The sprint discussion thread

[deleted]

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> > > > Well, so far, it hasn’t worked out for those three games. What makes you think it will work in the next installment?
> > >
> > > I’d say it was used well in Reach as an ability with a cooldown. Halo 4 did it okayish because it wasn’t infinite sprint (ignoring the simple run-sprint-jump move that allowed infinite sprint)
> >
> > Reach’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> >
> > Halo 4’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> >
> > See a pattern, here? Sprint wasn’t implemented well in Reach, and it certainly wasn’t “okayish” in Halo 4. The problem with Halo 5’s Sprint isn’t only that it’s infinite, it’s the fact that it’s been proven three times, now, that Sprint fundamentally changes the core gameplay of Halo. It gives people the illusion that the game is sped up, it slows down the TTK, it disrupts the map flow… Should I go on?
> >
> >
> > > However, I get tons of kills because people sprint everywhere with there guns unable to be at the ready. You still have to use it strategically to a small degree.
> >
> > There isn’t any strategy in knowing when to “not Sprint” because it’s a basic, common sense.
>
> Alright man. I see your points. All im saying is that reach implemented it the best out of the 3. It also takes strategy to use any game mechanic effectively. Most of the time people dont use it as a get out of jail free card, and instead as a speedy way into a battle and die quick. I agree with your points that it disrupts map flow and speed and i even believe it should be fixed or taken out too. Im not a sprint supporter, i barely use it in fact. I was just pointing out that Reach used it the best so far, and that many use it ineffectively anyways.

I would agree with Reach’s Sprint being the best iteration… except not everyone chose Sprint as an AA and were automatically put at a disadvantage in terms of movement. Not to mention that it wasn’t even nerfed. At all. I’d openly place Sprint in Reach as the best if it wasn’t so unbalanced.

I’m not going to rely on anecdotal evidence by stating how many times I’ve seen people exploit Sprint as a “get-out-of-jail” card, because I don’t think you would deny that Sprint allows players to get out of situations which would most certainly kill them if Sprint wasn’t in the game, or at least makes it easier for them to do so. Whether or not it takes strategy is moot, because “strategy” is not a single-definable term.

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> > > 2533274806427910;14703:
> > > > 2533274955181440;14700:
> > > > > 2533274806427910;14699:
> > > > > Well, so far, it hasn’t worked out for those three games. What makes you think it will work in the next installment?
> > > >
> > > > I’d say it was used well in Reach as an ability with a cooldown. Halo 4 did it okayish because it wasn’t infinite sprint (ignoring the simple run-sprint-jump move that allowed infinite sprint)
> > >
> > > Reach’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> > >
> > > Halo 4’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> > >
> > > See a pattern, here? Sprint wasn’t implemented well in Reach, and it certainly wasn’t “okayish” in Halo 4. The problem with Halo 5’s Sprint isn’t only that it’s infinite, it’s the fact that it’s been proven three times, now, that Sprint fundamentally changes the core gameplay of Halo. It gives people the illusion that the game is sped up, it slows down the TTK, it disrupts the map flow… Should I go on?
> > >
> > >
> > > > However, I get tons of kills because people sprint everywhere with there guns unable to be at the ready. You still have to use it strategically to a small degree.
> > >
> > > There isn’t any strategy in knowing when to “not Sprint” because it’s a basic, common sense.
> >
> > Alright man. I see your points. All im saying is that reach implemented it the best out of the 3. It also takes strategy to use any game mechanic effectively. Most of the time people dont use it as a get out of jail free card, and instead as a speedy way into a battle and die quick. I agree with your points that it disrupts map flow and speed and i even believe it should be fixed or taken out too. Im not a sprint supporter, i barely use it in fact. I was just pointing out that Reach used it the best so far, and that many use it ineffectively anyways.
>
> I would agree with Reach’s Sprint being the best iteration… except not everyone chose Sprint as an AA and were automatically put at a disadvantage in terms of movement. Not to mention that it wasn’t even nerfed. At all. I’d openly place Sprint in Reach as the best if it wasn’t so unbalanced.
>
> I’m not going to rely on anecdotal evidence by stating how many times I’ve seen people exploit Sprint as a “get-out-of-jail” card, because I don’t think you would deny that Sprint allows players to get out of situations which would most certainly kill them if Sprint wasn’t in the game, or at least makes it easier for them to do so. Whether or not it takes strategy is moot, because “strategy” is not a single-definable term.

