement speed, I guess I just assumed the slowed it down to accommodate sprint.
FoV plays a large role in how you perceive speed. Since Halo CE, FoV declined for each game.
Then you also have other factors such as movement accelerations and map sizes.
Halo 5’s BMS was increased in an attempt to migitate the effect of sprint, the delta between top BMS and Sprint speed was decreased.
Essentially an indirect nerf on sprint.
Halo CE-3 have a movement speed of 2.25 units per second, while Reach has a movement speed of 2.2.
What they did wasn’t slow down BMS to accomodate sprint, they could have, but they increased map sizes.
If movement speed had been lower, you’d definitely notice it in firefights.
I do believe sprint should be removed from future Halo games. For those who argue that sprint is a necessity and standard for modern gaming: if every first person shooter game were to do what is considered standard, every game would be almost exactly like one another (separated only by TTK and certain gunplay aspects). This has been happening lately with many games focusing on custom classes, abilities, killstreaks, and advanced mobility. Games like Titanfall, Call of Duty, Destiny, and Halo have popularized and adopted some, if not all, of these mechanics. The games were too similar and the franchise that won out of these previous games was the one with the most brand recognition, Call of Duty, because all the other games were too alike. Also, for those who argue sprint as not affecting gameplay other than movement speed that makes the game play faster, realize sprint affects games differently. In Call of Duty, sprint allows one to dart from cover to cover, move out of the open quicker, as well as move out of a spawn far away from the action quicker, all due/helpful in a game with a fast TTK. In Battlefield, sprint allows for the better movement of infantry when under fire in a more realistic first person shooter. In Halo, sprint allows players to sprint in and out of engagements, even in Halo 5.
May I remind people that Halo was at its prime without sprint, that it was most famous without sprint and if it wants to stand out in todays market, must leave sprint behind and embrace Halo 3’s gameplay as its core.
> 2535458370664066;14950:
> In Halo, sprint allows players to sprint in and out of engagements, even in Halo 5.
For all the people that complain about how terrible armor lock was, they fail to realize that always Sprint accomplishes the same thing. The sprint literally gives players an effective “get out of combat free card.” Round a corner and there’s a guy who’s plucked a couple of magnum rounds into you? No big deal, sprint around the corner and wait for him to come to you. Full shields after a little bit, then you can be on your merry way if the enemy thinks you’ve got a Shotgun, Sniper Rifle, Energy Sword or Gravity Hammer.
They should simplify the gameplay down until they’ve managed to balance everything else. Promethean weapons are already hideously out of place in the game, Vehicles need a slight rework (wasn’t the Banshee very overpowered on release?) and the maps need to not be E-Sports maps that are bland to play on.
I will acknowledge that there is a segment of the fanbase that currently likes the movement mechanics. Good for them. For the rest of us, we just want classic Halo back. At least it was unique compared to the rest of the market in terms of online shooters.
I’ve seen both camps on the sprint dilemma. Those that don’t want sprint typically believe that it hinders the importance of map control and positioning,etc. On the other hand, those that want to keep sprint tend to dislike the “sluggish” nature of the older games and want Halo to evolve into a modern-shooter.
I’m definitely in the first group of people. I don’t think sprint is necessary. Halo IMO is best when the maps are small and well-designed. With the addition of sprint it makes it easy to travel to key positions on the map without strategic movement. This leads to the developers expanding the maps to accommodate this. The maps start to feel more meant for 5v5or 6v6 then they do 4v4 due to how spacious they are.
My proposition is that when you are shot while sprinting it should briefly disable the animation(maybe around half a second to a second)and require a second imput to activate it again. While Halo 5 did take away shield recharge while sprinting, players are still able to weasel their way out of a lot of gunfights(much to my frustration). With this new idea in mind, players will be deterred from sprinting through huge sight-lines Willy-nilly. If they’re shot while in those giant sight lines they’ll be sitting ducks. If players want to reach key parts of the map fast, then it’ll be a risk versus reward indevor. It’ll also prevent those pesky runners from getting away scot-free.
Feedback is appreciated.
