> 2535416616313329;14824:
> > 2533274802441922;14821:
> >
>
> If the future Halos remove sprint but keep the multiplayer enjoyable like 4, I will be fine with that too.
Halo 4 had the worst performing MP out of all the Halo games, and sprint wasn’t the worst thing about the title either.
Halo Reach, H4, and H5 have all embraced a larger element of randomness and personal empowerment over a highly controllable arena and teamwork. That’s what makes the games more fun for lower skill/new players. It’s also what killed those games for the highly skilled, highly organised players. It’s also why you see players losing it when full teams and clans steam roll people on arena and warzone.
You say you are 21 and didn’t get xbl until 2016, so is it reasonable to assume you haven’t experienced Halo 2 and Halo 3 online during their haydays?, where the Matchmaking system did a very admirable job of dividing different skilled players based on their skill. It created even and fun matches. So rather than evening out the skill levels through MM, today’s games even out the skill levels through game mechanics. Today’s MM systems do not do anywhere near good enough to divide people based on skill. That’s why you see 50’s and platinums up against 10s and bronze. The only way to experience that sort of onesided-ness before would be to exploit the system.
> 2535473635314008;14823:
> > 2547348539238747;14822:
> > > 2535473635314008;14820:
> > > > 2547348539238747;14819:
> > > > > 2535473635314008;14817:
> > > > > > 2547348539238747;14816:
> > > > > > > 2535473635314008;14811:
> > > > > > > > 2547348539238747;14809:
> > > > > > > > > 2535473635314008;14807:
> > > > > > > > > > 2547348539238747;14806:
> > > > > > > > > > > 2535473635314008;14805:
> > > > > > > > > > > > 2547348539238747;14803:
> > > > > > > > > > > > > 2535473635314008;14800:
> > > > > > > > > > > > > > 2533274795123910;14798:
> > > > > > > > > > > > > > > 2535473635314008;14794:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > 5:
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > > > > > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > > > > > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > > > > > > > > > > >
> > > > > > > > > > > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > > > > > > > > > > >
> > > > > > > > > > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > > > > > > > > > > >
> > > > > > > > > > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > > > > > > > > > >
> > > > > > > > > > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > > > > > > > > > >
> > > > > > > > > > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
> > > > > > > > > >
> > > > > > > > > > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > >
> > > > > > >
> > > > > > > my point is that although halo CE plays faster than halo 3, they both still feel dated. I just think a big reason for that is bms. Just focusing purely of bms, not changing weapons maps or spawns. That bms is just too slow.
> > > > > >
> > > > > > I’m trying to narrow down what is causing these games to feel outdated for you. In hopes that I can identify what makes a game feel up-to-date. My issue is that you are giving conflicting reasons.
> > > > >
> > > > > That’s a lot to answer. In short form the problem is bms and bms alone. It’s too slow in the original 3. At the time it wasn’t. But compared to the majority of rest of the gaming world it is.
> > > > >
> > > > > Game speed does not = bms. As we discussed in halo CE. It plays the fastest due to CE pistol starts. Spawns. And maps. Maps like wizard are just fast, regardless of bms. But even though it plays the fastest it still feels dated, because of the bms.
> > > >
> > > > So we’re ignoring FoV, map design, TTK, Movement mechanics etc. Because you’re saying a fast paced game doesn’t make it feel modern, only a fast BMS would do that.
> > > >
> > > > If we upped the BMS enough to make Halo a fast paced Arena shooter, it wouldn’t feel dated?
> >
> > Because you said “the problem is BMS, and BMS alone”.
> >
> > Have you played Doom (2016)?, and if yes, did that feel slow and/or outdated to you?
>
> There is nothing not to like about that games movement mechanics. It shows exactly what I’m talking about. A sprintless game with a faster bms where you can leave your gun out is just simply a better idea than using sprint for faster movement.
So what’s the BMS on Doom?, I sure as hell can’t find a reference for it.
Worthy note: Doom’s lowest FoV setting is 90, a full 20 degrees higher than Halo 3. (and keep in mind I’m not saying “let’s keep BMS identical to Halo 3”, Now I’m just curious what the perfect BMS would be in m/ps). Also, if you are ok with Doom’s movements mechanics, why did you original suggest a movement system that would limit speed when moving in any direction other than forward?