The sprint discussion thread

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> > > > Halo CE to Halo 3 all had the same BMS.
> > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > >
> > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> >
> > If Halo 3 has slower movement and larger maps. How can this happen?.
> >
> >
> >
> >
> > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> >
> > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> >
> > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> >
> > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
>
> I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.

Right, but my first video. Which game is faster, Halo 3, or Halo 5?

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> > > > > >
> > > > >
> > > > > 5:
> > > > >
> > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > >
> > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > >
> > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > >
> > >
> > >
> > >
> > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > >
> > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > >
> > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > >
> > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> >
> > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
>
> Right, but my first video. Which game is faster, Halo 3, or Halo 5?

Halo 5 is much faster. And it isn’t even comparable.

Take a remake to scale of heretic, same size in every way, play that in halo 5. it would be chaotic. Probably unplayable.

Of the original 3 I still think halo CE plays the fastest. Actually I think halo CE plays the fastest of all the halo games. Yet it still feels dated. Very dated. Map size,spawns,and weapons affect gameplay speed much more than bms.

Its just that slower bms, that feels dated to me. It feels dated to a lot of players. I’m fully aware that the game can be sped up without touching bms. But in my opinion if we ever have sprint dropped we are going to have to accept a bms faster than the original 3. I would be happy with halo 5 bms without sprint moving forward, and maps built to those specs.

But thats just my opinion.

Woah… this thread is massive! But here’s what I think about sprint. They should make it an armor ability as it was in Reach. Seriously, I want halo to be more unlike the other games.

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> > > > > > >
> > > > > >
> > > > > > 5:
> > > > > >
> > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > >
> > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > > >
> > > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > > >
> > > >
> > > >
> > > >
> > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > > >
> > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > > >
> > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > >
> > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > >
> > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
> >
> > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
>
> Halo 5 is much faster. And it isn’t even comparable.
>
> Take a remake to scale of heretic, same size in every way, play that in halo 5. it would be chaotic. Probably unplayable.
>
> Of the original 3 I still think halo CE plays the fastest. Actually I think halo CE plays the fastest of all the halo games. Yet it still feels dated. Very dated. Map size,spawns,and weapons affect gameplay speed much more than bms.
>
> Its just that slower bms, that feels dated to me. It feels dated to a lot of players. I’m fully aware that the game can be sped up without touching bms. But in my opinion if we ever have sprint dropped we are going to have to accept a bms faster than the original 3. I would be happy with halo 5 bms without sprint moving forward, and maps built to those specs.
>
> But thats just my opinion.

Halo CE, Halo 2 and Halo 3 all have the exact same base movement speed. Yet you are saying that Halo 3 is slow and Halo CE plays faster than all other Halo games. What makes Halo CE the fastest Halo, and Halo 3 the slowest?. Would you be surprised to find out that Halo 3 had a much lower FoV than Halo CE, and if you upped Halo 3’s FoV is no longer feels slow.

Halo 5’s bms is only 1 meter per second faster than Halo 3. But you’re saying you’d be ok with that.

Originally you said

> Halo 3 maps are huge. I think that’s why it plays slower.

Now you are saying that an exact remake of Midship would be small and too hectic on Halo 5.

So if Halo 5 maps are bigger, the bms is only slightly faster. Then what makes Halo 5 “incomparably” faster than Halo 3?, and if you are ok with Halo 5’s bms speed, then what does Halo 5 do that you couldn’t achieve by upping Halo 3’s bms by, say, 20% (which should make Halo 3’s bms faster than Halo 5’s)?

is it possible to make sprint fit the classic grenade,gun,melee formula but leaving some kind of ability to attack while sprinting? say for example still being able to throw a grenade or still being able to fire your weapon but being less precise when sprinting

