> 2535441687762024;14641:
> Now the 2nd is what’s gotten me curious…
> Sprint is a gimmick??? That makes no sense…
> So you’re telling me that a super soldier (such as a spartan) cannot run because its a gimmick?
So I’ve been reading along for the last ten pages or so, and I’ve seen this statement pop up every now and so often. I’m actually surprised that nobody addressed this in depth so far, but then again, in the past it was usually me who tried to tackle that argument. I just was pretty busy with work in the last few months, so I couldn’t really chime in until now…
Anyways… where you see “a super soldier cannot run” without sprint, people like me see “a super soldier cannot shoot while running” with sprint. For a lot of people, having taken away the ability to shoot and move at the same time actually makes the Spartan feel weaker than he was before.
And this is not only based on pure subjective perception. Spartans have been documented within lore to be able to sprint and shoot with extreme accuracy on multiple occasions, up to speeds of at the very least 15m/s.
Sprint speed in H5G is somewhere around 10-11m/s, yet they somehow are unable to fire their weapon while doing so, even at reduced accuracy. That completely contradicts how Spartans haven been depicted in combat up until now.
You could potentially make a case about Reach, seeing as the main characters (save Jorge) are all Spartan-IIIs, which are weaker than regular S-IIs, with cheaper augmentations, not being able to handle the full combat capabilities of a Mjolnir without safety restrictions. (Which actually is what the Sprint Armor Ability does within the universe: It is a softmod developed by Kat, that disables part of the safety regulation of the Mjolnir hydraulics for a short time, allowing them to run faster than considered safe for their anatomy, putting themselves at risk. I think it was mentioned in the Reach developer commentary, but I’m not 100% on that one.)
You might be able to argue the same way for Spartan-IVs in multiplayer, seeing as they were augmented after childhood, thus not being as adaptable as S-IIs to their upgrades… except 343 have stated multiple times that S-IVs are supposed to be on the same level as Chief, especially with the Mjolnir GEN-2. So there’s already the first discrepancy.
However, retroactively imposing the same limitations on John and Blue Team, without ever explaining why, is at best a huge plothole, and at worst a complete contradiction to the entire canon of the Spartan-program. Sprint - at least in its current implementation in the games - totally goes agains the lore of the universe.
I can fully understand the desire to “feel like a super soldier” when playing Halo. It’s just that sprint does the complete opposite for a lot of people who have a different view on what a Spartan should be capable of. I haven’t actually felt like a super soldier since Halo 3. Hell, even playing as an ODST in, well, in ODST, despite all the gameplay limitations you had, made me feel more “super” than I have ever felt in Halo 4 or H5G.
That being said, as has been pointed out several times before, and as I have also conceded every time this topic was brought up: A satisfying gameplay is more important than lore consistency. If sprint benefits the game, it should stay, and if it doesn’t, then it should go. Especially since the developers themselves are the ones in charge of the story and can choose to rewrite and/or retcon part of the lore if they so please.