After continuously seeing the same few arguments for Sprint’s inclusion, I thought I’d make a list of said arguments and the counters for each.
> I like sprint, so it should stay.
The most frustrating kind of comment to see, this one doesn’t even present any arguments. With no points to contend here, on to the next one.
> Sprint is modern and innovative. Halo has to have it in order to keep up with other games.
Noting the italicized words being mere buzzwords with no weight in an argument, this is a claim that Halo would otherwise decline in sales/population were it not for Sprint’s inclusion. Sprint is not a new development and is present in so many other FPS games that I wonder how anyone could use these words to describe it, yet they do. What’s more is that Halo’s sales and player retention without the mechanic were fine and there’s nothing I’ve seen that even suggests improvement in either regard with Sprint’s inclusion.
> Halo needs to evolve. You just need to adapt or leave.
Evolve? Putting aside the facade that any change is an improvement, how does Sprint constitute as a positive change?
Adapt? The argument is whether or not Sprint is a positive addition to Halo’s formula, not whether or not any given player is good at using said addition. Before Sprint’s inclusion, players could move around optimally with their weapons at the ready. Players could move optimally while facing directions other than the way they were headed. That allowed so many more tactics than the restrictions applied while sprinting (have to face the direction you want to sprint, weapons/grenades are disabled) while still allowing ideal map traversal. Tactics like bouncing grenades to damage pursuers, back-pedaling/side-stepping while still firing at your opponent, etc.
What tactics are available with Sprint that aren’t otherwise? What tactics do anti-Sprinters need to adapt to?
> Sprint makes the game more fast-paced.
Sprint makes players move faster, but with maps designed around the mechanic the advantages it offers are rendered moot (but the restrictions aren’t). It does make the movement speed at which you can fire your weapon slower in relation to map size, which can arguably slow the game’s pacing. How exactly are we to determine/quantify the pace, anyways?
> In Halo, you’re a super-soldier. It only makes sense to sprint. They even do it in the novels and cutscenes.
Realism, for lack of a better word, can only go so far before it becomes an impairment to how the game plays. It also makes sense for a super-soldier to go prone, pick up/throw objects, make obscene gestures, and dance to Gangnam Style if he/she so desired. Even if the goal was to make the gameplay mechanics a 100% accurate representation of Spartans’ abilities, wouldn’t we be able to move that fast in directions other than forward? Wouldn’t we be able to do so without lowering our weapons?
In a video game, don’t you think how it plays is more essential than how “real” the game is? I certainly do.
> Sprint has been in Halo for three games now. There’s no going back now.
A constant base movement speed for both in and out of combat was in Halo for three games (four if you count ODST, which featured Campaign and Firefight) and that was changed (for some reason). Heck, with other FPS games that haven’t conformed to such a generic convention as Sprint (both DOOM and Overwatch are very well-received & Unreal Tournament’s on the way), it could very well give 343i the confidence to give the tried-and-true method another shot… especially since it never really failed Halo to begin with.
> If you don’t like Sprint, then don’t sprint. Problem solved. You’ve got options to turn it off in custom games anyways, and that’s all you need.
If you don’t like how something works, simply not using said thing doesn’t solve anything. If I don’t like grenades or jumping and I follow this logic, I stop using those assets/mechanics and am put at a disadvantage. It also doesn’t stop other players from using it, which means the negative effects are still present whether I use it or not.
Options to turn off the mechanic doesn’t magically undo all of the effects it has on other aspects of the game. Things like map design, weapon damage, and aim-assist are all tuned with Sprint in mind. Even if maps are forged specifically for no-Sprint settings and weapon damage tables were modified to fit it all, that’s still just in custom games. There’s no matchmaking and there’s no ranking.
I’d love for the next FPS Halo game to do away with Sprint (among other things) if only to give more fans a current-gen game that suits their tastes on this divisive matter.