The sprint discussion thread

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> > Except it isn’t. Halo 4 flopped, but Halo 5 did not implementing the only mechanic that matters in this conversation. That is a nice fancy straw man,though. Almost fooled me for a second.
>
> My point was H4 had sprint.
>
> And we don’t know how well H5 did population wise. All we have to go off of is the XBL Most Played list, which is incredibly vague

As vague as that list is halo should be in the top 5 until its next instalment, and that is the bare minimum, but it isn’t proving the game and its mechanics aren’t very popular and are holding halo back.

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> > > > > Sprint makes the game a lot more faster, this is an special key for competitive.
> > > >
> > > > Second, it’s argued that players can more easily escape situations the find problematic than they could in an environment without sprint. Viewed as a reduction in the skill-gap, which quite a few see as something that goes against the competitive aspects of a game.
> > >
> > > That may be true, but its a logical fallacy. You can’t interject a different mechanic and say that they would have died if “x” happened, when that mechanic doesn’t exist. A good player acknowledges these variables and reacts to them according to defeat an inferior opponent. Correct me if I am wrong, but I don’t think what you just said is indicative of a smaller skill gap, as long as the player can’t use a cheap mechanic to get a free kill. Games where everyone has the same abilities generally make skill gaps fairly large. I just can’t think of an example in Halo 5 where the inferior player can get cheap kills on a better player, with the exception of certain weapons like the suppressor that are easy to obtain.
> > > See, I could be using this time to work on homework, but what better time to get into a senseless internet spat.
> >
> > Compare it to a situation where you try to disengage from a fight where your chaser can maintain distance and can deal damage to you. In order to properly get out you need to be good at juking, no? A good juker does not benefit as much from Sprint as an average Juker, because the good one knows most the tricks. The average user doesn’t, but Sprint allows him/her to get a better chance of escaping due to eliminating one out of two important aspects of chasing, damage or distance.
> >
> > So, in that sense I see Sprint shrinking the Skill Gap.
> > So no, same abilities for all players does not automatically mean a large skill gap. Because it’s about what an expert user can do, and how easily it can be done, what features there are that boost others, or limit the experts.
> > For instance, I probably joked about it in this thread.
> > What if there was an auto-aim / aim-bot / aim-lock-on feature? Press a button and you’d have a second or two time where they game aim’s perfectly for you and all you need to do is press the trigger.
> >
> > Edit: When I had homework, I’d usually clean, do the dishes, make the bed, before I did the homework.
> > Now I’m spending time here instead of playing Divinity Original Sin 2, or rather, doing both.
>
> You certainly seem to know your stuff, but I still don’t see how the sprinting here would lessen the skill gap when both players have it. I wouldn’t say that the aimbot comparison is a fair one, because there would still be more of a skill gap than if some players had weapons that killed quicker. I guess my argument is not about how much of a skill gap there is, but rather that sprinting doesn’t seem like it lessens that gap. I just don’t see the connection in what you just posted when other players can take the tactics into account.

Planning something or taking a tactic into account is an entirely different thing than actually executing it.

You need to be good relative to your opponent in order to achieve success regardless of what you do, juking, aiming, jumping, whatever you do to execute your plan, whatever tactic you cook up requires you to actually do something. These tasks require your playing skills.

If you find yourself not as good as others at specific things, and a mechanic comes along which allows your minimum effort required using that mechanic surpass the max effort you could put out without the mechanic, for a specific thing. Then that mechanic bring your output, your skill, up without you actually doing much to get better.

Anyone who was already good at that task, and would possibly not even need the mechanic to begin with, won’t see the same benefits other than having to do less for the same result, as the other player.

Everyone having the same mechanic does not mean there’s no reduction in the skill gap, because it depends on what the mechanic allows you to do with the effort put in as opposed to not having the mechanic and what’s required for the same, or close to, result.

You can take anything into account as much as you want. Doesn’t matter as long as there’s a mechanic in place which allows someone to do better than they would otherwise, possibly even surpassing your abilities to counter whatever you took into account, when they otherwise wouldn’t have without the mechanic.

For Halo 4 it was argued players are more likely to escape with sprint, or drag the encounter out. As a response to that feedback i343 put in the shield recharge thing. Less likely now than Halo 4 but it’s still there.

So unless that’s just complaints by bad players who can’t effectively deal with escaping players. Why that response from i343? What data were they sitting on?

If players weren’t escaping and prolonging encounters more successfully in Halo 4, why implement the shield no-recharge mechanix for Halo 5? What other reason is there for that specific “nerf”? Last time I played escaping wasn’t as much an issue as I remember Halo 4’s MP matches, but it’s still there because the three main questions still remain between a sprinting escaper and the assailant.
-Distance
-Damage
-Ignore

Does sprint-juking require the same effort as no-sprint-juking?
Is it as difficult taking out a sprint-juker as it is to take out a no-sprint-juker?

Wow, this thread sure has gotten large.

Has anyone explored the idea of making sprint purely aesthetic, e.g. making the movement stick trigger some kind of visual speed increase indicator, while not restricting the player in any way?

I think the argument for sprint always boils down to “it feels faster” and almost never is an advocacy purely for the gameplay changes it’s responsible for. If you could solve that feeling while maintaining the reality that it does nothing somehow, I feel that’s the best compromise.

Also, with sprint’s negative effects gone, many wouldn’t feel that thrusters are as egregious, so those could be kept to help maintain the enhanced mobility “feel” while shedding what many consider to be the negatives.