Fair enough man. I agree it can be used as a good and bad thing and it can be used to escape. I would totally prefer it be gone rather than the gimicky way it is set up. And obviously it doesnt take a whole lot of skill to use well because it is just only sprint, its not a crazy hard mechanic to master. I was just pointing out how it is often misused. I am just really thankfull they havent incorpirated gun-running like in titanfall. Also, i have a question. How do you feel about sprint now where it stops shield regen? Do like that or no?

Would abilities such as spartan charge and slide be effective without sprint? I am almost on the side of no sprint, but I like the other mechanics in the game as well. Other than those things, it seems like an awkward mechanic as far as gunfighting is concerned.

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> Would abilities such as spartan charge and slide be effective without sprint? I am almost on the side of no sprint, but I like the other mechanics in the game as well. Other than those things, it seems like an awkward mechanic as far as gunfighting is concerned.

Slide: Hold or tap (depending on Toggle settings for crouch) the Crouch button while at full speed forward to slide

Spartan Charge: Hold the melee button to charge a power meter while moving forward at full speed, when the power meter is full you automatically perform a spartan charge. Deviating from the forward vector interrupts and depletes the charge.

Would they be effective without sprint?
Disregarding sprint’s requirement for both abilities, how do the abilities themselves work with sprint?

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> > 2535409816624774;14709:
> > Would abilities such as spartan charge and slide be effective without sprint? I am almost on the side of no sprint, but I like the other mechanics in the game as well. Other than those things, it seems like an awkward mechanic as far as gunfighting is concerned.
>
> Slide: Hold or tap (depending on Toggle settings for crouch) the Crouch button while at full speed forward to slide
>
> Spartan Charge: Hold the melee button to charge a power meter while moving forward at full speed, when the power meter is full you automatically perform a spartan charge. Deviating from the forward vector interrupts and depletes the charge.
>
> Would they be effective without sprint?
> Disregarding sprint’s requirement for both abilities, how do the abilities themselves work with sprint?

Fair enough. Looks good to me. I am beginning to see sprint as an annoyance, and I am realizing it is one of the more irritating things I have noticed. From launch, I could see players just scurrying away from gunfights, and it gets frustrating when you are against a full team.

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> > > > 2533274806427910;14703:
> > > > > 2533274955181440;14700:
> > > > > > 2533274806427910;14699:
> > > > > > Well, so far, it hasn’t worked out for those three games. What makes you think it will work in the next installment?
> > > > >
> > > > > I’d say it was used well in Reach as an ability with a cooldown. Halo 4 did it okayish because it wasn’t infinite sprint (ignoring the simple run-sprint-jump move that allowed infinite sprint)
> > > >
> > > > Reach’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> > > >
> > > > Halo 4’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> > > >
> > > > See a pattern, here? Sprint wasn’t implemented well in Reach, and it certainly wasn’t “okayish” in Halo 4. The problem with Halo 5’s Sprint isn’t only that it’s infinite, it’s the fact that it’s been proven three times, now, that Sprint fundamentally changes the core gameplay of Halo. It gives people the illusion that the game is sped up, it slows down the TTK, it disrupts the map flow… Should I go on?
> > > >
> > > >
> > > > > However, I get tons of kills because people sprint everywhere with there guns unable to be at the ready. You still have to use it strategically to a small degree.
> > > >
> > > > There isn’t any strategy in knowing when to “not Sprint” because it’s a basic, common sense.
> > >
> > > Alright man. I see your points. All im saying is that reach implemented it the best out of the 3. It also takes strategy to use any game mechanic effectively. Most of the time people dont use it as a get out of jail free card, and instead as a speedy way into a battle and die quick. I agree with your points that it disrupts map flow and speed and i even believe it should be fixed or taken out too. Im not a sprint supporter, i barely use it in fact. I was just pointing out that Reach used it the best so far, and that many use it ineffectively anyways.
> >
> > I would agree with Reach’s Sprint being the best iteration… except not everyone chose Sprint as an AA and were automatically put at a disadvantage in terms of movement. Not to mention that it wasn’t even nerfed. At all. I’d openly place Sprint in Reach as the best if it wasn’t so unbalanced.
> >
> > I’m not going to rely on anecdotal evidence by stating how many times I’ve seen people exploit Sprint as a “get-out-of-jail” card, because I don’t think you would deny that Sprint allows players to get out of situations which would most certainly kill them if Sprint wasn’t in the game, or at least makes it easier for them to do so. Whether or not it takes strategy is moot, because “strategy” is not a single-definable term.
>
> Also, i have a question. How do you feel about sprint now where it stops shield regen? Do like that or no?