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> > > > > > > >
> > > > > > >
> > > > > > > 5:
> > > > > > >
> > > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > > >
> > > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > > > >
> > > > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > > > >
> > > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > > > >
> > > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > > >
> > > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > > >
> > > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
> > >
> > > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
> >
> > Halo 5 is much faster. And it isn’t even comparable.
> >
> > Take a remake to scale of heretic, same size in every way, play that in halo 5. it would be chaotic. Probably unplayable.
> >
> > Of the original 3 I still think halo CE plays the fastest. Actually I think halo CE plays the fastest of all the halo games. Yet it still feels dated. Very dated. Map size,spawns,and weapons affect gameplay speed much more than bms.
> >
> > Its just that slower bms, that feels dated to me. It feels dated to a lot of players. I’m fully aware that the game can be sped up without touching bms. But in my opinion if we ever have sprint dropped we are going to have to accept a bms faster than the original 3. I would be happy with halo 5 bms without sprint moving forward, and maps built to those specs.
> >
> > But thats just my opinion.
>
> Halo CE, Halo 2 and Halo 3 all have the exact same base movement speed. Yet you are saying that Halo 3 is slow and Halo CE plays faster than all other Halo games. What makes Halo CE the fastest Halo, and Halo 3 the slowest?. Would you be surprised to find out that Halo 3 had a much lower FoV than Halo CE, and if you upped Halo 3’s FoV is no longer feels slow.
>
> Halo 5’s bms is only 1 meter per second faster than Halo 3. But you’re saying you’d be ok with that.
>
> Originally you said
>
>
> > Halo 3 maps are huge. I think that’s why it plays slower.
>
> Now you are saying that an exact remake of Midship would be small and too hectic on Halo 5.
>
> So if Halo 5 maps are bigger, the bms is only slightly faster. Then what makes Halo 5 “incomparably” faster than Halo 3?, and if you are ok with Halo 5’s bms speed, then what does Halo 5 do that you couldn’t achieve by upping Halo 3’s bms by, say, 20% (which should make Halo 3’s bms faster than Halo 5’s)?

I think spawns, maps and weapons make CE play faster than halo 3. I don’t think it has as much to do with FOV,

As for your last question. Upping the bms from the original 3 is exactly what im trying to debate for. That’s the whole point. Axing sprint is great, it’s really not a good mechanic and is uneccesary at best. But I just don’t want to revert to original Bms.

A good example of the type of type of movement I would be after is the zombies from infection. They don’t sprint, yet their movement doesn’t feel sluggish or outdated. Or have you ever played halo 5 with the custom evolved settings? If you have something similar to that. Dooms movement in their last instalment is another example.

my point is that although halo CE plays faster than halo 3, they both still feel dated. I just think a big reason for that is bms. Just focusing purely of bms, not changing weapons maps or spawns. That bms is just too slow.

> 2533274889282194;14810:
> is it possible to make sprint fit the classic grenade,gun,melee formula but leaving some kind of ability to attack while sprinting? say for example still being able to throw a grenade or still being able to fire your weapon but being less precise when sprinting

I’d say no, because the “classic” formula was about more than just being able to fire your weapon, throw a grenade, and melee (if that were it, most modern FPS would be well in line with it).

It’s important to note how Halo doesn’t expand the reticle just because the player moves, it doesn’t slow the player down when zooming, and it does allow players to use offensive options to bolster their mobility (grenade jumps, for example). In classic Halo, mobility options never limited players’ offensive options’ use or effectiveness; the two worked hand in hand.

> 2547348539238747;14809:
> Now you are saying that an exact remake of Midship would be small and too hectic on Halo 5.

Has anyone actually done this? That would be nice to see.

EDIT: I found this. Im going to download it and give it a look.

EDIT 2: So this map would be chaotic as hell with H5’s sprint. Heretic

> 2533274816299345;14813:
> > 2547348539238747;14809:
> > Now you are saying that an exact remake of Midship would be small and too hectic on Halo 5.
>
> Has anyone actually done this? That would be nice to see.
>
> **EDIT: I found this. Im going to download it and give it a look.**EDIT 2: So this map would be chaotic as hell with H5’s sprint. Heretic

I may be wrong as it’s an edited video.
No one is sprinting.
Not sure if BMS seems sligthly slower as well.

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> > > Now you are saying that an exact remake of Midship would be small and too hectic on Halo 5.
> >
> > Has anyone actually done this? That would be nice to see.
> >
> > **EDIT: I found this. Im going to download it and give it a look.**EDIT 2: So this map would be chaotic as hell with H5’s sprint. Heretic
>
> I may be wrong as it’s an edited video.
> No one is sprinting.
> Not sure if BMS seems sligthly slower as well.