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> > Except it isn’t. Halo 4 flopped, but Halo 5 did not implementing the only mechanic that matters in this conversation. That is a nice fancy straw man,though. Almost fooled me for a second.
>
> My point was H4 had sprint.
>
> And we don’t know how well H5 did population wise. All we have to go off of is the XBL Most Played list, which is incredibly vague.

This is how these “games” work:

-Claim is made regarding current year, mainstream mechanic, lower sales without, show me modern game.

-Someone takes the challenge and provides a few examples.

-Goal posts moved, moved and moved again.

Doom doesn’t count because it doesn’t have population despite immensly good reception when it launched, as well as good sales and scores.

Overwatch doesn’t count because, while an FPS, is not in the same sub-genre as whatever.

Unreal Tournament isn’t out yet, is barely known etc etc.

CS:GO is an old game of an older game of an even older game with a very loyal fanbase from ages ago. And as such does not count.

Vermintide didn’t have the sales, doesn’t have PvP multiplayer, that I know of, and as such does not count.

Just look at how it went from “think a lack of sprint may hurt sales” to simply MP population, and that was the initial thought down to Doom only. Despite sales, review scores and what developers and publishers think.

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> > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > >
> > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > >
> > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > >
> > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > >
> > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > >
> > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> >
> > THANK YOU!!! Its legit so hard to just express OPINIONS nowadays… Ridiculous
>
> Disregarding the above heated discussion, would you be prepared to flesh your initial statement out?
> Here are some questions I feel would help me understand what you built your opinion on:
> 1: How is one playlist void of mechanics the game was built upon, an indication of why sprint is needed?
> 2: How is the current year any justification of a game mechanic? Why doesn’t no-sprint work in the current year?
> 3: Are you implying that removing sprint will revert Halo back to Halo 3 in its entirety?
>
> Is this a better approach to understanding your statement? Which is essentially treycen’s initial goal, though a blunt approach.
>
> I don’t find it difficult to express my opinions.
> However sometimes I may find it hard to explain my opinions, why I think the way I do aboit something. Generally I keep quiet if I can’t explain my opinions.
>
> FallenKnight, I’ll get back to you sometime later.

  • My indication wasn’t that Halo 3 needed sprint, nor its playlist - it just felt weird playing Halo 3’s mechanics on Halo 5 - that’s all. - Part 1 - Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere… - No not at all.I’m implying that it felt weird not to have sprint in a modern game. I understand that this playlist was supposed to be 343’s massive announcement for the 10 year anniversary of Halo 3, and they wanted it to be just like the actual Halo 3 multiplayer and what not. The reason why I said it was difficult to express my opinions is because people like Treycen will reply in a smarky way, not asking about my opinions, therefore devaluing my opinion. I appreciate that you’ve taken the time to ask me a few questions about my points of view.
    Hopefully this was the response you were looking for.

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> > > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > > >
> > > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > > >
> > > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > > >
> > > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > > >
> > > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > >
> > > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > >
> > > THANK YOU!!! Its legit so hard to just express OPINIONS nowadays… Ridiculous
> >
> > Disregarding the above heated discussion, would you be prepared to flesh your initial statement out?
> > Here are some questions I feel would help me understand what you built your opinion on:
> > 1: How is one playlist void of mechanics the game was built upon, an indication of why sprint is needed?
> > 2: How is the current year any justification of a game mechanic? Why doesn’t no-sprint work in the current year?
> > 3: Are you implying that removing sprint will revert Halo back to Halo 3 in its entirety?
> >
> > Is this a better approach to understanding your statement? Which is essentially treycen’s initial goal, though a blunt approach.
> >
> > I don’t find it difficult to express my opinions.
> > However sometimes I may find it hard to explain my opinions, why I think the way I do aboit something. Generally I keep quiet if I can’t explain my opinions.
> >
> > FallenKnight, I’ll get back to you sometime later.
>
> - My indication wasn’t that Halo 3 needed sprint, nor its playlist - it just felt weird playing Halo 3’s mechanics on Halo 5 - that’s all. - Part 1 - Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere… - No not at all.I’m implying that it felt weird not to have sprint in a modern game. I understand that this playlist was supposed to be 343’s massive announcement for the 10 year anniversary of Halo 3, and they wanted it to be just like the actual Halo 3 multiplayer and what not. The reason why I said it was difficult to express my opinions is because people like Treycen will reply in a smarky way, not asking about my opinions, therefore devaluing my opinion. I appreciate that you’ve taken the time to ask me a few questions about my points of view.
> Hopefully this was the response you were looking for.

I just wanted to talk in general, not necessarily at just one person, about the bold part in part 2 of that answer.

Herecy and others have said games without the sprint animation gameplay feels slow and boring, but games like the new Doom, Overwatch and Quake Champions don’t feel slow to me at all, especially Doom. Oddly enough, games like Call of Duty, Battlefield, Titanfall and Destiny do for me big time!

In those games I literally feel like I spend half my time just running… Never seeing anyone… Never shooting anyone…just running. Then I finally see someone and pop! I’m dead… Respawn, oh back to just running for 2 mins… uuuuuggghhhhh!!! It’s beyond boring hence I don’t play any of those game series anymore.

Halo 5 I get this too, but not as much. In Warzone I certainly do though, but to me Warzone isn’t Halo at all and should be scaped and those resources used else where (like BTB and firefight) Warzone plays more like those other game series and in my opinion hasn’t helped Halo at all…if anything, it’s split the player base even more. One thing I definitely also noticed in Halo was, since sprint was implemented, things like teleporters, man cannons etc are almost non existent in 4-4 maps now and I think sprint is partly to blame on that. The other being the developers not using it.

