The sprint discussion thread

> 2535416616313329;14824:
> Might be pure coincidence, but I have the most fun in the Halos with sprint(Reach, 4, and 5). Halo 1-3(TMCC) are not enjoyable for me. I get steamrolled most of the time. Unlike when I loose at the newer Halos, I have no idea what I do wrong or how to improve. It just feels like a waste of time, playing against people 10+ years ahead of me. Halo 4 and 5 feel like I have a chance even when playing against people better than me. Halo 5 is like, “I could be that good with a better team and more practice”. Halo 3 is like, “I will never be able to play like that”.

Those same quotes you apply to Halo 5 can be applied to Halo CE-3. It’s not like it’s a different dimension. The reason you’re being beaten by people who have been playing for 10 years is because they have 10 years of practice.

> 2535416616313329;14824:
> Yes, I have no facts to back up why sprint is good. However, the point of games for me is fun. If sprint is in a game that’s fun, I like it. If the future Halos remove sprint but keep the multiplayer enjoyable like 4, I will be fine with that too.

But there’s a difference between liking Sprint because Sprint is good and liking Sprint because it’s in a game that’s good.

A lot of people like games with microtransactions with them, that doesn’t mean they like microtransactions and don’t wish to see them removed.

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> If the future Halos remove sprint but keep the multiplayer enjoyable like 4, I will be fine with that too.

Halo 4 had the worst performing MP out of all the Halo games, and sprint wasn’t the worst thing about the title either.

Halo Reach, H4, and H5 have all embraced a larger element of randomness and personal empowerment over a highly controllable arena and teamwork. That’s what makes the games more fun for lower skill/new players. It’s also what killed those games for the highly skilled, highly organised players. It’s also why you see players losing it when full teams and clans steam roll people on arena and warzone.

You say you are 21 and didn’t get xbl until 2016, so is it reasonable to assume you haven’t experienced Halo 2 and Halo 3 online during their haydays?, where the Matchmaking system did a very admirable job of dividing different skilled players based on their skill. It created even and fun matches. So rather than evening out the skill levels through MM, today’s games even out the skill levels through game mechanics. Today’s MM systems do not do anywhere near good enough to divide people based on skill. That’s why you see 50’s and platinums up against 10s and bronze. The only way to experience that sort of onesided-ness before would be to exploit the system.

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> > > > > > > > > > > > > > 5:
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> > > > > > > > > > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > > > > > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > > > > > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
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> > > > > > > > > > > > If Halo 3 has slower movement and larger maps. How can this happen?.
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> > > > > > > > > > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
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> > > > > > > > > > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
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> > > > > > > > > > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > > > > > > > > > >
> > > > > > > > > > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > > > > > > > > > >
> > > > > > > > > > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
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> > > > > > > > > > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
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> > > > > > > my point is that although halo CE plays faster than halo 3, they both still feel dated. I just think a big reason for that is bms. Just focusing purely of bms, not changing weapons maps or spawns. That bms is just too slow.
> > > > > >
> > > > > > I’m trying to narrow down what is causing these games to feel outdated for you. In hopes that I can identify what makes a game feel up-to-date. My issue is that you are giving conflicting reasons.
> > > > >
> > > > > That’s a lot to answer. In short form the problem is bms and bms alone. It’s too slow in the original 3. At the time it wasn’t. But compared to the majority of rest of the gaming world it is.
> > > > >
> > > > > Game speed does not = bms. As we discussed in halo CE. It plays the fastest due to CE pistol starts. Spawns. And maps. Maps like wizard are just fast, regardless of bms. But even though it plays the fastest it still feels dated, because of the bms.
> > > >
> > > > So we’re ignoring FoV, map design, TTK, Movement mechanics etc. Because you’re saying a fast paced game doesn’t make it feel modern, only a fast BMS would do that.
> > > >
> > > > If we upped the BMS enough to make Halo a fast paced Arena shooter, it wouldn’t feel dated?
> >
> > Because you said “the problem is BMS, and BMS alone”.
> >
> > Have you played Doom (2016)?, and if yes, did that feel slow and/or outdated to you?
>
> There is nothing not to like about that games movement mechanics. It shows exactly what I’m talking about. A sprintless game with a faster bms where you can leave your gun out is just simply a better idea than using sprint for faster movement.