Thats why i wanted to try it for myself and made the second vid. Some sprint and bms in it.

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> > > > > > > >
> > > > > > > > 5:
> > > > > > > >
> > > > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > > > >
> > > > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > > > > >
> > > > > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > > > > >
> > > > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > > > > >
> > > > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > > > >
> > > > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > > > >
> > > > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
> > > >
> > > > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
> >
> >
> >
> > >
>
> my point is that although halo CE plays faster than halo 3, they both still feel dated. I just think a big reason for that is bms. Just focusing purely of bms, not changing weapons maps or spawns. That bms is just too slow.

I’m trying to narrow down what is causing these games to feel outdated for you. In hopes that I can identify what makes a game feel up-to-date. My issue is that you are giving conflicting reasons.

  1. You say Halo CE is the fastest Halo of all.

  2. You say Halo 3 feels outdated because it’s slow.

  3. Then you say that Halo 3 felt slow because it had the largest maps. (Proved that to not be the case as with our Midship example.)

  4. So you say that It’s because of the BMS, because it’s too slow. (But I countered this by saying that Halo CE and Halo 3 actually have the same BMS)

  5. How can it be that it’s the speed making the game feel dated when you are saying that Halo CE, the fastest Halo game, is also outdated.

  6. How can it be the BMS making the games feel slow, and therefore outdated, when the “fastest” and “slowest” Halo games have the same BMS.

Have you played Halo 2A?, and did that feel dated to you?

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> > > > > > > > > >
> > > > > > > > >
> > > > > > > > > 5:
> > > > > > > > >
> > > > > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > > > > >
> > > > > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > > > > > >
> > > > > > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > > > > > >
> > > > > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > > > > > >
> > > > > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > > > > >
> > > > > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > > > > >
> > > > > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
> > > > >
> > > > > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
> > >
> > >
> > >
> > > >
> >
> > my point is that although halo CE plays faster than halo 3, they both still feel dated. I just think a big reason for that is bms. Just focusing purely of bms, not changing weapons maps or spawns. That bms is just too slow.
>
> I’m trying to narrow down what is causing these games to feel outdated for you. In hopes that I can identify what makes a game feel up-to-date. My issue is that you are giving conflicting reasons.
>
> 1) You say Halo CE is the fastest Halo of all.
> 2) You say Halo 3 feels outdated because it’s slow.
> 3) Then you say that Halo 3 felt slow because it had the largest maps. (Proved that to not be the case as with our Midship example.)
> 4) So you say that It’s because of the BMS, because it’s too slow. (But I countered this by saying that Halo CE and Halo 3 actually have the same BMS)
>
> 1) How can it be that it’s the speed making the game feel dated when you are saying that Halo CE, the fastest Halo game, is also outdated.
> 2) How can it be the BMS making the games feel slow, and therefore outdated, when the “fastest” and “slowest” Halo games have the same BMS.
>
> Have you played Halo 2A?, and did that feel dated to you?

That’s a lot to answer. In short form the problem is bms and bms alone. It’s too slow in the original 3. At the time it wasn’t. But compared to the majority of rest of the gaming world it is.

Game speed does not = bms. As we discussed in halo CE. It plays the fastest due to CE pistol starts. Spawns. And maps. Maps like wizard are just fast, regardless of bms. But even though it plays the fastest it still feels dated, because of the bms.

We can try and make the game faster by altering fov. Making smaller maps etc but that doesn’t get rid of the core problem a lot of the pro sprint players have. Old halo “feels slow” even though in gameplay cases it really isn’t.

I would much rather just increase the bms to appease everyone who has a problem with the old halo’s movement speed. Instead of using a mechanic that’s not ideal like sprint.

As for halo 2 anniversary, it’s tough to say. See that was my favourite art design in the series. But yes I did feel like I moved to slow. I also didn’t get a chance to play very much halo 2a so I feel my opinion on the game holds little to no weight. I’m from Canada and I couldn’t really find games in MCC. It took a long long time to get a match. And after they fixed it I would play halo CE just because that’s my favourite of the original 3.