Side note, My buddy who is a HUGE COD player just got Doom and started playing it. The first thing he said to me was he couldn’t believe how action packed and fast the game play was compared to COD and other FPS. He’s loving it.

Now one thing I rarely see get talked about here is that sprint animation does give developers the ability to easier add other features like sliding and in the case of Halo 5, Spartan charge, but sliding is so under utilized it’s not funny and is rarely used other then to do that whole “speed boost” glitch thing whatever you call it… but none the less I think it does… But again, I’d also argue that non sprint games can easily have these features too if they want, just be a bit trickier to implement.

Despite what some people here think, I’m not ain’t sprint. I don’t mind how Halo 5 plays at all (but the maps need to be smaller) but so far I’ve yet to see or come up with a reason why sprint should stay in the series other then for the visual look. Gameplay wise, Halo 1-3 just beats it hands down and if you want things to be a bit quicker, then increase the base moment speed.

It’s not like sprint needs to be in every FPS game for it to be successful and/or popular as Halo 2/3, Counter Strike and now Overwatch to name a few, has all proved otherwise.

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> Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere…

Do those games have Sprint because it’s popular, or do they have Sprint because their gameplay benefit from it? More importantly, are they popular because they have Sprint, or are they popular for other reasons and just coincidentally have Sprint included.

In Titanfall’s case, I’d argue that Sprint isn’t even the main contributor to movement speed, considering there is a perk to let you shoot while Sprinting, and the game is constantly reminding you that wall running is a bigger benefit than running along the ground.

The game/map dictates how fast you’re moving, not the controller. DOOM looks and feels faster than any Halo game to date, even when Sprinting.

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> > > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > > >
> > > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > > >
> > > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > > >
> > > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > > >
> > > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > >
> > > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > >
> > > THANK YOU!!! Its legit so hard to just express OPINIONS nowadays… Ridiculous
> >
> > Disregarding the above heated discussion, would you be prepared to flesh your initial statement out?
> > Here are some questions I feel would help me understand what you built your opinion on:
> > 1: How is one playlist void of mechanics the game was built upon, an indication of why sprint is needed?
> > 2: How is the current year any justification of a game mechanic? Why doesn’t no-sprint work in the current year?
> > 3: Are you implying that removing sprint will revert Halo back to Halo 3 in its entirety?
> >
> > Is this a better approach to understanding your statement? Which is essentially treycen’s initial goal, though a blunt approach.
> >
> > I don’t find it difficult to express my opinions.
> > However sometimes I may find it hard to explain my opinions, why I think the way I do aboit something. Generally I keep quiet if I can’t explain my opinions.
> >
> > FallenKnight, I’ll get back to you sometime later.
>
> I’m implying that it felt weird not to have sprint in a modern game. I understand that this playlist was supposed to be 343’s massive announcement for the 10 year anniversary of Halo 3, and they wanted it to be just like the actual Halo 3 multiplayer and what not. The reason why I said it was difficult to express my opinions is because people like Treycen will reply in a smarky way, not asking about my opinions, therefore devaluing my opinion. I appreciate that you’ve taken the time to ask me a few questions about my points of view.
> Hopefully this was the response you were looking for.

It isn’t difficult to expressed an opinion if you have at least one good argument behind it. When you express your opinion in a debate - you know, those things that requires people to argue their viewpoints rather than use the “It’s my opinion!” card when people like me question you for basing your opinion on an unreliable source (i.e. Halo 3’s Playlist)?

> - My indication wasn’t that Halo 3 needed sprint, nor its playlist - it just felt weird playing Halo 3’s mechanics on Halo 5 - that’s all.

It’s actually Halo 5’s mechanics being adjusted to play similar to Halo 3, which it doesn’t, of course.

> - Part 1 - Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere…

These are the two arguments that I get tired of seeing when people try to justify Sprint being in Halo.

  • No, Halo isn’t like other franchises, and despite the fact Sprint has been in the series for seven years, but keeps decreasing in terms of sales and player retention is a clear indication that adding Sprint to a game with seconds-long TTKs (compared to the games you just mentioned), just because it’s a standard for FPS - with MOST of them being Military and Class Shooters, doesn’t mean Halo should start following trends to stay relevant and modern (which is actually one of the worst ways to do it, by the way). No, Sprint isn’t vital to Halo for the very reason how long it takes to kill someone, and Halo doesn’t need a gimmick to innovate. - Then app up the BSM and make the maps smaller. Boom, it’s as simple as that. This might blow your mind, but have you ever consider the fact that maybe, just maybe, some of the fastest FPS games don’t have Sprint? This is exactly why people like me get snarky when people like you continue to make these claims without considering how Halo could possibly be more fast-paced. My initial response wasn’t even snark, it was just an aggravated response because somehow, it seems as if having the illusion of a fast-paced game is more important to people here than a consistent, well-designed one because of “#Evolution”.