So what’s the BMS on Doom?, I sure as hell can’t find a reference for it.

Worthy note: Doom’s lowest FoV setting is 90, a full 20 degrees higher than Halo 3. (and keep in mind I’m not saying “let’s keep BMS identical to Halo 3”, Now I’m just curious what the perfect BMS would be in m/ps). Also, if you are ok with Doom’s movements mechanics, why did you original suggest a movement system that would limit speed when moving in any direction other than forward?

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> > >
> >
> > If the future Halos remove sprint but keep the multiplayer enjoyable like 4, I will be fine with that too.
>
> Halo 4 had the worst performing MP out of all the Halo games, and sprint wasn’t the worst thing about the title either.
>
> Halo Reach, H4, and H5 have all embraced a larger element of randomness and personal empowerment over a highly controllable arena and teamwork. That’s what makes the games more fun for lower skill/new players. It’s also what killed those games for the highly skilled, highly organised players. It’s also why you see players losing it when full teams and clans steam roll people on arena and warzone.
>
> You say you are 21 and didn’t get xbl until 2016, so is it reasonable to assume you haven’t experienced Halo 2 and Halo 3 online during their haydays?, where the Matchmaking system did a very admirable job of dividing different skilled players based on their skill. It created even and fun matches. So rather than evening out the skill levels through MM, today’s games even out the skill levels through game mechanics. Today’s MM systems do not do anywhere near good enough to divide people based on skill. That’s why you see 50’s and platinums up against 10s and bronze. The only way to experience that sort of onesided-ness before would be to exploit the system.

I have the opposite opinion about Halo 4. I have the most fun in Halo 4, and sprint isn’t the BEST thing added.

I actually despise Warzone in Halo 5 because of clans steamrolling randoms. My problem with older Halos is grenade jumping, crouch jumping, and button combos(aka, cheating). I never have used button combos and refuse to use BXR in Halo 2 because it is cheating. Halo 4 and Reach added abilities like jet packs. Halo 5 added clamber(which I approve of). These changes remove experienced players getting into camping spots that I can’t get to.

I dont mind some randomness to account for low population but why is the population low? I think we already discussed this earlier in this forum, but why is there no multiplayer games with the same population as Halo 3 did in 2007? Is sprint really the reason? Do most players prefer ultra competitive games?
Maybe there is too many class based shooters like COD, Battlefield, and Halo 4/Reach. Though I think Halo 4 is a very unique game. I can’t find a game like Halo 4 anywhere else.

> 2535416616313329;14828:
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> > > >
> > >
> > > If the future Halos remove sprint but keep the multiplayer enjoyable like 4, I will be fine with that too.
> >
> > Halo 4 had the worst performing MP out of all the Halo games, and sprint wasn’t the worst thing about the title either.
> >
> > Halo Reach, H4, and H5 have all embraced a larger element of randomness and personal empowerment over a highly controllable arena and teamwork. That’s what makes the games more fun for lower skill/new players. It’s also what killed those games for the highly skilled, highly organised players. It’s also why you see players losing it when full teams and clans steam roll people on arena and warzone.
> >
> > You say you are 21 and didn’t get xbl until 2016, so is it reasonable to assume you haven’t experienced Halo 2 and Halo 3 online during their haydays?, where the Matchmaking system did a very admirable job of dividing different skilled players based on their skill. It created even and fun matches. So rather than evening out the skill levels through MM, today’s games even out the skill levels through game mechanics. Today’s MM systems do not do anywhere near good enough to divide people based on skill. That’s why you see 50’s and platinums up against 10s and bronze. The only way to experience that sort of onesided-ness before would be to exploit the system.
>
> I have the opposite opinion about Halo 4. I have the most fun in Halo 4, and sprint isn’t the best thing added.
>
> I actually despise Warzone in Halo 5 because of clans steamrolling randoms. My problem with older Halos is grenade jumping, crouch jumping, and button combos(aka, cheating). Halo 4 and Reach added abilities like jet packs. Halo 5 added clamber(which I approve of). These changes remove experienced players getting into camping spots that I can’t get to.
>
> I dont mind some randomness to account for low population but why is the population low? I think we already discussed this earlier in this forum, but why is there no multiplayer games with the same population as Halo 3 did in 2007? Is sprint really the reason? Do most players prefer ultra competitive games?
> Maybe there is too many class based shooters like COD, Battlefield, and Halo 4/Reach. Though I think Halo 4 is a very unique game. I can’t find a game like Halo 4 anywhere else.