> 2535473635314008;14817:
> We can try and make the game faster by altering fov. Making smaller maps etc but that doesn’t get rid of the core problem a lot of the pro sprint players have. Old halo “feels slow” even though in gameplay cases it really isn’t.

You’d have to pinpoint the core problem, which ultimately comes down to the question: what creates the sensation of speed?

You can say that altering the FoV, or map sizes doesn’t get rid of the problem, but why would a higher base movement speed do it? If you have a player run at constant speed through a corridor, their only point of reference for how fast they are moving is the geometry of the corridor on the screen: how small does the wall at the end of the corridor appear, how fast is it growing, how fast are details on the floor and the walls moving, and so on. And then thing is, these are all relative measures. Of the things I listed, there’s no reference to any absolute speed. It all just depends on the size of the corridor—and of elements in the corridor—relative to the player’s speed (or alternatively, on the time it takes to cross the corridor), as well as how the image is projected onto the screen.

The consequence of this is that there’s nothing special about the base movement speed. Anything it can do, fiddling with the map geometry and field of view can do. The consequence is that either the core problem can be completely addressed by FoV and map sizes, or there’s something completely different to the perception of speed that sprint creates, that can never be recreated by means of FoV map sizes, or BMS. It could be the acceleration, or it could be the audio-visual cues.

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> > 2547348539238747;14816:
> > > 2535473635314008;14811:
> > > > 2547348539238747;14809:
> > > > > 2535473635314008;14807:
> > > > > > 2547348539238747;14806:
> > > > > > > 2535473635314008;14805:
> > > > > > > > 2547348539238747;14803:
> > > > > > > > > 2535473635314008;14800:
> > > > > > > > > > 2533274795123910;14798:
> > > > > > > > > > > 2535473635314008;14794:
> > > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > 5:
> > > > > > > > > >
> > > > > > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > > > > > >
> > > > > > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > > > > > > >
> > > > > > > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > > > > > > >
> > > > > > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > > > > > > >
> > > > > > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > > > > > >
> > > > > > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > > > > > >
> > > > > > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
> > > > > >
> > > > > > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
> > > >
> > > >
> > > >
> > > > >
> > >
> > > my point is that although halo CE plays faster than halo 3, they both still feel dated. I just think a big reason for that is bms. Just focusing purely of bms, not changing weapons maps or spawns. That bms is just too slow.
> >
> > I’m trying to narrow down what is causing these games to feel outdated for you. In hopes that I can identify what makes a game feel up-to-date. My issue is that you are giving conflicting reasons.
>
> That’s a lot to answer. In short form the problem is bms and bms alone. It’s too slow in the original 3. At the time it wasn’t. But compared to the majority of rest of the gaming world it is.
>
> Game speed does not = bms. As we discussed in halo CE. It plays the fastest due to CE pistol starts. Spawns. And maps. Maps like wizard are just fast, regardless of bms. But even though it plays the fastest it still feels dated, because of the bms.

So we’re ignoring FoV, map design, TTK, Movement mechanics etc. Because you’re saying a fast paced game doesn’t make it feel modern, only a fast BMS would do that.

If we upped the BMS enough to make Halo a fast paced Arena shooter, it wouldn’t feel dated?

> 2547348539238747;14819:
> > 2535473635314008;14817:
> > > 2547348539238747;14816:
> > > > 2535473635314008;14811:
> > > > > 2547348539238747;14809:
> > > > > > 2535473635314008;14807:
> > > > > > > 2547348539238747;14806:
> > > > > > > > 2535473635314008;14805:
> > > > > > > > > 2547348539238747;14803:
> > > > > > > > > > 2535473635314008;14800:
> > > > > > > > > > > 2533274795123910;14798:
> > > > > > > > > > > > 2535473635314008;14794:
> > > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > 5:
> > > > > > > > > > >
> > > > > > > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > > > > > > >
> > > > > > > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > > > > > > > >
> > > > > > > > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > > > > > > > >
> > > > > > > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > > > > > > > >
> > > > > > > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > > > > > > >
> > > > > > > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > > > > > > >
> > > > > > > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
> > > > > > >
> > > > > > > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
> > > > >
> > > > >
> > > > >
> > > > > >
> > > >
> > > > my point is that although halo CE plays faster than halo 3, they both still feel dated. I just think a big reason for that is bms. Just focusing purely of bms, not changing weapons maps or spawns. That bms is just too slow.
> > >
> > > I’m trying to narrow down what is causing these games to feel outdated for you. In hopes that I can identify what makes a game feel up-to-date. My issue is that you are giving conflicting reasons.
> >
> > That’s a lot to answer. In short form the problem is bms and bms alone. It’s too slow in the original 3. At the time it wasn’t. But compared to the majority of rest of the gaming world it is.
> >
> > Game speed does not = bms. As we discussed in halo CE. It plays the fastest due to CE pistol starts. Spawns. And maps. Maps like wizard are just fast, regardless of bms. But even though it plays the fastest it still feels dated, because of the bms.
>
> So we’re ignoring FoV, map design, TTK, Movement mechanics etc. Because you’re saying a fast paced game doesn’t make it feel modern, only a fast BMS would do that.
>
> If we upped the BMS enough to make Halo a fast paced Arena shooter, it wouldn’t feel dated?