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> > > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > > >
> > > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > > >
> > > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > > >
> > > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > > >
> > > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > >
> > > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
>
> - My indication wasn’t that Halo 3 needed sprint, nor its playlist - it just felt weird playing Halo 3’s mechanics on Halo 5 - that’s all. - Part 1 - Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere… - No not at all.I’m implying that it felt weird not to have sprint in a modern game. I understand that this playlist was supposed to be 343’s massive announcement for the 10 year anniversary of Halo 3, and they wanted it to be just like the actual Halo 3 multiplayer and what not. The reason why I said it was difficult to express my opinions is because people like Treycen will reply in a smarky way, not asking about my opinions, therefore devaluing my opinion. I appreciate that you’ve taken the time to ask me a few questions about my points of view.
> Hopefully this was the response you were looking for.

I’m glad you actually brought Destiny up as if you go to the D2 forums, you’ll see it’s own movement system is getting hit on. Why? “You need to team shoot people before they run away”, something you didn’t have to do in D1. Why is that? The ttk is a big factor as D1 had far more ohk capabilities to it than D2 does. So mix sprint with a longer ttk and you end up with people running away from engagements which is the D2 community’s issue (with this specific aspect) . Part of the very same issue halo has (H4 especially). D2 also happened to lower sprints speed but it isn’t the speed that people have issues with but how long it takes to kill other players that result in the “slow, boring and tedious” gameplay they dislike D2 for. Hard to chase people down when they run when even you can’t chase AND shoot at the same time. I also don’t recall people even mentioning sprint in D1 so how “vital” is it really?

quite simply regardless of how sprint is “important, necessary, vital, etc etc” to “modern” games, it still doesn’t co-exist we’ll with a game with longer ttk. So really destiny is in the same boat as halo when it comes to its movement. The game thrives off its other aspects but even then, Destinys ;"(2) player base has dropped by a million in just the last few weeks.

One point that I will grant the anti sprint players (which seems to be pretty much everyone on here) is that Paragon stripped the game of sprinting and reduced map side to streamline gameplay. Sprinting was affecting combat negatively, and the new changes made ganking and team fighting much more skill based.Sprint is not a universally good mechanic, and a game can succeed and even benefit from it’s implementation.That doesn’t mean that 343 shouldn’t have kept sprint, but it isn’t a black or white issue either.

<mark>This post has been edited by a moderator. Please do not post inappropriate content. Please do not bypass the word filter. Please do not make non-constructive posts.</mark>
*Original post. Click at your own discretion.

If sprint triggers you so much get the F.U.C.K. out and play a different game spare the rest of us the headache hearing you people -Yoink- and moan over the ability to move faster than walking, like my god do you people have anything better to do? This sprint vs. non sprint topic is and always will be -Yoinking!- stupid if you can’t or will not adapt to a game’s play style then you have no business playing the game at all just leave.

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>

“if you can’t or will not adapt to a game’s play style then you have no business playing the game at all just leave.”

people have adapted, doesn’t mean they’ll still like it or ignore the flaws. Furthermore leaving doesn’t fix the issue, that’s just ignoring it :unamused:

I bet the industry would be an absolute paradise if people ignored everything /s

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> > > > > > Sprint makes the game a lot more faster, this is an special key for competitive.
> > > > >
> > > > > Second, it’s argued that players can more easily escape situations the find problematic than they could in an environment without sprint. Viewed as a reduction in the skill-gap, which quite a few see as something that goes against the competitive aspects of a game.
> > > >
> > > > That may be true, but its a logical fallacy. You can’t interject a different mechanic and say that they would have died if “x” happened, when that mechanic doesn’t exist. A good player acknowledges these variables and reacts to them according to defeat an inferior opponent. Correct me if I am wrong, but I don’t think what you just said is indicative of a smaller skill gap, as long as the player can’t use a cheap mechanic to get a free kill. Games where everyone has the same abilities generally make skill gaps fairly large. I just can’t think of an example in Halo 5 where the inferior player can get cheap kills on a better player, with the exception of certain weapons like the suppressor that are easy to obtain.
> > > > See, I could be using this time to work on homework, but what better time to get into a senseless internet spat.
> > >
> > > Compare it to a situation where you try to disengage from a fight where your chaser can maintain distance and can deal damage to you. In order to properly get out you need to be good at juking, no? A good juker does not benefit as much from Sprint as an average Juker, because the good one knows most the tricks. The average user doesn’t, but Sprint allows him/her to get a better chance of escaping due to eliminating one out of two important aspects of chasing, damage or distance.
> > >
> > > So, in that sense I see Sprint shrinking the Skill Gap.
> > > So no, same abilities for all players does not automatically mean a large skill gap. Because it’s about what an expert user can do, and how easily it can be done, what features there are that boost others, or limit the experts.
> > > For instance, I probably joked about it in this thread.
> > > What if there was an auto-aim / aim-bot / aim-lock-on feature? Press a button and you’d have a second or two time where they game aim’s perfectly for you and all you need to do is press the trigger.
> > >
> > > Edit: When I had homework, I’d usually clean, do the dishes, make the bed, before I did the homework.
> > > Now I’m spending time here instead of playing Divinity Original Sin 2, or rather, doing both.
> >
> > You certainly seem to know your stuff, but I still don’t see how the sprinting here would lessen the skill gap when both players have it. I wouldn’t say that the aimbot comparison is a fair one, because there would still be more of a skill gap than if some players had weapons that killed quicker. I guess my argument is not about how much of a skill gap there is, but rather that sprinting doesn’t seem like it lessens that gap. I just don’t see the connection in what you just posted when other players can take the tactics into account.
>
> Planning something or taking a tactic into account is an entirely different thing than actually executing it.
>
> You need to be good relative to your opponent in order to achieve success regardless of what you do, juking, aiming, jumping, whatever you do to execute your plan, whatever tactic you cook up requires you to actually do something. These tasks require your playing skills.
>
> If you find yourself not as good as others at specific things, and a mechanic comes along which allows your minimum effort required using that mechanic surpass the max effort you could put out without the mechanic, for a specific thing. Then that mechanic bring your output, your skill, up without you actually doing much to get better.
>
> Anyone who was already good at that task, and would possibly not even need the mechanic to begin with, won’t see the same benefits other than having to do less for the same result, as the other player.
>
> Everyone having the same mechanic does not mean there’s no reduction in the skill gap, because it depends on what the mechanic allows you to do with the effort put in as opposed to not having the mechanic and what’s required for the same, or close to, result.
>
> You can take anything into account as much as you want. Doesn’t matter as long as there’s a mechanic in place which allows someone to do better than they would otherwise, possibly even surpassing your abilities to counter whatever you took into account, when they otherwise wouldn’t have without the mechanic.
>
> For Halo 4 it was argued players are more likely to escape with sprint, or drag the encounter out. As a response to that feedback i343 put in the shield recharge thing. Less likely now than Halo 4 but it’s still there.
>
> So unless that’s just complaints by bad players who can’t effectively deal with escaping players. Why that response from i343? What data were they sitting on?
>
> If players weren’t escaping and prolonging encounters more successfully in Halo 4, why implement the shield no-recharge mechanix for Halo 5? What other reason is there for that specific “nerf”? Last time I played escaping wasn’t as much an issue as I remember Halo 4’s MP matches, but it’s still there because the three main questions still remain between a sprinting escaper and the assailant.
> -Distance
> -Damage
> -Ignore
>
> Does sprint-juking require the same effort as no-sprint-juking?
> Is it as difficult taking out a sprint-juker as it is to take out a no-sprint-juker?