> 2533274958099172;14953:
> I’ve seen both camps on the sprint dilemma. Those that don’t want sprint typically believe that it hinders the importance of map control and positioning,etc. On the other hand, those that want to keep sprint tend to dislike the “sluggish” nature of the older games and want Halo to evolve into a modern-shooter.
> I’m definitely in the first group of people. I don’t think sprint is necessary. Halo IMO is best when the maps are small and well-designed. With the addition of sprint it makes it easy to travel to key positions on the map without strategic movement. This leads to the developers expanding the maps to accommodate this. The maps start to feel more meant for 5v5or 6v6 then they do 4v4 due to how spacious they are.
> My proposition is that when you are shot while sprinting it should briefly disable the animation(maybe around half a second to a second)and require a second imput to activate it again. While Halo 5 did take away shield recharge while sprinting, players are still able to weasel their way out of a lot of gunfights(much to my frustration). With this new idea in mind, players will be deterred from sprinting through huge sight-lines Willy-nilly. If they’re shot while in those giant sight lines they’ll be sitting ducks. If players want to reach key parts of the map fast, then it’ll be a risk versus reward indevor. It’ll also prevent those pesky runners from getting away scot-free.
> Feedback is appreciated.
The movement shenanigans, on the whole, make combat much more frustrating.
- Easy to escape from engagements and wait around a corner because you can run away (Sprint) - Frag Grenades instantly become less effective at flushing out campers due to Thruster Pack. While one may argue that this does, in fact, flush them out of cover, it’s just as easy for them to run away faster than you can kill them. - Ground Pound seems kinda useless. I have a sneaking suspicion that only noobs would congregate into one spot small enough for the Ground Pound to be effective, in which case a Plasma or Rocket would do the same job, but with less risk. - Spartan Charge is too overpowered (that’s what I’ve heard. An instant kill move that only requires a little Sprint does seem overpowered) - The Stabilizers make one of my favorite harassment tactics less effective. I used to love peeking my head over a wall and letting off a couple of shots on unsuspecting targets, but now I float there like some sort of Spartan shaped balloon. Really annoying.On the whole, I’m in favor of removing these mechanics. While I do agree with some of your changes, like canceling out Sprint when hit, we’re still putting band--Yoink!- on an arm that’s just been ripped out of its socket. At some point, we’ve got to deal with the guy that’s making a mess of the floor.
Of course, the other problem is that Halo 5’s maps were designed for Esports as opposed to fun, but that’s a whole other can of worms.
> 2533275031935123;14954:
> > 2533274958099172;14953:
> > I’ve seen both camps on the sprint dilemma. Those that don’t want sprint typically believe that it hinders the importance of map control and positioning,etc. On the other hand, those that want to keep sprint tend to dislike the “sluggish” nature of the older games and want Halo to evolve into a modern-shooter.
> > I’m definitely in the first group of people. I don’t think sprint is necessary. Halo IMO is best when the maps are small and well-designed. With the addition of sprint it makes it easy to travel to key positions on the map without strategic movement. This leads to the developers expanding the maps to accommodate this. The maps start to feel more meant for 5v5or 6v6 then they do 4v4 due to how spacious they are.
> > My proposition is that when you are shot while sprinting it should briefly disable the animation(maybe around half a second to a second)and require a second imput to activate it again. While Halo 5 did take away shield recharge while sprinting, players are still able to weasel their way out of a lot of gunfights(much to my frustration). With this new idea in mind, players will be deterred from sprinting through huge sight-lines Willy-nilly. If they’re shot while in those giant sight lines they’ll be sitting ducks. If players want to reach key parts of the map fast, then it’ll be a risk versus reward indevor. It’ll also prevent those pesky runners from getting away scot-free.
> > Feedback is appreciated.
>
> The movement shenanigans, on the whole, make combat much more frustrating.