I never said anything about ignoring TTK,map design, movement mechanics at all. I said a faster bms is much better than sprint. And we can’t ignore bms while only focusing on TTK maps FOV etc.

If you load up CE for any gamer who hasn’t played it before the first reaction they almost always get is “wow this is slow isn’t it”. It has a fast TTK because of CE pistol. Spawn locations that allow for fast gameplay. FOV larger than halo 1-2. And very fast maps. But new players to the original 3 games will almost always say how slow it feels.

Im not too sure why you’re so hung up on bms. Is this thread for arguing sprint and it’s validity in halo or is it about reverting back to original 3 movement mechanics? Because one of these is a very winnable debate imo. The other Is a very tough sell.

I think everyone would contest that H3’s movement was unnecessarily slow. I think the MLG settings even increased BMS and jump height, which caused the game to have a very decent viewing experience.

My argument has been and always will be that Sprint/clamber/Thrusters make map design very difficult. Maps are elongated because a designer must designer around the fastest possible speed if they want to avoid map breaking jumps.

If someone can address map design concerns while keeping all these extra abilities in it, then that’s awesome. But I just don’t see that happening. I hope Halo 6 has several new game defining maps, like how Halo CE had wizard, battle creek, H2 had Zanzibar or Lockout, H3 had Guardian and Construct. Each game had several high quality maps. Even after 2 years, none of the Halo 5 maps have really grown on me…Same for the Halo 4 maps. The main correlation I can see is the games with good maps had one BMS, the game with unmemorable maps…had sprint

> 2535473635314008;14820:
> > 2547348539238747;14819:
> > > 2535473635314008;14817:
> > > > 2547348539238747;14816:
> > > > > 2535473635314008;14811:
> > > > > > 2547348539238747;14809:
> > > > > > > 2535473635314008;14807:
> > > > > > > > 2547348539238747;14806:
> > > > > > > > > 2535473635314008;14805:
> > > > > > > > > > 2547348539238747;14803:
> > > > > > > > > > > 2535473635314008;14800:
> > > > > > > > > > > > 2533274795123910;14798:
> > > > > > > > > > > > > 2535473635314008;14794:
> > > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > 5:
> > > > > > > > > > > >
> > > > > > > > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > > > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > > > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > > > > > > > >
> > > > > > > > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > > > > > > > > >
> > > > > > > > > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > > > > > > > > >
> > > > > > > > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > > > > > > > > >
> > > > > > > > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > > > > > > > >
> > > > > > > > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > > > > > > > >
> > > > > > > > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
> > > > > > > >
> > > > > > > > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
> > > > > >
> > > > > >
> > > > > >
> > > > > > >
> > > > >
> > > > > my point is that although halo CE plays faster than halo 3, they both still feel dated. I just think a big reason for that is bms. Just focusing purely of bms, not changing weapons maps or spawns. That bms is just too slow.
> > > >
> > > > I’m trying to narrow down what is causing these games to feel outdated for you. In hopes that I can identify what makes a game feel up-to-date. My issue is that you are giving conflicting reasons.
> > >
> > > That’s a lot to answer. In short form the problem is bms and bms alone. It’s too slow in the original 3. At the time it wasn’t. But compared to the majority of rest of the gaming world it is.
> > >
> > > Game speed does not = bms. As we discussed in halo CE. It plays the fastest due to CE pistol starts. Spawns. And maps. Maps like wizard are just fast, regardless of bms. But even though it plays the fastest it still feels dated, because of the bms.
> >
> > So we’re ignoring FoV, map design, TTK, Movement mechanics etc. Because you’re saying a fast paced game doesn’t make it feel modern, only a fast BMS would do that.
> >
> > If we upped the BMS enough to make Halo a fast paced Arena shooter, it wouldn’t feel dated?
>
> I never said anything about ignoring TTK,map design, movement mechanics at all. I said a faster bms is much better than sprint. And we can’t ignore bms while only focusing on TTK maps FOV etc.
>
> If you load up CE for any gamer who hasn’t played it before the first reaction they almost always get is “wow this is slow isn’t it”. It has a fast TTK because of CE pistol. Spawn locations that allow for fast gameplay. FOV larger than halo 1-2. And very fast maps. But new players to the original 3 games will almost always say how slow it feels.
>
> Im not too sure why you’re so hung up on bms. Is this thread for arguing sprint and it’s validity in halo or is it about reverting back to original 3 movement mechanics? Because one of these is a very winnable debate imo. The other Is a very tough sell.