Ah! I see what you mean. I would agree then that sprinting does shrink the skill gap, based on your logic.

> 2533274815533909;14631:
> > 2535441687762024;14630:
> > > 2533274795123910;14575:
> > > > 2535441687762024;14574:
> > > > > 2533274816299345;14542:
> > > > > > 2533274806427910;14540:
> > > > > > > 2535441687762024;14539:
> > > > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > > > >
> > > > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > > > >
> > > > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > > > >
> > > > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > > > >
> > > > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > > >
> > > > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > >
> > > > THANK YOU!!! Its legit so hard to just express OPINIONS nowadays… Ridiculous
> > >
> > > Disregarding the above heated discussion, would you be prepared to flesh your initial statement out?
> > > Here are some questions I feel would help me understand what you built your opinion on:
> > > 1: How is one playlist void of mechanics the game was built upon, an indication of why sprint is needed?
> > > 2: How is the current year any justification of a game mechanic? Why doesn’t no-sprint work in the current year?
> > > 3: Are you implying that removing sprint will revert Halo back to Halo 3 in its entirety?
> > >
> > > Is this a better approach to understanding your statement? Which is essentially treycen’s initial goal, though a blunt approach.
> > >
> > > I don’t find it difficult to express my opinions.
> > > However sometimes I may find it hard to explain my opinions, why I think the way I do aboit something. Generally I keep quiet if I can’t explain my opinions.
> > >
> > > FallenKnight, I’ll get back to you sometime later.
> >
> > - My indication wasn’t that Halo 3 needed sprint, nor its playlist - it just felt weird playing Halo 3’s mechanics on Halo 5 - that’s all. - Part 1 - Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere… - No not at all.I’m implying that it felt weird not to have sprint in a modern game. I understand that this playlist was supposed to be 343’s massive announcement for the 10 year anniversary of Halo 3, and they wanted it to be just like the actual Halo 3 multiplayer and what not. The reason why I said it was difficult to express my opinions is because people like Treycen will reply in a smarky way, not asking about my opinions, therefore devaluing my opinion. I appreciate that you’ve taken the time to ask me a few questions about my points of view.
> > Hopefully this was the response you were looking for.
>
> It’s not like sprint needs to be in every FPS game for it to be successful and/or popular as Halo 2/3, Counter Strike and now Overwatch to name a few, has all proved otherwise.

I’ll agree with that, some games such as Doom and Overwatch do work without sprint.

> 2533274833081329;14632:
> > 2535441687762024;14630:
> > Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere…
>
> Do those games have Sprint because it’s popular, or do they have Sprint because their gameplay benefit from it? More importantly, are they popular because they have Sprint, or are they popular for other reasons and just coincidentally have Sprint included.
>
> In Titanfall’s case, I’d argue that Sprint isn’t even the main contributor to movement speed, considering there is a perk to let you shoot while Sprinting, and the game is constantly reminding you that wall running is a bigger benefit than running along the ground.
>
> The game/map dictates how fast you’re moving, not the controller. DOOM looks and feels faster than any Halo game to date, even when Sprinting.

I’d say yes with all 4 of those questions to an extent. All of those games have sprint because the action is much faster paced that way, sprint is a common mechanic that i doubt that having it in a game would determine their popularity.