> - Easy to escape from engagements and wait around a corner because you can run away (Sprint) - Frag Grenades instantly become less effective at flushing out campers due to Thruster Pack. While one may argue that this does, in fact, flush them out of cover, it’s just as easy for them to run away faster than you can kill them. - Ground Pound seems kinda useless. I have a sneaking suspicion that only noobs would congregate into one spot small enough for the Ground Pound to be effective, in which case a Plasma or Rocket would do the same job, but with less risk. - Spartan Charge is too overpowered (that’s what I’ve heard. An instant kill move that only requires a little Sprint does seem overpowered) - The Stabilizers make one of my favorite harassment tactics less effective. I used to love peeking my head over a wall and letting off a couple of shots on unsuspecting targets, but now I float there like some sort of Spartan shaped balloon. Really annoying.On the whole, I’m in favor of removing these mechanics. While I do agree with some of your changes, like canceling out Sprint when hit, we’re still putting band--Yoink!- on an arm that’s just been ripped out of its socket. At some point, we’ve got to deal with the guy that’s making a mess of the floor.
> Of course, the other problem is that Halo 5’s maps were designed for Esports as opposed to fun, but that’s a whole other can of worms.
I’m definitely more in favor of getting rid of sprint entirely, but the way things are looking now, 343 seems more likely to cater to the esports Halo crowd. Compromises may be all we can get.
> 2533274958099172;14955:
> > 2533275031935123;14954:
> > > 2533274958099172;14953:
> > > I’ve seen both camps on the sprint dilemma. Those that don’t want sprint typically believe that it hinders the importance of map control and positioning,etc. On the other hand, those that want to keep sprint tend to dislike the “sluggish” nature of the older games and want Halo to evolve into a modern-shooter.
> > > I’m definitely in the first group of people. I don’t think sprint is necessary. Halo IMO is best when the maps are small and well-designed. With the addition of sprint it makes it easy to travel to key positions on the map without strategic movement. This leads to the developers expanding the maps to accommodate this. The maps start to feel more meant for 5v5or 6v6 then they do 4v4 due to how spacious they are.
> > > My proposition is that when you are shot while sprinting it should briefly disable the animation(maybe around half a second to a second)and require a second imput to activate it again. While Halo 5 did take away shield recharge while sprinting, players are still able to weasel their way out of a lot of gunfights(much to my frustration). With this new idea in mind, players will be deterred from sprinting through huge sight-lines Willy-nilly. If they’re shot while in those giant sight lines they’ll be sitting ducks. If players want to reach key parts of the map fast, then it’ll be a risk versus reward indevor. It’ll also prevent those pesky runners from getting away scot-free.
> > > Feedback is appreciated.
> >
> > The movement shenanigans, on the whole, make combat much more frustrating.
> > - Easy to escape from engagements and wait around a corner because you can run away (Sprint) - Frag Grenades instantly become less effective at flushing out campers due to Thruster Pack. While one may argue that this does, in fact, flush them out of cover, it’s just as easy for them to run away faster than you can kill them. - Ground Pound seems kinda useless. I have a sneaking suspicion that only noobs would congregate into one spot small enough for the Ground Pound to be effective, in which case a Plasma or Rocket would do the same job, but with less risk. - Spartan Charge is too overpowered (that’s what I’ve heard. An instant kill move that only requires a little Sprint does seem overpowered) - The Stabilizers make one of my favorite harassment tactics less effective. I used to love peeking my head over a wall and letting off a couple of shots on unsuspecting targets, but now I float there like some sort of Spartan shaped balloon. Really annoying.On the whole, I’m in favor of removing these mechanics. While I do agree with some of your changes, like canceling out Sprint when hit, we’re still putting band--Yoink!- on an arm that’s just been ripped out of its socket. At some point, we’ve got to deal with the guy that’s making a mess of the floor.
> > Of course, the other problem is that Halo 5’s maps were designed for Esports as opposed to fun, but that’s a whole other can of worms.
>
> I’m definitely more in favor of getting rid of sprint entirely, but the way things are looking now, 343 seems more likely to cater to the esports Halo crowd. Compromises may be all we can get.
Sprint is one of the most divisive topics in the Halo community. I’m sure there’s just as much consensus in the esports crowd as there is in this thread.