It discourages players using Sprint to escape, which is a step in the right direction on paper, but it is not as effective in-game. While players escaping is less of a problem, it still is a problem, nonetheless.

Over the years, others have pointed out that a “De-sprint” could be implemented to balance out Sprint. I think that is a better approach to nerfing Sprint; it would be similar to De-scope - it would stop players from Sprinting after they were shot. I’m not sure how this would work, but it’s worth a try.

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> > > > > 2533274806427910;14703:
> > > > > > 2533274955181440;14700:
> > > > > > > 2533274806427910;14699:
> > > > > > > Well, so far, it hasn’t worked out for those three games. What makes you think it will work in the next installment?
> > > > > >
> > > > > > I’d say it was used well in Reach as an ability with a cooldown. Halo 4 did it okayish because it wasn’t infinite sprint (ignoring the simple run-sprint-jump move that allowed infinite sprint)
> > > > >
> > > > > Reach’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> > > > >
> > > > > Halo 4’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> > > > >
> > > > > See a pattern, here? Sprint wasn’t implemented well in Reach, and it certainly wasn’t “okayish” in Halo 4. The problem with Halo 5’s Sprint isn’t only that it’s infinite, it’s the fact that it’s been proven three times, now, that Sprint fundamentally changes the core gameplay of Halo. It gives people the illusion that the game is sped up, it slows down the TTK, it disrupts the map flow… Should I go on?
> > > > >
> > > > >
> > > > > > However, I get tons of kills because people sprint everywhere with there guns unable to be at the ready. You still have to use it strategically to a small degree.
> > > > >
> > > > > There isn’t any strategy in knowing when to “not Sprint” because it’s a basic, common sense.
> > > >
> > > > Alright man. I see your points. All im saying is that reach implemented it the best out of the 3. It also takes strategy to use any game mechanic effectively. Most of the time people dont use it as a get out of jail free card, and instead as a speedy way into a battle and die quick. I agree with your points that it disrupts map flow and speed and i even believe it should be fixed or taken out too. Im not a sprint supporter, i barely use it in fact. I was just pointing out that Reach used it the best so far, and that many use it ineffectively anyways.
> > >
> > > I would agree with Reach’s Sprint being the best iteration… except not everyone chose Sprint as an AA and were automatically put at a disadvantage in terms of movement. Not to mention that it wasn’t even nerfed. At all. I’d openly place Sprint in Reach as the best if it wasn’t so unbalanced.
> > >
> > > I’m not going to rely on anecdotal evidence by stating how many times I’ve seen people exploit Sprint as a “get-out-of-jail” card, because I don’t think you would deny that Sprint allows players to get out of situations which would most certainly kill them if Sprint wasn’t in the game, or at least makes it easier for them to do so. Whether or not it takes strategy is moot, because “strategy” is not a single-definable term.
> >
> > Also, i have a question. How do you feel about sprint now where it stops shield regen? Do like that or no?
>
> It discourages players using Sprint to escape, which is a step in the right direction on paper, but it is not as effective in-game. While players escaping is less of a problem, it still is a problem, nonetheless.
>
> Over the years, others have pointed out that a “De-sprint” could be implemented to balance out Sprint. I think that is a better approach to nerfing Sprint; it would be similar to De-scope - it would stop players from Sprinting after they were shot. I’m not sure how this would work, but it’s worth a try.