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> > > 2533274795123910;14575:
> > > > 2535441687762024;14574:
> > > > > 2533274816299345;14542:
> > > > > > 2533274806427910;14540:
> > > > > > > 2535441687762024;14539:
> > > > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > > > >
> > > > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > > > >
> > > > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > > > >
> > > > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > > > >
> > > > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > > >
> > > > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > >
> > > > THANK YOU!!! Its legit so hard to just express OPINIONS nowadays… Ridiculous
> > >
> > > Disregarding the above heated discussion, would you be prepared to flesh your initial statement out?
> > > Here are some questions I feel would help me understand what you built your opinion on:
> > > 1: How is one playlist void of mechanics the game was built upon, an indication of why sprint is needed?
> > > 2: How is the current year any justification of a game mechanic? Why doesn’t no-sprint work in the current year?
> > > 3: Are you implying that removing sprint will revert Halo back to Halo 3 in its entirety?
> > >
> > > Is this a better approach to understanding your statement? Which is essentially treycen’s initial goal, though a blunt approach.
> > >
> > > I don’t find it difficult to express my opinions.
> > > However sometimes I may find it hard to explain my opinions, why I think the way I do aboit something. Generally I keep quiet if I can’t explain my opinions.
> > >
> > > FallenKnight, I’ll get back to you sometime later.
> >
> > I’m implying that it felt weird not to have sprint in a modern game. I understand that this playlist was supposed to be 343’s massive announcement for the 10 year anniversary of Halo 3, and they wanted it to be just like the actual Halo 3 multiplayer and what not. The reason why I said it was difficult to express my opinions is because people like Treycen will reply in a smarky way, not asking about my opinions, therefore devaluing my opinion. I appreciate that you’ve taken the time to ask me a few questions about my points of view.
> > Hopefully this was the response you were looking for.
>
> It isn’t difficult to expressed an opinion if you have at least one good argument behind it. When you express your opinion in a debate - you know, those things that requires people to argue their viewpoints rather than use the “It’s my opinion!” card when people like me question you for basing your opinion on an unreliable source (i.e. Halo 3’s Playlist)?
>
>
> > - My indication wasn’t that Halo 3 needed sprint, nor its playlist - it just felt weird playing Halo 3’s mechanics on Halo 5 - that’s all.
>
> It’s actually Halo 5’s mechanics being adjusted to play similar to Halo 3, which it doesn’t, of course.
>
>
> > - Part 1 - Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere…
>
> These are the two arguments that I get tired of seeing when people try to justify Sprint being in Halo.
> - No, Halo isn’t like other franchises, and despite the fact Sprint has been in the series for seven years, but keeps decreasing in terms of sales and player retention is a clear indication that adding Sprint to a game with seconds-long TTKs (compared to the games you just mentioned), just because it’s a standard for FPS - with MOST of them being Military and Class Shooters, doesn’t mean Halo should start following trends to stay relevant and modern (which is actually one of the worst ways to do it, by the way). No, Sprint isn’t vital to Halo for the very reason how long it takes to kill someone, and Halo doesn’t need a gimmick to innovate. - Then app up the BSM and make the maps smaller. Boom, it’s as simple as that. This might blow your mind, but have you ever consider the fact that maybe, just maybe, some of the fastest FPS games don’t have Sprint? This is exactly why people like me get snarky when people like you continue to make these claims without considering how Halo could possibly be more fast-paced. My initial response wasn’t even snark, it was just an aggravated response because somehow, it seems as if having the illusion of a fast-paced game is more important to people here than a consistent, well-designed one because of “#Evolution”.

I can see where you’re coming from… I should’ve justified my responses earlier - however you deciding that you were not going to be sensible and actually ask me about my points like Naqser, kept me from responding to you… I agree with you on your answer for my first point - got mixed up.
Now the 2nd is what’s gotten me curious…
Sprint is a gimmick??? That makes no sense…
So you’re telling me that a super soldier (such as a spartan) cannot run because its a gimmick? I’m pretty much sure that sprint is a double edged sword (great at getting places but if you run for too long you could end up dying from too much gunfire).
I don’t remember a time when Halo was moving as fast as Quake 3 in movement speed, but okay… Why can’t you have a well designed game with sprint in it???

> 2535441687762024;14640:
> > 2533274833081329;14632:
> > > 2535441687762024;14630:
> > > Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere…
> >
> > Do those games have Sprint because it’s popular, or do they have Sprint because their gameplay benefit from it? More importantly, are they popular because they have Sprint, or are they popular for other reasons and just coincidentally have Sprint included.
> >
> > In Titanfall’s case, I’d argue that Sprint isn’t even the main contributor to movement speed, considering there is a perk to let you shoot while Sprinting, and the game is constantly reminding you that wall running is a bigger benefit than running along the ground.
> >
> > The game/map dictates how fast you’re moving, not the controller. DOOM looks and feels faster than any Halo game to date, even when Sprinting.
>
> I’d say yes with all 4 of those questions to an extent. All of those games have sprint because the action is much faster paced that way, sprint is a common mechanic that i doubt that having it in a game would determine their popularity.

No, those games are much faster paced because they were designed from the ground up to be much faster paced.

All of them have a very low time to kill because Players have such a low amount of health, and using cover is their way to avoid bullets. The TTK for just about every weapon in Black Ops 3 for example, is under 0.3 seconds. Movement isn’t (always) meant to be used while shooting, which is why they slow down or face a huge accuracy penalty when they shoot. Therefore Sprint comes in the picture so they can move from cover to cover quicker, because taking 2 bullets can spell a death sentence.

Halo follows the exact opposite of this rule. Our TTK is much higher, taking over a full second of accurate aiming to kill someone in most cases. We have much higher health and shields to boot. A person can take two, probably three bullets and still win the encounter. We don’t have movement penalties, we’re encouraged to shoot while moving because it gets the other person to miss. We have to keep moving because we gotta get to the power weapons so we can shoot better while moving. Sprint is unnecessary to Halo, if not detrimental, because it limits the “shooting while moving” part. Now you have to make a choice between moving and shooting.