> 2533274958099172;14955:
> > 2533275031935123;14954:
> > > 2533274958099172;14953:
> > > I’ve seen both camps on the sprint dilemma. Those that don’t want sprint typically believe that it hinders the importance of map control and positioning,etc. On the other hand, those that want to keep sprint tend to dislike the “sluggish” nature of the older games and want Halo to evolve into a modern-shooter.
> > > I’m definitely in the first group of people. I don’t think sprint is necessary. Halo IMO is best when the maps are small and well-designed. With the addition of sprint it makes it easy to travel to key positions on the map without strategic movement. This leads to the developers expanding the maps to accommodate this. The maps start to feel more meant for 5v5or 6v6 then they do 4v4 due to how spacious they are.
> > > My proposition is that when you are shot while sprinting it should briefly disable the animation(maybe around half a second to a second)and require a second imput to activate it again. While Halo 5 did take away shield recharge while sprinting, players are still able to weasel their way out of a lot of gunfights(much to my frustration). With this new idea in mind, players will be deterred from sprinting through huge sight-lines Willy-nilly. If they’re shot while in those giant sight lines they’ll be sitting ducks. If players want to reach key parts of the map fast, then it’ll be a risk versus reward indevor. It’ll also prevent those pesky runners from getting away scot-free.
> > > Feedback is appreciated.
> >
> > The movement shenanigans, on the whole, make combat much more frustrating.
> > - Easy to escape from engagements and wait around a corner because you can run away (Sprint) - Frag Grenades instantly become less effective at flushing out campers due to Thruster Pack. While one may argue that this does, in fact, flush them out of cover, it’s just as easy for them to run away faster than you can kill them. - Ground Pound seems kinda useless. I have a sneaking suspicion that only noobs would congregate into one spot small enough for the Ground Pound to be effective, in which case a Plasma or Rocket would do the same job, but with less risk. - Spartan Charge is too overpowered (that’s what I’ve heard. An instant kill move that only requires a little Sprint does seem overpowered) - The Stabilizers make one of my favorite harassment tactics less effective. I used to love peeking my head over a wall and letting off a couple of shots on unsuspecting targets, but now I float there like some sort of Spartan shaped balloon. Really annoying.On the whole, I’m in favor of removing these mechanics. While I do agree with some of your changes, like canceling out Sprint when hit, we’re still putting band--Yoink!- on an arm that’s just been ripped out of its socket. At some point, we’ve got to deal with the guy that’s making a mess of the floor.
> > Of course, the other problem is that Halo 5’s maps were designed for Esports as opposed to fun, but that’s a whole other can of worms.
>
> I’m definitely more in favor of getting rid of sprint entirely, but the way things are looking now, 343 seems more likely to cater to the esports Halo crowd. Compromises may be all we can get.
what makes you think the esport crowd wants sprint? I’d say competitive fans are some of the biggest advocates of traditional Halo with no sprint and all that stuff…
If 343 would actually cater to them, the game would look different, a lot.
> 2802686553820689;14942:
> Can someone please explain why the hate for sprint?
Because some one sprinted to cover and they didn’t get their kill when had sprint not been added they would have gotten it. All sprint is is tactical decision to either get to point A to point B a bit faster or be able to shoot. That is it. Others try and over complicate it and come out with long drawn out over analytical stuff as to why sprint is bad. I still play old and new Halo and I feel Halo plays better with it. Not saying Halo is bad without it either. To me the original Halo is like boxing. Your Spartan has limited stuff they can do offensively. It still takes a lot of skill to be good at it. “New” Halo is like MMA. Your Spartan can do a lot more offensively. But also takes a lot of skill to be good at. If Spartans are badyoink surgically altered humans, shouldn’t they be able to do a lot of stuff? To me the best mechanics would be, keep sprint and clamber (pretty much natural abilities) and get rid of slide, thusters, Spartan charge/ground pound. They need to bring back equipment like H3 and have a limited use thusters/jet pack as a map pick up, like the old bubble shields, energy drain etc…
> 2533274816788253;14958:
> > 2802686553820689;14942:
> > Can someone please explain why the hate for sprint?