Paragon used to use a similar system, but it became very difficult to balance. I think Halo has implemented sprint to the best of it’s ability, but players can still annoyingly escape.

Straight up, if halo 6 doesn’t have sprint I wont buy it

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> > > > > 2533274806427910;14703:
> > > > > > 2533274955181440;14700:
> > > > > > > 2533274806427910;14699:
> > > > > > > Well, so far, it hasn’t worked out for those three games. What makes you think it will work in the next installment?
> > > > > >
> > > > > > I’d say it was used well in Reach as an ability with a cooldown. Halo 4 did it okayish because it wasn’t infinite sprint (ignoring the simple run-sprint-jump move that allowed infinite sprint)
> > > > >
> > > > > Reach’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> > > > >
> > > > > Halo 4’s Sprint - elongated maps, inability to fire your gun while sprinting, a “get-out-of-jail” card.
> > > > >
> > > > > See a pattern, here? Sprint wasn’t implemented well in Reach, and it certainly wasn’t “okayish” in Halo 4. The problem with Halo 5’s Sprint isn’t only that it’s infinite, it’s the fact that it’s been proven three times, now, that Sprint fundamentally changes the core gameplay of Halo. It gives people the illusion that the game is sped up, it slows down the TTK, it disrupts the map flow… Should I go on?
> > > > >
> > > > >
> > > > > > However, I get tons of kills because people sprint everywhere with there guns unable to be at the ready. You still have to use it strategically to a small degree.
> > > > >
> > > > > There isn’t any strategy in knowing when to “not Sprint” because it’s a basic, common sense.
> > > >
> > > > Alright man. I see your points. All im saying is that reach implemented it the best out of the 3. It also takes strategy to use any game mechanic effectively. Most of the time people dont use it as a get out of jail free card, and instead as a speedy way into a battle and die quick. I agree with your points that it disrupts map flow and speed and i even believe it should be fixed or taken out too. Im not a sprint supporter, i barely use it in fact. I was just pointing out that Reach used it the best so far, and that many use it ineffectively anyways.
> > >
> > > I would agree with Reach’s Sprint being the best iteration… except not everyone chose Sprint as an AA and were automatically put at a disadvantage in terms of movement. Not to mention that it wasn’t even nerfed. At all. I’d openly place Sprint in Reach as the best if it wasn’t so unbalanced.
> > >
> > > I’m not going to rely on anecdotal evidence by stating how many times I’ve seen people exploit Sprint as a “get-out-of-jail” card, because I don’t think you would deny that Sprint allows players to get out of situations which would most certainly kill them if Sprint wasn’t in the game, or at least makes it easier for them to do so. Whether or not it takes strategy is moot, because “strategy” is not a single-definable term.
> >
> > Also, i have a question. How do you feel about sprint now where it stops shield regen? Do like that or no?
>
> It discourages players using Sprint to escape, which is a step in the right direction on paper, but it is not as effective in-game. While players escaping is less of a problem, it still is a problem, nonetheless.
>
> Over the years, others have pointed out that a “De-sprint” could be implemented to balance out Sprint. I think that is a better approach to nerfing Sprint; it would be similar to De-scope - it would stop players from Sprinting after they were shot. I’m not sure how this would work, but it’s worth a try.

I’ve had a solution to sprint knocking around in my head for years now. Really simple.

