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> > > > No one’s suggesting that.
> > >
> > > I was responding to tssasi’s entire post and the quoted text that was above my response which you can see that’s what they were talking about.
> >
> > Yes, they were, but that was because one of them claimed that Halo 6 might do worse than Halo 5 without Sprint being implemented into the game, and he hadn’t offered anything to support that claim. You don’t see many people saying the opposite; it’s usually “Sprint is an integral part of modern FPS games, now, so all games should have Sprint, or they will not succeed”.
>
> Ill argue the other side in an attempt to even out the debate. Halo R-5 lost a lot of fans. Some of which are people that will not play Halo with sprint. Those fans are gone. The people that stuck around either like other aspects of the games or tollerate it enough to keep playing. At this point it is expected by most people that play Halo for sprint to be in the game wether they like the feature or not. Be it because of modern trends or maybe because the past 3 games have had it. 343 already knows what the market looks like with sprint in. At this point taking it out may be a huge gamble because of the people that follow trends or like Halo better with sprint may stop playing. Who knows how much of the population they make up. Lets also forget about Doom. People bring it and its success up a lot and it really doesnt have any place in this discussion if youre talking about balancing the multiplayer. Everything thats been praised about Doom has been about its single player. Imo the multiplayer was terrible. Going back to the topic, 343 may not take it out because they dont know how a market would respond to old school Halo over 10 years after the fact.
This is basically saying “because we’ve changed once, it’s too scary to change again.” Shouldn’t they be having that conversation way before Halo 4 and (especially) Halo 5 came out? That they were taking a huge gamble by pushing the community they had out the way so the can get a new community that likes different stuff?
That’s like, word for word why Halo 4 fell apart. They heavily catered to grabbing those playing Call of Duty, so they added a lot of elements commonly seen in Call of Duty (such as universal Sprint), and that backfired really hard. So they (eventually) stemmed the bleeding through the weapon tuning update and Legendary gametypes. It’s not like 343i didn’t see that people didn’t want Sprint, they’re the ones who created NSNB Reach!
343i whiplashed from that so hard that they undid most of those elements for Halo 5. Remember Loadouts, how much people “loved” them? People probably thought the same thing that people think about Sprint right now, and now its removed.
And the biggest thing is, no one wants to remove Sprint and just leave it there. Of course the game would feel slow. People want to remove Sprint and increase the base Speed as a result. No one has a problem with Speed Boost, why not have something similar to Speed Boost…all the time?
And it’s not like the market is unexplored territory.
Overwatch - an “old school” class-based arena shooter
DOOM - “old school” movement
Cuphead - “old school” run and gun
Call of Duty WWI and Battlefield 1 “going back to its roots” (kinda) by having more historic events instead of pushing into the future.
One of Halo 5’s biggest marketing push was multiplayer is going back to its “roots.”
No one brings up DOOM’s multiplayer because DOOM was never known for its multiplayer, it was known for its singleplayer; and widely praised for its singleplayer. DOOM’s multiplayer had multiple problems.
Sprint and the success of the game aren’t directly proportional, especially since it depends on how the gameplay works in the first place.