>
> Because some one sprinted to cover and they didn’t get their kill when had sprint not been added they would have gotten it. All sprint is is tactical decision to either get to point A to point B a bit faster or be able to shoot. That is it. Others try and over complicate it and come out with long drawn out over analytical stuff as to why sprint is bad. I still play old and new Halo and I feel Halo plays better with it.
So because you’re incapable of understanding other persons opinions, you try to make them seem insignificant and mock them?
Glad we have people like you to lift up the quality of these topics
> 2533274801973487;14959:
> > 2533274816788253;14958:
> > > 2802686553820689;14942:
> > > Can someone please explain why the hate for sprint?
> >
> > Because some one sprinted to cover and they didn’t get their kill when had sprint not been added they would have gotten it. All sprint is is tactical decision to either get to point A to point B a bit faster or be able to shoot. That is it. Others try and over complicate it and come out with long drawn out over analytical stuff as to why sprint is bad. I still play old and new Halo and I feel Halo plays better with it.
>
> So because you’re incapable of understanding other persons opinions, you try to make them seem insignificant and mock them?
> Glad we have people like you to lift up the quality of these topics
I didn’t mock anyone. Just spoke the truth.
> 2533274816788253;14960:
> > 2533274801973487;14959:
> > > 2533274816788253;14958:
> > > > 2802686553820689;14942:
> > > > Can someone please explain why the hate for sprint?
> > >
> > > Because some one sprinted to cover and they didn’t get their kill when had sprint not been added they would have gotten it. All sprint is is tactical decision to either get to point A to point B a bit faster or be able to shoot. That is it. Others try and over complicate it and come out with long drawn out over analytical stuff as to why sprint is bad. I still play old and new Halo and I feel Halo plays better with it.
> >
> > So because you’re incapable of understanding other persons opinions, you try to make them seem insignificant and mock them?
> > Glad we have people like you to lift up the quality of these topics
>
> I didn’t mock anyone. Just spoke the truth.
To paraphrase your last post “people don’t like sprint because they don’t get as many kills”, which is not just plain -Yoink- but also pretty taunting if you ask me… I think you made it clear that you’re either not willing or not capable of understanding what people don’t like about sprint so why do you still come here other then to try to downplay people who don’t sahre your point of view?
> 2533274801973487;14961:
> > 2533274816788253;14960:
> > > 2533274801973487;14959:
> > > > 2533274816788253;14958:
> > > > > 2802686553820689;14942:
> > > > > Can someone please explain why the hate for sprint?
> > > >
> > > > Because some one sprinted to cover and they didn’t get their kill when had sprint not been added they would have gotten it. All sprint is is tactical decision to either get to point A to point B a bit faster or be able to shoot. That is it. Others try and over complicate it and come out with long drawn out over analytical stuff as to why sprint is bad. I still play old and new Halo and I feel Halo plays better with it.
> > >
> > > So because you’re incapable of understanding other persons opinions, you try to make them seem insignificant and mock them?
> > > Glad we have people like you to lift up the quality of these topics
> >
> > I didn’t mock anyone. Just spoke the truth.
>
> To paraphrase your last post “people don’t like sprint because they don’t get as many kills”, which is not just plain -Yoink- but also pretty taunting if you ask me… I think you made it clear that you’re either not willing or not capable of understanding what people don’t like about sprint so why do you still come here other then to try to downplay people who don’t sahre your point of view?
I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view. Just said they way over analyze sprint to try and back up their opinion. And that is all whether some one who likes or dislikes sprint has. There is no right or wrong side when it comes to sprint in Halo.
> 2533274816788253;14962:
> I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view.
But this is a very demeaning thing to say, because it’s clearly meant to give the reader the impression that the people who complain about sprint only do so because they are newbies who can’t get a kill. Trying to offer it as an “explanation” for why people dislike sprint is at best misleading and disparaging, and at worst plain false.
The reality is obviously highly nuanced. Some people in the community were skeptical of sprint even before the release of Reach, and the issue that it could make running away easier was surely understood before people played the beta. Then the verdict that this was indeed a problem was as much from being the one who ran away, as it was from someone else running away. In fact, personally being the one who ran away is probably ultimately the greater influence on the opinions of many, because any sensible person understands that you can’t evaluate the difficulty of something by the ease with which someone else does it. To convince yourself, you have to ensure that you can do it when you shouldn’t be able to.