Sprint is a common mechanic because First Person Shooters share common similarities, AKA super fast TTK, low health, and movement penalties. Overwatch and DOOM got by just fine without Sprint. Again, the game dictates how fast you move, not how much you swing your arms around.

If you remove Sprint and increase the Base Movement Speed, then it would be just as fast paced as you claim it to already be.

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> > > > > > > 2533274806427910;14540:
> > > > > > > > 2535441687762024;14539:
> > > > > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > > > > >
> > > > > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > > > > >
> > > > > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > > > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > > > > >
> > > > > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > > > > >
> > > > > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > > > >
> > > > > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > > >
> > > > > THANK YOU!!! Its legit so hard to just express OPINIONS nowadays… Ridiculous
> > > >
> > > > Disregarding the above heated discussion, would you be prepared to flesh your initial statement out?
> > > > Here are some questions I feel would help me understand what you built your opinion on:
> > > > 1: How is one playlist void of mechanics the game was built upon, an indication of why sprint is needed?
> > > > 2: How is the current year any justification of a game mechanic? Why doesn’t no-sprint work in the current year?
> > > > 3: Are you implying that removing sprint will revert Halo back to Halo 3 in its entirety?
> > > >
> > > > Is this a better approach to understanding your statement? Which is essentially treycen’s initial goal, though a blunt approach.
> > > >
> > > > I don’t find it difficult to express my opinions.
> > > > However sometimes I may find it hard to explain my opinions, why I think the way I do aboit something. Generally I keep quiet if I can’t explain my opinions.
> > > >
> > > > FallenKnight, I’ll get back to you sometime later.
>
> (1) I don’t remember a time when Halo was moving as fast as Quake 3 in movement speed, but okay… (2) Why can’t you have a well designed game with sprint in it???

  1. No, because Halo was designed to be playable on consoles. Old School Arena FPSes were too fast to be played on a console. The sticks do not give the same level of speed and precision a mouse does. A way to combat that was to slow down the targets you were fighting against. It also has the added benefit of allowing low skill players to enjoy the game too.

But since the argument that “classic Halo is too slow” is the most common argument for sprint, using Quake, Doom and Unreal to provide a real life example of how non-sprint games can be fast is a valid counter-argument. You want a fast Halo?, Quake and Unreal are by far much faster than classic/Modern Halo and COD. So if people want sprint, but not an increase to base movement, then “faster movement” is not the reason they are defending sprint.

  1. You can. You lower the Time to Kill. High health levels gives players time to put distance between you and them and get behind cover. Attacking players then have to choose between chasing you and doing zero damage, or shooting and hopefully not losing you before they can kill you. So you lower the TTK and allow sprint and well, COD has been doing that gameplay style since 2005 or whatever. So if you want gameplay that was designed with sprint in mind and has been refined over a decade, COD is your answer. Halo 5 takes the gameplay from classic Halo and COD and tries to smash them together. Two gameplay style that are very quite different and both refined over a decade. It would be like removing sprint from COD without increasing the TTK, it would be a mess.

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> > > > > > > 2533274806427910;14540:
> > > > > > > > 2535441687762024;14539:
> > > > > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > > > > >
> > > > > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > > > > >
> > > > > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > > > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > > > > >
> > > > > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > > > > >
> > > > > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > > > >
> > > > > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > > >
> > > > > THANK YOU!!! Its legit so hard to just express OPINIONS nowadays… Ridiculous
> > > >
> > > > Disregarding the above heated discussion, would you be prepared to flesh your initial statement out?
> > > > Here are some questions I feel would help me understand what you built your opinion on:
> > > > 1: How is one playlist void of mechanics the game was built upon, an indication of why sprint is needed?
> > > > 2: How is the current year any justification of a game mechanic? Why doesn’t no-sprint work in the current year?
> > > > 3: Are you implying that removing sprint will revert Halo back to Halo 3 in its entirety?
> > > >
> > > > Is this a better approach to understanding your statement? Which is essentially treycen’s initial goal, though a blunt approach.
> > > >
> > > > I don’t find it difficult to express my opinions.
> > > > However sometimes I may find it hard to explain my opinions, why I think the way I do aboit something. Generally I keep quiet if I can’t explain my opinions.
> > > >
> > > > FallenKnight, I’ll get back to you sometime later.
> > >
> > > I’m implying that it felt weird not to have sprint in a modern game. I understand that this playlist was supposed to be 343’s massive announcement for the 10 year anniversary of Halo 3, and they wanted it to be just like the actual Halo 3 multiplayer and what not. The reason why I said it was difficult to express my opinions is because people like Treycen will reply in a smarky way, not asking about my opinions, therefore devaluing my opinion. I appreciate that you’ve taken the time to ask me a few questions about my points of view.
> > > Hopefully this was the response you were looking for.
> >
> > It isn’t difficult to expressed an opinion if you have at least one good argument behind it. When you express your opinion in a debate - you know, those things that requires people to argue their viewpoints rather than use the “It’s my opinion!” card when people like me question you for basing your opinion on an unreliable source (i.e. Halo 3’s Playlist)?
> >
> >
> > > - My indication wasn’t that Halo 3 needed sprint, nor its playlist - it just felt weird playing Halo 3’s mechanics on Halo 5 - that’s all.
> >
> > It’s actually Halo 5’s mechanics being adjusted to play similar to Halo 3, which it doesn’t, of course.
> >
> >
> > > - Part 1 - Well, if you look around at the current game market (in 2016/2017), almost all franchises (Call of Duty, Battlefield, Titanfall, Destiny) have sprint. Sprint is such a vital mechanic to have in games nowadays. Part 2 - The game you play feels slow and boring and makes you feel that that you’re not really getting anywhere…
> >
> > These are the two arguments that I get tired of seeing when people try to justify Sprint being in Halo.
> > - No, Halo isn’t like other franchises, and despite the fact Sprint has been in the series for seven years, but keeps decreasing in terms of sales and player retention is a clear indication that adding Sprint to a game with seconds-long TTKs (compared to the games you just mentioned), just because it’s a standard for FPS - with MOST of them being Military and Class Shooters, doesn’t mean Halo should start following trends to stay relevant and modern (which is actually one of the worst ways to do it, by the way). No, Sprint isn’t vital to Halo for the very reason how long it takes to kill someone, and Halo doesn’t need a gimmick to innovate. - Then app up the BSM and make the maps smaller. Boom, it’s as simple as that. This might blow your mind, but have you ever consider the fact that maybe, just maybe, some of the fastest FPS games don’t have Sprint? This is exactly why people like me get snarky when people like you continue to make these claims without considering how Halo could possibly be more fast-paced. My initial response wasn’t even snark, it was just an aggravated response because somehow, it seems as if having the illusion of a fast-paced game is more important to people here than a consistent, well-designed one because of “#Evolution”.
>
> Sprint is a gimmick??? That makes no sense…So you’re telling me that a super soldier (such as a spartan) cannot run because its a gimmick? I’m pretty much sure that sprint is a double edged sword (great at getting places but if you run for too long you could end up dying from too much gunfire).