I guess Halo 4 is unique, but not in a good way in my opinion. It borrowed a lot of gameplay elements from other popular franchises mainly Call of Duty, and tried to mesh it with the long time to kill gameplay that is known in Halo. In my opinion, that didn’t work so well. I do think the original trilogy had unique gameplay that can’t be found on the market right now. It was arena inspired, but wasn’t a true arena shooter. I truly can’t find a game that plays like the original trilogy on the market right now.

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> > > >
> > > > If the future Halos remove sprint but keep the multiplayer enjoyable like 4, I will be fine with that too.
> > >
> > > Halo 4 had the worst performing MP out of all the Halo games, and sprint wasn’t the worst thing about the title either.
> > >
> > > Halo Reach, H4, and H5 have all embraced a larger element of randomness and personal empowerment over a highly controllable arena and teamwork. That’s what makes the games more fun for lower skill/new players. It’s also what killed those games for the highly skilled, highly organised players. It’s also why you see players losing it when full teams and clans steam roll people on arena and warzone.
> > >
> > > You say you are 21 and didn’t get xbl until 2016, so is it reasonable to assume you haven’t experienced Halo 2 and Halo 3 online during their haydays?, where the Matchmaking system did a very admirable job of dividing different skilled players based on their skill. It created even and fun matches. So rather than evening out the skill levels through MM, today’s games even out the skill levels through game mechanics. Today’s MM systems do not do anywhere near good enough to divide people based on skill. That’s why you see 50’s and platinums up against 10s and bronze. The only way to experience that sort of onesided-ness before would be to exploit the system.
> >
> > I have the opposite opinion about Halo 4. I have the most fun in Halo 4, and sprint isn’t the best thing added.
> >
> > I actually despise Warzone in Halo 5 because of clans steamrolling randoms. My problem with older Halos is grenade jumping, crouch jumping, and button combos(aka, cheating). Halo 4 and Reach added abilities like jet packs. Halo 5 added clamber(which I approve of). These changes remove experienced players getting into camping spots that I can’t get to.
> >
> > I dont mind some randomness to account for low population but why is the population low? I think we already discussed this earlier in this forum, but why is there no multiplayer games with the same population as Halo 3 did in 2007? Is sprint really the reason? Do most players prefer ultra competitive games?
> > Maybe there is too many class based shooters like COD, Battlefield, and Halo 4/Reach. Though I think Halo 4 is a very unique game. I can’t find a game like Halo 4 anywhere else.
>
> I guess Halo 4 is unique, but not in a good way in my opinion. It borrowed a lot of gameplay elements from other popular franchises mainly Call of Duty, and tried to mesh it with the long time to kill gameplay that is known in Halo. In my opinion, that didn’t work so well. I do think the original trilogy had unique gameplay that can’t be found on the market right now. It was arena inspired, but wasn’t a true arena shooter. I truly can’t find a game that plays like the original trilogy on the market right now.

I agree that the original Halo trilogy is unique. I like the new Halos but would like to see 343i make a new classic Halo. What is the worst that can happen, they gradually loose fans? They already have had that with Halo 4 and 5. I would definitely give a new classic Halo a try. Then I could see if I actually dislike the classic formula or just the low population and 10+ year skill gap.

My opinion of Halo 4 is: 343i experimented with a class based system mixed with arena style. It gets longer kill times, motion tracker, shields, sprint, vehicles, customizable loadouts, and some random power weapon. It was a great and unique kind of game. I probable would like COD multiplayer more if the kill times were longer and Halo 4 does this. I prefer Halo’s variety in weapons and vehicles too. So, Halo 4 nailed everything I like in a game at once.

I feel like I have to defend Halo 4 a lot because so many people like to assume that everybody hated it. I actually wish that Halo 5 would have followed Halo 4 more.

Have to keep sprint, the game is a lot more boring IMO without it.

After playing so much of the throwback playlist, finally really enjoying Halo 5 again, and then going back to sprint. I can honestly say that I really hope H6 launches without sprint. My original position, from all those years ago, during Reach, still holds true. I’m tempted to go back and dig up my old posts on bungie.net. The essence was this - it’s unnecessary and adds problems to the core gameplay. The core gameplay is better without it.