Because you said “the problem is BMS, and BMS alone”.

Have you played Doom (2016)?, and if yes, did that feel slow and/or outdated to you?

> 2547348539238747;14822:
> > 2535473635314008;14820:
> > > 2547348539238747;14819:
> > > > 2535473635314008;14817:
> > > > > 2547348539238747;14816:
> > > > > > 2535473635314008;14811:
> > > > > > > 2547348539238747;14809:
> > > > > > > > 2535473635314008;14807:
> > > > > > > > > 2547348539238747;14806:
> > > > > > > > > > 2535473635314008;14805:
> > > > > > > > > > > 2547348539238747;14803:
> > > > > > > > > > > > 2535473635314008;14800:
> > > > > > > > > > > > > 2533274795123910;14798:
> > > > > > > > > > > > > > 2535473635314008;14794:
> > > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > 5:
> > > > > > > > > > > > >
> > > > > > > > > > > > > Halo CE to Halo 3 all had the same BMS.
> > > > > > > > > > > > > Halo 5 already has a higher BMS than the original Halo trilogy.
> > > > > > > > > > > > > Halo 3’s “speed sensation issues” has to do with a low FoV, possibly the movement accelerations and probably the maps themselves.
> > > > > > > > > > > >
> > > > > > > > > > > > Halo 3 maps are huge. I think that’s why it plays slower. Imo CE plays the fastest out of any halo but that’s more due to maps and spawns and probably CE pistol starts.
> > > > > > > > > > >
> > > > > > > > > > > If Halo 3 has slower movement and larger maps. How can this happen?.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > > I dont know if you ever played battlefield one but an example would be the bayonet charge. The FOV is drastically lowered to increase the feeling of speed.
> > > > > > > > > > >
> > > > > > > > > > > Here is an example of Halo CE with 70 degrees (the same as Halo 3) and 100 degrees of FoV.
> > > > > > > > > > >
> > > > > > > > > > > I also just booted up BF1 to test what you said and you’re wrong. The FoV increases when you charge. That is what I suspected, but obviously Dice have done this to make you feel like you are running faster than you actually are. You can also find this is a lot of other games that use sprint. Hell, even Minecraft uses the same technique. To prove this, go in to a game. Start sprinting and just as an edge of a building reaches the side of your screen, press charge, The View will zoom out and you will see further to the left/right of that building than you could when you began the charge. That’s an increase of FoV.
> > > > > > > > > > >
> > > > > > > > > > > Found this video and found it very funny. This guy is increasing his FoV on BF1 and he honestly believes that it’s making him run faster. He’s a living example of how easily people can be fooled by using FoV to simulate increased speed.
> > > > > > > > > >
> > > > > > > > > > I meant increased. Thanks for the correction. My point is that altering the field of view to make the illusion of going faster isn’t the same as actually going faster. The bayonet charge is an example of this.
> > > > > > > > >
> > > > > > > > > Right, but my first video. Which game is faster, Halo 3, or Halo 5?
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > >
> > > > > >
> > > > > > my point is that although halo CE plays faster than halo 3, they both still feel dated. I just think a big reason for that is bms. Just focusing purely of bms, not changing weapons maps or spawns. That bms is just too slow.
> > > > >
> > > > > I’m trying to narrow down what is causing these games to feel outdated for you. In hopes that I can identify what makes a game feel up-to-date. My issue is that you are giving conflicting reasons.
> > > >
> > > > That’s a lot to answer. In short form the problem is bms and bms alone. It’s too slow in the original 3. At the time it wasn’t. But compared to the majority of rest of the gaming world it is.
> > > >
> > > > Game speed does not = bms. As we discussed in halo CE. It plays the fastest due to CE pistol starts. Spawns. And maps. Maps like wizard are just fast, regardless of bms. But even though it plays the fastest it still feels dated, because of the bms.
> > >
> > > So we’re ignoring FoV, map design, TTK, Movement mechanics etc. Because you’re saying a fast paced game doesn’t make it feel modern, only a fast BMS would do that.
> > >
> > > If we upped the BMS enough to make Halo a fast paced Arena shooter, it wouldn’t feel dated?
> >
> > I never said anything about ignoring TTK,map design, movement mechanics at all. I said a faster bms is much better than sprint. And we can’t ignore bms while only focusing on TTK maps FOV etc.
> >
> > If you load up CE for any gamer who hasn’t played it before the first reaction they almost always get is “wow this is slow isn’t it”. It has a fast TTK because of CE pistol. Spawn locations that allow for fast gameplay. FOV larger than halo 1-2. And very fast maps. But new players to the original 3 games will almost always say how slow it feels.
> >
> > Im not too sure why you’re so hung up on bms. Is this thread for arguing sprint and it’s validity in halo or is it about reverting back to original 3 movement mechanics? Because one of these is a very winnable debate imo. The other Is a very tough sell.
>
> Because you said “the problem is BMS, and BMS alone”.
>
> Have you played Doom (2016)?, and if yes, did that feel slow and/or outdated to you?