> 2533274816788253;14962:
> Just said they way over analyze sprint to try and back up their opinion.
Excuse us for trying to articulate our opinions clearly. Why anyone would expect anything but detailed analysis in a thread titled “The sprint discussion thread”, I don’t understand.
You have a history of coming into this thread with dismissive posts that border being nonconstructive. If you don’t care to discuss sprint in the depth we do, then that’s fine. But mocking us for doing so is not.
> 2533274825830455;14963:
> > 2533274816788253;14962:
> > I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view.
>
> But this is a very demeaning thing to say, because it’s clearly meant to give the reader the impression that the people who complain about sprint only do so because they are newbies who can’t get a kill. Trying to offer it as an “explanation” for why people dislike sprint is at best misleading and disparaging, and at worst plain false.
>
> The reality is obviously highly nuanced. Some people in the community were skeptical of sprint even before the release of Reach, and the issue that it could make running away easier was surely understood before people played the beta. Then the verdict that this was indeed a problem was as much from being the one who ran away, as it was from someone else running away. In fact, personally being the one who ran away is probably ultimately the greater influence on the opinions of many, because any sensible person understands that you can’t evaluate the difficulty of something by the ease with which someone else does it. To convince yourself, you have to ensure that you can do it when you shouldn’t be able to.
>
>
>
>
> > 2533274816788253;14962:
> > Just said they way over analyze sprint to try and back up their opinion.
>
> Excuse us for trying to articulate our opinions clearly. Why anyone would expect anything but detailed analysis in a thread titled “The sprint discussion thread”, I don’t understand.
>
> You have a history of coming into this thread with dismissive posts that border being nonconstructive. If you don’t care to discuss sprint in the depth we do, then that’s fine. But mocking us for doing so is not.
You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it. Halo plays just fine with and even without sprint and there are ways to play both. As for the future of Halo removing sprint at this point will more likely do more harm that good.
> 2533274816788253;14964:
> > 2533274825830455;14963:
> > > 2533274816788253;14962:
> > > I didn’t say as many kills, I said they didn’t get a kill when some one made it cover because of sprint. Also I didn’t down play others point of view.
> >
> > But this is a very demeaning thing to say, because it’s clearly meant to give the reader the impression that the people who complain about sprint only do so because they are newbies who can’t get a kill. Trying to offer it as an “explanation” for why people dislike sprint is at best misleading and disparaging, and at worst plain false.
> >
> > The reality is obviously highly nuanced. Some people in the community were skeptical of sprint even before the release of Reach, and the issue that it could make running away easier was surely understood before people played the beta. Then the verdict that this was indeed a problem was as much from being the one who ran away, as it was from someone else running away. In fact, personally being the one who ran away is probably ultimately the greater influence on the opinions of many, because any sensible person understands that you can’t evaluate the difficulty of something by the ease with which someone else does it. To convince yourself, you have to ensure that you can do it when you shouldn’t be able to.
> >
> >
> >
> >
> > > 2533274816788253;14962:
> > > Just said they way over analyze sprint to try and back up their opinion.
> >
> > Excuse us for trying to articulate our opinions clearly. Why anyone would expect anything but detailed analysis in a thread titled “The sprint discussion thread”, I don’t understand.
> >
> > You have a history of coming into this thread with dismissive posts that border being nonconstructive. If you don’t care to discuss sprint in the depth we do, then that’s fine. But mocking us for doing so is not.
>
> You see this kinda shows that the “anti sprinters” over analyze stuff. Never did I call any one a newbie or any of the sorts. I said they didn’t get a particular kill because of the mechanic of sprint…that is it. Halo plays just fine with and even without sprint and there are ways to play both. As for the future of Halo removing sprint at this point will more likely do more harm that good.
There is such a thing as “implying”, without expressly “stating”
As for doing more harm than good… How? You cant make a statement like that without backing it up with some sort of information or data.