Edit: phrasing.

> 2547348539238747;14827:
> Halo Reach, H4, and H5 have all embraced a larger element of randomness and personal empowerment over a highly controllable arena and teamwork. That’s what makes the games more fun for lower skill/new players. It’s also what killed those games for the highly skilled, highly organised players. It’s also why you see players losing it when full teams and clans steam roll people on arena and warzone.

I’M afraid you have something mixed up here, new Halo games are putting a lot less focus onto personal empowerment.
personal empowerment is steadily decreasing since HCE. It starts with small things like team size (2v2 has a bigger emphasis on the singular player), and continues with stuff like sprint (it’s a lot easier to run away or rush to help a teammate despite bad positioning) and your starting weapon (a non-random utility weapon with a high delta between a slow average TTK and a fast perfect TTK let the individual shine rather then making “team-shooting” so overly effective) I’m not too sure about which order to put R-5 in but when you look at the OT, HCE has the biggest personal empowerment, followed by H2, followed by H3 and then it all goes down the drain…

I haven’t read all 742 pages, but I keep seeing that sprint is bad because you can’t shoot or throw grenades. Then why don’t people just walk normally? “Oh because 343 designed the maps for sprint.” Then can you not use sprint intelligently? If you are aware of the current map positioning you could gasp stop sprinting when you near an encounter.

> 2535431933064458;14834:
> I haven’t read all 742 pages, but I keep seeing that sprint is bad because you can’t shoot or throw grenades. Then why don’t people just walk normally? “Oh because 343 designed the maps for sprint.” Then can you not use sprint intelligently? If you are aware of the current map positioning you could gasp stop sprinting when you near an encounter.

The issue is other people. They will run away. This stops vintage Halo encounters.

Sprint - and the abilities that accompany it - make Halo less of a “pick up n’ play” kind of game and more of a “know the abilities, and then we can play” (granted, the removal of split screen solves that problem, but I digress)
That’s the issue that I have with Halo 5. If I’ve got a friend who wants to play Halo 5: Forge with me, I don’t want to crush him because I know all the abilities and how to use them, or if he knows the abilities and how to use them and crushes me. It makes the game far less fun to play and more an exercise in frustration.

I find that the gameplay in Halo 3 was slower and was though out. Encounters happened, but you never felt unprepared for them, ya know? I got sick of it after a while and just made a bunch of Halo 3 based game modes for Halo 5: Forge, and I find them far more fun to play than the 343 game modes that come with the game.

Irrespective of whether or not players complain about sprint (and other abilities) 343 doesn’t care. As long as the money flow is good, then nothing needs to change, at least from a business perspective. 343 will continue to make Halo different from Bungie’s Halo games less because that’s what Halo needs, and more because they want to ensure they’re different from past Halo games.

> 2535431933064458;14834:
> I haven’t read all 742 pages, but I keep seeing that sprint is bad because you can’t shoot or throw grenades. Then why don’t people just walk normally? “Oh because 343 designed the maps for sprint.” Then can you not use sprint intelligently? If you are aware of the current map positioning you could gasp stop sprinting when you near an encounter.

You’re missing the point. Having to stop running at maximum speed when engaging an opponent is precisely the problem. Having to choose between “transit mode” and “combat mode” is the problem. It’s not the kind of gameplay these people want. They want gameplay where transit and combat aren’t separate parts of the experience, but instead form a seamless experience.

It’s completely unhelpful of you to suggest these bogus “solutions” as if people’s problems with sprint were completely trivial. Please try to be helpful and try to understand the problem even if you don’t agree with it. If you think there’s a simple solution to it, you haven’t understood the problem.

> 2535431933064458;14834:
> I haven’t read all 742 pages, but I keep seeing that sprint is bad because you can’t shoot or throw grenades. Then why don’t people just walk normally? “Oh because 343 designed the maps for sprint.” Then can you not use sprint intelligently? If you are aware of the current map positioning you could gasp stop sprinting when you near an encounter.

Because it doesn’t matter whether you decide to Sprint or not. If Sprinting affects the design of the maps, then you are affected by Sprint whether you use it or not. If Sprinting affects the mechanics of the game, then you are affected by Sprint whether you use it or not. You are affected by Sprint simply by other people using it.