Tie Sprint to Shields. If you have anything less than full shield, you can not sprint. It stops players sprinting out from a firefight, and if they have hidden long enough to recharge shield then they have earned the right to sprint again. It stops players delaying their shield recharge by sprinting, or sprinting to recharge them. Essentially still has a “de-sprint” effect. Doesn’t stop players sprinting back in to the action when they spawn. Doesn’t need to be time limited. Really simple to understand function, and doesn’t need yet another bar on the screen.

Originally I devised this idea with the mechanic actually using Shields as energy and depleting Shield as it’s used, but even without that it’s a better system. Still not perfect, but better.

> 2533274997615424;14714:
> Straight up, if halo 6 doesn’t have sprint I wont buy it

What, in terms of gameplay, makes Sprint so important that it become make-or-break to you?

Genuine question.

> 2533274997615424;14714:
> Straight up, if halo 6 doesn’t have sprint I wont buy it

I like sprint more than no sprint but this sounds a little extreme.

> 2533274833081329;14716:
> > 2533274997615424;14714:
> > Straight up, if halo 6 doesn’t have sprint I wont buy it
>
> What, in terms of gameplay, makes Sprint so important that it become make-or-break to you?
>
> Genuine question.

I’m not saying ill 100% get halo 6 if it has sprint, I probably would, but theres a 0% chance ill buy it if it is lacking sprint

You cant go back that far in movement, sprint makes it more action packed. Its 2017, games need to have a running mechanic

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> > 2533274833081329;14716:
> > > 2533274997615424;14714:
> > > Straight up, if halo 6 doesn’t have sprint I wont buy it
> >
> > What, in terms of gameplay, makes Sprint so important that it become make-or-break to you?
> >
> > Genuine question.
>
> I’m not saying ill 100% get halo 6 if it has sprint, I probably would, but theres a 0% chance ill buy it if it is lacking sprint
>
> You cant go back that far in movement, sprint makes it more action packed. Its 2017, games need to have a running mechanic

You can go back. I personally hope they dont but they absolutely can and make it work. Will it increase sales and player retention? Probably not. Ill buy it either way. I love Halo.

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> > > You can call Halo Reach-5 the best in the series all you want, but you consider it the best despite Sprint’s problems, not because of them. The fact that 343i needs three different balances of Sprint (and the fact that 343i created NSNB Reach in the first place) says it all.

You cant say that they don’t have good multiplayer because of sprint and say that this guys opinion of the multiplayer is “despite sprints problems”. its opinion dude, you have yours, he has his. if he wants sprint, he is entitled to his opinion. But you cant go trying to down play his opinion because of yours

I personally liked the sprint in halo reach-5

> 2533274997615424;14718:
> > 2533274833081329;14716:
> > > 2533274997615424;14714:
> > > Straight up, if halo 6 doesn’t have sprint I wont buy it
> >
> > What, in terms of gameplay, makes Sprint so important that it become make-or-break to you?
> >
> > Genuine question.
>
> I’m not saying ill 100% get halo 6 if it has sprint, I probably would, but theres a 0% chance ill buy it if it is lacking sprint
>
> You cant go back that far in movement, sprint makes it more action packed. Its 2017, games need to have a running mechanic

Action-packed how?

What does “current year” have to do with this? Something like Gears of War I have a Sprinting mechanic in 2006. There are still games released recently that don’t have a Sprinting mechanic because they don’t benefit from it.

> 2533274816299345;14719:
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> > > 2533274833081329;14716:
> > > > 2533274997615424;14714:
> > > > Straight up, if halo 6 doesn’t have sprint I wont buy it
> > >
> > > What, in terms of gameplay, makes Sprint so important that it become make-or-break to you?
> > >
> > > Genuine question.
> >
> > I’m not saying ill 100% get halo 6 if it has sprint, I probably would, but theres a 0% chance ill buy it if it is lacking sprint
> >
> > You cant go back that far in movement, sprint makes it more action packed. Its 2017, games need to have a running mechanic
>
> You can go back. I personally hope they dont but they absolutely can and make it work. Will it increase sales and player retention? Probably not. Ill buy it either way. I love Halo.