There is nothing not to like about that games movement mechanics. It shows exactly what I’m talking about. A sprintless game with a faster bms where you can leave your gun out is just simply a better idea than using sprint for faster movement.

> 2533274802441922;14821:
> I think everyone would contest that H3’s movement was unnecessarily slow. I think the MLG settings even increased BMS and jump height, which caused the game to have a very decent viewing experience.
>
> My argument has been and always will be that Sprint/clamber/Thrusters make map design very difficult. Maps are elongated because a designer must designer around the fastest possible speed if they want to avoid map breaking jumps.
>
> If someone can address map design concerns while keeping all these extra abilities in it, then that’s awesome. But I just don’t see that happening. I hope Halo 6 has several new game defining maps, like how Halo CE had wizard, battle creek, H2 had Zanzibar or Lockout, H3 had Guardian and Construct. Each game had several high quality maps. Even after 2 years, none of the Halo 5 maps have really grown on me…Same for the Halo 4 maps. The main correlation I can see is the games with good maps had one BMS, the game with unmemorable maps…had sprint

Actually, I love the maps in Halo 4. Ragnarok, Vortex, Meltdown, and Exile are all memorable maps to me. I mostly play BTB. Halo 5 maps are a bit unmemorable.

Might be pure coincidence, but I have the most fun in the Halos with sprint(Reach, 4, and 5). Halo 1-3(TMCC) are not enjoyable for me. I get steamrolled most of the time. Unlike when I loose at the newer Halos, I have no idea what I do wrong or how to improve. It just feels like a waste of time, playing against people 10+ years ahead of me. Halo 4 and 5 feel like I have a chance even when playing against people better than me. Halo 5 is like, “I could be that good with a better team and more practice”. Halo 3 is like, “I will never be able to play like that”.

Yes, I have no facts to back up why sprint is good. However, the point of games for me is fun. If sprint is in a game that’s fun, I like it. If the future Halos remove sprint but keep the multiplayer enjoyable like 4, I will be fine with that too.