All you said was how to use Sprint “intelligently”, which of course is a simple thing to do, but that’s not the problem. The problem is the existence of Sprint in itself.

> 2533275031935123;14836:
> Sprint - and the abilities that accompany it - make Halo less of a “pick up n’ play” kind of game and more of a “know the abilities, and then we can play” (granted, the removal of split screen solves that problem, but I digress)
> That’s the issue that I have with Halo 5. If I’ve got a friend who wants to play Halo 5: Forge with me, I don’t want to crush him because I know all the abilities and how to use them, or if he knows the abilities and how to use them and crushes me. It makes the game far less fun to play and more an exercise in frustration.
>
> I find that the gameplay in Halo 3 was slower and was though out. Encounters happened, but you never felt unprepared for them, ya know? I got sick of it after a while and just made a bunch of Halo 3 based game modes for Halo 5: Forge, and I find them far more fun to play than the 343 game modes that come with the game.

Halo has never been “pick up n’ play” game. I loose a lot at Halo 3 due to no knowing the maps well enough. There is always that one player that remembers the location of every camping spot, weapon, and somehow knows the spawn location of me.

I find that learning abilities is easier than learning map call outs and camping spots. I actually find Halo 2 to be most irritating Halo to play of all time. There always is a player who gets up high in “Midship”. Halo 5 fixed most these problems with Clamber. Sprint allows newer players to avoid consequences from bad locations. This is a GOOD thing because it means that players can have fun without fear that they have to be in perfect maps position at all times.

How is Halo 3 easy to learn? I feel completely unprepared for most fights. Everyone is on the same playing field and yet other people still beat me. I always loose in a 1v1 fight. I suck with the BR and the AR never kills fast enough.

> 2535416616313329;14839:
> > 2533275031935123;14836:
> > Sprint - and the abilities that accompany it - make Halo less of a “pick up n’ play” kind of game and more of a “know the abilities, and then we can play” (granted, the removal of split screen solves that problem, but I digress)
> > That’s the issue that I have with Halo 5. If I’ve got a friend who wants to play Halo 5: Forge with me, I don’t want to crush him because I know all the abilities and how to use them, or if he knows the abilities and how to use them and crushes me. It makes the game far less fun to play and more an exercise in frustration.
> >
> > I find that the gameplay in Halo 3 was slower and was though out. Encounters happened, but you never felt unprepared for them, ya know? I got sick of it after a while and just made a bunch of Halo 3 based game modes for Halo 5: Forge, and I find them far more fun to play than the 343 game modes that come with the game.
>
> Halo has never been “pick up n’ play” game. I loose a lot at Halo 3 due to no knowing the maps well enough. There is always that one player that remembers the location of every camping spot, weapon, and somehow knows the spawn location of me.
>
> I find that learning abilities is easier than learning map call outs and camping spots. I actually find Halo 2 to be most irritating Halo to play of all time. There always is a player who gets up high in “Midship”. Halo 5 fixed most these problems with Clamber. Sprint allows newer players to avoid consequences from bad locations. This is a GOOD thing because it means that players can have fun without fear that they have to be in perfect maps position at all times.
>
> How is Halo 3 easy to learn? I feel completely unprepared for most fights. Everyone is on the same playing field and yet other people still beat me. I always loose in a 1v1 fight. I suck with the BR and the AR never kills fast enough.

The point was probably that in classic Halo, at least the base mechanics are straightforward to learn. The game may not be easy to master, but learning to play the game at a basic level takes very little time. That is, the barrier for entry is low.

The beauty of classic Halo is that it has a low barrier for entry, but it takes a lot to master the game. Relatively speaking, what Halo 5 suffers from, and what you seem to be championing for, is that the barrier for entry is higher, but the game itself is easier to master. While you may be fine with this, it’s a problem for players who take mastering the game as a challenge. While you may not care about learning map callouts, or learning to move fluidly, or learning to understand the spawn system, someone else does.

The issues you have with Halo 3 should not be solved by making the game easier, because the difficulty of mastering the game is its appeal to some people. The situations you’re describing from Halo 3 (and Halo 2) are best avoided by ensuring that players only get matched against other players of similar skill. Ideally, this retains the depth for those players who want it, while ensuring that you don’t run into players who have taken more time to learn the game than you have.