Why would they want to go back and lose players? that makes literally no sense. theyre a business and if they go back they may not have the $ they need to keep going.

If they go back to halo 3 movement for halo 6, they may not have the $ to make a halo 7

> 2533274833081329;14721:
> > 2533274997615424;14718:
> > > 2533274833081329;14716:
> > > > 2533274997615424;14714:
> > > > Straight up, if halo 6 doesn’t have sprint I wont buy it
> > >
> > > What, in terms of gameplay, makes Sprint so important that it become make-or-break to you?
> > >
> > > Genuine question.
> >
> > I’m not saying ill 100% get halo 6 if it has sprint, I probably would, but theres a 0% chance ill buy it if it is lacking sprint
> >
> > You cant go back that far in movement, sprint makes it more action packed. Its 2017, games need to have a running mechanic
>
> Action-packed how?
>
> What does “current year” have to do with this? Something like Gears of War I have a Sprinting mechanic in 2006. There are still games released recently that don’t have a Sprinting mechanic because they don’t benefit from it.

action packed how? you get to the battles quicker. warzone without sprint wouldn’t work, it would be extremely slow. You die, and you can run towards combat, get there much quicker than if youre walking

> 2533274997615424;14720:
> > 2533274833081329;14698:
> > You can call Halo Reach-5 the best in the series all you want, but you consider it the best despite Sprint’s problems, not because of them. The fact that 343i needs three different balances of Sprint (and the fact that 343i created NSNB Reach in the first place) says it all.
>
> You cant say that they don’t have good multiplayer because of sprint and say that this guys opinion of the multiplayer is “despite sprints problems”. its opinion dude, you have yours, he has his. if he wants sprint, he is entitled to his opinion. But you cant go trying to down play his opinion because of yours
>
> I personally liked the sprint in halo reach-5

I didn’t say those games have bad multiplayer because of Sprint. I didn’t say those games had bad multiplayer at all. I said no matter how good he thinks those games are, they are held back because of Sprint.

Getting a question wrong on a test with 20 questions doesn’t mean you did bad on the test. No matter how good or bad you actually did on the test, you were held back by at least that one question.

“Sprint has problems” isn’t an opinion. It’s a statement that can be observed. “I like Sprint” is an opinion, but that doesn’t prevent Sprint from having problems.

> 2533274997615424;14723:
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> > > 2533274997615424;14718:
> > > > 2533274833081329;14716:
> > > > > 2533274997615424;14714:
> > > > > Straight up, if halo 6 doesn’t have sprint I wont buy it
> > > >
> > > > What, in terms of gameplay, makes Sprint so important that it become make-or-break to you?
> > > >
> > > > Genuine question.
> > >
> > > I’m not saying ill 100% get halo 6 if it has sprint, I probably would, but theres a 0% chance ill buy it if it is lacking sprint
> > >
> > > You cant go back that far in movement, sprint makes it more action packed. Its 2017, games need to have a running mechanic
> >
> > Action-packed how?
> >
> > What does “current year” have to do with this? Something like Gears of War I have a Sprinting mechanic in 2006. There are still games released recently that don’t have a Sprinting mechanic because they don’t benefit from it.
>
> action packed how? you get to the battles quicker. warzone without sprint wouldn’t work, it would be extremely slow. You die, and you can run towards combat, get there much quicker than if youre walking

There is more than one way to go faster. It’s been brought up multiple times here.

It’s not like we’ve never had large maps before. We used to get around via vehicles, man cannons, and teleporters. The action of “Sprinting” isn’t what makes you go faster, it’s the increase in movement speed that makes you go faster.

So the obvious question is: Why can’t we have that increased movement speed…all the time? in every direction? Surely based on your definition, the game becomes even more action-packed than before since everyone moves around quicker and can shoot all the time.

The best part of this? The concept already exists in Halo 5. It’s called Speed Boost. With this power up, now you’re always moving at a speed faster than Halo 3/Halo 5 in all directions while still maintaining the ability to shoot and everything else.