The whole “sprint debate” is impossible to solve because of two sets of people:

A) People who use reason of gameplay speed and map design. And how sprint changes balance in a competitive game.
B) People who don’t care about balance. They just want to “feel like a super soldier”. And have fun playing with abilities, sprint, loadouts, etc.

I have never understood why game developers need to base the map around sprint. What are these “map breaking jumps” anyway? Just design good maps and worry about movement later. I obviously fall into category B. I am not as interested in the competitive side of Halo as much as the casual side. I just want a good game that isn’t impossible to play as a Noob in. With or without sprint.

> 2535416616313329;14824:
> > 2533274802441922;14821:
> > I think everyone would contest that H3’s movement was unnecessarily slow. I think the MLG settings even increased BMS and jump height, which caused the game to have a very decent viewing experience.
> >
> > My argument has been and always will be that Sprint/clamber/Thrusters make map design very difficult. Maps are elongated because a designer must designer around the fastest possible speed if they want to avoid map breaking jumps.
> >
> > If someone can address map design concerns while keeping all these extra abilities in it, then that’s awesome. But I just don’t see that happening. I hope Halo 6 has several new game defining maps, like how Halo CE had wizard, battle creek, H2 had Zanzibar or Lockout, H3 had Guardian and Construct. Each game had several high quality maps. Even after 2 years, none of the Halo 5 maps have really grown on me…Same for the Halo 4 maps. The main correlation I can see is the games with good maps had one BMS, the game with unmemorable maps…had sprint
>
> Actually, I love the maps in Halo 4. Ragnarok, Vortex, Meltdown, and Exile are all memorable maps to me. I mostly play BTB. Halo 5 maps are a bit unmemorable.
>
> Might be pure coincidence, but I have the most fun in the Halos with sprint(Reach, 4, and 5). Halo 1-3(TMCC) are not enjoyable for me. I get steamrolled most of the time. Unlike when I loose at the newer Halos, I have no idea what I do wrong or how to improve. It just feels like a waste of time, playing against people 10+ years ahead of me. Halo 4 and 5 feel like I have a chance even when playing against people better than me. Halo 5 is like, “I could be that good with a better team and more practice”. Halo 3 is like, “I will never be able to play like that”.
>
> Yes, I have no facts to back up why sprint is good. However, the point of games for me is fun. If sprint is in a game that’s fun, I like it. If the future Halos remove sprint but keep the multiplayer enjoyable like 4, I will be fine with that too.
>
> The whole “sprint debate” is impossible to solve because of two sets of people:
>
> A) People who use reason of gameplay speed and map design. And how sprint changes balance in a competitive game.
> B) People who don’t care about balance. They just want to “feel like a super soldier”. And have fun playing with abilities, sprint, loadouts, etc.
>
> I have never understood why game developers need to base the map around sprint. What are these “map breaking jumps” anyway? Just design good maps and worry about movement later. I obviously fall into category B. I am not as interested in the competitive side of Halo as much as the casual side. I just want a good game that isn’t impossible to play as a Noob in. With or without sprint.

People who don’t care about balance are still affected by it, and it will affect their experience.

You said yourself that playing Halo 1-3 is difficult because they are far better than you. That’s one sort of inbalance, imagine if that type of inbalance would be in the gameplay.

Second, map design. Why worry about movement? Because you need to metrics to use when designing your map. Disregarding how fast people can get from one place to another can have detrimental effects to the gameplay experience on the map, either it’s too small and the gameplay becomes chaotic, or too large and it becomes a chore to navigate the map with little action.

To put it into a different perspective.
Think of how you would do if you were to build a TV-stand with built in book- / Dvd- / acessories shelf space as well as a section for your consoles and their peripherals.
There’s quite a lot of planning and “research” to do before you have your final draft done and you actually can get to creating.

A space too small or not ventilated enough for your Xbox will mean it’ll overheat. Not hiding your power, ethernet, sound, optical cords behind the whole thing will mean massive dust gathering and a visual downgrade. Unless you make something visually appealing of them.

Movement is universal across the game. Not takigng it into account can mean a path will be short and people will get spawn trapped easily without barely any effort from the others. Or flag caps beimg very fast. A wall may be too short and easily traversible when it’s not meant to be by the designer.
Designing a good map is about taking into account the different gameplay mechanics in the game and how they affect their respective area of gameplay.