It does make sense; you’re just not thinking about it through a critical eye. Sprinting and running are two different things, and the fact that Sprint prevents you from being able to shoot is what makes it a gimmick. You want to argue about what these super-soldiers are capable of? Get this: their visors have their own aiming systems, so they don’t they get an accuracy plenty when they sprint, and there is no need for Smart-Scope, which is basically ADS. When the “super-soldiers” and “lore” arguments are turned aganist you, does it make you realize how invalid they are when it comes to designing a balanced, well-designed game?

> I don’t remember a time when Halo was moving as fast as Quake 3 in movement speed, but okay… Why can’t you have a well designed game with sprint in it???

I never implied any of the following, but two other people have already explained them to you.

> 2547348539238747;14643:
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> > > > > > > > 2533274806427910;14540:
> > > > > > > > > 2535441687762024;14539:
> > > > > > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > > > > > >
> > > > > > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > > > > > >
> > > > > > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > > > > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > > > > > >
> > > > > > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > > > > > >
> > > > > > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > > > > >
> > > > > > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > > > > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > > > > >
> > > > > > THANK YOU!!! Its legit so hard to just express OPINIONS nowadays… Ridiculous
> > > > >
> > > > > Disregarding the above heated discussion, would you be prepared to flesh your initial statement out?
> > > > > Here are some questions I feel would help me understand what you built your opinion on:
> > > > > 1: How is one playlist void of mechanics the game was built upon, an indication of why sprint is needed?
> > > > > 2: How is the current year any justification of a game mechanic? Why doesn’t no-sprint work in the current year?
> > > > > 3: Are you implying that removing sprint will revert Halo back to Halo 3 in its entirety?
> > > > >
> > > > > Is this a better approach to understanding your statement? Which is essentially treycen’s initial goal, though a blunt approach.
> > > > >
> > > > > I don’t find it difficult to express my opinions.
> > > > > However sometimes I may find it hard to explain my opinions, why I think the way I do aboit something. Generally I keep quiet if I can’t explain my opinions.
> > > > >
> > > > > FallenKnight, I’ll get back to you sometime later.
> >
> > (1) I don’t remember a time when Halo was moving as fast as Quake 3 in movement speed, but okay… (2) Why can’t you have a well designed game with sprint in it???
>
> 1) No, because Halo was designed to be playable on consoles. Old School Arena FPSes were too fast to be played on a console. The sticks do not give the same level of speed and precision a mouse does. A way to combat that was to slow down the targets you were fighting against. It also has the added benefit of allowing low skill players to enjoy the game too.
>
> But since the argument that “classic Halo is too slow” is the most common argument for sprint, using Quake, Doom and Unreal to provide a real life example of how non-sprint games can be fast is a valid counter-argument. You want a fast Halo?, Quake and Unreal are by far much faster than classic/Modern Halo and COD. So if people want sprint, but not an increase to base movement, then “faster movement” is not the reason they are defending sprint.
>
> 2) You can. You lower the Time to Kill. High health levels gives players time to put distance between you and them and get behind cover. Attacking players then have to choose between chasing you and doing zero damage, or shooting and hopefully not losing you before they can kill you. So you lower the TTK and allow sprint and well, COD has been doing that gameplay style since 2005 or whatever. So if you want gameplay that was designed with sprint in mind and has been refined over a decade, COD is your answer. Halo 5 takes the gameplay from classic Halo and COD and tries to smash them together. Two gameplay style that are very quite different and both refined over a decade. It would be like removing sprint from COD without increasing the TTK, it would be a mess.

If anything I love classic halo, I’m stating that not having sprint in games nowadays is wrong. I know that you can increase the movement speed - not he same.