If they quit the sprint in future Halo’s, the game will be slow and boring cause now we are used to play a fast Halo. 343 can’t go back when they have done so many stuff with Halo. Honestly I wouldn’t like to have a Halo 3 with Halo 5 graphics.

> 2533274942897518;14841:
> If they quit the sprint in future Halo’s, the game will be slow and boring cause now we are used to play a fast Halo. 343 can’t go back when they have done so many stuff with Halo. Honestly I wouldn’t like to have a Halo 3 with Halo 5 graphics.

I don’t think anyone is championing this. The game can be made to play fast with one base movement speed. FOV alterations and/or an increase in BSM can simulate a faster combat experience without the detriment of 2 separate movement speeds.

> 2533274942897518;14841:
> If they quit the sprint in future Halo’s, the game will be slow and boring cause now we are used to play a fast Halo. 343 can’t go back when they have done so many stuff with Halo. Honestly I wouldn’t like to have a Halo 3 with Halo 5 graphics.

Is the only difference between Halo 3 and Halo 5 sprint?
Halo can’t be fast without sprint?
What makes Halo with sprint fast as it’s an ability used outside of combat, one of the main things done in Halo?

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> > > >
> > >
> > > If the future Halos remove sprint but keep the multiplayer enjoyable like 4, I will be fine with that too.
> >
> > Halo 4 had the worst performing MP out of all the Halo games, and sprint wasn’t the worst thing about the title either.
> >
> > Halo Reach, H4, and H5 have all embraced a larger element of randomness and personal empowerment over a highly controllable arena and teamwork. That’s what makes the games more fun for lower skill/new players. It’s also what killed those games for the highly skilled, highly organised players. It’s also why you see players losing it when full teams and clans steam roll people on arena and warzone.
> >
> > You say you are 21 and didn’t get xbl until 2016, so is it reasonable to assume you haven’t experienced Halo 2 and Halo 3 online during their haydays?, where the Matchmaking system did a very admirable job of dividing different skilled players based on their skill. It created even and fun matches. So rather than evening out the skill levels through MM, today’s games even out the skill levels through game mechanics. Today’s MM systems do not do anywhere near good enough to divide people based on skill. That’s why you see 50’s and platinums up against 10s and bronze. The only way to experience that sort of onesided-ness before would be to exploit the system.
>
> I have the opposite opinion about Halo 4. I have the most fun in Halo 4, and sprint isn’t the BEST thing added.
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> I actually despise Warzone in Halo 5 because of clans steamrolling randoms. My problem with older Halos is grenade jumping, crouch jumping, and button combos(aka, cheating). I never have used button combos and refuse to use BXR in Halo 2 because it is cheating. Halo 4 and Reach added abilities like jet packs. Halo 5 added clamber(which I approve of). These changes remove experienced players getting into camping spots that I can’t get to.
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> I dont mind some randomness to account for low population but why is the population low? I think we already discussed this earlier in this forum, but why is there no multiplayer games with the same population as Halo 3 did in 2007? Is sprint really the reason? Do most players prefer ultra competitive games?
> Maybe there is too many class based shooters like COD, Battlefield, and Halo 4/Reach. Though I think Halo 4 is a very unique game. I can’t find a game like Halo 4 anywhere else.

How are button combos cheating ? They are available for everyone in the game to use. It just takes time to learn them because they aren’t easy to do. Cheating is modding your Xbox to make your gun have unlimited ammo and endless clip. You want clamber because it lets you get to jumps easier ? Well that’s a skill in itself learning jumps with grenades and crouching. You say you can’t get to the camping spots in older halos, but how much have you really tried ?

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> > If they quit the sprint in future Halo’s, the game will be slow and boring cause now we are used to play a fast Halo. 343 can’t go back when they have done so many stuff with Halo. Honestly I wouldn’t like to have a Halo 3 with Halo 5 graphics.
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> Is the only difference between Halo 3 and Halo 5 sprint?
> Halo can’t be fast without sprint?
> What makes Halo with sprint fast as it’s an ability used outside of combat, one of the main things done in Halo?

Dude, people wants to remove sprint, thruster pack, spartan charge, ground pound and all of the new abilities that 343 implemented in Halo 5, I don’t understand why everybody wants Halo to go backward instead of going fordward by implementing new Spartan abilities to the gameplay. We should let Halo to evolve.