> 2535460550943257;14901:
> I don’t think I have appeared on this thread yet (maybe I did a long time ago), but Halo is supposed to evolve with each title. In Halo: Reach, Bungie added sprint as an armor ability which could be swapped for a drop shield, active camo, and armor lock. That was balanced enough. Halo 4 was supposed to evolve as well, and the next logical step from Reach was incorporating sprint as a game mechanic. In Reach, several gamemodes let you choose predetermined loadouts, so the next logical step was incorporating loadouts that the players could customize. People say it is like CoD, but unlike other FPS games the loadouts were fairly balanced. No one loadout was significantly better than the next one.
From Reach you forgot Jet pack and Hologram, out of all AA’s sprint was used the most.
Fairly balanced? I remember quite well which weapons were used the most, DMR, BR and Lightrifle.
> 2535460550943257;14901:
> Fans still complained, so 343 did revert back to equal starts, but Halo 5: Guardians would have to be called Halo 5: Combat Devolved if 343 simply removed armor abilities and sprint. So, they replaced them with Spartan Abilities, which I think are just fine except for Spartan Charge.
Fans complained because basically any change made from Halo Orignal series to 4 was in an effort to mimic CoD. Apart from Spartan Ops, any addition / change made could be found in CoD.
-Flinch
-Perks
-Spartan points for unlocking gameplay items as you leveled up.
And so forth.
Nice also referencing the first Halo game’s sub-title.
You do know that it was a requirement from Microsoft to have something more on the Case than just “Halo”?
Also, here’s the juicy thing, why would i343 only have removed mechanics?
The only reason you’re even going there is because at any one point someone does not want something in Halo, they don’t post their own Game Design Document in order to show what they want instead. It’s a waste of time, and it’d convolute the threads quite a lot if everyone coming in with an issue had their proper GDD only a Ctrl+V away.
Should we have a replacement mechanic at hand?
Funny thing about that as well, usually when things actually go that way, it goes largely ignored. I think I even posted what I’d like to test in Halo, quite a post as well, to someone who challenged me to it, how long did that post survive? Two pages.
So you can call “Combat (d)evolved” all you want when things get complained about, but you have no idea what they’ve suggested in the past.
> 2535460550943257;14901:
> For the most part, I think that sprint is just fine. In multiplayer, it should be finite, so you can only sprint for 7 or 8 seconds before returning to walk speed. People should realize that sprint is not really used in combat situations unless one uses Spartan Charge, which I already mentioned is a problem. In Halo 5, running away from a gunfight is much more difficult. To address the argument that two movement speeds are not necessary, I’ll just point out that you cannot shoot a gun, recharge shields, throw grenades, etc. Simply increasing the movement speed will still allow for these things.
That is exactly the issue many find with sprint. You can’t do anything else than move forward slightly faster.
Having a high BMS does everything sprint does in terms of transportation, but will not prevent players from all other actions which sprint limits.
So the questions usually asked is.
-What does sprint do, which a high BMS can’t do, if speed was an issue in the first place?
-Seeing all the suggestions to nerf sprint more and more, lessening its viability, why should we keep it to begin with?